#include #include "epsilon.h" /* Numerical errors sometimes make a floating point number just slightly larger or smaller than its true value. When it matters, we need to compare with some tolerance, REAL_EPSILON, defined in kbase.h. */ bool epsilon_equal(float const v1, float const v2) { return v1 == v2 /* Usually they'll be exactly equal, anyway. */ || fabs(v1 - v2) <= REAL_EPSILON; }