summary refs log tree commit diff
path: root/malloc/obstack.c
blob: 731762f5a98d06beb0911546cad3224bac884edc (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
/* obstack.c - subroutines used implicitly by object stack macros
   Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc.

   This file is part of the GNU C Library.  Its master source is NOT part of
   the C library, however.  The master source lives in /gd/gnu/lib.

   The GNU C Library is free software; you can redistribute it and/or
   modify it under the terms of the GNU Library General Public License as
   published by the Free Software Foundation; either version 2 of the
   License, or (at your option) any later version.

   The GNU C Library is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Library General Public License for more details.

   You should have received a copy of the GNU Library General Public
   License along with the GNU C Library; see the file COPYING.LIB.  If not,
   write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
   Boston, MA 02111-1307, USA.  */

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include "obstack.h"

/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
   incremented whenever callers compiled using an old obstack.h can no
   longer properly call the functions in this obstack.c.  */
#define OBSTACK_INTERFACE_VERSION 1

/* Comment out all this code if we are using the GNU C Library, and are not
   actually compiling the library itself, and the installed library
   supports the same library interface we do.  This code is part of the GNU
   C Library, but also included in many other GNU distributions.  Compiling
   and linking in this code is a waste when using the GNU C library
   (especially if it is a shared library).  Rather than having every GNU
   program understand `configure --with-gnu-libc' and omit the object
   files, it is simpler to just do this in the source for each such file.  */

#include <stdio.h>		/* Random thing to get __GNU_LIBRARY__.  */
#if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1
#include <gnu-versions.h>
#if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
#define ELIDE_CODE
#endif
#endif


#ifndef ELIDE_CODE


#if defined (__STDC__) && __STDC__
#define POINTER void *
#else
#define POINTER char *
#endif

/* Determine default alignment.  */
struct fooalign {char x; double d;};
#define DEFAULT_ALIGNMENT  \
  ((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0))
/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
   But in fact it might be less smart and round addresses to as much as
   DEFAULT_ROUNDING.  So we prepare for it to do that.  */
union fooround {long x; double d;};
#define DEFAULT_ROUNDING (sizeof (union fooround))

/* When we copy a long block of data, this is the unit to do it with.
   On some machines, copying successive ints does not work;
   in such a case, redefine COPYING_UNIT to `long' (if that works)
   or `char' as a last resort.  */
#ifndef COPYING_UNIT
#define COPYING_UNIT int
#endif


/* The functions allocating more room by calling `obstack_chunk_alloc'
   jump to the handler pointed to by `obstack_alloc_failed_handler'.
   This variable by default points to the internal function
   `print_and_abort'.  */
#if defined (__STDC__) && __STDC__
static void print_and_abort (void);
void (*obstack_alloc_failed_handler) (void) = print_and_abort;
#else
static void print_and_abort ();
void (*obstack_alloc_failed_handler) () = print_and_abort;
#endif

/* Exit value used when `print_and_abort' is used.  */
#if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H
#include <stdlib.h>
#endif
#ifndef EXIT_FAILURE
#define EXIT_FAILURE 1
#endif
int obstack_exit_failure = EXIT_FAILURE;

/* The non-GNU-C macros copy the obstack into this global variable
   to avoid multiple evaluation.  */

struct obstack *_obstack;

/* Define a macro that either calls functions with the traditional malloc/free
   calling interface, or calls functions with the mmalloc/mfree interface
   (that adds an extra first argument), based on the state of use_extra_arg.
   For free, do not use ?:, since some compilers, like the MIPS compilers,
   do not allow (expr) ? void : void.  */

#if defined (__STDC__) && __STDC__
#define CALL_CHUNKFUN(h, size) \
  (((h) -> use_extra_arg) \
   ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
   : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))

#define CALL_FREEFUN(h, old_chunk) \
  do { \
    if ((h) -> use_extra_arg) \
      (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
    else \
      (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
  } while (0)
#else
#define CALL_CHUNKFUN(h, size) \
  (((h) -> use_extra_arg) \
   ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
   : (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size)))

#define CALL_FREEFUN(h, old_chunk) \
  do { \
    if ((h) -> use_extra_arg) \
      (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
    else \
      (*(void (*) ()) (h)->freefun) ((old_chunk)); \
  } while (0)
#endif


/* Initialize an obstack H for use.  Specify chunk size SIZE (0 means default).
   Objects start on multiples of ALIGNMENT (0 means use default).
   CHUNKFUN is the function to use to allocate chunks,
   and FREEFUN the function to free them.

   Return nonzero if successful, zero if out of memory.
   To recover from an out of memory error,
   free up some memory, then call this again.  */

int
_obstack_begin (h, size, alignment, chunkfun, freefun)
     struct obstack *h;
     int size;
     int alignment;
#if defined (__STDC__) && __STDC__
     POINTER (*chunkfun) (long);
     void (*freefun) (void *);
#else
     POINTER (*chunkfun) ();
     void (*freefun) ();
#endif
{
  register struct _obstack_chunk *chunk; /* points to new chunk */

  if (alignment == 0)
    alignment = DEFAULT_ALIGNMENT;
  if (size == 0)
    /* Default size is what GNU malloc can fit in a 4096-byte block.  */
    {
      /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
	 Use the values for range checking, because if range checking is off,
	 the extra bytes won't be missed terribly, but if range checking is on
	 and we used a larger request, a whole extra 4096 bytes would be
	 allocated.

	 These number are irrelevant to the new GNU malloc.  I suspect it is
	 less sensitive to the size of the request.  */
      int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
		    + 4 + DEFAULT_ROUNDING - 1)
		   & ~(DEFAULT_ROUNDING - 1));
      size = 4096 - extra;
    }

#if defined (__STDC__) && __STDC__
  h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
  h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
#else
  h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
  h->freefun = freefun;
#endif
  h->chunk_size = size;
  h->alignment_mask = alignment - 1;
  h->use_extra_arg = 0;

  chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
  if (!chunk)
    (*obstack_alloc_failed_handler) ();
  h->next_free = h->object_base = chunk->contents;
  h->chunk_limit = chunk->limit
    = (char *) chunk + h->chunk_size;
  chunk->prev = 0;
  /* The initial chunk now contains no empty object.  */
  h->maybe_empty_object = 0;
  h->alloc_failed = 0;
  return 1;
}

int
_obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg)
     struct obstack *h;
     int size;
     int alignment;
#if defined (__STDC__) && __STDC__
     POINTER (*chunkfun) (POINTER, long);
     void (*freefun) (POINTER, POINTER);
#else
     POINTER (*chunkfun) ();
     void (*freefun) ();
#endif
     POINTER arg;
{
  register struct _obstack_chunk *chunk; /* points to new chunk */

  if (alignment == 0)
    alignment = DEFAULT_ALIGNMENT;
  if (size == 0)
    /* Default size is what GNU malloc can fit in a 4096-byte block.  */
    {
      /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
	 Use the values for range checking, because if range checking is off,
	 the extra bytes won't be missed terribly, but if range checking is on
	 and we used a larger request, a whole extra 4096 bytes would be
	 allocated.

	 These number are irrelevant to the new GNU malloc.  I suspect it is
	 less sensitive to the size of the request.  */
      int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
		    + 4 + DEFAULT_ROUNDING - 1)
		   & ~(DEFAULT_ROUNDING - 1));
      size = 4096 - extra;
    }

#if defined(__STDC__) && __STDC__
  h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
  h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
#else
  h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
  h->freefun = freefun;
#endif
  h->chunk_size = size;
  h->alignment_mask = alignment - 1;
  h->extra_arg = arg;
  h->use_extra_arg = 1;

  chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
  if (!chunk)
    (*obstack_alloc_failed_handler) ();
  h->next_free = h->object_base = chunk->contents;
  h->chunk_limit = chunk->limit
    = (char *) chunk + h->chunk_size;
  chunk->prev = 0;
  /* The initial chunk now contains no empty object.  */
  h->maybe_empty_object = 0;
  h->alloc_failed = 0;
  return 1;
}

/* Allocate a new current chunk for the obstack *H
   on the assumption that LENGTH bytes need to be added
   to the current object, or a new object of length LENGTH allocated.
   Copies any partial object from the end of the old chunk
   to the beginning of the new one.  */

void
_obstack_newchunk (h, length)
     struct obstack *h;
     int length;
{
  register struct _obstack_chunk *old_chunk = h->chunk;
  register struct _obstack_chunk *new_chunk;
  register long	new_size;
  register int obj_size = h->next_free - h->object_base;
  register int i;
  int already;

  /* Compute size for new chunk.  */
  new_size = (obj_size + length) + (obj_size >> 3) + 100;
  if (new_size < h->chunk_size)
    new_size = h->chunk_size;

  /* Allocate and initialize the new chunk.  */
  new_chunk = CALL_CHUNKFUN (h, new_size);
  if (!new_chunk)
    (*obstack_alloc_failed_handler) ();
  h->chunk = new_chunk;
  new_chunk->prev = old_chunk;
  new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;

  /* Move the existing object to the new chunk.
     Word at a time is fast and is safe if the object
     is sufficiently aligned.  */
  if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
    {
      for (i = obj_size / sizeof (COPYING_UNIT) - 1;
	   i >= 0; i--)
	((COPYING_UNIT *)new_chunk->contents)[i]
	  = ((COPYING_UNIT *)h->object_base)[i];
      /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
	 but that can cross a page boundary on a machine
	 which does not do strict alignment for COPYING_UNITS.  */
      already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
    }
  else
    already = 0;
  /* Copy remaining bytes one by one.  */
  for (i = already; i < obj_size; i++)
    new_chunk->contents[i] = h->object_base[i];

  /* If the object just copied was the only data in OLD_CHUNK,
     free that chunk and remove it from the chain.
     But not if that chunk might contain an empty object.  */
  if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
    {
      new_chunk->prev = old_chunk->prev;
      CALL_FREEFUN (h, old_chunk);
    }

  h->object_base = new_chunk->contents;
  h->next_free = h->object_base + obj_size;
  /* The new chunk certainly contains no empty object yet.  */
  h->maybe_empty_object = 0;
}

/* Return nonzero if object OBJ has been allocated from obstack H.
   This is here for debugging.
   If you use it in a program, you are probably losing.  */

#if defined (__STDC__) && __STDC__
/* Suppress -Wmissing-prototypes warning.  We don't want to declare this in
   obstack.h because it is just for debugging.  */
int _obstack_allocated_p (struct obstack *h, POINTER obj);
#endif

int
_obstack_allocated_p (h, obj)
     struct obstack *h;
     POINTER obj;
{
  register struct _obstack_chunk *lp;	/* below addr of any objects in this chunk */
  register struct _obstack_chunk *plp;	/* point to previous chunk if any */

  lp = (h)->chunk;
  /* We use >= rather than > since the object cannot be exactly at
     the beginning of the chunk but might be an empty object exactly
     at the end of an adjacent chunk.  */
  while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
    {
      plp = lp->prev;
      lp = plp;
    }
  return lp != 0;
}

/* Free objects in obstack H, including OBJ and everything allocate
   more recently than OBJ.  If OBJ is zero, free everything in H.  */

#undef obstack_free

/* This function has two names with identical definitions.
   This is the first one, called from non-ANSI code.  */

void
_obstack_free (h, obj)
     struct obstack *h;
     POINTER obj;
{
  register struct _obstack_chunk *lp;	/* below addr of any objects in this chunk */
  register struct _obstack_chunk *plp;	/* point to previous chunk if any */

  lp = h->chunk;
  /* We use >= because there cannot be an object at the beginning of a chunk.
     But there can be an empty object at that address
     at the end of another chunk.  */
  while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
    {
      plp = lp->prev;
      CALL_FREEFUN (h, lp);
      lp = plp;
      /* If we switch chunks, we can't tell whether the new current
	 chunk contains an empty object, so assume that it may.  */
      h->maybe_empty_object = 1;
    }
  if (lp)
    {
      h->object_base = h->next_free = (char *) (obj);
      h->chunk_limit = lp->limit;
      h->chunk = lp;
    }
  else if (obj != 0)
    /* obj is not in any of the chunks! */
    abort ();
}

/* This function is used from ANSI code.  */

void
obstack_free (h, obj)
     struct obstack *h;
     POINTER obj;
{
  register struct _obstack_chunk *lp;	/* below addr of any objects in this chunk */
  register struct _obstack_chunk *plp;	/* point to previous chunk if any */

  lp = h->chunk;
  /* We use >= because there cannot be an object at the beginning of a chunk.
     But there can be an empty object at that address
     at the end of another chunk.  */
  while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
    {
      plp = lp->prev;
      CALL_FREEFUN (h, lp);
      lp = plp;
      /* If we switch chunks, we can't tell whether the new current
	 chunk contains an empty object, so assume that it may.  */
      h->maybe_empty_object = 1;
    }
  if (lp)
    {
      h->object_base = h->next_free = (char *) (obj);
      h->chunk_limit = lp->limit;
      h->chunk = lp;
    }
  else if (obj != 0)
    /* obj is not in any of the chunks! */
    abort ();
}

int
_obstack_memory_used (h)
     struct obstack *h;
{
  register struct _obstack_chunk* lp;
  register int nbytes = 0;

  for (lp = h->chunk; lp != 0; lp = lp->prev)
    {
      nbytes += lp->limit - (char *) lp;
    }
  return nbytes;
}

/* Define the error handler.  */
#ifndef _
# ifdef HAVE_LIBINTL_H
#  include <libintl.h>
#  ifndef _
#   define _(Str) gettext (Str)
#  endif
# else
#  define _(Str) (Str)
# endif
#endif

static void
print_and_abort ()
{
  fputs (_("memory exhausted\n"), stderr);
  exit (obstack_exit_failure);
}

#if 0
/* These are now turned off because the applications do not use it
   and it uses bcopy via obstack_grow, which causes trouble on sysV.  */

/* Now define the functional versions of the obstack macros.
   Define them to simply use the corresponding macros to do the job.  */

#if defined (__STDC__) && __STDC__
/* These function definitions do not work with non-ANSI preprocessors;
   they won't pass through the macro names in parentheses.  */

/* The function names appear in parentheses in order to prevent
   the macro-definitions of the names from being expanded there.  */

POINTER (obstack_base) (obstack)
     struct obstack *obstack;
{
  return obstack_base (obstack);
}

POINTER (obstack_next_free) (obstack)
     struct obstack *obstack;
{
  return obstack_next_free (obstack);
}

int (obstack_object_size) (obstack)
     struct obstack *obstack;
{
  return obstack_object_size (obstack);
}

int (obstack_room) (obstack)
     struct obstack *obstack;
{
  return obstack_room (obstack);
}

int (obstack_make_room) (obstack, length)
     struct obstack *obstack;
     int length;
{
  return obstack_make_room (obstack, length);
}

void (obstack_grow) (obstack, pointer, length)
     struct obstack *obstack;
     POINTER pointer;
     int length;
{
  obstack_grow (obstack, pointer, length);
}

void (obstack_grow0) (obstack, pointer, length)
     struct obstack *obstack;
     POINTER pointer;
     int length;
{
  obstack_grow0 (obstack, pointer, length);
}

void (obstack_1grow) (obstack, character)
     struct obstack *obstack;
     int character;
{
  obstack_1grow (obstack, character);
}

void (obstack_blank) (obstack, length)
     struct obstack *obstack;
     int length;
{
  obstack_blank (obstack, length);
}

void (obstack_1grow_fast) (obstack, character)
     struct obstack *obstack;
     int character;
{
  obstack_1grow_fast (obstack, character);
}

void (obstack_blank_fast) (obstack, length)
     struct obstack *obstack;
     int length;
{
  obstack_blank_fast (obstack, length);
}

POINTER (obstack_finish) (obstack)
     struct obstack *obstack;
{
  return obstack_finish (obstack);
}

POINTER (obstack_alloc) (obstack, length)
     struct obstack *obstack;
     int length;
{
  return obstack_alloc (obstack, length);
}

POINTER (obstack_copy) (obstack, pointer, length)
     struct obstack *obstack;
     POINTER pointer;
     int length;
{
  return obstack_copy (obstack, pointer, length);
}

POINTER (obstack_copy0) (obstack, pointer, length)
     struct obstack *obstack;
     POINTER pointer;
     int length;
{
  return obstack_copy0 (obstack, pointer, length);
}

#endif /* __STDC__ */

#endif /* 0 */

#endif	/* !ELIDE_CODE */