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|
/* pxl-outline.c: find the outlines of a bitmap image; each outline is
made up of one or more pixels; and each pixel participates via one
or more edges.
*/
#include <assert.h>
#include "mallocvar.h"
#include "message.h"
#include "bitmap.h"
#include "logreport.h"
#include "pxl-outline.h"
/* We consider each pixel to consist of four edges, and we travel along
edges, instead of through pixel centers. This is necessary for those
unfortunate times when a single pixel is on both an inside and an
outside outline.
The numbers chosen here are not arbitrary; the code that figures out
which edge to move to depends on particular values. See the
`TRY_PIXEL' macro in `edge.c'. To emphasize this, I've written in the
numbers we need for each edge value. */
typedef enum
{
TOP = 1, LEFT = 2, BOTTOM = 3, RIGHT = 0, NO_EDGE = 4
} edge_type;
/* This choice is also not arbitrary: starting at the top edge makes the
code find outside outlines before inside ones, which is certainly
what we want. */
#define START_EDGE top
typedef enum
{
NORTH = 0, NORTHWEST = 1, WEST = 2, SOUTHWEST = 3, SOUTH = 4,
SOUTHEAST = 5, EAST = 6, NORTHEAST = 7
} direction_type;
#define NUM_EDGES NO_EDGE
#define COMPUTE_DELTA(axis, dir) \
((dir) % 2 != 0 \
? COMPUTE_##axis##_DELTA ((dir) - 1) \
+ COMPUTE_##axis##_DELTA (((dir) + 1) % 8) \
: COMPUTE_##axis##_DELTA (dir) \
)
#define COMPUTE_ROW_DELTA(dir) \
((dir) == NORTH ? -1 : (dir) == SOUTH ? +1 : 0)
#define COMPUTE_COL_DELTA(dir) \
((dir) == WEST ? -1 : (dir) == EAST ? +1 : 0)
static void append_pixel_outline (pixel_outline_list_type *,
pixel_outline_type);
static pixel_outline_type new_pixel_outline (void);
static void free_pixel_outline (pixel_outline_type *);
static void concat_pixel_outline (pixel_outline_type *,
const pixel_outline_type*);
static bool is_marked_edge (edge_type, unsigned short, unsigned short, bitmap_type);
static void
mark_edge (edge_type e, unsigned short, unsigned short, bitmap_type *);
static bool is_marked_dir(unsigned short, unsigned short, direction_type, bitmap_type);
static bool is_other_dir_marked(unsigned short, unsigned short, direction_type, bitmap_type);
static void mark_dir(unsigned short, unsigned short, direction_type, bitmap_type *);
static unsigned
num_neighbors(unsigned short, unsigned short, bitmap_type);
#define CHECK_FATAL() if (at_exception_got_fatal(exp)) goto cleanup;
#define RETURN_IF_FATAL() if (at_exception_got_fatal(exp)) return;
static pixel
getBitmapColor(bitmap_type const bitmap,
unsigned int const row,
unsigned int const col) {
unsigned char * const p = BITMAP_PIXEL(bitmap, row, col);
pixel pix;
if (bitmap.np >= 3)
PPM_ASSIGN(pix, p[0], p[1], p[2]);
else
PPM_ASSIGN(pix, p[0], p[0], p[0]);
return pix;
}
static void
append_outline_pixel(pixel_outline_type * const pixelOutlineP,
pm_pixelcoord const coord) {
/*----------------------------------------------------------------------------
Add a point to the pixel list.
-----------------------------------------------------------------------------*/
O_LENGTH(*pixelOutlineP)++;
REALLOCARRAY_NOFAIL(pixelOutlineP->data, O_LENGTH(*pixelOutlineP));
O_COORDINATE(*pixelOutlineP, O_LENGTH(*pixelOutlineP) - 1) = coord;
}
/* We check to see if the edge of the pixel at position ROW and COL
is an outline edge */
static bool
is_outline_edge (edge_type edge, bitmap_type bitmap,
unsigned short row, unsigned short col, pixel color,
at_exception_type * exp)
{
/* If this pixel isn't of the same color, it's not part of the outline. */
if (!PPM_EQUAL (getBitmapColor (bitmap, row, col), color))
return false;
switch (edge)
{
case LEFT:
return (bool)
(col == 0 ||
!PPM_EQUAL (getBitmapColor (bitmap, row, col - 1), color));
case TOP:
return (bool)
(row == 0 ||
!PPM_EQUAL (getBitmapColor (bitmap, row - 1, col), color));
case RIGHT:
return (bool)
(col == bitmap.width - 1
|| !PPM_EQUAL(getBitmapColor(bitmap, row, col + 1), color));
case BOTTOM:
return (bool)
(row == bitmap.height - 1
|| !PPM_EQUAL(getBitmapColor (bitmap, row + 1, col), color));
case NO_EDGE:
default:
LOG1 ("is_outline_edge: Bad edge value(%d)", edge);
at_exception_fatal(exp, "is_outline_edge: Bad edge value");
}
return false; /* NOT REACHED */
}
/* Is this really an edge and is it still unmarked? */
static bool
is_unmarked_outline_edge(unsigned short row,
unsigned short col,
edge_type edge,
bitmap_type bitmap,
bitmap_type marked,
pixel color,
at_exception_type * exp)
{
return
(bool)(!is_marked_edge (edge, row, col, marked)
&& is_outline_edge (edge, bitmap, row, col, color, exp));
}
static bool
is_valid_dir(unsigned int const row,
unsigned int const col,
direction_type const dir,
bitmap_type const bitmap,
bitmap_type const marked) {
return(!is_marked_dir(row, col, dir, marked)
&& COMPUTE_DELTA(ROW, dir)+row > 0
&& COMPUTE_DELTA(COL, dir)+col > 0
&& BITMAP_VALID_PIXEL(bitmap,
COMPUTE_DELTA(ROW, dir) + row,
COMPUTE_DELTA(COL, dir) + col)
&& PPM_EQUAL(getBitmapColor(bitmap,
COMPUTE_DELTA(ROW, dir) + row,
COMPUTE_DELTA(COL, dir) + col),
getBitmapColor(bitmap, row, col)));
}
static bool
next_unmarked_pixel(unsigned int * const row,
unsigned int * const col,
direction_type * const dir,
bitmap_type const bitmap,
bitmap_type * const marked) {
unsigned int const orig_row = *row;
unsigned int const orig_col = *col;
direction_type const orig_dir = *dir;
direction_type test_dir;
test_dir = *dir; /* initial value */
do {
if (is_valid_dir(orig_row, orig_col, test_dir, bitmap, *marked)) {
*row = orig_row + COMPUTE_DELTA(ROW, test_dir);
*col = orig_col + COMPUTE_DELTA(COL, test_dir);
*dir = test_dir;
break;
}
if (orig_dir == test_dir)
test_dir = (orig_dir + 2) % 8;
else if ((orig_dir + 2) % 8 == test_dir)
test_dir = (orig_dir + 6) % 8;
else if ((orig_dir + 6) % 8 == test_dir)
test_dir = (orig_dir + 1) % 8;
else if ((orig_dir + 1) % 8 == test_dir)
test_dir = (orig_dir + 7) % 8;
else if ((orig_dir + 7) % 8 == test_dir)
test_dir = (orig_dir + 3) % 8;
else if ((orig_dir + 3) % 8 == test_dir)
test_dir = (orig_dir + 5) % 8;
else if ((orig_dir + 5) % 8 == test_dir)
break;
} while (1);
if ((*row != orig_row || *col != orig_col) &&
(!(is_other_dir_marked(orig_row, orig_col, test_dir, *marked) &&
is_other_dir_marked(orig_row + COMPUTE_DELTA(ROW, test_dir),
orig_col + COMPUTE_DELTA(COL, test_dir),
test_dir,*marked))))
return true;
else
return false;
}
static pixel_outline_type
findOneCenterline(bitmap_type const bitmap,
direction_type const originalDir,
unsigned int const originalRow,
unsigned int const originalCol,
bitmap_type * const marked) {
direction_type searchDir;
unsigned int row, col;
pixel_outline_type outline;
outline = new_pixel_outline();
outline.open = false;
outline.color = getBitmapColor(bitmap, originalRow, originalCol);
/* Add the starting pixel to the output list, changing from bitmap
to Cartesian coordinates and specifying the left edge so that
the coordinates won't be adjusted.
*/
{
pm_pixelcoord pos;
pos.col = originalCol; pos.row = bitmap.height - originalRow - 1;
LOG2(" (%d,%d)", pos.col, pos.row);
append_outline_pixel(&outline, pos);
}
searchDir = originalDir; /* initial value */
row = originalRow; /* initial value */
col = originalCol; /* initial values */
for ( ; ; ) {
unsigned int const prevRow = row;
unsigned int const prevCol = col;
/* If there is no adjacent, unmarked pixel, we can't proceed
any further, so return an open outline.
*/
if (!next_unmarked_pixel(&row, &col, &searchDir, bitmap, marked)) {
outline.open = true;
break;
}
/* If we've moved to a new pixel, mark all edges of the previous
pixel so that it won't be revisited.
*/
if (!(prevRow == originalRow && prevCol == originalCol))
mark_dir(prevRow, prevCol, searchDir, marked);
mark_dir(row, col, (searchDir + 4) % 8, marked);
/* If we've returned to the starting pixel, we're done. */
if (row == originalRow && col == originalCol)
break;
{
/* Add the new pixel to the output list. */
pm_pixelcoord pos;
pos.col = col; pos.row = bitmap.height - row - 1;
LOG2(" (%d,%d)", pos.col, pos.row);
append_outline_pixel(&outline, pos);
}
}
mark_dir(originalRow, originalCol, originalDir, marked);
return outline;
}
static bool
wrongDirection(unsigned int const row,
unsigned int const col,
direction_type const dir,
bitmap_type const bitmap,
bitmap_type const marked) {
return (!is_valid_dir(row, col, dir, bitmap, marked)
|| (!is_valid_dir(COMPUTE_DELTA(ROW, dir) + row,
COMPUTE_DELTA(COL, dir) + col,
dir, bitmap, marked)
&& num_neighbors(row, col, bitmap) > 2)
|| num_neighbors(row, col, bitmap) > 4
|| num_neighbors(COMPUTE_DELTA(ROW, dir) + row,
COMPUTE_DELTA(COL, dir) + col, bitmap) > 4
|| (is_other_dir_marked(row, col, dir, marked)
&& is_other_dir_marked(row + COMPUTE_DELTA(ROW, dir),
col + COMPUTE_DELTA(COL, dir),
dir, marked)));
}
pixel_outline_list_type
find_centerline_pixels(bitmap_type const bitmap,
pixel const bg_color,
at_progress_func notify_progress,
void * const progress_data,
at_testcancel_func test_cancel,
void * const testcancel_data,
at_exception_type * const exp) {
pixel_outline_list_type outline_list;
signed short row;
bitmap_type marked = new_bitmap(bitmap.width, bitmap.height);
unsigned int const max_progress = bitmap.height * bitmap.width;
O_LIST_LENGTH(outline_list) = 0;
outline_list.data = NULL;
for (row = 0; row < bitmap.height; ++row) {
signed short col;
for (col = 0; col < bitmap.width; ) {
bool const clockwise = false;
direction_type dir;
pixel_outline_type outline;
if (notify_progress)
notify_progress((float)(row * bitmap.width + col) /
((float) max_progress * (float)3.0),
progress_data);
if (PPM_EQUAL(getBitmapColor(bitmap, row, col), bg_color)) {
++col;
continue;
}
dir = EAST;
if (wrongDirection(row, col, dir, bitmap, marked)) {
dir = SOUTHEAST;
if (wrongDirection(row, col, dir, bitmap, marked)) {
dir = SOUTH;
if (wrongDirection(row, col, dir, bitmap, marked)) {
dir = SOUTHWEST;
if (wrongDirection(row, col, dir, bitmap, marked)) {
++col;
continue;
}
}
}
}
LOG2("#%u: (%sclockwise) ", O_LIST_LENGTH(outline_list),
clockwise ? "" : "counter");
outline = findOneCenterline(bitmap, dir, row, col, &marked);
/* If the outline is open (i.e., we didn't return to the
starting pixel), search from the starting pixel in the
opposite direction and concatenate the two outlines.
*/
if (outline.open) {
pixel_outline_type partial_outline;
bool okay = false;
if (dir == EAST) {
dir = SOUTH;
okay = is_valid_dir(row, col, dir, bitmap, marked);
if (!okay) {
dir = SOUTHWEST;
okay = is_valid_dir(row, col, dir, bitmap, marked);
if (!okay) {
dir = SOUTHEAST;
okay = is_valid_dir(row, col, dir, bitmap, marked);
}
}
} else if (dir == SOUTHEAST) {
dir = SOUTHWEST;
okay = is_valid_dir(row, col, dir, bitmap, marked);
if (!okay) {
dir = EAST;
okay=is_valid_dir(row, col, dir, bitmap, marked);
if (!okay) {
dir = SOUTH;
okay = is_valid_dir(row, col, dir, bitmap, marked);
}
}
} else if (dir == SOUTH) {
dir = EAST;
okay = is_valid_dir(row, col, dir, bitmap, marked);
if (!okay) {
dir = SOUTHEAST;
okay = is_valid_dir(row, col, dir, bitmap, marked);
if (!okay) {
dir = SOUTHWEST;
okay = is_valid_dir(row, col, dir, bitmap, marked);
}
}
} else if (dir == SOUTHWEST) {
dir = SOUTHEAST;
okay = is_valid_dir(row, col, dir, bitmap, marked);
if (!okay) {
dir = EAST;
okay = is_valid_dir(row, col, dir, bitmap, marked);
if (!okay) {
dir = SOUTH;
okay = is_valid_dir(row, col, dir, bitmap, marked);
}
}
}
if (okay) {
partial_outline =
findOneCenterline(bitmap, dir, row, col, &marked);
concat_pixel_outline(&outline, &partial_outline);
if (partial_outline.data)
free(partial_outline.data);
} else
++col;
}
/* Outside outlines will start at a top edge, and move
counterclockwise, and inside outlines will start at a
bottom edge, and move clockwise. This happens because of
the order in which we look at the edges.
*/
O_CLOCKWISE(outline) = clockwise;
if (O_LENGTH(outline) > 1)
append_pixel_outline(&outline_list, outline);
LOG1("(%s)", (outline.open ? " open" : " closed"));
LOG1(" [%u].\n", O_LENGTH(outline));
if (O_LENGTH(outline) == 1)
free_pixel_outline(&outline);
}
}
if (test_cancel && test_cancel(testcancel_data)) {
if (O_LIST_LENGTH (outline_list) != 0)
free_pixel_outline_list (&outline_list);
}
free_bitmap(&marked);
flush_log_output();
return outline_list;
}
/* Add an outline to an outline list. */
static void
append_pixel_outline (pixel_outline_list_type *outline_list,
pixel_outline_type outline)
{
O_LIST_LENGTH (*outline_list)++;
REALLOCARRAY_NOFAIL(outline_list->data, outline_list->length);
O_LIST_OUTLINE (*outline_list, O_LIST_LENGTH (*outline_list) - 1) = outline;
}
/* Free the list of outline lists. */
void
free_pixel_outline_list (pixel_outline_list_type *outline_list)
{
unsigned this_outline;
for (this_outline = 0; this_outline < outline_list->length; this_outline++)
{
pixel_outline_type o = outline_list->data[this_outline];
free_pixel_outline (&o);
}
outline_list->length = 0;
if (outline_list->data != NULL)
{
free (outline_list->data);
outline_list->data = NULL;
}
flush_log_output ();
}
/* Return an empty list of pixels. */
static pixel_outline_type
new_pixel_outline (void)
{
pixel_outline_type pixel_outline;
O_LENGTH (pixel_outline) = 0;
pixel_outline.data = NULL;
pixel_outline.open = false;
return pixel_outline;
}
static void
free_pixel_outline (pixel_outline_type * outline)
{
if (outline->data)
{
free (outline->data) ;
outline->data = NULL;
outline->length = 0;
}
}
/* Concatenate two pixel lists. The two lists are assumed to have the
same starting pixel and to proceed in opposite directions therefrom. */
static void
concat_pixel_outline(pixel_outline_type *o1, const pixel_outline_type *o2)
{
int src, dst;
unsigned o1_length, o2_length;
if (!o1 || !o2 || O_LENGTH(*o2) <= 1) return;
o1_length = O_LENGTH(*o1);
o2_length = O_LENGTH(*o2);
O_LENGTH(*o1) += o2_length - 1;
/* Resize o1 to the sum of the lengths of o1 and o2 minus one (because
the two lists are assumed to share the same starting pixel). */
REALLOCARRAY_NOFAIL(o1->data, O_LENGTH(*o1));
/* Shift the contents of o1 to the end of the new array to make room
to prepend o2. */
for (src = o1_length - 1, dst = O_LENGTH(*o1) - 1; src >= 0; src--, dst--)
O_COORDINATE(*o1, dst) = O_COORDINATE(*o1, src);
/* Prepend the contents of o2 (in reverse order) to o1. */
for (src = o2_length - 1, dst = 0; src > 0; src--, dst++)
O_COORDINATE(*o1, dst) = O_COORDINATE(*o2, src);
}
/* If EDGE is not already marked, we mark it; otherwise, it's a fatal error.
The position ROW and COL should be inside the bitmap MARKED. EDGE can be
NO_EDGE. */
static void
mark_edge (edge_type edge, unsigned short row,
unsigned short col, bitmap_type *marked)
{
*BITMAP_PIXEL (*marked, row, col) |= 1 << edge;
}
/* Mark the direction of the pixel ROW/COL in MARKED. */
static void
mark_dir(unsigned short row, unsigned short col, direction_type dir, bitmap_type *marked)
{
*BITMAP_PIXEL(*marked, row, col) |= 1 << dir;
}
/* Test if the direction of pixel at ROW/COL in MARKED is marked. */
static bool
is_marked_dir(unsigned short row, unsigned short col, direction_type dir, bitmap_type marked)
{
return (bool)((*BITMAP_PIXEL(marked, row, col) & 1 << dir) != 0);
}
static bool
is_other_dir_marked(unsigned short row, unsigned short col, direction_type dir, bitmap_type marked)
{
return (bool)((*BITMAP_PIXEL(marked, row, col) & (255 - (1 << dir) - (1 << ((dir + 4) % 8))) ) != 0);
}
/* Return the number of pixels adjacent to pixel ROW/COL that are black. */
static unsigned
num_neighbors(unsigned short row, unsigned short col, bitmap_type bitmap)
{
unsigned dir, count = 0;
pixel color = getBitmapColor(bitmap, row, col);
for (dir = NORTH; dir <= NORTHEAST; dir++)
{
int delta_r = COMPUTE_DELTA(ROW, dir);
int delta_c = COMPUTE_DELTA(COL, dir);
unsigned int test_row = row + delta_r;
unsigned int test_col = col + delta_c;
if (BITMAP_VALID_PIXEL(bitmap, test_row, test_col)
&& PPM_EQUAL(getBitmapColor(bitmap, test_row, test_col), color))
++count;
}
return count;
}
/* Test if the edge EDGE at ROW/COL in MARKED is marked. */
static bool
is_marked_edge (edge_type edge, unsigned short row, unsigned short col, bitmap_type marked)
{
return
(bool)(edge == NO_EDGE ? false : (*BITMAP_PIXEL (marked, row, col) & (1 << edge)) != 0);
}
static void
nextClockwisePointTop(bitmap_type const bitmap,
edge_type * const edge,
unsigned int * const row,
unsigned int * const col,
pixel const color,
bitmap_type const marked,
at_exception_type * const exp,
pm_pixelcoord * const posP) {
if ((*col >= 1 && !is_marked_edge(TOP, *row, *col-1, marked) &&
is_outline_edge(TOP, bitmap, *row, *col-1, color, exp))) {
/* WEST */
*edge = TOP;
--*col;
posP->col = *col;
posP->row = bitmap.height - *row;
return;
}
RETURN_IF_FATAL();
if ((*col >= 1 && *row >= 1 &&
!is_marked_edge(RIGHT, *row-1, *col-1, marked) &&
is_outline_edge(RIGHT, bitmap, *row-1, *col-1,
color, exp)) &&
!(is_marked_edge(LEFT, *row-1, *col, marked) &&
is_marked_edge(TOP, *row,*col-1, marked)) &&
!(is_marked_edge(BOTTOM, *row-1, *col, marked) &&
is_marked_edge(RIGHT, *row, *col-1, marked))) {
/* NORTHWEST */
*edge = RIGHT;
--*col;
--*row;
posP->col = *col + 1;
posP->row = bitmap.height - *row;
return;
}
RETURN_IF_FATAL();
if ((!is_marked_edge(LEFT, *row, *col, marked)
&& is_outline_edge(LEFT, bitmap, *row, *col, color, exp))) {
*edge = LEFT;
posP->col = *col;
posP->row = bitmap.height - *row - 1;
return;
}
RETURN_IF_FATAL();
*edge = NO_EDGE;
}
static void
nextClockwisePointRight(bitmap_type const bitmap,
edge_type * const edge,
unsigned int * const row,
unsigned int * const col,
pixel const color,
bitmap_type const marked,
at_exception_type * const exp,
pm_pixelcoord * const posP) {
if ((*row >= 1 &&
!is_marked_edge(RIGHT, *row-1, *col, marked) &&
is_outline_edge(RIGHT, bitmap, *row-1, *col, color, exp))) {
/* NORTH */
*edge = RIGHT;
--*row;
posP->col = *col+1;
posP->row = bitmap.height - *row;
return;
}
RETURN_IF_FATAL();
if ((*col+1 < marked.width && *row >= 1 &&
!is_marked_edge(BOTTOM, *row-1, *col+1, marked) &&
is_outline_edge(BOTTOM, bitmap, *row-1, *col+1,
color, exp)) &&
!(is_marked_edge(LEFT, *row, *col+1, marked) &&
is_marked_edge(BOTTOM, *row-1, *col, marked)) &&
!(is_marked_edge(TOP, *row, *col+1, marked) &&
is_marked_edge(RIGHT, *row-1, *col, marked))) {
/* NORTHEAST */
*edge = BOTTOM;
++*col;
--*row;
posP->col = *col + 1;
posP->row = bitmap.height - *row - 1;
return;
}
RETURN_IF_FATAL();
if ((!is_marked_edge(TOP, *row, *col, marked) &&
is_outline_edge(TOP, bitmap, *row, *col, color, exp))) {
*edge = TOP;
posP->col = *col;
posP->row = bitmap.height - *row;
return;
}
RETURN_IF_FATAL();
*edge = NO_EDGE;
}
static void
nextClockwisePointBottom(bitmap_type const bitmap,
edge_type * const edge,
unsigned int * const row,
unsigned int * const col,
pixel const color,
bitmap_type const marked,
at_exception_type * const exp,
pm_pixelcoord * const posP) {
if ((*col+1 < marked.width &&
!is_marked_edge(BOTTOM, *row, *col+1, marked) &&
is_outline_edge(BOTTOM, bitmap, *row, *col+1, color, exp))) {
/* EAST */
*edge = BOTTOM;
++*col;
posP->col = *col+1;
posP->row = bitmap.height - *row - 1;
return;
}
RETURN_IF_FATAL();
if ((*col + 1 < marked.width && *row+1 < marked.height &&
!is_marked_edge(LEFT, *row+1,*col+1, marked) &&
is_outline_edge(LEFT, bitmap, *row+1, *col+1, color, exp)) &&
!(is_marked_edge(TOP, *row+1, *col, marked) &&
is_marked_edge(LEFT, *row, *col+1, marked)) &&
!(is_marked_edge(RIGHT, *row+1, *col, marked) &&
is_marked_edge(BOTTOM, *row, *col+1, marked))) {
/* SOUTHEAST */
*edge = LEFT;
++*col;
++*row;
posP->col = *col;
posP->row = bitmap.height - *row - 1;
return;
}
RETURN_IF_FATAL();
if ((!is_marked_edge(RIGHT, *row, *col, marked) &&
is_outline_edge(RIGHT, bitmap, *row, *col, color, exp))) {
*edge = RIGHT;
posP->col = *col+1;
posP->row = bitmap.height - *row;
return;
}
RETURN_IF_FATAL();
*edge = NO_EDGE;
}
static void
nextClockwisePointLeft(bitmap_type const bitmap,
edge_type * const edge,
unsigned int * const row,
unsigned int * const col,
pixel const color,
bitmap_type const marked,
at_exception_type * const exp,
pm_pixelcoord * const posP) {
if ((*row+1 < marked.height &&
!is_marked_edge(LEFT, *row+1, *col, marked) &&
is_outline_edge(LEFT, bitmap, *row+1, *col, color, exp))) {
/* SOUTH */
*edge = LEFT;
++*row;
posP->col = *col;
posP->row = bitmap.height - *row - 1;
return;
}
RETURN_IF_FATAL();
if ((*col >= 1 && *row+1 < marked.height &&
!is_marked_edge(TOP, *row+1, *col-1, marked) &&
is_outline_edge(TOP, bitmap, *row+1, *col-1, color, exp)) &&
!(is_marked_edge(RIGHT, *row, *col-1, marked) &&
is_marked_edge(TOP, *row+1, *col, marked)) &&
!(is_marked_edge(BOTTOM, *row, *col-1, marked) &&
is_marked_edge(LEFT, *row+1, *col, marked))) {
/* SOUTHWEST */
*edge = TOP;
--*col;
++*row;
posP->col = *col;
posP->row = bitmap.height - *row;
return;
}
RETURN_IF_FATAL();
if ((!is_marked_edge(BOTTOM, *row, *col, marked) &&
is_outline_edge(BOTTOM, bitmap, *row, *col, color, exp))) {
*edge = BOTTOM;
posP->col = *col+1;
posP->row = bitmap.height - *row - 1;
return;
}
RETURN_IF_FATAL();
*edge = NO_EDGE;
}
static void
nextClockwisePoint(bitmap_type const bitmap,
edge_type * const edge,
unsigned int * const row,
unsigned int * const col,
pixel const color,
bitmap_type const marked,
at_exception_type * const exp,
pm_pixelcoord * const posP) {
switch (*edge) {
case TOP:
nextClockwisePointTop( bitmap, edge, row, col, color,
marked, exp, posP);
break;
case RIGHT:
nextClockwisePointRight(bitmap, edge, row, col, color,
marked, exp, posP);
break;
case BOTTOM:
nextClockwisePointBottom(bitmap, edge, row, col, color,
marked, exp, posP);
break;
case LEFT:
nextClockwisePointLeft( bitmap, edge, row, col, color,
marked, exp, posP);
break;
case NO_EDGE:
break;
default:
*edge = NO_EDGE;
break;
}
}
static void
nextCcwPointTop(bitmap_type const bitmap,
edge_type * const edge,
unsigned int * const row,
unsigned int * const col,
pixel const color,
bitmap_type const marked,
at_exception_type * const exp,
pm_pixelcoord * const posP) {
if ((!is_marked_edge(LEFT, *row, *col, marked) &&
is_outline_edge(LEFT,bitmap,*row,*col, color, exp))) {
*edge = LEFT;
posP->col = *col;
posP->row = bitmap.height - *row - 1;
return;
}
RETURN_IF_FATAL();
if ((*col >= 1 &&
!is_marked_edge(TOP, *row, *col-1, marked) &&
is_outline_edge(TOP, bitmap, *row, *col-1, color, exp))) {
/* WEST */
*edge = TOP;
--*col;
posP->col = *col;
posP->row = bitmap.height - *row;
return;
}
RETURN_IF_FATAL();
if ((*col >= 1 && *row >= 1 &&
!is_marked_edge(RIGHT, *row-1, *col-1, marked) &&
is_outline_edge(RIGHT, bitmap, *row-1, *col-1, color, exp))) {
/* NORTHWEST */
*edge = RIGHT;
--*col;
--*row;
posP->col = *col + 1;
posP->row = bitmap.height - *row;
return;
}
RETURN_IF_FATAL();
*edge = NO_EDGE;
}
static void
nextCcwPointRight(bitmap_type const bitmap,
edge_type * const edge,
unsigned int * const row,
unsigned int * const col,
pixel const color,
bitmap_type const marked,
at_exception_type * const exp,
pm_pixelcoord * const posP) {
if ((!is_marked_edge(TOP, *row, *col, marked) &&
is_outline_edge(TOP, bitmap, *row, *col, color, exp))) {
*edge = TOP;
posP->col = *col;
posP->row = bitmap.height - *row;
return;
}
RETURN_IF_FATAL();
if ((*row >= 1 &&
!is_marked_edge(RIGHT, *row-1, *col, marked) &&
is_outline_edge(RIGHT, bitmap, *row-1, *col, color, exp))) {
/* NORTH */
*edge = RIGHT;
--*row;
posP->col = *col + 1;
posP->row = bitmap.height - *row;
return;
}
RETURN_IF_FATAL();
if ((*col + 1 < marked.width && *row >= 1 &&
!is_marked_edge(BOTTOM, *row-1, *col+1, marked) &&
is_outline_edge(BOTTOM, bitmap, *row-1, *col+1, color, exp))) {
/* NORTHEAST */
*edge = BOTTOM;
++*col;
++*row;
posP->col = *col + 1;
posP->row = bitmap.height - *row - 1;
return;
}
RETURN_IF_FATAL();
*edge = NO_EDGE;
}
static void
nextCcwPointBottom(bitmap_type const bitmap,
edge_type * const edge,
unsigned int * const row,
unsigned int * const col,
pixel const color,
bitmap_type const marked,
at_exception_type * const exp,
pm_pixelcoord * const posP) {
if ((!is_marked_edge(RIGHT, *row, *col, marked) &&
is_outline_edge(RIGHT, bitmap, *row, *col, color, exp))) {
*edge = RIGHT;
posP->col = *col + 1;
posP->row = bitmap.height - *row;
return;
}
RETURN_IF_FATAL();
if ((*col + 1 < marked.width &&
!is_marked_edge(BOTTOM, *row, *col+1, marked) &&
is_outline_edge(BOTTOM, bitmap, *row, *col+1, color, exp))) {
/* EAST */
*edge = BOTTOM;
++*col;
posP->col = *col + 1;
posP->row = bitmap.height - *row - 1;
return;
}
RETURN_IF_FATAL();
if ((*col + 1 < marked.width && *row + 1 < marked.height &&
!is_marked_edge(LEFT, *row+1, *col+1, marked) &&
is_outline_edge(LEFT, bitmap, *row+1, *col+1, color, exp))) {
/* SOUTHEAST */
*edge = LEFT;
++*col;
++*row;
posP->col = *col;
posP->row = bitmap.height - *row - 1;
return;
}
RETURN_IF_FATAL();
*edge = NO_EDGE;
}
static void
nextCcwPointLeft(bitmap_type const bitmap,
edge_type * const edge,
unsigned int * const row,
unsigned int * const col,
pixel const color,
bitmap_type const marked,
at_exception_type * const exp,
pm_pixelcoord * const posP) {
if ((!is_marked_edge(BOTTOM, *row, *col, marked) &&
is_outline_edge(BOTTOM, bitmap, *row, *col, color, exp))) {
*edge = BOTTOM;
posP->col = *col + 1;
posP->row = bitmap.height - *row - 1;
return;
}
RETURN_IF_FATAL();
if ((*row + 1 < marked.height &&
!is_marked_edge(LEFT, *row+1, *col, marked) &&
is_outline_edge(LEFT, bitmap, *row+1, *col, color, exp))) {
/* SOUTH */
*edge = LEFT;
++*row;
posP->col = *col;
posP->row = bitmap.height - *row - 1;
return;
}
RETURN_IF_FATAL();
if ((*col >= 1 && *row + 1 < marked.height &&
!is_marked_edge(TOP, *row+1, *col-1, marked) &&
is_outline_edge(TOP, bitmap, *row+1, *col-1, color, exp))) {
/* SOUTHWEST */
*edge = TOP;
--*col;
++*row;
posP->col = *col;
posP->row = bitmap.height - *row;
return;
}
RETURN_IF_FATAL();
*edge = NO_EDGE;
}
static void
nextCounterClockwisePoint(bitmap_type const bitmap,
edge_type * const edge,
unsigned int * const row,
unsigned int * const col,
pixel const color,
bitmap_type const marked,
at_exception_type * const exp,
pm_pixelcoord * const posP) {
switch (*edge) {
case TOP:
nextCcwPointTop( bitmap, edge, row, col, color, marked, exp, posP);
break;
case RIGHT:
nextCcwPointRight( bitmap, edge, row, col, color, marked, exp, posP);
break;
case BOTTOM:
nextCcwPointBottom(bitmap, edge, row, col, color, marked, exp, posP);
break;
case LEFT:
nextCcwPointLeft( bitmap, edge, row, col, color, marked, exp, posP);
break;
case NO_EDGE:
break;
default:
*edge = NO_EDGE;
break;
}
}
static void
nextPoint(bitmap_type const bitmap,
edge_type * const edge,
unsigned int * const row,
unsigned int * const col,
pm_pixelcoord * const nextPointP,
pixel const color,
bool const clockwise,
bitmap_type const marked,
at_exception_type * const exp) {
if (!clockwise)
nextClockwisePoint( bitmap, edge, row, col, color,
marked, exp, nextPointP);
else
nextCounterClockwisePoint(bitmap, edge, row, col, color,
marked, exp, nextPointP);
}
static pixel_outline_type
find_one_outline(bitmap_type const bitmap,
edge_type const originalEdge,
unsigned int const originalRow,
unsigned int const originalCol,
bitmap_type * const marked,
bool const clockwise,
bool const ignore,
at_exception_type * const exp) {
/*----------------------------------------------------------------------------
Calculate one single outline. We pass the position of the
starting pixel and the starting edge. We mark all edges we track along
and append the outline pixels to the coordinate list.
-----------------------------------------------------------------------------*/
unsigned int row;
unsigned int col;
edge_type edge;
pixel_outline_type outline;
pm_pixelcoord pos;
outline = new_pixel_outline();
outline.color = getBitmapColor(bitmap, originalRow, originalCol);
row = originalRow; /* initial value */
col = originalCol; /* initial value */
edge = originalEdge; /* initial value */
/* Set initial position */
pos.col = col + ((edge == RIGHT) || (edge == BOTTOM) ? 1 : 0);
pos.row = bitmap.height - row - 1 +
(edge == TOP || edge == RIGHT ? 1 : 0);
do {
/* Put this edge into the output list */
if (!ignore) {
LOG2(" (%d,%d)", pos.col, pos.row);
append_outline_pixel(&outline, pos);
}
mark_edge(edge, row, col, marked);
nextPoint(bitmap, &edge, &row, &col, &pos, outline.color, clockwise,
*marked, exp);
/* edge, row, and col are both input and output in the above */
} while (edge != NO_EDGE && !at_exception_got_fatal(exp));
if (ignore || at_exception_got_fatal(exp))
free_pixel_outline(&outline);
return outline;
}
pixel_outline_list_type
find_outline_pixels(bitmap_type const bitmap,
bool const bg_spec,
pixel const bg_color,
at_progress_func notify_progress,
void * const progress_data,
at_testcancel_func test_cancel,
void * const testcancel_data,
at_exception_type * const exp) {
/*----------------------------------------------------------------------------
Return a list of outlines in the image whose raster is 'bitmap'.
The background color of the image is 'bg_color' if 'bg_spec' is true;
otherwise, there is no background color.
-----------------------------------------------------------------------------*/
/* We go through a bitmap TOP to BOTTOM, LEFT to RIGHT, looking for
each pixel with an unmarked edge that we consider a starting point
of an outline. When we find one, we trace the outline and add it
to the list, marking the edges in it as we go.
*/
unsigned int const max_progress = bitmap.height * bitmap.width;
pixel_outline_list_type outline_list;
unsigned int row;
bitmap_type marked;
marked = new_bitmap (bitmap.width, bitmap.height);
O_LIST_LENGTH(outline_list) = 0;
outline_list.data = NULL;
for (row = 0; row < bitmap.height; ++row) {
unsigned int col;
for (col = 0; col < bitmap.width; ++col) {
pixel const color = getBitmapColor(bitmap, row, col);
bool const is_background =
bg_spec && PPM_EQUAL(color, bg_color);
if (notify_progress)
notify_progress((float)(row * bitmap.width + col) /
((float) max_progress * (float)3.0),
progress_data);
/* A valid edge can be TOP for an outside outline.
Outside outlines are traced counterclockwise.
*/
if (!is_background &&
is_unmarked_outline_edge(row, col, TOP,
bitmap, marked, color, exp)) {
pixel_outline_type outline;
CHECK_FATAL(); /* FREE(DONE) outline_list */
LOG1("#%u: (counterclockwise)", O_LIST_LENGTH(outline_list));
outline = find_one_outline(bitmap, TOP, row, col, &marked,
false, false, exp);
CHECK_FATAL(); /* FREE(DONE) outline_list */
O_CLOCKWISE(outline) = false;
append_pixel_outline(&outline_list, outline);
LOG1(" [%u].\n", O_LENGTH (outline));
} else
CHECK_FATAL (); /* FREE(DONE) outline_list */
/* A valid edge can be BOTTOM for an inside outline.
Inside outlines are traced clockwise.
*/
if (row > 0) {
pixel const colorAbove = getBitmapColor(bitmap, row-1, col);
if (!(bg_spec && PPM_EQUAL(colorAbove, bg_color)) &&
is_unmarked_outline_edge(row-1, col, BOTTOM,
bitmap, marked, colorAbove,exp)) {
CHECK_FATAL(); /* FREE(DONE) outline_list */
/* This lines are for debugging only:*/
if (is_background) {
pixel_outline_type outline;
LOG1("#%u: (clockwise)", O_LIST_LENGTH(outline_list));
outline = find_one_outline(bitmap, BOTTOM, row-1, col,
&marked, true, false, exp);
CHECK_FATAL(); /* FREE(DONE) outline_list */
O_CLOCKWISE(outline) = true;
append_pixel_outline(&outline_list, outline);
LOG1(" [%u].\n", O_LENGTH(outline));
} else {
find_one_outline(bitmap, BOTTOM, row-1, col,
&marked, true, true, exp);
CHECK_FATAL(); /* FREE(DONE) outline_list */
}
} else
CHECK_FATAL(); /* FREE(DONE) outline_list */
}
if (test_cancel && test_cancel(testcancel_data)) {
free_pixel_outline_list(&outline_list);
goto cleanup;
}
}
}
cleanup:
free_bitmap(&marked);
flush_log_output();
if (at_exception_got_fatal(exp))
free_pixel_outline_list(&outline_list);
return outline_list;
}
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