/* Compute x * y + z as ternary operation. Copyright (C) 2010 Free Software Foundation, Inc. This file is part of the GNU C Library. Contributed by Jakub Jelinek , 2010. The GNU C Library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. The GNU C Library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the GNU C Library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ #include #include #include /* This implementation relies on double being more than twice as precise as float and uses rounding to odd in order to avoid problems with double rounding. See a paper by Boldo and Melquiond: http://www.lri.fr/~melquion/doc/08-tc.pdf */ float __fmaf (float x, float y, float z) { fenv_t env; /* Multiplication is always exact. */ double temp = (double) x * (double) y; union ieee754_double u; feholdexcept (&env); fesetround (FE_TOWARDZERO); /* Perform addition with round to odd. */ u.d = temp + (double) z; if ((u.ieee.mantissa1 & 1) == 0 && u.ieee.exponent != 0xff) u.ieee.mantissa1 |= fetestexcept (FE_INEXACT) != 0; feupdateenv (&env); /* And finally truncation with round to nearest. */ return (float) u.d; } #ifndef __fmaf weak_alias (__fmaf, fmaf) #endif