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/* spline.h: manipulate the spline representation.  */

#ifndef SPLINE_H
#define SPLINE_H

#include <stdio.h>

#include "point.h"
#include "autotrace.h"

typedef at_polynomial_degree polynomial_degree;
typedef at_spline_type spline_type;

#define LINEARTYPE          AT_LINEARTYPE
#define QUADRATICTYPE       AT_QUADRATICTYPE
#define CUBICTYPE           AT_CUBICTYPE
#define PARALLELELLIPSETYPE AT_PARALLELELLIPSETYPE
#define ELLIPSETYPE         AT_ELLIPSETYPE
#define CIRCLETYPE          AT_CIRCLETYPE

#define START_POINT(spl)        ((spl).v[0])
#define CONTROL1(spl)           ((spl).v[1])
#define CONTROL2(spl)           ((spl).v[2])
#define BEG_POINT(spl)          ((spl).v[0])
#define END_POINT(spl)          ((spl).v[3])
#define SPLINE_DEGREE(spl)      ((spl).degree)
#define SPLINE_LINEARITY(spl)   ((spl).linearity)

#ifndef _IMPORTING
/* Print a spline on the given file.  */
extern void print_spline (FILE *, spline_type);

/* Evaluate SPLINE at the given T value.  */
extern float_coord evaluate_spline (spline_type spline, float t);
#endif

/* Each outline in a character is typically represented by many
   splines.  So, here is a list structure for that:  */
typedef at_spline_list_type spline_list_type;


/* An empty list will have length zero (and null data).  */
#define SPLINE_LIST_LENGTH(spll)  ((spll).length)

/* The address of the beginning of the array of data.  */
#define SPLINE_LIST_DATA(spll)    ((spll).data)

/* The element with index 'index' in S_L.  */
#define SPLINE_LIST_ELT(spll, index) ((spll).data[index])

/* The last element in S_L.  */
#define LAST_SPLINE_LIST_ELT(s_l) \
  (SPLINE_LIST_DATA (s_l)[SPLINE_LIST_LENGTH (s_l) - 1])

/* The previous and next elements to INDEX in S_L.  */
#define NEXT_SPLINE_LIST_ELT(s_l, index)                \
  SPLINE_LIST_ELT (s_l, ((index) + 1) % SPLINE_LIST_LENGTH (s_l))
#define PREV_SPLINE_LIST_ELT(s_l, index)                \
  SPLINE_LIST_ELT (s_l, index == 0                  \
                        ? SPLINE_LIST_LENGTH (s_l) - 1          \
                        : index - 1)

#ifndef _IMPORTING
/* Construct and destroy new `spline_list_type' objects.  */
extern spline_list_type *new_spline_list (void); /* Allocate new memory */
extern spline_list_type empty_spline_list (void); /* No allocation */
extern spline_list_type *new_spline_list_with_spline (spline_type);
extern void free_spline_list (spline_list_type);

/* Append the spline S to the list S_LIST.  */
extern void append_spline (spline_list_type *s_list, spline_type s);

/* Append the elements in list S2 to S1, changing S1.  */
extern void concat_spline_lists (spline_list_type *s1, spline_list_type s2);
#endif

typedef at_spline_list_array_type spline_list_array_type;

/* Turns out we can use the same definitions for lists of lists as for
   just lists.  But we define the usual names, just in case.  */
#define SPLINE_LIST_ARRAY_LENGTH(spll) ((spll).length)
#define SPLINE_LIST_ARRAY_DATA     SPLINE_LIST_DATA
#define SPLINE_LIST_ARRAY_ELT(spll, index) ((spll).data[index])
#define LAST_SPLINE_LIST_ARRAY_ELT LAST_SPLINE_LIST_ELT

extern spline_list_array_type new_spline_list_array (void);
extern void append_spline_list (spline_list_array_type *, spline_list_type);
extern void free_spline_list_array (spline_list_array_type *);

#endif /* not SPLINE_H */