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/* e_sqrtf.c -- float version of e_sqrt.c.
* Conversion to float by Ian Lance Taylor, Cygnus Support, ian@cygnus.com.
*/
/*
* ====================================================
* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
*
* Developed at SunPro, a Sun Microsystems, Inc. business.
* Permission to use, copy, modify, and distribute this
* software is freely granted, provided that this notice
* is preserved.
* ====================================================
*/
#include <math.h>
#include <math_private.h>
#include <libm-alias-finite.h>
#include <math-use-builtins.h>
float
__ieee754_sqrtf(float x)
{
#if USE_SQRTF_BUILTIN
return __builtin_sqrtf (x);
#else
/* Use generic implementation. */
float z;
int32_t sign = (int)0x80000000;
int32_t ix,s,q,m,t,i;
uint32_t r;
GET_FLOAT_WORD(ix,x);
/* take care of Inf and NaN */
if((ix&0x7f800000)==0x7f800000) {
return x*x+x; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf
sqrt(-inf)=sNaN */
}
/* take care of zero */
if(ix<=0) {
if((ix&(~sign))==0) return x;/* sqrt(+-0) = +-0 */
else if(ix<0)
return (x-x)/(x-x); /* sqrt(-ve) = sNaN */
}
/* normalize x */
m = (ix>>23);
if(m==0) { /* subnormal x */
for(i=0;(ix&0x00800000)==0;i++) ix<<=1;
m -= i-1;
}
m -= 127; /* unbias exponent */
ix = (ix&0x007fffff)|0x00800000;
if(m&1) /* odd m, double x to make it even */
ix += ix;
m >>= 1; /* m = [m/2] */
/* generate sqrt(x) bit by bit */
ix += ix;
q = s = 0; /* q = sqrt(x) */
r = 0x01000000; /* r = moving bit from right to left */
while(r!=0) {
t = s+r;
if(t<=ix) {
s = t+r;
ix -= t;
q += r;
}
ix += ix;
r>>=1;
}
/* use floating add to find out rounding direction */
if(ix!=0) {
z = 0x1p0 - 0x1.4484cp-100; /* trigger inexact flag. */
if (z >= 0x1p0) {
z = 0x1p0 + 0x1.4484cp-100;
if (z > 0x1p0)
q += 2;
else
q += (q&1);
}
}
ix = (q>>1)+0x3f000000;
ix += (m <<23);
SET_FLOAT_WORD(z,ix);
return z;
#endif /* ! USE_SQRTF_BUILTIN */
}
#ifndef __ieee754_sqrtf
libm_alias_finite (__ieee754_sqrtf, __sqrtf)
#endif
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