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-rw-r--r--include/linux/fb.h341
1 files changed, 341 insertions, 0 deletions
diff --git a/include/linux/fb.h b/include/linux/fb.h
new file mode 100644
index 00000000..3571ee7c
--- /dev/null
+++ b/include/linux/fb.h
@@ -0,0 +1,341 @@
+#ifndef _LINUX_FB_H
+#define _LINUX_FB_H
+
+#include <stdint.h>
+#include <sys/ioctl.h>
+
+struct dentry;
+
+#define FB_MAX 32
+
+#define FBIOGET_VSCREENINFO	0x4600
+#define FBIOPUT_VSCREENINFO	0x4601
+#define FBIOGET_FSCREENINFO	0x4602
+#define FBIOGETCMAP		0x4604
+#define FBIOPUTCMAP		0x4605
+#define FBIOPAN_DISPLAY		0x4606
+#define FBIO_CURSOR            _IOWR('F', 0x08, struct fb_cursor)
+#define FBIOGET_CON2FBMAP	0x460F
+#define FBIOPUT_CON2FBMAP	0x4610
+#define FBIOBLANK		0x4611
+#define FBIOGET_VBLANK		_IOR('F', 0x12, struct fb_vblank)
+#define FBIO_ALLOC              0x4613
+#define FBIO_FREE               0x4614
+#define FBIOGET_GLYPH           0x4615
+#define FBIOGET_HWCINFO         0x4616
+#define FBIOPUT_MODEINFO        0x4617
+#define FBIOGET_DISPINFO        0x4618
+
+#define FB_TYPE_PACKED_PIXELS		0
+#define FB_TYPE_PLANES			1
+#define FB_TYPE_INTERLEAVED_PLANES	2
+#define FB_TYPE_TEXT			3
+#define FB_TYPE_VGA_PLANES		4
+
+#define FB_AUX_TEXT_MDA		0
+#define FB_AUX_TEXT_CGA		1
+#define FB_AUX_TEXT_S3_MMIO	2
+#define FB_AUX_TEXT_MGA_STEP16	3
+#define FB_AUX_TEXT_MGA_STEP8	4
+#define FB_AUX_TEXT_SVGA_GROUP	8
+#define FB_AUX_TEXT_SVGA_MASK	7
+#define FB_AUX_TEXT_SVGA_STEP2	8
+#define FB_AUX_TEXT_SVGA_STEP4	9
+#define FB_AUX_TEXT_SVGA_STEP8	10
+#define FB_AUX_TEXT_SVGA_STEP16	11
+#define FB_AUX_TEXT_SVGA_LAST	15
+
+#define FB_AUX_VGA_PLANES_VGA4		0
+#define FB_AUX_VGA_PLANES_CFB4		1
+#define FB_AUX_VGA_PLANES_CFB8		2
+
+#define FB_VISUAL_MONO01		0
+#define FB_VISUAL_MONO10		1
+#define FB_VISUAL_TRUECOLOR		2
+#define FB_VISUAL_PSEUDOCOLOR		3
+#define FB_VISUAL_DIRECTCOLOR		4
+#define FB_VISUAL_STATIC_PSEUDOCOLOR	5
+
+#define FB_ACCEL_NONE		0
+#define FB_ACCEL_ATARIBLITT	1
+#define FB_ACCEL_AMIGABLITT	2
+#define FB_ACCEL_S3_TRIO64	3
+#define FB_ACCEL_NCR_77C32BLT	4
+#define FB_ACCEL_S3_VIRGE	5
+#define FB_ACCEL_ATI_MACH64GX	6
+#define FB_ACCEL_DEC_TGA	7
+#define FB_ACCEL_ATI_MACH64CT	8
+#define FB_ACCEL_ATI_MACH64VT	9
+#define FB_ACCEL_ATI_MACH64GT	10
+#define FB_ACCEL_SUN_CREATOR	11
+#define FB_ACCEL_SUN_CGSIX	12
+#define FB_ACCEL_SUN_LEO	13
+#define FB_ACCEL_IMS_TWINTURBO	14
+#define FB_ACCEL_3DLABS_PERMEDIA2 15
+#define FB_ACCEL_MATROX_MGA2064W 16
+#define FB_ACCEL_MATROX_MGA1064SG 17
+#define FB_ACCEL_MATROX_MGA2164W 18
+#define FB_ACCEL_MATROX_MGA2164W_AGP 19
+#define FB_ACCEL_MATROX_MGAG100	20
+#define FB_ACCEL_MATROX_MGAG200	21
+#define FB_ACCEL_SUN_CG14	22
+#define FB_ACCEL_SUN_BWTWO	23
+#define FB_ACCEL_SUN_CGTHREE	24
+#define FB_ACCEL_SUN_TCX	25
+#define FB_ACCEL_MATROX_MGAG400	26
+#define FB_ACCEL_NV3		27
+#define FB_ACCEL_NV4		28
+#define FB_ACCEL_NV5		29
+#define FB_ACCEL_CT_6555x	30
+#define FB_ACCEL_3DFX_BANSHEE	31
+#define FB_ACCEL_ATI_RAGE128	32
+#define FB_ACCEL_IGS_CYBER2000	33
+#define FB_ACCEL_IGS_CYBER2010	34
+#define FB_ACCEL_IGS_CYBER5000	35
+#define FB_ACCEL_SIS_GLAMOUR    36
+#define FB_ACCEL_3DLABS_PERMEDIA3 37
+#define FB_ACCEL_ATI_RADEON	38
+#define FB_ACCEL_I810           39
+#define FB_ACCEL_SIS_GLAMOUR_2  40
+#define FB_ACCEL_SIS_XABRE      41
+#define FB_ACCEL_I830           42
+#define FB_ACCEL_NV_10          43
+#define FB_ACCEL_NV_20          44
+#define FB_ACCEL_NV_30          45
+#define FB_ACCEL_NV_40          46
+#define FB_ACCEL_XGI_VOLARI_V	47
+#define FB_ACCEL_XGI_VOLARI_Z	48
+#define FB_ACCEL_OMAP1610	49
+#define FB_ACCEL_TRIDENT_TGUI	50
+#define FB_ACCEL_TRIDENT_3DIMAGE 51
+#define FB_ACCEL_TRIDENT_BLADE3D 52
+#define FB_ACCEL_TRIDENT_BLADEXP 53
+#define FB_ACCEL_CIRRUS_ALPINE   53
+#define FB_ACCEL_NEOMAGIC_NM2070 90
+#define FB_ACCEL_NEOMAGIC_NM2090 91
+#define FB_ACCEL_NEOMAGIC_NM2093 92
+#define FB_ACCEL_NEOMAGIC_NM2097 93
+#define FB_ACCEL_NEOMAGIC_NM2160 94
+#define FB_ACCEL_NEOMAGIC_NM2200 95
+#define FB_ACCEL_NEOMAGIC_NM2230 96
+#define FB_ACCEL_NEOMAGIC_NM2360 97
+#define FB_ACCEL_NEOMAGIC_NM2380 98
+
+#define FB_ACCEL_SAVAGE4        0x80
+#define FB_ACCEL_SAVAGE3D       0x81
+#define FB_ACCEL_SAVAGE3D_MV    0x82
+#define FB_ACCEL_SAVAGE2000     0x83
+#define FB_ACCEL_SAVAGE_MX_MV   0x84
+#define FB_ACCEL_SAVAGE_MX      0x85
+#define FB_ACCEL_SAVAGE_IX_MV   0x86
+#define FB_ACCEL_SAVAGE_IX      0x87
+#define FB_ACCEL_PROSAVAGE_PM   0x88
+#define FB_ACCEL_PROSAVAGE_KM   0x89
+#define FB_ACCEL_S3TWISTER_P    0x8a
+#define FB_ACCEL_S3TWISTER_K    0x8b
+#define FB_ACCEL_SUPERSAVAGE    0x8c
+#define FB_ACCEL_PROSAVAGE_DDR  0x8d
+#define FB_ACCEL_PROSAVAGE_DDRK 0x8e
+
+struct fb_fix_screeninfo {
+	char id[16];
+	unsigned long smem_start;
+	uint32_t smem_len;
+	uint32_t type;
+	uint32_t type_aux;
+	uint32_t visual;
+	uint16_t xpanstep;
+	uint16_t ypanstep;
+	uint16_t ywrapstep;
+	uint32_t line_length;
+	unsigned long mmio_start;
+	uint32_t mmio_len;
+	uint32_t accel;
+	uint16_t reserved[3];
+};
+
+struct fb_bitfield {
+	uint32_t offset;
+	uint32_t length;
+	uint32_t msb_right;
+};
+
+#define FB_NONSTD_HAM		1
+#define FB_NONSTD_REV_PIX_IN_B	2
+
+#define FB_ACTIVATE_NOW		0
+#define FB_ACTIVATE_NXTOPEN	1
+#define FB_ACTIVATE_TEST	2
+#define FB_ACTIVATE_MASK       15
+#define FB_ACTIVATE_VBL	       16
+#define FB_CHANGE_CMAP_VBL     32
+#define FB_ACTIVATE_ALL	       64
+#define FB_ACTIVATE_FORCE     128
+#define FB_ACTIVATE_INV_MODE  256
+
+#define FB_ACCELF_TEXT		1
+
+#define FB_SYNC_HOR_HIGH_ACT	1
+#define FB_SYNC_VERT_HIGH_ACT	2
+#define FB_SYNC_EXT		4
+#define FB_SYNC_COMP_HIGH_ACT	8
+#define FB_SYNC_BROADCAST	16
+#define FB_SYNC_ON_GREEN	32
+
+#define FB_VMODE_NONINTERLACED  0
+#define FB_VMODE_INTERLACED	1
+#define FB_VMODE_DOUBLE		2
+#define FB_VMODE_ODD_FLD_FIRST	4
+#define FB_VMODE_MASK		255
+
+#define FB_VMODE_YWRAP		256
+#define FB_VMODE_SMOOTH_XPAN	512
+#define FB_VMODE_CONUPDATE	512
+
+#define FB_ROTATE_UR      0
+#define FB_ROTATE_CW      1
+#define FB_ROTATE_UD      2
+#define FB_ROTATE_CCW     3
+
+#define PICOS2KHZ(a) (1000000000UL/(a))
+#define KHZ2PICOS(a) (1000000000UL/(a))
+
+struct fb_var_screeninfo {
+	uint32_t xres;
+	uint32_t yres;
+	uint32_t xres_virtual;
+	uint32_t yres_virtual;
+	uint32_t xoffset;
+	uint32_t yoffset;
+
+	uint32_t bits_per_pixel;
+	uint32_t grayscale;
+
+	struct fb_bitfield red;
+	struct fb_bitfield green;
+	struct fb_bitfield blue;
+	struct fb_bitfield transp;
+
+	uint32_t nonstd;
+
+	uint32_t activate;
+
+	uint32_t height;
+	uint32_t width;
+
+	uint32_t accel_flags;
+
+	uint32_t pixclock;
+	uint32_t left_margin;
+	uint32_t right_margin;
+	uint32_t upper_margin;
+	uint32_t lower_margin;
+	uint32_t hsync_len;
+	uint32_t vsync_len;
+	uint32_t sync;
+	uint32_t vmode;
+	uint32_t rotate;
+	uint32_t reserved[5];
+};
+
+struct fb_cmap {
+	uint32_t start;
+	uint32_t len;
+	uint16_t *red;
+	uint16_t *green;
+	uint16_t *blue;
+	uint16_t *transp;
+};
+
+struct fb_con2fbmap {
+	uint32_t console;
+	uint32_t framebuffer;
+};
+
+#define VESA_NO_BLANKING        0
+#define VESA_VSYNC_SUSPEND      1
+#define VESA_HSYNC_SUSPEND      2
+#define VESA_POWERDOWN          3
+
+#define FB_BLANK_UNBLANK VESA_NO_BLANKING
+#define FB_BLANK_NORMAL (VESA_NO_BLANKING + 1)
+#define FB_BLANK_VSYNC_SUSPEND (VESA_VSYNC_SUSPEND + 1)
+#define FB_BLANK_HSYNC_SUSPEND (VESA_HSYNC_SUSPEND + 1)
+#define FB_BLANK_POWERDOWN (VESA_POWERDOWN + 1)
+
+#define FB_VBLANK_VBLANKING	0x001
+#define FB_VBLANK_HBLANKING	0x002
+#define FB_VBLANK_HAVE_VBLANK	0x004
+#define FB_VBLANK_HAVE_HBLANK	0x008
+#define FB_VBLANK_HAVE_COUNT	0x010
+#define FB_VBLANK_HAVE_VCOUNT	0x020
+#define FB_VBLANK_HAVE_HCOUNT	0x040
+#define FB_VBLANK_VSYNCING	0x080
+#define FB_VBLANK_HAVE_VSYNC	0x100
+
+struct fb_vblank {
+	uint32_t flags;
+	uint32_t count;
+	uint32_t vcount;
+	uint32_t hcount;
+	uint32_t reserved[4];
+};
+
+#define ROP_COPY 0
+#define ROP_XOR  1
+
+struct fb_copyarea {
+	uint32_t dx;
+	uint32_t dy;
+	uint32_t width;
+	uint32_t height;
+	uint32_t sx;
+	uint32_t sy;
+};
+
+struct fb_fillrect {
+	uint32_t dx;
+	uint32_t dy;
+	uint32_t width;
+	uint32_t height;
+	uint32_t color;
+	uint32_t rop;
+};
+
+struct fb_image {
+	uint32_t dx;
+	uint32_t dy;
+	uint32_t width;
+	uint32_t height;
+	uint32_t fg_color;
+	uint32_t bg_color;
+	uint8_t  depth;
+	const char *data;
+	struct fb_cmap cmap;
+};
+
+#define FB_CUR_SETIMAGE 0x01
+#define FB_CUR_SETPOS   0x02
+#define FB_CUR_SETHOT   0x04
+#define FB_CUR_SETCMAP  0x08
+#define FB_CUR_SETSHAPE 0x10
+#define FB_CUR_SETSIZE	0x20
+#define FB_CUR_SETALL   0xFF
+
+struct fbcurpos {
+	uint16_t x, y;
+};
+
+struct fb_cursor {
+	uint16_t set;
+	uint16_t enable;
+	uint16_t rop;
+	const char *mask;
+	struct fbcurpos hot;
+	struct fb_image	image;
+};
+
+#define FB_BACKLIGHT_LEVELS	128
+#define FB_BACKLIGHT_MAX	0xFF
+
+#endif