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/* ppmdraw.h - header file for simple drawing routines in libppm
**
** Simple, yes, and also fairly slow if the truth be told; but also very
** flexible and powerful.
**
** The two basic concepts are the drawproc and clientdata. All the drawing
** routines take a drawproc that does the actual drawing. A drawproc draws
** a single point, and it looks like this:
*/
#ifdef __cplusplus
extern "C" {
#endif
#if 0
} /* to fake out automatic code indenters */
#endif
typedef enum {
PPMD_PATHLEG_LINE
} ppmd_pathlegtype;
typedef struct {
unsigned int x;
unsigned int y;
} ppmd_point;
struct ppmd_linelegparms {
ppmd_point end;
};
typedef struct {
/*----------------------------------------------------------------------------
A leg of a ppmd_path.
-----------------------------------------------------------------------------*/
ppmd_pathlegtype type;
union {
struct ppmd_linelegparms linelegparms;
} u;
} ppmd_pathleg;
typedef struct {
/*----------------------------------------------------------------------------
A closed path
-----------------------------------------------------------------------------*/
unsigned int version;
/* Must be zero. For future expansion. */
ppmd_point begPoint;
unsigned int legCount;
/* Number of legs in the path; i.e. size of 'legs' array */
size_t legSize;
/* Size of storage occupied by one ppmd_pathleg. I.e.
sizeof(ppmd_pathleg). Used for
binary backward compatibility between callers and libppmd
as the definition of ppmd_pathleg changes.
*/
ppmd_pathleg * legs;
} ppmd_path;
typedef void ppmd_drawproc(pixel **, int, int, pixval, int, int, const void *);
ppmd_drawproc ppmd_point_drawproc;
/*
** So, you call a drawing routine, e.g. ppmd_line(), and pass it a drawproc;
** it calls the drawproc for each point it wants to draw. Why so complicated?
** Because you can define your own drawprocs to do more interesting things than
** simply draw the point. For example, you could make one that calls back into
** another drawing routine, say ppmd_circle() to draw a circle at each point
** of a line.
**
** Slow? Well sure, we're talking results here, not realtime. You can do
** tricks with this arrangement that you couldn't even think of before.
** Still, to speed things up for the 90% case you can use this:
*/
#define PPMD_NULLDRAWPROC NULL
/*
** Just like ppmd_point_drawproc() it simply draws the point, but it's done
** inline, and clipping is assumed to be handled at a higher level.
**
** Now, what about clientdata. Well, it's an arbitrary pointer, and can
** mean something different to each different drawproc. For the above two
** drawprocs, clientdata should be a pointer to a pixel holding the color
** to be drawn. Other drawprocs can use it to point to something else,
** e.g. some structure to be modified, or they can ignore it.
*/
/* Outline drawing routines. Lines, splines, circles, etc. */
int
ppmd_setlinetype(int const type);
#define PPMD_LINETYPE_NORMAL 0
#define PPMD_LINETYPE_NODIAGS 1
/* If you set NODIAGS, all pixels drawn by ppmd_line() will be 4-connected
** instead of 8-connected; in other words, no diagonals. This is useful
** for some applications, for example when you draw many parallel lines
** and you want them to fit together without gaps.
*/
int
ppmd_setlineclip(int const clip);
#define ppmd_setlineclipping(x) ppmd_setlineclip(x)
/* Normally, ppmd_line() clips to the edges of the pixmap. You can use this
** routine to disable the clipping, for example if you are using a drawproc
** that wants to do its own clipping.
*/
void
ppmd_line(pixel** const pixels,
int const cols,
int const rows,
pixval const maxval,
int const x0,
int const y0,
int const x1,
int const y1,
ppmd_drawproc drawproc,
const void * const clientdata);
/* Draws a line from (x0, y0) to (x1, y1).
*/
void
ppmd_spline3(pixel ** const pixels,
int const cols,
int const rows,
pixval const maxval,
int const x0,
int const y0,
int const x1,
int const y1,
int const x2,
int const y2,
ppmd_drawproc drawproc,
const void * const clientdata);
/* Draws a three-point spline from (x0, y0) to (x2, y2), with (x1,
y1) as the control point. All drawing is done via ppmd_line(),
so the routines that control it control ppmd_spline3() as well.
*/
void
ppmd_polyspline(pixel ** const pixels,
int const cols,
int const rows,
pixval const maxval,
int const x0,
int const y0,
int const nc,
int * const xc,
int * const yc,
int const x1,
int const y1,
ppmd_drawproc drawProc,
const void * const clientdata);
/* Draws a bunch of splines end to end. (x0, y0) and (x1, y1) are
the initial and final points, and the xc and yc are the
intermediate control points. nc is the number of these control
points.
*/
void
ppmd_spline4(pixel ** const pixels,
int const cols,
int const rows,
pixval const maxval,
int const x0,
int const y0,
int const x1,
int const y1,
int const x2,
int const y2,
int const x3,
int const y3,
ppmd_drawproc drawproc,
const void * const clientdata);
/* Draws a four-point spline from (x0, y0) to (x3, y3), with (x1,
y1) and (x2, y2) as the control points. All drawing is done
via ppmd_line(), so the routines that control it control this
as well.
*/
void
ppmd_circle(pixel ** const pixels,
int const cols,
int const rows,
pixval const maxval,
int const cx,
int const cy,
int const radius,
ppmd_drawproc drawProc,
const void * const clientdata);
/* Draws a circle centered at (cx, cy) with the specified radius. */
/* Simple filling routines. */
void
ppmd_filledrectangle(pixel ** const pixels,
int const cols,
int const rows,
pixval const maxval,
int const x,
int const y,
int const width,
int const height,
ppmd_drawproc drawproc,
const void * const clientdata );
/* Fills in the rectangle [x, y, width, height]. */
void
ppmd_fill_path(pixel ** const pixels,
int const cols,
int const rows,
pixval const maxval,
ppmd_path * const pathP,
pixel const color);
/* Fills in a closed path. Not much different from ppmd_fill(),
but with a different interface.
*/
/* Arbitrary filling routines. With these you can fill any outline that
** you can draw with the outline routines.
*/
struct fillobj;
struct fillobj *
ppmd_fill_create(void);
/* Returns a blank fillhandle. */
void
ppmd_fill_destroy(struct fillobj * fillObjP);
/* For backward compatibility only: */
char *
ppmd_fill_init(void);
void
ppmd_fill_drawproc(pixel ** const pixels,
int const cols,
int const rows,
pixval const maxval,
int const x,
int const y,
const void * const clientdata);
/* Use this drawproc to trace the outline you want filled. Use
the fillhandle as the clientdata.
*/
void
ppmd_fill(pixel ** const pixels,
int const cols,
int const rows,
pixval const maxval,
struct fillobj * const fh,
ppmd_drawproc drawProc,
const void * const clientdata);
/* Once you've traced the outline, give the fillhandle to this routine to
** do the actual drawing. As usual, it takes a drawproc and clientdata;
** you could define drawprocs to do stipple fills and such.
*/
/* Text drawing routines. */
void
ppmd_text(pixel** const pixels,
int const cols,
int const rows,
pixval const maxval,
int const xpos,
int const ypos,
int const height,
int const angle,
const char * const sArg,
ppmd_drawproc drawProc,
const void * const clientdata);
/* Draws the null-terminated string 's' left justified at the point
('x', 'y'). The text will be 'height' pixels high and will be aligned on a
baseline inclined 'angle' degrees with the X axis. The supplied
drawproc and clientdata are passed to ppmd_line() which performs the
actual drawing.
*/
void
ppmd_text_box(int const height,
int const angle,
const char * const s,
int * const leftP,
int * const topP,
int * const rightP,
int * const bottomP);
/* Calculates the extents box for text drawn by ppm_text with the given
string, size, and orientation. Most extent box calculations should use
an angle specification of zero to calculate the unrotated box enclosing
the text. If you need the extents of rotated text, however, you can
call ppmd_text_box with a nonzero angle.
*/
#ifdef __cplusplus
}
#endif
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