/* Used by sinf, cosf and sincosf functions. X86-64 version. Copyright (C) 2018-2023 Free Software Foundation, Inc. This file is part of the GNU C Library. The GNU C Library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. The GNU C Library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the GNU C Library; if not, see . */ typedef double v2df_t __attribute__ ((vector_size (2 * sizeof (double)))); #ifdef __SSE2_MATH__ typedef float v4sf_t __attribute__ ((vector_size (4 * sizeof (float)))); static inline void v2df_to_sf (v2df_t v2df, float *f0p, float *f1p) { v4sf_t v4sf = __builtin_ia32_cvtpd2ps (v2df); *f0p = v4sf[0]; *f1p = v4sf[1]; } #else static inline void v2df_to_sf (v2df_t v2df, float *f0p, float *f1p) { *f0p = (float) v2df[0]; *f1p = (float) v2df[1]; } #endif /* The constants and polynomials for sine and cosine. */ typedef struct { double sign[4]; /* Sign of sine in quadrants 0..3. */ double hpi_inv; /* 2 / PI ( * 2^24 if !TOINT_INTRINSICS). */ double hpi; /* PI / 2. */ /* Cosine polynomial: c0, c1, c2, c3, c4. Sine polynomial: s1, s2, s3. */ double c0, c1; v2df_t s1c2, s2c3, s3c4; } sincos_t; /* Compute the sine and cosine of inputs X and X2 (X squared), using the polynomial P and store the results in SINP and COSP. N is the quadrant, if odd the cosine and sine polynomials are swapped. */ static inline void sincosf_poly (double x, double x2, const sincos_t *p, int n, float *sinp, float *cosp) { v2df_t vx2x2 = { x2, x2 }; v2df_t vxx2 = { x, x2 }; v2df_t vx3x4, vs1c2; vx3x4 = vx2x2 * vxx2; vs1c2 = p->s2c3 + vx2x2 * p->s3c4; /* Swap sin/cos result based on quadrant. */ if (n & 1) { float *tmp = cosp; cosp = sinp; sinp = tmp; } double c1 = p->c0 + x2 * p->c1; v2df_t vxc1 = { x, c1 }; v2df_t vx5x6 = vx3x4 * vx2x2; v2df_t vsincos = vxc1 + vx3x4 * p->s1c2; vsincos = vsincos + vx5x6 * vs1c2; v2df_to_sf (vsincos, sinp, cosp); } /* Return the sine of inputs X and X2 (X squared) using the polynomial P. N is the quadrant, and if odd the cosine polynomial is used. */ static inline float sinf_poly (double x, double x2, const sincos_t *p, int n) { double x3, x4, x6, x7, s, c, c1, c2, s1; if ((n & 1) == 0) { x3 = x * x2; s1 = p->s2c3[0] + x2 * p->s3c4[0]; x7 = x3 * x2; s = x + x3 * p->s1c2[0]; return s + x7 * s1; } else { x4 = x2 * x2; c2 = p->s2c3[1] + x2 * p->s3c4[1]; c1 = p->c0 + x2 * p->c1; x6 = x4 * x2; c = c1 + x4 * p->s1c2[1]; return c + x6 * c2; } }