/* Copyright (C) 1995 Free Software Foundation, Inc. This file is part of the GNU C Library. Contributed by Ulrich Drepper , August 1995. The GNU C Library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. The GNU C Library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with the GNU C Library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include "gmp.h" #include "gmp-mparam.h" #include /* Function to construct a floating point number from an MP integer containing the fraction bits, a base 2 exponent, and a sign flag. */ extern double __mpn_construct_double (mp_srcptr mpn, int exponent, int neg); int erand48_r (xsubi, buffer, result) unsigned short int xsubi[3]; struct drand48_data *buffer; double *result; { mp_limb mpn[(3 * sizeof (unsigned short int) + sizeof (mp_limb) - 1) / sizeof (mp_limb)]; /* Compute next state. */ if (__drand48_iterate (xsubi, buffer) < 0) return -1; /* Build a 48-bit mpn containing the 48 random bits. */ #if BITS_PER_MP_LIMB == 64 mpn[0] = (xsubi[0] << 32) | (xsubi[1] << 16) | xsubi[2]; #elif BITS_PER_MP_LIMB == 32 mpn[0] = (xsubi[1] << 16) | xsubi[2]; mpn[1] = xsubi[0]; #else #error "BITS_PER_MP_LIMB value not handled" #endif /* Shift them up so they are most significant bits of the fraction. */ __mpn_lshift (mpn, mpn, sizeof mpn / sizeof mpn[0], DBL_MANT_DIG - 48); /* Construct a positive double using those bits for the fractional part, and a zero exponent so the resulting FP number is [0.0,1.0). */ *result = __mpn_construct_double (mpn, 0, 0); return 0; }