| Commit message (Collapse) | Author | Age | Files | Lines |
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pthread structure has been adjusted to match the glibc/GCC abi for
where the canary is stored on i386 and x86_64. it will need variants
for other archs to provide the added security of the canary's entropy,
but even without that it still works as well as the old "minimal" ssp
support. eventually such changes will be made anyway, since they are
also needed for GCC/C11 thread-local storage support (not yet
implemented).
care is taken not to attempt initializing the thread pointer unless
the program actually uses SSP (by reference to __stack_chk_fail).
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this caused misreading of certain floating point values that are exact
multiples of large powers of ten, unpredictable depending on prior
stack contents.
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i did some testing trying to switch malloc to use the new internal
lock with priority inheritance, and my malloc contention test got
20-100 times slower. if priority inheritance futexes are this slow,
it's simply too high a price to pay for avoiding priority inversion.
maybe we can consider them somewhere down the road once the kernel
folks get their act together on this (and perferably don't link it to
glibc's inefficient lock API)...
as such, i've switch __lock to use malloc's implementation of
lightweight locks, and updated all the users of the code to use an
array with a waiter count for their locks. this should give optimal
performance in the vast majority of cases, and it's simple.
malloc is still using its own internal copy of the lock code because
it seems to yield measurably better performance with -O3 when it's
inlined (20% or more difference in the contention stress test).
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we use priority inheritance futexes if possible so that the library
cannot hit internal priority inversion deadlocks in the presence of
realtime priority scheduling (full support to be added later).
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also be extra careful to avoid wrapping the circular buffer early
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care is taken that the setting of errno correctly reflects underflow
condition. scanning exact denormal values does not result in ERANGE,
nor does scanning values (such as the usual string definition of
FLT_MIN) which are actually less than the smallest normal number but
which round to a normal result.
only the decimal case is handled so far; hex float require a separate
fix to come later.
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in principle this should just be an optimization, but it happens to
also fix a nasty bug where values like 0.00000000001 were getting
caught by the early zero detection path and wrongly scanned as zero.
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bug detected by glib test suite
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this was basically harmless, but could have resulted in misreading
inputs with more than a few gigabytes worth of digits..
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this code worked in strtod, but not in scanf. more evidence that i
should design a better interface for discarding multiple tail
characters than just calling unget repeatedly...
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advantages over the old code:
- correct results for floating point (old code was bogus)
- wide/regular scanf separated so scanf does not pull in wide code
- well-defined behavior on integers that overflow dest type
- support for %[a-b] ranges with %[ (impl-defined by widely used)
- no intermediate conversion of fmt string to wide string
- cleaner, easier to share code with strto* functions
- better standards conformance for corner cases
the old code remains in the source tree, as the wide versions of the
scanf-family functions are still using it. it will be removed when no
longer needed.
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this is needed for upcoming new scanf
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this off-by-one error was causing values with just one digit past the
decimal point to be treated by the integer case. in many cases it
would yield the correct result, but if expressions are evaluated in
excess precision, double rounding may occur.
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this increases code size slightly, but it's considerably faster,
especially for power-of-2 bases.
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at -Os optimization level, gcc refuses to inline these functions even
though the inlined code would roughly the same size as the function
call, and much faster. the easy solution is to make them into macros.
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whenever the base was small enough that more than one digit could
still fit after UINTMAX_MAX/36-1 was reached, only the first would be
allowed; subsequent digits would trigger spurious overflow, making it
impossible to read the largest values in low bases.
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when upscaling, even the very last digit is needed in cases where the
input is exact; no digits can be discarded. but when downscaling, any
digits less significant than the mantissa bits are destined for the
great bitbucket; the only influence they can have is their presence
(being nonzero). thus, we simply throw them away early. the result is
nearly a 4x performance improvement for processing huge values.
the particular threshold LD_B1B_DIG+3 is not chosen sharply; it's
simply a "safe" distance past the significant bits. it would be nice
to replace it with a sharp bound, but i suspect performance will be
comparable (within a few percent) anyway.
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now that this is the first operation, it can rely on the circular
buffer contents not being wrapped when it begins. we limit the number
of digits read slightly in the initial parsing loops too so that this
code does not have to consider the case where it might cause the
circular buffer to wrap; this is perfectly fine because KMAX is chosen
as a power of two for circular-buffer purposes and is much larger than
it otherwise needs to be, anyway.
these changes should not affect performance at all.
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upscaling by even one step too much creates 3-29 extra iterations for
the next loop. this is still suboptimal since it always goes by 2^29
rather than using a smaller upscale factor when nearing the target,
but performance on common, small-magnitude, few-digit values has
already more than doubled with this change.
more optimizations on the way...
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for example, "1000000000" was being read as "1" due to this loop
exiting early. it's necessary to actually update z and zero the
entries so that the subsequent rounding code does not get confused;
before i did that, spurious inexact exceptions were being raised.
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note that there's no need for a precise cutoff, because exponents this
large will always result in overflow or underflow (it's impossible to
read enough digits to compensate for the exponent magnitude; even at a
few nanoseconds per digit it would take hundreds of years).
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the immediate benefit is a significant debloating of the float parsing
code by moving the responsibility for keeping track of the number of
characters read to a different module.
by linking shgetc with the stdio buffer logic, counting logic is
defered to buffer refill time, keeping the calls to shgetc fast and
light.
in the future, shgetc will also be useful for integrating the new
float code with scanf, which needs to not only count the characters
consumed, but also limit the number of characters read based on field
width specifiers.
shgetc may also become a useful tool for simplifying the integer
parsing code.
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this version is intended to be fully conformant to the ISO C, POSIX,
and IEEE standards for conversion of decimal/hex floating point
strings to float, double, and long double (ld64 or ld80 only at
present) values. in particular, all results are intended to be rounded
correctly according to the current rounding mode. further, this
implementation aims to set the floating point underflow, overflow, and
inexact flags to reflect the conversion performed.
a moderate amount of testing has been performed (by nsz and myself)
prior to integration of the code in musl, but it still may have bugs.
so far, only strto(d|ld|f) use the new code. scanf integration will be
done as a separate commit, and i will add implementations of the wide
character functions later.
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standard functions cannot depend on nonstandard symbols
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thanks to the hard work of Szabolcs Nagy (nsz), identifying the best
(from correctness and license standpoint) implementations from freebsd
and openbsd and cleaning them up! musl should now fully support c99
float and long double math functions, and has near-complete complex
math support. tgmath should also work (fully on gcc-compatible
compilers, and mostly on any c99 compiler).
based largely on commit 0376d44a890fea261506f1fc63833e7a686dca19 from
nsz's libm git repo, with some additions (dummy versions of a few
missing long double complex functions, etc.) by me.
various cleanups still need to be made, including re-adding (if
they're correct) some asm functions that were dropped.
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since gcc is failing to generate the necessary ".hidden" directive in
the output asm, generate it explicitly with an __asm__ statement...
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this was a failed attempt at working around the gcc 3 visibility bug
affecting x86_64. subsequent patch will address it with an ugly but
working hack.
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in gcc 3, the visibility attribute must be placed on both the
declaration and on the definition. if it's omitted from the
definition, the compiler fails to emit the ".hidden" directive in the
assembly, and the linker will either generate textrels (if supported,
such as on i386) or refuse to link (on targets where certain types of
textrels are forbidden or impossible without further assumptions about
memory layout, such as on x86_64).
this patch also unifies the decision about when to use visibility into
libc.h and makes the visibility in the utf-8 state machine tables
based on libc.h rather than a duplicate test.
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eliminate the sequence number field and instead use the counter as the
futex because of the way the lock is held, sequence numbers are
completely useless, and this frees up a field in the barrier structure
to be used as a waiter count for the count futex, which lets us avoid
some syscalls in the best case.
as of now, self-synchronized destruction and unmapping should be fully
safe. before any thread can return from the barrier, all threads in
the barrier have obtained the vm lock, and each holds a shared lock on
the barrier. the barrier memory is not inspected after the shared lock
count reaches 0, nor after the vm lock is released.
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this implementation is rather heavy-weight, but it's the first
solution i've found that's actually correct. all waiters actually wait
twice at the barrier so that they can synchronize exit, and they hold
a "vm lock" that prevents changes to virtual memory mappings (and
blocks pthread_barrier_destroy) until all waiters are finished
inspecting the barrier.
thus, it is safe for any thread to destroy and/or unmap the barrier's
memory as soon as pthread_barrier_wait returns, without further
synchronization.
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due to moving waiters from the cond var to the mutex in bcast, these
waiters upon wakeup would steal slots in the count from newer waiters
that had not yet been signaled, preventing the signal function from
taking any action.
to solve the problem, we simply use two separate waiter counts, and so
that the original "total" waiters count is undisturbed by broadcast
and still available for signal.
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the changes to syscall_ret are mostly no-ops in the generated code,
just cleanup of type issues and removal of some implementation-defined
behavior. the one exception is the change in the comparison value,
which is fixed so that 0xf...f000 (which in principle could be a valid
return value for mmap, although probably never in reality) is not
treated as an error return.
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testing revealed that the old implementation, while correct, was
giving way too many spurious wakeups due to races changing the value
of the condition futex. in a test program with 5 threads receiving
broadcast signals, the number of returns from pthread_cond_wait was
roughly 3 times what it should have been (2 spurious wakeups for every
legitimate wakeup). moreover, the magnitude of this effect seems to
grow with the number of threads.
the old implementation may also have had some nasty race conditions
with reuse of the cond var with a new mutex.
the new implementation is based on incrementing a sequence number with
each signal event. this sequence number has nothing to do with the
number of threads intended to be woken; it's only used to provide a
value for the futex wait to avoid deadlock. in theory there is a
danger of race conditions due to the value wrapping around after 2^32
signals. it would be nice to eliminate that, if there's a way.
testing showed no spurious wakeups (though they are of course
possible) with the new implementation, as well as slightly improved
performance.
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this avoids the "stampede effect" where pthread_cond_broadcast would
result in all waiters waking up simultaneously, only to immediately
contend for the mutex and go back to sleep.
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