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authorgiraffedata <giraffedata@9d0c8265-081b-0410-96cb-a4ca84ce46f8>2014-06-26 03:31:11 +0000
committergiraffedata <giraffedata@9d0c8265-081b-0410-96cb-a4ca84ce46f8>2014-06-26 03:31:11 +0000
commit53a6f5e4b641007ecf6029a0f0e46c8d5407bd61 (patch)
treed3d93c4c7c4083d7ba375c14a784c29d2c8ded47 /other
parenta6c2d00ca318928ab1b7a1962396429a0dec180d (diff)
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Remove ambiguous, incorrect use of 'support'
git-svn-id: http://svn.code.sf.net/p/netpbm/code/trunk@2212 9d0c8265-081b-0410-96cb-a4ca84ce46f8
Diffstat (limited to 'other')
-rw-r--r--other/pamx/send.c4
-rw-r--r--other/pamx/window.c8
2 files changed, 6 insertions, 6 deletions
diff --git a/other/pamx/send.c b/other/pamx/send.c
index 597b76c7..fd50d5e9 100644
--- a/other/pamx/send.c
+++ b/other/pamx/send.c
@@ -78,8 +78,8 @@ ximageToPixmap(Display *    const disp,
 
 
 
-/* find the best pixmap depth supported by the server for a particular
- * visual and return that depth.
+/* find the best pixmap depth the server can do for a particular visual and
+ * return that depth.
  *
  * this is complicated by R3's lack of XListPixmapFormats so we fake it
  * by looking at the structure ourselves.
diff --git a/other/pamx/window.c b/other/pamx/window.c
index ec2a77fe..3cded1b3 100644
--- a/other/pamx/window.c
+++ b/other/pamx/window.c
@@ -193,7 +193,7 @@ determineRepaintStrategy(viewer  *    const viewerP,
                         
     /* Decide how we're going to handle repaints.  We have three modes:
        use backing-store, use background pixmap, and use exposures.
-       If the server supports backing-store, we enable it and use it.
+       If the server allows backing-store, we enable it and use it.
        This really helps servers which are memory constrained.  If the
        server does not have backing-store, we try to send the image to
        a pixmap and use that as backing-store.  If that fails, we use
@@ -652,9 +652,9 @@ bestVisual(Display *      const disp,
     Visual * visualP;
     Visual * default_visualP;
 
-    /* Figure out the best depth the server supports.  note that some servers
-       (such as the HP 11.3 server) actually say they support some depths but
-       have no visuals that support that depth.  Seems silly to me ...
+    /* Figure out the best depth the server allows.  note that some servers
+       (such as the HP 11.3 server) actually say they allow some depths but
+       have no visuals that allow that depth.  Seems silly to me ...
     */
 
     depth = 0;