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this is a minor fix to increase the period of the obsolete rand_r a bit.
an include header in __rand48_step.c is fixed as well.
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some applications rely on the low bits of rand() to be reasonably good
quality prng, so now it fixed by using the top bits of a 64 bit LCG,
this is simple, has small state and passes statistical tests.
D.E. Knuth attributes the multiplier to C.E. Haynes in TAOCP Vol2 3.3.4
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i did some testing trying to switch malloc to use the new internal
lock with priority inheritance, and my malloc contention test got
20-100 times slower. if priority inheritance futexes are this slow,
it's simply too high a price to pay for avoiding priority inversion.
maybe we can consider them somewhere down the road once the kernel
folks get their act together on this (and perferably don't link it to
glibc's inefficient lock API)...
as such, i've switch __lock to use malloc's implementation of
lightweight locks, and updated all the users of the code to use an
array with a waiter count for their locks. this should give optimal
performance in the vast majority of cases, and it's simple.
malloc is still using its own internal copy of the lock code because
it seems to yield measurably better performance with -O3 when it's
inlined (20% or more difference in the contention stress test).
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these interfaces are required to be thread-safe even though they are
not state-free. the random number sequence is shared across all
threads.
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