@c We need some definitions here. @ifclear mult @ifhtml @set mult · @set infty ∞ @set pie π @end ifhtml @iftex @set mult @cdot @set infty @infty @end iftex @ifclear mult @set mult * @set infty oo @set pie pi @end ifclear @macro mul @value{mult} @end macro @macro infinity @value{infty} @end macro @ifnottex @macro pi @value{pie} @end macro @end ifnottex @end ifclear @node Mathematics, Arithmetic, Low-Level Terminal Interface, Top @c %MENU% Math functions, useful constants, random numbers @chapter Mathematics This chapter contains information about functions for performing mathematical computations, such as trigonometric functions. Most of these functions have prototypes declared in the header file @file{math.h}. The complex-valued functions are defined in @file{complex.h}. @pindex math.h @pindex complex.h All mathematical functions which take a floating-point argument have three variants, one each for @code{double}, @code{float}, and @code{long double} arguments. The @code{double} versions are mostly defined in @w{ISO C 89}. The @code{float} and @code{long double} versions are from the numeric extensions to C included in @w{ISO C 9X}. Which of the three versions of a function should be used depends on the situation. For most calculations, the @code{float} functions are the fastest. On the other hand, the @code{long double} functions have the highest precision. @code{double} is somewhere in between. It is usually wise to pick the narrowest type that can accommodate your data. Not all machines have a distinct @code{long double} type; it may be the same as @code{double}. @menu * Mathematical Constants:: Precise numeric values for often-used constants. * Trig Functions:: Sine, cosine, tangent, and friends. * Inverse Trig Functions:: Arcsine, arccosine, etc. * Exponents and Logarithms:: Also pow and sqrt. * Hyperbolic Functions:: sinh, cosh, tanh, etc. * Special Functions:: Bessel, gamma, erf. * Errors in Math Functions:: Known Maximum Errors in Math Functions. * Pseudo-Random Numbers:: Functions for generating pseudo-random numbers. * FP Function Optimizations:: Fast code or small code. @end menu @node Mathematical Constants @section Predefined Mathematical Constants @cindex constants @cindex mathematical constants The header @file{math.h} defines several useful mathematical constants. All values are defined as preprocessor macros starting with @code{M_}. The values provided are: @vtable @code @item M_E The base of natural logarithms. @item M_LOG2E The logarithm to base @code{2} of @code{M_E}. @item M_LOG10E The logarithm to base @code{10} of @code{M_E}. @item M_LN2 The natural logarithm of @code{2}. @item M_LN10 The natural logarithm of @code{10}. @item M_PI Pi, the ratio of a circle's circumference to its diameter. @item M_PI_2 Pi divided by two. @item M_PI_4 Pi divided by four. @item M_1_PI The reciprocal of pi (1/pi) @item M_2_PI Two times the reciprocal of pi. @item M_2_SQRTPI Two times the reciprocal of the square root of pi. @item M_SQRT2 The square root of two. @item M_SQRT1_2 The reciprocal of the square root of two (also the square root of 1/2). @end vtable These constants come from the Unix98 standard and were also available in 4.4BSD; therefore they are only defined if @code{_BSD_SOURCE} or @code{_XOPEN_SOURCE=500}, or a more general feature select macro, is defined. The default set of features includes these constants. @xref{Feature Test Macros}. All values are of type @code{double}. As an extension, the GNU C library also defines these constants with type @code{long double}. The @code{long double} macros have a lowercase @samp{l} appended to their names: @code{M_El}, @code{M_PIl}, and so forth. These are only available if @code{_GNU_SOURCE} is defined. @vindex PI @emph{Note:} Some programs use a constant named @code{PI} which has the same value as @code{M_PI}. This constant is not standard; it may have appeared in some old AT&T headers, and is mentioned in Stroustrup's book on C++. It infringes on the user's name space, so the GNU C library does not define it. Fixing programs written to expect it is simple: replace @code{PI} with @code{M_PI} throughout, or put @samp{-DPI=M_PI} on the compiler command line. @node Trig Functions @section Trigonometric Functions @cindex trigonometric functions These are the familiar @code{sin}, @code{cos}, and @code{tan} functions. The arguments to all of these functions are in units of radians; recall that pi radians equals 180 degrees. @cindex pi (trigonometric constant) The math library normally defines @code{M_PI} to a @code{double} approximation of pi. If strict ISO and/or POSIX compliance are requested this constant is not defined, but you can easily define it yourself: @smallexample #define M_PI 3.14159265358979323846264338327 @end smallexample @noindent You can also compute the value of pi with the expression @code{acos (-1.0)}. @comment math.h @comment ISO @deftypefun double sin (double @var{x}) @comment math.h @comment ISO @deftypefunx float sinf (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} sinl (long double @var{x}) These functions return the sine of @var{x}, where @var{x} is given in radians. The return value is in the range @code{-1} to @code{1}. @end deftypefun @comment math.h @comment ISO @deftypefun double cos (double @var{x}) @comment math.h @comment ISO @deftypefunx float cosf (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} cosl (long double @var{x}) These functions return the cosine of @var{x}, where @var{x} is given in radians. The return value is in the range @code{-1} to @code{1}. @end deftypefun @comment math.h @comment ISO @deftypefun double tan (double @var{x}) @comment math.h @comment ISO @deftypefunx float tanf (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} tanl (long double @var{x}) These functions return the tangent of @var{x}, where @var{x} is given in radians. Mathematically, the tangent function has singularities at odd multiples of pi/2. If the argument @var{x} is too close to one of these singularities, @code{tan} will signal overflow. @end deftypefun In many applications where @code{sin} and @code{cos} are used, the sine and cosine of the same angle are needed at the same time. It is more efficient to compute them simultaneously, so the library provides a function to do that. @comment math.h @comment GNU @deftypefun void sincos (double @var{x}, double *@var{sinx}, double *@var{cosx}) @comment math.h @comment GNU @deftypefunx void sincosf (float @var{x}, float *@var{sinx}, float *@var{cosx}) @comment math.h @comment GNU @deftypefunx void sincosl (long double @var{x}, long double *@var{sinx}, long double *@var{cosx}) These functions return the sine of @var{x} in @code{*@var{sinx}} and the cosine of @var{x} in @code{*@var{cos}}, where @var{x} is given in radians. Both values, @code{*@var{sinx}} and @code{*@var{cosx}}, are in the range of @code{-1} to @code{1}. This function is a GNU extension. Portable programs should be prepared to cope with its absence. @end deftypefun @cindex complex trigonometric functions @w{ISO C 9x} defines variants of the trig functions which work on complex numbers. The GNU C library provides these functions, but they are only useful if your compiler supports the new complex types defined by the standard. @c Change this when gcc is fixed. -zw (As of this writing GCC supports complex numbers, but there are bugs in the implementation.) @comment complex.h @comment ISO @deftypefun {complex double} csin (complex double @var{z}) @comment complex.h @comment ISO @deftypefunx {complex float} csinf (complex float @var{z}) @comment complex.h @comment ISO @deftypefunx {complex long double} csinl (complex long double @var{z}) These functions return the complex sine of @var{z}. The mathematical definition of the complex sine is @ifinfo @math{sin (z) = 1/(2*i) * (exp (z*i) - exp (-z*i))}. @end ifinfo @tex $$\sin(z) = {1\over 2i} (e^{zi} - e^{-zi})$$ @end tex @end deftypefun @comment complex.h @comment ISO @deftypefun {complex double} ccos (complex double @var{z}) @comment complex.h @comment ISO @deftypefunx {complex float} ccosf (complex float @var{z}) @comment complex.h @comment ISO @deftypefunx {complex long double} ccosl (complex long double @var{z}) These functions return the complex cosine of @var{z}. The mathematical definition of the complex cosine is @ifinfo @math{cos (z) = 1/2 * (exp (z*i) + exp (-z*i))} @end ifinfo @tex $$\cos(z) = {1\over 2} (e^{zi} + e^{-zi})$$ @end tex @end deftypefun @comment complex.h @comment ISO @deftypefun {complex double} ctan (complex double @var{z}) @comment complex.h @comment ISO @deftypefunx {complex float} ctanf (complex float @var{z}) @comment complex.h @comment ISO @deftypefunx {complex long double} ctanl (complex long double @var{z}) These functions return the complex tangent of @var{z}. The mathematical definition of the complex tangent is @ifinfo @math{tan (z) = -i * (exp (z*i) - exp (-z*i)) / (exp (z*i) + exp (-z*i))} @end ifinfo @tex $$\tan(z) = -i \cdot {e^{zi} - e^{-zi}\over e^{zi} + e^{-zi}}$$ @end tex @noindent The complex tangent has poles at @math{pi/2 + 2n}, where @math{n} is an integer. @code{ctan} may signal overflow if @var{z} is too close to a pole. @end deftypefun @node Inverse Trig Functions @section Inverse Trigonometric Functions @cindex inverse trigonometric functions These are the usual arc sine, arc cosine and arc tangent functions, which are the inverses of the sine, cosine and tangent functions respectively. @comment math.h @comment ISO @deftypefun double asin (double @var{x}) @comment math.h @comment ISO @deftypefunx float asinf (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} asinl (long double @var{x}) These functions compute the arc sine of @var{x}---that is, the value whose sine is @var{x}. The value is in units of radians. Mathematically, there are infinitely many such values; the one actually returned is the one between @code{-pi/2} and @code{pi/2} (inclusive). The arc sine function is defined mathematically only over the domain @code{-1} to @code{1}. If @var{x} is outside the domain, @code{asin} signals a domain error. @end deftypefun @comment math.h @comment ISO @deftypefun double acos (double @var{x}) @comment math.h @comment ISO @deftypefunx float acosf (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} acosl (long double @var{x}) These functions compute the arc cosine of @var{x}---that is, the value whose cosine is @var{x}. The value is in units of radians. Mathematically, there are infinitely many such values; the one actually returned is the one between @code{0} and @code{pi} (inclusive). The arc cosine function is defined mathematically only over the domain @code{-1} to @code{1}. If @var{x} is outside the domain, @code{acos} signals a domain error. @end deftypefun @comment math.h @comment ISO @deftypefun double atan (double @var{x}) @comment math.h @comment ISO @deftypefunx float atanf (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} atanl (long double @var{x}) These functions compute the arc tangent of @var{x}---that is, the value whose tangent is @var{x}. The value is in units of radians. Mathematically, there are infinitely many such values; the one actually returned is the one between @code{-pi/2} and @code{pi/2} (inclusive). @end deftypefun @comment math.h @comment ISO @deftypefun double atan2 (double @var{y}, double @var{x}) @comment math.h @comment ISO @deftypefunx float atan2f (float @var{y}, float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} atan2l (long double @var{y}, long double @var{x}) This function computes the arc tangent of @var{y}/@var{x}, but the signs of both arguments are used to determine the quadrant of the result, and @var{x} is permitted to be zero. The return value is given in radians and is in the range @code{-pi} to @code{pi}, inclusive. If @var{x} and @var{y} are coordinates of a point in the plane, @code{atan2} returns the signed angle between the line from the origin to that point and the x-axis. Thus, @code{atan2} is useful for converting Cartesian coordinates to polar coordinates. (To compute the radial coordinate, use @code{hypot}; see @ref{Exponents and Logarithms}.) @c This is experimentally true. Should it be so? -zw If both @var{x} and @var{y} are zero, @code{atan2} returns zero. @end deftypefun @cindex inverse complex trigonometric functions @w{ISO C 9x} defines complex versions of the inverse trig functions. @comment complex.h @comment ISO @deftypefun {complex double} casin (complex double @var{z}) @comment complex.h @comment ISO @deftypefunx {complex float} casinf (complex float @var{z}) @comment complex.h @comment ISO @deftypefunx {complex long double} casinl (complex long double @var{z}) These functions compute the complex arc sine of @var{z}---that is, the value whose sine is @var{z}. The value returned is in radians. Unlike the real-valued functions, @code{casin} is defined for all values of @var{z}. @end deftypefun @comment complex.h @comment ISO @deftypefun {complex double} cacos (complex double @var{z}) @comment complex.h @comment ISO @deftypefunx {complex float} cacosf (complex float @var{z}) @comment complex.h @comment ISO @deftypefunx {complex long double} cacosl (complex long double @var{z}) These functions compute the complex arc cosine of @var{z}---that is, the value whose cosine is @var{z}. The value returned is in radians. Unlike the real-valued functions, @code{cacos} is defined for all values of @var{z}. @end deftypefun @comment complex.h @comment ISO @deftypefun {complex double} catan (complex double @var{z}) @comment complex.h @comment ISO @deftypefunx {complex float} catanf (complex float @var{z}) @comment complex.h @comment ISO @deftypefunx {complex long double} catanl (complex long double @var{z}) These functions compute the complex arc tangent of @var{z}---that is, the value whose tangent is @var{z}. The value is in units of radians. @end deftypefun @node Exponents and Logarithms @section Exponentiation and Logarithms @cindex exponentiation functions @cindex power functions @cindex logarithm functions @comment math.h @comment ISO @deftypefun double exp (double @var{x}) @comment math.h @comment ISO @deftypefunx float expf (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} expl (long double @var{x}) These functions compute @code{e} (the base of natural logarithms) raised to the power @var{x}. If the magnitude of the result is too large to be representable, @code{exp} signals overflow. @end deftypefun @comment math.h @comment ISO @deftypefun double exp2 (double @var{x}) @comment math.h @comment ISO @deftypefunx float exp2f (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} exp2l (long double @var{x}) These functions compute @code{2} raised to the power @var{x}. Mathematically, @code{exp2 (x)} is the same as @code{exp (x * log (2))}. @end deftypefun @comment math.h @comment GNU @deftypefun double exp10 (double @var{x}) @comment math.h @comment GNU @deftypefunx float exp10f (float @var{x}) @comment math.h @comment GNU @deftypefunx {long double} exp10l (long double @var{x}) @comment math.h @comment GNU @deftypefunx double pow10 (double @var{x}) @comment math.h @comment GNU @deftypefunx float pow10f (float @var{x}) @comment math.h @comment GNU @deftypefunx {long double} pow10l (long double @var{x}) These functions compute @code{10} raised to the power @var{x}. Mathematically, @code{exp10 (x)} is the same as @code{exp (x * log (10))}. These functions are GNU extensions. The name @code{exp10} is preferred, since it is analogous to @code{exp} and @code{exp2}. @end deftypefun @comment math.h @comment ISO @deftypefun double log (double @var{x}) @comment math.h @comment ISO @deftypefunx float logf (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} logl (long double @var{x}) These functions compute the natural logarithm of @var{x}. @code{exp (log (@var{x}))} equals @var{x}, exactly in mathematics and approximately in C. If @var{x} is negative, @code{log} signals a domain error. If @var{x} is zero, it returns negative infinity; if @var{x} is too close to zero, it may signal overflow. @end deftypefun @comment math.h @comment ISO @deftypefun double log10 (double @var{x}) @comment math.h @comment ISO @deftypefunx float log10f (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} log10l (long double @var{x}) These functions return the base-10 logarithm of @var{x}. @code{log10 (@var{x})} equals @code{log (@var{x}) / log (10)}. @end deftypefun @comment math.h @comment ISO @deftypefun double log2 (double @var{x}) @comment math.h @comment ISO @deftypefunx float log2f (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} log2l (long double @var{x}) These functions return the base-2 logarithm of @var{x}. @code{log2 (@var{x})} equals @code{log (@var{x}) / log (2)}. @end deftypefun @comment math.h @comment ISO @deftypefun double logb (double @var{x}) @comment math.h @comment ISO @deftypefunx float logbf (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} logbl (long double @var{x}) These functions extract the exponent of @var{x} and return it as a floating-point value. If @code{FLT_RADIX} is two, @code{logb} is equal to @code{floor (log2 (x))}, except it's probably faster. If @var{x} is de-normalized, @code{logb} returns the exponent @var{x} would have if it were normalized. If @var{x} is infinity (positive or negative), @code{logb} returns @math{@infinity{}}. If @var{x} is zero, @code{logb} returns @math{@infinity{}}. It does not signal. @end deftypefun @comment math.h @comment ISO @deftypefun int ilogb (double @var{x}) @comment math.h @comment ISO @deftypefunx int ilogbf (float @var{x}) @comment math.h @comment ISO @deftypefunx int ilogbl (long double @var{x}) These functions are equivalent to the corresponding @code{logb} functions except that they return signed integer values. @end deftypefun @noindent Since integers cannot represent infinity and NaN, @code{ilogb} instead returns an integer that can't be the exponent of a normal floating-point number. @file{math.h} defines constants so you can check for this. @comment math.h @comment ISO @deftypevr Macro int FP_ILOGB0 @code{ilogb} returns this value if its argument is @code{0}. The numeric value is either @code{INT_MIN} or @code{-INT_MAX}. This macro is defined in @w{ISO C 9X}. @end deftypevr @comment math.h @comment ISO @deftypevr Macro int FP_ILOGBNAN @code{ilogb} returns this value if its argument is @code{NaN}. The numeric value is either @code{INT_MIN} or @code{INT_MAX}. This macro is defined in @w{ISO C 9X}. @end deftypevr These values are system specific. They might even be the same. The proper way to test the result of @code{ilogb} is as follows: @smallexample i = ilogb (f); if (i == FP_ILOGB0 || i == FP_ILOGBNAN) @{ if (isnan (f)) @{ /* @r{Handle NaN.} */ @} else if (f == 0.0) @{ /* @r{Handle 0.0.} */ @} else @{ /* @r{Some other value with large exponent,} @r{perhaps +Inf.} */ @} @} @end smallexample @comment math.h @comment ISO @deftypefun double pow (double @var{base}, double @var{power}) @comment math.h @comment ISO @deftypefunx float powf (float @var{base}, float @var{power}) @comment math.h @comment ISO @deftypefunx {long double} powl (long double @var{base}, long double @var{power}) These are general exponentiation functions, returning @var{base} raised to @var{power}. Mathematically, @code{pow} would return a complex number when @var{base} is negative and @var{power} is not an integral value. @code{pow} can't do that, so instead it signals a domain error. @code{pow} may also underflow or overflow the destination type. @end deftypefun @cindex square root function @comment math.h @comment ISO @deftypefun double sqrt (double @var{x}) @comment math.h @comment ISO @deftypefunx float sqrtf (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} sqrtl (long double @var{x}) These functions return the nonnegative square root of @var{x}. If @var{x} is negative, @code{sqrt} signals a domain error. Mathematically, it should return a complex number. @end deftypefun @cindex cube root function @comment math.h @comment BSD @deftypefun double cbrt (double @var{x}) @comment math.h @comment BSD @deftypefunx float cbrtf (float @var{x}) @comment math.h @comment BSD @deftypefunx {long double} cbrtl (long double @var{x}) These functions return the cube root of @var{x}. They cannot fail; every representable real value has a representable real cube root. @end deftypefun @comment math.h @comment ISO @deftypefun double hypot (double @var{x}, double @var{y}) @comment math.h @comment ISO @deftypefunx float hypotf (float @var{x}, float @var{y}) @comment math.h @comment ISO @deftypefunx {long double} hypotl (long double @var{x}, long double @var{y}) These functions return @code{sqrt (@var{x}*@var{x} + @var{y}*@var{y})}. This is the length of the hypotenuse of a right triangle with sides of length @var{x} and @var{y}, or the distance of the point (@var{x}, @var{y}) from the origin. Using this function instead of the direct formula is wise, since the error is much smaller. See also the function @code{cabs} in @ref{Absolute Value}. @end deftypefun @comment math.h @comment ISO @deftypefun double expm1 (double @var{x}) @comment math.h @comment ISO @deftypefunx float expm1f (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} expm1l (long double @var{x}) These functions return a value equivalent to @code{exp (@var{x}) - 1}. They are computed in a way that is accurate even if @var{x} is near zero---a case where @code{exp (@var{x}) - 1} would be inaccurate owing to subtraction of two numbers that are nearly equal. @end deftypefun @comment math.h @comment ISO @deftypefun double log1p (double @var{x}) @comment math.h @comment ISO @deftypefunx float log1pf (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} log1pl (long double @var{x}) These functions returns a value equivalent to @w{@code{log (1 + @var{x})}}. They are computed in a way that is accurate even if @var{x} is near zero. @end deftypefun @cindex complex exponentiation functions @cindex complex logarithm functions @w{ISO C 9X} defines complex variants of some of the exponentiation and logarithm functions. @comment complex.h @comment ISO @deftypefun {complex double} cexp (complex double @var{z}) @comment complex.h @comment ISO @deftypefunx {complex float} cexpf (complex float @var{z}) @comment complex.h @comment ISO @deftypefunx {complex long double} cexpl (complex long double @var{z}) These functions return @code{e} (the base of natural logarithms) raised to the power of @var{z}. Mathematically, this corresponds to the value @ifinfo @math{exp (z) = exp (creal (z)) * (cos (cimag (z)) + I * sin (cimag (z)))} @end ifinfo @tex $$\exp(z) = e^z = e^{{\rm Re}\,z} (\cos ({\rm Im}\,z) + i \sin ({\rm Im}\,z))$$ @end tex @end deftypefun @comment complex.h @comment ISO @deftypefun {complex double} clog (complex double @var{z}) @comment complex.h @comment ISO @deftypefunx {complex float} clogf (complex float @var{z}) @comment complex.h @comment ISO @deftypefunx {complex long double} clogl (complex long double @var{z}) These functions return the natural logarithm of @var{z}. Mathematically, this corresponds to the value @ifinfo @math{log (z) = log (cabs (z)) + I * carg (z)} @end ifinfo @tex $$\log(z) = \log |z| + i \arg z$$ @end tex @noindent @code{clog} has a pole at 0, and will signal overflow if @var{z} equals or is very close to 0. It is well-defined for all other values of @var{z}. @end deftypefun @comment complex.h @comment GNU @deftypefun {complex double} clog10 (complex double @var{z}) @comment complex.h @comment GNU @deftypefunx {complex float} clog10f (complex float @var{z}) @comment complex.h @comment GNU @deftypefunx {complex long double} clog10l (complex long double @var{z}) These functions return the base 10 logarithm of the complex value @var{z}. Mathematically, this corresponds to the value @ifinfo @math{log (z) = log10 (cabs (z)) + I * carg (z)} @end ifinfo @tex $$\log_{10}(z) = \log_{10}|z| + i \arg z$$ @end tex These functions are GNU extensions. @end deftypefun @comment complex.h @comment ISO @deftypefun {complex double} csqrt (complex double @var{z}) @comment complex.h @comment ISO @deftypefunx {complex float} csqrtf (complex float @var{z}) @comment complex.h @comment ISO @deftypefunx {complex long double} csqrtl (complex long double @var{z}) These functions return the complex square root of the argument @var{z}. Unlike the real-valued functions, they are defined for all values of @var{z}. @end deftypefun @comment complex.h @comment ISO @deftypefun {complex double} cpow (complex double @var{base}, complex double @var{power}) @comment complex.h @comment ISO @deftypefunx {complex float} cpowf (complex float @var{base}, complex float @var{power}) @comment complex.h @comment ISO @deftypefunx {complex long double} cpowl (complex long double @var{base}, complex long double @var{power}) These functions return @var{base} raised to the power of @var{power}. This is equivalent to @w{@code{cexp (y * clog (x))}} @end deftypefun @node Hyperbolic Functions @section Hyperbolic Functions @cindex hyperbolic functions The functions in this section are related to the exponential functions; see @ref{Exponents and Logarithms}. @comment math.h @comment ISO @deftypefun double sinh (double @var{x}) @comment math.h @comment ISO @deftypefunx float sinhf (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} sinhl (long double @var{x}) These functions return the hyperbolic sine of @var{x}, defined mathematically as @w{@code{(exp (@var{x}) - exp (-@var{x})) / 2}}. They may signal overflow if @var{x} is too large. @end deftypefun @comment math.h @comment ISO @deftypefun double cosh (double @var{x}) @comment math.h @comment ISO @deftypefunx float coshf (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} coshl (long double @var{x}) These function return the hyperbolic cosine of @var{x}, defined mathematically as @w{@code{(exp (@var{x}) + exp (-@var{x})) / 2}}. They may signal overflow if @var{x} is too large. @end deftypefun @comment math.h @comment ISO @deftypefun double tanh (double @var{x}) @comment math.h @comment ISO @deftypefunx float tanhf (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} tanhl (long double @var{x}) These functions return the hyperbolic tangent of @var{x}, defined mathematically as @w{@code{sinh (@var{x}) / cosh (@var{x})}}. They may signal overflow if @var{x} is too large. @end deftypefun @cindex hyperbolic functions There are counterparts for the hyperbolic functions which take complex arguments. @comment complex.h @comment ISO @deftypefun {complex double} csinh (complex double @var{z}) @comment complex.h @comment ISO @deftypefunx {complex float} csinhf (complex float @var{z}) @comment complex.h @comment ISO @deftypefunx {complex long double} csinhl (complex long double @var{z}) These functions return the complex hyperbolic sine of @var{z}, defined mathematically as @w{@code{(exp (@var{z}) - exp (-@var{z})) / 2}}. @end deftypefun @comment complex.h @comment ISO @deftypefun {complex double} ccosh (complex double @var{z}) @comment complex.h @comment ISO @deftypefunx {complex float} ccoshf (complex float @var{z}) @comment complex.h @comment ISO @deftypefunx {complex long double} ccoshl (complex long double @var{z}) These functions return the complex hyperbolic cosine of @var{z}, defined mathematically as @w{@code{(exp (@var{z}) + exp (-@var{z})) / 2}}. @end deftypefun @comment complex.h @comment ISO @deftypefun {complex double} ctanh (complex double @var{z}) @comment complex.h @comment ISO @deftypefunx {complex float} ctanhf (complex float @var{z}) @comment complex.h @comment ISO @deftypefunx {complex long double} ctanhl (complex long double @var{z}) These functions return the complex hyperbolic tangent of @var{z}, defined mathematically as @w{@code{csinh (@var{z}) / ccosh (@var{z})}}. @end deftypefun @cindex inverse hyperbolic functions @comment math.h @comment ISO @deftypefun double asinh (double @var{x}) @comment math.h @comment ISO @deftypefunx float asinhf (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} asinhl (long double @var{x}) These functions return the inverse hyperbolic sine of @var{x}---the value whose hyperbolic sine is @var{x}. @end deftypefun @comment math.h @comment ISO @deftypefun double acosh (double @var{x}) @comment math.h @comment ISO @deftypefunx float acoshf (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} acoshl (long double @var{x}) These functions return the inverse hyperbolic cosine of @var{x}---the value whose hyperbolic cosine is @var{x}. If @var{x} is less than @code{1}, @code{acosh} signals a domain error. @end deftypefun @comment math.h @comment ISO @deftypefun double atanh (double @var{x}) @comment math.h @comment ISO @deftypefunx float atanhf (float @var{x}) @comment math.h @comment ISO @deftypefunx {long double} atanhl (long double @var{x}) These functions return the inverse hyperbolic tangent of @var{x}---the value whose hyperbolic tangent is @var{x}. If the absolute value of @var{x} is greater than @code{1}, @code{atanh} signals a domain error; if it is equal to 1, @code{atanh} returns infinity. @end deftypefun @cindex inverse complex hyperbolic functions @comment complex.h @comment ISO @deftypefun {complex double} casinh (complex double @var{z}) @comment complex.h @comment ISO @deftypefunx {complex float} casinhf (complex float @var{z}) @comment complex.h @comment ISO @deftypefunx {complex long double} casinhl (complex long double @var{z}) These functions return the inverse complex hyperbolic sine of @var{z}---the value whose complex hyperbolic sine is @var{z}. @end deftypefun @comment complex.h @comment ISO @deftypefun {complex double} cacosh (complex double @var{z}) @comment complex.h @comment ISO @deftypefunx {complex float} cacoshf (complex float @var{z}) @comment complex.h @comment ISO @deftypefunx {complex long double} cacoshl (complex long double @var{z}) These functions return the inverse complex hyperbolic cosine of @var{z}---the value whose complex hyperbolic cosine is @var{z}. Unlike the real-valued functions, there are no restrictions on the value of @var{z}. @end deftypefun @comment complex.h @comment ISO @deftypefun {complex double} catanh (complex double @var{z}) @comment complex.h @comment ISO @deftypefunx {complex float} catanhf (complex float @var{z}) @comment complex.h @comment ISO @deftypefunx {complex long double} catanhl (complex long double @var{z}) These functions return the inverse complex hyperbolic tangent of @var{z}---the value whose complex hyperbolic tangent is @var{z}. Unlike the real-valued functions, there are no restrictions on the value of @var{z}. @end deftypefun @node Special Functions @section Special Functions @cindex special functions @cindex Bessel functions @cindex gamma function These are some more exotic mathematical functions which are sometimes useful. Currently they only have real-valued versions. @comment math.h @comment SVID @deftypefun double erf (double @var{x}) @comment math.h @comment SVID @deftypefunx float erff (float @var{x}) @comment math.h @comment SVID @deftypefunx {long double} erfl (long double @var{x}) @code{erf} returns the error function of @var{x}. The error function is defined as @tex $$\hbox{erf}(x) = {2\over\sqrt{\pi}}\cdot\int_0^x e^{-t^2} \hbox{d}t$$ @end tex @ifnottex @smallexample erf (x) = 2/sqrt(pi) * integral from 0 to x of exp(-t^2) dt @end smallexample @end ifnottex @end deftypefun @comment math.h @comment SVID @deftypefun double erfc (double @var{x}) @comment math.h @comment SVID @deftypefunx float erfcf (float @var{x}) @comment math.h @comment SVID @deftypefunx {long double} erfcl (long double @var{x}) @code{erfc} returns @code{1.0 - erf(@var{x})}, but computed in a fashion that avoids round-off error when @var{x} is large. @end deftypefun @comment math.h @comment SVID @deftypefun double lgamma (double @var{x}) @comment math.h @comment SVID @deftypefunx float lgammaf (float @var{x}) @comment math.h @comment SVID @deftypefunx {long double} lgammal (long double @var{x}) @code{lgamma} returns the natural logarithm of the absolute value of the gamma function of @var{x}. The gamma function is defined as @tex $$\Gamma(x) = \int_0^\infty t^{x-1} e^{-t} \hbox{d}t$$ @end tex @ifnottex @smallexample gamma (x) = integral from 0 to @infinity{} of t^(x-1) e^-t dt @end smallexample @end ifnottex @vindex signgam The sign of the gamma function is stored in the global variable @var{signgam}, which is declared in @file{math.h}. It is @code{1} if the intermediate result was positive or zero, or @code{-1} if it was negative. To compute the real gamma function you can use the @code{tgamma} function or you can compute the values as follows: @smallexample lgam = lgamma(x); gam = signgam*exp(lgam); @end smallexample The gamma function has singularities at the non-positive integers. @code{lgamma} will raise the zero divide exception if evaluated at a singularity. @end deftypefun @comment math.h @comment XPG @deftypefun double lgamma_r (double @var{x}, int *@var{signp}) @comment math.h @comment XPG @deftypefunx float lgammaf_r (float @var{x}, int *@var{signp}) @comment math.h @comment XPG @deftypefunx {long double} lgammal_r (long double @var{x}, int *@var{signp}) @code{lgamma_r} is just like @code{lgamma}, but it stores the sign of the intermediate result in the variable pointed to by @var{signp} instead of in the @var{signgam} global. This means it is reentrant. @end deftypefun @comment math.h @comment SVID @deftypefun double gamma (double @var{x}) @comment math.h @comment SVID @deftypefunx float gammaf (float @var{x}) @comment math.h @comment SVID @deftypefunx {long double} gammal (long double @var{x}) These functions exist for compatibility reasons. They are equivalent to @code{lgamma} etc. It is better to use @code{lgamma} since for one the name reflects better the actual computation, moreover @code{lgamma} is standardized in @w{ISO C 9x} while @code{gamma} is not. @end deftypefun @comment math.h @comment XPG @deftypefun double tgamma (double @var{x}) @comment math.h @comment XPG @deftypefunx float tgammaf (float @var{x}) @comment math.h @comment XPG @deftypefunx {long double} tgammal (long double @var{x}) @code{tgamma} applies the gamma function to @var{x}. The gamma function is defined as @tex $$\Gamma(x) = \int_0^\infty t^{x-1} e^{-t} \hbox{d}t$$ @end tex @ifnottex @smallexample gamma (x) = integral from 0 to @infinity{} of t^(x-1) e^-t dt @end smallexample @end ifnottex This function was introduced in @w{ISO C 9x}. @end deftypefun @comment math.h @comment SVID @deftypefun double j0 (double @var{x}) @comment math.h @comment SVID @deftypefunx float j0f (float @var{x}) @comment math.h @comment SVID @deftypefunx {long double} j0l (long double @var{x}) @code{j0} returns the Bessel function of the first kind of order 0 of @var{x}. It may signal underflow if @var{x} is too large. @end deftypefun @comment math.h @comment SVID @deftypefun double j1 (double @var{x}) @comment math.h @comment SVID @deftypefunx float j1f (float @var{x}) @comment math.h @comment SVID @deftypefunx {long double} j1l (long double @var{x}) @code{j1} returns the Bessel function of the first kind of order 1 of @var{x}. It may signal underflow if @var{x} is too large. @end deftypefun @comment math.h @comment SVID @deftypefun double jn (int n, double @var{x}) @comment math.h @comment SVID @deftypefunx float jnf (int n, float @var{x}) @comment math.h @comment SVID @deftypefunx {long double} jnl (int n, long double @var{x}) @code{jn} returns the Bessel function of the first kind of order @var{n} of @var{x}. It may signal underflow if @var{x} is too large. @end deftypefun @comment math.h @comment SVID @deftypefun double y0 (double @var{x}) @comment math.h @comment SVID @deftypefunx float y0f (float @var{x}) @comment math.h @comment SVID @deftypefunx {long double} y0l (long double @var{x}) @code{y0} returns the Bessel function of the second kind of order 0 of @var{x}. It may signal underflow if @var{x} is too large. If @var{x} is negative, @code{y0} signals a domain error; if it is zero, @code{y0} signals overflow and returns @math{-@infinity}. @end deftypefun @comment math.h @comment SVID @deftypefun double y1 (double @var{x}) @comment math.h @comment SVID @deftypefunx float y1f (float @var{x}) @comment math.h @comment SVID @deftypefunx {long double} y1l (long double @var{x}) @code{y1} returns the Bessel function of the second kind of order 1 of @var{x}. It may signal underflow if @var{x} is too large. If @var{x} is negative, @code{y1} signals a domain error; if it is zero, @code{y1} signals overflow and returns @math{-@infinity}. @end deftypefun @comment math.h @comment SVID @deftypefun double yn (int n, double @var{x}) @comment math.h @comment SVID @deftypefunx float ynf (int n, float @var{x}) @comment math.h @comment SVID @deftypefunx {long double} ynl (int n, long double @var{x}) @code{yn} returns the Bessel function of the second kind of order @var{n} of @var{x}. It may signal underflow if @var{x} is too large. If @var{x} is negative, @code{yn} signals a domain error; if it is zero, @code{yn} signals overflow and returns @math{-@infinity}. @end deftypefun @node Errors in Math Functions @section Known Maximum Errors in Math Functions @cindex math errors @cindex ulps This section lists the known errors of the functions in the math library. Errors are measured in ``units of the last place''. This is a measure for the relative error. For a number @math{z} with the representation @math{d.d@dots{}d@mul{}2^e} (we assume IEEE floating-point numbers with base 2) the ULP is represented by @tex $$\frac{|{\mathrm d.d\dots d - (z/2^e)|}{2^{p-1}}$$ @end tex @ifnottex @smallexample |d.d...d - (z / 2^e)| / 2^(p - 1) @end smallexample @end ifnottex @noindent where @math{p} is the number of bits in the mantissa of the floating-point number representation. Ideally the error for all functions is always less than 0.5ulps. Using rounding bits this is also possible and normally implemented for the basic operations. To achieve the same for the complex math functions requires a lot more work and this was not spend so far. Therefore many of the functions in the math library have errors. The table lists the maximum error for each function which is exposed by one of the existing tests in the test suite. It is tried to cover as much as possible and really list the maximum error (or at least a ballpark figure) but this is often not achieved due to the large search space. The table lists the ULP values for different architectures. Different architectures have different results since their hardware support for floating-point operations varies and also the existing hardware support is different. @include libm-err.texi @node Pseudo-Random Numbers @section Pseudo-Random Numbers @cindex random numbers @cindex pseudo-random numbers @cindex seed (for random numbers) This section describes the GNU facilities for generating a series of pseudo-random numbers. The numbers generated are not truly random; typically, they form a sequence that repeats periodically, with a period so large that you can ignore it for ordinary purposes. The random number generator works by remembering a @dfn{seed} value which it uses to compute the next random number and also to compute a new seed. Although the generated numbers look unpredictable within one run of a program, the sequence of numbers is @emph{exactly the same} from one run to the next. This is because the initial seed is always the same. This is convenient when you are debugging a program, but it is unhelpful if you want the program to behave unpredictably. If you want a different pseudo-random series each time your program runs, you must specify a different seed each time. For ordinary purposes, basing the seed on the current time works well. You can obtain repeatable sequences of numbers on a particular machine type by specifying the same initial seed value for the random number generator. There is no standard meaning for a particular seed value; the same seed, used in different C libraries or on different CPU types, will give you different random numbers. The GNU library supports the standard @w{ISO C} random number functions plus two other sets derived from BSD and SVID. The BSD and @w{ISO C} functions provide identical, somewhat limited functionality. If only a small number of random bits are required, we recommend you use the @w{ISO C} interface, @code{rand} and @code{srand}. The SVID functions provide a more flexible interface, which allows better random number generator algorithms, provides more random bits (up to 48) per call, and can provide random floating-point numbers. These functions are required by the XPG standard and therefore will be present in all modern Unix systems. @menu * ISO Random:: @code{rand} and friends. * BSD Random:: @code{random} and friends. * SVID Random:: @code{drand48} and friends. @end menu @node ISO Random @subsection ISO C Random Number Functions This section describes the random number functions that are part of the @w{ISO C} standard. To use these facilities, you should include the header file @file{stdlib.h} in your program. @pindex stdlib.h @comment stdlib.h @comment ISO @deftypevr Macro int RAND_MAX The value of this macro is an integer constant representing the largest value the @code{rand} function can return. In the GNU library, it is @code{2147483647}, which is the largest signed integer representable in 32 bits. In other libraries, it may be as low as @code{32767}. @end deftypevr @comment stdlib.h @comment ISO @deftypefun int rand (void) The @code{rand} function returns the next pseudo-random number in the series. The value ranges from @code{0} to @code{RAND_MAX}. @end deftypefun @comment stdlib.h @comment ISO @deftypefun void srand (unsigned int @var{seed}) This function establishes @var{seed} as the seed for a new series of pseudo-random numbers. If you call @code{rand} before a seed has been established with @code{srand}, it uses the value @code{1} as a default seed. To produce a different pseudo-random series each time your program is run, do @code{srand (time (0))}. @end deftypefun POSIX.1 extended the C standard functions to support reproducible random numbers in multi-threaded programs. However, the extension is badly designed and unsuitable for serious work. @comment stdlib.h @comment POSIX.1 @deftypefun int rand_r (unsigned int *@var{seed}) This function returns a random number in the range 0 to @code{RAND_MAX} just as @code{rand} does. However, all its state is stored in the @var{seed} argument. This means the RNG's state can only have as many bits as the type @code{unsigned int} has. This is far too few to provide a good RNG. If your program requires a reentrant RNG, we recommend you use the reentrant GNU extensions to the SVID random number generator. The POSIX.1 interface should only be used when the GNU extensions are not available. @end deftypefun @node BSD Random @subsection BSD Random Number Functions This section describes a set of random number generation functions that are derived from BSD. There is no advantage to using these functions with the GNU C library; we support them for BSD compatibility only. The prototypes for these functions are in @file{stdlib.h}. @pindex stdlib.h @comment stdlib.h @comment BSD @deftypefun {int32_t} random (void) This function returns the next pseudo-random number in the sequence. The value returned ranges from @code{0} to @code{RAND_MAX}. @strong{Note:} Historically this function returned a @code{long int} value. On 64-bit systems @code{long int} would have been larger than programs expected, so @code{random} is now defined to return exactly 32 bits. @end deftypefun @comment stdlib.h @comment BSD @deftypefun void srandom (unsigned int @var{seed}) The @code{srandom} function sets the state of the random number generator based on the integer @var{seed}. If you supply a @var{seed} value of @code{1}, this will cause @code{random} to reproduce the default set of random numbers. To produce a different set of pseudo-random numbers each time your program runs, do @code{srandom (time (0))}. @end deftypefun @comment stdlib.h @comment BSD @deftypefun {void *} initstate (unsigned int @var{seed}, void *@var{state}, size_t @var{size}) The @code{initstate} function is used to initialize the random number generator state. The argument @var{state} is an array of @var{size} bytes, used to hold the state information. It is initialized based on @var{seed}. The size must be between 8 and 256 bytes, and should be a power of two. The bigger the @var{state} array, the better. The return value is the previous value of the state information array. You can use this value later as an argument to @code{setstate} to restore that state. @end deftypefun @comment stdlib.h @comment BSD @deftypefun {void *} setstate (void *@var{state}) The @code{setstate} function restores the random number state information @var{state}. The argument must have been the result of a previous call to @var{initstate} or @var{setstate}. The return value is the previous value of the state information array. You can use this value later as an argument to @code{setstate} to restore that state. @end deftypefun @node SVID Random @subsection SVID Random Number Function The C library on SVID systems contains yet another kind of random number generator functions. They use a state of 48 bits of data. The user can choose among a collection of functions which return the random bits in different forms. Generally there are two kinds of function. The first uses a state of the random number generator which is shared among several functions and by all threads of the process. The second requires the user to handle the state. All functions have in common that they use the same congruential formula with the same constants. The formula is @smallexample Y = (a * X + c) mod m @end smallexample @noindent where @var{X} is the state of the generator at the beginning and @var{Y} the state at the end. @code{a} and @code{c} are constants determining the way the generator works. By default they are @smallexample a = 0x5DEECE66D = 25214903917 c = 0xb = 11 @end smallexample @noindent but they can also be changed by the user. @code{m} is of course 2^48 since the state consists of a 48-bit array. @comment stdlib.h @comment SVID @deftypefun double drand48 (void) This function returns a @code{double} value in the range of @code{0.0} to @code{1.0} (exclusive). The random bits are determined by the global state of the random number generator in the C library. Since the @code{double} type according to @w{IEEE 754} has a 52-bit mantissa this means 4 bits are not initialized by the random number generator. These are (of course) chosen to be the least significant bits and they are initialized to @code{0}. @end deftypefun @comment stdlib.h @comment SVID @deftypefun double erand48 (unsigned short int @var{xsubi}[3]) This function returns a @code{double} value in the range of @code{0.0} to @code{1.0} (exclusive), similarly to @code{drand48}. The argument is an array describing the state of the random number generator. This function can be called subsequently since it updates the array to guarantee random numbers. The array should have been initialized before initial use to obtain reproducible results. @end deftypefun @comment stdlib.h @comment SVID @deftypefun {long int} lrand48 (void) The @code{lrand48} function returns an integer value in the range of @code{0} to @code{2^31} (exclusive). Even if the size of the @code{long int} type can take more than 32 bits, no higher numbers are returned. The random bits are determined by the global state of the random number generator in the C library. @end deftypefun @comment stdlib.h @comment SVID @deftypefun {long int} nrand48 (unsigned short int @var{xsubi}[3]) This function is similar to the @code{lrand48} function in that it returns a number in the range of @code{0} to @code{2^31} (exclusive) but the state of the random number generator used to produce the random bits is determined by the array provided as the parameter to the function. The numbers in the array are updated afterwards so that subsequent calls to this function yield different results (as is expected of a random number generator). The array should have been initialized before the first call to obtain reproducible results. @end deftypefun @comment stdlib.h @comment SVID @deftypefun {long int} mrand48 (void) The @code{mrand48} function is similar to @code{lrand48}. The only difference is that the numbers returned are in the range @code{-2^31} to @code{2^31} (exclusive). @end deftypefun @comment stdlib.h @comment SVID @deftypefun {long int} jrand48 (unsigned short int @var{xsubi}[3]) The @code{jrand48} function is similar to @code{nrand48}. The only difference is that the numbers returned are in the range @code{-2^31} to @code{2^31} (exclusive). For the @code{xsubi} parameter the same requirements are necessary. @end deftypefun The internal state of the random number generator can be initialized in several ways. The methods differ in the completeness of the information provided. @comment stdlib.h @comment SVID @deftypefun void srand48 (long int @var{seedval}) The @code{srand48} function sets the most significant 32 bits of the internal state of the random number generator to the least significant 32 bits of the @var{seedval} parameter. The lower 16 bits are initialized to the value @code{0x330E}. Even if the @code{long int} type contains more than 32 bits only the lower 32 bits are used. Owing to this limitation, initialization of the state of this function is not very useful. But it makes it easy to use a construct like @code{srand48 (time (0))}. A side-effect of this function is that the values @code{a} and @code{c} from the internal state, which are used in the congruential formula, are reset to the default values given above. This is of importance once the user has called the @code{lcong48} function (see below). @end deftypefun @comment stdlib.h @comment SVID @deftypefun {unsigned short int *} seed48 (unsigned short int @var{seed16v}[3]) The @code{seed48} function initializes all 48 bits of the state of the internal random number generator from the contents of the parameter @var{seed16v}. Here the lower 16 bits of the first element of @var{see16v} initialize the least significant 16 bits of the internal state, the lower 16 bits of @code{@var{seed16v}[1]} initialize the mid-order 16 bits of the state and the 16 lower bits of @code{@var{seed16v}[2]} initialize the most significant 16 bits of the state. Unlike @code{srand48} this function lets the user initialize all 48 bits of the state. The value returned by @code{seed48} is a pointer to an array containing the values of the internal state before the change. This might be useful to restart the random number generator at a certain state. Otherwise the value can simply be ignored. As for @code{srand48}, the values @code{a} and @code{c} from the congruential formula are reset to the default values. @end deftypefun There is one more function to initialize the random number generator which enables you to specify even more information by allowing you to change the parameters in the congruential formula. @comment stdlib.h @comment SVID @deftypefun void lcong48 (unsigned short int @var{param}[7]) The @code{lcong48} function allows the user to change the complete state of the random number generator. Unlike @code{srand48} and @code{seed48}, this function also changes the constants in the congruential formula. From the seven elements in the array @var{param} the least significant 16 bits of the entries @code{@var{param}[0]} to @code{@var{param}[2]} determine the initial state, the least significant 16 bits of @code{@var{param}[3]} to @code{@var{param}[5]} determine the 48 bit constant @code{a} and @code{@var{param}[6]} determines the 16-bit value @code{c}. @end deftypefun All the above functions have in common that they use the global parameters for the congruential formula. In multi-threaded programs it might sometimes be useful to have different parameters in different threads. For this reason all the above functions have a counterpart which works on a description of the random number generator in the user-supplied buffer instead of the global state. Please note that it is no problem if several threads use the global state if all threads use the functions which take a pointer to an array containing the state. The random numbers are computed following the same loop but if the state in the array is different all threads will obtain an individual random number generator. The user-supplied buffer must be of type @code{struct drand48_data}. This type should be regarded as opaque and not manipulated directly. @comment stdlib.h @comment GNU @deftypefun int drand48_r (struct drand48_data *@var{buffer}, double *@var{result}) This function is equivalent to the @code{drand48} function with the difference that it does not modify the global random number generator parameters but instead the parameters in the buffer supplied through the pointer @var{buffer}. The random number is returned in the variable pointed to by @var{result}. The return value of the function indicates whether the call succeeded. If the value is less than @code{0} an error occurred and @var{errno} is set to indicate the problem. This function is a GNU extension and should not be used in portable programs. @end deftypefun @comment stdlib.h @comment GNU @deftypefun int erand48_r (unsigned short int @var{xsubi}[3], struct drand48_data *@var{buffer}, double *@var{result}) The @code{erand48_r} function works like @code{erand48}, but in addition it takes an argument @var{buffer} which describes the random number generator. The state of the random number generator is taken from the @code{xsubi} array, the parameters for the congruential formula from the global random number generator data. The random number is returned in the variable pointed to by @var{result}. The return value is non-negative if the call succeeded. This function is a GNU extension and should not be used in portable programs. @end deftypefun @comment stdlib.h @comment GNU @deftypefun int lrand48_r (struct drand48_data *@var{buffer}, double *@var{result}) This function is similar to @code{lrand48}, but in addition it takes a pointer to a buffer describing the state of the random number generator just like @code{drand48}. If the return value of the function is non-negative the variable pointed to by @var{result} contains the result. Otherwise an error occurred. This function is a GNU extension and should not be used in portable programs. @end deftypefun @comment stdlib.h @comment GNU @deftypefun int nrand48_r (unsigned short int @var{xsubi}[3], struct drand48_data *@var{buffer}, long int *@var{result}) The @code{nrand48_r} function works like @code{nrand48} in that it produces a random number in the range @code{0} to @code{2^31}. But instead of using the global parameters for the congruential formula it uses the information from the buffer pointed to by @var{buffer}. The state is described by the values in @var{xsubi}. If the return value is non-negative the variable pointed to by @var{result} contains the result. This function is a GNU extension and should not be used in portable programs. @end deftypefun @comment stdlib.h @comment GNU @deftypefun int mrand48_r (struct drand48_data *@var{buffer}, double *@var{result}) This function is similar to @code{mrand48} but like the other reentrant functions it uses the random number generator described by the value in the buffer pointed to by @var{buffer}. If the return value is non-negative the variable pointed to by @var{result} contains the result. This function is a GNU extension and should not be used in portable programs. @end deftypefun @comment stdlib.h @comment GNU @deftypefun int jrand48_r (unsigned short int @var{xsubi}[3], struct drand48_data *@var{buffer}, long int *@var{result}) The @code{jrand48_r} function is similar to @code{jrand48}. Like the other reentrant functions of this function family it uses the congruential formula parameters from the buffer pointed to by @var{buffer}. If the return value is non-negative the variable pointed to by @var{result} contains the result. This function is a GNU extension and should not be used in portable programs. @end deftypefun Before any of the above functions are used the buffer of type @code{struct drand48_data} should be initialized. The easiest way to do this is to fill the whole buffer with null bytes, e.g. by @smallexample memset (buffer, '\0', sizeof (struct drand48_data)); @end smallexample @noindent Using any of the reentrant functions of this family now will automatically initialize the random number generator to the default values for the state and the parameters of the congruential formula. The other possibility is to use any of the functions which explicitly initialize the buffer. Though it might be obvious how to initialize the buffer from looking at the parameter to the function, it is highly recommended to use these functions since the result might not always be what you expect. @comment stdlib.h @comment GNU @deftypefun int srand48_r (long int @var{seedval}, struct drand48_data *@var{buffer}) The description of the random number generator represented by the information in @var{buffer} is initialized similarly to what the function @code{srand48} does. The state is initialized from the parameter @var{seedval} and the parameters for the congruential formula are initialized to their default values. If the return value is non-negative the function call succeeded. This function is a GNU extension and should not be used in portable programs. @end deftypefun @comment stdlib.h @comment GNU @deftypefun int seed48_r (unsigned short int @var{seed16v}[3], struct drand48_data *@var{buffer}) This function is similar to @code{srand48_r} but like @code{seed48} it initializes all 48 bits of the state from the parameter @var{seed16v}. If the return value is non-negative the function call succeeded. It does not return a pointer to the previous state of the random number generator like the @code{seed48} function does. If the user wants to preserve the state for a later re-run s/he can copy the whole buffer pointed to by @var{buffer}. This function is a GNU extension and should not be used in portable programs. @end deftypefun @comment stdlib.h @comment GNU @deftypefun int lcong48_r (unsigned short int @var{param}[7], struct drand48_data *@var{buffer}) This function initializes all aspects of the random number generator described in @var{buffer} with the data in @var{param}. Here it is especially true that the function does more than just copying the contents of @var{param} and @var{buffer}. More work is required and therefore it is important to use this function rather than initializing the random number generator directly. If the return value is non-negative the function call succeeded. This function is a GNU extension and should not be used in portable programs. @end deftypefun @node FP Function Optimizations @section Is Fast Code or Small Code preferred? @cindex Optimization If an application uses many floating point functions it is often the case that the cost of the function calls themselves is not negligible. Modern processors can often execute the operations themselves very fast, but the function call disrupts the instruction pipeline. For this reason the GNU C Library provides optimizations for many of the frequently-used math functions. When GNU CC is used and the user activates the optimizer, several new inline functions and macros are defined. These new functions and macros have the same names as the library functions and so are used instead of the latter. In the case of inline functions the compiler will decide whether it is reasonable to use them, and this decision is usually correct. This means that no calls to the library functions may be necessary, and can increase the speed of generated code significantly. The drawback is that code size will increase, and the increase is not always negligible. The speed increase has one drawback: the inline functions might not set @code{errno} and might not have the same precission as the library functions. In cases where the inline functions and macros are not wanted the symbol @code{__NO_MATH_INLINES} should be defined before any system header is included. This will ensure that only library functions are used. Of course, it can be determined for each file in the project whether giving this option is preferable or not. Not all hardware implements the entire @w{IEEE 754} standard, and even if it does there may be a substantial performance penalty for using some of its features. For example, enabling traps on some processors forces the FPU to run un-pipelined, which can more than double calculation time. @c ***Add explanation of -lieee, -mieee.