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-rw-r--r--sysdeps/unix/sysv/linux/powerpc/powerpc32/getcontext-common.S2
-rw-r--r--sysdeps/unix/sysv/linux/powerpc/powerpc32/setcontext-common.S2
-rw-r--r--sysdeps/unix/sysv/linux/powerpc/powerpc32/swapcontext-common.S2
3 files changed, 3 insertions, 3 deletions
diff --git a/sysdeps/unix/sysv/linux/powerpc/powerpc32/getcontext-common.S b/sysdeps/unix/sysv/linux/powerpc/powerpc32/getcontext-common.S
index 989899e57f..6330780378 100644
--- a/sysdeps/unix/sysv/linux/powerpc/powerpc32/getcontext-common.S
+++ b/sysdeps/unix/sysv/linux/powerpc/powerpc32/getcontext-common.S
@@ -23,7 +23,7 @@
    and if appropriate:
      __CONTEXT_ENABLE_FPRS
      __CONTEXT_ENABLE_VRS
-   Any archecture that implements the Vector unit is assumed to also
+   Any architecture that implements the Vector unit is assumed to also
    implement the floating unit.  */
 
 /* Stack frame offsets.  */
diff --git a/sysdeps/unix/sysv/linux/powerpc/powerpc32/setcontext-common.S b/sysdeps/unix/sysv/linux/powerpc/powerpc32/setcontext-common.S
index 900ce04cf5..bedebf0acf 100644
--- a/sysdeps/unix/sysv/linux/powerpc/powerpc32/setcontext-common.S
+++ b/sysdeps/unix/sysv/linux/powerpc/powerpc32/setcontext-common.S
@@ -23,7 +23,7 @@
    and if appropriate:
      __CONTEXT_ENABLE_FPRS
      __CONTEXT_ENABLE_VRS
-   Any archecture that implements the Vector unit is assumed to also
+   Any architecture that implements the Vector unit is assumed to also
    implement the floating unit.  */
 
 /* Stack frame offsets.  */
diff --git a/sysdeps/unix/sysv/linux/powerpc/powerpc32/swapcontext-common.S b/sysdeps/unix/sysv/linux/powerpc/powerpc32/swapcontext-common.S
index 77e47a712e..21c2e1fc7d 100644
--- a/sysdeps/unix/sysv/linux/powerpc/powerpc32/swapcontext-common.S
+++ b/sysdeps/unix/sysv/linux/powerpc/powerpc32/swapcontext-common.S
@@ -23,7 +23,7 @@
    and if appropriate:
      __CONTEXT_ENABLE_FPRS
      __CONTEXT_ENABLE_VRS
-   Any archecture that implements the Vector unit is assumed to also
+   Any architecture that implements the Vector unit is assumed to also
    implement the floating unit.  */
 
 /* Stack frame offsets.  */