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-rw-r--r--stdlib/arc4random_uniform.c140
1 files changed, 140 insertions, 0 deletions
diff --git a/stdlib/arc4random_uniform.c b/stdlib/arc4random_uniform.c
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+++ b/stdlib/arc4random_uniform.c
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+/* Random pseudo generator number which returns a single 32 bit value
+   uniformly distributed but with an upper_bound.
+   Copyright (C) 2022 Free Software Foundation, Inc.
+   This file is part of the GNU C Library.
+
+   The GNU C Library is free software; you can redistribute it and/or
+   modify it under the terms of the GNU Lesser General Public
+   License as published by the Free Software Foundation; either
+   version 2.1 of the License, or (at your option) any later version.
+
+   The GNU C Library is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+   Lesser General Public License for more details.
+
+   You should have received a copy of the GNU Lesser General Public
+   License along with the GNU C Library; if not, see
+   <https://www.gnu.org/licenses/>.  */
+
+#include <endian.h>
+#include <libc-lock.h>
+#include <stdlib.h>
+#include <sys/param.h>
+
+/* Return the number of bytes which cover values up to the limit.  */
+__attribute__ ((const))
+static uint32_t
+byte_count (uint32_t n)
+{
+  if (n < (1U << 8))
+    return 1;
+  else if (n < (1U << 16))
+    return 2;
+  else if (n < (1U << 24))
+    return 3;
+  else
+    return 4;
+}
+
+/* Fill the lower bits of the result with randomness, according to the
+   number of bytes requested.  */
+static void
+random_bytes (uint32_t *result, uint32_t byte_count)
+{
+  *result = 0;
+  unsigned char *ptr = (unsigned char *) result;
+  if (__BYTE_ORDER == __BIG_ENDIAN)
+    ptr += 4 - byte_count;
+  __arc4random_buf (ptr, byte_count);
+}
+
+uint32_t
+__arc4random_uniform (uint32_t n)
+{
+  if (n <= 1)
+    /* There is no valid return value for a zero limit, and 0 is the
+       only possible result for limit 1.  */
+    return 0;
+
+  /* The bits variable serves as a source for bits.  Prefetch the
+     minimum number of bytes needed.  */
+  uint32_t count = byte_count (n);
+  uint32_t bits_length = count * CHAR_BIT;
+  uint32_t bits;
+  random_bytes (&bits, count);
+
+  /* Powers of two are easy.  */
+  if (powerof2 (n))
+    return bits & (n - 1);
+
+  /* The general case.  This algorithm follows Jérémie Lumbroso,
+     Optimal Discrete Uniform Generation from Coin Flips, and
+     Applications (2013), who credits Donald E. Knuth and Andrew
+     C. Yao, The complexity of nonuniform random number generation
+     (1976), for solving the general case.
+
+     The implementation below unrolls the initialization stage of the
+     loop, where v is less than n.  */
+
+  /* Use 64-bit variables even though the intermediate results are
+     never larger than 33 bits.  This ensures the code is easier to
+     compile on 64-bit architectures.  */
+  uint64_t v;
+  uint64_t c;
+
+  /* Initialize v and c.  v is the smallest power of 2 which is larger
+     than n.*/
+  {
+    uint32_t log2p1 = 32 - __builtin_clz (n);
+    v = 1ULL << log2p1;
+    c = bits & (v - 1);
+    bits >>= log2p1;
+    bits_length -= log2p1;
+  }
+
+  /* At the start of the loop, c is uniformly distributed within the
+     half-open interval [0, v), and v < 2n < 2**33.  */
+  while (true)
+    {
+      if (v >= n)
+        {
+          /* If the candidate is less than n, accept it.  */
+          if (c < n)
+            /* c is uniformly distributed on [0, n).  */
+            return c;
+          else
+            {
+              /* c is uniformly distributed on [n, v).  */
+              v -= n;
+              c -= n;
+              /* The distribution was shifted, so c is uniformly
+                 distributed on [0, v) again.  */
+            }
+        }
+      /* v < n here.  */
+
+      /* Replenish the bit source if necessary.  */
+      if (bits_length == 0)
+        {
+          /* Overwrite the least significant byte.  */
+	  random_bytes (&bits, 1);
+	  bits_length = CHAR_BIT;
+        }
+
+      /* Double the range.  No overflow because v < n < 2**32.  */
+      v *= 2;
+      /* v < 2n here.  */
+
+      /* Extract a bit and append it to c.  c remains less than v and
+         thus 2**33.  */
+      c = (c << 1) | (bits & 1);
+      bits >>= 1;
+      --bits_length;
+
+      /* At this point, c is uniformly distributed on [0, v) again,
+         and v < 2n < 2**33.  */
+    }
+}
+libc_hidden_def (__arc4random_uniform)
+weak_alias (__arc4random_uniform, arc4random_uniform)