/* vector.h: operations on vectors and points. */ #ifndef VECTOR_H #define VECTOR_H #include "point.h" #include "exception.h" /* Our vectors are represented as displacements along the x and y axes. */ typedef struct { float dx, dy, dz; } vector_type; /* Consider a point as a vector from the origin. */ extern vector_type make_vector (const float_coord); /* And a vector as a point, i.e., a displacement from the origin. */ extern float_coord vector_to_point (const vector_type); /* Definitions for these common operations can be found in any decent linear algebra book, and most calculus books. */ extern float magnitude (const vector_type); extern vector_type normalize (const vector_type); extern vector_type Vadd (const vector_type, const vector_type); extern float Vdot (const vector_type, const vector_type); extern vector_type Vmult_scalar (const vector_type, const float); extern float Vangle (const vector_type in, const vector_type out, at_exception_type * exp); /* These operations could have been named `P..._vector' just as well as V..._point, so we may as well allow both names. */ #define Padd_vector Vadd_point extern float_coord Vadd_point (const float_coord, const vector_type); #define Psubtract_vector Vsubtract_point extern float_coord Vsubtract_point (const float_coord, const vector_type); /* This returns the rounded sum. */ #define IPadd_vector Vadd_int_point pm_pixelcoord Vadd_int_point(pm_pixelcoord const c, vector_type const v); /* Take the absolute value of both components. */ extern vector_type Vabs (const vector_type); /* Operations on points with real coordinates. It is not orthogonal, but more convenient, to have the subtraction operator return a vector, and the addition operator return a point. */ extern vector_type Psubtract (const float_coord, const float_coord); vector_type IPsubtract(pm_pixelcoord const coord1, pm_pixelcoord const coord2); /* These are heavily used in spline fitting. */ extern float_coord Padd (const float_coord, const float_coord); extern float_coord Pmult_scalar (const float_coord, const float); #endif