1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
|
/*===========================================================================*
* bsearch.c
*
* Procedures concerned with the B-frame motion search
*
*===========================================================================*/
/*
* Copyright (c) 1995 The Regents of the University of California.
* All rights reserved.
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose, without fee, and without written agreement is
* hereby granted, provided that the above copyright notice and the following
* two paragraphs appear in all copies of this software.
*
* IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR
* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
* OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF
* CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
* ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
/*
* $Header: /n/picasso/project/mpeg/mpeg_dist/mpeg_encode/RCS/bsearch.c,v 1.10 1995/08/07 21:49:01 smoot Exp $
* $Log: bsearch.c,v $
* Revision 1.10 1995/08/07 21:49:01 smoot
* fixed bug in initial-B-frame searches
*
* Revision 1.9 1995/06/26 21:36:07 smoot
* added new ordering constraints
* (B frames which are backward P's at the start of a sequence)
*
* Revision 1.8 1995/03/27 19:17:43 smoot
* killed useless type error message (int32 defined as int)
*
* Revision 1.7 1995/01/19 23:07:20 eyhung
* Changed copyrights
*
* Revision 1.6 1994/12/07 00:40:36 smoot
* Added separate P and B search ranges
*
* Revision 1.5 1994/03/15 00:27:11 keving
* nothing
*
* Revision 1.4 1993/12/22 19:19:01 keving
* nothing
*
* Revision 1.3 1993/07/22 22:23:43 keving
* nothing
*
* Revision 1.2 1993/06/30 20:06:09 keving
* nothing
*
* Revision 1.1 1993/06/03 21:08:08 keving
* nothing
*
* Revision 1.1 1993/03/02 18:27:05 keving
* nothing
*
*/
/*==============*
* HEADER FILES *
*==============*/
#include "pm_c_util.h"
#include "pm.h"
#include "all.h"
#include "mtypes.h"
#include "frames.h"
#include "motion_search.h"
#include "fsize.h"
#include "block.h"
/*==================*
* STATIC VARIABLES *
*==================*/
static int bsearchAlg;
/*===========================*
* INITIALIZATION PROCEDURES *
*===========================*/
/*===========================================================================*
*
* SetBSearchAlg
*
* set the B-search algorithm
*
* RETURNS: nothing
*
* SIDE EFFECTS: bsearchAlg modified
*
*===========================================================================*/
void
SetBSearchAlg(const char * const alg) {
if (strcmp(alg, "SIMPLE") == 0)
bsearchAlg = BSEARCH_SIMPLE;
else if (strcmp(alg, "CROSS2") == 0)
bsearchAlg = BSEARCH_CROSS2;
else if (strcmp(alg, "EXHAUSTIVE") == 0)
bsearchAlg = BSEARCH_EXHAUSTIVE;
else
pm_error("ERROR: Impossible bsearch alg: %s", alg);
}
/*===========================================================================*
*
* BSearchName
*
* return the text of the B-search algorithm
*
* RETURNS: a pointer to the string
*
* SIDE EFFECTS: none
*
*===========================================================================*/
const char *
BSearchName(void)
{
const char *retval;
switch(bsearchAlg) {
case BSEARCH_SIMPLE:
retval = "SIMPLE";break;
case BSEARCH_CROSS2:
retval = "CROSS2";break;
case BSEARCH_EXHAUSTIVE:
retval = "EXHAUSTIVE";break;
default:
pm_error("ERROR: Impossible BSEARCH ALG: %d", psearchAlg);
}
return retval;
}
/*===========================================================================*
*
* FindBestMatchExhaust
*
* tries to find matching motion vector
* see FindBestMatch for generic description
*
* DESCRIPTION: uses an exhaustive search
*
*===========================================================================*/
static int32
FindBestMatchExhaust(const LumBlock * const blockP,
const LumBlock * const currentBlockP,
MpegFrame * const prev,
int const by,
int const bx,
vector * const motionP,
int32 const bestSoFar,
int const searchRange) {
register int mx, my;
int32 bestDiff;
int stepSize;
int leftMY, leftMX;
int rightMY, rightMX;
int distance;
int tempRightMY, tempRightMX;
boolean changed = FALSE;
stepSize = (pixelFullSearch ? 2 : 1);
COMPUTE_MOTION_BOUNDARY(by,bx,stepSize,leftMY,leftMX,rightMY,rightMX);
/* try old motion vector first */
if (VALID_MOTION(*motionP)) {
bestDiff = LumAddMotionError(currentBlockP, blockP, prev, by, bx,
*motionP, bestSoFar);
if (bestSoFar < bestDiff)
bestDiff = bestSoFar;
} else {
motionP->y = motionP->x = 0;
bestDiff = bestSoFar;
}
/* maybe should try spiral pattern centered around prev motion vector? */
/* try a spiral pattern */
for (distance = stepSize;
distance <= searchRange;
distance += stepSize) {
tempRightMY = MIN(distance, rightMY);
tempRightMX = MIN(distance, rightMX);
/* do top, bottom */
for (my = -distance; my < tempRightMY;
my += max(tempRightMY+distance-stepSize, stepSize)) {
if (my >= leftMY) {
for (mx = -distance; mx < tempRightMX; mx += stepSize) {
if (mx >= leftMX) {
int diff;
vector m;
m.y = my; m.x = mx;
diff = LumAddMotionError(currentBlockP, blockP, prev,
by, bx, m, bestDiff);
if (diff < bestDiff) {
*motionP = m;
bestDiff = diff;
}
}
}
}
}
/* do left, right */
for (mx = -distance;
mx < tempRightMX;
mx += max(tempRightMX+distance-stepSize, stepSize)) {
if (mx >= leftMX) {
for (my = -distance+stepSize;
my < tempRightMY-stepSize;
my += stepSize) {
if (my >= leftMY) {
int diff;
vector m;
m.y = my; m.x = mx;
diff = LumAddMotionError(currentBlockP, blockP, prev,
by, bx,
m, bestDiff);
if (diff < bestDiff) {
*motionP = m;
bestDiff = diff;
changed = TRUE;
}
}
}
}
}
}
if (!changed)
++bestDiff;
return bestDiff;
}
/*===========================================================================*
*
* FindBestMatchTwoLevel
*
* tries to find matching motion vector
* see FindBestMatch for generic description
*
* DESCRIPTION: uses an exhaustive full-pixel search, then looks at
* neighboring half-pixels
*
*===========================================================================*/
static int32
FindBestMatchTwoLevel(const LumBlock * const blockP,
const LumBlock * const currentBlockP,
MpegFrame * const prev,
int const by,
int const bx,
vector * const motionP,
int32 const bestSoFar,
int const searchRange) {
int mx, my;
int32 bestDiff;
int leftMY, leftMX;
int rightMY, rightMX;
int distance;
int tempRightMY, tempRightMX;
boolean changed = FALSE;
int yOffset, xOffset;
/* exhaustive full-pixel search first */
COMPUTE_MOTION_BOUNDARY(by,bx,2,leftMY,leftMX,rightMY,rightMX);
--rightMY;
--rightMX;
/* convert vector into full-pixel vector */
if (motionP->y > 0 ) {
if ((motionP->y % 2) == 1)
--motionP->y;
} else if ((-motionP->y % 2) == 1)
++motionP->y;
if (motionP->x > 0 ) {
if ((motionP->x % 2) == 1 )
--motionP->x;
} else if ((-motionP->x % 2) == 1)
++motionP->x;
/* try old motion vector first */
if (VALID_MOTION(*motionP)) {
bestDiff = LumAddMotionError(currentBlockP, blockP, prev, by, bx,
*motionP, bestSoFar);
if (bestSoFar < bestDiff)
bestDiff = bestSoFar;
} else {
motionP->y = motionP->x = 0;
bestDiff = bestSoFar;
}
++rightMY;
++rightMX;
/* maybe should try spiral pattern centered around prev motion vector? */
/* try a spiral pattern */
for ( distance = 2; distance <= searchRange; distance += 2 ) {
tempRightMY = MIN(distance, rightMY);
tempRightMX = MIN(distance, rightMX);
/* do top, bottom */
for (my = -distance; my < tempRightMY;
my += max(tempRightMY+distance-2, 2)) {
if (my >= leftMY) {
for ( mx = -distance; mx < tempRightMX; mx += 2 ) {
if (mx >= leftMX) {
int diff;
vector m;
m.y = my; m.x = mx;
diff = LumAddMotionError(currentBlockP, blockP, prev,
by, bx, m, bestDiff);
if (diff < bestDiff) {
*motionP = m;
bestDiff = diff;
}
}
}
}
}
/* do left, right */
for (mx = -distance;
mx < tempRightMX;
mx += max(tempRightMX+distance-2, 2)) {
if (mx >= leftMX) {
for (my = -distance+2; my < tempRightMY-2; my += 2) {
if (my >= leftMY) {
int diff;
vector m;
m.y = my; m.x = mx;
diff = LumAddMotionError(currentBlockP, blockP, prev,
by, bx, m, bestDiff);
if (diff < bestDiff) {
*motionP = m;
bestDiff = diff;
changed = TRUE;
}
}
}
}
}
}
/* now look at neighboring half-pixels */
my = motionP->y;
mx = motionP->x;
--rightMY;
--rightMX;
for (yOffset = -1; yOffset <= 1; ++yOffset) {
for (xOffset = -1; xOffset <= 1; ++xOffset) {
if ((yOffset != 0) || (xOffset != 0)) {
vector m;
m.y = my + yOffset;
m.x = mx + xOffset;
if (VALID_MOTION(m)) {
int diff;
diff = LumAddMotionError(currentBlockP, blockP,
prev, by, bx, m, bestDiff);
if (diff < bestDiff) {
*motionP = m;
bestDiff = diff;
changed = TRUE;
}
}
}
}
}
if (!changed)
++bestDiff;
return bestDiff;
}
static void
trySpacing(int const spacing,
vector const center,
int const bestDiffSoFar,
vector * const newCenterP,
int32 * const newBestDiffP,
int const leftMY,
int const leftMX,
int const rightMY,
int const rightMX,
const LumBlock * const currentBlockP,
const LumBlock * const blockP,
MpegFrame * const prev,
int const by,
int const bx) {
int tempRightMY, tempRightMX;
int my;
int bestDiff;
vector newCenter;
/* Initial values */
newCenter = center;
bestDiff = bestDiffSoFar;
tempRightMY = MIN(rightMY, center.y + spacing + 1);
tempRightMX = MIN(rightMX, center.x + spacing + 1);
for (my = center.y - spacing; my < tempRightMY; my += spacing) {
if (my >= leftMY) {
int mx;
for (mx = center.x - spacing; mx < tempRightMX; mx += spacing) {
if (mx >= leftMX) {
int32 diff;
vector m;
m.y = my; m.x = mx;
diff = LumAddMotionError(currentBlockP, blockP, prev,
by, bx, m, bestDiff);
if (diff < bestDiff) {
/* We have a new best */
newCenter = m;
bestDiff = diff;
}
}
}
}
}
*newCenterP = newCenter;
*newBestDiffP = bestDiff;
}
static void
chooseNewSpacing(int const oldSpacing,
int const stepSize,
int * const newSpacingP) {
if (stepSize == 2) { /* make sure spacing is even */
if (oldSpacing == 2)
*newSpacingP = 0;
else {
int const trialSpacing = (oldSpacing + 1) / 2;
if ((trialSpacing % 2) != 0)
*newSpacingP = trialSpacing + 1;
else
*newSpacingP = trialSpacing;
}
} else {
if (oldSpacing == 1)
*newSpacingP = 0;
else
*newSpacingP = (oldSpacing + 1) / 2;
}
}
/*===========================================================================*
*
* FindBestMatchLogarithmic
*
* tries to find matching motion vector
* see FindBestMatch for generic description
*
* DESCRIPTION: uses a logarithmic search
*
*===========================================================================*/
static int32
FindBestMatchLogarithmic(const LumBlock * const blockP,
const LumBlock * const currentBlockP,
MpegFrame * const prev,
int const by,
int const bx,
vector * const motionP,
int32 const bestSoFar,
int const searchRange) {
int const stepSize = (pixelFullSearch ? 2 : 1);
int32 diff, bestDiff;
int leftMY, leftMX;
int rightMY, rightMX;
int spacing;
vector center;
COMPUTE_MOTION_BOUNDARY(by, bx, stepSize,
leftMY, leftMX, rightMY, rightMX);
bestDiff = 0x7fffffff;
/* grid spacing */
if (stepSize == 2) { /* make sure spacing is even */
spacing = (searchRange + 1) / 2;
if ((spacing % 2) != 0)
++spacing;
} else
spacing = (searchRange + 1) / 2;
/* Start at (0,0) */
center.y = center.x = 0;
while (spacing >= stepSize) {
trySpacing(spacing, center, bestDiff,
¢er, &bestDiff,
leftMY, leftMX, rightMY, rightMX,
currentBlockP, blockP, prev, by, bx);
chooseNewSpacing(spacing, stepSize, &spacing);
}
/* check old motion -- see if it's better */
if ((motionP->y >= leftMY) && (motionP->y < rightMY) &&
(motionP->x >= leftMX) && (motionP->x < rightMX)) {
diff = LumAddMotionError(currentBlockP, blockP, prev, by, bx,
*motionP, bestDiff);
} else
diff = 0x7fffffff;
if (bestDiff < diff)
*motionP = center;
else
bestDiff = diff;
return bestDiff;
}
/*===========================================================================*
*
* FindBestMatchSubSample
*
* tries to find matching motion vector
* see FindBestMatch for generic description
*
* DESCRIPTION: should use subsampling method, but too lazy to write all
* the code for it (so instead just calls FindBestMatchExhaust)
*
*===========================================================================*/
static int32
FindBestMatchSubSample(const LumBlock * const blockP,
const LumBlock * const currentBlockP,
MpegFrame * const prev,
int const by,
int const bx,
vector * const motionP,
int32 const bestSoFar,
int const searchRange) {
/* too lazy to write the code for this... */
return FindBestMatchExhaust(blockP, currentBlockP, prev,
by, bx, motionP, bestSoFar,
searchRange);
}
/*===========================================================================*
*
* FindBestMatch
*
* given a motion-compensated block in one direction, tries to find
* the best motion vector in the opposite direction to match it
*
* RETURNS: the best vector (*motionY, *motionX), and the corresponding
* error is returned if it is better than bestSoFar. If not,
* then a number greater than bestSoFar is returned and
* (*motionY, *motionX) has no meaning.
*
* SIDE EFFECTS: none
*
*===========================================================================*/
static int32
FindBestMatch(const LumBlock * const blockP,
const LumBlock * const currentBlockP,
MpegFrame * const prev,
int const by,
int const bx,
vector * const motionP,
int32 const bestSoFar,
int const searchRange) {
int32 result;
switch(psearchAlg) {
case PSEARCH_SUBSAMPLE:
result = FindBestMatchSubSample(
blockP, currentBlockP, prev, by, bx,
motionP, bestSoFar, searchRange);
break;
case PSEARCH_EXHAUSTIVE:
result = FindBestMatchExhaust(
blockP, currentBlockP, prev, by, bx,
motionP, bestSoFar, searchRange);
break;
case PSEARCH_LOGARITHMIC:
result = FindBestMatchLogarithmic(
blockP, currentBlockP, prev, by, bx,
motionP, bestSoFar, searchRange);
break;
case PSEARCH_TWOLEVEL:
result = FindBestMatchTwoLevel(
blockP, currentBlockP, prev, by, bx,
motionP, bestSoFar, searchRange);
break;
default:
pm_error("ERROR: Impossible P-search alg %d", psearchAlg);
}
return result;
}
/*===========================================================================*
*
* finds the best backward and forward motion vectors
* if backNeeded == FALSE, then won't find best backward vector if it
* is worse than the best forward vector
*
* *motionP is input as well as output. We do not update it
* if it would make the error worse than the existing value.
*
* RETURNS: *motionP and associated errors *forwardErrP and *backErrP.
*
* SIDE EFFECTS: none
*
*===========================================================================*/
static void
BMotionSearchNoInterp(const LumBlock * const currentBlockP,
MpegFrame * const prev,
MpegFrame * const next,
int const by,
int const bx,
motion * const motionP,
int32 * const forwardErrP,
int32 * const backErrP,
boolean const backNeeded) {
/* CALL SEARCH PROCEDURE */
switch(psearchAlg) {
case PSEARCH_SUBSAMPLE:
*forwardErrP = PSubSampleSearch(currentBlockP, prev, by, bx,
&motionP->fwd,searchRangeB);
*backErrP = PSubSampleSearch(currentBlockP, next, by, bx,
&motionP->bwd, searchRangeB);
break;
case PSEARCH_EXHAUSTIVE:
*forwardErrP = PLocalSearch(currentBlockP, prev, by, bx,
&motionP->fwd,
0x7fffffff, searchRangeB);
if (backNeeded)
*backErrP = PLocalSearch(currentBlockP, next, by, bx,
&motionP->bwd,
0x7fffffff, searchRangeB);
else
*backErrP = PLocalSearch(currentBlockP, next, by, bx,
&motionP->bwd,
*forwardErrP, searchRangeB);
break;
case PSEARCH_LOGARITHMIC:
*forwardErrP = PLogarithmicSearch(currentBlockP, prev, by, bx,
&motionP->fwd, searchRangeB);
*backErrP = PLogarithmicSearch(currentBlockP, next, by, bx,
&motionP->bwd, searchRangeB);
break;
case PSEARCH_TWOLEVEL:
*forwardErrP =
PTwoLevelSearch(currentBlockP, prev, by, bx,
&motionP->fwd, 0x7fffffff, searchRangeB);
if ( backNeeded ) {
*backErrP =
PTwoLevelSearch(currentBlockP, next, by, bx,
&motionP->bwd, 0x7fffffff, searchRangeB);
} else {
*backErrP =
PTwoLevelSearch(currentBlockP, next, by, bx,
&motionP->bwd, *forwardErrP, searchRangeB);
}
break;
default:
pm_error("ERROR: Impossible PSEARCH ALG: %d", psearchAlg);
}
}
/*===========================================================================*
*
* BMotionSearchSimple
*
* does a simple search for B-frame motion vectors
* see BMotionSearch for generic description
*
* DESCRIPTION:
* 1) find best backward and forward vectors
* 2) compute interpolated error using those two vectors
* 3) return the best of the three choices
*
* *fmyP,fmxP,bmyP,bmxP are inputs as well as outputs. We do not update
* them if it would make the error worse than the existing values. Otherwise,
* we update them to the vectors we find to be best.
*
*===========================================================================*/
static int
BMotionSearchSimple(const LumBlock * const currentBlockP,
MpegFrame * const prev,
MpegFrame * const next,
int const by,
int const bx,
motion * const motionP,
int const oldMode) {
int retval;
int32 forwardErr, backErr, interpErr;
LumBlock interpBlock;
int32 bestSoFar;
/* STEP 1 */
BMotionSearchNoInterp(currentBlockP, prev, next, by, bx, motionP,
&forwardErr, &backErr, TRUE);
/* STEP 2 */
ComputeBMotionLumBlock(prev, next, by, bx, MOTION_INTERPOLATE,
*motionP, &interpBlock);
bestSoFar = min(backErr, forwardErr);
interpErr =
LumBlockMAD(currentBlockP, &interpBlock, bestSoFar);
/* STEP 3 */
if (interpErr <= forwardErr) {
if (interpErr <= backErr)
retval = MOTION_INTERPOLATE;
else
retval = MOTION_BACKWARD;
} else if (forwardErr <= backErr)
retval = MOTION_FORWARD;
else
retval = MOTION_BACKWARD;
return retval;
}
/*===========================================================================*
*
* BMotionSearchCross2
*
* does a cross-2 search for B-frame motion vectors
* see BMotionSearch for generic description
*
* DESCRIPTION:
* 1) find best backward and forward vectors
* 2) find best matching interpolating vectors
* 3) return the best of the 4 choices
*
* *fmyP,fmxP,bmyP,bmxP are inputs as well as outputs. We do not update
* them if it would make the error worse than the existing values. Otherwise,
* we update them to the vectors we find to be best.
*===========================================================================*/
static int
BMotionSearchCross2(const LumBlock * const currentBlockP,
MpegFrame * const prev,
MpegFrame * const next,
int const by,
int const bx,
motion * const motionP,
int const oldMode) {
int retval;
LumBlock forwardBlock, backBlock;
int32 forwardErr, backErr;
motion newMotion;
int32 interpErrF, interpErrB, interpErr;
int32 bestErr;
/* STEP 1 */
BMotionSearchNoInterp(currentBlockP, prev, next, by, bx, motionP,
&forwardErr, &backErr, TRUE);
bestErr = min(forwardErr, backErr);
{
/* STEP 2 */
struct motion motion;
motion.fwd = motionP->fwd;
motion.bwd.y = motion.bwd.x = 0;
ComputeBMotionLumBlock(prev, next, by, bx, MOTION_FORWARD, motion,
&forwardBlock);
motion.fwd.y = motion.fwd.x = 0;
motion.bwd = motionP->bwd;
ComputeBMotionLumBlock(prev, next, by, bx, MOTION_BACKWARD, motion,
&backBlock);
}
/* try a cross-search; total of 4 local searches */
newMotion = *motionP;
interpErrF = FindBestMatch(&forwardBlock, currentBlockP,
next, by, bx, &newMotion.bwd,
bestErr, searchRangeB);
interpErrB = FindBestMatch(&backBlock, currentBlockP,
prev, by, bx, &newMotion.fwd,
bestErr, searchRangeB);
/* STEP 3 */
if (interpErrF <= interpErrB) {
newMotion.fwd = motionP->fwd;
interpErr = interpErrF;
} else {
newMotion.bwd = motionP->bwd;
interpErr = interpErrB;
}
if (interpErr <= forwardErr) {
if (interpErr <= backErr) {
*motionP = newMotion;
retval = MOTION_INTERPOLATE;
} else
retval = MOTION_BACKWARD;
} else if (forwardErr <= backErr)
retval = MOTION_FORWARD;
else
retval = MOTION_BACKWARD;
return retval;
}
/*===========================================================================*
*
* BMotionSearchExhaust
*
* does an exhaustive search for B-frame motion vectors
* see BMotionSearch for generic description
*
* DESCRIPTION:
* 1) find best backward and forward vectors
* 2) use exhaustive search to find best interpolating vectors
* 3) return the best of the 3 choices
*
* *fmyP,fmxP,bmyP,bmxP are inputs as well as outputs. We do not update
* them if it would make the error worse than the existing values. Otherwise,
* we update them to the vectors we find to be best.
*===========================================================================*/
static int
BMotionSearchExhaust(const LumBlock * const currentBlockP,
MpegFrame * const prev,
MpegFrame * const next,
int const by,
int const bx,
motion * const motionP,
int const oldMode) {
int mx, my;
int32 bestDiff;
int stepSize;
LumBlock forwardBlock;
int32 forwardErr, backErr;
int leftMY, leftMX;
int rightMY, rightMX;
boolean result;
/* STEP 1 */
BMotionSearchNoInterp(currentBlockP, prev, next, by, bx, motionP,
&forwardErr, &backErr, FALSE);
if (forwardErr <= backErr) {
bestDiff = forwardErr;
result = MOTION_FORWARD;
} else {
bestDiff = backErr;
result = MOTION_BACKWARD;
}
/* STEP 2 */
stepSize = (pixelFullSearch ? 2 : 1);
COMPUTE_MOTION_BOUNDARY(by,bx,stepSize,leftMY,leftMX,rightMY,rightMX);
if (searchRangeB < rightMY)
rightMY = searchRangeB;
if (searchRangeB < rightMX)
rightMX = searchRangeB;
for (my = -searchRangeB; my < rightMY; my += stepSize) {
if (my >= leftMY) {
for (mx = -searchRangeB; mx < rightMX; mx += stepSize) {
if (mx >= leftMX) {
struct motion motion;
vector newMotion;
int32 diff;
motion.fwd.y = my; motion.fwd.x = mx;
motion.bwd.y = 0; motion.bwd.x = 0;
ComputeBMotionLumBlock(prev, next, by, bx, MOTION_FORWARD,
motion, &forwardBlock);
newMotion = motion.fwd;
diff = FindBestMatch(&forwardBlock,
currentBlockP, next, by, bx,
&newMotion, bestDiff, searchRangeB);
if (diff < bestDiff) {
motionP->fwd = motion.fwd;
motionP->bwd = newMotion;
bestDiff = diff;
result = MOTION_INTERPOLATE;
}
}
}
}
}
return result;
}
/*===========================================================================*
*
* search for the best B-frame motion vectors
*
* RETURNS: MOTION_FORWARD forward motion should be used
* MOTION_BACKWARD backward motion should be used
* MOTION_INTERPOLATE both should be used and interpolated
*
* OUTPUTS: *motionP = TWICE the forward motion vectors
*
* SIDE EFFECTS: none
*
* PRECONDITIONS: The relevant block in 'current' is valid (it has not
* been dct'd). Thus, the data in 'current' can be
* accessed through y_blocks, cr_blocks, and cb_blocks.
* This is not the case for the blocks in 'prev' and
* 'next.' Therefore, references into 'prev' and 'next'
* should be done
* through the struct items ref_y, ref_cr, ref_cb
*
* POSTCONDITIONS: current, prev, next should be unchanged.
* Some computation could be saved by requiring
* the dct'd difference to be put into current's block
* elements here, depending on the search technique.
* However, it was decided that it mucks up the code
* organization a little, and the saving in computation
* would be relatively little (if any).
*
* NOTES: the search procedure MAY return (0,0) motion vectors
*
*===========================================================================*/
int
BMotionSearch(const LumBlock * const currentBlockP,
MpegFrame * const prev,
MpegFrame * const next,
int const by,
int const bx,
motion * const motionP,
int const oldMode) {
int retval;
/* If we are an initial B frame, no possibility of forward motion */
if (prev == (MpegFrame *) NULL) {
PMotionSearch(currentBlockP, next, by, bx, &motionP->bwd);
return MOTION_BACKWARD;
}
/* otherwise simply call the appropriate algorithm, based on user
preference
*/
switch(bsearchAlg) {
case BSEARCH_SIMPLE:
retval = BMotionSearchSimple(currentBlockP, prev, next, by, bx,
motionP, oldMode);
break;
case BSEARCH_CROSS2:
retval = BMotionSearchCross2(currentBlockP, prev, next, by, bx,
motionP, oldMode);
break;
case BSEARCH_EXHAUSTIVE:
retval = BMotionSearchExhaust(currentBlockP, prev, next, by, bx,
motionP, oldMode);
break;
default:
pm_error("Impossible B-frame motion search algorithm: %d",
bsearchAlg);
}
return retval;
}
/*===========================================================================*
* *
* UNUSED PROCEDURES *
* *
* The following procedures are all unused by the encoder *
* *
* They are listed here for your convenience. You might want to use *
* them if you experiment with different search techniques *
* *
*===========================================================================*/
#ifdef UNUSED_PROCEDURES
/*===========================================================================*
*
* ValidBMotion
*
* decides if the given B-frame motion is valid
*
* RETURNS: TRUE if the motion is valid, FALSE otherwise
*
* SIDE EFFECTS: none
*
*===========================================================================*/
boolean
ValidBMotion(by, bx, mode, fmy, fmx, bmy, bmx)
int by;
int bx;
int mode;
int fmy;
int fmx;
int bmy;
int bmx;
{
if ( mode != MOTION_BACKWARD ) {
/* check forward motion for bounds */
if ( (by*DCTSIZE+(fmy-1)/2 < 0) || ((by+2)*DCTSIZE+(fmy+1)/2-1 >= Fsize_y) ) {
return FALSE;
}
if ( (bx*DCTSIZE+(fmx-1)/2 < 0) || ((bx+2)*DCTSIZE+(fmx+1)/2-1 >= Fsize_x) ) {
return FALSE;
}
}
if ( mode != MOTION_FORWARD ) {
/* check backward motion for bounds */
if ( (by*DCTSIZE+(bmy-1)/2 < 0) || ((by+2)*DCTSIZE+(bmy+1)/2-1 >= Fsize_y) ) {
return FALSE;
}
if ( (bx*DCTSIZE+(bmx-1)/2 < 0) || ((bx+2)*DCTSIZE+(bmx+1)/2-1 >= Fsize_x) ) {
return FALSE;
}
}
return TRUE;
}
#endif /* UNUSED_PROCEDURES */
|