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#include <math.h>

#include "epsilon.h"

/* Numerical errors sometimes make a floating point number just slightly
   larger or smaller than its true value.  When it matters, we need to
   compare with some tolerance, REAL_EPSILON, defined in kbase.h.  */

bool
epsilon_equal(float const v1,
              float const v2) {

    return
        v1 == v2                       /* Usually they'll be exactly equal, anyway.  */
        || fabs(v1 - v2) <= REAL_EPSILON;
}