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authorgiraffedata <giraffedata@9d0c8265-081b-0410-96cb-a4ca84ce46f8>2021-05-13 03:30:07 +0000
committergiraffedata <giraffedata@9d0c8265-081b-0410-96cb-a4ca84ce46f8>2021-05-13 03:30:07 +0000
commitc9af18e97ed0502d233cdbdee7bb2a6041d9be0a (patch)
treeaf301d414153661f298f4b0780c74620ce56c241
parent6616ab1ac1f91aaf5a7f4eb2e2f3b920e86ebaa0 (diff)
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miscellaneous update
git-svn-id: http://svn.code.sf.net/p/netpbm/code/userguide@4101 9d0c8265-081b-0410-96cb-a4ca84ce46f8
-rw-r--r--pamtris.html5
1 files changed, 2 insertions, 3 deletions
diff --git a/pamtris.html b/pamtris.html
index e05edc9a..066424d8 100644
--- a/pamtris.html
+++ b/pamtris.html
@@ -558,7 +558,7 @@ otherwise the output images might look very wrong.  <i>w</i> was new in Netpbm
 10.85 (December 2018).
 
 <p>Consider the
-<a href="https://en.wikipedia.org/wiki/Viewing_frustum" target="_tab">
+<a href="https://en.wikipedia.org/wiki/Viewing_frustum">
 typical model</a> of the so-called "viewing frustum" used to project vertices
 in 3D "world space" onto a planar "image space." If we adopt the convention
 that a "z-plane" means any plane parallel to the view-plane (a.k.a. picture
@@ -687,8 +687,7 @@ textures which are inteded to be "repeated" along triangle meshes.
 
 <p> The animated GIF below is an example of what can be achieved using the
 technique described above (Earth texture from
-<a href="https://visibleearth.nasa.gov/view.php?id=73580" target="_tab">
-nasa.gov</a>).
+<a href="https://visibleearth.nasa.gov/view.php?id=73580">nasa.gov</a>).
 
 <p>
 <img alt="Rotating Earth" src="pamtris_earth.gif">