/* Bounded-pointer thunk definitions. Copyright (C) 2000 Free Software Foundation, Inc. Contributed by Greg McGary This file is part of the GNU C Library. Its master source is NOT part of the C library, however. The master source lives in the GNU MP Library. The GNU C Library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. The GNU C Library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with the GNU C Library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _bpthunks_h_ #define _bpthunks_h_ #include #define BP_ALIAS(STRONG, ALIAS) weak_alias (__BP_##STRONG, __BP_##ALIAS) #define PV(P) __ptrvalue (P) #define SV(S) __ptrvalue (S) #define PB(P) __ptrlow (P) #define PE(P) __ptrhigh (P) #define voidp void *__bounded #define charp char *__bounded /* GKM FIXME: Add code to check bounds. Right now, they only strip bounds, */ #define BP_THUNK_i_iiip(NAME) __unbounded { \ extern int NAME (int, int, int, void *); \ int __BP_##NAME (int i0, int i1, int i2, voidp p3) \ { return NAME (i0, i1, i2, PV (p3)); } } #define BP_THUNK_i_iiipi(NAME) __unbounded { \ extern int NAME (int, int, int, void *, int); \ int __BP_##NAME (int i0, int i1, int i2, voidp p3, int i4) \ { return NAME (i0, i1, i2, PV (p3), i4); } } #define BP_THUNK_i_iiipp(NAME) __unbounded { \ extern int NAME (int, int, int, void *, void *); \ int __BP_##NAME (int i0, int i1, int i2, voidp p3, voidp p4) \ { return NAME (i0, i1, i2, PV (p3), PV (p4)); } } #define BP_THUNK_i_iip(NAME) __unbounded { \ extern int NAME (int, int, void *); \ int __BP_##NAME (int i0, int i1, voidp p2) \ { return NAME (i0, i1, PV (p2)); } } #define BP_THUNK_i_iipi(NAME) __unbounded { \ extern int NAME (int, int, void *, int); \ int __BP_##NAME (int i0, int i1, voidp p2, int i3) \ { return NAME (i0, i1, PV (p2), i3); } } #define BP_THUNK_i_iipp(NAME) __unbounded { \ extern int NAME (int, int, void *, void *); \ int __BP_##NAME (int i0, int i1, voidp p2, voidp p3) \ { return NAME (i0, i1, PV (p2), PV (p3)); } } #define BP_THUNK_i_ip(NAME) __unbounded { \ extern int NAME (int, void *); \ int __BP_##NAME (int i0, voidp p1) \ { return NAME (i0, PV (p1)); } } #define BP_THUNK_i_ipi(NAME) __unbounded { \ extern int NAME (int, void *, int); \ int __BP_##NAME (int i0, voidp p1, int i2) \ { return NAME (i0, PV (p1), i2); } } #define BP_THUNK_i_ipii(NAME) __unbounded { \ extern int NAME (int, void *, int, int); \ int __BP_##NAME (int i0, voidp p1, int i2, int i3) \ { return NAME (i0, PV (p1), i2, i3); } } #define BP_THUNK_i_ipiii(NAME) __unbounded { \ extern int NAME (int, void *, int, int, int); \ int __BP_##NAME (int i0, voidp p1, int i2, int i3, int i4) \ { return NAME (i0, PV (p1), i2, i3, i4); } } #define BP_THUNK_i_ipiipi(NAME) __unbounded { \ extern int NAME (int, void *, int, int, void *, int); \ int __BP_##NAME (int i0, voidp p1, int i2, int i3, voidp p4, int i5) \ { return NAME (i0, PV (p1), i2, i3, PV (p4), i5); } } #define BP_THUNK_i_ipiipp(NAME) __unbounded { \ extern int NAME (int, void *, int, int, void *, void *); \ int __BP_##NAME (int i0, voidp p1, int i2, int i3, voidp p4, voidp p5) \ { return NAME (i0, PV (p1), i2, i3, PV (p4), PV (p5)); } } #define BP_THUNK_i_ipip(NAME) __unbounded { \ extern int NAME (int, void *, int, void *); \ int __BP_##NAME (int i0, voidp p1, int i2, voidp p3) \ { return NAME (i0, PV (p1), i2, PV (p3)); } } #define BP_THUNK_i_ipp(NAME) __unbounded { \ extern int NAME (int, void *, void *); \ int __BP_##NAME (int i0, voidp p1, voidp p2) \ { return NAME (i0, PV (p1), PV (p2)); } } #define BP_THUNK_i_ippi(NAME) __unbounded { \ extern int NAME (int, void *, void *, int); \ int __BP_##NAME (int i0, voidp p1, voidp p2, int i3) \ { return NAME (i0, PV (p1), PV (p2), i3); } } #define BP_THUNK_i_ipppp(NAME) __unbounded { \ extern int NAME (int, void *, void *, void *, void *); \ int __BP_##NAME (int i0, voidp p1, voidp p2, voidp p3, voidp p4) \ { return NAME (i0, PV (p1), PV (p2), PV (p3), PV (p4)); } } #define BP_THUNK_i_isi(NAME) __unbounded { \ extern int NAME (int, char *, int); \ int __BP_##NAME (int i0, charp s1, int i2) \ { return NAME (i0, SV (s1), i2); } } #define BP_THUNK_i_isip(NAME) __unbounded { \ extern int NAME (int, char *, int, void *); \ int __BP_##NAME (int i0, charp s1, int i2, voidp p3) \ { return NAME (i0, SV (s1), i2, PV (p3)); } } #define BP_THUNK_i_p(NAME) __unbounded { \ extern int NAME (void *); \ int __BP_##NAME (voidp p0) \ { return NAME (PV (p0)); } } #define BP_THUNK_i_pi(NAME) __unbounded { \ extern int NAME (void *, int); \ int __BP_##NAME (voidp p0, int i1) \ { return NAME (PV (p0), i1); } } #define BP_THUNK_i_pii(NAME) __unbounded { \ extern int NAME (void *, int, int); \ int __BP_##NAME (voidp p0, int i1, int i2) \ { return NAME (PV (p0), i1, i2); } } #define BP_THUNK_i_piii(NAME) __unbounded { \ extern int NAME (void *, int, int, int); \ int __BP_##NAME (voidp p0, int i1, int i2, int i3) \ { return NAME (PV (p0), i1, i2, i3); } } #define BP_THUNK_i_pp(NAME) __unbounded { \ extern int NAME (void *, void *); \ int __BP_##NAME (voidp p0, voidp p1) \ { return NAME (PV (p0), PV (p1)); } } #define BP_THUNK_i_pppi(NAME) __unbounded { \ extern int NAME (void *, void *, void *, int); \ int __BP_##NAME (voidp p0, voidp p1, voidp p2, int i3) \ { return NAME (PV (p0), PV (p1), PV (p2), i3); } } #define BP_THUNK_i_s(NAME) __unbounded { \ extern int NAME (char *); \ int __BP_##NAME (charp s0) \ { return NAME (SV (s0)); } } #define BP_THUNK_i_si(NAME) __unbounded { \ extern int NAME (char *, int); \ int __BP_##NAME (charp s0, int i1) \ { return NAME (SV (s0), i1); } } #define BP_THUNK_i_sii(NAME) __unbounded { \ extern int NAME (char *, int, int); \ int __BP_##NAME (charp s0, int i1, int i2) \ { return NAME (SV (s0), i1, i2); } } #define BP_THUNK_i_sipip(NAME) __unbounded { \ extern int NAME (char *, int, void *, int, void *); \ int __BP_##NAME (charp s0, int i1, voidp p2, int i3, voidp p4) \ { return NAME (SV (s0), i1, PV (p2), i3, PV (p4)); } } #define BP_THUNK_i_sp(NAME) __unbounded { \ extern int NAME (char *, void *); \ int __BP_##NAME (charp s0, voidp p1) \ { return NAME (SV (s0), PV (p1)); } } #define BP_THUNK_i_spi(NAME) __unbounded { \ extern int NAME (char *, void *, int); \ int __BP_##NAME (charp s0, voidp p1, int i2) \ { return NAME (SV (s0), PV (p1), i2); } } #define BP_THUNK_i_spp(NAME) __unbounded { \ extern int NAME (char *, void *, void *); \ int __BP_##NAME (charp s0, voidp p1, voidp p2) \ { return NAME (SV (s0), PV (p1), PV (p2)); } } #define BP_THUNK_i_ss(NAME) __unbounded { \ extern int NAME (char *, char *); \ int __BP_##NAME (charp s0, charp s1) \ { return NAME (SV (s0), s1); } } #define BP_THUNK_i_sssip(NAME) __unbounded { \ extern int NAME (char *, char *, char *, int, void *); \ int __BP_##NAME (charp s0, charp s1, charp s2, int i3, voidp p4) \ { return NAME (SV (s0), SV (s1), SV (s2), i3, PV (p4)); } } /* sstk */ #define BP_THUNK_p_i(NAME) __unbounded { \ extern void *NAME (int); \ voidp __BP_##NAME (int i0) \ { charp m; PV (m) = PB (m) = NAME (i0); \ PE (m) = PV (m) + i0; return m; } } /* mremap */ #define BP_THUNK_p_piii(NAME) __unbounded { \ extern void *NAME (void *, int, int, int); \ voidp __BP_##NAME (voidp p0, int i1, int i2, int i3) \ { charp m; PV (m) = PB (m) = NAME (PV (p0), i1, i2, i3); \ PE (m) = PV (m) + i2; return m; } } /* mmap */ #define BP_THUNK_p_piiiii(NAME) __unbounded { \ extern void *NAME (void *, int, int, int, int, int); \ voidp __BP_##NAME (voidp p0, int i1, int i2, int i3, int i4, int i5) \ { charp m; PV (m) = PB (m) = NAME (PV (p0), i1, i2, i3, i4, i5); \ PE (m) = PV (m) + i1; return m; } } #endif /* _bpthunks_h_ */