@c This node must have no pointers. @node Language Features @c @node Language Features, Library Summary, , Top @c %MENU% C language features provided by the library @appendix C Language Facilities in the Library Some of the facilities implemented by the C library really should be thought of as parts of the C language itself. These facilities ought to be documented in the C Language Manual, not in the library manual; but since we don't have the language manual yet, and documentation for these features has been written, we are publishing it here. @menu * Consistency Checking:: Using @code{assert} to abort if something ``impossible'' happens. * Variadic Functions:: Defining functions with varying numbers of args. * Null Pointer Constant:: The macro @code{NULL}. * Important Data Types:: Data types for object sizes. * Data Type Measurements:: Parameters of data type representations. @end menu @node Consistency Checking @section Explicitly Checking Internal Consistency @cindex consistency checking @cindex impossible events @cindex assertions When you're writing a program, it's often a good idea to put in checks at strategic places for ``impossible'' errors or violations of basic assumptions. These kinds of checks are helpful in debugging problems with the interfaces between different parts of the program, for example. @pindex assert.h The @code{assert} macro, defined in the header file @file{assert.h}, provides a convenient way to abort the program while printing a message about where in the program the error was detected. @vindex NDEBUG Once you think your program is debugged, you can disable the error checks performed by the @code{assert} macro by recompiling with the macro @code{NDEBUG} defined. This means you don't actually have to change the program source code to disable these checks. But disabling these consistency checks is undesirable unless they make the program significantly slower. All else being equal, more error checking is good no matter who is running the program. A wise user would rather have a program crash, visibly, than have it return nonsense without indicating anything might be wrong. @comment assert.h @comment ISO @deftypefn Macro void assert (int @var{expression}) Verify the programmer's belief that @var{expression} should be nonzero at this point in the program. If @code{NDEBUG} is not defined, @code{assert} tests the value of @var{expression}. If it is false (zero), @code{assert} aborts the program (@pxref{Aborting a Program}) after printing a message of the form: @smallexample @file{@var{file}}:@var{linenum}: @var{function}: Assertion `@var{expression}' failed. @end smallexample @noindent on the standard error stream @code{stderr} (@pxref{Standard Streams}). The filename and line number are taken from the C preprocessor macros @code{__FILE__} and @code{__LINE__} and specify where the call to @code{assert} was written. When using the GNU C compiler, the name of the function which calls @code{assert} is taken from the built-in variable @code{__PRETTY_FUNCTION__}; with older compilers, the function name and following colon are omitted. If the preprocessor macro @code{NDEBUG} is defined before @file{assert.h} is included, the @code{assert} macro is defined to do absolutely nothing. @strong{Warning:} Even the argument expression @var{expression} is not evaluated if @code{NDEBUG} is in effect. So never use @code{assert} with arguments that involve side effects. For example, @code{assert (++i > 0);} is a bad idea, because @code{i} will not be incremented if @code{NDEBUG} is defined. @end deftypefn Sometimes the ``impossible'' condition you want to check for is an error return from an operating system function. Then it is useful to display not only where the program crashes, but also what error was returned. The @code{assert_perror} macro makes this easy. @comment assert.h @comment GNU @deftypefn Macro void assert_perror (int @var{errnum}) Similar to @code{assert}, but verifies that @var{errnum} is zero. If @code{NDEBUG} is defined, @code{assert_perror} tests the value of @var{errnum}. If it is nonzero, @code{assert_perror} aborts the program after a printing a message of the form: @smallexample @file{@var{file}}:@var{linenum}: @var{function}: @var{error text} @end smallexample @noindent on the standard error stream. The file name, line number, and function name are as for @code{assert}. The error text is the result of @w{@code{strerror (@var{errnum})}}. @xref{Error Messages}. Like @code{assert}, if @code{NDEBUG} is defined before @file{assert.h} is included, the @code{assert_perror} macro does absolutely nothing. It does not evaluate the argument, so @var{errnum} should not have any side effects. It is best for @var{errnum} to be a just simple variable reference; often it will be @code{errno}. This macro is a GNU extension. @end deftypefn @strong{Usage note:} The @code{assert} facility is designed for detecting @emph{internal inconsistency}; it is not suitable for reporting invalid input or improper usage by @emph{the user} of the program. The information in the diagnostic messages printed by the @code{assert} macro is intended to help you, the programmer, track down the cause of a bug, but is not really useful for telling a user of your program why his or her input was invalid or why a command could not be carried out. So you can't use @code{assert} or @code{assert_perror} to print the error messages for these eventualities. What's more, your program should not abort when given invalid input, as @code{assert} would do---it should exit with nonzero status (@pxref{Exit Status}) after printing its error messages, or perhaps read another command or move on to the next input file. @xref{Error Messages}, for information on printing error messages for problems that @emph{do not} represent bugs in the program. @node Variadic Functions @section Variadic Functions @cindex variable number of arguments @cindex variadic functions @cindex optional arguments @w{ISO C} defines a syntax for declaring a function to take a variable number or type of arguments. (Such functions are referred to as @dfn{varargs functions} or @dfn{variadic functions}.) However, the language itself provides no mechanism for such functions to access their non-required arguments; instead, you use the variable arguments macros defined in @file{stdarg.h}. This section describes how to declare variadic functions, how to write them, and how to call them properly. @strong{Compatibility Note:} Many older C dialects provide a similar, but incompatible, mechanism for defining functions with variable numbers of arguments, using @file{varargs.h}. @menu * Why Variadic:: Reasons for making functions take variable arguments. * How Variadic:: How to define and call variadic functions. * Variadic Example:: A complete example. @end menu @node Why Variadic @subsection Why Variadic Functions are Used Ordinary C functions take a fixed number of arguments. When you define a function, you specify the data type for each argument. Every call to the function should supply the expected number of arguments, with types that can be converted to the specified ones. Thus, if the function @samp{foo} is declared with @code{int foo (int, char *);} then you must call it with two arguments, a number (any kind will do) and a string pointer. But some functions perform operations that can meaningfully accept an unlimited number of arguments. In some cases a function can handle any number of values by operating on all of them as a block. For example, consider a function that allocates a one-dimensional array with @code{malloc} to hold a specified set of values. This operation makes sense for any number of values, as long as the length of the array corresponds to that number. Without facilities for variable arguments, you would have to define a separate function for each possible array size. The library function @code{printf} (@pxref{Formatted Output}) is an example of another class of function where variable arguments are useful. This function prints its arguments (which can vary in type as well as number) under the control of a format template string. These are good reasons to define a @dfn{variadic} function which can handle as many arguments as the caller chooses to pass. Some functions such as @code{open} take a fixed set of arguments, but occasionally ignore the last few. Strict adherence to @w{ISO C} requires these functions to be defined as variadic; in practice, however, the GNU C compiler and most other C compilers let you define such a function to take a fixed set of arguments---the most it can ever use---and then only @emph{declare} the function as variadic (or not declare its arguments at all!). @node How Variadic @subsection How Variadic Functions are Defined and Used Defining and using a variadic function involves three steps: @itemize @bullet @item @emph{Define} the function as variadic, using an ellipsis (@samp{@dots{}}) in the argument list, and using special macros to access the variable arguments. @xref{Receiving Arguments}. @item @emph{Declare} the function as variadic, using a prototype with an ellipsis (@samp{@dots{}}), in all the files which call it. @xref{Variadic Prototypes}. @item @emph{Call} the function by writing the fixed arguments followed by the additional variable arguments. @xref{Calling Variadics}. @end itemize @menu * Variadic Prototypes:: How to make a prototype for a function with variable arguments. * Receiving Arguments:: Steps you must follow to access the optional argument values. * How Many Arguments:: How to decide whether there are more arguments. * Calling Variadics:: Things you need to know about calling variable arguments functions. * Argument Macros:: Detailed specification of the macros for accessing variable arguments. * Old Varargs:: The pre-ISO way of defining variadic functions. @end menu @node Variadic Prototypes @subsubsection Syntax for Variable Arguments @cindex function prototypes (variadic) @cindex prototypes for variadic functions @cindex variadic function prototypes A function that accepts a variable number of arguments must be declared with a prototype that says so. You write the fixed arguments as usual, and then tack on @samp{@dots{}} to indicate the possibility of additional arguments. The syntax of @w{ISO C} requires at least one fixed argument before the @samp{@dots{}}. For example, @smallexample int func (const char *a, int b, @dots{}) @{ @dots{} @} @end smallexample @noindent outlines a definition of a function @code{func} which returns an @code{int} and takes two required arguments, a @code{const char *} and an @code{int}. These are followed by any number of anonymous arguments. @strong{Portability note:} For some C compilers, the last required argument must not be declared @code{register} in the function definition. Furthermore, this argument's type must be @dfn{self-promoting}: that is, the default promotions must not change its type. This rules out array and function types, as well as @code{float}, @code{char} (whether signed or not) and @w{@code{short int}} (whether signed or not). This is actually an @w{ISO C} requirement. @node Receiving Arguments @subsubsection Receiving the Argument Values @cindex variadic function argument access @cindex arguments (variadic functions) Ordinary fixed arguments have individual names, and you can use these names to access their values. But optional arguments have no names---nothing but @samp{@dots{}}. How can you access them? @pindex stdarg.h The only way to access them is sequentially, in the order they were written, and you must use special macros from @file{stdarg.h} in the following three step process: @enumerate @item You initialize an argument pointer variable of type @code{va_list} using @code{va_start}. The argument pointer when initialized points to the first optional argument. @item You access the optional arguments by successive calls to @code{va_arg}. The first call to @code{va_arg} gives you the first optional argument, the next call gives you the second, and so on. You can stop at any time if you wish to ignore any remaining optional arguments. It is perfectly all right for a function to access fewer arguments than were supplied in the call, but you will get garbage values if you try to access too many arguments. @item You indicate that you are finished with the argument pointer variable by calling @code{va_end}. (In practice, with most C compilers, calling @code{va_end} does nothing and you do not really need to call it. This is always true in the GNU C compiler. But you might as well call @code{va_end} just in case your program is someday compiled with a peculiar compiler.) @end enumerate @xref{Argument Macros}, for the full definitions of @code{va_start}, @code{va_arg} and @code{va_end}. Steps 1 and 3 must be performed in the function that accepts the optional arguments. However, you can pass the @code{va_list} variable as an argument to another function and perform all or part of step 2 there. You can perform the entire sequence of the three steps multiple times within a single function invocation. If you want to ignore the optional arguments, you can do these steps zero times. You can have more than one argument pointer variable if you like. You can initialize each variable with @code{va_start} when you wish, and then you can fetch arguments with each argument pointer as you wish. Each argument pointer variable will sequence through the same set of argument values, but at its own pace. @strong{Portability note:} With some compilers, once you pass an argument pointer value to a subroutine, you must not keep using the same argument pointer value after that subroutine returns. For full portability, you should just pass it to @code{va_end}. This is actually an @w{ISO C} requirement, but most ANSI C compilers work happily regardless. @node How Many Arguments @subsubsection How Many Arguments Were Supplied @cindex number of arguments passed @cindex how many arguments @cindex arguments, how many There is no general way for a function to determine the number and type of the optional arguments it was called with. So whoever designs the function typically designs a convention for the caller to tell it how many arguments it has, and what kind. It is up to you to define an appropriate calling convention for each variadic function, and write all calls accordingly. One kind of calling convention is to pass the number of optional arguments as one of the fixed arguments. This convention works provided all of the optional arguments are of the same type. A similar alternative is to have one of the required arguments be a bit mask, with a bit for each possible purpose for which an optional argument might be supplied. You would test the bits in a predefined sequence; if the bit is set, fetch the value of the next argument, otherwise use a default value. A required argument can be used as a pattern to specify both the number and types of the optional arguments. The format string argument to @code{printf} is one example of this (@pxref{Formatted Output Functions}). Another possibility is to pass an ``end marker'' value as the last optional argument. For example, for a function that manipulates an arbitrary number of pointer arguments, a null pointer might indicate the end of the argument list. (This assumes that a null pointer isn't otherwise meaningful to the function.) The @code{execl} function works in just this way; see @ref{Executing a File}. @node Calling Variadics @subsubsection Calling Variadic Functions @cindex variadic functions, calling @cindex calling variadic functions @cindex declaring variadic functions You don't have to write anything special when you call a variadic function. Just write the arguments (required arguments, followed by optional ones) inside parentheses, separated by commas, as usual. But you should prepare by declaring the function with a prototype, and you must know how the argument values are converted. In principle, functions that are @emph{defined} to be variadic must also be @emph{declared} to be variadic using a function prototype whenever you call them. (@xref{Variadic Prototypes}, for how.) This is because some C compilers use a different calling convention to pass the same set of argument values to a function depending on whether that function takes variable arguments or fixed arguments. In practice, the GNU C compiler always passes a given set of argument types in the same way regardless of whether they are optional or required. So, as long as the argument types are self-promoting, you can safely omit declaring them. Usually it is a good idea to declare the argument types for variadic functions, and indeed for all functions. But there are a few functions which it is extremely convenient not to have to declare as variadic---for example, @code{open} and @code{printf}. @cindex default argument promotions @cindex argument promotion Since the prototype doesn't specify types for optional arguments, in a call to a variadic function the @dfn{default argument promotions} are performed on the optional argument values. This means the objects of type @code{char} or @w{@code{short int}} (whether signed or not) are promoted to either @code{int} or @w{@code{unsigned int}}, as appropriate; and that objects of type @code{float} are promoted to type @code{double}. So, if the caller passes a @code{char} as an optional argument, it is promoted to an @code{int}, and the function should get it with @code{va_arg (@var{ap}, int)}. Conversion of the required arguments is controlled by the function prototype in the usual way: the argument expression is converted to the declared argument type as if it were being assigned to a variable of that type. @node Argument Macros @subsubsection Argument Access Macros Here are descriptions of the macros used to retrieve variable arguments. These macros are defined in the header file @file{stdarg.h}. @pindex stdarg.h @comment stdarg.h @comment ISO @deftp {Data Type} va_list The type @code{va_list} is used for argument pointer variables. @end deftp @comment stdarg.h @comment ISO @deftypefn {Macro} void va_start (va_list @var{ap}, @var{last-required}) This macro initializes the argument pointer variable @var{ap} to point to the first of the optional arguments of the current function; @var{last-required} must be the last required argument to the function. @xref{Old Varargs}, for an alternate definition of @code{va_start} found in the header file @file{varargs.h}. @end deftypefn @comment stdarg.h @comment ISO @deftypefn {Macro} @var{type} va_arg (va_list @var{ap}, @var{type}) The @code{va_arg} macro returns the value of the next optional argument, and modifies the value of @var{ap} to point to the subsequent argument. Thus, successive uses of @code{va_arg} return successive optional arguments. The type of the value returned by @code{va_arg} is @var{type} as specified in the call. @var{type} must be a self-promoting type (not @code{char} or @code{short int} or @code{float}) that matches the type of the actual argument. @end deftypefn @comment stdarg.h @comment ISO @deftypefn {Macro} void va_end (va_list @var{ap}) This ends the use of @var{ap}. After a @code{va_end} call, further @code{va_arg} calls with the same @var{ap} may not work. You should invoke @code{va_end} before returning from the function in which @code{va_start} was invoked with the same @var{ap} argument. In the GNU C library, @code{va_end} does nothing, and you need not ever use it except for reasons of portability. @refill @end deftypefn Sometimes it is necessary to parse the list of parameters more than once or one wants to remember a certain position in the parameter list. To do this one will have to make a copy of the current value of the argument. But @code{va_list} is an opaque type and it is not guaranteed that one can simply assign the value of a variable to another one of type @code{va_list} @comment stdarg.h @comment GNU @deftypefn {Macro} void __va_copy (va_list @var{dest}, va_list @var{src}) The @code{__va_copy} macro allows copying of objects of type @code{va_list} even if this is no integral type. The argument pointer in @var{dest} is initialized to point to the same argument as the pointer in @var{src}. This macro is a GNU extension but it will hopefully also be available in the next update of the ISO C standard. @end deftypefn If you want to use @code{__va_copy} you should always be prepared that this macro is not available. On architectures where a simple assignment is invalid it hopefully is and so one should always write something like this: @smallexample @{ va_list ap, save; @dots{} #ifdef __va_copy __va_copy (save, ap); #else save = ap; #endif @dots{} @} @end smallexample @node Variadic Example @subsection Example of a Variadic Function Here is a complete sample function that accepts a variable number of arguments. The first argument to the function is the count of remaining arguments, which are added up and the result returned. While trivial, this function is sufficient to illustrate how to use the variable arguments facility. @comment Yes, this example has been tested. @smallexample @include add.c.texi @end smallexample @node Old Varargs @subsubsection Old-Style Variadic Functions @pindex varargs.h Before @w{ISO C}, programmers used a slightly different facility for writing variadic functions. The GNU C compiler still supports it; currently, it is more portable than the @w{ISO C} facility, since support for @w{ISO C} is still not universal. The header file which defines the old-fashioned variadic facility is called @file{varargs.h}. Using @file{varargs.h} is almost the same as using @file{stdarg.h}. There is no difference in how you call a variadic function; see @ref{Calling Variadics}. The only difference is in how you define them. First of all, you must use old-style non-prototype syntax, like this: @smallexample tree build (va_alist) va_dcl @{ @end smallexample Secondly, you must give @code{va_start} just one argument, like this: @smallexample va_list p; va_start (p); @end smallexample These are the special macros used for defining old-style variadic functions: @comment varargs.h @comment Unix @deffn Macro va_alist This macro stands for the argument name list required in a variadic function. @end deffn @comment varargs.h @comment Unix @deffn Macro va_dcl This macro declares the implicit argument or arguments for a variadic function. @end deffn @comment varargs.h @comment Unix @deftypefn {Macro} void va_start (va_list @var{ap}) This macro, as defined in @file{varargs.h}, initializes the argument pointer variable @var{ap} to point to the first argument of the current function. @end deftypefn The other argument macros, @code{va_arg} and @code{va_end}, are the same in @file{varargs.h} as in @file{stdarg.h}; see @ref{Argument Macros}, for details. It does not work to include both @file{varargs.h} and @file{stdarg.h} in the same compilation; they define @code{va_start} in conflicting ways. @node Null Pointer Constant @section Null Pointer Constant @cindex null pointer constant The null pointer constant is guaranteed not to point to any real object. You can assign it to any pointer variable since it has type @code{void *}. The preferred way to write a null pointer constant is with @code{NULL}. @comment stddef.h @comment ISO @deftypevr Macro {void *} NULL This is a null pointer constant. @end deftypevr You can also use @code{0} or @code{(void *)0} as a null pointer constant, but using @code{NULL} is cleaner because it makes the purpose of the constant more evident. If you use the null pointer constant as a function argument, then for complete portability you should make sure that the function has a prototype declaration. Otherwise, if the target machine has two different pointer representations, the compiler won't know which representation to use for that argument. You can avoid the problem by explicitly casting the constant to the proper pointer type, but we recommend instead adding a prototype for the function you are calling. @node Important Data Types @section Important Data Types The result of subtracting two pointers in C is always an integer, but the precise data type varies from C compiler to C compiler. Likewise, the data type of the result of @code{sizeof} also varies between compilers. ISO defines standard aliases for these two types, so you can refer to them in a portable fashion. They are defined in the header file @file{stddef.h}. @pindex stddef.h @comment stddef.h @comment ISO @deftp {Data Type} ptrdiff_t This is the signed integer type of the result of subtracting two pointers. For example, with the declaration @code{char *p1, *p2;}, the expression @code{p2 - p1} is of type @code{ptrdiff_t}. This will probably be one of the standard signed integer types (@w{@code{short int}}, @code{int} or @w{@code{long int}}), but might be a nonstandard type that exists only for this purpose. @end deftp @comment stddef.h @comment ISO @deftp {Data Type} size_t This is an unsigned integer type used to represent the sizes of objects. The result of the @code{sizeof} operator is of this type, and functions such as @code{malloc} (@pxref{Unconstrained Allocation}) and @code{memcpy} (@pxref{Copying and Concatenation}) accept arguments of this type to specify object sizes. @strong{Usage Note:} @code{size_t} is the preferred way to declare any arguments or variables that hold the size of an object. @end deftp In the GNU system @code{size_t} is equivalent to either @w{@code{unsigned int}} or @w{@code{unsigned long int}}. These types have identical properties on the GNU system, and for most purposes, you can use them interchangeably. However, they are distinct as data types, which makes a difference in certain contexts. For example, when you specify the type of a function argument in a function prototype, it makes a difference which one you use. If the system header files declare @code{malloc} with an argument of type @code{size_t} and you declare @code{malloc} with an argument of type @code{unsigned int}, you will get a compilation error if @code{size_t} happens to be @code{unsigned long int} on your system. To avoid any possibility of error, when a function argument or value is supposed to have type @code{size_t}, never declare its type in any other way. @strong{Compatibility Note:} Implementations of C before the advent of @w{ISO C} generally used @code{unsigned int} for representing object sizes and @code{int} for pointer subtraction results. They did not necessarily define either @code{size_t} or @code{ptrdiff_t}. Unix systems did define @code{size_t}, in @file{sys/types.h}, but the definition was usually a signed type. @node Data Type Measurements @section Data Type Measurements Most of the time, if you choose the proper C data type for each object in your program, you need not be concerned with just how it is represented or how many bits it uses. When you do need such information, the C language itself does not provide a way to get it. The header files @file{limits.h} and @file{float.h} contain macros which give you this information in full detail. @menu * Width of Type:: How many bits does an integer type hold? * Range of Type:: What are the largest and smallest values that an integer type can hold? * Floating Type Macros:: Parameters that measure the floating point types. * Structure Measurement:: Getting measurements on structure types. @end menu @node Width of Type @subsection Computing the Width of an Integer Data Type @cindex integer type width @cindex width of integer type @cindex type measurements, integer The most common reason that a program needs to know how many bits are in an integer type is for using an array of @code{long int} as a bit vector. You can access the bit at index @var{n} with @smallexample vector[@var{n} / LONGBITS] & (1 << (@var{n} % LONGBITS)) @end smallexample @noindent provided you define @code{LONGBITS} as the number of bits in a @code{long int}. @pindex limits.h There is no operator in the C language that can give you the number of bits in an integer data type. But you can compute it from the macro @code{CHAR_BIT}, defined in the header file @file{limits.h}. @table @code @comment limits.h @comment ISO @item CHAR_BIT This is the number of bits in a @code{char}---eight, on most systems. The value has type @code{int}. You can compute the number of bits in any data type @var{type} like this: @smallexample sizeof (@var{type}) * CHAR_BIT @end smallexample @end table @node Range of Type @subsection Range of an Integer Type @cindex integer type range @cindex range of integer type @cindex limits, integer types Suppose you need to store an integer value which can range from zero to one million. Which is the smallest type you can use? There is no general rule; it depends on the C compiler and target machine. You can use the @samp{MIN} and @samp{MAX} macros in @file{limits.h} to determine which type will work. Each signed integer type has a pair of macros which give the smallest and largest values that it can hold. Each unsigned integer type has one such macro, for the maximum value; the minimum value is, of course, zero. The values of these macros are all integer constant expressions. The @samp{MAX} and @samp{MIN} macros for @code{char} and @w{@code{short int}} types have values of type @code{int}. The @samp{MAX} and @samp{MIN} macros for the other types have values of the same type described by the macro---thus, @code{ULONG_MAX} has type @w{@code{unsigned long int}}. @comment Extra blank lines make it look better. @vtable @code @comment limits.h @comment ISO @item SCHAR_MIN This is the minimum value that can be represented by a @w{@code{signed char}}. @comment limits.h @comment ISO @item SCHAR_MAX @comment limits.h @comment ISO @itemx UCHAR_MAX These are the maximum values that can be represented by a @w{@code{signed char}} and @w{@code{unsigned char}}, respectively. @comment limits.h @comment ISO @item CHAR_MIN This is the minimum value that can be represented by a @code{char}. It's equal to @code{SCHAR_MIN} if @code{char} is signed, or zero otherwise. @comment limits.h @comment ISO @item CHAR_MAX This is the maximum value that can be represented by a @code{char}. It's equal to @code{SCHAR_MAX} if @code{char} is signed, or @code{UCHAR_MAX} otherwise. @comment limits.h @comment ISO @item SHRT_MIN This is the minimum value that can be represented by a @w{@code{signed short int}}. On most machines that the GNU C library runs on, @code{short} integers are 16-bit quantities. @comment limits.h @comment ISO @item SHRT_MAX @comment limits.h @comment ISO @itemx USHRT_MAX These are the maximum values that can be represented by a @w{@code{signed short int}} and @w{@code{unsigned short int}}, respectively. @comment limits.h @comment ISO @item INT_MIN This is the minimum value that can be represented by a @w{@code{signed int}}. On most machines that the GNU C system runs on, an @code{int} is a 32-bit quantity. @comment limits.h @comment ISO @item INT_MAX @comment limits.h @comment ISO @itemx UINT_MAX These are the maximum values that can be represented by, respectively, the type @w{@code{signed int}} and the type @w{@code{unsigned int}}. @comment limits.h @comment ISO @item LONG_MIN This is the minimum value that can be represented by a @w{@code{signed long int}}. On most machines that the GNU C system runs on, @code{long} integers are 32-bit quantities, the same size as @code{int}. @comment limits.h @comment ISO @item LONG_MAX @comment limits.h @comment ISO @itemx ULONG_MAX These are the maximum values that can be represented by a @w{@code{signed long int}} and @code{unsigned long int}, respectively. @comment limits.h @comment GNU @item LONG_LONG_MIN This is the minimum value that can be represented by a @w{@code{signed long long int}}. On most machines that the GNU C system runs on, @w{@code{long long}} integers are 64-bit quantities. @comment limits.h @comment GNU @item LONG_LONG_MAX @comment limits.h @comment ISO @itemx ULONG_LONG_MAX These are the maximum values that can be represented by a @code{signed long long int} and @code{unsigned long long int}, respectively. @comment limits.h @comment GNU @item WCHAR_MAX This is the maximum value that can be represented by a @code{wchar_t}. @xref{Wide Char Intro}. @end vtable The header file @file{limits.h} also defines some additional constants that parameterize various operating system and file system limits. These constants are described in @ref{System Configuration}. @node Floating Type Macros @subsection Floating Type Macros @cindex floating type measurements @cindex measurements of floating types @cindex type measurements, floating @cindex limits, floating types The specific representation of floating point numbers varies from machine to machine. Because floating point numbers are represented internally as approximate quantities, algorithms for manipulating floating point data often need to take account of the precise details of the machine's floating point representation. Some of the functions in the C library itself need this information; for example, the algorithms for printing and reading floating point numbers (@pxref{I/O on Streams}) and for calculating trigonometric and irrational functions (@pxref{Mathematics}) use it to avoid round-off error and loss of accuracy. User programs that implement numerical analysis techniques also often need this information in order to minimize or compute error bounds. The header file @file{float.h} describes the format used by your machine. @menu * Floating Point Concepts:: Definitions of terminology. * Floating Point Parameters:: Details of specific macros. * IEEE Floating Point:: The measurements for one common representation. @end menu @node Floating Point Concepts @subsubsection Floating Point Representation Concepts This section introduces the terminology for describing floating point representations. You are probably already familiar with most of these concepts in terms of scientific or exponential notation for floating point numbers. For example, the number @code{123456.0} could be expressed in exponential notation as @code{1.23456e+05}, a shorthand notation indicating that the mantissa @code{1.23456} is multiplied by the base @code{10} raised to power @code{5}. More formally, the internal representation of a floating point number can be characterized in terms of the following parameters: @itemize @bullet @item @cindex sign (of floating point number) The @dfn{sign} is either @code{-1} or @code{1}. @item @cindex base (of floating point number) @cindex radix (of floating point number) The @dfn{base} or @dfn{radix} for exponentiation, an integer greater than @code{1}. This is a constant for a particular representation. @item @cindex exponent (of floating point number) The @dfn{exponent} to which the base is raised. The upper and lower bounds of the exponent value are constants for a particular representation. @cindex bias (of floating point number exponent) Sometimes, in the actual bits representing the floating point number, the exponent is @dfn{biased} by adding a constant to it, to make it always be represented as an unsigned quantity. This is only important if you have some reason to pick apart the bit fields making up the floating point number by hand, which is something for which the GNU library provides no support. So this is ignored in the discussion that follows. @item @cindex mantissa (of floating point number) @cindex significand (of floating point number) The @dfn{mantissa} or @dfn{significand}, an unsigned integer which is a part of each floating point number. @item @cindex precision (of floating point number) The @dfn{precision} of the mantissa. If the base of the representation is @var{b}, then the precision is the number of base-@var{b} digits in the mantissa. This is a constant for a particular representation. @cindex hidden bit (of floating point number mantissa) Many floating point representations have an implicit @dfn{hidden bit} in the mantissa. This is a bit which is present virtually in the mantissa, but not stored in memory because its value is always 1 in a normalized number. The precision figure (see above) includes any hidden bits. Again, the GNU library provides no facilities for dealing with such low-level aspects of the representation. @end itemize The mantissa of a floating point number actually represents an implicit fraction whose denominator is the base raised to the power of the precision. Since the largest representable mantissa is one less than this denominator, the value of the fraction is always strictly less than @code{1}. The mathematical value of a floating point number is then the product of this fraction, the sign, and the base raised to the exponent. @cindex normalized floating point number We say that the floating point number is @dfn{normalized} if the fraction is at least @code{1/@var{b}}, where @var{b} is the base. In other words, the mantissa would be too large to fit if it were multiplied by the base. Non-normalized numbers are sometimes called @dfn{denormal}; they contain less precision than the representation normally can hold. If the number is not normalized, then you can subtract @code{1} from the exponent while multiplying the mantissa by the base, and get another floating point number with the same value. @dfn{Normalization} consists of doing this repeatedly until the number is normalized. Two distinct normalized floating point numbers cannot be equal in value. (There is an exception to this rule: if the mantissa is zero, it is considered normalized. Another exception happens on certain machines where the exponent is as small as the representation can hold. Then it is impossible to subtract @code{1} from the exponent, so a number may be normalized even if its fraction is less than @code{1/@var{b}}.) @node Floating Point Parameters @subsubsection Floating Point Parameters @pindex float.h These macro definitions can be accessed by including the header file @file{float.h} in your program. Macro names starting with @samp{FLT_} refer to the @code{float} type, while names beginning with @samp{DBL_} refer to the @code{double} type and names beginning with @samp{LDBL_} refer to the @code{long double} type. (Currently GCC does not support @code{long double} as a distinct data type, so the values for the @samp{LDBL_} constants are equal to the corresponding constants for the @code{double} type.)@refill Of these macros, only @code{FLT_RADIX} is guaranteed to be a constant expression. The other macros listed here cannot be reliably used in places that require constant expressions, such as @samp{#if} preprocessing directives or in the dimensions of static arrays. Although the @w{ISO C} standard specifies minimum and maximum values for most of these parameters, the GNU C implementation uses whatever values describe the floating point representation of the target machine. So in principle GNU C actually satisfies the @w{ISO C} requirements only if the target machine is suitable. In practice, all the machines currently supported are suitable. @vtable @code @comment float.h @comment ISO @item FLT_ROUNDS This value characterizes the rounding mode for floating point addition. The following values indicate standard rounding modes: @need 750 @table @code @item -1 The mode is indeterminable. @item 0 Rounding is towards zero. @item 1 Rounding is to the nearest number. @item 2 Rounding is towards positive infinity. @item 3 Rounding is towards negative infinity. @end table @noindent Any other value represents a machine-dependent nonstandard rounding mode. On most machines, the value is @code{1}, in accordance with the IEEE standard for floating point. Here is a table showing how certain values round for each possible value of @code{FLT_ROUNDS}, if the other aspects of the representation match the IEEE single-precision standard. @smallexample 0 1 2 3 1.00000003 1.0 1.0 1.00000012 1.0 1.00000007 1.0 1.00000012 1.00000012 1.0 -1.00000003 -1.0 -1.0 -1.0 -1.00000012 -1.00000007 -1.0 -1.00000012 -1.0 -1.00000012 @end smallexample @comment float.h @comment ISO @item FLT_RADIX This is the value of the base, or radix, of exponent representation. This is guaranteed to be a constant expression, unlike the other macros described in this section. The value is 2 on all machines we know of except the IBM 360 and derivatives. @comment float.h @comment ISO @item FLT_MANT_DIG This is the number of base-@code{FLT_RADIX} digits in the floating point mantissa for the @code{float} data type. The following expression yields @code{1.0} (even though mathematically it should not) due to the limited number of mantissa digits: @smallexample float radix = FLT_RADIX; 1.0f + 1.0f / radix / radix / @dots{} / radix @end smallexample @noindent where @code{radix} appears @code{FLT_MANT_DIG} times. @comment float.h @comment ISO @item DBL_MANT_DIG @itemx LDBL_MANT_DIG This is the number of base-@code{FLT_RADIX} digits in the floating point mantissa for the data types @code{double} and @code{long double}, respectively. @comment Extra blank lines make it look better. @comment float.h @comment ISO @item FLT_DIG This is the number of decimal digits of precision for the @code{float} data type. Technically, if @var{p} and @var{b} are the precision and base (respectively) for the representation, then the decimal precision @var{q} is the maximum number of decimal digits such that any floating point number with @var{q} base 10 digits can be rounded to a floating point number with @var{p} base @var{b} digits and back again, without change to the @var{q} decimal digits. The value of this macro is supposed to be at least @code{6}, to satisfy @w{ISO C}. @comment float.h @comment ISO @item DBL_DIG @itemx LDBL_DIG These are similar to @code{FLT_DIG}, but for the data types @code{double} and @code{long double}, respectively. The values of these macros are supposed to be at least @code{10}. @comment float.h @comment ISO @item FLT_MIN_EXP This is the smallest possible exponent value for type @code{float}. More precisely, is the minimum negative integer such that the value @code{FLT_RADIX} raised to this power minus 1 can be represented as a normalized floating point number of type @code{float}. @comment float.h @comment ISO @item DBL_MIN_EXP @itemx LDBL_MIN_EXP These are similar to @code{FLT_MIN_EXP}, but for the data types @code{double} and @code{long double}, respectively. @comment float.h @comment ISO @item FLT_MIN_10_EXP This is the minimum negative integer such that @code{10} raised to this power minus 1 can be represented as a normalized floating point number of type @code{float}. This is supposed to be @code{-37} or even less. @comment float.h @comment ISO @item DBL_MIN_10_EXP @itemx LDBL_MIN_10_EXP These are similar to @code{FLT_MIN_10_EXP}, but for the data types @code{double} and @code{long double}, respectively. @comment float.h @comment ISO @item FLT_MAX_EXP This is the largest possible exponent value for type @code{float}. More precisely, this is the maximum positive integer such that value @code{FLT_RADIX} raised to this power minus 1 can be represented as a floating point number of type @code{float}. @comment float.h @comment ISO @item DBL_MAX_EXP @itemx LDBL_MAX_EXP These are similar to @code{FLT_MAX_EXP}, but for the data types @code{double} and @code{long double}, respectively. @comment float.h @comment ISO @item FLT_MAX_10_EXP This is the maximum positive integer such that @code{10} raised to this power minus 1 can be represented as a normalized floating point number of type @code{float}. This is supposed to be at least @code{37}. @comment float.h @comment ISO @item DBL_MAX_10_EXP @itemx LDBL_MAX_10_EXP These are similar to @code{FLT_MAX_10_EXP}, but for the data types @code{double} and @code{long double}, respectively. @comment float.h @comment ISO @item FLT_MAX The value of this macro is the maximum number representable in type @code{float}. It is supposed to be at least @code{1E+37}. The value has type @code{float}. The smallest representable number is @code{- FLT_MAX}. @comment float.h @comment ISO @item DBL_MAX @itemx LDBL_MAX These are similar to @code{FLT_MAX}, but for the data types @code{double} and @code{long double}, respectively. The type of the macro's value is the same as the type it describes. @comment float.h @comment ISO @item FLT_MIN The value of this macro is the minimum normalized positive floating point number that is representable in type @code{float}. It is supposed to be no more than @code{1E-37}. @comment float.h @comment ISO @item DBL_MIN @itemx LDBL_MIN These are similar to @code{FLT_MIN}, but for the data types @code{double} and @code{long double}, respectively. The type of the macro's value is the same as the type it describes. @comment float.h @comment ISO @item FLT_EPSILON This is the minimum positive floating point number of type @code{float} such that @code{1.0 + FLT_EPSILON != 1.0} is true. It's supposed to be no greater than @code{1E-5}. @comment float.h @comment ISO @item DBL_EPSILON @itemx LDBL_EPSILON These are similar to @code{FLT_EPSILON}, but for the data types @code{double} and @code{long double}, respectively. The type of the macro's value is the same as the type it describes. The values are not supposed to be greater than @code{1E-9}. @end vtable @node IEEE Floating Point @subsubsection IEEE Floating Point @cindex IEEE floating point representation @cindex floating point, IEEE Here is an example showing how the floating type measurements come out for the most common floating point representation, specified by the @cite{IEEE Standard for Binary Floating Point Arithmetic (ANSI/IEEE Std 754-1985)}. Nearly all computers designed since the 1980s use this format. The IEEE single-precision float representation uses a base of 2. There is a sign bit, a mantissa with 23 bits plus one hidden bit (so the total precision is 24 base-2 digits), and an 8-bit exponent that can represent values in the range -125 to 128, inclusive. So, for an implementation that uses this representation for the @code{float} data type, appropriate values for the corresponding parameters are: @smallexample FLT_RADIX 2 FLT_MANT_DIG 24 FLT_DIG 6 FLT_MIN_EXP -125 FLT_MIN_10_EXP -37 FLT_MAX_EXP 128 FLT_MAX_10_EXP +38 FLT_MIN 1.17549435E-38F FLT_MAX 3.40282347E+38F FLT_EPSILON 1.19209290E-07F @end smallexample Here are the values for the @code{double} data type: @smallexample DBL_MANT_DIG 53 DBL_DIG 15 DBL_MIN_EXP -1021 DBL_MIN_10_EXP -307 DBL_MAX_EXP 1024 DBL_MAX_10_EXP 308 DBL_MAX 1.7976931348623157E+308 DBL_MIN 2.2250738585072014E-308 DBL_EPSILON 2.2204460492503131E-016 @end smallexample @node Structure Measurement @subsection Structure Field Offset Measurement You can use @code{offsetof} to measure the location within a structure type of a particular structure member. @comment stddef.h @comment ISO @deftypefn {Macro} size_t offsetof (@var{type}, @var{member}) This expands to a integer constant expression that is the offset of the structure member named @var{member} in a the structure type @var{type}. For example, @code{offsetof (struct s, elem)} is the offset, in bytes, of the member @code{elem} in a @code{struct s}. This macro won't work if @var{member} is a bit field; you get an error from the C compiler in that case. @end deftypefn