/* spline.c: spline and spline list (represented as arrays) manipulation. */ #include #include "mallocvar.h" #include "message.h" #include "point.h" #include "spline.h" #include "vector.h" /* Print a spline in human-readable form. */ void print_spline (FILE *f, spline_type s) { assert(SPLINE_DEGREE (s) == LINEARTYPE || SPLINE_DEGREE (s) == CUBICTYPE); if (SPLINE_DEGREE (s) == LINEARTYPE) fprintf (f, "(%.3f,%.3f)--(%.3f,%.3f).\n", BEG_POINT (s).x, BEG_POINT (s).y, END_POINT (s).x, END_POINT (s).y); else if (SPLINE_DEGREE (s) == CUBICTYPE) fprintf (f, "(%.3f,%.3f)..ctrls(%.3f,%.3f)&(%.3f,%.3f)..(%.3f,%.3f).\n", BEG_POINT (s).x, BEG_POINT (s).y, CONTROL1 (s).x, CONTROL1 (s).y, CONTROL2 (s).x, CONTROL2 (s).y, END_POINT (s).x, END_POINT (s).y); } /* Evaluate the spline S at a given T value. This is an implementation of de Casteljau's algorithm. See Schneider's thesis, p.37. The variable names are taken from there. */ Point evaluate_spline (spline_type s, float t) { spline_type V[4]; /* We need degree+1 splines, but assert degree <= 3. */ signed i, j; float one_minus_t = (float) 1.0 - t; polynomial_degree degree = SPLINE_DEGREE (s); for (i = 0; i <= degree; i++) { V[0].v[i].x = s.v[i].x; V[0].v[i].y = s.v[i].y; V[0].v[i].z = s.v[i].z; } for (j = 1; j <= degree; j++) for (i = 0; i <= degree - j; i++) { Point t1 = point_scaled(V[j - 1].v[i], one_minus_t); Point t2 = point_scaled(V[j - 1].v[i + 1], t); Point temp = point_sum(t1, t2); V[j].v[i].x = temp.x; V[j].v[i].y = temp.y; V[j].v[i].z = temp.z; } return V[degree].v[0]; } /* Return a new, empty, spline list. */ spline_list_type * new_spline_list (void) { spline_list_type *answer; MALLOCVAR(answer); *answer = empty_spline_list(); return answer; } spline_list_type empty_spline_list (void) { spline_list_type answer; SPLINE_LIST_DATA (answer) = NULL; SPLINE_LIST_LENGTH (answer) = 0; return answer; } /* Return a new spline list with SPLINE as the first element. */ spline_list_type * new_spline_list_with_spline (spline_type spline) { spline_list_type *answer; answer = new_spline_list(); MALLOCVAR(SPLINE_LIST_DATA(*answer)); SPLINE_LIST_ELT (*answer, 0) = spline; SPLINE_LIST_LENGTH (*answer) = 1; return answer; } /* Free the storage in a spline list. We don't have to free the elements, since they are arrays in automatic storage. And we don't want to free the list if it was empty. */ void free_spline_list(spline_list_type spline_list) { if (SPLINE_LIST_DATA(spline_list) != NULL) free(SPLINE_LIST_DATA(spline_list)); } /* Append the spline S to the list SPLINE_LIST. */ void append_spline (spline_list_type *l, spline_type s) { assert (l != NULL); SPLINE_LIST_LENGTH (*l)++; REALLOCARRAY(SPLINE_LIST_DATA(*l), SPLINE_LIST_LENGTH(*l)); LAST_SPLINE_LIST_ELT (*l) = s; } /* Tack the elements in the list S2 onto the end of S1. S2 is not changed. */ void concat_spline_lists (spline_list_type *s1, spline_list_type s2) { unsigned this_spline; unsigned new_length; assert (s1 != NULL); new_length = SPLINE_LIST_LENGTH (*s1) + SPLINE_LIST_LENGTH (s2); REALLOCARRAY_NOFAIL(SPLINE_LIST_DATA(*s1), new_length); for (this_spline = 0; this_spline < SPLINE_LIST_LENGTH (s2); this_spline++) SPLINE_LIST_ELT (*s1, SPLINE_LIST_LENGTH (*s1)++) = SPLINE_LIST_ELT (s2, this_spline); } /* Return a new, empty, spline list array. */ spline_list_array_type new_spline_list_array (void) { spline_list_array_type answer; SPLINE_LIST_ARRAY_DATA (answer) = NULL; SPLINE_LIST_ARRAY_LENGTH (answer) = 0; return answer; } /* Free the storage in a spline list array. We don't want to free the list if it is empty. */ void free_spline_list_array (spline_list_array_type *spline_list_array) { unsigned this_list; for (this_list = 0; this_list < SPLINE_LIST_ARRAY_LENGTH (*spline_list_array); this_list++) free_spline_list (SPLINE_LIST_ARRAY_ELT (*spline_list_array, this_list)); if (SPLINE_LIST_ARRAY_DATA (*spline_list_array) != NULL) free (SPLINE_LIST_ARRAY_DATA (*spline_list_array)); flush_log_output (); } /* Append the spline S to the list SPLINE_LIST_ARRAY. */ void append_spline_list (spline_list_array_type *l, spline_list_type s) { SPLINE_LIST_ARRAY_LENGTH (*l)++; REALLOCARRAY_NOFAIL(SPLINE_LIST_ARRAY_DATA(*l), SPLINE_LIST_ARRAY_LENGTH(*l)); LAST_SPLINE_LIST_ARRAY_ELT (*l) = s; }