about summary refs log tree commit diff
path: root/manual
diff options
context:
space:
mode:
authorRoland McGrath <roland@gnu.org>1995-02-18 01:27:10 +0000
committerRoland McGrath <roland@gnu.org>1995-02-18 01:27:10 +0000
commit28f540f45bbacd939bfd07f213bcad2bf730b1bf (patch)
tree15f07c4c43d635959c6afee96bde71fb1b3614ee /manual
downloadglibc-28f540f45bbacd939bfd07f213bcad2bf730b1bf.tar.gz
glibc-28f540f45bbacd939bfd07f213bcad2bf730b1bf.tar.xz
glibc-28f540f45bbacd939bfd07f213bcad2bf730b1bf.zip
initial import
Diffstat (limited to 'manual')
-rw-r--r--manual/.cvsignore10
-rw-r--r--manual/=copying.texinfo540
-rw-r--r--manual/=float.texinfo416
-rw-r--r--manual/=limits.texinfo593
-rw-r--r--manual/=process.texinfo1452
-rw-r--r--manual/=stdarg.texi290
-rw-r--r--manual/=stddef.texi81
-rw-r--r--manual/Makefile186
-rw-r--r--manual/arith.texi623
-rw-r--r--manual/assert.texi113
-rw-r--r--manual/conf.texi1091
-rw-r--r--manual/creature.texi113
-rw-r--r--manual/ctype.texi250
-rw-r--r--manual/errno.texi1015
-rw-r--r--manual/examples/add.c30
-rw-r--r--manual/examples/atexit.c15
-rw-r--r--manual/examples/db.c52
-rw-r--r--manual/examples/dir.c25
-rw-r--r--manual/examples/filecli.c54
-rw-r--r--manual/examples/filesrv.c46
-rw-r--r--manual/examples/inetcli.c59
-rw-r--r--manual/examples/inetsrv.c103
-rw-r--r--manual/examples/isockad.c23
-rw-r--r--manual/examples/longopt.c92
-rw-r--r--manual/examples/memopen.c17
-rw-r--r--manual/examples/memstrm.c19
-rw-r--r--manual/examples/mkfsock.c43
-rw-r--r--manual/examples/mkisock.c31
-rw-r--r--manual/examples/pipe.c66
-rw-r--r--manual/examples/popen.c33
-rw-r--r--manual/examples/rprintf.c52
-rwxr-xr-xmanual/examples/searchbin0 -> 24576 bytes
-rw-r--r--manual/examples/search.c93
-rw-r--r--manual/examples/select.c40
-rw-r--r--manual/examples/setjmp.c32
-rw-r--r--manual/examples/sigh1.c36
-rw-r--r--manual/examples/sigusr.c61
-rw-r--r--manual/examples/stpcpy.c13
-rw-r--r--manual/examples/strftim.c31
-rw-r--r--manual/examples/strncat.c14
-rw-r--r--manual/examples/termios.c60
-rw-r--r--manual/examples/testopt.c50
-rw-r--r--manual/filesys.texi2080
-rw-r--r--manual/header.texi14
-rw-r--r--manual/intro.texi689
-rw-r--r--manual/io.texi396
-rw-r--r--manual/job.texi1249
-rw-r--r--manual/lang.texi1213
-rw-r--r--manual/lgpl.texinfo546
-rw-r--r--manual/libc.texinfo1007
-rw-r--r--manual/libcbook.texi3
-rw-r--r--manual/llio.texi1979
-rw-r--r--manual/locale.texi605
-rw-r--r--manual/maint.texi966
-rw-r--r--manual/math.texi505
-rw-r--r--manual/mbyte.texi695
-rw-r--r--manual/memory.texi1751
-rw-r--r--manual/pattern.texi1189
-rw-r--r--manual/pipe.texi208
-rw-r--r--manual/process.texi775
-rw-r--r--manual/search.texi195
-rw-r--r--manual/setjmp.texi213
-rw-r--r--manual/signal.texi3316
-rw-r--r--manual/socket.texi2748
-rw-r--r--manual/startup.texi908
-rw-r--r--manual/stdio.texi3635
-rw-r--r--manual/string.texi947
-rw-r--r--manual/summary.awk110
-rw-r--r--manual/sysinfo.texi180
-rw-r--r--manual/terminal.texi1787
-rw-r--r--manual/time.texi1574
-rw-r--r--manual/users.texi1012
72 files changed, 40458 insertions, 0 deletions
diff --git a/manual/.cvsignore b/manual/.cvsignore
new file mode 100644
index 0000000000..999d5615a7
--- /dev/null
+++ b/manual/.cvsignore
@@ -0,0 +1,10 @@
+*.gz *.Z *.tar *.tgz
+=*
+TODO COPYING* AUTHORS copyr-* copying.*
+glibc-*
+
+*.dvi* *.info* *.c.texi
+*.toc *.aux *.log
+*.cp *.cps *.fn *.fns *.vr *.vrs *.tp *.tps *.ky *.kys *.pg *.pgs
+
+chapters chapters-incl summary.texi stamp-*
diff --git a/manual/=copying.texinfo b/manual/=copying.texinfo
new file mode 100644
index 0000000000..6a61d64bfb
--- /dev/null
+++ b/manual/=copying.texinfo
@@ -0,0 +1,540 @@
+@comment This material was copied from /gd/gnu/doc/lgpl.texinfo.
+
+@node Copying, Concept Index, Maintenance, Top
+@appendix GNU GENERAL PUBLIC LICENSE
+@center Version 2, June 1991
+
+@display
+Copyright @copyright{} 1991 Free Software Foundation, Inc.
+675 Mass Ave, Cambridge, MA 02139, USA
+Everyone is permitted to copy and distribute verbatim copies
+of this license document, but changing it is not allowed.
+
+[This is the first released version of the library GPL.  It is
+ numbered 2 because it goes with version 2 of the ordinary GPL.]
+@end display
+
+@unnumberedsec Preamble
+
+  The licenses for most software are designed to take away your
+freedom to share and change it.  By contrast, the GNU General Public
+Licenses are intended to guarantee your freedom to share and change
+free software---to make sure the software is free for all its users.
+
+  This license, the Library General Public License, applies to some
+specially designated Free Software Foundation software, and to any
+other libraries whose authors decide to use it.  You can use it for
+your libraries, too.
+
+  When we speak of free software, we are referring to freedom, not
+price.  Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+this service if you wish), that you receive source code or can get it
+if you want it, that you can change the software or use pieces of it
+in new free programs; and that you know you can do these things.
+
+  To protect your rights, we need to make restrictions that forbid
+anyone to deny you these rights or to ask you to surrender the rights.
+These restrictions translate to certain responsibilities for you if
+you distribute copies of the library, or if you modify it.
+
+  For example, if you distribute copies of the library, whether gratis
+or for a fee, you must give the recipients all the rights that we gave
+you.  You must make sure that they, too, receive or can get the source
+code.  If you link a program with the library, you must provide
+complete object files to the recipients so that they can relink them
+with the library, after making changes to the library and recompiling
+it.  And you must show them these terms so they know their rights.
+
+  Our method of protecting your rights has two steps: (1) copyright
+the library, and (2) offer you this license which gives you legal
+permission to copy, distribute and/or modify the library.
+
+  Also, for each distributor's protection, we want to make certain
+that everyone understands that there is no warranty for this free
+library.  If the library is modified by someone else and passed on, we
+want its recipients to know that what they have is not the original
+version, so that any problems introduced by others will not reflect on
+the original authors' reputations.
+
+  Finally, any free program is threatened constantly by software
+patents.  We wish to avoid the danger that companies distributing free
+software will individually obtain patent licenses, thus in effect
+transforming the program into proprietary software.  To prevent this,
+we have made it clear that any patent must be licensed for everyone's
+free use or not licensed at all.
+
+  Most GNU software, including some libraries, is covered by the ordinary
+GNU General Public License, which was designed for utility programs.  This
+license, the GNU Library General Public License, applies to certain
+designated libraries.  This license is quite different from the ordinary
+one; be sure to read it in full, and don't assume that anything in it is
+the same as in the ordinary license.
+
+  The reason we have a separate public license for some libraries is that
+they blur the distinction we usually make between modifying or adding to a
+program and simply using it.  Linking a program with a library, without
+changing the library, is in some sense simply using the library, and is
+analogous to running a utility program or application program.  However, in
+a textual and legal sense, the linked executable is a combined work, a
+derivative of the original library, and the ordinary General Public License
+treats it as such.
+
+  Because of this blurred distinction, using the ordinary General
+Public License for libraries did not effectively promote software
+sharing, because most developers did not use the libraries.  We
+concluded that weaker conditions might promote sharing better.
+
+  However, unrestricted linking of non-free programs would deprive the
+users of those programs of all benefit from the free status of the
+libraries themselves.  This Library General Public License is intended to
+permit developers of non-free programs to use free libraries, while
+preserving your freedom as a user of such programs to change the free
+libraries that are incorporated in them.  (We have not seen how to achieve
+this as regards changes in header files, but we have achieved it as regards
+changes in the actual functions of the Library.)  The hope is that this
+will lead to faster development of free libraries.
+
+  The precise terms and conditions for copying, distribution and
+modification follow.  Pay close attention to the difference between a
+``work based on the library'' and a ``work that uses the library''.  The
+former contains code derived from the library, while the latter only
+works together with the library.
+
+  Note that it is possible for a library to be covered by the ordinary
+General Public License rather than by this special one.
+
+@iftex
+@unnumberedsec TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+@end iftex
+@ifinfo
+@center TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+@end ifinfo
+
+@enumerate
+@item
+This License Agreement applies to any software library which
+contains a notice placed by the copyright holder or other authorized
+party saying it may be distributed under the terms of this Library
+General Public License (also called ``this License'').  Each licensee is
+addressed as ``you''.
+
+  A ``library'' means a collection of software functions and/or data
+prepared so as to be conveniently linked with application programs
+(which use some of those functions and data) to form executables.
+
+  The ``Library'', below, refers to any such software library or work
+which has been distributed under these terms.  A ``work based on the
+Library'' means either the Library or any derivative work under
+copyright law: that is to say, a work containing the Library or a
+portion of it, either verbatim or with modifications and/or translated
+straightforwardly into another language.  (Hereinafter, translation is
+included without limitation in the term ``modification''.)
+
+  ``Source code'' for a work means the preferred form of the work for
+making modifications to it.  For a library, complete source code means
+all the source code for all modules it contains, plus any associated
+interface definition files, plus the scripts used to control compilation
+and installation of the library.
+
+  Activities other than copying, distribution and modification are not
+covered by this License; they are outside its scope.  The act of
+running a program using the Library is not restricted, and output from
+such a program is covered only if its contents constitute a work based
+on the Library (independent of the use of the Library in a tool for
+writing it).  Whether that is true depends on what the Library does
+and what the program that uses the Library does.
+  
+@item
+You may copy and distribute verbatim copies of the Library's
+complete source code as you receive it, in any medium, provided that
+you conspicuously and appropriately publish on each copy an
+appropriate copyright notice and disclaimer of warranty; keep intact
+all the notices that refer to this License and to the absence of any
+warranty; and distribute a copy of this License along with the
+Library.
+
+  You may charge a fee for the physical act of transferring a copy,
+and you may at your option offer warranty protection in exchange for a
+fee.
+
+@item
+You may modify your copy or copies of the Library or any portion
+of it, thus forming a work based on the Library, and copy and
+distribute such modifications or work under the terms of Section 1
+above, provided that you also meet all of these conditions:
+
+@enumerate a
+@item
+The modified work must itself be a software library.
+
+@item
+You must cause the files modified to carry prominent notices
+stating that you changed the files and the date of any change.
+
+@item
+You must cause the whole of the work to be licensed at no
+charge to all third parties under the terms of this License.
+
+@item
+If a facility in the modified Library refers to a function or a
+table of data to be supplied by an application program that uses
+the facility, other than as an argument passed when the facility
+is invoked, then you must make a good faith effort to ensure that,
+in the event an application does not supply such function or
+table, the facility still operates, and performs whatever part of
+its purpose remains meaningful.
+
+(For example, a function in a library to compute square roots has
+a purpose that is entirely well-defined independent of the
+application.  Therefore, Subsection 2d requires that any
+application-supplied function or table used by this function must
+be optional: if the application does not supply it, the square
+root function must still compute square roots.)
+@end enumerate
+
+These requirements apply to the modified work as a whole.  If
+identifiable sections of that work are not derived from the Library,
+and can be reasonably considered independent and separate works in
+themselves, then this License, and its terms, do not apply to those
+sections when you distribute them as separate works.  But when you
+distribute the same sections as part of a whole which is a work based
+on the Library, the distribution of the whole must be on the terms of
+this License, whose permissions for other licensees extend to the
+entire whole, and thus to each and every part regardless of who wrote
+it.
+
+Thus, it is not the intent of this section to claim rights or contest
+your rights to work written entirely by you; rather, the intent is to
+exercise the right to control the distribution of derivative or
+collective works based on the Library.
+
+In addition, mere aggregation of another work not based on the Library
+with the Library (or with a work based on the Library) on a volume of
+a storage or distribution medium does not bring the other work under
+the scope of this License.
+
+@item
+You may opt to apply the terms of the ordinary GNU General Public
+License instead of this License to a given copy of the Library.  To do
+this, you must alter all the notices that refer to this License, so
+that they refer to the ordinary GNU General Public License, version 2,
+instead of to this License.  (If a newer version than version 2 of the
+ordinary GNU General Public License has appeared, then you can specify
+that version instead if you wish.)  Do not make any other change in
+these notices.
+
+  Once this change is made in a given copy, it is irreversible for
+that copy, so the ordinary GNU General Public License applies to all
+subsequent copies and derivative works made from that copy.
+
+  This option is useful when you wish to copy part of the code of
+the Library into a program that is not a library.
+
+@item
+You may copy and distribute the Library (or a portion or
+derivative of it, under Section 2) in object code or executable form
+under the terms of Sections 1 and 2 above provided that you accompany
+it with the complete corresponding machine-readable source code, which
+must be distributed under the terms of Sections 1 and 2 above on a
+medium customarily used for software interchange.
+
+  If distribution of object code is made by offering access to copy
+from a designated place, then offering equivalent access to copy the
+source code from the same place satisfies the requirement to
+distribute the source code, even though third parties are not
+compelled to copy the source along with the object code.
+
+@item
+A program that contains no derivative of any portion of the
+Library, but is designed to work with the Library by being compiled or
+linked with it, is called a ``work that uses the Library''.  Such a
+work, in isolation, is not a derivative work of the Library, and
+therefore falls outside the scope of this License.
+
+  However, linking a ``work that uses the Library'' with the Library
+creates an executable that is a derivative of the Library (because it
+contains portions of the Library), rather than a ``work that uses the
+library''.  The executable is therefore covered by this License.
+Section 6 states terms for distribution of such executables.
+
+  When a ``work that uses the Library'' uses material from a header file
+that is part of the Library, the object code for the work may be a
+derivative work of the Library even though the source code is not.
+Whether this is true is especially significant if the work can be
+linked without the Library, or if the work is itself a library.  The
+threshold for this to be true is not precisely defined by law.
+
+  If such an object file uses only numerical parameters, data
+structure layouts and accessors, and small macros and small inline
+functions (ten lines or less in length), then the use of the object
+file is unrestricted, regardless of whether it is legally a derivative
+work.  (Executables containing this object code plus portions of the
+Library will still fall under Section 6.)
+
+  Otherwise, if the work is a derivative of the Library, you may
+distribute the object code for the work under the terms of Section 6.
+Any executables containing that work also fall under Section 6,
+whether or not they are linked directly with the Library itself.
+
+@item
+As an exception to the Sections above, you may also compile or
+link a ``work that uses the Library'' with the Library to produce a
+work containing portions of the Library, and distribute that work
+under terms of your choice, provided that the terms permit
+modification of the work for the customer's own use and reverse
+engineering for debugging such modifications.
+
+  You must give prominent notice with each copy of the work that the
+Library is used in it and that the Library and its use are covered by
+this License.  You must supply a copy of this License.  If the work
+during execution displays copyright notices, you must include the
+copyright notice for the Library among them, as well as a reference
+directing the user to the copy of this License.  Also, you must do one
+of these things:
+
+@enumerate a
+@item
+Accompany the work with the complete corresponding
+machine-readable source code for the Library including whatever
+changes were used in the work (which must be distributed under
+Sections 1 and 2 above); and, if the work is an executable linked
+with the Library, with the complete machine-readable ``work that
+uses the Library'', as object code and/or source code, so that the
+user can modify the Library and then relink to produce a modified
+executable containing the modified Library.  (It is understood
+that the user who changes the contents of definitions files in the
+Library will not necessarily be able to recompile the application
+to use the modified definitions.)
+
+@item
+Accompany the work with a written offer, valid for at
+least three years, to give the same user the materials
+specified in Subsection 6a, above, for a charge no more
+than the cost of performing this distribution.
+
+@item
+If distribution of the work is made by offering access to copy
+from a designated place, offer equivalent access to copy the above
+specified materials from the same place.
+
+@item
+Verify that the user has already received a copy of these
+materials or that you have already sent this user a copy.
+@end enumerate
+
+  For an executable, the required form of the ``work that uses the
+Library'' must include any data and utility programs needed for
+reproducing the executable from it.  However, as a special exception,
+the source code distributed need not include anything that is normally
+distributed (in either source or binary form) with the major
+components (compiler, kernel, and so on) of the operating system on
+which the executable runs, unless that component itself accompanies
+the executable.
+
+  It may happen that this requirement contradicts the license
+restrictions of other proprietary libraries that do not normally
+accompany the operating system.  Such a contradiction means you cannot
+use both them and the Library together in an executable that you
+distribute.
+
+@item
+You may place library facilities that are a work based on the
+Library side-by-side in a single library together with other library
+facilities not covered by this License, and distribute such a combined
+library, provided that the separate distribution of the work based on
+the Library and of the other library facilities is otherwise
+permitted, and provided that you do these two things:
+
+@enumerate a
+@item
+Accompany the combined library with a copy of the same work
+based on the Library, uncombined with any other library
+facilities.  This must be distributed under the terms of the
+Sections above.
+
+@item
+Give prominent notice with the combined library of the fact
+that part of it is a work based on the Library, and explaining
+where to find the accompanying uncombined form of the same work.
+@end enumerate
+
+@item
+You may not copy, modify, sublicense, link with, or distribute
+the Library except as expressly provided under this License.  Any
+attempt otherwise to copy, modify, sublicense, link with, or
+distribute the Library is void, and will automatically terminate your
+rights under this License.  However, parties who have received copies,
+or rights, from you under this License will not have their licenses
+terminated so long as such parties remain in full compliance.
+
+@item
+You are not required to accept this License, since you have not
+signed it.  However, nothing else grants you permission to modify or
+distribute the Library or its derivative works.  These actions are
+prohibited by law if you do not accept this License.  Therefore, by
+modifying or distributing the Library (or any work based on the
+Library), you indicate your acceptance of this License to do so, and
+all its terms and conditions for copying, distributing or modifying
+the Library or works based on it.
+
+@item
+Each time you redistribute the Library (or any work based on the
+Library), the recipient automatically receives a license from the
+original licensor to copy, distribute, link with or modify the Library
+subject to these terms and conditions.  You may not impose any further
+restrictions on the recipients' exercise of the rights granted herein.
+You are not responsible for enforcing compliance by third parties to
+this License.
+
+@item
+If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues),
+conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License.  If you cannot
+distribute so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you
+may not distribute the Library at all.  For example, if a patent
+license would not permit royalty-free redistribution of the Library by
+all those who receive copies directly or indirectly through you, then
+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Library.
+
+If any portion of this section is held invalid or unenforceable under any
+particular circumstance, the balance of the section is intended to apply,
+and the section as a whole is intended to apply in other circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system which is
+implemented by public license practices.  Many people have made
+generous contributions to the wide range of software distributed
+through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+@item
+If the distribution and/or use of the Library is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Library under this License may add
+an explicit geographical distribution limitation excluding those countries,
+so that distribution is permitted only in or among countries not thus
+excluded.  In such case, this License incorporates the limitation as if
+written in the body of this License.
+
+@item
+The Free Software Foundation may publish revised and/or new
+versions of the Library General Public License from time to time.
+Such new versions will be similar in spirit to the present version,
+but may differ in detail to address new problems or concerns.
+
+Each version is given a distinguishing version number.  If the Library
+specifies a version number of this License which applies to it and
+``any later version'', you have the option of following the terms and
+conditions either of that version or of any later version published by
+the Free Software Foundation.  If the Library does not specify a
+license version number, you may choose any version ever published by
+the Free Software Foundation.
+
+@item
+If you wish to incorporate parts of the Library into other free
+programs whose distribution conditions are incompatible with these,
+write to the author to ask for permission.  For software which is
+copyrighted by the Free Software Foundation, write to the Free
+Software Foundation; we sometimes make exceptions for this.  Our
+decision will be guided by the two goals of preserving the free status
+of all derivatives of our free software and of promoting the sharing
+and reuse of software generally.
+
+@iftex
+@heading NO WARRANTY
+@end iftex
+@ifinfo
+@center NO WARRANTY
+@end ifinfo
+
+@item
+BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
+WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
+EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
+OTHER PARTIES PROVIDE THE LIBRARY ``AS IS'' WITHOUT WARRANTY OF ANY
+KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
+LIBRARY IS WITH YOU.  SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
+THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+@item
+IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
+WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
+AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
+FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
+CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
+LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
+RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
+FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
+SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+DAMAGES.
+@end enumerate
+
+@iftex
+@heading END OF TERMS AND CONDITIONS
+@end iftex
+@ifinfo
+@center END OF TERMS AND CONDITIONS
+@end ifinfo
+
+@page
+@unnumberedsec How to Apply These Terms to Your New Libraries
+
+  If you develop a new library, and you want it to be of the greatest
+possible use to the public, we recommend making it free software that
+everyone can redistribute and change.  You can do so by permitting
+redistribution under these terms (or, alternatively, under the terms of the
+ordinary General Public License).
+
+  To apply these terms, attach the following notices to the library.  It is
+safest to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least the
+``copyright'' line and a pointer to where the full notice is found.
+
+@smallexample
+@var{one line to give the library's name and a brief idea of what it does.}
+Copyright (C) @var{year}  @var{name of author}
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Library General Public
+License as published by the Free Software Foundation; either
+version 2 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+Library General Public License for more details.
+
+You should have received a copy of the GNU Library General Public
+License along with this library; if not, write to the Free
+Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+@end smallexample
+
+Also add information on how to contact you by electronic and paper mail.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a ``copyright disclaimer'' for the library, if
+necessary.  Here is a sample; alter the names:
+
+@example
+Yoyodyne, Inc., hereby disclaims all copyright interest in the
+library `Frob' (a library for tweaking knobs) written by James Random Hacker.
+
+@var{signature of Ty Coon}, 1 April 1990
+Ty Coon, President of Vice
+@end example
+
+That's all there is to it!
diff --git a/manual/=float.texinfo b/manual/=float.texinfo
new file mode 100644
index 0000000000..a8c901542e
--- /dev/null
+++ b/manual/=float.texinfo
@@ -0,0 +1,416 @@
+@node Floating-Point Limits 
+@chapter Floating-Point Limits
+@pindex <float.h>
+@cindex floating-point number representation
+@cindex representation of floating-point numbers
+
+Because floating-point numbers are represented internally as approximate
+quantities, algorithms for manipulating floating-point data often need
+to be parameterized in terms of the accuracy of the representation.
+Some of the functions in the C library itself need this information; for
+example, the algorithms for printing and reading floating-point numbers
+(@pxref{I/O on Streams}) and for calculating trigonometric and
+irrational functions (@pxref{Mathematics}) use information about the
+underlying floating-point representation to avoid round-off error and
+loss of accuracy.  User programs that implement numerical analysis
+techniques also often need to be parameterized in this way in order to
+minimize or compute error bounds.
+
+The specific representation of floating-point numbers varies from
+machine to machine.  The GNU C Library defines a set of parameters which
+characterize each of the supported floating-point representations on a
+particular system.
+
+@menu
+* Floating-Point Representation::   Definitions of terminology.
+* Floating-Point Parameters::	    Descriptions of the library facilities.
+* IEEE Floating-Point::		    An example of a common representation.
+@end menu
+
+@node Floating-Point Representation
+@section Floating-Point Representation
+
+This section introduces the terminology used to characterize the
+representation of floating-point numbers.
+
+You are probably already familiar with most of these concepts in terms
+of scientific or exponential notation for floating-point numbers.  For
+example, the number @code{123456.0} could be expressed in exponential
+notation as @code{1.23456e+05}, a shorthand notation indicating that the
+mantissa @code{1.23456} is multiplied by the base @code{10} raised to
+power @code{5}.
+
+More formally, the internal representation of a floating-point number
+can be characterized in terms of the following parameters:
+
+@itemize @bullet
+@item
+The @dfn{sign} is either @code{-1} or @code{1}.
+@cindex sign (of floating-point number)
+
+@item
+The @dfn{base} or @dfn{radix} for exponentiation; an integer greater
+than @code{1}.  This is a constant for the particular representation.
+@cindex base (of floating-point number)
+@cindex radix (of floating-point number)
+
+@item
+The @dfn{exponent} to which the base is raised.  The upper and lower
+bounds of the exponent value are constants for the particular
+representation.
+@cindex exponent (of floating-point number)
+
+Sometimes, in the actual bits representing the floating-point number,
+the exponent is @dfn{biased} by adding a constant to it, to make it
+always be represented as an unsigned quantity.  This is only important
+if you have some reason to pick apart the bit fields making up the
+floating-point number by hand, which is something for which the GNU
+library provides no support.  So this is ignored in the discussion that
+follows.
+@cindex bias, in exponent (of floating-point number)
+
+@item
+The value of the @dfn{mantissa} or @dfn{significand}, which is an
+unsigned quantity.
+@cindex mantissa (of floating-point number)
+@cindex significand (of floating-point number)
+
+@item 
+The @dfn{precision} of the mantissa.  If the base of the representation
+is @var{b}, then the precision is the number of base-@var{b} digits in
+the mantissa.  This is a constant for the particular representation.
+
+Many floating-point representations have an implicit @dfn{hidden bit} in
+the mantissa.  Any such hidden bits are counted in the precision.
+Again, the GNU library provides no facilities for dealing with such low-level
+aspects of the representation.
+@cindex precision (of floating-point number)
+@cindex hidden bit, in mantissa (of floating-point number)
+@end itemize
+
+The mantissa of a floating-point number actually represents an implicit
+fraction whose denominator is the base raised to the power of the
+precision.  Since the largest representable mantissa is one less than
+this denominator, the value of the fraction is always strictly less than
+@code{1}.  The mathematical value of a floating-point number is then the
+product of this fraction; the sign; and the base raised to the exponent.
+
+If the floating-point number is @dfn{normalized}, the mantissa is also
+greater than or equal to the base raised to the power of one less
+than the precision (unless the number represents a floating-point zero,
+in which case the mantissa is zero).  The fractional quantity is
+therefore greater than or equal to @code{1/@var{b}}, where @var{b} is
+the base.
+@cindex normalized floating-point number
+
+@node Floating-Point Parameters
+@section Floating-Point Parameters
+
+@strong{Incomplete:}  This section needs some more concrete examples
+of what these parameters mean and how to use them in a program.
+
+These macro definitions can be accessed by including the header file
+@file{<float.h>} in your program.
+
+Macro names starting with @samp{FLT_} refer to the @code{float} type,
+while names beginning with @samp{DBL_} refer to the @code{double} type
+and names beginning with @samp{LDBL_} refer to the @code{long double}
+type.  (In implementations that do not support @code{long double} as
+a distinct data type, the values for those constants are the same
+as the corresponding constants for the @code{double} type.)@refill
+
+Note that only @code{FLT_RADIX} is guaranteed to be a constant
+expression, so the other macros listed here cannot be reliably used in
+places that require constant expressions, such as @samp{#if}
+preprocessing directives and array size specifications.
+
+Although the ANSI C standard specifies minimum and maximum values for
+most of these parameters, the GNU C implementation uses whatever
+floating-point representations are supported by the underlying hardware.
+So whether GNU C actually satisfies the ANSI C requirements depends on
+what machine it is running on.
+
+@comment float.h
+@comment ANSI
+@defvr Macro FLT_ROUNDS
+This value characterizes the rounding mode for floating-point addition.
+The following values indicate standard rounding modes:
+
+@table @code
+@item -1
+The mode is indeterminable.
+@item 0
+Rounding is towards zero.
+@item 1
+Rounding is to the nearest number.
+@item 2
+Rounding is towards positive infinity.
+@item 3
+Rounding is towards negative infinity.
+@end table
+
+@noindent
+Any other value represents a machine-dependent nonstandard rounding
+mode.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro FLT_RADIX
+This is the value of the base, or radix, of exponent representation.
+This is guaranteed to be a constant expression, unlike the other macros
+described in this section.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro FLT_MANT_DIG
+This is the number of base-@code{FLT_RADIX} digits in the floating-point
+mantissa for the @code{float} data type.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro DBL_MANT_DIG
+This is the number of base-@code{FLT_RADIX} digits in the floating-point
+mantissa for the @code{double} data type.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro LDBL_MANT_DIG
+This is the number of base-@code{FLT_RADIX} digits in the floating-point
+mantissa for the @code{long double} data type.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro FLT_DIG
+This is the number of decimal digits of precision for the @code{float}
+data type.  Technically, if @var{p} and @var{b} are the precision and
+base (respectively) for the representation, then the decimal precision
+@var{q} is the maximum number of decimal digits such that any floating
+point number with @var{q} base 10 digits can be rounded to a floating
+point number with @var{p} base @var{b} digits and back again, without
+change to the @var{q} decimal digits.
+
+The value of this macro is guaranteed to be at least @code{6}.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro DBL_DIG
+This is similar to @code{FLT_DIG}, but is for the @code{double} data
+type.  The value of this macro is guaranteed to be at least @code{10}.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro LDBL_DIG
+This is similar to @code{FLT_DIG}, but is for the @code{long double}
+data type.  The value of this macro is guaranteed to be at least
+@code{10}.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro FLT_MIN_EXP
+This is the minimum negative integer such that the mathematical value
+@code{FLT_RADIX} raised to this power minus 1 can be represented as a
+normalized floating-point number of type @code{float}.  In terms of the
+actual implementation, this is just the smallest value that can be
+represented in the exponent field of the number.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro DBL_MIN_EXP
+This is similar to @code{FLT_MIN_EXP}, but is for the @code{double} data
+type.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro LDBL_MIN_EXP
+This is similar to @code{FLT_MIN_EXP}, but is for the @code{long double}
+data type.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro FLT_MIN_10_EXP
+This is the minimum negative integer such that the mathematical value
+@code{10} raised to this power minus 1 can be represented as a
+normalized floating-point number of type @code{float}.  This is
+guaranteed to be no greater than @code{-37}.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro DBL_MIN_10_EXP
+This is similar to @code{FLT_MIN_10_EXP}, but is for the @code{double}
+data type.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro LDBL_MIN_10_EXP
+This is similar to @code{FLT_MIN_10_EXP}, but is for the @code{long
+double} data type.
+@end defvr
+
+
+
+@comment float.h
+@comment ANSI
+@defvr Macro FLT_MAX_EXP
+This is the maximum negative integer such that the mathematical value
+@code{FLT_RADIX} raised to this power minus 1 can be represented as a
+floating-point number of type @code{float}.  In terms of the actual
+implementation, this is just the largest value that can be represented
+in the exponent field of the number.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro DBL_MAX_EXP
+This is similar to @code{FLT_MAX_EXP}, but is for the @code{double} data
+type.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro LDBL_MAX_EXP
+This is similar to @code{FLT_MAX_EXP}, but is for the @code{long double}
+data type.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro FLT_MAX_10_EXP
+This is the maximum negative integer such that the mathematical value
+@code{10} raised to this power minus 1 can be represented as a
+normalized floating-point number of type @code{float}.  This is
+guaranteed to be at least @code{37}.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro DBL_MAX_10_EXP
+This is similar to @code{FLT_MAX_10_EXP}, but is for the @code{double}
+data type.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro LDBL_MAX_10_EXP
+This is similar to @code{FLT_MAX_10_EXP}, but is for the @code{long
+double} data type.
+@end defvr
+
+
+@comment float.h
+@comment ANSI
+@defvr Macro FLT_MAX
+The value of this macro is the maximum representable floating-point
+number of type @code{float}, and is guaranteed to be at least
+@code{1E+37}.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro DBL_MAX
+The value of this macro is the maximum representable floating-point
+number of type @code{double}, and is guaranteed to be at least
+@code{1E+37}.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro LDBL_MAX
+The value of this macro is the maximum representable floating-point
+number of type @code{long double}, and is guaranteed to be at least
+@code{1E+37}.
+@end defvr
+
+
+@comment float.h
+@comment ANSI
+@defvr Macro FLT_MIN
+The value of this macro is the minimum normalized positive
+floating-point number that is representable by type @code{float}, and is
+guaranteed to be no more than @code{1E-37}.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro DBL_MIN
+The value of this macro is the minimum normalized positive
+floating-point number that is representable by type @code{double}, and
+is guaranteed to be no more than @code{1E-37}.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro LDBL_MIN
+The value of this macro is the minimum normalized positive
+floating-point number that is representable by type @code{long double},
+and is guaranteed to be no more than @code{1E-37}.
+@end defvr
+
+
+@comment float.h
+@comment ANSI
+@defvr Macro FLT_EPSILON
+This is the minimum positive floating-point number of type @code{float}
+such that @code{1.0 + FLT_EPSILON != 1.0} is true.  It's guaranteed to
+be no greater than @code{1E-5}.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro DBL_EPSILON
+This is similar to @code{FLT_EPSILON}, but is for the @code{double}
+type.  The maximum value is @code{1E-9}.
+@end defvr
+
+@comment float.h
+@comment ANSI
+@defvr Macro LDBL_EPSILON
+This is similar to @code{FLT_EPSILON}, but is for the @code{long double}
+type.  The maximum value is @code{1E-9}.
+@end defvr
+
+
+
+@node IEEE Floating Point
+@section IEEE Floating Point
+
+Here is an example showing how these parameters work for a common
+floating point representation, specified by the @cite{IEEE Standard for
+Binary Floating-Point Arithmetic (ANSI/IEEE Std 754-1985)}.
+
+The IEEE single-precision float representation uses a base of 2.  There
+is a sign bit, a mantissa with 23 bits plus one hidden bit (so the total
+precision is 24 base-2 digits), and an 8-bit exponent that can represent
+values in the range -125 to 128, inclusive.
+
+So, for an implementation that uses this representation for the
+@code{float} data type, appropriate values for the corresponding
+parameters are:
+
+@example
+FLT_RADIX                         2
+FLT_MANT_DIG                     24
+FLT_DIG                           6
+FLT_MIN_EXP                    -125
+FLT_MIN_10_EXP                  -37
+FLT_MAX_EXP                     128
+FLT_MAX_10_EXP                  +38
+FLT_MIN             1.17549435E-38F
+FLT_MAX             3.40282347E+38F
+FLT_EPSILON         1.19209290E-07F
+@end example
+
+
+
diff --git a/manual/=limits.texinfo b/manual/=limits.texinfo
new file mode 100644
index 0000000000..3e384dd6b6
--- /dev/null
+++ b/manual/=limits.texinfo
@@ -0,0 +1,593 @@
+@node Representation Limits, System Configuration Limits, System Information, Top
+@chapter Representation Limits
+
+This chapter contains information about constants and parameters that
+characterize the representation of the various integer and
+floating-point types supported by the GNU C library.
+
+@menu
+* Integer Representation Limits::       Determining maximum and minimum
+                                         representation values of
+                                         various integer subtypes.
+* Floating-Point Limits ::              Parameters which characterize
+                                         supported floating-point
+                                         representations on a particular
+                                         system. 
+@end menu
+
+@node Integer Representation Limits, Floating-Point Limits ,  , Representation Limits
+@section Integer Representation Limits
+@cindex integer representation limits
+@cindex representation limits, integer
+@cindex limits, integer representation
+
+Sometimes it is necessary for programs to know about the internal
+representation of various integer subtypes.  For example, if you want
+your program to be careful not to overflow an @code{int} counter
+variable, you need to know what the largest representable value that
+fits in an @code{int} is.  These kinds of parameters can vary from
+compiler to compiler and machine to machine.  Another typical use of
+this kind of parameter is in conditionalizing data structure definitions
+with @samp{#ifdef} to select the most appropriate integer subtype that
+can represent the required range of values.
+
+Macros representing the minimum and maximum limits of the integer types
+are defined in the header file @file{limits.h}.  The values of these
+macros are all integer constant expressions.
+@pindex limits.h
+
+@comment limits.h
+@comment ANSI
+@deftypevr Macro int CHAR_BIT
+This is the number of bits in a @code{char}, usually eight.
+@end deftypevr
+
+@comment limits.h
+@comment ANSI
+@deftypevr Macro int SCHAR_MIN
+This is the minimum value that can be represented by a @code{signed char}.
+@end deftypevr
+
+@comment limits.h
+@comment ANSI
+@deftypevr Macro int SCHAR_MAX
+This is the maximum value that can be represented by a @code{signed char}.
+@end deftypevr
+
+@comment limits.h
+@comment ANSI
+@deftypevr Macro int UCHAR_MAX
+This is the maximum value that can be represented by a @code{unsigned char}.
+(The minimum value of an @code{unsigned char} is zero.)
+@end deftypevr
+
+@comment limits.h
+@comment ANSI
+@deftypevr Macro int CHAR_MIN
+This is the minimum value that can be represented by a @code{char}.
+It's equal to @code{SCHAR_MIN} if @code{char} is signed, or zero
+otherwise.
+@end deftypevr
+
+@comment limits.h
+@comment ANSI
+@deftypevr Macro int CHAR_MAX
+This is the maximum value that can be represented by a @code{char}.
+It's equal to @code{SCHAR_MAX} if @code{char} is signed, or
+@code{UCHAR_MAX} otherwise.
+@end deftypevr
+
+@comment limits.h
+@comment ANSI
+@deftypevr Macro int SHRT_MIN
+This is the minimum value that can be represented by a @code{signed
+short int}.  On most machines that the GNU C library runs on,
+@code{short} integers are 16-bit quantities.
+@end deftypevr
+
+@comment limits.h
+@comment ANSI
+@deftypevr Macro int SHRT_MAX
+This is the maximum value that can be represented by a @code{signed
+short int}.
+@end deftypevr
+
+@comment limits.h
+@comment ANSI
+@deftypevr Macro int USHRT_MAX
+This is the maximum value that can be represented by an @code{unsigned
+short int}.  (The minimum value of an @code{unsigned short int} is zero.)
+@end deftypevr
+
+@comment limits.h
+@comment ANSI
+@deftypevr Macro int INT_MIN
+This is the minimum value that can be represented by a @code{signed
+int}.  On most machines that the GNU C system runs on, an @code{int} is
+a 32-bit quantity.
+@end deftypevr
+
+@comment limits.h
+@comment ANSI
+@deftypevr Macro int INT_MAX
+This is the maximum value that can be represented by a @code{signed
+int}.
+@end deftypevr
+
+@comment limits.h
+@comment ANSI
+@deftypevr Macro {unsigned int} UINT_MAX
+This is the maximum value that can be represented by an @code{unsigned
+int}.  (The minimum value of an @code{unsigned int} is zero.)
+@end deftypevr
+
+@comment limits.h
+@comment ANSI
+@deftypevr Macro {long int} LONG_MIN
+This is the minimum value that can be represented by a @code{signed long
+int}.  On most machines that the GNU C system runs on, @code{long}
+integers are 32-bit quantities, the same size as @code{int}.
+@end deftypevr
+
+@comment limits.h
+@comment ANSI
+@deftypevr Macro {long int} LONG_MAX
+This is the maximum value that can be represented by a @code{signed long
+int}.
+@end deftypevr
+
+@comment limits.h
+@comment ANSI
+@deftypevr Macro {unsigned long int} ULONG_MAX
+This is the maximum value that can be represented by an @code{unsigned
+long int}.  (The minimum value of an @code{unsigned long int} is zero.)
+@end deftypevr
+
+@strong{Incomplete:}  There should be corresponding limits for the GNU
+C Compiler's @code{long long} type, too.  (But they are not now present
+in the header file.)
+
+The header file @file{limits.h} also defines some additional constants
+that parameterize various operating system and file system limits.  These
+constants are described in @ref{System Parameters} and @ref{File System
+Parameters}.
+@pindex limits.h
+
+
+@node Floating-Point Limits ,  , Integer Representation Limits, Representation Limits
+@section Floating-Point Limits
+@cindex floating-point number representation
+@cindex representation, floating-point number
+@cindex limits, floating-point representation
+
+Because floating-point numbers are represented internally as approximate
+quantities, algorithms for manipulating floating-point data often need
+to be parameterized in terms of the accuracy of the representation.
+Some of the functions in the C library itself need this information; for
+example, the algorithms for printing and reading floating-point numbers
+(@pxref{I/O on Streams}) and for calculating trigonometric and
+irrational functions (@pxref{Mathematics}) use information about the
+underlying floating-point representation to avoid round-off error and
+loss of accuracy.  User programs that implement numerical analysis
+techniques also often need to be parameterized in this way in order to
+minimize or compute error bounds.
+
+The specific representation of floating-point numbers varies from
+machine to machine.  The GNU C library defines a set of parameters which
+characterize each of the supported floating-point representations on a
+particular system.
+
+@menu
+* Floating-Point Representation::       Definitions of terminology.
+* Floating-Point Parameters::           Descriptions of the library
+                                         facilities. 
+* IEEE Floating Point::                 An example of a common
+                                         representation. 
+@end menu
+
+@node Floating-Point Representation, Floating-Point Parameters,  , Floating-Point Limits
+@subsection Floating-Point Representation
+
+This section introduces the terminology used to characterize the
+representation of floating-point numbers.
+
+You are probably already familiar with most of these concepts in terms
+of scientific or exponential notation for floating-point numbers.  For
+example, the number @code{123456.0} could be expressed in exponential
+notation as @code{1.23456e+05}, a shorthand notation indicating that the
+mantissa @code{1.23456} is multiplied by the base @code{10} raised to
+power @code{5}.
+
+More formally, the internal representation of a floating-point number
+can be characterized in terms of the following parameters:
+
+@itemize @bullet
+@item
+The @dfn{sign} is either @code{-1} or @code{1}.
+@cindex sign (of floating-point number)
+
+@item
+The @dfn{base} or @dfn{radix} for exponentiation; an integer greater
+than @code{1}.  This is a constant for the particular representation.
+@cindex base (of floating-point number)
+@cindex radix (of floating-point number)
+
+@item
+The @dfn{exponent} to which the base is raised.  The upper and lower
+bounds of the exponent value are constants for the particular
+representation.
+@cindex exponent (of floating-point number)
+
+Sometimes, in the actual bits representing the floating-point number,
+the exponent is @dfn{biased} by adding a constant to it, to make it
+always be represented as an unsigned quantity.  This is only important
+if you have some reason to pick apart the bit fields making up the
+floating-point number by hand, which is something for which the GNU
+library provides no support.  So this is ignored in the discussion that
+follows.
+@cindex bias (of floating-point number exponent)
+
+@item
+The value of the @dfn{mantissa} or @dfn{significand}, which is an
+unsigned integer.
+@cindex mantissa (of floating-point number)
+@cindex significand (of floating-point number)
+
+@item 
+The @dfn{precision} of the mantissa.  If the base of the representation
+is @var{b}, then the precision is the number of base-@var{b} digits in
+the mantissa.  This is a constant for the particular representation.
+
+Many floating-point representations have an implicit @dfn{hidden bit} in
+the mantissa.  Any such hidden bits are counted in the precision.
+Again, the GNU library provides no facilities for dealing with such low-level
+aspects of the representation.
+@cindex precision (of floating-point number)
+@cindex hidden bit (of floating-point number mantissa)
+@end itemize
+
+The mantissa of a floating-point number actually represents an implicit
+fraction whose denominator is the base raised to the power of the
+precision.  Since the largest representable mantissa is one less than
+this denominator, the value of the fraction is always strictly less than
+@code{1}.  The mathematical value of a floating-point number is then the
+product of this fraction; the sign; and the base raised to the exponent.
+
+If the floating-point number is @dfn{normalized}, the mantissa is also
+greater than or equal to the base raised to the power of one less
+than the precision (unless the number represents a floating-point zero,
+in which case the mantissa is zero).  The fractional quantity is
+therefore greater than or equal to @code{1/@var{b}}, where @var{b} is
+the base.
+@cindex normalized floating-point number
+
+@node Floating-Point Parameters, IEEE Floating Point, Floating-Point Representation, Floating-Point Limits
+@subsection Floating-Point Parameters
+
+@strong{Incomplete:}  This section needs some more concrete examples
+of what these parameters mean and how to use them in a program.
+
+These macro definitions can be accessed by including the header file
+@file{float.h} in your program.
+@pindex float.h
+
+Macro names starting with @samp{FLT_} refer to the @code{float} type,
+while names beginning with @samp{DBL_} refer to the @code{double} type
+and names beginning with @samp{LDBL_} refer to the @code{long double}
+type.  (In implementations that do not support @code{long double} as
+a distinct data type, the values for those constants are the same
+as the corresponding constants for the @code{double} type.)@refill
+@cindex @code{float} representation limits
+@cindex @code{double} representation limits
+@cindex @code{long double} representation limits
+
+Of these macros, only @code{FLT_RADIX} is guaranteed to be a constant
+expression.  The other macros listed here cannot be reliably used in
+places that require constant expressions, such as @samp{#if}
+preprocessing directives or array size specifications.
+
+Although the ANSI C standard specifies minimum and maximum values for
+most of these parameters, the GNU C implementation uses whatever
+floating-point representations are supported by the underlying hardware.
+So whether GNU C actually satisfies the ANSI C requirements depends on
+what machine it is running on.
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int FLT_ROUNDS
+This value characterizes the rounding mode for floating-point addition.
+The following values indicate standard rounding modes:
+
+@table @code
+@item -1
+The mode is indeterminable.
+@item 0
+Rounding is towards zero.
+@item 1
+Rounding is to the nearest number.
+@item 2
+Rounding is towards positive infinity.
+@item 3
+Rounding is towards negative infinity.
+@end table
+
+@noindent
+Any other value represents a machine-dependent nonstandard rounding
+mode.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int FLT_RADIX
+This is the value of the base, or radix, of exponent representation.
+This is guaranteed to be a constant expression, unlike the other macros
+described in this section.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int FLT_MANT_DIG
+This is the number of base-@code{FLT_RADIX} digits in the floating-point
+mantissa for the @code{float} data type.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int DBL_MANT_DIG
+This is the number of base-@code{FLT_RADIX} digits in the floating-point
+mantissa for the @code{double} data type.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int LDBL_MANT_DIG
+This is the number of base-@code{FLT_RADIX} digits in the floating-point
+mantissa for the @code{long double} data type.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int FLT_DIG
+This is the number of decimal digits of precision for the @code{float}
+data type.  Technically, if @var{p} and @var{b} are the precision and
+base (respectively) for the representation, then the decimal precision
+@var{q} is the maximum number of decimal digits such that any floating
+point number with @var{q} base 10 digits can be rounded to a floating
+point number with @var{p} base @var{b} digits and back again, without
+change to the @var{q} decimal digits.
+
+The value of this macro is guaranteed to be at least @code{6}.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int DBL_DIG
+This is similar to @code{FLT_DIG}, but is for the @code{double} data
+type.  The value of this macro is guaranteed to be at least @code{10}.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int LDBL_DIG
+This is similar to @code{FLT_DIG}, but is for the @code{long double}
+data type.  The value of this macro is guaranteed to be at least
+@code{10}.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int FLT_MIN_EXP
+This is the minimum negative integer such that the mathematical value
+@code{FLT_RADIX} raised to this power minus 1 can be represented as a
+normalized floating-point number of type @code{float}.  In terms of the
+actual implementation, this is just the smallest value that can be
+represented in the exponent field of the number.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int DBL_MIN_EXP
+This is similar to @code{FLT_MIN_EXP}, but is for the @code{double} data
+type.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int LDBL_MIN_EXP
+This is similar to @code{FLT_MIN_EXP}, but is for the @code{long double}
+data type.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int FLT_MIN_10_EXP
+This is the minimum negative integer such that the mathematical value
+@code{10} raised to this power minus 1 can be represented as a
+normalized floating-point number of type @code{float}.  This is
+guaranteed to be no greater than @code{-37}.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int DBL_MIN_10_EXP
+This is similar to @code{FLT_MIN_10_EXP}, but is for the @code{double}
+data type.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int LDBL_MIN_10_EXP
+This is similar to @code{FLT_MIN_10_EXP}, but is for the @code{long
+double} data type.
+@end deftypevr
+
+
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int FLT_MAX_EXP
+This is the maximum negative integer such that the mathematical value
+@code{FLT_RADIX} raised to this power minus 1 can be represented as a
+floating-point number of type @code{float}.  In terms of the actual
+implementation, this is just the largest value that can be represented
+in the exponent field of the number.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int DBL_MAX_EXP
+This is similar to @code{FLT_MAX_EXP}, but is for the @code{double} data
+type.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int LDBL_MAX_EXP
+This is similar to @code{FLT_MAX_EXP}, but is for the @code{long double}
+data type.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int FLT_MAX_10_EXP
+This is the maximum negative integer such that the mathematical value
+@code{10} raised to this power minus 1 can be represented as a
+normalized floating-point number of type @code{float}.  This is
+guaranteed to be at least @code{37}.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int DBL_MAX_10_EXP
+This is similar to @code{FLT_MAX_10_EXP}, but is for the @code{double}
+data type.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro int LDBL_MAX_10_EXP
+This is similar to @code{FLT_MAX_10_EXP}, but is for the @code{long
+double} data type.
+@end deftypevr
+
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro double FLT_MAX
+The value of this macro is the maximum representable floating-point
+number of type @code{float}, and is guaranteed to be at least
+@code{1E+37}.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro double DBL_MAX
+The value of this macro is the maximum representable floating-point
+number of type @code{double}, and is guaranteed to be at least
+@code{1E+37}.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro {long double} LDBL_MAX
+The value of this macro is the maximum representable floating-point
+number of type @code{long double}, and is guaranteed to be at least
+@code{1E+37}.
+@end deftypevr
+
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro double FLT_MIN
+The value of this macro is the minimum normalized positive
+floating-point number that is representable by type @code{float}, and is
+guaranteed to be no more than @code{1E-37}.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro double DBL_MIN
+The value of this macro is the minimum normalized positive
+floating-point number that is representable by type @code{double}, and
+is guaranteed to be no more than @code{1E-37}.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro {long double} LDBL_MIN
+The value of this macro is the minimum normalized positive
+floating-point number that is representable by type @code{long double},
+and is guaranteed to be no more than @code{1E-37}.
+@end deftypevr
+
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro double FLT_EPSILON
+This is the minimum positive floating-point number of type @code{float}
+such that @code{1.0 + FLT_EPSILON != 1.0} is true.  It's guaranteed to
+be no greater than @code{1E-5}.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro double DBL_EPSILON
+This is similar to @code{FLT_EPSILON}, but is for the @code{double}
+type.  The maximum value is @code{1E-9}.
+@end deftypevr
+
+@comment float.h
+@comment ANSI
+@deftypevr Macro {long double} LDBL_EPSILON
+This is similar to @code{FLT_EPSILON}, but is for the @code{long double}
+type.  The maximum value is @code{1E-9}.
+@end deftypevr
+
+
+@node IEEE Floating Point,  , Floating-Point Parameters, Floating-Point Limits
+@subsection IEEE Floating Point
+@cindex IEEE floating-point representation 
+@cindex floating-point, IEEE
+@cindex IEEE Std 754
+
+
+Here is an example showing how these parameters work for a common
+floating point representation, specified by the @cite{IEEE Standard for
+Binary Floating-Point Arithmetic (ANSI/IEEE Std 754-1985)}.  Nearly
+all computers today use this format.
+
+The IEEE single-precision float representation uses a base of 2.  There
+is a sign bit, a mantissa with 23 bits plus one hidden bit (so the total
+precision is 24 base-2 digits), and an 8-bit exponent that can represent
+values in the range -125 to 128, inclusive.
+
+So, for an implementation that uses this representation for the
+@code{float} data type, appropriate values for the corresponding
+parameters are:
+
+@example
+FLT_RADIX                             2
+FLT_MANT_DIG                         24
+FLT_DIG                               6
+FLT_MIN_EXP                        -125
+FLT_MIN_10_EXP                      -37
+FLT_MAX_EXP                         128
+FLT_MAX_10_EXP                      +38
+FLT_MIN                 1.17549435E-38F
+FLT_MAX                 3.40282347E+38F
+FLT_EPSILON             1.19209290E-07F
+@end example
+
+Here are the values for the @code{double} data type:
+
+@example
+DBL_MANT_DIG                         53
+DBL_DIG                              15
+DBL_MIN_EXP                       -1021
+DBL_MIN_10_EXP                     -307
+DBL_MAX_EXP                        1024
+DBL_MAX_10_EXP                      308
+DBL_MAX         1.7976931348623157E+308
+DBL_MIN         2.2250738585072014E-308
+DBL_EPSILON     2.2204460492503131E-016
+@end example
diff --git a/manual/=process.texinfo b/manual/=process.texinfo
new file mode 100644
index 0000000000..63c723ed37
--- /dev/null
+++ b/manual/=process.texinfo
@@ -0,0 +1,1452 @@
+@node Processes, Job Control, Signal Handling, Top
+@chapter Processes
+
+@cindex process
+@dfn{Processes} are the primitive units for allocation of system
+resources.  Each process has its own address space and (usually) one
+thread of control.  A process executes a program; you can have multiple
+processes executing the same program, but each process has its own copy
+of the program within its own address space and executes it
+independently of the other copies.
+
+Processes are organized hierarchically.  Child processes are created by
+a parent process, and inherit many of their attributes from the parent
+process.
+
+This chapter describes how a program can create, terminate, and control
+child processes.
+
+@menu
+* Program Arguments::           Parsing the command-line arguments to
+				 a program.
+* Environment Variables::       How to access parameters inherited from
+				 a parent process.
+* Program Termination::         How to cause a process to terminate and
+				 return status information to its parent.
+* Creating New Processes::      Running other programs.
+@end menu
+
+
+@node Program Arguments, Environment Variables,  , Processes
+@section Program Arguments
+@cindex program arguments
+@cindex command line arguments
+
+@cindex @code{main} function
+When your C program starts, it begins by executing the function called
+@code{main}.  You can define @code{main} either to take no arguments,
+or to take two arguments that represent the command line arguments
+to the program, like this:
+
+@example
+int main (int @var{argc}, char *@var{argv}[])
+@end example
+
+@cindex argc (program argument count)
+@cindex argv (program argument vector)
+The command line arguments are the whitespace-separated tokens typed by
+the user to the shell in invoking the program.  The value of the
+@var{argc} argument is the number of command line arguments.  The
+@var{argv} argument is a vector of pointers to @code{char}; sometimes it
+is also declared as @samp{char **@var{argv}}.  The elements of
+@var{argv} are the individual command line argument strings.  By
+convention, @code{@var{argv}[0]} is the file name of the program being
+run, and @code{@var{argv}[@var{argc}]} is a null pointer.
+
+If the syntax for the command line arguments to your program is simple
+enough, you can simply pick the arguments off from @var{argv} by hand.
+But unless your program takes a fixed number of arguments, or all of the
+arguments are interpreted in the same way (as file names, for example),
+you are usually better off using @code{getopt} to do the parsing.
+
+@menu
+* Argument Syntax Conventions::  By convention, program
+                                                 options are specified by a
+                                                 leading hyphen.
+* Parsing Program Arguments::   The @code{getopt} function.
+* Example Using getopt::  An example of @code{getopt}.
+@end menu
+
+@node Argument Syntax Conventions, Parsing Program Arguments,  , Program Arguments
+@subsection Program Argument Syntax Conventions
+@cindex program argument syntax
+@cindex syntax, for program arguments
+@cindex command argument syntax
+
+The @code{getopt} function decodes options following the usual
+conventions for POSIX utilities:
+
+@itemize @bullet
+@item
+Arguments are options if they begin with a hyphen delimiter (@samp{-}).
+
+@item
+Multiple options may follow a hyphen delimiter in a single token if
+the options do not take arguments.  Thus, @samp{-abc} is equivalent to
+@samp{-a -b -c}.
+
+@item
+Option names are single alphanumeric (as for @code{isalnum};
+see @ref{Classification of Characters}).
+
+@item
+Certain options require an argument.  For example, the @samp{-o} 
+command of the ld command requires an argument---an output file name.
+
+@item
+An option and its argument may or may appear as separate tokens.  (In
+other words, the whitespace separating them is optional.)  Thus,
+@samp{-o foo} and @samp{-ofoo} are equivalent.
+
+@item
+Options typically precede other non-option arguments.
+
+The implementation of @code{getopt} in the GNU C library normally makes
+it appear as if all the option arguments were specified before all the
+non-option arguments for the purposes of parsing, even if the user of
+your program intermixed option and non-option arguments.  It does this
+by reordering the elements of the @var{argv} array.  This behavior is
+nonstandard; if you want to suppress it, define the
+@code{_POSIX_OPTION_ORDER} environment variable.  @xref{Standard
+Environment Variables}.
+
+@item
+The argument @samp{--} terminates all options; any following arguments
+are treated as non-option arguments, even if they begin with a hyphen.
+
+@item
+A token consisting of a single hyphen character is interpreted as an
+ordinary non-option argument.  By convention, it is used to specify
+input from or output to the standard input and output streams.
+
+@item
+Options may be supplied in any order, or appear multiple times.  The
+interpretation is left up to the particular application program.
+@end itemize
+
+@node Parsing Program Arguments, Example Using getopt, Argument Syntax Conventions, Program Arguments
+@subsection Parsing Program Arguments
+@cindex program arguments, parsing
+@cindex command arguments, parsing
+@cindex parsing program arguments
+
+Here are the details about how to call the @code{getopt} function.  To
+use this facility, your program must include the header file
+@file{unistd.h}.
+@pindex unistd.h
+
+@comment unistd.h
+@comment POSIX.2
+@deftypevar int opterr
+If the value of this variable is nonzero, then @code{getopt} prints an
+error message to the standard error stream if it encounters an unknown
+option character or an option with a missing required argument.  This is
+the default behavior.  If you set this variable to zero, @code{getopt}
+does not print any messages, but it still returns @code{?} to indicate
+an error.
+@end deftypevar
+
+@comment unistd.h
+@comment POSIX.2
+@deftypevar int optopt
+When @code{getopt} encounters an unknown option character or an option
+with a missing required argument, it stores that option character in
+this variable.  You can use this for providing your own diagnostic
+messages.
+@end deftypevar
+
+@comment unistd.h
+@comment POSIX.2
+@deftypevar int optind
+This variable is set by @code{getopt} to the index of the next element
+of the @var{argv} array to be processed.  Once @code{getopt} has found
+all of the option arguments, you can use this variable to determine
+where the remaining non-option arguments begin.  The initial value of
+this variable is @code{1}.
+@end deftypevar
+
+@comment unistd.h
+@comment POSIX.2
+@deftypevar {char *} optarg
+This variable is set by @code{getopt} to point at the value of the
+option argument, for those options that accept arguments.
+@end deftypevar
+
+@comment unistd.h
+@comment POSIX.2
+@deftypefun int getopt (int @var{argc}, char **@var{argv}, const char *@var{options})
+The @code{getopt} function gets the next option argument from the
+argument list specified by the @var{argv} and @var{argc} arguments.
+Normally these arguments' values come directly from the arguments of
+@code{main}.
+
+The @var{options} argument is a string that specifies the option
+characters that are valid for this program.  An option character in this
+string can be followed by a colon (@samp{:}) to indicate that it takes a
+required argument.
+
+If the @var{options} argument string begins with a hyphen (@samp{-}), this
+is treated specially.  It permits arguments without an option to be
+returned as if they were associated with option character @samp{\0}.
+
+The @code{getopt} function returns the option character for the next
+command line option.  When no more option arguments are available, it
+returns @code{-1}.  There may still be more non-option arguments; you
+must compare the external variable @code{optind} against the @var{argv}
+parameter to check this.
+
+If the options has an argument, @code{getopt} returns the argument by
+storing it in the varables @var{optarg}.  You don't ordinarily need to
+copy the @code{optarg} string, since it is a pointer into the original
+@var{argv} array, not into a static area that might be overwritten.
+
+If @code{getopt} finds an option character in @var{argv} that was not
+included in @var{options}, or a missing option argument, it returns
+@samp{?} and sets the external variable @code{optopt} to the actual
+option character.  In addition, if the external variable @code{opterr}
+is nonzero, @code{getopt} prints an error message.
+@end deftypefun
+
+@node Example Using getopt,  , Parsing Program Arguments, Program Arguments
+@subsection Example of Parsing Program Arguments
+
+Here is an example showing how @code{getopt} is typically used.  The
+key points to notice are:
+
+@itemize @bullet
+@item
+Normally, @code{getopt} is called in a loop.  When @code{getopt} returns
+@code{-1}, indicating no more options are present, the loop terminates.
+
+@item
+A @code{switch} statement is used to dispatch on the return value from
+@code{getopt}.  In typical use, each case just sets a variable that
+is used later in the program.
+
+@item
+A second loop is used to process the remaining non-option arguments.
+@end itemize
+
+@example
+@include testopt.c.texi
+@end example
+
+Here are some examples showing what this program prints with different
+combinations of arguments:
+
+@example
+% testopt
+aflag = 0, bflag = 0, cvalue = (null)
+
+% testopt -a -b
+aflag = 1, bflag = 1, cvalue = (null)
+
+% testopt -ab
+aflag = 1, bflag = 1, cvalue = (null)
+
+% testopt -c foo
+aflag = 0, bflag = 0, cvalue = foo
+
+% testopt -cfoo
+aflag = 0, bflag = 0, cvalue = foo
+
+% testopt arg1
+aflag = 0, bflag = 0, cvalue = (null)
+Non-option argument arg1
+
+% testopt -a arg1
+aflag = 1, bflag = 0, cvalue = (null)
+Non-option argument arg1
+
+% testopt -c foo arg1
+aflag = 0, bflag = 0, cvalue = foo
+Non-option argument arg1
+
+% testopt -a -- -b
+aflag = 1, bflag = 0, cvalue = (null)
+Non-option argument -b
+
+% testopt -a -
+aflag = 1, bflag = 0, cvalue = (null)
+Non-option argument -
+@end example
+
+@node Environment Variables, Program Termination, Program Arguments, Processes
+@section Environment Variables
+
+@cindex environment variable
+When a program is executed, it receives information about the context in
+which it was invoked in two ways.  The first mechanism uses the
+@var{argv} and @var{argc} arguments to its @code{main} function, and is
+discussed in @ref{Program Arguments}.  The second mechanism is
+uses @dfn{environment variables} and is discussed in this section.
+
+The @var{argv} mechanism is typically used to pass command-line
+arguments specific to the particular program being invoked.  The
+environment, on the other hand, keeps track of information that is
+shared by many programs, changes infrequently, and that is less
+frequently accessed.
+
+The environment variables discussed in this section are the same
+environment variables that you set using the assignments and the
+@code{export} command in the shell.  Programs executed from the shell
+inherit all of the environment variables from the shell.
+
+@cindex environment
+Standard environment variables are used for information about the user's
+home directory, terminal type, current locale, and so on; you can define
+additional variables for other purposes.  The set of all environment
+variables that have values is collectively known as the
+@dfn{environment}.
+
+Names of environment variables are case-sensitive and must not contain
+the character @samp{=}.  System-defined environment variables are
+invariably uppercase.
+
+The values of environment variables can be anything that can be
+represented as a string.  A value must not contain an embedded null
+character, since this is assumed to terminate the string.
+
+
+@menu
+* Environment Access::          How to get and set the values of
+					 environment variables.
+* Standard Environment Variables::  These environment variables have
+					 standard interpretations.
+@end menu
+
+@node Environment Access, Standard Environment Variables,  , Environment Variables
+@subsection Environment Access
+@cindex environment access
+@cindex environment representation
+
+The value of an environment variable can be accessed with the
+@code{getenv} function.  This is declared in the header file
+@file{stdlib.h}.
+@pindex stdlib.h
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun {char *} getenv (const char *@var{name})
+This function returns a string that is the value of the environment
+variable @var{name}.  You must not modify this string.  In some systems
+not using the GNU library, it might be overwritten by subsequent calls
+to @code{getenv} (but not by any other library function).  If the
+environment variable @var{name} is not defined, the value is a null
+pointer.
+@end deftypefun
+
+
+@comment stdlib.h
+@comment SVID
+@deftypefun int putenv (const char *@var{string})
+The @code{putenv} function adds or removes definitions from the environment.
+If the @var{string} is of the form @samp{@var{name}=@var{value}}, the
+definition is added to the environment.  Otherwise, the @var{string} is
+interpreted as the name of an environment variable, and any definition
+for this variable in the environment is removed.
+
+The GNU library provides this function for compatibility with SVID; it
+may not be available in other systems.
+@end deftypefun
+
+You can deal directly with the underlying representation of environment
+objects to add more variables to the environment (for example, to
+communicate with another program you are about to execute; see
+@ref{Executing a File}).  
+
+@comment unistd.h
+@comment POSIX.1
+@deftypevar {char **} environ
+The environment is represented as an array of strings.  Each string is
+of the format @samp{@var{name}=@var{value}}.  The order in which
+strings appear in the environment is not significant, but the same
+@var{name} must not appear more than once.  The last element of the
+array is a null pointer.
+
+This variable is not declared in any header file, but if you declare it
+in your own program as @code{extern}, the right thing will happen.
+
+If you just want to get the value of an environment variable, use
+@code{getenv}.
+@end deftypevar
+
+@node Standard Environment Variables,  , Environment Access, Environment Variables
+@subsection Standard Environment Variables
+@cindex standard environment variables
+
+These environment variables have standard meanings.
+This doesn't mean that they are always present in the
+environment, though; it just means that if these variables @emph{are}
+present, they have these meanings, and that you shouldn't try to use
+these environment variable names for some other purpose.
+
+@table @code
+@item HOME
+@cindex HOME environment variable
+@cindex home directory
+This is a string representing the user's @dfn{home directory}, or
+initial default working directory.  @xref{User Database}, for a
+more secure way of determining this information.
+
+@comment RMS says to explay why HOME is better, but I don't know why.
+
+@item LOGNAME
+@cindex LOGNAME environment variable
+This is the name that the user used to log in.  Since the value in the
+environment can be tweaked arbitrarily, this is not a reliable way to
+identify the user who is running a process; a function like
+@code{getlogin} (@pxref{User Identification Functions}) is better for
+that purpose.
+
+@comment RMS says to explay why LOGNAME is better, but I don't know why.
+
+@item PATH
+@cindex PATH environment variable
+A @dfn{path} is a sequence of directory names which is used for
+searching for a file.  The variable @var{PATH} holds a path The
+@code{execlp} and @code{execvp} functions (@pxref{Executing a File})
+uses this environment variable, as do many shells and other utilities
+which are implemented in terms of those functions.
+
+The syntax of a path is a sequence of directory names separated by
+colons.  An empty string instead of a directory name stands for the 
+current directory.  (@xref{Working Directory}.)
+
+A typical value for this environment variable might be a string like:
+
+@example
+.:/bin:/etc:/usr/bin:/usr/new/X11:/usr/new:/usr/local:/usr/local/bin
+@end example
+
+This means that if the user tries to execute a program named @code{foo},
+the system will look for files named @file{./foo}, @file{/bin/foo},
+@file{/etc/foo}, and so on.  The first of these files that exists is
+the one that is executed.
+
+@item TERM
+@cindex TERM environment variable
+This specifies the kind of terminal that is receiving program output.
+Some programs can make use of this information to take advantage of
+special escape sequences or terminal modes supported by particular kinds
+of terminals.  Many programs which use the termcap library
+(@pxref{Finding a Terminal Description,Find,,termcap,The Termcap Library
+Manual}) use the @code{TERM} environment variable, for example.
+
+@item TZ
+@cindex TZ environment variable
+This specifies the time zone.  @xref{Time Zone}, for information about
+the format of this string and how it is used.
+
+@item LANG
+@cindex LANG environment variable
+This specifies the default locale to use for attribute categories where
+neither @code{LC_ALL} nor the specific environment variable for that
+category is set.  @xref{Locales}, for more information about
+locales.
+
+@item LC_ALL
+@cindex LC_ALL environment variable
+This is similar to the @code{LANG} environment variable.  However, its
+value takes precedence over any values provided for the individual
+attribute category environment variables, or for the @code{LANG}
+environment variable.
+
+@item LC_COLLATE
+@cindex LC_COLLATE environment variable
+This specifies what locale to use for string sorting.
+
+@item LC_CTYPE
+@cindex LC_CTYPE environment variable
+This specifies what locale to use for character sets and character
+classification.
+
+@item LC_MONETARY
+@cindex LC_MONETARY environment variable
+This specifies what locale to use for formatting monetary values.
+
+@item LC_NUMERIC
+@cindex LC_NUMERIC environment variable
+This specifies what locale to use for formatting numbers.
+
+@item LC_TIME
+@cindex LC_TIME environment variable
+This specifies what locale to use for formatting date/time values.
+
+@item _POSIX_OPTION_ORDER
+@cindex _POSIX_OPTION_ORDER environment variable.
+If this environment variable is defined, it suppresses the usual
+reordering of command line arguments by @code{getopt}.  @xref{Program
+Argument Syntax Conventions}.
+@end table
+
+@node Program Termination, Creating New Processes, Environment Variables, Processes
+@section Program Termination
+@cindex program termination
+@cindex process termination
+
+@cindex exit status value
+The usual way for a program to terminate is simply for its @code{main}
+function to return.  The @dfn{exit status value} returned from the
+@code{main} function is used to report information back to the process's
+parent process or shell.
+
+A program can also terminate normally calling the @code{exit}
+function
+
+In addition, programs can be terminated by signals; this is discussed in
+more detail in @ref{Signal Handling}.  The @code{abort} function causes
+a terminal that kills the program.
+
+@menu
+* Normal Program Termination::  
+* Exit Status::                 Exit Status
+* Cleanups on Exit::            Cleanups on Exit
+* Aborting a Program::          
+* Termination Internals::       Termination Internals
+@end menu
+
+@node Normal Program Termination, Exit Status,  , Program Termination
+@subsection Normal Program Termination
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun void exit (int @var{status})
+The @code{exit} function causes normal program termination with status
+@var{status}.  This function does not return.
+@end deftypefun
+
+When a program terminates normally by returning from its @code{main}
+function or by calling @code{exit}, the following actions occur in
+sequence:
+
+@enumerate
+@item 
+Functions that were registered with the @code{atexit} or @code{on_exit}
+functions are called in the reverse order of their registration.  This
+mechanism allows your application to specify its own ``cleanup'' actions
+to be performed at program termination.  Typically, this is used to do
+things like saving program state information in a file, or unlock locks
+in shared data bases.
+
+@item 
+All open streams are closed; writing out any buffered output data.  See
+@ref{Opening and Closing Streams}.  In addition, temporary files opened
+with the @code{tmpfile} function are removed; see @ref{Temporary Files}.
+
+@item 
+@code{_exit} is called.  @xref{Termination Internals}
+@end enumerate
+
+@node Exit Status, Cleanups on Exit, Normal Program Termination, Program Termination
+@subsection Exit Status
+@cindex exit status
+
+When a program exits, it can return to the parent process a small
+amount of information about the cause of termination, using the
+@dfn{exit status}.  This is a value between 0 and 255 that the exiting
+process passes as an argument to @code{exit}.
+
+Normally you should use the exit status to report very broad information
+about success or failure.  You can't provide a lot of detail about the
+reasons for the failure, and most parent processes would not want much
+detail anyway.
+
+There are conventions for what sorts of status values certain programs
+should return.  The most common convention is simply 0 for success and 1
+for failure.  Programs that perform comparison use a different
+convention: they use status 1 to indicate a mismatch, and status 2 to
+indicate an inability to compare.  Your program should follow an
+existing convention if an existing convention makes sense for it.
+
+A general convention reserves status values 128 and up for special
+purposes.  In particular, the value 128 is used to indicate failure to
+execute another program in a subprocess.  This convention is not
+universally obeyed, but it is a good idea to follow it in your programs.
+
+@strong{Warning:} Don't try to use the number of errors as the exit
+status.  This is actually not very useful; a parent process would
+generally not care how many errors occurred.  Worse than that, it does
+not work, because the status value is truncated to eight bits.
+Thus, if the program tried to report 256 errors, the parent would
+receive a report of 0 errors---that is, success.
+
+For the same reason, it does not work to use the value of @code{errno}
+as the exit status---these can exceed 255.
+
+@strong{Portability note:} Some non-POSIX systems use different
+conventions for exit status values.  For greater portability, you can
+use the macros @code{EXIT_SUCCESS} and @code{EXIT_FAILURE} for the
+conventional status value for success and failure, respectively.  They
+are declared in the file @file{stdlib.h}.
+@pindex stdlib.h
+
+@comment stdlib.h
+@comment ANSI
+@deftypevr Macro int EXIT_SUCCESS
+This macro can be used with the @code{exit} function to indicate
+successful program completion.
+
+On POSIX systems, the value of this macro is @code{0}.  On other
+systems, the value might be some other (possibly non-constant) integer
+expression.
+@end deftypevr
+
+@comment stdlib.h
+@comment ANSI
+@deftypevr Macro int EXIT_FAILURE
+This macro can be used with the @code{exit} function to indicate
+unsuccessful program completion in a general sense.
+
+On POSIX systems, the value of this macro is @code{1}.  On other
+systems, the value might be some other (possibly non-constant) integer
+expression.  Other nonzero status values also indicate future.  Certain
+programs use different nonzero status values to indicate particular
+kinds of "non-success".  For example, @code{diff} uses status value
+@code{1} to mean that the files are different, and @code{2} or more to
+mean that there was difficulty in opening the files.
+@end deftypevr
+
+@node Cleanups on Exit, Aborting a Program, Exit Status, Program Termination
+@subsection Cleanups on Exit
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun int atexit (void (*@var{function}))
+The @code{atexit} function registers the function @var{function} to be
+called at normal program termination.  The @var{function} is called with
+no arguments.
+
+The return value from @code{atexit} is zero on success and nonzero if
+the function cannot be registered. 
+@end deftypefun
+
+@comment stdlib.h
+@comment GNU
+@deftypefun int on_exit (void (*@var{function})(int @var{status}, void *@var{arg}), void *@var{arg})
+This function is a somewhat more powerful variant of @code{atexit}.  It
+accepts two arguments, a function @var{function} and an arbitrary
+pointer @var{arg}.  At normal program termination, the @var{function} is
+called with two arguments:  the @var{status} value passed to @code{exit},
+and the @var{arg}.
+
+This function is a GNU extension, and may not be supported by other
+implementations.
+@end deftypefun
+
+Here's a trivial program that illustrates the use of @code{exit} and
+@code{atexit}:
+
+@example
+#include <stdio.h>
+#include <stdlib.h>
+
+void bye (void)
+@{
+  printf ("Goodbye, cruel world....\n");
+@}
+
+void main (void)
+@{
+  atexit (bye);
+  exit (EXIT_SUCCESS);
+@}
+@end example
+
+@noindent
+When this program is executed, it just prints the message and exits.
+
+
+@node Aborting a Program, Termination Internals, Cleanups on Exit, Program Termination
+@subsection Aborting a Program
+@cindex aborting a program
+
+You can abort your program using the @code{abort} function.  The prototype
+for this function is in @file{stdlib.h}.
+@pindex stdlib.h
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun void abort ()
+The @code{abort} function causes abnormal program termination, without
+executing functions registered with @code{atexit} or @code{on_exit}.
+
+This function actually terminates the process by raising a
+@code{SIGABRT} signal, and your program can include a handler to
+intercept this signal; see @ref{Signal Handling}.
+
+@strong{Incomplete:}  Why would you want to define such a handler?
+@end deftypefun
+
+@node Termination Internals,  , Aborting a Program, Program Termination
+@subsection Termination Internals
+
+The @code{_exit} function is the primitive used for process termination
+by @code{exit}.  It is declared in the header file @file{unistd.h}.
+@pindex unistd.h
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun void _exit (int @var{status})
+The @code{_exit} function is the primitive for causing a process to
+terminate with status @var{status}.  Calling this function does not
+execute cleanup functions registered with @code{atexit} or
+@code{on_exit}.
+@end deftypefun
+
+When a process terminates for any reason---either by an explicit
+termination call, or termination as a result of a signal---the
+following things happen:
+
+@itemize @bullet
+@item
+All open file descriptors in the process are closed.  @xref{Low-Level
+Input/Output}.
+
+@item
+The low-order 8 bits of the return status code are saved to be reported
+back to the parent process via @code{wait} or @code{waitpid}; see
+@ref{Process Completion}.
+
+@item
+Any child processes of the process being terminated are assigned a new
+parent process.  (This is the @code{init} process, with process ID 1.)
+
+@item
+A @code{SIGCHLD} signal is sent to the parent process.
+
+@item
+If the process is a session leader that has a controlling terminal, then
+a @code{SIGHUP} signal is sent to each process in the foreground job,
+and the controlling terminal is disassociated from that session.
+@xref{Job Control}.
+
+@item
+If termination of a process causes a process group to become orphaned,
+and any member of that process group is stopped, then a @code{SIGHUP}
+signal and a @code{SIGCONT} signal are sent to each process in the
+group.  @xref{Job Control}.
+@end itemize
+
+@node Creating New Processes,  , Program Termination, Processes
+@section Creating New Processes
+
+This section describes how your program can cause other programs to be
+executed.  Actually, there are three distinct operations involved:
+creating a new child process, causing the new process to execute a
+program, and coordinating the completion of the child process with the
+original program.
+
+The @code{system} function provides a simple, portable mechanism for
+running another program; it does all three steps automatically.  If you
+need more control over the details of how this is done, you can use the
+primitive functions to do each step individually instead.
+
+@menu
+* Running a Command::           The easy way to run another program.
+* Process Creation Concepts::   An overview of the hard way to do it.
+* Process Identification::      How to get the process ID of a process.
+* Creating a Process::          How to fork a child process.
+* Executing a File::            How to get a process to execute another
+				         program.
+* Process Completion::          How to tell when a child process has
+				         completed.
+* Process Completion Status::   How to interpret the status value 
+                                         returned from a child process.
+* BSD wait Functions::  More functions, for backward
+                                         compatibility.
+* Process Creation Example::    A complete example program.
+@end menu
+
+
+@node Running a Command, Process Creation Concepts,  , Creating New Processes
+@subsection Running a Command
+@cindex running a command
+
+The easy way to run another program is to use the @code{system}
+function.  This function does all the work of running a subprogram, but
+it doesn't give you much control over the details: you have to wait
+until the subprogram terminates before you can do anything else.
+
+@pindex stdlib.h
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun int system (const char *@var{command})
+This function executes @var{command} as a shell command.  In the GNU C
+library, it always uses the default shell @code{sh} to run the command.
+In particular, it searching the directories in @code{PATH} to find
+programs to execute.  The return value is @code{-1} if it wasn't
+possible to create the shell process, and otherwise is the status of the
+shell process.  @xref{Process Completion}, for details on how this
+status code can be interpreted.
+@pindex sh
+@end deftypefun
+
+The @code{system} function is declared in the header file
+@file{stdlib.h}.
+
+@strong{Portability Note:} Some C implementations may not have any
+notion of a command processor that can execute other programs.  You can
+determine whether a command processor exists by executing @code{system
+(o)}; in this case the return value is nonzero if and only if such a
+processor is available.
+
+The @code{popen} and @code{pclose} functions (@pxref{Pipe to a
+Subprocess}) are closely related to the @code{system} function.  They
+allow the parent process to communicate with the standard input and
+output channels of the command being executed.
+
+@node Process Creation Concepts, Process Identification, Running a Command, Creating New Processes
+@subsection Process Creation Concepts
+
+This section gives an overview of processes and of the steps involved in
+creating a process and making it run another program.
+
+@cindex process ID
+@cindex process lifetime
+Each process is named by a @dfn{process ID} number.  A unique process ID
+is allocated to each process when it is created.  The @dfn{lifetime} of
+a process ends when its termination is reported to its parent process;
+at that time, all of the process resources, including its process ID,
+are freed.
+
+@cindex creating a process
+@cindex forking a process
+@cindex child process
+@cindex parent process
+Processes are created with the @code{fork} system call (so the operation
+of creating a new process is sometimes called @dfn{forking} a process).
+The @dfn{child process} created by @code{fork} is an exact clone of the
+original @dfn{parent process}, except that it has its own process ID.
+
+After forking a child process, both the parent and child processes
+continue to execute normally.  If you want your program to wait for a
+child process to finish executing before continuing, you must do this
+explicitly after the fork operation.  This is done with the @code{wait}
+or @code{waitpid} functions (@pxref{Process Completion}).  These
+functions give the parent information about why the child
+terminated---for example, its exit status code.
+
+A newly forked child process continues to execute the same program as
+its parent process, at the point where the @code{fork} call returns.
+You can use the return value from @code{fork} to tell whether the program
+is running in the parent process or the child.
+
+@cindex process image
+Having all processes run the same program is usually not very useful.
+But the child can execute another program using one of the @code{exec}
+functions; see @ref{Executing a File}.  The program that the process is
+executing is called its @dfn{process image}.  Starting execution of a
+new program causes the process to forget all about its current process
+image; when the new program exits, the process exits too, instead of
+returning to the previous process image.
+
+
+@node Process Identification, Creating a Process, Process Creation Concepts, Creating New Processes
+@subsection Process Identification
+
+The @code{pid_t} data type represents process IDs.  You can get the
+process ID of a process by calling @code{getpid}.  The function
+@code{getppid} returns the process ID of the parent of the parent of the
+current process (this is also known as the @dfn{parent process ID}).
+Your program should include the header files @file{unistd.h} and
+@file{sys/types.h} to use these functions.
+@pindex sys/types.h
+@pindex unistd.h
+
+@comment sys/types.h
+@comment POSIX.1
+@deftp {Data Type} pid_t
+The @code{pid_t} data type is a signed integer type which is capable
+of representing a process ID.  In the GNU library, this is an @code{int}.
+@end deftp
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun pid_t getpid ()
+The @code{getpid} function returns the process ID of the current process.
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun pid_t getppid ()
+The @code{getppid} function returns the process ID of the parent of the
+current process.
+@end deftypefun
+
+@node Creating a Process, Executing a File, Process Identification, Creating New Processes
+@subsection Creating a Process
+
+The @code{fork} function is the primitive for creating a process.
+It is declared in the header file @file{unistd.h}.
+@pindex unistd.h
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun pid_t fork ()
+The @code{fork} function creates a new process.
+
+If the operation is successful, there are then both parent and child
+processes and both see @code{fork} return, but with different values: it
+returns a value of @code{0} in the child process and returns the child's
+process ID in the parent process.  If the child process could not be
+created, a value of @code{-1} is returned in the parent process.  The
+following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EAGAIN
+There aren't enough system resources to create another process, or the
+user already has too many processes running.
+
+@item ENOMEM
+The process requires more space than the system can supply.
+@end table
+@end deftypefun
+
+The specific attributes of the child process that differ from the
+parent process are:
+
+@itemize @bullet
+@item
+The child process has its own unique process ID.
+
+@item
+The parent process ID of the child process is the process ID of its
+parent process.
+
+@item
+The child process gets its own copies of the parent process's open file
+descriptors.  Subsequently changing attributes of the file descriptors
+in the parent process won't affect the file descriptors in the child,
+and vice versa.  @xref{Control Operations}.
+
+@item
+The elapsed processor times for the child process are set to zero;
+see @ref{Processor Time}.
+
+@item
+The child doesn't inherit file locks set by the parent process.
+@xref{Control Operations}.
+
+@item
+The child doesn't inherit alarms set by the parent process.
+@xref{Setting an Alarm}.
+
+@item
+The set of pending signals (@pxref{Delivery of Signal}) for the child
+process is cleared.  (The child process inherits its mask of blocked
+signals and signal actions from the parent process.)
+@end itemize 
+
+
+@comment unistd.h
+@comment BSD
+@deftypefun pid_t vfork (void)
+The @code{vfork} function is similar to @code{fork} but more efficient;
+however, there are restrictions you must follow to use it safely.
+
+While @code{fork} makes a complete copy of the calling process's address
+space and allows both the parent and child to execute independently,
+@code{vfork} does not make this copy.  Instead, the child process
+created with @code{vfork} shares its parent's address space until it calls
+one of the @code{exec} functions.  In the meantime, the parent process
+suspends execution.
+
+You must be very careful not to allow the child process created with
+@code{vfork} to modify any global data or even local variables shared
+with the parent.  Furthermore, the child process cannot return from (or
+do a long jump out of) the function that called @code{vfork}!  This
+would leave the parent process's control information very confused.  If
+in doubt, use @code{fork} instead.
+
+Some operating systems don't really implement @code{vfork}.  The GNU C
+library permits you to use @code{vfork} on all systems, but actually
+executes @code{fork} if @code{vfork} isn't available.
+@end deftypefun
+
+@node Executing a File, Process Completion, Creating a Process, Creating New Processes
+@subsection Executing a File
+@cindex executing a file
+@cindex @code{exec} functions
+
+This section describes the @code{exec} family of functions, for executing
+a file as a process image.  You can use these functions to make a child
+process execute a new program after it has been forked.
+
+The functions in this family differ in how you specify the arguments,
+but otherwise they all do the same thing.  They are declared in the
+header file @file{unistd.h}.
+@pindex unistd.h
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int execv (const char *@var{filename}, char *const @var{argv}@t{[]})
+The @code{execv} function executes the file named by @var{filename} as a
+new process image.
+
+The @var{argv} argument is an array of null-terminated strings that is
+used to provide a value for the @code{argv} argument to the @code{main}
+function of the program to be executed.  The last element of this array
+must be a null pointer.  @xref{Program Arguments}, for information on
+how programs can access these arguments.
+
+The environment for the new process image is taken from the
+@code{environ} variable of the current process image; see @ref{Environment
+Variables}, for information about environments.
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int execl (const char *@var{filename}, const char *@var{arg0}, @dots{})
+This is similar to @code{execv}, but the @var{argv} strings are
+specified individually instead of as an array.  A null pointer must be
+passed as the last such argument.
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int execve (const char *@var{filename}, char *const @var{argv}@t{[]}, char *const @var{env}@t{[]})
+This is similar to @code{execv}, but permits you to specify the environment
+for the new program explicitly as the @var{env} argument.  This should
+be an array of strings in the same format as for the @code{environ} 
+variable; see @ref{Environment Access}.
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int execle (const char *@var{filename}, const char *@var{arg0}, char *const @var{env}@t{[]}, @dots{})
+This is similar to @code{execl}, but permits you to specify the
+environment for the new program explicitly.  The environment argument is
+passed following the null pointer that marks the last @var{argv}
+argument, and should be an array of strings in the same format as for
+the @code{environ} variable.
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int execvp (const char *@var{filename}, char *const @var{argv}@t{[]})
+The @code{execvp} function is similar to @code{execv}, except that it
+searches the directories listed in the @code{PATH} environment variable
+(@pxref{Standard Environment Variables}) to find the full file name of a
+file from @var{filename} if @var{filename} does not contain a slash.
+
+This function is useful for executing installed system utility programs,
+so that the user can control where to look for them.  It is also useful
+in shells, for executing commands typed by the user.
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int execlp (const char *@var{filename}, const char *@var{arg0}, @dots{})
+This function is like @code{execl}, except that it performs the same
+file name searching as the @code{execvp} function.
+@end deftypefun
+
+
+The size of the argument list and environment list taken together must not
+be greater than @code{ARG_MAX} bytes.  @xref{System Parameters}.
+
+@strong{Incomplete:}  The POSIX.1 standard requires some statement here
+about how null terminators, null pointers, and alignment requirements
+affect the total size of the argument and environment lists.
+
+These functions normally don't return, since execution of a new program
+causes the currently executing program to go away completely.  A value
+of @code{-1} is returned in the event of a failure.  In addition to the
+usual file name syntax errors (@pxref{File Name Errors}), the following
+@code{errno} error conditions are defined for these functions:
+
+@table @code
+@item E2BIG
+The combined size of the new program's argument list and environment list
+is larger than @code{ARG_MAX} bytes.
+
+@item ENOEXEC
+The specified file can't be executed because it isn't in the right format.
+
+@item ENOMEM
+Executing the specified file requires more storage than is available.
+@end table
+
+If execution of the new file is successful, the access time field of the
+file is updated as if the file had been opened.  @xref{File Times}, for
+more details about access times of files.
+
+The point at which the file is closed again is not specified, but
+is at some point before the process exits or before another process
+image is executed.
+
+Executing a new process image completely changes the contents of memory,
+except for the arguments and the environment, but many other attributes
+of the process are unchanged:
+
+@itemize @bullet
+@item
+The process ID and the parent process ID.  @xref{Process Creation Concepts}.
+
+@item
+Session and process group membership.  @xref{Job Control Concepts}.
+
+@item
+Real user ID and group ID, and supplementary group IDs.  @xref{User/Group
+IDs of a Process}.
+
+@item
+Pending alarms.  @xref{Setting an Alarm}.
+
+@item
+Current working directory and root directory.  @xref{Working Directory}.
+
+@item
+File mode creation mask.  @xref{Setting Permissions}.
+
+@item
+Process signal mask; see @ref{Process Signal Mask}.
+
+@item
+Pending signals; see @ref{Blocking Signals}.
+
+@item
+Elapsed processor time associated with the process; see @ref{Processor Time}.
+@end itemize
+
+If the set-user-ID and set-group-ID mode bits of the process image file
+are set, this affects the effective user ID and effective group ID
+(respectively) of the process.  These concepts are discussed in detail
+in @ref{User/Group IDs of a Process}.
+
+Signals that are set to be ignored in the existing process image are
+also set to be ignored in the new process image.  All other signals are
+set to the default action in the new process image.  For more
+information about signals, see @ref{Signal Handling}.
+
+File descriptors open in the existing process image remain open in the
+new process image, unless they have the @code{FD_CLOEXEC}
+(close-on-exec) flag set.  The files that remain open inherit all
+attributes of the open file description from the existing process image,
+including file locks.  File descriptors are discussed in @ref{Low-Level
+Input/Output}.
+
+Streams, by contrast, cannot survive through @code{exec} functions,
+because they are located in the memory of the process itself.  The new
+process image has no streams except those it creates afresh.  Each of
+the streams in the pre-@code{exec} process image has a descriptor inside
+it, and these descriptors do survive through @code{exec} (provided that
+they do not have @code{FD_CLOEXEC} set.  The new process image can
+reconnect these to new streams using @code{fdopen}.
+
+@node Process Completion, Process Completion Status, Executing a File, Creating New Processes
+@subsection Process Completion
+@cindex process completion
+@cindex waiting for completion of child process
+@cindex testing exit status of child process
+
+The functions described in this section are used to wait for a child
+process to terminate or stop, and determine its status.  These functions
+are declared in the header file @file{sys/wait.h}.
+@pindex sys/wait.h
+
+@comment sys/wait.h
+@comment POSIX.1
+@deftypefun pid_t waitpid (pid_t @var{pid}, int *@var{status_ptr}, int @var{options})
+The @code{waitpid} function is used to request status information from a
+child process whose process ID is @var{pid}.  Normally, the calling
+process is suspended until the child process makes status information
+available by terminating.
+
+Other values for the @var{pid} argument have special interpretations.  A
+value of @code{-1} or @code{WAIT_ANY} requests status information for
+any child process; a value of @code{0} or @code{WAIT_MYPGRP} requests
+information for any child process in the same process group as the
+calling process; and any other negative value @minus{} @var{pgid}
+requests information for any child process whose process group ID is
+@var{pgid}.
+
+If status information for a child process is available immediately, this
+function returns immediately without waiting.  If more than one eligible
+child process has status information available, one of them is chosen
+randomly, and its status is returned immediately.  To get the status
+from the other programs, you need to call @code{waitpid} again.
+
+The @var{options} argument is a bit mask.  Its value should be the
+bitwise OR (that is, the @samp{|} operator) of zero or more of the
+@code{WNOHANG} and @code{WUNTRACED} flags.  You can use the
+@code{WNOHANG} flag to indicate that the parent process shouldn't wait;
+and the @code{WUNTRACED} flag to request status information from stopped
+processes as well as processes that have terminated.
+
+The status information from the child process is stored in the object
+that @var{status_ptr} points to, unless @var{status_ptr} is a null pointer.
+
+The return value is normally the process ID of the child process whose
+status is reported.  If the @code{WNOHANG} option was specified and no
+child process is waiting to be noticed, a value of zero is returned.  A
+value of @code{-1} is returned in case of error.  The following
+@code{errno} error conditions are defined for this function:
+
+@table @code
+@item EINTR
+The function was interrupted by delivery of a signal to the calling
+process.
+
+@item ECHILD
+There are no child processes to wait for, or the specified @var{pid}
+is not a child of the calling process.
+
+@item EINVAL
+An invalid value was provided for the @var{options} argument.
+@end table
+@end deftypefun
+
+These symbolic constants are defined as values for the @var{pid} argument
+to the @code{waitpid} function.
+
+@table @code
+@item WAIT_ANY
+This constant macro (whose value is @code{-1}) specifies that
+@code{waitpid} should return status information about any child process.
+
+@item WAIT_MYPGRP
+This constant (with value @code{0}) specifies that @code{waitpid} should
+return status information about any child process in the same process
+group as the calling process.
+
+These symbolic constants are defined as flags for the @var{options}
+argument to the @code{waitpid} function.  You can bitwise-OR the flags
+together to obtain a value to use as the argument.
+
+@item WNOHANG
+This flag specifies that @code{waitpid} should return immediately
+instead of waiting if there is no child process ready to be noticed.
+
+@item WUNTRACED
+This macro is used to specify that @code{waitpid} should also report the
+status of any child processes that have been stopped as well as those
+that have terminated.
+@end table
+
+@deftypefun pid_t wait (int *@var{status_ptr})
+This is a simplified version of @code{waitpid}, and is used to wait
+until any one child process terminates.
+
+@example
+wait (&status)
+@end example
+
+@noindent
+is equivalent to:
+
+@example
+waitpid (-1, &status, 0)
+@end example
+
+Here's an example of how to use @code{waitpid} to get the status from
+all child processes that have terminated, without ever waiting.  This
+function is designed to be used as a handler for @code{SIGCHLD}, the
+signal that indicates that at least one child process has terminated.
+
+@example
+void
+sigchld_handler (int signum)
+@{
+  int pid;
+  int status;
+  while (1) @{
+    pid = waitpid (WAIT_ANY, Estatus, WNOHANG);
+    if (pid < 0) @{
+      perror ("waitpid");
+      break;
+    @}
+    if (pid == 0)
+      break;
+    notice_termination (pid, status);
+  @}
+@}
+@end example
+@end deftypefun
+
+@node Process Completion Status, BSD wait Functions, Process Completion, Creating New Processes
+@subsection Process Completion Status
+
+If the exit status value (@pxref{Program Termination}) of the child
+process is zero, then the status value reported by @code{waitpid} or
+@code{wait} is also zero.  You can test for other kinds of information
+encoded in the returned status value using the following macros.
+These macros are defined in the header file @file{sys/wait.h}.
+@pindex sys/wait.h
+
+@comment sys/wait.h
+@comment POSIX.1
+@deftypefn Macro int WIFEXITED (int @var{status})
+This macro returns a non-zero value if the child process terminated
+normally with @code{exit} or @code{_exit}.
+@end deftypefn
+
+@comment sys/wait.h
+@comment POSIX.1
+@deftypefn Macro int WEXITSTATUS (int @var{status})
+If @code{WIFEXITED} is true of @var{status}, this macro returns the
+low-order 8 bits of the exit status value from the child process.
+@end deftypefn
+
+@comment sys/wait.h
+@comment POSIX.1
+@deftypefn Macro int WIFSIGNALED (int @var{status})
+This macro returns a non-zero value if the child process terminated
+by receiving a signal that was not handled.
+@end deftypefn
+
+@comment sys/wait.h
+@comment POSIX.1
+@deftypefn Macro int WTERMSIG (int @var{status})
+If @code{WIFSIGNALED} is true of @var{status}, this macro returns the
+number of the signal that terminated the child process.
+@end deftypefn
+
+@comment sys/wait.h
+@comment BSD
+@deftypefn Macro int WCOREDUMP (int @var{status})
+This macro returns a non-zero value if the child process terminated
+and produced a core dump.
+@end deftypefn
+
+@comment sys/wait.h
+@comment POSIX.1
+@deftypefn Macro int WIFSTOPPED (int @var{status})
+This macro returns a non-zero value if the child process is stopped.
+@end deftypefn
+
+@comment sys/wait.h
+@comment POSIX.1
+@deftypefn Macro int WSTOPSIG (int @var{status})
+If @code{WIFSTOPPED} is true of @var{status}, this macro returns the
+number of the signal that caused the child process to stop.
+@end deftypefn
+
+
+@node BSD wait Functions, Process Creation Example, Process Completion Status, Creating New Processes
+@subsection BSD Process Completion Functions
+
+The GNU library also provides these related facilities for compatibility
+with BSD Unix.  BSD uses the @code{union wait} data type to represent
+status values rather than an @code{int}.  The two representations are
+actually interchangeable; they describe the same bit patterns. The macros
+such as @code{WEXITSTATUS} are defined so that they will work on either
+kind of object, and the @code{wait} function is defined to accept either
+type of pointer as its @var{status_ptr} argument.
+
+These functions are declared in @file{sys/wait.h}.
+@pindex sys/wait.h
+
+@comment sys/wait.h
+@comment BSD
+@deftp {union Type} wait
+This data type represents program termination status values.  It has
+the following members:
+
+@table @code
+@item int w_termsig
+This member is equivalent to the @code{WTERMSIG} macro.
+
+@item int w_coredump
+This member is equivalent to the @code{WCOREDUMP} macro.
+
+@item int w_retcode
+This member is equivalent to the @code{WEXISTATUS} macro.
+
+@item int w_stopsig
+This member is equivalent to the @code{WSTOPSIG} macro.
+@end table
+
+Instead of accessing these members directly, you should use the
+equivalent macros.
+@end deftp
+
+@comment sys/wait.h
+@comment BSD
+@deftypefun pid_t wait3 (union wait *@var{status_ptr}, int @var{options}, void * @var{usage})
+If @var{usage} is a null pointer, this function is equivalent to
+@code{waitpid (-1, @var{status_ptr}, @var{options})}.
+
+The @var{usage} argument may also be a pointer to a 
+@code{struct rusage} object.  Information about system resources used by
+terminated processes (but not stopped processes) is returned in this
+structure.
+
+@strong{Incomplete:}  The description of the @code{struct rusage} structure
+hasn't been written yet.  Put in a cross-reference here.
+@end deftypefun
+
+@comment sys/wait.h
+@comment BSD
+@deftypefun pid_t wait4 (pid_t @var{pid}, union wait *@var{status_ptr}, int @var{options}, void *@var{usage})
+If @var{usage} is a null pointer, this function is equivalent to
+@code{waitpid (@var{pid}, @var{status_ptr}, @var{options})}.
+
+The @var{usage} argument may also be a pointer to a 
+@code{struct rusage} object.  Information about system resources used by
+terminated processes (but not stopped processes) is returned in this
+structure.
+
+@strong{Incomplete:}  The description of the @code{struct rusage} structure
+hasn't been written yet.  Put in a cross-reference here.
+@end deftypefun
+
+@node Process Creation Example,  , BSD wait Functions, Creating New Processes
+@subsection Process Creation Example
+
+Here is an example program showing how you might write a function
+similar to the built-in @code{system}.  It executes its @var{command}
+argument using the equivalent of @samp{sh -c @var{command}}.
+
+@example
+#include <stddef.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <sys/types.h>
+#include <sys/wait.h>
+
+/* @r{Execute the command using this shell program.}  */
+#define SHELL "/bin/sh"
+
+int 
+my_system (char *command)
+@{
+  int status;
+  pid_t pid;
+
+  pid =  fork ();
+  if (pid == 0) @{
+    /* @r{This is the child process.  Execute the shell command.} */
+    execl (SHELL, SHELL, "-c", command, NULL);
+    exit (EXIT_FAILURE);
+  @}
+  else if (pid < 0)
+    /* @r{The fork failed.  Report failure.}  */
+    status = -1;
+  else @{
+    /* @r{This is the parent process.  Wait for the child to complete.}  */
+    if (waitpid (pid, &status, 0) != pid)
+      status = -1;
+  @}
+  return status;
+@}
+@end example
+
+@comment Yes, this example has been tested.
+
+There are a couple of things you should pay attention to in this
+example.
+
+Remember that the first @code{argv} argument supplied to the program
+represents the name of the program being executed.  That is why, in the
+call to @code{execl}, @code{SHELL} is supplied once to name the program
+to execute and a second time to supply a value for @code{argv[0]}.  
+
+The @code{execl} call in the child process doesn't return if it is
+successful.  If it fails, you must do something to make the child
+process terminate.  Just returning a bad status code with @code{return}
+would leave two processes running the original program.  Instead, the
+right behavior is for the child process to report failure to its parent
+process.  To do this, @code{exit} is called with a failure status.
diff --git a/manual/=stdarg.texi b/manual/=stdarg.texi
new file mode 100644
index 0000000000..384c992f13
--- /dev/null
+++ b/manual/=stdarg.texi
@@ -0,0 +1,290 @@
+@node Variable Argument Facilities, Memory Allocation, Common Definitions, Top
+@chapter Variable Argument Facilities
+@cindex variadic argument functions
+@cindex variadic functions
+@cindex variable number of arguments
+@cindex optional arguments
+
+ANSI C defines a syntax as part of the kernel language for specifying
+functions that take a variable number or type of arguments.  (Such
+functions are also referred to as @dfn{variadic functions}.)  However,
+the kernel language provides no mechanism for actually accessing
+non-required arguments; instead, you use the variable arguments macros
+defined in @file{stdarg.h}.
+@pindex stdarg.h
+
+@menu
+* Why Variable Arguments are Used::     Using variable arguments can
+                                         save you time and effort.
+* How Variable Arguments are Used::     An overview of the facilities for
+				         receiving variable arguments.
+* Variable Arguments Interface::        Detailed specification of the
+					 library facilities.
+* Example of Variable Arguments::       A complete example.
+@end menu
+
+@node Why Variable Arguments are Used, How Variable Arguments are Used,  , Variable Argument Facilities
+@section Why Variable Arguments are Used
+
+Most C functions take a fixed number of arguments.  When you define a
+function, you also supply a specific data type for each argument.
+Every call to the function should supply the same number and type of
+arguments as specified in the function definition.
+
+On the other hand, sometimes a function performs an operation that can
+meaningfully accept an unlimited number of arguments.  
+
+For example, consider a function that joins its arguments into a linked
+list.  It makes sense to connect any number of arguments together into a
+list of arbitrary length.  Without facilities for variable arguments,
+you would have to define a separate function for each possible number of
+arguments you might want to link together.  This is an example of a
+situation where some kind of mapping or iteration is performed over an
+arbitrary number of arguments of the same type.
+
+Another kind of application where variable arguments can be useful is
+for functions where values for some arguments can simply be omitted in
+some calls, either because they are not used at all or because the
+function can determine appropriate defaults for them if they're missing.
+
+The library function @code{printf} (@pxref{Formatted Output}) is an
+example of still another class of function where variable arguments are
+useful.  This function prints its arguments (which can vary in type as
+well as number) under the control of a format template string.
+
+@node How Variable Arguments are Used, Variable Arguments Interface, Why Variable Arguments are Used, Variable Argument Facilities
+@section How Variable Arguments are Used
+
+This section describes how you can define and call functions that take
+variable arguments, and how to access the values of the non-required
+arguments.
+
+@menu
+* Syntax for Variable Arguments::       How to make a prototype for a
+                                         function with variable arguments.
+* Receiving the Argument Values::       Steps you must follow to access the
+					 optional argument values.
+* How Many Arguments::                  How to decide whether there are more
+					 arguments.
+* Calling Variadic Functions::          Things you need to know about calling
+					 variable arguments functions.
+@end menu
+
+@node Syntax for Variable Arguments, Receiving the Argument Values,  , How Variable Arguments are Used
+@subsection Syntax for Variable Arguments
+
+A function that accepts a variable number of arguments must have at
+least one required argument with a specified type.  In the function
+definition or prototype declaration, you indicate the fact that a
+function can accept additional arguments of unspecified type by putting
+@samp{@dots{}} at the end of the arguments.  For example,
+
+@example
+int 
+func (const char *a, int b, @dots{})
+@{
+  @dots{}
+@}	
+@end example
+
+@noindent
+outlines a definition of a function @code{func} which returns an
+@code{int} and takes at least two arguments, the first two being a
+@code{const char *} and an @code{int}.@refill
+
+An obscure restriction placed by the ANSI C standard is that the last
+required argument must not be declared @code{register} in the function
+definition.  Furthermore, this argument must not be of a function or
+array type, and may not be, for example, a @code{char} or @code{short
+int} (whether signed or not) or a @code{float}.
+
+@strong{Compatibility Note:} Many older C dialects provide a similar,
+but incompatible, mechanism for defining functions with variable numbers
+of arguments.  In particular, the @samp{@dots{}} syntax is a new feature
+of ANSI C.
+
+
+@node Receiving the Argument Values, How Many Arguments, Syntax for Variable Arguments, How Variable Arguments are Used
+@subsection Receiving the Argument Values
+
+Inside the definition of a variadic function, to access the optional
+arguments with the following three step process:
+
+@enumerate
+@item
+You initialize an argument pointer variable of type @code{va_list} using
+@code{va_start}.
+
+@item
+You access the optional arguments by successive calls to @code{va_arg}.
+
+@item
+You call @code{va_end} to indicate that you are finished accessing the
+arguments.
+@end enumerate
+
+Steps 1 and 3 must be performed in the function that is defined to
+accept variable arguments.  However, you can pass the @code{va_list}
+variable as an argument to another function and perform all or part of
+step 2 there.  After doing this, the value of the @code{va_list}
+variable in the calling function becomes undefined for further calls to
+@code{va_arg}; you should just pass it to @code{va_end}.
+
+You can perform the entire sequence of the three steps multiple times
+within a single function invocation.  And, if the function doesn't want
+to look at its optional arguments at all, it doesn't have to do any of
+these steps.  It is also perfectly all right for a function to access
+fewer arguments than were supplied in the call, but you will get garbage
+values if you try to access too many arguments.
+
+
+@node How Many Arguments, Calling Variadic Functions, Receiving the Argument Values, How Variable Arguments are Used
+@subsection How Many Arguments Were Supplied
+
+There is no general way for a function to determine the number and type
+of the actual values that were passed as optional arguments.  Typically,
+the value of one of the required arguments is used to tell the function
+this information.  It is up to you to define an appropriate calling
+convention for each function, and write all calls accordingly.
+
+One calling convention is to make one of the required arguments be an
+explicit argument count.  This convention is usable if all of the
+optional arguments are of the same type.
+
+A required argument can be used as a pattern to specify both the number
+and types of the optional arguments.  The format template string
+argument to @code{printf} is one example of this.
+
+A similar technique that is sometimes used is to have one of the
+required arguments be a bit mask, with a bit for each possible optional
+argument that might be supplied.  The bits are tested in a predefined
+sequence; if the bit is set, the value of the next argument is
+retrieved, and otherwise a default value is used.
+
+Another technique that is sometimes used is to pass an ``end marker''
+value as the last optional argument.  For example, for a function that
+manipulates an arbitrary number of pointer arguments, a null pointer
+might indicate the end of the argument list, provided that a null
+pointer isn't otherwise meaningful to the function.
+
+
+@node Calling Variadic Functions,  , How Many Arguments, How Variable Arguments are Used
+@subsection Calling Variadic Functions
+
+Functions that are @emph{defined} to be variadic must also be
+@emph{declared} to be variadic using a function prototype in the scope
+of all calls to it.  This is because C compilers might use a different
+internal function call protocol for variadic functions than for
+functions that take a fixed number and type of arguments.  If the
+compiler can't determine in advance that the function being called is
+variadic, it may end up trying to call it incorrectly and your program
+won't work.
+@cindex function prototypes
+@cindex prototypes for variadic functions
+@cindex variadic functions need prototypes
+
+Since the prototype doesn't specify types for optional arguments, in a
+call to a variadic function the @dfn{default argument promotions} are
+performed on the optional argument values.  This means the objects of
+type @code{char} or @code{short int} (whether signed or not) are
+promoted to either @code{int} or @code{unsigned int}, as appropriate;
+and that objects of type @code{float} are promoted to type
+@code{double}.  So, if the caller passes a @code{char} as an optional
+argument, it is promoted to a @code{int}, and the function should get it
+with @code{va_arg (@var{ap}, int)}.
+
+Promotions of the required arguments are determined by the function
+prototype in the usual way (as if by assignment to the types of the
+corresponding formal parameters).
+@cindex default argument promotions
+@cindex argument promotion
+
+@node Variable Arguments Interface, Example of Variable Arguments, How Variable Arguments are Used, Variable Argument Facilities
+@section Variable Arguments Interface
+
+Here are descriptions of the macros used to retrieve variable arguments.
+These macros are defined in the header file @file{stdarg.h}.
+@pindex stdarg.h
+
+@comment stdarg.h
+@comment ANSI
+@deftp {Data Type} va_list
+The type @code{va_list} is used for argument pointer variables.
+@end deftp
+
+@comment stdarg.h
+@comment ANSI
+@deftypefn {Macro} void va_start (va_list @var{ap}, @var{last_required})
+This macro initialized the argument pointer variable @var{ap} to point
+to the first of the optional arguments of the current function;
+@var{last_required} must be the last required argument to the function.
+@end deftypefn
+
+@comment stdarg.h
+@comment ANSI
+@deftypefn {Macro} @var{type} va_arg (va_list @var{ap}, @var{type})
+The @code{va_arg} macro returns the value of the next optional argument,
+and changes the internal state of @var{ap} to move past this argument.
+Thus, successive uses of @code{va_arg} return successive optional 
+arguments.
+The type of the value returned by @code{va_arg} is the @var{type}
+specified in the call.  
+
+The @var{type} must match the type of the actual argument, and must not
+be @code{char} or @code{short int} or @code{float}.  (Remember that the
+default argument promotions apply to optional arguments.)
+@end deftypefn
+
+@comment stdarg.h
+@comment ANSI
+@deftypefn {Macro} void va_end (va_list @var{ap})
+This ends the use of @var{ap}.  After a @code{va_end} call, further
+@code{va_arg} calls with the same @var{ap} may not work.  You should invoke
+@code{va_end} before returning from the function in which @code{va_start}
+was invoked with the same @var{ap} argument.
+
+In the GNU C library, @code{va_end} does nothing, and you need not ever
+use it except for reasons of portability.
+@refill
+@end deftypefn
+
+
+@node Example of Variable Arguments,  , Variable Arguments Interface, Variable Argument Facilities
+@section Example of Variable Arguments
+
+Here is a complete sample function that accepts variable numbers of
+arguments.  The first argument to the function is the count of remaining
+arguments, which are added up and the result returned.  (This is
+obviously a rather pointless function, but it serves to illustrate the
+way the variable arguments facility is commonly used.)
+
+@comment Yes, this example has been tested.
+
+@example
+#include <stdarg.h>
+
+int 
+add_em_up (int count, @dots{})
+@{
+  va_list ap;
+  int i, sum;
+
+  va_start (ap, count);           /* @r{Initialize the argument list.} */
+
+  sum = 0;
+  for (i = 0; i < count; i++)
+    sum = sum + va_arg (ap, int); /* @r{Get the next argument value.} */
+
+  va_end (ap);                    /* @r{Clean up.} */
+  return sum;
+@}
+
+void main (void)
+@{
+  /* @r{This call prints 16.} */
+  printf ("%d\n", add_em_up (3, 5, 5, 6));
+
+  /* @r{This call prints 55.} */
+  printf ("%d\n", add_em_up (10, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10));
+@}
+@end example
diff --git a/manual/=stddef.texi b/manual/=stddef.texi
new file mode 100644
index 0000000000..28d4b26f33
--- /dev/null
+++ b/manual/=stddef.texi
@@ -0,0 +1,81 @@
+@node Common Definitions, Memory Allocation, Error Reporting, Top
+@chapter Common Definitions
+
+There are some miscellaneous data types and macros that are not part of
+the C language kernel but are nonetheless almost universally used, such
+as the macro @code{NULL}.  In order to use these type and macro
+definitions, your program should include the header file
+@file{stddef.h}.
+@pindex stddef.h
+
+@comment stddef.h
+@comment ANSI
+@deftp {Data Type} ptrdiff_t
+This is the signed integer type of the result of subtracting two
+pointers.  For example, with the declaration @code{char *p1, *p2;}, the
+expression @code{p2 - p1} is of type @code{ptrdiff_t}.  This will
+probably be one of the standard signed integer types (@code{short int},
+@code{int} or @code{long int}), but might be a nonstandard type that
+exists only for this purpose.
+@end deftp
+
+@comment stddef.h
+@comment ANSI
+@deftp {Data Type} size_t
+This is an unsigned integer type used to represent the sizes of objects.
+The result of the @code{sizeof} operator is of this type, and functions
+such as @code{malloc} (@pxref{Unconstrained Allocation}) and
+@code{memcpy} (@pxref{Copying and Concatenation}) that manipulate
+objects of arbitrary sizes accept arguments of this type to specify
+object sizes.
+@end deftp
+
+In the GNU system @code{size_t} is equivalent to one of the types 
+@code{unsigned int} and @code{unsigned long int}.  These types have
+identical properties on the GNU system, and for most purposes, you
+can use them interchangeably.  However, they are distinct types, 
+and in certain contexts, you may not treat them as identical.  For
+example, when you specify the type of a function argument in a 
+function prototype, it makes a difference which one you use.  If
+the system header files declare @code{malloc} with an argument
+of type @code{size_t} and you declare @code{malloc} with an argument
+of type @code{unsigned int}, you will get a compilation error if
+@code{size_t} happens to be @code{unsigned long int} on your system.
+To avoid any possibility of error, when a function argument is
+supposed to have type @code{size_t}, always write the type as
+@code{size_t}, and make no assumptions about what that type might
+actually be.
+
+@strong{Compatibility Note:}  Types such as @code{size_t} are new
+features of ANSI C.  Older, pre-ANSI C implementations have
+traditionally used @code{unsigned int} for representing object sizes
+and @code{int} for pointer subtraction results.
+
+@comment stddef.h
+@comment ANSI
+@deftypevr Macro {void *} NULL
+@cindex null pointer
+This is a null pointer constant.  It can be assigned to any pointer
+variable since it has type @code{void *}, and is guaranteed not to
+point to any real object.  This macro is the best way to get a null
+pointer value.  You can also use @code{0} or @code{(void *)0} as a null
+pointer constant, but using @code{NULL} makes the purpose of the
+constant more evident.  
+
+When passing a null pointer as an argument to a function for which there
+is no prototype declaration in scope, you should explicitly cast
+@code{NULL} or @code{0} into a pointer of the appropriate type.  Again,
+this is because the default argument promotions may not do the right
+thing.
+@end deftypevr
+
+@comment stddef.h
+@comment ANSI
+@deftypefn {Macro} size_t offsetof (@var{type}, @var{member})
+This expands to a integer constant expression that is the offset of the
+structure member named @var{member} in a @code{struct} of type
+@var{type}.  For example, @code{offsetof (struct s, elem)} is the
+offset, in bytes, of the member @code{elem} in a @code{struct s}.  This
+macro won't work if @var{member} is a bit field; you get an error from
+the C compiler in that case.
+@end deftypefn
diff --git a/manual/Makefile b/manual/Makefile
new file mode 100644
index 0000000000..57e6ae2306
--- /dev/null
+++ b/manual/Makefile
@@ -0,0 +1,186 @@
+# Makefile for the GNU C Library manual.
+
+# Copyright (C) 1992, 1993, 1994 Free Software Foundation, Inc.
+# This file is part of the GNU C Library.
+
+# The GNU C Library is free software; you can redistribute it and/or
+# modify it under the terms of the GNU Library General Public License
+# as published by the Free Software Foundation; either version 2 of
+# the License, or (at your option) any later version.
+
+# The GNU C Library is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+# Library General Public License for more details.
+
+# You should have received a copy of the GNU Library General Public
+# License along with the GNU C Library; see the file COPYING.LIB.  If
+# not, write to the Free Software Foundation, Inc., 675 Mass Ave,
+# Cambridge, MA 02139, USA.
+
+subdir := manual
+export subdir := $(subdir)
+
+.PHONY: all dvi info
+all: dvi info
+dvi: libc.dvi
+info: libc.info
+
+# Get glibc's configuration info.
+ifneq (,$(wildcard ../Makeconfig))
+include ../Makeconfig
+endif
+
+# Set chapters and chapters-incl.
+include chapters
+chapters: libc.texinfo
+	$(find-includes)
+chapters := $(filter-out summary.texi,$(chapters))
+ifdef chapters
+include chapters-incl
+chapters-incl: $(chapters)
+	$(find-includes)
+endif
+
+define find-includes
+(echo '$(@F) :=' \\	;\
+ awk '$$1 == "@include" { print $$2 " \\" }' $^) > $@.new
+mv -f $@.new $@
+endef
+
+libc.dvi libc.info: $(chapters) summary.texi $(chapters-incl)
+libc.dvi: texinfo.tex
+
+# Generate the summary from the Texinfo source files for each chapter.
+summary.texi: stamp-summary ;
+stamp-summary: summary.awk $(chapters) $(chapters-incl)
+	awk -f $^ \
+	| sort -df +1 -2 | tr '\014' '\012' > summary-tmp
+	./move-if-change summary-tmp summary.texi
+# touch is broken on our machines.  Sigh.
+	date > $@
+
+# Generate Texinfo files from the C source for the example programs.
+%.c.texi: examples/%.c
+	sed -e 's,[{}],@&,g'				\
+	    -e 's,/\*\(@.*\)\*/,\1,g'			\
+	    -e 's,/\*  *,/* @r{,g' -e 's,  *\*/,} */,'	\
+	    -e 's/\(@[a-z][a-z]*\)@{\([^}]*\)@}/\1{\2}/'\
+	    $< | expand > $@.new
+	mv -f $@.new $@
+
+
+minimal-dist = summary.awk move-if-change libc.texinfo $(chapters)	\
+	       $(patsubst %.c.texi,examples/%.c,			\
+			  $(filter-out summary.texi,$(chapters-incl)))
+doc-only-dist = Makefile COPYING.LIB mkinstalldirs
+distribute = $(minimal-dist)	       					\
+	     $(patsubst examples/%.c,%.c.texi,$(filter examples/%.c,	\
+			$(minimal-dist)))				\
+	     libc.?? libc.??s texinfo.tex summary.texi			\
+	     stamp-summary chapters chapters-incl
+export distribute := $(distribute)
+
+tar-it = tar chovf $@ $^
+
+manual.tar: $(doc-only-dist) $(minimal-dist) ; $(tar-it)
+mandist.tar: $(doc-only-dist) $(distribute) ; $(tar-it)
+
+edition := $(shell sed -n 's/^@set EDITION \([0-9][0-9.]*\)[^0-9.]*.*$$/\1/p' \
+		       libc.texinfo)
+
+glibc-doc-$(edition).tar: $(doc-only-dist) $(distribute)
+	@rm -f glibc-doc-$(edition)
+	ln -s . glibc-doc-$(edition)
+	tar chovf $@ $(addprefix glibc-doc-$(edition)/,$^)
+	rm -f glibc-doc-$(edition)
+
+%.Z: %
+	compress -c $< > $@.new
+	mv -f $@.new $@
+%.gz: %
+	gzip -9 -c $< > $@.new
+	mv -f $@.new $@
+%.uu: %
+	uuencode $< < $< > $@.new
+	mv -f $@.new $@
+
+# The parent makefile sometimes invokes us with targets `subdir_REAL-TARGET'.
+subdir_%: % ;
+
+.PHONY: mostlyclean distclean realclean clean
+mostlyclean:
+	-rm -f libc.dvi libc.info*
+clean: mostlyclean
+distclean: clean
+indices = cp fn pg tp vr ky
+realclean: distclean
+	-rm -f chapters chapters-incl summary.texi stamp-summary *.c.texi
+	-rm -f $(foreach index,$(indices),libc.$(index) libc.$(index)s)
+	-rm -f libc.log libc.aux libc.toc
+
+.PHONY: install subdir_install installdirs install-data
+install-data subdir_install: install
+install: $(infodir)/libc.info
+# Catchall implicit rule for other installation targets from the parent.
+install-%: ;
+
+ifndef infodir
+infodir = $(prefix)/info
+endif
+ifndef prefix
+prefix = /usr/local
+endif
+
+ifndef INSTALL_DATA
+INSTALL_DATA = $(INSTALL) -m 644
+endif
+ifndef INSTALL
+INSTALL = install
+endif
+
+$(infodir)/libc.info: libc.info installdirs
+	for file in $<*; do \
+	  name=`basename $$file`; \
+	  $(INSTALL_DATA) $$file \
+	    `echo $@ | sed "s,$<\$$,$$name,"`; \
+	done
+
+installdirs: $(firstword $(wildcard mkinstalldirs ../mkinstalldirs))
+	$(dir $<)$(notdir $<) $(infodir)
+
+.PHONY: dist
+dist: # glibc-doc-$(edition).tar.gz
+
+ifneq (,$(wildcard ../Make-dist))
+dist: ../Make-dist
+	$(MAKE) -f $< $(Make-dist-args)
+endif
+
+ifndef ETAGS
+ETAGS = etags -T
+endif
+TAGS: $(minimal-dist)
+	$(ETAGS) -o $@ $^
+
+# These are targets that each glibc subdirectory is expected to understand.
+# ../Rules defines them for code subdirectories; for us, they are no-ops.
+glibc-targets	:= subdir_lib objects objs others tests subdir_lint.out \
+		   subdir_echo-headers subdir_echo-distinfo stubs
+.PHONY: $(glibc-targets)
+$(glibc-targets):
+
+stubs: $(common-objpfx)stub-manual
+$(common-objpfx)stub-manual:
+	cp /dev/null $@
+
+# The top-level glibc Makefile expects subdir_install to update the stubs file.
+subdir_install: stubs
+
+
+# Get rid of these variables if they came from the parent.
+routines =
+aux =
+sources =
+objects =
+headers =
diff --git a/manual/arith.texi b/manual/arith.texi
new file mode 100644
index 0000000000..a5d2814b1d
--- /dev/null
+++ b/manual/arith.texi
@@ -0,0 +1,623 @@
+@node Arithmetic, Date and Time, Mathematics, Top
+@chapter Low-Level Arithmetic Functions
+
+This chapter contains information about functions for doing basic
+arithmetic operations, such as splitting a float into its integer and
+fractional parts.  These functions are declared in the header file
+@file{math.h}.
+
+@menu
+* Not a Number::                Making NaNs and testing for NaNs.
+* Predicates on Floats::        Testing for infinity and for NaNs.
+* Absolute Value::              Absolute value functions.
+* Normalization Functions::     Hacks for radix-2 representations.
+* Rounding and Remainders::     Determinining the integer and
+			         fractional parts of a float.
+* Integer Division::            Functions for performing integer
+				 division.
+* Parsing of Numbers::          Functions for ``reading'' numbers
+			         from strings.
+@end menu
+
+@node Not a Number
+@section ``Not a Number'' Values
+@cindex NaN
+@cindex not a number
+@cindex IEEE floating point
+
+The IEEE floating point format used by most modern computers supports
+values that are ``not a number''.  These values are called @dfn{NaNs}.
+``Not a number'' values result from certain operations which have no
+meaningful numeric result, such as zero divided by zero or infinity
+divided by infinity.
+
+One noteworthy property of NaNs is that they are not equal to
+themselves.  Thus, @code{x == x} can be 0 if the value of @code{x} is a
+NaN.  You can use this to test whether a value is a NaN or not: if it is
+not equal to itself, then it is a NaN.  But the recommended way to test
+for a NaN is with the @code{isnan} function (@pxref{Predicates on Floats}).
+
+Almost any arithmetic operation in which one argument is a NaN returns
+a NaN.
+
+@comment math.h
+@comment GNU
+@deftypevr Macro double NAN
+An expression representing a value which is ``not a number''.  This
+macro is a GNU extension, available only on machines that support ``not
+a number'' values---that is to say, on all machines that support IEEE
+floating point.
+
+You can use @samp{#ifdef NAN} to test whether the machine supports
+NaNs.  (Of course, you must arrange for GNU extensions to be visible,
+such as by defining @code{_GNU_SOURCE}, and then you must include
+@file{math.h}.)
+@end deftypevr
+
+@node Predicates on Floats
+@section Predicates on Floats
+
+@pindex math.h
+This section describes some miscellaneous test functions on doubles.
+Prototypes for these functions appear in @file{math.h}.  These are BSD
+functions, and thus are available if you define @code{_BSD_SOURCE} or
+@code{_GNU_SOURCE}.
+
+@comment math.h
+@comment BSD
+@deftypefun int isinf (double @var{x})
+This function returns @code{-1} if @var{x} represents negative infinity,
+@code{1} if @var{x} represents positive infinity, and @code{0} otherwise.
+@end deftypefun
+
+@comment math.h
+@comment BSD
+@deftypefun int isnan (double @var{x})
+This function returns a nonzero value if @var{x} is a ``not a number''
+value, and zero otherwise.  (You can just as well use @code{@var{x} !=
+@var{x}} to get the same result).
+@end deftypefun
+
+@comment math.h
+@comment BSD
+@deftypefun int finite (double @var{x})
+This function returns a nonzero value if @var{x} is finite or a ``not a
+number'' value, and zero otherwise.
+@end deftypefun
+
+@comment math.h
+@comment BSD
+@deftypefun double infnan (int @var{error})
+This function is provided for compatibility with BSD.  The other
+mathematical functions use @code{infnan} to decide what to return on
+occasion of an error.  Its argument is an error code, @code{EDOM} or
+@code{ERANGE}; @code{infnan} returns a suitable value to indicate this
+with.  @code{-ERANGE} is also acceptable as an argument, and corresponds
+to @code{-HUGE_VAL} as a value.
+
+In the BSD library, on certain machines, @code{infnan} raises a fatal
+signal in all cases.  The GNU library does not do likewise, because that
+does not fit the ANSI C specification.
+@end deftypefun
+
+@strong{Portability Note:} The functions listed in this section are BSD
+extensions.
+
+@node Absolute Value
+@section Absolute Value
+@cindex absolute value functions
+
+These functions are provided for obtaining the @dfn{absolute value} (or
+@dfn{magnitude}) of a number.  The absolute value of a real number
+@var{x} is @var{x} is @var{x} is positive, @minus{}@var{x} if @var{x} is
+negative.  For a complex number @var{z}, whose real part is @var{x} and
+whose imaginary part is @var{y}, the absolute value is @w{@code{sqrt
+(@var{x}*@var{x} + @var{y}*@var{y})}}.
+
+@pindex math.h
+@pindex stdlib.h
+Prototypes for @code{abs} and @code{labs} are in @file{stdlib.h};
+@code{fabs} and @code{cabs} are declared in @file{math.h}.
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun int abs (int @var{number})
+This function returns the absolute value of @var{number}.
+
+Most computers use a two's complement integer representation, in which
+the absolute value of @code{INT_MIN} (the smallest possible @code{int})
+cannot be represented; thus, @w{@code{abs (INT_MIN)}} is not defined.
+@end deftypefun
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun {long int} labs (long int @var{number})
+This is similar to @code{abs}, except that both the argument and result
+are of type @code{long int} rather than @code{int}.
+@end deftypefun
+
+@comment math.h
+@comment ANSI
+@deftypefun double fabs (double @var{number})
+This function returns the absolute value of the floating-point number
+@var{number}.
+@end deftypefun
+
+@comment math.h
+@comment BSD
+@deftypefun double cabs (struct @{ double real, imag; @} @var{z})
+The @code{cabs} function returns the absolute value of the complex
+number @var{z}, whose real part is @code{@var{z}.real} and whose
+imaginary part is @code{@var{z}.imag}.  (See also the function
+@code{hypot} in @ref{Exponents and Logarithms}.)  The value is:
+
+@smallexample
+sqrt (@var{z}.real*@var{z}.real + @var{z}.imag*@var{z}.imag)
+@end smallexample
+@end deftypefun
+
+@node Normalization Functions
+@section Normalization Functions
+@cindex normalization functions (floating-point)
+
+The functions described in this section are primarily provided as a way
+to efficiently perform certain low-level manipulations on floating point
+numbers that are represented internally using a binary radix;
+see @ref{Floating Point Concepts}.  These functions are required to
+have equivalent behavior even if the representation does not use a radix
+of 2, but of course they are unlikely to be particularly efficient in
+those cases.
+
+@pindex math.h
+All these functions are declared in @file{math.h}.
+
+@comment math.h
+@comment ANSI
+@deftypefun double frexp (double @var{value}, int *@var{exponent})
+The @code{frexp} function is used to split the number @var{value}
+into a normalized fraction and an exponent.
+
+If the argument @var{value} is not zero, the return value is @var{value}
+times a power of two, and is always in the range 1/2 (inclusive) to 1
+(exclusive).  The corresponding exponent is stored in
+@code{*@var{exponent}}; the return value multiplied by 2 raised to this
+exponent equals the original number @var{value}.
+
+For example, @code{frexp (12.8, &exponent)} returns @code{0.8} and
+stores @code{4} in @code{exponent}.
+
+If @var{value} is zero, then the return value is zero and
+zero is stored in @code{*@var{exponent}}.
+@end deftypefun
+
+@comment math.h
+@comment ANSI
+@deftypefun double ldexp (double @var{value}, int @var{exponent})
+This function returns the result of multiplying the floating-point
+number @var{value} by 2 raised to the power @var{exponent}.  (It can
+be used to reassemble floating-point numbers that were taken apart
+by @code{frexp}.)
+
+For example, @code{ldexp (0.8, 4)} returns @code{12.8}.
+@end deftypefun
+
+The following functions which come from BSD provide facilities
+equivalent to those of @code{ldexp} and @code{frexp}:
+
+@comment math.h
+@comment BSD
+@deftypefun double scalb (double @var{value}, int @var{exponent})
+The @code{scalb} function is the BSD name for @code{ldexp}.
+@end deftypefun
+
+@comment math.h
+@comment BSD
+@deftypefun double logb (double @var{x})
+This BSD function returns the integer part of the base-2 logarithm of
+@var{x}, an integer value represented in type @code{double}.  This is
+the highest integer power of @code{2} contained in @var{x}.  The sign of
+@var{x} is ignored.  For example, @code{logb (3.5)} is @code{1.0} and
+@code{logb (4.0)} is @code{2.0}.
+
+When @code{2} raised to this power is divided into @var{x}, it gives a
+quotient between @code{1} (inclusive) and @code{2} (exclusive).
+
+If @var{x} is zero, the value is minus infinity (if the machine supports
+such a value), or else a very small number.  If @var{x} is infinity, the
+value is infinity.
+
+The value returned by @code{logb} is one less than the value that
+@code{frexp} would store into @code{*@var{exponent}}.
+@end deftypefun
+
+@comment math.h
+@comment BSD
+@deftypefun double copysign (double @var{value}, double @var{sign})
+The @code{copysign} function returns a value whose absolute value is the
+same as that of @var{value}, and whose sign matches that of @var{sign}.
+This is a BSD function.
+@end deftypefun
+
+@node Rounding and Remainders
+@section Rounding and Remainder Functions
+@cindex rounding functions
+@cindex remainder functions
+@cindex converting floats to integers
+
+@pindex math.h
+The functions listed here perform operations such as rounding,
+truncation, and remainder in division of floating point numbers.  Some
+of these functions convert floating point numbers to integer values.
+They are all declared in @file{math.h}.
+
+You can also convert floating-point numbers to integers simply by
+casting them to @code{int}.  This discards the fractional part,
+effectively rounding towards zero.  However, this only works if the
+result can actually be represented as an @code{int}---for very large
+numbers, this is impossible.  The functions listed here return the
+result as a @code{double} instead to get around this problem.
+
+@comment math.h
+@comment ANSI
+@deftypefun double ceil (double @var{x})
+The @code{ceil} function rounds @var{x} upwards to the nearest integer,
+returning that value as a @code{double}.  Thus, @code{ceil (1.5)}
+is @code{2.0}.
+@end deftypefun
+
+@comment math.h
+@comment ANSI
+@deftypefun double floor (double @var{x})
+The @code{ceil} function rounds @var{x} downwards to the nearest
+integer, returning that value as a @code{double}.  Thus, @code{floor
+(1.5)} is @code{1.0} and @code{floor (-1.5)} is @code{-2.0}.
+@end deftypefun
+
+@comment math.h
+@comment BSD
+@deftypefun double rint (double @var{x})
+This function rounds @var{x} to an integer value according to the
+current rounding mode.  @xref{Floating Point Parameters}, for
+information about the various rounding modes.  The default
+rounding mode is to round to the nearest integer; some machines
+support other modes, but round-to-nearest is always used unless
+you explicit select another.
+@end deftypefun
+
+@comment math.h
+@comment ANSI
+@deftypefun double modf (double @var{value}, double *@var{integer-part})
+This function breaks the argument @var{value} into an integer part and a
+fractional part (between @code{-1} and @code{1}, exclusive).  Their sum
+equals @var{value}.  Each of the parts has the same sign as @var{value},
+so the rounding of the integer part is towards zero.
+
+@code{modf} stores the integer part in @code{*@var{integer-part}}, and
+returns the fractional part.  For example, @code{modf (2.5, &intpart)}
+returns @code{0.5} and stores @code{2.0} into @code{intpart}.
+@end deftypefun
+
+@comment math.h
+@comment ANSI
+@deftypefun double fmod (double @var{numerator}, double @var{denominator})
+This function computes the remainder from the division of
+@var{numerator} by @var{denominator}.  Specifically, the return value is
+@code{@var{numerator} - @w{@var{n} * @var{denominator}}}, where @var{n}
+is the quotient of @var{numerator} divided by @var{denominator}, rounded
+towards zero to an integer.  Thus, @w{@code{fmod (6.5, 2.3)}} returns
+@code{1.9}, which is @code{6.5} minus @code{4.6}.
+
+The result has the same sign as the @var{numerator} and has magnitude
+less than the magnitude of the @var{denominator}.
+
+If @var{denominator} is zero, @code{fmod} fails and sets @code{errno} to
+@code{EDOM}.
+@end deftypefun
+
+@comment math.h
+@comment BSD
+@deftypefun double drem (double @var{numerator}, double @var{denominator})
+The function @code{drem} is like @code{fmod} except that it rounds the
+internal quotient @var{n} to the nearest integer instead of towards zero
+to an integer.  For example, @code{drem (6.5, 2.3)} returns @code{-0.4},
+which is @code{6.5} minus @code{6.9}.
+
+The absolute value of the result is less than or equal to half the
+absolute value of the @var{denominator}.  The difference between
+@code{fmod (@var{numerator}, @var{denominator})} and @code{drem
+(@var{numerator}, @var{denominator})} is always either
+@var{denominator}, minus @var{denominator}, or zero.
+
+If @var{denominator} is zero, @code{drem} fails and sets @code{errno} to
+@code{EDOM}.
+@end deftypefun
+
+
+@node Integer Division
+@section Integer Division
+@cindex integer division functions
+
+This section describes functions for performing integer division.  These
+functions are redundant in the GNU C library, since in GNU C the @samp{/}
+operator always rounds towards zero.  But in other C implementations,
+@samp{/} may round differently with negative arguments.  @code{div} and
+@code{ldiv} are useful because they specify how to round the quotient:
+towards zero.  The remainder has the same sign as the numerator.
+
+These functions are specified to return a result @var{r} such that the value
+@code{@var{r}.quot*@var{denominator} + @var{r}.rem} equals
+@var{numerator}.
+
+@pindex stdlib.h
+To use these facilities, you should include the header file
+@file{stdlib.h} in your program.
+
+@comment stdlib.h
+@comment ANSI
+@deftp {Data Type} div_t
+This is a structure type used to hold the result returned by the @code{div}
+function.  It has the following members:
+
+@table @code
+@item int quot
+The quotient from the division.
+
+@item int rem
+The remainder from the division.
+@end table
+@end deftp
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun div_t div (int @var{numerator}, int @var{denominator})
+This function @code{div} computes the quotient and remainder from
+the division of @var{numerator} by @var{denominator}, returning the
+result in a structure of type @code{div_t}.
+
+If the result cannot be represented (as in a division by zero), the
+behavior is undefined.
+
+Here is an example, albeit not a very useful one.
+
+@smallexample
+div_t result;
+result = div (20, -6);
+@end smallexample
+
+@noindent
+Now @code{result.quot} is @code{-3} and @code{result.rem} is @code{2}.
+@end deftypefun
+
+@comment stdlib.h
+@comment ANSI
+@deftp {Data Type} ldiv_t
+This is a structure type used to hold the result returned by the @code{ldiv}
+function.  It has the following members:
+
+@table @code
+@item long int quot
+The quotient from the division.
+
+@item long int rem
+The remainder from the division.
+@end table
+
+(This is identical to @code{div_t} except that the components are of
+type @code{long int} rather than @code{int}.)
+@end deftp
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun ldiv_t ldiv (long int @var{numerator}, long int @var{denominator})
+The @code{ldiv} function is similar to @code{div}, except that the
+arguments are of type @code{long int} and the result is returned as a
+structure of type @code{ldiv}.
+@end deftypefun
+
+
+@node Parsing of Numbers
+@section Parsing of Numbers
+@cindex parsing numbers (in formatted input)
+@cindex converting strings to numbers
+@cindex number syntax, parsing
+@cindex syntax, for reading numbers
+
+This section describes functions for ``reading'' integer and
+floating-point numbers from a string.  It may be more convenient in some
+cases to use @code{sscanf} or one of the related functions; see
+@ref{Formatted Input}.  But often you can make a program more robust by
+finding the tokens in the string by hand, then converting the numbers
+one by one.
+
+@menu
+* Parsing of Integers::         Functions for conversion of integer values.
+* Parsing of Floats::           Functions for conversion of floating-point
+				 values.
+@end menu
+
+@node Parsing of Integers
+@subsection Parsing of Integers
+
+@pindex stdlib.h
+These functions are declared in @file{stdlib.h}.
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun {long int} strtol (const char *@var{string}, char **@var{tailptr}, int @var{base})
+The @code{strtol} (``string-to-long'') function converts the initial
+part of @var{string} to a signed integer, which is returned as a value
+of type @code{long int}.  
+
+This function attempts to decompose @var{string} as follows:
+
+@itemize @bullet
+@item 
+A (possibly empty) sequence of whitespace characters.  Which characters
+are whitespace is determined by the @code{isspace} function
+(@pxref{Classification of Characters}).  These are discarded.
+
+@item 
+An optional plus or minus sign (@samp{+} or @samp{-}).
+
+@item 
+A nonempty sequence of digits in the radix specified by @var{base}.
+
+If @var{base} is zero, decimal radix is assumed unless the series of
+digits begins with @samp{0} (specifying octal radix), or @samp{0x} or
+@samp{0X} (specifying hexadecimal radix); in other words, the same
+syntax used for integer constants in C.
+
+Otherwise @var{base} must have a value between @code{2} and @code{35}.
+If @var{base} is @code{16}, the digits may optionally be preceded by
+@samp{0x} or @samp{0X}.
+
+@item 
+Any remaining characters in the string.  If @var{tailptr} is not a null
+pointer, @code{strtol} stores a pointer to this tail in
+@code{*@var{tailptr}}.
+@end itemize
+
+If the string is empty, contains only whitespace, or does not contain an
+initial substring that has the expected syntax for an integer in the
+specified @var{base}, no conversion is performed.  In this case,
+@code{strtol} returns a value of zero and the value stored in
+@code{*@var{tailptr}} is the value of @var{string}.
+
+In a locale other than the standard @code{"C"} locale, this function
+may recognize additional implementation-dependent syntax.
+
+If the string has valid syntax for an integer but the value is not
+representable because of overflow, @code{strtol} returns either
+@code{LONG_MAX} or @code{LONG_MIN} (@pxref{Range of Type}), as
+appropriate for the sign of the value.  It also sets @code{errno}
+to @code{ERANGE} to indicate there was overflow.
+
+There is an example at the end of this section.
+@end deftypefun
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun {unsigned long int} strtoul (const char *@var{string}, char **@var{tailptr}, int @var{base})
+The @code{strtoul} (``string-to-unsigned-long'') function is like
+@code{strtol} except that it returns its value with type @code{unsigned
+long int}.  The value returned in case of overflow is @code{ULONG_MAX}
+(@pxref{Range of Type}).
+@end deftypefun
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun {long int} atol (const char *@var{string})
+This function is similar to the @code{strtol} function with a @var{base}
+argument of @code{10}, except that it need not detect overflow errors.
+The @code{atol} function is provided mostly for compatibility with
+existing code; using @code{strtol} is more robust.
+@end deftypefun
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun int atoi (const char *@var{string})
+This function is like @code{atol}, except that it returns an @code{int}
+value rather than @code{long int}.  The @code{atoi} function is also
+considered obsolete; use @code{strtol} instead.
+@end deftypefun
+
+Here is a function which parses a string as a sequence of integers and
+returns the sum of them:
+
+@smallexample
+int
+sum_ints_from_string (char *string)
+@{
+  int sum = 0;
+
+  while (1) @{
+    char *tail;
+    int next;
+
+    /* @r{Skip whitespace by hand, to detect the end.}  */
+    while (isspace (*string)) string++;
+    if (*string == 0)
+      break;
+
+    /* @r{There is more nonwhitespace,}  */
+    /* @r{so it ought to be another number.}  */
+    errno = 0;
+    /* @r{Parse it.}  */
+    next = strtol (string, &tail, 0);
+    /* @r{Add it in, if not overflow.}  */
+    if (errno)
+      printf ("Overflow\n");
+    else
+      sum += next;
+    /* @r{Advance past it.}  */
+    string = tail;
+  @}
+
+  return sum;
+@}
+@end smallexample
+
+@node Parsing of Floats
+@subsection Parsing of Floats
+
+@pindex stdlib.h
+These functions are declared in @file{stdlib.h}.
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun double strtod (const char *@var{string}, char **@var{tailptr})
+The @code{strtod} (``string-to-double'') function converts the initial
+part of @var{string} to a floating-point number, which is returned as a
+value of type @code{double}.  
+
+This function attempts to decompose @var{string} as follows:
+
+@itemize @bullet
+@item 
+A (possibly empty) sequence of whitespace characters.  Which characters
+are whitespace is determined by the @code{isspace} function
+(@pxref{Classification of Characters}).  These are discarded.
+
+@item
+An optional plus or minus sign (@samp{+} or @samp{-}).
+
+@item
+A nonempty sequence of digits optionally containing a decimal-point
+character---normally @samp{.}, but it depends on the locale
+(@pxref{Numeric Formatting}).
+
+@item
+An optional exponent part, consisting of a character @samp{e} or
+@samp{E}, an optional sign, and a sequence of digits.
+
+@item
+Any remaining characters in the string.  If @var{tailptr} is not a null
+pointer, a pointer to this tail of the string is stored in
+@code{*@var{tailptr}}.
+@end itemize
+
+If the string is empty, contains only whitespace, or does not contain an
+initial substring that has the expected syntax for a floating-point
+number, no conversion is performed.  In this case, @code{strtod} returns
+a value of zero and the value returned in @code{*@var{tailptr}} is the
+value of @var{string}.
+
+In a locale other than the standard @code{"C"} locale, this function may
+recognize additional locale-dependent syntax.
+
+If the string has valid syntax for a floating-point number but the value
+is not representable because of overflow, @code{strtod} returns either
+positive or negative @code{HUGE_VAL} (@pxref{Mathematics}), depending on
+the sign of the value.  Similarly, if the value is not representable
+because of underflow, @code{strtod} returns zero.  It also sets @code{errno}
+to @code{ERANGE} if there was overflow or underflow.
+@end deftypefun
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun double atof (const char *@var{string})
+This function is similar to the @code{strtod} function, except that it
+need not detect overflow and underflow errors.  The @code{atof} function
+is provided mostly for compatibility with existing code; using
+@code{strtod} is more robust.
+@end deftypefun
diff --git a/manual/assert.texi b/manual/assert.texi
new file mode 100644
index 0000000000..1095dc4754
--- /dev/null
+++ b/manual/assert.texi
@@ -0,0 +1,113 @@
+@node Consistency Checking, Mathematics, Low-Level Terminal Interface, Top
+@chapter Explicitly Checking Internal Consistency
+@cindex consistency checking
+@cindex impossible events
+@cindex assertions
+
+When you're writing a program, it's often a good idea to put in checks
+at strategic places for ``impossible'' errors or violations of basic
+assumptions.  These kinds of checks are helpful in debugging problems
+with the interfaces between different parts of the program, for example.
+
+@pindex assert.h
+The @code{assert} macro, defined in the header file @file{assert.h},
+provides a convenient way to abort the program while printing some
+debugging information about where in the program the error was detected.
+
+@vindex NDEBUG
+Once you think your program is debugged, you can disable the error
+checks performed by the @code{assert} macro by recompiling with the
+macro @code{NDEBUG} defined.  This means you don't actually have to
+change the program source code to disable these checks.
+
+But disabling these consistency checks is undesirable unless they make
+the program significantly slower.  All else being equal, more error
+checking is good no matter who is running the program.  A wise user
+would rather have a program crash, visibly, than have it return nonsense
+without indicating anything might be wrong.
+
+@comment assert.h
+@comment ANSI
+@deftypefn Macro void assert (int @var{expression})
+Verify the programmer's belief that @var{expression} should be nonzero
+at a certain point in the program.
+
+If @code{NDEBUG} is not defined, @code{assert} tests the value of
+@var{expression}.  If it is false (zero), @code{assert} aborts the
+program (@pxref{Aborting a Program}) after printing a message of the
+form:
+
+@smallexample
+@file{@var{file}}:@var{linenum}: @var{function}: Assertion `@var{expression}' failed.
+@end smallexample
+
+@noindent
+on the standard error stream @code{stderr} (@pxref{Standard Streams}).
+The filename and line number are taken from the C preprocessor macros
+@code{__FILE__} and @code{__LINE__} and specify where the call to
+@code{assert} was written.  When using the GNU C compiler, the name of
+the function which calls @code{assert} is taken from the built-in
+variable @code{__PRETTY_FUNCTION__}; with older compilers, the function
+name and following colon are omitted.
+
+If the preprocessor macro @code{NDEBUG} is defined before
+@file{assert.h} is included, the @code{assert} macro is defined to do
+absolutely nothing.  Even the argument expression @var{expression} is
+not evaluated, so you should avoid calling @code{assert} with arguments
+that involve side effects.
+
+For example, @code{assert (++i > 0);} is a bad idea, because @code{i}
+will not be incremented if @code{NDEBUG} is defined.
+@end deftypefn
+
+Sometimes the ``impossible'' condition you want to check for is an error
+return from an operating system function.  Then it is useful to display
+not only where the program crashes, but also what error was returned.
+The @code{assert_perror} macro makes this easy.
+
+@comment assert.h
+@comment GNU
+@deftypefn Macro void assert_perror (int @var{errnum})
+Similar to @code{assert}, but verifies that @var{errnum} is zero.
+
+If @code{NDEBUG} is defined, @code{assert_perror} tests the value of
+@var{errnum}.  If it is nonzero, @code{assert_perror} aborts the program
+after a printing a message of the form:
+
+@smallexample
+@file{@var{file}}:@var{linenum}: @var{function}: @var{error text}
+@end smallexample
+
+@noindent
+on the standard error stream.  The file name, line number, and function
+name are as for @code{assert}.  The error text is the result of
+@w{@code{strerror (@var{errnum})}}.  @xref{Error Messages}.
+
+Like @code{assert}, if @code{NDEBUG} is defined before @file{assert.h}
+is included, the @code{assert_perror} macro does absolutely nothing.  It
+does not evaluate the argument, so @var{errnum} should not have any side
+effects.  It is best for @var{errnum} to be a just simple variable
+reference; often it will be @code{errno}.
+
+This macro is a GNU extension.
+@end deftypefn
+
+@strong{Usage note:} The @code{assert} facility is designed for
+detecting @emph{internal inconsistency}; it is not suitable for
+reporting invalid input or improper usage.
+
+The information in the diagnostic messages provided by the @code{assert}
+macro is intended to to help you, the programmer, track down the cause
+of a bug, but is not really useful in telling a user of your program why
+his or her input was invalid or why a command could not be carried out.
+So you can't use @code{assert} to print the error messages for these
+eventualities.
+
+What's more, your program should not abort when given invalid input, as
+@code{assert} would do---it should exit with nonzero status after
+printing its error messages, or perhaps read another command or move
+on to the next input file.
+
+@xref{Error Messages}, for information on printing error messages for
+problems that @emph{do not} represent bugs in the program.
+
diff --git a/manual/conf.texi b/manual/conf.texi
new file mode 100644
index 0000000000..86afeca597
--- /dev/null
+++ b/manual/conf.texi
@@ -0,0 +1,1091 @@
+@node System Configuration, Language Features, System Information, Top
+@chapter System Configuration Parameters
+
+The functions and macros listed in this chapter give information about
+configuration parameters of the operating system---for example, capacity
+limits, presence of optional POSIX features, and the default path for
+executable files (@pxref{String Parameters}).
+
+@menu
+* General Limits::           Constants and functions that describe
+				various process-related limits that have
+				one uniform value for any given machine.
+* System Options::           Optional POSIX features.
+* Version Supported::        Version numbers of POSIX.1 and POSIX.2.
+* Sysconf::                  Getting specific configuration values
+                                of general limits and system options.
+* Minimums::                 Minimum values for general limits.
+
+* Limits for Files::         Size limitations that pertain to individual files.
+                                These can vary between file systems
+                                or even from file to file.
+* Options for Files::        Optional features that some files may support.
+* File Minimums::            Minimum values for file limits.
+* Pathconf::                 Getting the limit values for a particular file.
+
+* Utility Limits::           Capacity limits of some POSIX.2 utility programs.
+* Utility Minimums::         Minimum allowable values of those limits.
+
+* String Parameters::        Getting the default search path.
+@end menu
+
+@node General Limits
+@section General Capacity Limits
+@cindex POSIX capacity limits
+@cindex limits, POSIX
+@cindex capacity limits, POSIX
+
+The POSIX.1 and POSIX.2 standards specify a number of parameters that
+describe capacity limitations of the system.  These limits can be fixed
+constants for a given operating system, or they can vary from machine to
+machine.  For example, some limit values may be configurable by the
+system administrator, either at run time or by rebuilding the kernel,
+and this should not require recompiling application programs.
+
+@pindex limits.h
+Each of the following limit parameters has a macro that is defined in
+@file{limits.h} only if the system has a fixed, uniform limit for the
+parameter in question.  If the system allows different file systems or
+files to have different limits, then the macro is undefined; use
+@code{sysconf} to find out the limit that applies at a particular time
+on a particular machine.  @xref{Sysconf}.
+
+Each of these parameters also has another macro, with a name starting
+with @samp{_POSIX}, which gives the lowest value that the limit is
+allowed to have on @emph{any} POSIX system.  @xref{Minimums}.
+
+@cindex limits, program argument size
+@comment limits.h
+@comment POSIX.1
+@deftypevr Macro int ARG_MAX
+If defined, the unvarying maximum combined length of the @var{argv} and
+@var{environ} arguments that can be passed to the @code{exec} functions.
+@end deftypevr
+
+@cindex limits, number of processes
+@comment limits.h
+@comment POSIX.1
+@deftypevr Macro int CHILD_MAX
+If defined, the unvarying maximum number of processes that can exist
+with the same real user ID at any one time.  In BSD and GNU, this is
+controlled by the @code{RLIMIT_NPROC} resource limit; @pxref{Limits on
+Resources}.
+@end deftypevr
+
+@cindex limits, number of open files
+@comment limits.h
+@comment POSIX.1
+@deftypevr Macro int OPEN_MAX
+If defined, the unvarying maximum number of files that a single process
+can have open simultaneously.  In BSD and GNU, this is controlled
+by the @code{RLIMIT_NOFILE} resource limit; @pxref{Limits on Resources}.
+@end deftypevr
+
+@comment limits.h
+@comment POSIX.1
+@deftypevr Macro int STREAM_MAX
+If defined, the unvarying maximum number of streams that a single
+process can have open simultaneously.  @xref{Opening Streams}.
+@end deftypevr
+
+@cindex limits, time zone name length
+@comment limits.h
+@comment POSIX.1
+@deftypevr Macro int TZNAME_MAX
+If defined, the unvarying maximum length of a time zone name.
+@xref{Time Zone Functions}.
+@end deftypevr
+
+These limit macros are always defined in @file{limits.h}.
+
+@cindex limits, number of supplementary group IDs
+@comment limits.h
+@comment POSIX.1
+@deftypevr Macro int NGROUPS_MAX
+The maximum number of supplementary group IDs that one process can have.
+
+The value of this macro is actually a lower bound for the maximum.  That
+is, you can count on being able to have that many supplementary group
+IDs, but a particular machine might let you have even more.  You can use
+@code{sysconf} to see whether a particular machine will let you have
+more (@pxref{Sysconf}).
+@end deftypevr
+
+@comment limits.h
+@comment POSIX.1
+@deftypevr Macro int SSIZE_MAX
+The largest value that can fit in an object of type @code{ssize_t}.
+Effectively, this is the limit on the number of bytes that can be read
+or written in a single operation.
+
+This macro is defined in all POSIX systems because this limit is never
+configurable.
+@end deftypevr
+
+@comment limits.h
+@comment POSIX.2
+@deftypevr Macro int RE_DUP_MAX
+The largest number of repetitions you are guaranteed is allowed in the
+construct @samp{\@{@var{min},@var{max}\@}} in a regular expression.
+
+The value of this macro is actually a lower bound for the maximum.  That
+is, you can count on being able to have that many repetitions, but a
+particular machine might let you have even more.  You can use
+@code{sysconf} to see whether a particular machine will let you have
+more (@pxref{Sysconf}).  And even the value that @code{sysconf} tells
+you is just a lower bound---larger values might work.
+
+This macro is defined in all POSIX.2 systems, because POSIX.2 says it
+should always be defined even if there is no specific imposed limit.
+@end deftypevr
+
+@node System Options
+@section Overall System Options
+@cindex POSIX optional features
+@cindex optional POSIX features
+
+POSIX defines certain system-specific options that not all POSIX systems
+support.  Since these options are provided in the kernel, not in the
+library, simply using the GNU C library does not guarantee any of these
+features is supported; it depends on the system you are using.
+
+@pindex unistd.h
+You can test for the availability of a given option using the macros in
+this section, together with the function @code{sysconf}.  The macros are
+defined only if you include @file{unistd.h}.
+
+For the following macros, if the macro is defined in @file{unistd.h},
+then the option is supported.  Otherwise, the option may or may not be
+supported; use @code{sysconf} to find out.  @xref{Sysconf}.
+
+@comment unistd.h
+@comment POSIX.1
+@deftypevr Macro int _POSIX_JOB_CONTROL
+If this symbol is defined, it indicates that the system supports job
+control.  Otherwise, the implementation behaves as if all processes
+within a session belong to a single process group.  @xref{Job Control}.
+@end deftypevr
+
+@comment unistd.h
+@comment POSIX.1
+@deftypevr Macro int _POSIX_SAVED_IDS
+If this symbol is defined, it indicates that the system remembers the
+effective user and group IDs of a process before it executes an
+executable file with the set-user-ID or set-group-ID bits set, and that
+explicitly changing the effective user or group IDs back to these values
+is permitted.  If this option is not defined, then if a nonprivileged
+process changes its effective user or group ID to the real user or group
+ID of the process, it can't change it back again.  @xref{Enable/Disable
+Setuid}.
+@end deftypevr
+
+For the following macros, if the macro is defined in @file{unistd.h},
+then its value indicates whether the option is supported.  A value of
+@code{-1} means no, and any other value means yes.  If the macro is not
+defined, then the option may or may not be supported; use @code{sysconf}
+to find out.  @xref{Sysconf}.
+
+@comment unistd.h
+@comment POSIX.2
+@deftypevr Macro int _POSIX2_C_DEV
+If this symbol is defined, it indicates that the system has the POSIX.2
+C compiler command, @code{c89}.  The GNU C library always defines this
+as @code{1}, on the assumption that you would not have installed it if
+you didn't have a C compiler.
+@end deftypevr
+
+@comment unistd.h
+@comment POSIX.2
+@deftypevr Macro int _POSIX2_FORT_DEV
+If this symbol is defined, it indicates that the system has the POSIX.2
+Fortran compiler command, @code{fort77}.  The GNU C library never
+defines this, because we don't know what the system has.
+@end deftypevr
+
+@comment unistd.h
+@comment POSIX.2
+@deftypevr Macro int _POSIX2_FORT_RUN
+If this symbol is defined, it indicates that the system has the POSIX.2
+@code{asa} command to interpret Fortran carriage control.  The GNU C
+library never defines this, because we don't know what the system has.
+@end deftypevr
+
+@comment unistd.h
+@comment POSIX.2
+@deftypevr Macro int _POSIX2_LOCALEDEF
+If this symbol is defined, it indicates that the system has the POSIX.2
+@code{localedef} command.  The GNU C library never defines this, because
+we don't know what the system has.
+@end deftypevr
+
+@comment unistd.h
+@comment POSIX.2
+@deftypevr Macro int _POSIX2_SW_DEV
+If this symbol is defined, it indicates that the system has the POSIX.2
+commands @code{ar}, @code{make}, and @code{strip}.  The GNU C library
+always defines this as @code{1}, on the assumption that you had to have
+@code{ar} and @code{make} to install the library, and it's unlikely that
+@code{strip} would be absent when those are present.
+@end deftypevr
+
+@node Version Supported
+@section Which Version of POSIX is Supported
+
+@comment unistd.h
+@comment POSIX.1
+@deftypevr Macro {long int} _POSIX_VERSION
+This constant represents the version of the POSIX.1 standard to which
+the implementation conforms.  For an implementation conforming to the
+1990 POSIX.1 standard, the value is the integer @code{199009L}.
+
+@code{_POSIX_VERSION} is always defined (in @file{unistd.h}) in any
+POSIX system.
+
+@strong{Usage Note:} Don't try to test whether the system supports POSIX
+by including @file{unistd.h} and then checking whether
+@code{_POSIX_VERSION} is defined.  On a non-POSIX system, this will
+probably fail because there is no @file{unistd.h}.  We do not know of
+@emph{any} way you can reliably test at compilation time whether your
+target system supports POSIX or whether @file{unistd.h} exists.
+
+The GNU C compiler predefines the symbol @code{__POSIX__} if the target
+system is a POSIX system.  Provided you do not use any other compilers
+on POSIX systems, testing @code{defined (__POSIX__)} will reliably
+detect such systems.
+@end deftypevr
+
+@comment unistd.h
+@comment POSIX.2
+@deftypevr Macro {long int} _POSIX2_C_VERSION
+This constant represents the version of the POSIX.2 standard which the
+library and system kernel support.  We don't know what value this will
+be for the first version of the POSIX.2 standard, because the value is
+based on the year and month in which the standard is officially adopted.
+
+The value of this symbol says nothing about the utilities installed on
+the system.
+
+@strong{Usage Note:} You can use this macro to tell whether a POSIX.1
+system library supports POSIX.2 as well.  Any POSIX.1 system contains
+@file{unistd.h}, so include that file and then test @code{defined
+(_POSIX2_C_VERSION)}.
+@end deftypevr
+
+@node Sysconf
+@section Using @code{sysconf}
+
+When your system has configurable system limits, you can use the
+@code{sysconf} function to find out the value that applies to any
+particular machine.  The function and the associated @var{parameter}
+constants are declared in the header file @file{unistd.h}.
+
+@menu
+* Sysconf Definition::        Detailed specifications of @code{sysconf}.
+* Constants for Sysconf::     The list of parameters @code{sysconf} can read.
+* Examples of Sysconf::       How to use @code{sysconf} and the parameter
+				 macros properly together.
+@end menu
+
+@node Sysconf Definition
+@subsection Definition of @code{sysconf}
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun {long int} sysconf (int @var{parameter})
+This function is used to inquire about runtime system parameters.  The
+@var{parameter} argument should be one of the @samp{_SC_} symbols listed
+below.
+
+The normal return value from @code{sysconf} is the value you requested.
+A value of @code{-1} is returned both if the implementation does not
+impose a limit, and in case of an error.  
+
+The following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EINVAL
+The value of the @var{parameter} is invalid.
+@end table
+@end deftypefun
+
+@node Constants for Sysconf
+@subsection Constants for @code{sysconf} Parameters
+
+Here are the symbolic constants for use as the @var{parameter} argument
+to @code{sysconf}.  The values are all integer constants (more
+specifically, enumeration type values).
+
+@table @code
+@comment unistd.h
+@comment POSIX.1
+@item _SC_ARG_MAX
+Inquire about the parameter corresponding to @code{ARG_MAX}.
+
+@comment unistd.h
+@comment POSIX.1
+@item _SC_CHILD_MAX
+Inquire about the parameter corresponding to @code{CHILD_MAX}.
+
+@comment unistd.h
+@comment POSIX.1
+@item _SC_OPEN_MAX
+Inquire about the parameter corresponding to @code{OPEN_MAX}.
+
+@comment unistd.h
+@comment POSIX.1
+@item _SC_STREAM_MAX
+Inquire about the parameter corresponding to @code{STREAM_MAX}.
+
+@comment unistd.h
+@comment POSIX.1
+@item _SC_TZNAME_MAX
+Inquire about the parameter corresponding to @code{TZNAME_MAX}.
+
+@comment unistd.h
+@comment POSIX.1
+@item _SC_NGROUPS_MAX
+Inquire about the parameter corresponding to @code{NGROUPS_MAX}.
+
+@comment unistd.h
+@comment POSIX.1
+@item _SC_JOB_CONTROL
+Inquire about the parameter corresponding to @code{_POSIX_JOB_CONTROL}.
+
+@comment unistd.h
+@comment POSIX.1
+@item _SC_SAVED_IDS
+Inquire about the parameter corresponding to @code{_POSIX_SAVED_IDS}.
+
+@comment unistd.h
+@comment POSIX.1
+@item _SC_VERSION
+Inquire about the parameter corresponding to @code{_POSIX_VERSION}.
+
+@comment unistd.h
+@comment POSIX.1
+@item _SC_CLK_TCK
+Inquire about the parameter corresponding to @code{CLOCKS_PER_SEC};
+@pxref{Basic CPU Time}.
+
+@comment unistd.h
+@comment POSIX.2
+@item _SC_2_C_DEV
+Inquire about whether the system has the POSIX.2 C compiler command,
+@code{c89}.
+
+@comment unistd.h
+@comment POSIX.2
+@item _SC_2_FORT_DEV
+Inquire about whether the system has the POSIX.2 Fortran compiler
+command, @code{fort77}.
+
+@comment unistd.h
+@comment POSIX.2
+@item _SC_2_FORT_RUN
+Inquire about whether the system has the POSIX.2 @code{asa} command to
+interpret Fortran carriage control.
+
+@comment unistd.h
+@comment POSIX.2
+@item _SC_2_LOCALEDEF
+Inquire about whether the system has the POSIX.2 @code{localedef}
+command.
+
+@comment unistd.h
+@comment POSIX.2
+@item _SC_2_SW_DEV
+Inquire about whether the system has the POSIX.2 commands @code{ar},
+@code{make}, and @code{strip}.
+
+@comment unistd.h
+@comment POSIX.2
+@item _SC_BC_BASE_MAX
+Inquire about the maximum value of @code{obase} in the @code{bc}
+utility.
+
+@comment unistd.h
+@comment POSIX.2
+@item _SC_BC_DIM_MAX
+Inquire about the maximum size of an array in the @code{bc}
+utility.
+
+@comment unistd.h
+@comment POSIX.2
+@item _SC_BC_SCALE_MAX
+Inquire about the maximum value of @code{scale} in the @code{bc}
+utility.
+
+@comment unistd.h
+@comment POSIX.2
+@item _SC_BC_STRING_MAX
+Inquire about the maximum size of a string constant in the
+@code{bc} utility.
+
+@comment unistd.h
+@comment POSIX.2
+@item _SC_COLL_WEIGHTS_MAX
+Inquire about the maximum number of weights that can necessarily
+be used in defining the collating sequence for a locale.
+
+@comment unistd.h
+@comment POSIX.2
+@item _SC_EXPR_NEST_MAX
+Inquire about the maximum number of expressions nested within
+parentheses when using the @code{expr} utility.
+
+@comment unistd.h
+@comment POSIX.2
+@item _SC_LINE_MAX
+Inquire about the maximum size of a text line that the POSIX.2 text
+utilities can handle.
+
+@comment unistd.h
+@comment POSIX.2
+@item _SC_EQUIV_CLASS_MAX
+Inquire about the maximum number of weights that can be assigned to an
+entry of the @code{LC_COLLATE} category @samp{order} keyword in a locale
+definition.  The GNU C library does not presently support locale
+definitions.
+
+@comment unistd.h
+@comment POSIX.2
+@item _SC_VERSION
+Inquire about the version number of POSIX.1 that the library and kernel
+support.
+
+@comment unistd.h
+@comment POSIX.2
+@item _SC_2_VERSION
+Inquire about the version number of POSIX.2 that the system utilities
+support.
+
+@comment unistd.h
+@comment GNU
+@item _SC_PAGESIZE
+Inquire about the virtual memory page size of the machine.
+@code{getpagesize} returns the same value.
+@c @xref{XXX getpagesize}. !!! ???
+@end table
+
+@node Examples of Sysconf 
+@subsection Examples of @code{sysconf}
+
+We recommend that you first test for a macro definition for the
+parameter you are interested in, and call @code{sysconf} only if the
+macro is not defined.  For example, here is how to test whether job
+control is supported:
+
+@smallexample
+@group
+int
+have_job_control (void)
+@{
+#ifdef _POSIX_JOB_CONTROL
+  return 1;
+#else
+  int value = sysconf (_SC_JOB_CONTROL);
+  if (value < 0)
+    /* @r{If the system is that badly wedged,}
+       @r{there's no use trying to go on.}  */
+    fatal (strerror (errno));
+  return value;
+#endif
+@}
+@end group
+@end smallexample
+
+Here is how to get the value of a numeric limit:
+
+@smallexample
+int
+get_child_max ()
+@{
+#ifdef CHILD_MAX
+  return CHILD_MAX;
+#else
+  int value = sysconf (_SC_CHILD_MAX);
+  if (value < 0)
+    fatal (strerror (errno));
+  return value;
+#endif
+@}
+@end smallexample
+
+@node Minimums
+@section Minimum Values for General Capacity Limits
+
+Here are the names for the POSIX minimum upper bounds for the system
+limit parameters.  The significance of these values is that you can
+safely push to these limits without checking whether the particular
+system you are using can go that far.
+
+@table @code
+@comment limits.h
+@comment POSIX.1
+@item _POSIX_ARG_MAX
+The value of this macro is the most restrictive limit permitted by POSIX
+for the maximum combined length of the @var{argv} and @var{environ}
+arguments that can be passed to the @code{exec} functions.
+Its value is @code{4096}.
+
+@comment limits.h
+@comment POSIX.1
+@item _POSIX_CHILD_MAX
+The value of this macro is the most restrictive limit permitted by POSIX
+for the maximum number of simultaneous processes per real user ID.  Its
+value is @code{6}.
+
+@comment limits.h
+@comment POSIX.1
+@item _POSIX_NGROUPS_MAX
+The value of this macro is the most restrictive limit permitted by POSIX
+for the maximum number of supplementary group IDs per process.  Its
+value is @code{0}.
+
+@comment limits.h
+@comment POSIX.1
+@item _POSIX_OPEN_MAX
+The value of this macro is the most restrictive limit permitted by POSIX
+for the maximum number of files that a single process can have open
+simultaneously.  Its value is @code{16}.
+
+@comment limits.h
+@comment POSIX.1
+@item _POSIX_SSIZE_MAX
+The value of this macro is the most restrictive limit permitted by POSIX
+for the maximum value that can be stored in an object of type
+@code{ssize_t}.  Its value is @code{32767}.
+
+@comment limits.h
+@comment POSIX.1
+@item _POSIX_STREAM_MAX
+The value of this macro is the most restrictive limit permitted by POSIX
+for the maximum number of streams that a single process can have open
+simultaneously.  Its value is @code{8}.
+
+@comment limits.h
+@comment POSIX.1
+@item _POSIX_TZNAME_MAX
+The value of this macro is the most restrictive limit permitted by POSIX
+for the maximum length of a time zone name.  Its value is @code{3}.
+
+@comment limits.h
+@comment POSIX.2
+@item _POSIX2_RE_DUP_MAX
+The value of this macro is the most restrictive limit permitted by POSIX
+for the numbers used in the @samp{\@{@var{min},@var{max}\@}} construct
+in a regular expression.  Its value is @code{255}.
+@end table
+
+@node Limits for Files
+@section Limits on File System Capacity
+
+The POSIX.1 standard specifies a number of parameters that describe the
+limitations of the file system.  It's possible for the system to have a
+fixed, uniform limit for a parameter, but this isn't the usual case.  On
+most systems, it's possible for different file systems (and, for some
+parameters, even different files) to have different maximum limits.  For
+example, this is very likely if you use NFS to mount some of the file
+systems from other machines.
+
+@pindex limits.h
+Each of the following macros is defined in @file{limits.h} only if the
+system has a fixed, uniform limit for the parameter in question.  If the
+system allows different file systems or files to have different limits,
+then the macro is undefined; use @code{pathconf} or @code{fpathconf} to
+find out the limit that applies to a particular file.  @xref{Pathconf}.
+
+Each parameter also has another macro, with a name starting with
+@samp{_POSIX}, which gives the lowest value that the limit is allowed to
+have on @emph{any} POSIX system.  @xref{File Minimums}.
+
+@cindex limits, link count of files
+@comment limits.h
+@comment POSIX.1
+@deftypevr Macro int LINK_MAX
+The uniform system limit (if any) for the number of names for a given
+file.  @xref{Hard Links}.
+@end deftypevr
+
+@cindex limits, terminal input queue
+@comment limits.h
+@comment POSIX.1
+@deftypevr Macro int MAX_CANON
+The uniform system limit (if any) for the amount of text in a line of
+input when input editing is enabled.  @xref{Canonical or Not}.
+@end deftypevr
+
+@comment limits.h
+@comment POSIX.1
+@deftypevr Macro int MAX_INPUT
+The uniform system limit (if any) for the total number of characters
+typed ahead as input.  @xref{I/O Queues}.
+@end deftypevr
+
+@cindex limits, file name length
+@comment limits.h
+@comment POSIX.1
+@deftypevr Macro int NAME_MAX
+The uniform system limit (if any) for the length of a file name component.
+@end deftypevr
+
+@comment limits.h
+@comment POSIX.1
+@deftypevr Macro int PATH_MAX
+The uniform system limit (if any) for the length of an entire file name (that
+is, the argument given to system calls such as @code{open}).
+@end deftypevr
+
+@cindex limits, pipe buffer size
+@comment limits.h
+@comment POSIX.1
+@deftypevr Macro int PIPE_BUF
+The uniform system limit (if any) for the number of bytes that can be
+written atomically to a pipe.  If multiple processes are writing to the
+same pipe simultaneously, output from different processes might be
+interleaved in chunks of this size.  @xref{Pipes and FIFOs}.
+@end deftypevr
+
+These are alternative macro names for some of the same information.
+
+@comment dirent.h
+@comment BSD
+@deftypevr Macro int MAXNAMLEN
+This is the BSD name for @code{NAME_MAX}.  It is defined in
+@file{dirent.h}.
+@end deftypevr
+
+@comment stdio.h
+@comment ANSI
+@deftypevr Macro int FILENAME_MAX 
+The value of this macro is an integer constant expression that
+represents the maximum length of a file name string.  It is defined in
+@file{stdio.h}.
+
+Unlike @code{PATH_MAX}, this macro is defined even if there is no actual
+limit imposed.  In such a case, its value is typically a very large
+number.  @strong{This is always the case on the GNU system.}
+
+@strong{Usage Note:} Don't use @code{FILENAME_MAX} as the size of an
+array in which to store a file name!  You can't possibly make an array
+that big!  Use dynamic allocation (@pxref{Memory Allocation}) instead.
+@end deftypevr
+
+@node Options for Files
+@section Optional Features in File Support
+
+POSIX defines certain system-specific options in the system calls for
+operating on files.  Some systems support these options and others do
+not.  Since these options are provided in the kernel, not in the
+library, simply using the GNU C library does not guarantee any of these
+features is supported; it depends on the system you are using.  They can
+also vary between file systems on a single machine.
+
+@pindex unistd.h
+This section describes the macros you can test to determine whether a
+particular option is supported on your machine.  If a given macro is
+defined in @file{unistd.h}, then its value says whether the
+corresponding feature is supported.  (A value of @code{-1} indicates no;
+any other value indicates yes.)  If the macro is undefined, it means
+particular files may or may not support the feature.
+
+Since all the machines that support the GNU C library also support NFS,
+one can never make a general statement about whether all file systems
+support the @code{_POSIX_CHOWN_RESTRICTED} and @code{_POSIX_NO_TRUNC}
+features.  So these names are never defined as macros in the GNU C
+library.
+
+@comment unistd.h
+@comment POSIX.1
+@deftypevr Macro int _POSIX_CHOWN_RESTRICTED
+If this option is in effect, the @code{chown} function is restricted so
+that the only changes permitted to nonprivileged processes is to change 
+the group owner of a file to either be the effective group ID of the
+process, or one of its supplementary group IDs.  @xref{File Owner}.
+@end deftypevr
+
+@comment unistd.h
+@comment POSIX.1
+@deftypevr Macro int _POSIX_NO_TRUNC
+If this option is in effect, file name components longer than
+@code{NAME_MAX} generate an @code{ENAMETOOLONG} error.  Otherwise, file
+name components that are too long are silently truncated.
+@end deftypevr
+
+@comment unistd.h
+@comment POSIX.1
+@deftypevr Macro {unsigned char} _POSIX_VDISABLE
+This option is only meaningful for files that are terminal devices.
+If it is enabled, then handling for special control characters can
+be disabled individually.  @xref{Special Characters}.
+@end deftypevr
+
+@pindex unistd.h
+If one of these macros is undefined, that means that the option might be
+in effect for some files and not for others.  To inquire about a
+particular file, call @code{pathconf} or @code{fpathconf}.
+@xref{Pathconf}.
+
+@node File Minimums
+@section Minimum Values for File System Limits
+
+Here are the names for the POSIX minimum upper bounds for some of the
+above parameters.  The significance of these values is that you can
+safely push to these limits without checking whether the particular
+system you are using can go that far.
+
+@table @code
+@comment limits.h
+@comment POSIX.1
+@item _POSIX_LINK_MAX
+The most restrictive limit permitted by POSIX for the maximum value of a
+file's link count.  The value of this constant is @code{8}; thus, you
+can always make up to eight names for a file without running into a
+system limit.
+
+@comment limits.h
+@comment POSIX.1
+@item _POSIX_MAX_CANON
+The most restrictive limit permitted by POSIX for the maximum number of
+bytes in a canonical input line from a terminal device.  The value of
+this constant is @code{255}.
+
+@comment limits.h
+@comment POSIX.1
+@item _POSIX_MAX_INPUT
+The most restrictive limit permitted by POSIX for the maximum number of
+bytes in a terminal device input queue (or typeahead buffer).
+@xref{Input Modes}.  The value of this constant is @code{255}.
+
+@comment limits.h
+@comment POSIX.1
+@item _POSIX_NAME_MAX
+The most restrictive limit permitted by POSIX for the maximum number of
+bytes in a file name component.  The value of this constant is
+@code{14}.
+
+@comment limits.h
+@comment POSIX.1
+@item _POSIX_PATH_MAX
+The most restrictive limit permitted by POSIX for the maximum number of
+bytes in a file name.  The value of this constant is @code{255}.
+
+@comment limits.h
+@comment POSIX.1
+@item _POSIX_PIPE_BUF
+The most restrictive limit permitted by POSIX for the maximum number of
+bytes that can be written atomically to a pipe.  The value of this
+constant is @code{512}.
+@end table
+
+@node Pathconf
+@section Using @code{pathconf}
+
+When your machine allows different files to have different values for a
+file system parameter, you can use the functions in this section to find
+out the value that applies to any particular file.
+
+These functions and the associated constants for the @var{parameter}
+argument are declared in the header file @file{unistd.h}.
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun {long int} pathconf (const char *@var{filename}, int @var{parameter})
+This function is used to inquire about the limits that apply to
+the file named @var{filename}.
+
+The @var{parameter} argument should be one of the @samp{_PC_} constants
+listed below.
+
+The normal return value from @code{pathconf} is the value you requested.
+A value of @code{-1} is returned both if the implementation does not
+impose a limit, and in case of an error.  In the former case,
+@code{errno} is not set, while in the latter case, @code{errno} is set
+to indicate the cause of the problem.  So the only way to use this
+function robustly is to store @code{0} into @code{errno} just before
+calling it.
+
+Besides the usual file name errors (@pxref{File Name Errors}),
+the following error condition is defined for this function:
+
+@table @code
+@item EINVAL
+The value of @var{parameter} is invalid, or the implementation doesn't
+support the @var{parameter} for the specific file.
+@end table
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun {long int} fpathconf (int @var{filedes}, int @var{parameter})
+This is just like @code{pathconf} except that an open file descriptor
+is used to specify the file for which information is requested, instead
+of a file name.
+
+The following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EBADF
+The @var{filedes} argument is not a valid file descriptor.
+
+@item EINVAL
+The value of @var{parameter} is invalid, or the implementation doesn't
+support the @var{parameter} for the specific file.
+@end table
+@end deftypefun
+
+Here are the symbolic constants that you can use as the @var{parameter}
+argument to @code{pathconf} and @code{fpathconf}.  The values are all
+integer constants.
+
+@table @code
+@comment unistd.h
+@comment POSIX.1
+@item _PC_LINK_MAX
+Inquire about the value of @code{LINK_MAX}.
+
+@comment unistd.h
+@comment POSIX.1
+@item _PC_MAX_CANON
+Inquire about the value of @code{MAX_CANON}.
+
+@comment unistd.h
+@comment POSIX.1
+@item _PC_MAX_INPUT
+Inquire about the value of @code{MAX_INPUT}.
+
+@comment unistd.h
+@comment POSIX.1
+@item _PC_NAME_MAX
+Inquire about the value of @code{NAME_MAX}.
+
+@comment unistd.h
+@comment POSIX.1
+@item _PC_PATH_MAX
+Inquire about the value of @code{PATH_MAX}.
+
+@comment unistd.h
+@comment POSIX.1
+@item _PC_PIPE_BUF
+Inquire about the value of @code{PIPE_BUF}.
+
+@comment unistd.h
+@comment POSIX.1
+@item _PC_CHOWN_RESTRICTED
+Inquire about the value of @code{_POSIX_CHOWN_RESTRICTED}.
+
+@comment unistd.h
+@comment POSIX.1
+@item _PC_NO_TRUNC
+Inquire about the value of @code{_POSIX_NO_TRUNC}.
+
+@comment unistd.h
+@comment POSIX.1
+@item _PC_VDISABLE
+Inquire about the value of @code{_POSIX_VDISABLE}.
+@end table
+
+@node Utility Limits
+@section Utility Program Capacity Limits
+
+The POSIX.2 standard specifies certain system limits that you can access
+through @code{sysconf} that apply to utility behavior rather than the
+behavior of the library or the operating system.
+
+The GNU C library defines macros for these limits, and @code{sysconf}
+returns values for them if you ask; but these values convey no
+meaningful information.  They are simply the smallest values that
+POSIX.2 permits.
+
+@comment limits.h
+@comment POSIX.2
+@deftypevr Macro int BC_BASE_MAX
+The largest value of @code{obase} that the @code{bc} utility is
+guaranteed to support.
+@end deftypevr
+
+@comment limits.h
+@comment POSIX.2
+@deftypevr Macro int BC_SCALE_MAX
+The largest value of @code{scale} that the @code{bc} utility is
+guaranteed to support.
+@end deftypevr
+
+@comment limits.h
+@comment POSIX.2
+@deftypevr Macro int BC_DIM_MAX
+The largest number of elements in one array that the @code{bc} utility
+is guaranteed to support.
+@end deftypevr
+
+@comment limits.h
+@comment POSIX.2
+@deftypevr Macro int BC_STRING_MAX
+The largest number of characters in one string constant that the
+@code{bc} utility is guaranteed to support.
+@end deftypevr
+
+@comment limits.h
+@comment POSIX.2
+@deftypevr Macro int BC_DIM_MAX
+The largest number of elements in one array that the @code{bc} utility
+is guaranteed to support.
+@end deftypevr
+
+@comment limits.h
+@comment POSIX.2
+@deftypevr Macro int COLL_WEIGHTS_MAX
+The largest number of weights that can necessarily be used in defining
+the collating sequence for a locale.
+@end deftypevr
+
+@comment limits.h
+@comment POSIX.2
+@deftypevr Macro int EXPR_NEST_MAX
+The maximum number of expressions that can be nested within parenthesis
+by the @code{expr} utility.
+@end deftypevr
+
+@comment limits.h
+@comment POSIX.2
+@deftypevr Macro int LINE_MAX
+The largest text line that the text-oriented POSIX.2 utilities can
+support.  (If you are using the GNU versions of these utilities, then
+there is no actual limit except that imposed by the available virtual
+memory, but there is no way that the library can tell you this.)
+@end deftypevr
+
+@comment limits.h
+@comment POSIX.2
+@deftypevr Macro int EQUIV_CLASS_MAX
+The maximum number of weights that can be assigned to an entry of the
+@code{LC_COLLATE} category @samp{order} keyword in a locale definition.
+The GNU C library does not presently support locale definitions.
+@end deftypevr
+
+@node Utility Minimums
+@section Minimum Values for Utility Limits
+
+@table @code
+@comment limits.h
+@comment POSIX.2
+@item _POSIX2_BC_BASE_MAX
+The most restrictive limit permitted by POSIX.2 for the maximum value of
+@code{obase} in the @code{bc} utility.  Its value is @code{99}.
+
+@comment limits.h
+@comment POSIX.2
+@item _POSIX2_BC_DIM_MAX
+The most restrictive limit permitted by POSIX.2 for the maximum size of
+an array in the @code{bc} utility.  Its value is @code{2048}.
+
+@comment limits.h
+@comment POSIX.2
+@item _POSIX2_BC_SCALE_MAX
+The most restrictive limit permitted by POSIX.2 for the maximum value of
+@code{scale} in the @code{bc} utility.  Its value is @code{99}.
+
+@comment limits.h
+@comment POSIX.2
+@item _POSIX2_BC_STRING_MAX
+The most restrictive limit permitted by POSIX.2 for the maximum size of
+a string constant in the @code{bc} utility.  Its value is @code{1000}.
+
+@comment limits.h
+@comment POSIX.2
+@item _POSIX2_COLL_WEIGHTS_MAX
+The most restrictive limit permitted by POSIX.2 for the maximum number
+of weights that can necessarily be used in defining the collating
+sequence for a locale.  Its value is @code{2}.
+
+@comment limits.h
+@comment POSIX.2
+@item _POSIX2_EXPR_NEST_MAX
+The most restrictive limit permitted by POSIX.2 for the maximum number
+of expressions nested within parenthesis when using the @code{expr} utility.
+Its value is @code{32}.
+
+@comment limits.h
+@comment POSIX.2
+@item _POSIX2_LINE_MAX
+The most restrictive limit permitted by POSIX.2 for the maximum size of
+a text line that the text utilities can handle.  Its value is
+@code{2048}.
+
+@comment limits.h
+@comment POSIX.2
+@item _POSIX2_EQUIV_CLASS_MAX
+The most restrictive limit permitted by POSIX.2 for the maximum number
+of weights that can be assigned to an entry of the @code{LC_COLLATE}
+category @samp{order} keyword in a locale definition.  Its value is
+@code{2}.  The GNU C library does not presently support locale
+definitions.
+@end table
+
+@node String Parameters
+@section String-Valued Parameters
+
+POSIX.2 defines a way to get string-valued parameters from the operating
+system with the function @code{confstr}:
+
+@comment unistd.h
+@comment POSIX.2
+@deftypefun size_t confstr (int @var{parameter}, char *@var{buf}, size_t @var{len})
+This function reads the value of a string-valued system parameter,
+storing the string into @var{len} bytes of memory space starting at
+@var{buf}.  The @var{parameter} argument should be one of the
+@samp{_CS_} symbols listed below.
+
+The normal return value from @code{confstr} is the length of the string
+value that you asked for.  If you supply a null pointer for @var{buf},
+then @code{confstr} does not try to store the string; it just returns
+its length.  A value of @code{0} indicates an error.
+
+If the string you asked for is too long for the buffer (that is, longer
+than @code{@var{len} - 1}), then @code{confstr} stores just that much
+(leaving room for the terminating null character).  You can tell that
+this has happened because @code{confstr} returns a value greater than or
+equal to @var{len}.
+
+The following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EINVAL
+The value of the @var{parameter} is invalid.
+@end table
+@end deftypefun
+
+Currently there is just one parameter you can read with @code{confstr}:
+
+@table @code
+@comment unistd.h
+@comment POSIX.2
+@item _CS_PATH
+This parameter's value is the recommended default path for searching for
+executable files.  This is the path that a user has by default just
+after logging in.
+@end table
+
+The way to use @code{confstr} without any arbitrary limit on string size
+is to call it twice: first call it to get the length, allocate the
+buffer accordingly, and then call @code{confstr} again to fill the
+buffer, like this:
+
+@smallexample
+@group
+char *
+get_default_path (void)
+@{
+  size_t len = confstr (_CS_PATH, NULL, 0);
+  char *buffer = (char *) xmalloc (len);
+
+  if (confstr (_CS_PATH, buf, len + 1) == 0)
+    @{
+      free (buffer);
+      return NULL;
+    @}
+
+  return buffer;
+@}
+@end group
+@end smallexample
diff --git a/manual/creature.texi b/manual/creature.texi
new file mode 100644
index 0000000000..51bf53a0c2
--- /dev/null
+++ b/manual/creature.texi
@@ -0,0 +1,113 @@
+@node Feature Test Macros
+@subsection Feature Test Macros
+
+@cindex feature test macros
+The exact set of features available when you compile a source file
+is controlled by which @dfn{feature test macros} you define.
+
+If you compile your programs using @samp{gcc -ansi}, you get only the
+ANSI C library features, unless you explicitly request additional
+features by defining one or more of the feature macros.
+@xref{Invoking GCC,, GNU CC Command Options, gcc.info, The GNU CC Manual},
+for more information about GCC options.@refill
+
+You should define these macros by using @samp{#define} preprocessor
+directives at the top of your source code files.  These directives
+@emph{must} come before any @code{#include} of a system header file.  It
+is best to make them the very first thing in the file, preceded only by
+comments.  You could also use the @samp{-D} option to GCC, but it's
+better if you make the source files indicate their own meaning in a
+self-contained way.
+
+@comment (none)
+@comment POSIX.1
+@defvr Macro _POSIX_SOURCE
+If you define this macro, then the functionality from the POSIX.1
+standard (IEEE Standard 1003.1) is available, as well as all of the
+ANSI C facilities.
+@end defvr
+
+@comment (none)
+@comment POSIX.2
+@defvr Macro _POSIX_C_SOURCE
+If you define this macro with a value of @code{1}, then the
+functionality from the POSIX.1 standard (IEEE Standard 1003.1) is made
+available.  If you define this macro with a value of @code{2}, then both
+the functionality from the POSIX.1 standard and the functionality from
+the POSIX.2 standard (IEEE Standard 1003.2) are made available.  This is
+in addition to the ANSI C facilities.
+@end defvr
+
+@comment (none)
+@comment GNU
+@defvr Macro _BSD_SOURCE
+If you define this macro, functionality derived from 4.3 BSD Unix is
+included as well as the ANSI C, POSIX.1, and POSIX.2 material.
+
+Some of the features derived from 4.3 BSD Unix conflict with the
+corresponding features specified by the POSIX.1 standard.  If this
+macro is defined, the 4.3 BSD definitions take precedence over the
+POSIX definitions.
+
+Due to the nature of some of the conflicts between 4.3 BSD and POSIX.1,
+you need to use a special @dfn{BSD compatibility library} when linking
+programs compiled for BSD compatibility.  This is because some functions
+must be defined in two different ways, one of them in the normal C
+library, and one of them in the compatibility library.  If your program
+defines @code{_BSD_SOURCE}, you must give the option @samp{-lbsd-compat}
+to the compiler or linker when linking the program, to tell it to find
+functions in this special compatibility library before looking for them in
+the normal C library.
+@pindex -lbsd-compat
+@pindex bsd-compat
+@cindex BSD compatibility library.
+@end defvr
+
+@comment (none)
+@comment GNU
+@defvr Macro _SVID_SOURCE
+If you define this macro, functionality derived from SVID is
+included as well as the ANSI C, POSIX.1, and POSIX.2 material.
+@end defvr
+
+@comment (none)
+@comment GNU
+@defvr Macro _GNU_SOURCE
+If you define this macro, everything is included: ANSI C, POSIX.1,
+POSIX.2, BSD, SVID, and GNU extensions.  In the cases where POSIX.1
+conflicts with BSD, the POSIX definitions take precedence.
+
+If you want to get the full effect of @code{_GNU_SOURCE} but make the
+BSD definitions take precedence over the POSIX definitions, use this
+sequence of definitions:
+
+@smallexample
+#define _GNU_SOURCE
+#define _BSD_SOURCE
+#define _SVID_SOURCE
+@end smallexample
+
+Note that if you do this, you must link your program with the BSD
+compatibility library by passing the @samp{-lbsd-compat} option to the
+compiler or linker.  @strong{Note:} If you forget to do this, you may
+get very strange errors at run time.
+@end defvr
+
+We recommend you use @code{_GNU_SOURCE} in new programs.  If you don't
+specify the @samp{-ansi} option to GCC and don't define any of these macros
+explicitly, the effect is the same as defining @code{_GNU_SOURCE}.
+
+When you define a feature test macro to request a larger class of features,
+it is harmless to define in addition a feature test macro for a subset of
+those features.  For example, if you define @code{_POSIX_C_SOURCE}, then
+defining @code{_POSIX_SOURCE} as well has no effect.  Likewise, if you
+define @code{_GNU_SOURCE}, then defining either @code{_POSIX_SOURCE} or
+@code{_POSIX_C_SOURCE} or @code{_SVID_SOURCE} as well has no effect.
+
+Note, however, that the features of @code{_BSD_SOURCE} are not a subset of
+any of the other feature test macros supported.  This is because it defines
+BSD features that take precedence over the POSIX features that are
+requested by the other macros.  For this reason, defining
+@code{_BSD_SOURCE} in addition to the other feature test macros does have
+an effect: it causes the BSD features to take priority over the conflicting
+POSIX features.
diff --git a/manual/ctype.texi b/manual/ctype.texi
new file mode 100644
index 0000000000..e7a7946466
--- /dev/null
+++ b/manual/ctype.texi
@@ -0,0 +1,250 @@
+@node Character Handling, String and Array Utilities, Memory Allocation, Top
+@chapter Character Handling
+
+Programs that work with characters and strings often need to classify a
+character---is it alphabetic, is it a digit, is it whitespace, and so
+on---and perform case conversion operations on characters.  The
+functions in the header file @file{ctype.h} are provided for this
+purpose.
+@pindex ctype.h
+
+Since the choice of locale and character set can alter the
+classifications of particular character codes, all of these functions
+are affected by the current locale.  (More precisely, they are affected
+by the locale currently selected for character classification---the
+@code{LC_CTYPE} category; see @ref{Locale Categories}.)
+
+@menu
+* Classification of Characters::   Testing whether characters are
+			            letters, digits, punctuation, etc.
+
+* Case Conversion::                Case mapping, and the like.
+@end menu
+
+@node Classification of Characters, Case Conversion,  , Character Handling
+@section Classification of Characters
+@cindex character testing
+@cindex classification of characters
+@cindex predicates on characters
+@cindex character predicates
+
+This section explains the library functions for classifying characters.
+For example, @code{isalpha} is the function to test for an alphabetic
+character.  It takes one argument, the character to test, and returns a
+nonzero integer if the character is alphabetic, and zero otherwise.  You
+would use it like this:
+
+@smallexample
+if (isalpha (c))
+  printf ("The character `%c' is alphabetic.\n", c);
+@end smallexample
+
+Each of the functions in this section tests for membership in a
+particular class of characters; each has a name starting with @samp{is}.
+Each of them takes one argument, which is a character to test, and
+returns an @code{int} which is treated as a boolean value.  The
+character argument is passed as an @code{int}, and it may be the
+constant value @code{EOF} instead of a real character.  
+
+The attributes of any given character can vary between locales.
+@xref{Locales}, for more information on locales.@refill
+
+These functions are declared in the header file @file{ctype.h}.
+@pindex ctype.h
+
+@cindex lower-case character
+@comment ctype.h
+@comment ANSI
+@deftypefun int islower (int @var{c})
+Returns true if @var{c} is a lower-case letter.
+@end deftypefun
+
+@cindex upper-case character
+@comment ctype.h
+@comment ANSI
+@deftypefun int isupper (int @var{c})
+Returns true if @var{c} is an upper-case letter.
+@end deftypefun
+
+@cindex alphabetic character
+@comment ctype.h
+@comment ANSI
+@deftypefun int isalpha (int @var{c})
+Returns true if @var{c} is an alphabetic character (a letter).  If
+@code{islower} or @code{isupper} is true of a character, then
+@code{isalpha} is also true.
+
+In some locales, there may be additional characters for which
+@code{isalpha} is true--letters which are neither upper case nor lower
+case.  But in the standard @code{"C"} locale, there are no such
+additional characters.
+@end deftypefun
+
+@cindex digit character
+@cindex decimal digit character
+@comment ctype.h
+@comment ANSI
+@deftypefun int isdigit (int @var{c})
+Returns true if @var{c} is a decimal digit (@samp{0} through @samp{9}).
+@end deftypefun
+
+@cindex alphanumeric character
+@comment ctype.h
+@comment ANSI
+@deftypefun int isalnum (int @var{c})
+Returns true if @var{c} is an alphanumeric character (a letter or
+number); in other words, if either @code{isalpha} or @code{isdigit} is
+true of a character, then @code{isalnum} is also true.
+@end deftypefun
+
+@cindex hexadecimal digit character
+@comment ctype.h
+@comment ANSI
+@deftypefun int isxdigit (int @var{c})
+Returns true if @var{c} is a hexadecimal digit.
+Hexadecimal digits include the normal decimal digits @samp{0} through
+@samp{9} and the letters @samp{A} through @samp{F} and
+@samp{a} through @samp{f}.
+@end deftypefun
+
+@cindex punctuation character
+@comment ctype.h
+@comment ANSI
+@deftypefun int ispunct (int @var{c})
+Returns true if @var{c} is a punctuation character.
+This means any printing character that is not alphanumeric or a space
+character.
+@end deftypefun
+
+@cindex whitespace character
+@comment ctype.h
+@comment ANSI
+@deftypefun int isspace (int @var{c})
+Returns true if @var{c} is a @dfn{whitespace} character.  In the standard
+@code{"C"} locale, @code{isspace} returns true for only the standard
+whitespace characters:
+
+@table @code
+@item ' '
+space
+
+@item '\f'
+formfeed
+
+@item '\n'
+newline
+
+@item '\r'
+carriage return
+
+@item '\t'
+horizontal tab
+
+@item '\v'
+vertical tab
+@end table
+@end deftypefun
+
+@cindex blank character
+@comment ctype.h
+@comment GNU
+@deftypefun int isblank (int @var{c})
+Returns true if @var{c} is a blank character; that is, a space or a tab.
+This function is a GNU extension.
+@end deftypefun
+
+@cindex graphic character
+@comment ctype.h
+@comment ANSI
+@deftypefun int isgraph (int @var{c})
+Returns true if @var{c} is a graphic character; that is, a character
+that has a glyph associated with it.  The whitespace characters are not
+considered graphic.
+@end deftypefun
+
+@cindex printing character
+@comment ctype.h
+@comment ANSI
+@deftypefun int isprint (int @var{c})
+Returns true if @var{c} is a printing character.  Printing characters
+include all the graphic characters, plus the space (@samp{ }) character.
+@end deftypefun
+
+@cindex control character
+@comment ctype.h
+@comment ANSI
+@deftypefun int iscntrl (int @var{c})
+Returns true if @var{c} is a control character (that is, a character that
+is not a printing character).
+@end deftypefun
+
+@cindex ASCII character
+@comment ctype.h
+@comment SVID, BSD
+@deftypefun int isascii (int @var{c})
+Returns true if @var{c} is a 7-bit @code{unsigned char} value that fits
+into the US/UK ASCII character set.  This function is a BSD extension
+and is also an SVID extension.
+@end deftypefun
+
+@node Case Conversion,  , Classification of Characters, Character Handling
+@section Case Conversion
+@cindex character case conversion
+@cindex case conversion of characters
+@cindex converting case of characters
+
+This section explains the library functions for performing conversions
+such as case mappings on characters.  For example, @code{toupper}
+converts any character to upper case if possible.  If the character
+can't be converted, @code{toupper} returns it unchanged.
+
+These functions take one argument of type @code{int}, which is the
+character to convert, and return the converted character as an
+@code{int}.  If the conversion is not applicable to the argument given,
+the argument is returned unchanged.
+
+@strong{Compatibility Note:} In pre-ANSI C dialects, instead of
+returning the argument unchanged, these functions may fail when the
+argument is not suitable for the conversion.  Thus for portability, you
+may need to write @code{islower(c) ? toupper(c) : c} rather than just
+@code{toupper(c)}.
+
+These functions are declared in the header file @file{ctype.h}.
+@pindex ctype.h
+
+@comment ctype.h
+@comment ANSI
+@deftypefun int tolower (int @var{c})
+If @var{c} is an upper-case letter, @code{tolower} returns the corresponding
+lower-case letter.  If @var{c} is not an upper-case letter,
+@var{c} is returned unchanged.
+@end deftypefun
+
+@comment ctype.h
+@comment ANSI
+@deftypefun int toupper (int @var{c})
+If @var{c} is a lower-case letter, @code{tolower} returns the corresponding
+upper-case letter.  Otherwise @var{c} is returned unchanged.
+@end deftypefun
+
+@comment ctype.h
+@comment SVID, BSD
+@deftypefun int toascii (int @var{c})
+This function converts @var{c} to a 7-bit @code{unsigned char} value
+that fits into the US/UK ASCII character set, by clearing the high-order
+bits.  This function is a BSD extension and is also an SVID extension.
+@end deftypefun
+
+@comment ctype.h
+@comment SVID
+@deftypefun int _tolower (int @var{c})
+This is identical to @code{tolower}, and is provided for compatibility
+with the SVID.  @xref{SVID}.@refill
+@end deftypefun
+
+@comment ctype.h
+@comment SVID
+@deftypefun int _toupper (int @var{c})
+This is identical to @code{toupper}, and is provided for compatibility
+with the SVID.
+@end deftypefun
diff --git a/manual/errno.texi b/manual/errno.texi
new file mode 100644
index 0000000000..836fff3bf2
--- /dev/null
+++ b/manual/errno.texi
@@ -0,0 +1,1015 @@
+@node Error Reporting, Memory Allocation, Introduction, Top
+@chapter Error Reporting
+@cindex error reporting
+@cindex reporting errors
+@cindex error codes
+@cindex status codes
+
+Many functions in the GNU C library detect and report error conditions,
+and sometimes your programs need to check for these error conditions.
+For example, when you open an input file, you should verify that the
+file was actually opened correctly, and print an error message or take
+other appropriate action if the call to the library function failed.
+
+This chapter describes how the error reporting facility works.  Your
+program should include the header file @file{errno.h} to use this
+facility.
+@pindex errno.h
+
+@menu
+* Checking for Errors::         How errors are reported by library functions.
+* Error Codes::                 Error code macros; all of these expand 
+                                 into integer constant values.
+* Error Messages::              Mapping error codes onto error messages.
+@end menu
+
+@node Checking for Errors, Error Codes,  , Error Reporting
+@section Checking for Errors
+
+Most library functions return a special value to indicate that they have
+failed.  The special value is typically @code{-1}, a null pointer, or a
+constant such as @code{EOF} that is defined for that purpose.  But this
+return value tells you only that an error has occurred.  To find out
+what kind of error it was, you need to look at the error code stored in the
+variable @code{errno}.  This variable is declared in the header file
+@file{errno.h}.
+@pindex errno.h
+
+@comment errno.h
+@comment ANSI
+@deftypevr {Variable} {volatile int} errno
+The variable @code{errno} contains the system error number.  You can
+change the value of @code{errno}.
+
+Since @code{errno} is declared @code{volatile}, it might be changed
+asynchronously by a signal handler; see @ref{Defining Handlers}.
+However, a properly written signal handler saves and restores the value
+of @code{errno}, so you generally do not need to worry about this
+possibility except when writing signal handlers.
+
+The initial value of @code{errno} at program startup is zero.  Many
+library functions are guaranteed to set it to certain nonzero values
+when they encounter certain kinds of errors.  These error conditions are
+listed for each function.  These functions do not change @code{errno}
+when they succeed; thus, the value of @code{errno} after a successful
+call is not necessarily zero, and you should not use @code{errno} to
+determine @emph{whether} a call failed.  The proper way to do that is
+documented for each function.  @emph{If} the call the failed, you can
+examine @code{errno}.
+
+Many library functions can set @code{errno} to a nonzero value as a
+result of calling other library functions which might fail.  You should
+assume that any library function might alter @code{errno} when the
+function returns an error.
+
+@strong{Portability Note:} ANSI C specifies @code{errno} as a
+``modifiable lvalue'' rather than as a variable, permitting it to be
+implemented as a macro.  For example, its expansion might involve a
+function call, like @w{@code{*_errno ()}}.  In fact, that is what it is
+on the GNU system itself.  The GNU library, on non-GNU systems, does
+whatever is right for the particular system.
+
+There are a few library functions, like @code{sqrt} and @code{atan},
+that return a perfectly legitimate value in case of an error, but also
+set @code{errno}.  For these functions, if you want to check to see
+whether an error occurred, the recommended method is to set @code{errno}
+to zero before calling the function, and then check its value afterward.
+@end deftypevr
+
+@pindex errno.h
+All the error codes have symbolic names; they are macros defined in
+@file{errno.h}.  The names start with @samp{E} and an upper-case
+letter or digit; you should consider names of this form to be
+reserved names.  @xref{Reserved Names}.
+
+The error code values are all positive integers and are all distinct,
+with one exception: @code{EWOULDBLOCK} and @code{EAGAIN} are the same.
+Since the values are distinct, you can use them as labels in a
+@code{switch} statement; just don't use both @code{EWOULDBLOCK} and
+@code{EAGAIN}.  Your program should not make any other assumptions about
+the specific values of these symbolic constants.
+
+The value of @code{errno} doesn't necessarily have to correspond to any
+of these macros, since some library functions might return other error
+codes of their own for other situations.  The only values that are
+guaranteed to be meaningful for a particular library function are the
+ones that this manual lists for that function.
+
+On non-GNU systems, almost any system call can return @code{EFAULT} if
+it is given an invalid pointer as an argument.  Since this could only
+happen as a result of a bug in your program, and since it will not
+happen on the GNU system, we have saved space by not mentioning
+@code{EFAULT} in the descriptions of individual functions.
+
+In some Unix systems, many system calls can also return @code{EFAULT} if
+given as an argument a pointer into the stack, and the kernel for some
+obscure reason fails in its attempt to extend the stack.  If this ever
+happens, you should probably try using statically or dynamically
+allocated memory instead of stack memory on that system.
+
+@node Error Codes, Error Messages, Checking for Errors, Error Reporting
+@section Error Codes
+
+@pindex errno.h
+The error code macros are defined in the header file @file{errno.h}.
+All of them expand into integer constant values.  Some of these error
+codes can't occur on the GNU system, but they can occur using the GNU
+library on other systems.
+
+@comment errno.h
+@comment POSIX.1: Operation not permitted
+@deftypevr Macro int EPERM
+@comment errno 1 @c DO NOT REMOVE
+Operation not permitted; only the owner of the file (or other resource)
+or processes with special privileges can perform the operation.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: No such file or directory
+@deftypevr Macro int ENOENT
+@comment errno 2 @c DO NOT REMOVE
+No such file or directory.  This is a ``file doesn't exist'' error
+for ordinary files that are referenced in contexts where they are
+expected to already exist.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: No such process
+@deftypevr Macro int ESRCH
+@comment errno 3 @c DO NOT REMOVE
+No process matches the specified process ID.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Interrupted system call
+@deftypevr Macro int EINTR
+@comment errno 4 @c DO NOT REMOVE
+Interrupted function call; an asynchronous signal occured and prevented
+completion of the call.  When this happens, you should try the call
+again.
+
+You can choose to have functions resume after a signal that is handled,
+rather than failing with @code{EINTR}; see @ref{Interrupted
+Primitives}.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Input/output error
+@deftypevr Macro int EIO
+@comment errno 5 @c DO NOT REMOVE
+Input/output error; usually used for physical read or write errors.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Device not configured
+@deftypevr Macro int ENXIO
+@comment errno 6 @c DO NOT REMOVE
+No such device or address.  The system tried to use the device
+represented by a file you specified, and it couldn't find the device.
+This can mean that the device file was installed incorrectly, or that
+the physical device is missing or not correctly attached to the
+computer.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Argument list too long
+@deftypevr Macro int E2BIG
+@comment errno 7 @c DO NOT REMOVE
+Argument list too long; used when the arguments passed to a new program
+being executed with one of the @code{exec} functions (@pxref{Executing a
+File}) occupy too much memory space.  This condition never arises in the
+GNU system.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Exec format error
+@deftypevr Macro int ENOEXEC
+@comment errno 8 @c DO NOT REMOVE
+Invalid executable file format.  This condition is detected by the
+@code{exec} functions; see @ref{Executing a File}.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Bad file descriptor
+@deftypevr Macro int EBADF
+@comment errno 9 @c DO NOT REMOVE
+Bad file descriptor; for example, I/O on a descriptor that has been
+closed or reading from a descriptor open only for writing (or vice
+versa).
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: No child processes
+@deftypevr Macro int ECHILD
+@comment errno 10 @c DO NOT REMOVE
+There are no child processes.  This error happens on operations that are
+supposed to manipulate child processes, when there aren't any processes
+to manipulate.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Resource deadlock avoided
+@deftypevr Macro int EDEADLK
+@comment errno 11 @c DO NOT REMOVE
+Deadlock avoided; allocating a system resource would have resulted in a
+deadlock situation.  The system does not guarantee that it will notice
+all such situations.  This error means you got lucky and the system
+noticed; it might just hang.  @xref{File Locks}, for an example.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Cannot allocate memory
+@deftypevr Macro int ENOMEM
+@comment errno 12 @c DO NOT REMOVE
+No memory available.  The system cannot allocate more virtual memory
+because its capacity is full.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Permission denied
+@deftypevr Macro int EACCES
+@comment errno 13 @c DO NOT REMOVE
+Permission denied; the file permissions do not allow the attempted operation.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Bad address
+@deftypevr Macro int EFAULT
+@comment errno 14 @c DO NOT REMOVE
+Bad address; an invalid pointer was detected.
+In the GNU system, this error never happens; you get a signal instead.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Block device required
+@deftypevr Macro int ENOTBLK
+@comment errno 15 @c DO NOT REMOVE
+A file that isn't a block special file was given in a situation that
+requires one.  For example, trying to mount an ordinary file as a file
+system in Unix gives this error.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Device busy
+@deftypevr Macro int EBUSY
+@comment errno 16 @c DO NOT REMOVE
+Resource busy; a system resource that can't be shared is already in use.
+For example, if you try to delete a file that is the root of a currently
+mounted filesystem, you get this error.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: File exists
+@deftypevr Macro int EEXIST
+@comment errno 17 @c DO NOT REMOVE
+File exists; an existing file was specified in a context where it only
+makes sense to specify a new file.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Invalid cross-device link
+@deftypevr Macro int EXDEV
+@comment errno 18 @c DO NOT REMOVE
+An attempt to make an improper link across file systems was detected.
+This happens not only when you use @code{link} (@pxref{Hard Links}) but
+also when you rename a file with @code{rename} (@pxref{Renaming Files}).
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Operation not supported by device
+@deftypevr Macro int ENODEV
+@comment errno 19 @c DO NOT REMOVE
+The wrong type of device was given to a function that expects a
+particular sort of device.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Not a directory
+@deftypevr Macro int ENOTDIR
+@comment errno 20 @c DO NOT REMOVE
+A file that isn't a directory was specified when a directory is required.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Is a directory
+@deftypevr Macro int EISDIR
+@comment errno 21 @c DO NOT REMOVE
+File is a directory; you cannot open a directory for writing,
+or create or remove hard links to it.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Invalid argument
+@deftypevr Macro int EINVAL
+@comment errno 22 @c DO NOT REMOVE
+Invalid argument.  This is used to indicate various kinds of problems
+with passing the wrong argument to a library function.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Too many open files
+@deftypevr Macro int EMFILE
+@comment errno 24 @c DO NOT REMOVE
+The current process has too many files open and can't open any more.
+Duplicate descriptors do count toward this limit.
+
+In BSD and GNU, the number of open files is controlled by a resource
+limit that can usually be increased.  If you get this error, you might
+want to increase the @code{RLIMIT_NOFILE} limit or make it unlimited;
+@pxref{Limits on Resources}.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Too many open files in system
+@deftypevr Macro int ENFILE
+@comment errno 23 @c DO NOT REMOVE
+There are too many distinct file openings in the entire system.  Note
+that any number of linked channels count as just one file opening; see
+@ref{Linked Channels}.  This error never occurs in the GNU system.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Inappropriate ioctl for device
+@deftypevr Macro int ENOTTY
+@comment errno 25 @c DO NOT REMOVE
+Inappropriate I/O control operation, such as trying to set terminal
+modes on an ordinary file.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Text file busy
+@deftypevr Macro int ETXTBSY
+@comment errno 26 @c DO NOT REMOVE
+An attempt to execute a file that is currently open for writing, or
+write to a file that is currently being executed.  Often using a
+debugger to run a program is considered having it open for writing and
+will cause this error.  (The name stands for ``text file busy''.)  This
+is not an error in the GNU system; the text is copied as necessary.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: File too large
+@deftypevr Macro int EFBIG
+@comment errno 27 @c DO NOT REMOVE
+File too big; the size of a file would be larger than allowed by the system.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: No space left on device
+@deftypevr Macro int ENOSPC
+@comment errno 28 @c DO NOT REMOVE
+No space left on device; write operation on a file failed because the
+disk is full.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Illegal seek
+@deftypevr Macro int ESPIPE
+@comment errno 29 @c DO NOT REMOVE
+Invalid seek operation (such as on a pipe).
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Read-only file system
+@deftypevr Macro int EROFS
+@comment errno 30 @c DO NOT REMOVE
+An attempt was made to modify something on a read-only file system.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Too many links
+@deftypevr Macro int EMLINK
+@comment errno 31 @c DO NOT REMOVE
+Too many links; the link count of a single file would become too large.
+@code{rename} can cause this error if the file being renamed already has
+as many links as it can take (@pxref{Renaming Files}).
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Broken pipe
+@deftypevr Macro int EPIPE
+@comment errno 32 @c DO NOT REMOVE
+Broken pipe; there is no process reading from the other end of a pipe.
+Every library function that returns this error code also generates a
+@code{SIGPIPE} signal; this signal terminates the program if not handled
+or blocked.  Thus, your program will never actually see @code{EPIPE}
+unless it has handled or blocked @code{SIGPIPE}.
+@end deftypevr
+
+@comment errno.h
+@comment ANSI: Numerical argument out of domain
+@deftypevr Macro int EDOM
+@comment errno 33 @c DO NOT REMOVE
+Domain error; used by mathematical functions when an argument value does
+not fall into the domain over which the function is defined.
+@end deftypevr
+
+@comment errno.h
+@comment ANSI: Numerical result out of range
+@deftypevr Macro int ERANGE
+@comment errno 34 @c DO NOT REMOVE
+Range error; used by mathematical functions when the result value is
+not representable because of overflow or underflow.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Resource temporarily unavailable
+@deftypevr Macro int EAGAIN
+@comment errno 35 @c DO NOT REMOVE
+Resource temporarily unavailable; the call might work if you try again
+later.  The macro @code{EWOULDBLOCK} is another name for @code{EAGAIN};
+they are always the same in the GNU C library.
+
+This error can happen in a few different situations:
+
+@itemize @bullet
+@item
+An operation that would block was attempted on an object that has
+non-blocking mode selected.  Trying the same operation again will block
+until some external condition makes it possible to read, write, or
+connect (whatever the operation).  You can use @code{select} to find out
+when the operation will be possible; @pxref{Waiting for I/O}.
+
+@strong{Portability Note:} In older Unix many systems, this condition
+was indicated by @code{EWOULDBLOCK}, which was a distinct error code
+different from @code{EAGAIN}.  To make your program portable, you should
+check for both codes and treat them the same.
+
+@item
+A temporary resource shortage made an operation impossible.  @code{fork}
+can return this error.  It indicates that the shortage is expected to
+pass, so your program can try the call again later and it may succeed.
+It is probably a good idea to delay for a few seconds before trying it
+again, to allow time for other processes to release scarce resources.
+Such shortages are usually fairly serious and affect the whole system,
+so usually an interactive program should report the error to the user
+and return to its command loop.
+@end itemize
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Operation would block
+@deftypevr Macro int EWOULDBLOCK
+@comment errno EAGAIN @c DO NOT REMOVE
+In the GNU C library, this is another name for @code{EAGAIN} (above).
+The values are always the same, on every operating system.
+
+C libraries in many older Unix systems have @code{EWOULDBLOCK} as a
+separate error code.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Operation now in progress
+@deftypevr Macro int EINPROGRESS
+@comment errno 36 @c DO NOT REMOVE
+An operation that cannot complete immediately was initiated on an object
+that has non-blocking mode selected.  Some functions that must always
+block (such as @code{connect}; @pxref{Connecting}) never return
+@code{EAGAIN}.  Instead, they return @code{EINPROGRESS} to indicate that
+the operation has begun and will take some time.  Attempts to manipulate
+the object before the call completes return @code{EALREADY}.  You can
+use the @code{select} function to find out when the pending operation
+has completed; @pxref{Waiting for I/O}.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Operation already in progress
+@deftypevr Macro int EALREADY
+@comment errno 37 @c DO NOT REMOVE
+An operation is already in progress on an object that has non-blocking
+mode selected.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Socket operation on non-socket
+@deftypevr Macro int ENOTSOCK
+@comment errno 38 @c DO NOT REMOVE
+A file that isn't a socket was specified when a socket is required.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Message too long
+@deftypevr Macro int EMSGSIZE
+@comment errno 40 @c DO NOT REMOVE
+The size of a message sent on a socket was larger than the supported
+maximum size.  
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Protocol wrong type for socket
+@deftypevr Macro int EPROTOTYPE
+@comment errno 41 @c DO NOT REMOVE
+The socket type does not support the requested communications protocol.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Protocol not available
+@deftypevr Macro int ENOPROTOOPT
+@comment errno 42 @c DO NOT REMOVE
+You specified a socket option that doesn't make sense for the
+particular protocol being used by the socket.  @xref{Socket Options}.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Protocol not supported
+@deftypevr Macro int EPROTONOSUPPORT
+@comment errno 43 @c DO NOT REMOVE
+The socket domain does not support the requested communications protocol
+(perhaps because the requested protocol is completely invalid.)
+@xref{Creating a Socket}.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Socket type not supported
+@deftypevr Macro int ESOCKTNOSUPPORT
+@comment errno 44 @c DO NOT REMOVE
+The socket type is not supported.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Operation not supported
+@deftypevr Macro int EOPNOTSUPP
+@comment errno 45 @c DO NOT REMOVE
+The operation you requested is not supported.  Some socket functions
+don't make sense for all types of sockets, and others may not be
+implemented for all communications protocols.  In the GNU system, this
+error can happen for many calls when the object does not support the
+particular operation; it is a generic indication that the server knows
+nothing to do for that call.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Protocol family not supported
+@deftypevr Macro int EPFNOSUPPORT
+@comment errno 46 @c DO NOT REMOVE
+The socket communications protocol family you requested is not supported.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Address family not supported by protocol family
+@deftypevr Macro int EAFNOSUPPORT
+@comment errno 47 @c DO NOT REMOVE
+The address family specified for a socket is not supported; it is
+inconsistent with the protocol being used on the socket.  @xref{Sockets}.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Address already in use
+@deftypevr Macro int EADDRINUSE
+@comment errno 48 @c DO NOT REMOVE
+The requested socket address is already in use.  @xref{Socket Addresses}.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Can't assign requested address
+@deftypevr Macro int EADDRNOTAVAIL
+@comment errno 49 @c DO NOT REMOVE
+The requested socket address is not available; for example, you tried
+to give a socket a name that doesn't match the local host name.
+@xref{Socket Addresses}.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Network is down
+@deftypevr Macro int ENETDOWN
+@comment errno 50 @c DO NOT REMOVE
+A socket operation failed because the network was down.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Network is unreachable
+@deftypevr Macro int ENETUNREACH
+@comment errno 51 @c DO NOT REMOVE
+A socket operation failed because the subnet containing the remote host
+was unreachable.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Network dropped connection on reset
+@deftypevr Macro int ENETRESET
+@comment errno 52 @c DO NOT REMOVE
+A network connection was reset because the remote host crashed.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Software caused connection abort
+@deftypevr Macro int ECONNABORTED
+@comment errno 53 @c DO NOT REMOVE
+A network connection was aborted locally.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Connection reset by peer
+@deftypevr Macro int ECONNRESET
+@comment errno 54 @c DO NOT REMOVE
+A network connection was closed for reasons outside the control of the
+local host, such as by the remote machine rebooting or an unrecoverable
+protocol violation.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: No buffer space available
+@deftypevr Macro int ENOBUFS
+@comment errno 55 @c DO NOT REMOVE
+The kernel's buffers for I/O operations are all in use.  In GNU, this
+error is always synonymous with @code{ENOMEM}; you may get one or the
+other from network operations.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Socket is already connected
+@deftypevr Macro int EISCONN
+@comment errno 56 @c DO NOT REMOVE
+You tried to connect a socket that is already connected.
+@xref{Connecting}.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Socket is not connected
+@deftypevr Macro int ENOTCONN
+@comment errno 57 @c DO NOT REMOVE
+The socket is not connected to anything.  You get this error when you
+try to transmit data over a socket, without first specifying a
+destination for the data.  For a connectionless socket (for datagram
+protocols, such as UDP), you get @code{EDESTADDRREQ} instead.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Destination address required
+@deftypevr Macro int EDESTADDRREQ
+@comment errno 39 @c DO NOT REMOVE
+No default destination address was set for the socket.  You get this
+error when you try to transmit data over a connectionless socket,
+without first specifying a destination for the data with @code{connect}.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Can't send after socket shutdown
+@deftypevr Macro int ESHUTDOWN
+@comment errno 58 @c DO NOT REMOVE
+The socket has already been shut down.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Too many references: can't splice
+@deftypevr Macro int ETOOMANYREFS
+@comment errno 59 @c DO NOT REMOVE
+???
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Connection timed out
+@deftypevr Macro int ETIMEDOUT
+@comment errno 60 @c DO NOT REMOVE
+A socket operation with a specified timeout received no response during
+the timeout period.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Connection refused
+@deftypevr Macro int ECONNREFUSED
+@comment errno 61 @c DO NOT REMOVE
+A remote host refused to allow the network connection (typically because
+it is not running the requested service).
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Too many levels of symbolic links
+@deftypevr Macro int ELOOP
+@comment errno 62 @c DO NOT REMOVE
+Too many levels of symbolic links were encountered in looking up a file name.
+This often indicates a cycle of symbolic links.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: File name too long
+@deftypevr Macro int ENAMETOOLONG
+@comment errno 63 @c DO NOT REMOVE
+Filename too long (longer than @code{PATH_MAX}; @pxref{Limits for
+Files}) or host name too long (in @code{gethostname} or
+@code{sethostname}; @pxref{Host Identification}).
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Host is down
+@deftypevr Macro int EHOSTDOWN
+@comment errno 64 @c DO NOT REMOVE
+The remote host for a requested network connection is down.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: No route to host
+@deftypevr Macro int EHOSTUNREACH
+@comment errno 65 @c DO NOT REMOVE
+The remote host for a requested network connection is not reachable.
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Directory not empty
+@deftypevr Macro int ENOTEMPTY
+@comment errno 66 @c DO NOT REMOVE
+Directory not empty, where an empty directory was expected.  Typically,
+this error occurs when you are trying to delete a directory.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Too many processes
+@deftypevr Macro int EPROCLIM
+@comment errno 67 @c DO NOT REMOVE
+This means that the per-user limit on new process would be exceeded by
+an attempted @code{fork}.  @xref{Limits on Resources}, for details on
+the @code{RLIMIT_NPROC} limit.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Too many users
+@deftypevr Macro int EUSERS
+@comment errno 68 @c DO NOT REMOVE
+The file quota system is confused because there are too many users.
+@c This can probably happen in a GNU system when using NFS.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Disc quota exceeded
+@deftypevr Macro int EDQUOT
+@comment errno 69 @c DO NOT REMOVE
+The user's disk quota was exceeded.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Stale NFS file handle
+@deftypevr Macro int ESTALE
+@comment errno 70 @c DO NOT REMOVE
+Stale NFS file handle.  This indicates an internal confusion in the NFS
+system which is due to file system rearrangements on the server host.
+Repairing this condition usually requires unmounting and remounting
+the NFS file system on the local host.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Too many levels of remote in path
+@deftypevr Macro int EREMOTE
+@comment errno 71 @c DO NOT REMOVE
+An attempt was made to NFS-mount a remote file system with a file name that
+already specifies an NFS-mounted file.
+(This is an error on some operating systems, but we expect it to work
+properly on the GNU system, making this error code impossible.)
+@end deftypevr
+
+@comment errno.h
+@comment BSD: RPC struct is bad
+@deftypevr Macro int EBADRPC
+@comment errno 72 @c DO NOT REMOVE
+???
+@end deftypevr
+
+@comment errno.h
+@comment BSD: RPC version wrong
+@deftypevr Macro int ERPCMISMATCH
+@comment errno 73 @c DO NOT REMOVE
+???
+@end deftypevr
+
+@comment errno.h
+@comment BSD: RPC program not available
+@deftypevr Macro int EPROGUNAVAIL
+@comment errno 74 @c DO NOT REMOVE
+???
+@end deftypevr
+
+@comment errno.h
+@comment BSD: RPC program version wrong
+@deftypevr Macro int EPROGMISMATCH
+@comment errno 75 @c DO NOT REMOVE
+???
+@end deftypevr
+
+@comment errno.h
+@comment BSD: RPC bad procedure for program
+@deftypevr Macro int EPROCUNAVAIL
+@comment errno 76 @c DO NOT REMOVE
+???
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: No locks available
+@deftypevr Macro int ENOLCK
+@comment errno 77 @c DO NOT REMOVE
+No locks available.  This is used by the file locking facilities; see
+@ref{File Locks}.  This error is never generated by the GNU system, but
+it can result from an operation to an NFS server running another
+operating system.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Inappropriate file type or format
+@deftypevr Macro int EFTYPE
+@comment errno 79 @c DO NOT REMOVE
+Inappropriate file type or format.  The file was the wrong type for the
+operation, or a data file had the wrong format.
+
+On some systems @code{chmod} returns this error if you try to set the
+sticky bit on a non-directory file; @pxref{Setting Permissions}.
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Authentication error
+@deftypevr Macro int EAUTH
+@comment errno 80 @c DO NOT REMOVE
+???
+@end deftypevr
+
+@comment errno.h
+@comment BSD: Need authenticator
+@deftypevr Macro int ENEEDAUTH
+@comment errno 81 @c DO NOT REMOVE
+???
+@end deftypevr
+
+@comment errno.h
+@comment POSIX.1: Function not implemented
+@deftypevr Macro int ENOSYS
+@comment errno 78 @c DO NOT REMOVE
+Function not implemented.  Some functions have commands or options defined
+that might not be supported in all implementations, and this is the kind
+of error you get if you request them and they are not supported.
+@end deftypevr
+
+@comment errno.h
+@comment GNU: Inappropriate operation for background process
+@deftypevr Macro int EBACKGROUND
+@comment errno 100 @c DO NOT REMOVE
+In the GNU system, servers supporting the @code{term} protocol return
+this error for certain operations when the caller is not in the
+foreground process group of the terminal.  Users do not usually see this
+error because functions such as @code{read} and @code{write} translate
+it into a @code{SIGTTIN} or @code{SIGTTOU} signal.  @xref{Job Control},
+for information on process groups and these signals.
+@end deftypevr
+
+@comment errno.h
+@comment GNU: Translator died
+@deftypevr Macro int EDIED
+@comment errno 101 @c DO NOT REMOVE
+In the GNU system, opening a file returns this error when the file is
+translated by a program and the translator program dies while starting
+up, before it has connected to the file.
+@end deftypevr
+
+@comment errno.h
+@comment GNU: ?
+@deftypevr Macro int ED
+@comment errno 102 @c DO NOT REMOVE
+The experienced user will know what is wrong.
+@end deftypevr
+
+@comment errno.h
+@comment GNU: You really blew it this time
+@deftypevr Macro int EGREGIOUS
+@comment errno 103 @c DO NOT REMOVE
+You did @strong{what}?
+@end deftypevr
+
+@comment errno.h
+@comment GNU: Computer bought the farm
+@deftypevr Macro int EIEIO
+@comment errno 104 @c DO NOT REMOVE
+Go home and have a glass of warm, dairy-fresh milk.
+@end deftypevr
+
+@comment errno.h
+@comment GNU: Gratuitous error
+@deftypevr Macro int EGRATUITOUS
+@comment errno 105 @c DO NOT REMOVE
+This error code has no purpose.
+@end deftypevr
+
+
+@node Error Messages,  , Error Codes, Error Reporting
+@section Error Messages
+
+The library has functions and variables designed to make it easy for
+your program to report informative error messages in the customary
+format about the failure of a library call.  The functions
+@code{strerror} and @code{perror} give you the standard error message
+for a given error code; the variable
+@w{@code{program_invocation_short_name}} gives you convenient access to the
+name of the program that encountered the error.
+
+@comment string.h
+@comment ANSI
+@deftypefun {char *} strerror (int @var{errnum})
+The @code{strerror} function maps the error code (@pxref{Checking for
+Errors}) specified by the @var{errnum} argument to a descriptive error
+message string.  The return value is a pointer to this string.
+
+The value @var{errnum} normally comes from the variable @code{errno}.
+
+You should not modify the string returned by @code{strerror}.  Also, if
+you make subsequent calls to @code{strerror}, the string might be
+overwritten.  (But it's guaranteed that no library function ever calls
+@code{strerror} behind your back.)
+
+The function @code{strerror} is declared in @file{string.h}.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun void perror (const char *@var{message})
+This function prints an error message to the stream @code{stderr};
+see @ref{Standard Streams}.
+
+If you call @code{perror} with a @var{message} that is either a null
+pointer or an empty string, @code{perror} just prints the error message 
+corresponding to @code{errno}, adding a trailing newline.
+
+If you supply a non-null @var{message} argument, then @code{perror}
+prefixes its output with this string.  It adds a colon and a space 
+character to separate the @var{message} from the error string corresponding
+to @code{errno}.
+
+The function @code{perror} is declared in @file{stdio.h}.
+@end deftypefun
+
+@code{strerror} and @code{perror} produce the exact same message for any
+given error code; the precise text varies from system to system.  On the
+GNU system, the messages are fairly short; there are no multi-line
+messages or embedded newlines.  Each error message begins with a capital
+letter and does not include any terminating punctuation.
+
+@strong{Compatibility Note:}  The @code{strerror} function is a new
+feature of ANSI C.  Many older C systems do not support this function
+yet.
+
+@cindex program name
+@cindex name of running program
+Many programs that don't read input from the terminal are designed to
+exit if any system call fails.  By convention, the error message from
+such a program should start with the program's name, sans directories.
+You can find that name in the variable
+@code{program_invocation_short_name}; the full file name is stored the
+variable @code{program_invocation_name}:
+
+@comment errno.h
+@comment GNU
+@deftypevar {char *} program_invocation_name 
+This variable's value is the name that was used to invoke the program
+running in the current process.  It is the same as @code{argv[0]}.  Note
+that this is not necessarily a useful file name; often it contains no
+directory names.  @xref{Program Arguments}.
+@end deftypevar
+
+@comment errno.h
+@comment GNU
+@deftypevar {char *} program_invocation_short_name 
+This variable's value is the name that was used to invoke the program
+running in the current process, with directory names removed.  (That is
+to say, it is the same as @code{program_invocation_name} minus
+everything up to the last slash, if any.)
+@end deftypevar
+
+The library initialization code sets up both of these variables before
+calling @code{main}.
+
+@strong{Portability Note:} These two variables are GNU extensions.  If
+you want your program to work with non-GNU libraries, you must save the
+value of @code{argv[0]} in @code{main}, and then strip off the directory
+names yourself.  We added these extensions to make it possible to write
+self-contained error-reporting subroutines that require no explicit
+cooperation from @code{main}.
+
+Here is an example showing how to handle failure to open a file
+correctly.  The function @code{open_sesame} tries to open the named file
+for reading and returns a stream if successful.  The @code{fopen}
+library function returns a null pointer if it couldn't open the file for
+some reason.  In that situation, @code{open_sesame} constructs an
+appropriate error message using the @code{strerror} function, and
+terminates the program.  If we were going to make some other library
+calls before passing the error code to @code{strerror}, we'd have to
+save it in a local variable instead, because those other library
+functions might overwrite @code{errno} in the meantime.
+
+@smallexample
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+FILE *
+open_sesame (char *name)
+@{ 
+  FILE *stream;
+
+  errno = 0;                     
+  stream = fopen (name, "r");
+  if (stream == NULL)
+    @{
+      fprintf (stderr, "%s: Couldn't open file %s; %s\n",
+               program_invocation_short_name, name, strerror (errno));
+      exit (EXIT_FAILURE);
+    @}
+  else
+    return stream;
+@}
+@end smallexample
+
diff --git a/manual/examples/add.c b/manual/examples/add.c
new file mode 100644
index 0000000000..e4b1bba365
--- /dev/null
+++ b/manual/examples/add.c
@@ -0,0 +1,30 @@
+#include <stdarg.h>
+#include <stdio.h>
+
+int
+add_em_up (int count,...)
+{
+  va_list ap;
+  int i, sum;
+
+  va_start (ap, count);		/* Initialize the argument list. */
+
+  sum = 0;
+  for (i = 0; i < count; i++)
+    sum += va_arg (ap, int);	/* Get the next argument value. */
+
+  va_end (ap);			/* Clean up. */
+  return sum;
+}
+
+int
+main (void)
+{
+  /* This call prints 16. */
+  printf ("%d\n", add_em_up (3, 5, 5, 6));
+
+  /* This call prints 55. */
+  printf ("%d\n", add_em_up (10, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10));
+
+  return 0;
+}
diff --git a/manual/examples/atexit.c b/manual/examples/atexit.c
new file mode 100644
index 0000000000..42bba71126
--- /dev/null
+++ b/manual/examples/atexit.c
@@ -0,0 +1,15 @@
+#include <stdio.h>
+#include <stdlib.h>
+
+void 
+bye (void)
+{
+  puts ("Goodbye, cruel world....");
+}
+
+int
+main (void)
+{
+  atexit (bye);
+  exit (EXIT_SUCCESS);
+}
diff --git a/manual/examples/db.c b/manual/examples/db.c
new file mode 100644
index 0000000000..1a1cb0c0d7
--- /dev/null
+++ b/manual/examples/db.c
@@ -0,0 +1,52 @@
+#include <grp.h>
+#include <pwd.h>
+#include <sys/types.h>
+#include <unistd.h>
+#include <stdlib.h>
+
+int
+main (void)
+{
+  uid_t me;
+  struct passwd *my_passwd;
+  struct group *my_group;
+  char **members;
+
+  /* Get information about the user ID. */
+  me = getuid ();
+  my_passwd = getpwuid (me);
+  if (!my_passwd)
+    {
+      printf ("Couldn't find out about user %d.\n", (int) me);
+      exit (EXIT_FAILURE);
+    }
+
+  /* Print the information. */
+  printf ("I am %s.\n", my_passwd->pw_gecos);
+  printf ("My login name is %s.\n", my_passwd->pw_name);
+  printf ("My uid is %d.\n", (int) (my_passwd->pw_uid));
+  printf ("My home directory is %s.\n", my_passwd->pw_dir);
+  printf ("My default shell is %s.\n", my_passwd->pw_shell);
+
+  /* Get information about the default group ID. */
+  my_group = getgrgid (my_passwd->pw_gid);
+  if (!my_group)
+    {
+      printf ("Couldn't find out about group %d.\n",
+	      (int) my_passwd->pw_gid);
+      exit (EXIT_FAILURE);
+    }
+
+  /* Print the information. */
+  printf ("My default group is %s (%d).\n",
+	  my_group->gr_name, (int) (my_passwd->pw_gid));
+  printf ("The members of this group are:\n");
+  members = my_group->gr_mem;
+  while (*members)
+    {
+      printf ("  %s\n", *(members));
+      members++;
+    }
+
+  return EXIT_SUCCESS;
+}
diff --git a/manual/examples/dir.c b/manual/examples/dir.c
new file mode 100644
index 0000000000..b90f72da03
--- /dev/null
+++ b/manual/examples/dir.c
@@ -0,0 +1,25 @@
+/*@group*/
+#include <stddef.h>
+#include <stdio.h>
+#include <sys/types.h>
+#include <dirent.h>
+/*@end group*/
+
+int
+main (void)
+{
+  DIR *dp;
+  struct dirent *ep;
+
+  dp = opendir ("./");
+  if (dp != NULL)
+    {
+      while (ep = readdir (dp))
+	puts (ep->d_name);
+      (void) closedir (dp);
+    }
+  else
+    puts ("Couldn't open the directory.");
+
+  return 0;
+}
diff --git a/manual/examples/filecli.c b/manual/examples/filecli.c
new file mode 100644
index 0000000000..b77ae6763e
--- /dev/null
+++ b/manual/examples/filecli.c
@@ -0,0 +1,54 @@
+#include <stdio.h>
+#include <errno.h>
+#include <unistd.h>
+#include <stdlib.h>
+#include <sys/socket.h>
+#include <sys/un.h>
+
+#define SERVER	"/tmp/serversocket"
+#define CLIENT	"/tmp/mysocket"
+#define MAXMSG	512
+#define MESSAGE	"Yow!!! Are we having fun yet?!?"
+
+int
+main (void)
+{
+  extern int make_named_socket (const char *name);
+  int sock;
+  char message[MAXMSG];
+  struct sockaddr_un name;
+  size_t size;
+  int nbytes;
+
+  /* Make the socket. */
+  sock = make_named_socket (CLIENT);
+
+  /* Initialize the server socket address. */
+  name.sun_family = AF_UNIX;
+  strcpy (name.sun_path, SERVER);
+  size = strlen (name.sun_path) + sizeof (name.sun_family);
+
+  /* Send the datagram. */
+  nbytes = sendto (sock, MESSAGE, strlen (MESSAGE) + 1, 0,
+		   (struct sockaddr *) & name, size);
+  if (nbytes < 0)
+    {
+      perror ("sendto (client)");
+      exit (EXIT_FAILURE);
+    }
+
+  /* Wait for a reply. */
+  nbytes = recvfrom (sock, message, MAXMSG, 0, NULL, 0);
+  if (nbytes < 0)
+    {
+      perror ("recfrom (client)");
+      exit (EXIT_FAILURE);
+    }
+
+  /* Print a diagnostic message. */
+  fprintf (stderr, "Client: got message: %s\n", message);
+
+  /* Clean up. */
+  remove (CLIENT);
+  close (sock);
+}
diff --git a/manual/examples/filesrv.c b/manual/examples/filesrv.c
new file mode 100644
index 0000000000..3596b99982
--- /dev/null
+++ b/manual/examples/filesrv.c
@@ -0,0 +1,46 @@
+#include <stdio.h>
+#include <errno.h>
+#include <stdlib.h>
+#include <sys/socket.h>
+#include <sys/un.h>
+
+#define SERVER	"/tmp/serversocket"
+#define MAXMSG	512
+
+int
+main (void)
+{
+  int sock;
+  char message[MAXMSG];
+  struct sockaddr_un name;
+  size_t size;
+  int nbytes;
+
+  /* Make the socket, then loop endlessly. */
+
+  sock = make_named_socket (SERVER);
+  while (1)
+    {
+      /* Wait for a datagram. */
+      size = sizeof (name);
+      nbytes = recvfrom (sock, message, MAXMSG, 0,
+			 (struct sockaddr *) & name, &size);
+      if (nbytes < 0)
+	{
+	  perror ("recfrom (server)");
+	  exit (EXIT_FAILURE);
+	}
+
+      /* Give a diagnostic message. */
+      fprintf (stderr, "Server: got message: %s\n", message);
+
+      /* Bounce the message back to the sender. */
+      nbytes = sendto (sock, message, nbytes, 0,
+		       (struct sockaddr *) & name, size);
+      if (nbytes < 0)
+	{
+	  perror ("sendto (server)");
+	  exit (EXIT_FAILURE);
+	}
+    }
+}
diff --git a/manual/examples/inetcli.c b/manual/examples/inetcli.c
new file mode 100644
index 0000000000..258c6892aa
--- /dev/null
+++ b/manual/examples/inetcli.c
@@ -0,0 +1,59 @@
+#include <stdio.h>
+#include <errno.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <sys/types.h>
+#include <sys/socket.h>
+#include <netinet/in.h>
+#include <netdb.h>
+
+#define PORT		5555
+#define MESSAGE		"Yow!!! Are we having fun yet?!?"
+#define SERVERHOST 	"churchy.gnu.ai.mit.edu"
+
+void 
+write_to_server (int filedes)
+{
+  int nbytes;
+
+  nbytes = write (filedes, MESSAGE, strlen (MESSAGE) + 1);
+  if (nbytes < 0)
+    {
+      perror ("write");
+      exit (EXIT_FAILURE);
+    }
+}
+
+
+int
+main (void)
+{
+  extern void init_sockaddr (struct sockaddr_in *name,
+			     const char *hostname,
+			     unsigned short int port);
+  int sock;
+  struct sockaddr_in servername;
+
+  /* Create the socket.  */
+  sock = socket (PF_INET, SOCK_STREAM, 0);
+  if (sock < 0)
+    {
+      perror ("socket (client)");
+      exit (EXIT_FAILURE);
+    }
+
+  /* Connect to the server.  */
+  init_sockaddr (&servername, SERVERHOST, PORT);
+  if (0 > connect (sock,
+		   (struct sockaddr *) &servername,
+		   sizeof (servername)))
+    {
+      perror ("connect (client)");
+      exit (EXIT_FAILURE);
+    }
+
+  /* Send data to the server.  */
+  write_to_server (sock);
+  close (sock);
+  exit (EXIT_SUCCESS);
+}
diff --git a/manual/examples/inetsrv.c b/manual/examples/inetsrv.c
new file mode 100644
index 0000000000..bd86e80f36
--- /dev/null
+++ b/manual/examples/inetsrv.c
@@ -0,0 +1,103 @@
+#include <stdio.h>
+#include <errno.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <sys/types.h>
+#include <sys/socket.h>
+#include <netinet/in.h>
+#include <netdb.h>
+
+#define PORT	5555
+#define MAXMSG	512
+
+int
+read_from_client (int filedes)
+{
+  char buffer[MAXMSG];
+  int nbytes;
+
+  nbytes = read (filedes, buffer, MAXMSG);
+  if (nbytes < 0)
+    {
+      /* Read error. */
+      perror ("read");
+      exit (EXIT_FAILURE);
+    }
+  else if (nbytes == 0)
+    /* End-of-file. */
+    return -1;
+  else
+    {
+      /* Data read. */
+      fprintf (stderr, "Server: got message: `%s'\n", buffer);
+      return 0;
+    }
+}
+
+int
+main (void)
+{
+  extern int make_socket (unsigned short int port);
+  int sock;
+  fd_set active_fd_set, read_fd_set;
+  int i;
+  struct sockaddr_in clientname;
+  size_t size;
+
+  /* Create the socket and set it up to accept connections. */
+  sock = make_socket (PORT);
+  if (listen (sock, 1) < 0)
+    {
+      perror ("listen");
+      exit (EXIT_FAILURE);
+    }
+
+  /* Initialize the set of active sockets. */
+  FD_ZERO (&active_fd_set);
+  FD_SET (sock, &active_fd_set);
+
+  while (1)
+    {
+      /* Block until input arrives on one or more active sockets. */
+      read_fd_set = active_fd_set;
+      if (select (FD_SETSIZE, &read_fd_set, NULL, NULL, NULL) < 0)
+	{
+	  perror ("select");
+	  exit (EXIT_FAILURE);
+	}
+
+      /* Service all the sockets with input pending. */
+      for (i = 0; i < FD_SETSIZE; ++i)
+	if (FD_ISSET (i, &read_fd_set))
+	  {
+	    if (i == sock)
+	      {
+		/* Connection request on original socket. */
+		int new;
+		size = sizeof (clientname);
+		new = accept (sock,
+			      (struct sockaddr *) &clientname,
+			      &size);
+		if (new < 0)
+		  {
+		    perror ("accept");
+		    exit (EXIT_FAILURE);
+		  }
+		fprintf (stderr,
+			 "Server: connect from host %s, port %hd.\n",
+			 inet_ntoa (clientname.sin_addr),
+			 ntohs (clientname.sin_port));
+		FD_SET (new, &active_fd_set);
+	      }
+	    else
+	      {
+		/* Data arriving on an already-connected socket. */
+		if (read_from_client (i) < 0)
+		  {
+		    close (i);
+		    FD_CLR (i, &active_fd_set);
+		  }
+	      }
+	  }
+    }
+}
diff --git a/manual/examples/isockad.c b/manual/examples/isockad.c
new file mode 100644
index 0000000000..54ec1cca4c
--- /dev/null
+++ b/manual/examples/isockad.c
@@ -0,0 +1,23 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <sys/socket.h>
+#include <netinet/in.h>
+#include <netdb.h>
+
+void 
+init_sockaddr (struct sockaddr_in *name,
+	       const char *hostname,
+	       unsigned short int port)
+{
+  struct hostent *hostinfo;
+
+  name->sin_family = AF_INET;
+  name->sin_port = htons (port);
+  hostinfo = gethostbyname (hostname);
+  if (hostinfo == NULL) 
+    {
+      fprintf (stderr, "Unknown host %s.\n", hostname);
+      exit (EXIT_FAILURE);
+    }
+  name->sin_addr = *(struct in_addr *) hostinfo->h_addr;
+}
diff --git a/manual/examples/longopt.c b/manual/examples/longopt.c
new file mode 100644
index 0000000000..d5c841f24a
--- /dev/null
+++ b/manual/examples/longopt.c
@@ -0,0 +1,92 @@
+#include <stdio.h>
+
+/* Flag set by @samp{--verbose}.  */
+static int verbose_flag;
+
+int
+main (argc, argv)
+     int argc;
+     char **argv;
+{
+  int c;
+
+  while (1)
+    {
+      static struct option long_options[] =
+	{
+	  /* These options set a flag.  */
+	  {"verbose", 0, &verbose_flag, 1},
+	  {"brief", 0, &verbose_flag, 0},
+	  /* These options don't set a flag.
+	     We distinguish them by their indices.  */
+	  {"add", 1, 0, 0},
+	  {"append", 0, 0, 0},
+	  {"delete", 1, 0, 0},
+	  {"create", 0, 0, 0},
+	  {"file", 1, 0, 0},
+	  {0, 0, 0, 0}
+	};
+      /* @code{getopt_long} stores the option index here.  */
+      int option_index = 0;
+
+      c = getopt_long (argc, argv, "abc:d:",
+		       long_options, &option_index);
+
+      /* Detect the end of the options.  */
+      if (c == -1)
+	break;
+
+      switch (c)
+	{
+	case 0:
+	  /* If this option set a flag, do nothing else now.  */
+	  if (long_options[option_index].flag != 0)
+	    break;
+	  printf ("option %s", long_options[option_index].name);
+	  if (optarg)
+	    printf (" with arg %s", optarg);
+	  printf ("\n");
+	  break;
+
+	case 'a':
+	  puts ("option -a\n");
+	  break;
+
+	case 'b':
+	  puts ("option -b\n");
+	  break;
+
+	case 'c':
+	  printf ("option -c with value `%s'\n", optarg);
+	  break;
+
+	case 'd':
+	  printf ("option -d with value `%s'\n", optarg);
+	  break;
+
+	case '?':
+	  /* @code{getopt_long} already printed an error message.  */
+	  break;
+
+	default:
+	  abort ();
+	}
+    }
+
+  /* Instead of reporting @samp{--verbose}
+     and @samp{--brief} as they are encountered,
+     we report the final status resulting from them.  */
+  if (verbose_flag)
+    puts ("verbose flag is set");
+
+  /* Print any remaining command line arguments (not options).  */
+  if (optind < argc)
+    {
+      printf ("non-option ARGV-elements: ");
+      while (optind < argc)
+	printf ("%s ", argv[optind++]);
+      putchar ('\n');
+    }
+
+  exit (0);
+}
diff --git a/manual/examples/memopen.c b/manual/examples/memopen.c
new file mode 100644
index 0000000000..682830fe5f
--- /dev/null
+++ b/manual/examples/memopen.c
@@ -0,0 +1,17 @@
+#include <stdio.h>
+
+static char buffer[] = "foobar";
+
+int
+main (void)
+{
+  int ch;
+  FILE *stream;
+
+  stream = fmemopen (buffer, strlen (buffer), "r");
+  while ((ch = fgetc (stream)) != EOF)
+    printf ("Got %c\n", ch);
+  fclose (stream);
+
+  return 0;
+}
diff --git a/manual/examples/memstrm.c b/manual/examples/memstrm.c
new file mode 100644
index 0000000000..1674c36e0b
--- /dev/null
+++ b/manual/examples/memstrm.c
@@ -0,0 +1,19 @@
+#include <stdio.h>
+
+int
+main (void)
+{
+  char *bp;
+  size_t size;
+  FILE *stream;
+
+  stream = open_memstream (&bp, &size);
+  fprintf (stream, "hello");
+  fflush (stream);
+  printf ("buf = `%s', size = %d\n", bp, size);
+  fprintf (stream, ", world");
+  fclose (stream);
+  printf ("buf = `%s', size = %d\n", bp, size);
+
+  return 0;
+}
diff --git a/manual/examples/mkfsock.c b/manual/examples/mkfsock.c
new file mode 100644
index 0000000000..d3750ec150
--- /dev/null
+++ b/manual/examples/mkfsock.c
@@ -0,0 +1,43 @@
+#include <stddef.h>
+#include <stdio.h>
+#include <errno.h>
+#include <stdlib.h>
+#include <sys/socket.h>
+#include <sys/un.h>
+
+int 
+make_named_socket (const char *filename)
+{
+  struct sockaddr_un name;
+  int sock;
+  size_t size;
+
+  /* Create the socket.  */
+  
+  sock = socket (PF_UNIX, SOCK_DGRAM, 0);
+  if (sock < 0)
+    {
+      perror ("socket");
+      exit (EXIT_FAILURE);
+    }
+
+  /* Bind a name to the socket.  */
+
+  name.sun_family = AF_FILE;
+  strcpy (name.sun_path, filename);
+
+  /* The size of the address is
+     the offset of the start of the filename,
+     plus its length,
+     plus one for the terminating null byte.  */
+  size = (offsetof (struct sockaddr_un, sun_path)
+	  + strlen (name.sun_path) + 1);
+
+  if (bind (sock, (struct sockaddr *) &name, size) < 0)
+    {
+      perror ("bind");
+      exit (EXIT_FAILURE);
+    }
+
+  return sock;
+}
diff --git a/manual/examples/mkisock.c b/manual/examples/mkisock.c
new file mode 100644
index 0000000000..07411bb263
--- /dev/null
+++ b/manual/examples/mkisock.c
@@ -0,0 +1,31 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <sys/socket.h>
+#include <netinet/in.h>
+
+int 
+make_socket (unsigned short int port)
+{
+  int sock;
+  struct sockaddr_in name;
+
+  /* Create the socket. */
+  sock = socket (PF_INET, SOCK_STREAM, 0);
+  if (sock < 0)
+    {
+      perror ("socket");
+      exit (EXIT_FAILURE);
+    }
+
+  /* Give the socket a name. */
+  name.sin_family = AF_INET;
+  name.sin_port = htons (port);
+  name.sin_addr.s_addr = htonl (INADDR_ANY);
+  if (bind (sock, (struct sockaddr *) &name, sizeof (name)) < 0)
+    {
+      perror ("bind");
+      exit (EXIT_FAILURE);
+    }
+
+  return sock;
+}
diff --git a/manual/examples/pipe.c b/manual/examples/pipe.c
new file mode 100644
index 0000000000..054550fec6
--- /dev/null
+++ b/manual/examples/pipe.c
@@ -0,0 +1,66 @@
+#include <sys/types.h>
+#include <unistd.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+/* Read characters from the pipe and echo them to @code{stdout}.  */
+
+void 
+read_from_pipe (int file)
+{
+  FILE *stream;
+  int c;
+  stream = fdopen (file, "r");
+  while ((c = fgetc (stream)) != EOF)
+    putchar (c);
+  fclose (stream);
+}
+
+/* Write some random text to the pipe. */
+
+void 
+write_to_pipe (int file)
+{
+  FILE *stream;
+  stream = fdopen (file, "w");
+  fprintf (stream, "hello, world!\n");
+  fprintf (stream, "goodbye, world!\n");
+  fclose (stream);
+}
+
+int
+main (void)
+{
+  pid_t pid;
+  int mypipe[2];
+
+/*@group*/
+  /* Create the pipe. */
+  if (pipe (mypipe))
+    {
+      fprintf (stderr, "Pipe failed.\n");
+      return EXIT_FAILURE;
+    }
+/*@end group*/
+
+  /* Create the child process. */
+  pid = fork ();
+  if (pid == (pid_t) 0)
+    {
+      /* This is the child process. */
+      read_from_pipe (mypipe[0]);
+      return EXIT_SUCCESS;
+    }
+  else if (pid < (pid_t) 0)
+    {
+      /* The fork failed. */
+      fprintf (stderr, "Fork failed.\n");
+      return EXIT_FAILURE;
+    }
+  else
+    {
+      /* This is the parent process. */
+      write_to_pipe (mypipe[1]);
+      return EXIT_SUCCESS;
+    }
+}
diff --git a/manual/examples/popen.c b/manual/examples/popen.c
new file mode 100644
index 0000000000..16ae32fa16
--- /dev/null
+++ b/manual/examples/popen.c
@@ -0,0 +1,33 @@
+#include <stdio.h>
+#include <stdlib.h>
+
+void 
+write_data (FILE * stream)
+{
+  int i;
+  for (i = 0; i < 100; i++)
+    fprintf (stream, "%d\n", i);
+  if (ferror (stream))
+    {
+      fprintf (stderr, "Output to stream failed.\n");
+      exit (EXIT_FAILURE);
+    }
+}
+
+/*@group*/
+int
+main (void)
+{
+  FILE *output;
+
+  output = popen ("more", "w");
+  if (!output)
+    {
+      fprintf (stderr, "Could not run more.\n");
+      return EXIT_FAILURE;
+    }
+  write_data (output);
+  pclose (output);
+  return EXIT_SUCCESS;
+}
+/*@end group*/
diff --git a/manual/examples/rprintf.c b/manual/examples/rprintf.c
new file mode 100644
index 0000000000..eff1d8e7cf
--- /dev/null
+++ b/manual/examples/rprintf.c
@@ -0,0 +1,52 @@
+#include <stdio.h>
+#include <printf.h>
+#include <stdarg.h>
+
+/*@group*/
+typedef struct
+  {
+    char *name;
+  } Widget;
+/*@end group*/
+
+int 
+print_widget (FILE *stream, const struct printf_info *info, va_list *app)
+{
+  Widget *w;
+  char *buffer;
+  int len;
+
+  /* Format the output into a string. */
+  w = va_arg (*app, Widget *);
+  len = asprintf (&buffer, "<Widget %p: %s>", w, w->name);
+  if (len == -1)
+    return -1;
+
+  /* Pad to the minimum field width and print to the stream. */
+  len = fprintf (stream, "%*s",
+		 (info->left ? - info->width : info->width),
+		 buffer);
+
+  /* Clean up and return. */
+  free (buffer);
+  return len;
+}
+
+
+int
+main (void)
+{
+  /* Make a widget to print. */
+  Widget mywidget;
+  mywidget.name = "mywidget";
+
+  /* Register the print function for widgets. */
+  register_printf_function ('W', print_widget, NULL); /* No arginfo.  */
+
+  /* Now print the widget. */
+  printf ("|%W|\n", &mywidget);
+  printf ("|%35W|\n", &mywidget);
+  printf ("|%-35W|\n", &mywidget);
+
+  return 0;
+}
diff --git a/manual/examples/search b/manual/examples/search
new file mode 100755
index 0000000000..4916a2c52f
--- /dev/null
+++ b/manual/examples/search
Binary files differdiff --git a/manual/examples/search.c b/manual/examples/search.c
new file mode 100644
index 0000000000..182e6e4a3f
--- /dev/null
+++ b/manual/examples/search.c
@@ -0,0 +1,93 @@
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+/* Define an array of critters to sort. */
+
+struct critter
+  {
+    const char *name;
+    const char *species;
+  };
+
+struct critter muppets[] =
+  {
+    {"Kermit", "frog"},
+    {"Piggy", "pig"},
+    {"Gonzo", "whatever"},
+    {"Fozzie", "bear"},
+    {"Sam", "eagle"},
+    {"Robin", "frog"},
+    {"Animal", "animal"},
+    {"Camilla", "chicken"},
+    {"Sweetums", "monster"},
+    {"Dr. Strangepork", "pig"},
+    {"Link Hogthrob", "pig"},
+    {"Zoot", "human"},
+    {"Dr. Bunsen Honeydew", "human"},
+    {"Beaker", "human"},
+    {"Swedish Chef", "human"}
+  };
+
+int count = sizeof (muppets) / sizeof (struct critter);
+
+
+
+/* This is the comparison function used for sorting and searching. */
+
+int 
+critter_cmp (const struct critter *c1, const struct critter *c2)
+{
+  return strcmp (c1->name, c2->name);
+}
+
+
+/* Print information about a critter. */
+
+void 
+print_critter (const struct critter *c)
+{
+  printf ("%s, the %s\n", c->name, c->species);
+}
+
+
+/*@group*/
+/* Do the lookup into the sorted array. */
+
+void 
+find_critter (const char *name)
+{
+  struct critter target, *result;
+  target.name = name;
+  result = bsearch (&target, muppets, count, sizeof (struct critter),
+		    critter_cmp);
+  if (result)
+    print_critter (result);
+  else
+    printf ("Couldn't find %s.\n", name);
+}
+/*@end group*/
+
+/* Main program. */
+
+int
+main (void)
+{
+  int i;
+
+  for (i = 0; i < count; i++)
+    print_critter (&muppets[i]);
+  printf ("\n");
+
+  qsort (muppets, count, sizeof (struct critter), critter_cmp);
+
+  for (i = 0; i < count; i++)
+    print_critter (&muppets[i]);
+  printf ("\n");
+
+  find_critter ("Kermit");
+  find_critter ("Gonzo");
+  find_critter ("Janice");
+
+  return 0;
+}
diff --git a/manual/examples/select.c b/manual/examples/select.c
new file mode 100644
index 0000000000..def2cd6f9f
--- /dev/null
+++ b/manual/examples/select.c
@@ -0,0 +1,40 @@
+/*@group*/
+#include <stdio.h>
+#include <unistd.h>
+#include <sys/types.h>
+#include <sys/time.h>
+/*@end group*/
+
+/*@group*/
+int 
+input_timeout (int filedes, unsigned int seconds)
+{
+  fd_set set;
+  struct timeval timeout;
+/*@end group*/
+
+  /* Initialize the file descriptor set. */
+  FD_ZERO (&set);
+  FD_SET (filedes, &set);
+
+  /* Initialize the timeout data structure. */
+  timeout.tv_sec = seconds;
+  timeout.tv_usec = 0;
+
+/*@group*/
+  /* @code{select} returns 0 if timeout, 1 if input available, -1 if error. */
+  return TEMP_FAILURE_RETRY (select (FD_SETSIZE,
+				     &set, NULL, NULL,
+				     &timeout));
+}
+/*@end group*/
+
+/*@group*/
+int
+main (void)
+{
+  fprintf (stderr, "select returned %d.\n",
+	   input_timeout (STDIN_FILENO, 5));
+  return 0;
+}
+/*@end group*/
diff --git a/manual/examples/setjmp.c b/manual/examples/setjmp.c
new file mode 100644
index 0000000000..023339c602
--- /dev/null
+++ b/manual/examples/setjmp.c
@@ -0,0 +1,32 @@
+#include <setjmp.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+jmp_buf main_loop;
+
+void 
+abort_to_main_loop (int status)
+{
+  longjmp (main_loop, status);
+}
+
+int
+main (void)
+{
+  while (1)
+    if (setjmp (main_loop))
+      puts ("Back at main loop....");
+    else
+      do_command ();
+}
+
+
+void 
+do_command (void)
+{
+  char buffer[128];
+  if (fgets (buffer, 128, stdin) == NULL)
+    abort_to_main_loop (-1);
+  else
+    exit (EXIT_SUCCESS);
+}
diff --git a/manual/examples/sigh1.c b/manual/examples/sigh1.c
new file mode 100644
index 0000000000..2c6e95b9c9
--- /dev/null
+++ b/manual/examples/sigh1.c
@@ -0,0 +1,36 @@
+#include <signal.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+/* This flag controls termination of the main loop. */
+volatile sig_atomic_t keep_going = 1;
+
+/* The signal handler just clears the flag and re-enables itself. */
+void 
+catch_alarm (int sig)
+{
+  keep_going = 0;
+  signal (sig, catch_alarm);
+}
+
+void 
+do_stuff (void)
+{
+  puts ("Doing stuff while waiting for alarm....");
+}
+
+int
+main (void)
+{
+  /* Establish a handler for SIGALRM signals. */
+  signal (SIGALRM, catch_alarm);
+
+  /* Set an alarm to go off in a little while. */
+  alarm (2);
+
+  /* Check the flag once in a while to see when to quit. */
+  while (keep_going)
+    do_stuff ();
+
+  return EXIT_SUCCESS;
+}
diff --git a/manual/examples/sigusr.c b/manual/examples/sigusr.c
new file mode 100644
index 0000000000..11e3ceee8f
--- /dev/null
+++ b/manual/examples/sigusr.c
@@ -0,0 +1,61 @@
+/*@group*/
+#include <signal.h>
+#include <stdio.h>
+#include <sys/types.h>
+#include <unistd.h>
+/*@end group*/
+
+/* When a @code{SIGUSR1} signal arrives, set this variable.  */
+volatile sig_atomic_t usr_interrupt = 0;
+
+void 
+synch_signal (int sig)
+{
+  usr_interrupt = 1;
+}
+
+/* The child process executes this function. */
+void 
+child_function (void)
+{
+  /* Perform initialization. */
+  printf ("I'm here!!!  My pid is %d.\n", (int) getpid ());
+
+  /* Let parent know you're done. */
+  kill (getppid (), SIGUSR1);
+
+  /* Continue with execution. */
+  puts ("Bye, now....");
+  exit (0);
+}
+
+int
+main (void)
+{
+  struct sigaction usr_action;
+  sigset_t block_mask;
+  pid_t child_id;
+
+  /* Establish the signal handler. */
+  sigfillset (&block_mask);
+  usr_action.sa_handler = synch_signal;
+  usr_action.sa_mask = block_mask;
+  usr_action.sa_flags = 0;
+  sigaction (SIGUSR1, &usr_action, NULL);
+
+  /* Create the child process. */
+  child_id = fork ();
+  if (child_id == 0)
+    child_function ();		/* Does not return.  */
+
+/*@group*/
+  /* Busy wait for the child to send a signal. */
+  while (!usr_interrupt)
+    ;
+/*@end group*/
+
+  /* Now continue execution. */
+  puts ("That's all, folks!");
+
+  return 0;
+}
diff --git a/manual/examples/stpcpy.c b/manual/examples/stpcpy.c
new file mode 100644
index 0000000000..b83226354b
--- /dev/null
+++ b/manual/examples/stpcpy.c
@@ -0,0 +1,13 @@
+#include <string.h>
+#include <stdio.h>
+
+int
+main (void)
+{
+  char buffer[10];
+  char *to = buffer;
+  to = stpcpy (to, "foo");
+  to = stpcpy (to, "bar");
+  puts (buffer);
+  return 0;
+}
diff --git a/manual/examples/strftim.c b/manual/examples/strftim.c
new file mode 100644
index 0000000000..7f95ef02ad
--- /dev/null
+++ b/manual/examples/strftim.c
@@ -0,0 +1,31 @@
+#include <time.h>
+#include <stdio.h>
+
+#define SIZE 256
+
+int
+main (void)
+{
+  char buffer[SIZE];
+  time_t curtime;
+  struct tm *loctime;
+
+  /* Get the current time. */
+  curtime = time (NULL);
+
+  /* Convert it to local time representation. */
+  loctime = localtime (&curtime);
+
+  /* Print out the date and time in the standard format. */
+  fputs (asctime (loctime), stdout);
+
+/*@group*/
+  /* Print it out in a nice format. */
+  strftime (buffer, SIZE, "Today is %A, %B %d.\n", loctime);
+  fputs (buffer, stdout);
+  strftime (buffer, SIZE, "The time is %I:%M %p.\n", loctime);
+  fputs (buffer, stdout);
+
+  return 0;
+}
+/*@end group*/
diff --git a/manual/examples/strncat.c b/manual/examples/strncat.c
new file mode 100644
index 0000000000..f865167f4a
--- /dev/null
+++ b/manual/examples/strncat.c
@@ -0,0 +1,14 @@
+#include <string.h>
+#include <stdio.h>
+
+#define SIZE 10
+
+static char buffer[SIZE];
+
+main ()
+{
+  strncpy (buffer, "hello", SIZE);
+  puts (buffer);
+  strncat (buffer, ", world", SIZE - strlen (buffer) - 1);
+  puts (buffer);
+}
diff --git a/manual/examples/termios.c b/manual/examples/termios.c
new file mode 100644
index 0000000000..6db5990a0c
--- /dev/null
+++ b/manual/examples/termios.c
@@ -0,0 +1,60 @@
+#include <unistd.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <termios.h>
+
+/* Use this variable to remember original terminal attributes. */
+
+struct termios saved_attributes;
+
+void 
+reset_input_mode (void)
+{
+  tcsetattr (STDIN_FILENO, TCSANOW, &saved_attributes);
+}
+
+void 
+set_input_mode (void)
+{
+  struct termios tattr;
+  char *name;
+
+  /* Make sure stdin is a terminal. */
+  if (!isatty (STDIN_FILENO))
+    {
+      fprintf (stderr, "Not a terminal.\n");
+      exit (EXIT_FAILURE);
+    }
+
+  /* Save the terminal attributes so we can restore them later. */
+  tcgetattr (STDIN_FILENO, &saved_attributes);
+  atexit (reset_input_mode);
+
+/*@group*/
+  /* Set the funny terminal modes. */
+  tcgetattr (STDIN_FILENO, &tattr);
+  tattr.c_lflag &= ~(ICANON|ECHO); /* Clear ICANON and ECHO.  */
+  tattr.c_cc[VMIN] = 1;
+  tattr.c_cc[VTIME] = 0;
+  tcsetattr (STDIN_FILENO, TCSAFLUSH, &tattr);
+}
+/*@end group*/
+
+int
+main (void)
+{
+  char c;
+
+  set_input_mode ();
+
+  while (1)
+    {
+      read (STDIN_FILENO, &c, 1);
+      if (c == '\004')		/* @kbd{C-d} */
+	break;
+      else
+	putchar (c);
+    }
+
+  return EXIT_SUCCESS;
+}
diff --git a/manual/examples/testopt.c b/manual/examples/testopt.c
new file mode 100644
index 0000000000..8ebc9b6f7a
--- /dev/null
+++ b/manual/examples/testopt.c
@@ -0,0 +1,50 @@
+/*@group*/
+#include <unistd.h>
+#include <stdio.h>
+
+int 
+main (int argc, char **argv)
+{
+  int aflag = 0;
+  int bflag = 0;
+  char *cvalue = NULL;
+  int index;
+  int c;
+
+  opterr = 0;
+/*@end group*/
+
+/*@group*/
+  while ((c = getopt (argc, argv, "abc:")) != -1)
+    switch (c)
+      {
+      case 'a':
+        aflag = 1;
+        break;
+      case 'b':
+        bflag = 1;
+        break;
+      case 'c':
+        cvalue = optarg;
+        break;
+      case '?':
+        if (isprint (optopt))
+          fprintf (stderr, "Unknown option `-%c'.\n", optopt);
+        else
+          fprintf (stderr,
+                   "Unknown option character `\\x%x'.\n",
+                   optopt);
+        return 1;
+      default:
+        abort ();
+      }
+/*@end group*/
+
+/*@group*/
+  printf ("aflag = %d, bflag = %d, cvalue = %s\n", aflag, bflag, cvalue);
+
+  for (index = optind; index < argc; index++)
+    printf ("Non-option argument %s\n", argv[index]);
+  return 0;
+}
+/*@end group*/
diff --git a/manual/filesys.texi b/manual/filesys.texi
new file mode 100644
index 0000000000..d2afe8623f
--- /dev/null
+++ b/manual/filesys.texi
@@ -0,0 +1,2080 @@
+@node File System Interface, Pipes and FIFOs, Low-Level I/O, Top
+@chapter File System Interface
+
+This chapter describes the GNU C library's functions for manipulating
+files.  Unlike the input and output functions described in
+@ref{I/O on Streams} and @ref{Low-Level I/O}, these
+functions are concerned with operating on the files themselves, rather
+than on their contents.
+
+Among the facilities described in this chapter are functions for
+examining or modifying directories, functions for renaming and deleting
+files, and functions for examining and setting file attributes such as
+access permissions and modification times.
+
+@menu
+* Working Directory::           This is used to resolve relative
+				 file names.
+* Accessing Directories::       Finding out what files a directory
+				 contains.
+* Hard Links::                  Adding alternate names to a file.
+* Symbolic Links::              A file that ``points to'' a file name.
+* Deleting Files::              How to delete a file, and what that means.
+* Renaming Files::              Changing a file's name.
+* Creating Directories::        A system call just for creating a directory.
+* File Attributes::             Attributes of individual files.
+* Making Special Files::        How to create special files.
+* Temporary Files::             Naming and creating temporary files.
+@end menu
+
+@node Working Directory
+@section Working Directory
+
+@cindex current working directory
+@cindex working directory
+@cindex change working directory
+Each process has associated with it a directory, called its @dfn{current
+working directory} or simply @dfn{working directory}, that is used in
+the resolution of relative file names (@pxref{File Name Resolution}).
+
+When you log in and begin a new session, your working directory is
+initially set to the home directory associated with your login account
+in the system user database.  You can find any user's home directory
+using the @code{getpwuid} or @code{getpwnam} functions; see @ref{User
+Database}.
+
+Users can change the working directory using shell commands like
+@code{cd}.  The functions described in this section are the primitives
+used by those commands and by other programs for examining and changing
+the working directory.
+@pindex cd
+
+Prototypes for these functions are declared in the header file
+@file{unistd.h}.
+@pindex unistd.h
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun {char *} getcwd (char *@var{buffer}, size_t @var{size})
+The @code{getcwd} function returns an absolute file name representing
+the current working directory, storing it in the character array
+@var{buffer} that you provide.  The @var{size} argument is how you tell
+the system the allocation size of @var{buffer}.
+
+The GNU library version of this function also permits you to specify a
+null pointer for the @var{buffer} argument.  Then @code{getcwd}
+allocates a buffer automatically, as with @code{malloc}
+(@pxref{Unconstrained Allocation}).  If the @var{size} is greater than
+zero, then the buffer is that large; otherwise, the buffer is as large
+as necessary to hold the result.
+
+The return value is @var{buffer} on success and a null pointer on failure.
+The following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EINVAL
+The @var{size} argument is zero and @var{buffer} is not a null pointer.
+
+@item ERANGE
+The @var{size} argument is less than the length of the working directory
+name.  You need to allocate a bigger array and try again.
+
+@item EACCES
+Permission to read or search a component of the file name was denied.
+@end table
+@end deftypefun
+
+Here is an example showing how you could implement the behavior of GNU's
+@w{@code{getcwd (NULL, 0)}} using only the standard behavior of
+@code{getcwd}:
+
+@smallexample
+char *
+gnu_getcwd ()
+@{
+  int size = 100;
+  char *buffer = (char *) xmalloc (size);
+
+  while (1)
+    @{
+      char *value = getcwd (buffer, size);
+      if (value != 0)
+        return buffer;
+      size *= 2;
+      free (buffer);
+      buffer = (char *) xmalloc (size);
+    @}
+@}
+@end smallexample
+
+@noindent
+@xref{Malloc Examples}, for information about @code{xmalloc}, which is
+not a library function but is a customary name used in most GNU
+software.
+
+@comment unistd.h
+@comment BSD
+@deftypefun {char *} getwd (char *@var{buffer})
+This is similar to @code{getcwd}, but has no way to specify the size of
+the buffer.  The GNU library provides @code{getwd} only
+for backwards compatibility with BSD.
+
+The @var{buffer} argument should be a pointer to an array at least
+@code{PATH_MAX} bytes long (@pxref{Limits for Files}).  In the GNU
+system there is no limit to the size of a file name, so this is not
+necessarily enough space to contain the directory name.  That is why
+this function is deprecated.
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int chdir (const char *@var{filename})
+This function is used to set the process's working directory to
+@var{filename}.
+
+The normal, successful return value from @code{chdir} is @code{0}.  A
+value of @code{-1} is returned to indicate an error.  The @code{errno}
+error conditions defined for this function are the usual file name
+syntax errors (@pxref{File Name Errors}), plus @code{ENOTDIR} if the
+file @var{filename} is not a directory.
+@end deftypefun
+
+
+@node Accessing Directories
+@section Accessing Directories
+@cindex accessing directories
+@cindex reading from a directory
+@cindex directories, accessing
+
+The facilities described in this section let you read the contents of a
+directory file.  This is useful if you want your program to list all the
+files in a directory, perhaps as part of a menu.
+
+@cindex directory stream
+The @code{opendir} function opens a @dfn{directory stream} whose
+elements are directory entries.  You use the @code{readdir} function on
+the directory stream to retrieve these entries, represented as
+@w{@code{struct dirent}} objects.  The name of the file for each entry is
+stored in the @code{d_name} member of this structure.  There are obvious
+parallels here to the stream facilities for ordinary files, described in
+@ref{I/O on Streams}.
+
+@menu
+* Directory Entries::           Format of one directory entry.
+* Opening a Directory::         How to open a directory stream.
+* Reading/Closing Directory::   How to read directory entries from the stream.
+* Simple Directory Lister::     A very simple directory listing program.
+* Random Access Directory::     Rereading part of the directory
+                                 already read with the same stream.
+@end menu
+
+@node Directory Entries
+@subsection Format of a Directory Entry
+
+@pindex dirent.h
+This section describes what you find in a single directory entry, as you
+might obtain it from a directory stream.  All the symbols are declared
+in the header file @file{dirent.h}.
+
+@comment dirent.h
+@comment POSIX.1
+@deftp {Data Type} {struct dirent}
+This is a structure type used to return information about directory
+entries.  It contains the following fields:
+
+@table @code
+@item char d_name[]
+This is the null-terminated file name component.  This is the only
+field you can count on in all POSIX systems.
+
+@item ino_t d_fileno
+This is the file serial number.  For BSD compatibility, you can also
+refer to this member as @code{d_ino}.  In the GNU system and most POSIX
+systems, for most files this the same as the @code{st_ino} member that
+@code{stat} will return for the file.  @xref{File Attributes}.
+
+@item unsigned char d_namlen
+This is the length of the file name, not including the terminating null
+character.  Its type is @code{unsigned char} because that is the integer
+type of the appropriate size
+
+@item unsigned char d_type
+This is the type of the file, possibly unknown.  The following constants
+are defined for its value:
+
+@table @code
+@item DT_UNKNOWN
+The type is unknown.  On some systems this is the only value returned.
+
+@item DT_REG
+A regular file.
+
+@item DT_DIR
+A directory.
+
+@item DT_FIFO
+A named pipe, or FIFO.  @xref{FIFO Special Files}.
+
+@item DT_SOCK
+A local-domain socket.  @c !!! @xref{Local Domain}.
+
+@item DT_CHR
+A character device.
+
+@item DT_BLK
+A block device.
+@end table
+
+This member is a BSD extension.  Each value except DT_UNKNOWN
+corresponds to the file type bits in the @code{st_mode} member of
+@code{struct statbuf}.  These two macros convert between @code{d_type}
+values and @code{st_mode} values:
+
+@deftypefun int IFTODT (mode_t @var{mode})
+This returns the @code{d_type} value corresponding to @var{mode}.
+@end deftypefun
+
+@deftypefun mode_t DTTOIF (int @var{dirtype})
+This returns the @code{st_mode} value corresponding to @var{dirtype}.
+@end deftypefun
+@end table
+
+This structure may contain additional members in the future.
+
+When a file has multiple names, each name has its own directory entry.
+The only way you can tell that the directory entries belong to a
+single file is that they have the same value for the @code{d_fileno}
+field.
+
+File attributes such as size, modification times, and the like are part
+of the file itself, not any particular directory entry.  @xref{File
+Attributes}.
+@end deftp
+
+@node Opening a Directory
+@subsection Opening a Directory Stream
+
+@pindex dirent.h
+This section describes how to open a directory stream.  All the symbols
+are declared in the header file @file{dirent.h}.
+
+@comment dirent.h
+@comment POSIX.1
+@deftp {Data Type} DIR
+The @code{DIR} data type represents a directory stream.  
+@end deftp
+
+You shouldn't ever allocate objects of the @code{struct dirent} or
+@code{DIR} data types, since the directory access functions do that for
+you.  Instead, you refer to these objects using the pointers returned by
+the following functions.
+
+@comment dirent.h
+@comment POSIX.1
+@deftypefun {DIR *} opendir (const char *@var{dirname})
+The @code{opendir} function opens and returns a directory stream for
+reading the directory whose file name is @var{dirname}.  The stream has
+type @code{DIR *}.
+
+If unsuccessful, @code{opendir} returns a null pointer.  In addition to
+the usual file name errors (@pxref{File Name Errors}), the
+following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EACCES
+Read permission is denied for the directory named by @code{dirname}.
+
+@item EMFILE
+The process has too many files open.
+
+@item ENFILE
+The entire system, or perhaps the file system which contains the
+directory, cannot support any additional open files at the moment.
+(This problem cannot happen on the GNU system.)
+@end table
+
+The @code{DIR} type is typically implemented using a file descriptor,
+and the @code{opendir} function in terms of the @code{open} function.
+@xref{Low-Level I/O}.  Directory streams and the underlying
+file descriptors are closed on @code{exec} (@pxref{Executing a File}).
+@end deftypefun
+
+@node Reading/Closing Directory
+@subsection Reading and Closing a Directory Stream
+
+@pindex dirent.h
+This section describes how to read directory entries from a directory
+stream, and how to close the stream when you are done with it.  All the
+symbols are declared in the header file @file{dirent.h}.
+
+@comment dirent.h
+@comment POSIX.1
+@deftypefun {struct dirent *} readdir (DIR *@var{dirstream})
+This function reads the next entry from the directory.  It normally
+returns a pointer to a structure containing information about the file.
+This structure is statically allocated and can be rewritten by a
+subsequent call.
+
+@strong{Portability Note:} On some systems, @code{readdir} may not
+return entries for @file{.} and @file{..}, even though these are always
+valid file names in any directory.  @xref{File Name Resolution}.
+
+If there are no more entries in the directory or an error is detected,
+@code{readdir} returns a null pointer.  The following @code{errno} error
+conditions are defined for this function:
+
+@table @code
+@item EBADF
+The @var{dirstream} argument is not valid.
+@end table
+@end deftypefun
+
+@comment dirent.h
+@comment POSIX.1
+@deftypefun int closedir (DIR *@var{dirstream})
+This function closes the directory stream @var{dirstream}.  It returns
+@code{0} on success and @code{-1} on failure.  
+
+The following @code{errno} error conditions are defined for this
+function:
+
+@table @code
+@item EBADF
+The @var{dirstream} argument is not valid.
+@end table
+@end deftypefun
+
+@node Simple Directory Lister
+@subsection Simple Program to List a Directory
+
+Here's a simple program that prints the names of the files in
+the current working directory:
+
+@smallexample
+@include dir.c.texi
+@end smallexample
+
+The order in which files appear in a directory tends to be fairly
+random.  A more useful program would sort the entries (perhaps by
+alphabetizing them) before printing them; see @ref{Array Sort Function}.
+
+@c ??? not documented: scandir, alphasort
+
+@node Random Access Directory
+@subsection Random Access in a Directory Stream
+
+@pindex dirent.h
+This section describes how to reread parts of a directory that you have
+already read from an open directory stream.  All the symbols are
+declared in the header file @file{dirent.h}.
+
+@comment dirent.h
+@comment POSIX.1
+@deftypefun void rewinddir (DIR *@var{dirstream})
+The @code{rewinddir} function is used to reinitialize the directory
+stream @var{dirstream}, so that if you call @code{readdir} it
+returns information about the first entry in the directory again.  This
+function also notices if files have been added or removed to the
+directory since it was opened with @code{opendir}.  (Entries for these
+files might or might not be returned by @code{readdir} if they were
+added or removed since you last called @code{opendir} or
+@code{rewinddir}.)
+@end deftypefun
+
+@comment dirent.h
+@comment BSD
+@deftypefun off_t telldir (DIR *@var{dirstream})
+The @code{telldir} function returns the file position of the directory
+stream @var{dirstream}.  You can use this value with @code{seekdir} to
+restore the directory stream to that position.
+@end deftypefun
+
+@comment dirent.h
+@comment BSD
+@deftypefun void seekdir (DIR *@var{dirstream}, off_t @var{pos})
+The @code{seekdir} function sets the file position of the directory
+stream @var{dirstream} to @var{pos}.  The value @var{pos} must be the
+result of a previous call to @code{telldir} on this particular stream;
+closing and reopening the directory can invalidate values returned by
+@code{telldir}.
+@end deftypefun
+
+@node Hard Links
+@section Hard Links
+@cindex hard link
+@cindex link, hard
+@cindex multiple names for one file
+@cindex file names, multiple
+
+In POSIX systems, one file can have many names at the same time.  All of
+the names are equally real, and no one of them is preferred to the
+others.
+
+To add a name to a file, use the @code{link} function.  (The new name is
+also called a @dfn{hard link} to the file.)  Creating a new link to a
+file does not copy the contents of the file; it simply makes a new name
+by which the file can be known, in addition to the file's existing name
+or names.
+
+One file can have names in several directories, so the the organization
+of the file system is not a strict hierarchy or tree.
+
+In most implementations, it is not possible to have hard links to the
+same file in multiple file systems.  @code{link} reports an error if you
+try to make a hard link to the file from another file system when this
+cannot be done.
+
+The prototype for the @code{link} function is declared in the header
+file @file{unistd.h}.
+@pindex unistd.h
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int link (const char *@var{oldname}, const char *@var{newname})
+The @code{link} function makes a new link to the existing file named by
+@var{oldname}, under the new name @var{newname}.
+
+This function returns a value of @code{0} if it is successful and
+@code{-1} on failure.  In addition to the usual file name errors
+(@pxref{File Name Errors}) for both @var{oldname} and @var{newname}, the
+following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EACCES
+You are not allowed to write the directory in which the new link is to
+be written.
+@ignore 
+Some implementations also require that the existing file be accessible
+by the caller, and use this error to report failure for that reason.
+@end ignore
+
+@item EEXIST
+There is already a file named @var{newname}.  If you want to replace
+this link with a new link, you must remove the old link explicitly first.
+
+@item EMLINK
+There are already too many links to the file named by @var{oldname}.
+(The maximum number of links to a file is @w{@code{LINK_MAX}}; see
+@ref{Limits for Files}.)
+
+@item ENOENT
+The file named by @var{oldname} doesn't exist.  You can't make a link to
+a file that doesn't exist.
+
+@item ENOSPC
+The directory or file system that would contain the new link is full
+and cannot be extended.
+
+@item EPERM
+In the GNU system and some others, you cannot make links to directories.
+Many systems allow only privileged users to do so.  This error
+is used to report the problem.
+
+@item EROFS
+The directory containing the new link can't be modified because it's on
+a read-only file system.
+
+@item EXDEV
+The directory specified in @var{newname} is on a different file system
+than the existing file.
+
+@item EIO
+A hardware error occurred while trying to read or write the to filesystem.
+@end table
+@end deftypefun
+
+@node Symbolic Links
+@section Symbolic Links
+@cindex soft link
+@cindex link, soft
+@cindex symbolic link
+@cindex link, symbolic
+
+The GNU system supports @dfn{soft links} or @dfn{symbolic links}.  This
+is a kind of ``file'' that is essentially a pointer to another file
+name.  Unlike hard links, symbolic links can be made to directories or
+across file systems with no restrictions.  You can also make a symbolic
+link to a name which is not the name of any file.  (Opening this link
+will fail until a file by that name is created.)  Likewise, if the
+symbolic link points to an existing file which is later deleted, the
+symbolic link continues to point to the same file name even though the
+name no longer names any file.
+
+The reason symbolic links work the way they do is that special things
+happen when you try to open the link.  The @code{open} function realizes
+you have specified the name of a link, reads the file name contained in
+the link, and opens that file name instead.  The @code{stat} function
+likewise operates on the file that the symbolic link points to, instead
+of on the link itself.
+
+By contrast, other operations such as deleting or renaming the file
+operate on the link itself.  The functions @code{readlink} and
+@code{lstat} also refrain from following symbolic links, because their
+purpose is to obtain information about the link.  So does @code{link},
+the function that makes a hard link---it makes a hard link to the
+symbolic link, which one rarely wants.
+
+Prototypes for the functions listed in this section are in
+@file{unistd.h}.
+@pindex unistd.h
+
+@comment unistd.h
+@comment BSD
+@deftypefun int symlink (const char *@var{oldname}, const char *@var{newname})
+The @code{symlink} function makes a symbolic link to @var{oldname} named
+@var{newname}.
+
+The normal return value from @code{symlink} is @code{0}.  A return value
+of @code{-1} indicates an error.  In addition to the usual file name
+syntax errors (@pxref{File Name Errors}), the following @code{errno}
+error conditions are defined for this function:
+
+@table @code
+@item EEXIST
+There is already an existing file named @var{newname}.
+
+@item EROFS
+The file @var{newname} would exist on a read-only file system.
+
+@item ENOSPC
+The directory or file system cannot be extended to make the new link.
+
+@item EIO
+A hardware error occurred while reading or writing data on the disk.
+
+@ignore
+@comment not sure about these
+@item ELOOP
+There are too many levels of indirection.  This can be the result of
+circular symbolic links to directories.
+
+@item EDQUOT
+The new link can't be created because the user's disk quota has been
+exceeded.
+@end ignore
+@end table
+@end deftypefun
+
+@comment unistd.h
+@comment BSD
+@deftypefun int readlink (const char *@var{filename}, char *@var{buffer}, size_t @var{size})
+The @code{readlink} function gets the value of the symbolic link
+@var{filename}.  The file name that the link points to is copied into
+@var{buffer}.  This file name string is @emph{not} null-terminated;
+@code{readlink} normally returns the number of characters copied.  The
+@var{size} argument specifies the maximum number of characters to copy,
+usually the allocation size of @var{buffer}.
+
+If the return value equals @var{size}, you cannot tell whether or not
+there was room to return the entire name.  So make a bigger buffer and
+call @code{readlink} again.  Here is an example:
+
+@smallexample
+char *
+readlink_malloc (char *filename)
+@{
+  int size = 100;
+
+  while (1)
+    @{
+      char *buffer = (char *) xmalloc (size);
+      int nchars = readlink (filename, buffer, size);
+      if (nchars < size)
+        return buffer;
+      free (buffer);
+      size *= 2;
+    @}
+@}
+@end smallexample
+
+@c @group  Invalid outside example.
+A value of @code{-1} is returned in case of error.  In addition to the
+usual file name errors (@pxref{File Name Errors}), the following
+@code{errno} error conditions are defined for this function:
+
+@table @code
+@item EINVAL
+The named file is not a symbolic link.
+
+@item EIO
+A hardware error occurred while reading or writing data on the disk.
+@end table
+@c @end group
+@end deftypefun
+
+@node Deleting Files
+@section Deleting Files
+@cindex deleting a file
+@cindex removing a file
+@cindex unlinking a file
+
+You can delete a file with the functions @code{unlink} or @code{remove}.
+
+Deletion actually deletes a file name.  If this is the file's only name,
+then the file is deleted as well.  If the file has other names as well
+(@pxref{Hard Links}), it remains accessible under its other names.
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int unlink (const char *@var{filename})
+The @code{unlink} function deletes the file name @var{filename}.  If
+this is a file's sole name, the file itself is also deleted.  (Actually,
+if any process has the file open when this happens, deletion is
+postponed until all processes have closed the file.)
+
+@pindex unistd.h
+The function @code{unlink} is declared in the header file @file{unistd.h}.
+
+This function returns @code{0} on successful completion, and @code{-1}
+on error.  In addition to the usual file name errors
+(@pxref{File Name Errors}), the following @code{errno} error conditions are 
+defined for this function:
+
+@table @code
+@item EACCES
+Write permission is denied for the directory from which the file is to be
+removed, or the directory has the sticky bit set and you do not own the file.
+
+@item EBUSY
+This error indicates that the file is being used by the system in such a
+way that it can't be unlinked.  For example, you might see this error if
+the file name specifies the root directory or a mount point for a file
+system.
+
+@item ENOENT
+The file name to be deleted doesn't exist.
+
+@item EPERM
+On some systems, @code{unlink} cannot be used to delete the name of a
+directory, or can only be used this way by a privileged user.
+To avoid such problems, use @code{rmdir} to delete directories.
+(In the GNU system @code{unlink} can never delete the name of a directory.)
+
+@item EROFS
+The directory in which the file name is to be deleted is on a read-only
+file system, and can't be modified.
+@end table
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int rmdir (const char *@var{filename})
+@cindex directories, deleting
+@cindex deleting a directory
+The @code{rmdir} function deletes a directory.  The directory must be
+empty before it can be removed; in other words, it can only contain
+entries for @file{.} and @file{..}.
+
+In most other respects, @code{rmdir} behaves like @code{unlink}.  There
+are two additional @code{errno} error conditions defined for
+@code{rmdir}:
+
+@table @code
+@item ENOTEMPTY
+@itemx EEXIST
+The directory to be deleted is not empty.  
+@end table
+
+These two error codes are synonymous; some systems use one, and some use
+the other.  The GNU system always uses @code{ENOTEMPTY}.
+
+The prototype for this function is declared in the header file
+@file{unistd.h}.
+@pindex unistd.h
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int remove (const char *@var{filename})
+This is the ANSI C function to remove a file.  It works like
+@code{unlink} for files and like @code{rmdir} for directories.
+@code{remove} is declared in @file{stdio.h}.
+@pindex stdio.h
+@end deftypefun
+
+@node Renaming Files
+@section Renaming Files
+
+The @code{rename} function is used to change a file's name.
+
+@cindex renaming a file
+@comment stdio.h
+@comment ANSI
+@deftypefun int rename (const char *@var{oldname}, const char *@var{newname})
+The @code{rename} function renames the file name @var{oldname} with
+@var{newname}.  The file formerly accessible under the name
+@var{oldname} is afterward accessible as @var{newname} instead.  (If the
+file had any other names aside from @var{oldname}, it continues to have
+those names.)
+
+The directory containing the name @var{newname} must be on the same
+file system as the file (as indicated by the name @var{oldname}).
+
+One special case for @code{rename} is when @var{oldname} and
+@var{newname} are two names for the same file.  The consistent way to
+handle this case is to delete @var{oldname}.  However, POSIX requires
+that in this case @code{rename} do nothing and report success---which is
+inconsistent.  We don't know what your operating system will do.
+
+If the @var{oldname} is not a directory, then any existing file named
+@var{newname} is removed during the renaming operation.  However, if
+@var{newname} is the name of a directory, @code{rename} fails in this
+case.
+
+If the @var{oldname} is a directory, then either @var{newname} must not
+exist or it must name a directory that is empty.  In the latter case,
+the existing directory named @var{newname} is deleted first.  The name
+@var{newname} must not specify a subdirectory of the directory
+@code{oldname} which is being renamed.
+
+One useful feature of @code{rename} is that the meaning of the name
+@var{newname} changes ``atomically'' from any previously existing file
+by that name to its new meaning (the file that was called
+@var{oldname}).  There is no instant at which @var{newname} is
+nonexistent ``in between'' the old meaning and the new meaning.  If
+there is a system crash during the operation, it is possible for both
+names to still exist; but @var{newname} will always be intact if it
+exists at all.
+
+If @code{rename} fails, it returns @code{-1}.  In addition to the usual
+file name errors (@pxref{File Name Errors}), the following
+@code{errno} error conditions are defined for this function:
+
+@table @code
+@item EACCES
+One of the directories containing @var{newname} or @var{oldname}
+refuses write permission; or @var{newname} and @var{oldname} are
+directories and write permission is refused for one of them.
+
+@item EBUSY
+A directory named by @var{oldname} or @var{newname} is being used by
+the system in a way that prevents the renaming from working.  This includes
+directories that are mount points for filesystems, and directories
+that are the current working directories of processes.
+
+@item ENOTEMPTY
+@itemx EEXIST
+The directory @var{newname} isn't empty.  The GNU system always returns
+@code{ENOTEMPTY} for this, but some other systems return @code{EEXIST}.
+
+@item EINVAL
+The @var{oldname} is a directory that contains @var{newname}.
+
+@item EISDIR
+The @var{newname} names a directory, but the @var{oldname} doesn't.
+
+@item EMLINK
+The parent directory of @var{newname} would have too many links.
+
+@item ENOENT
+The file named by @var{oldname} doesn't exist.
+
+@item ENOSPC
+The directory that would contain @var{newname} has no room for another
+entry, and there is no space left in the file system to expand it.
+
+@item EROFS
+The operation would involve writing to a directory on a read-only file
+system.
+
+@item EXDEV
+The two file names @var{newname} and @var{oldnames} are on different
+file systems.
+@end table
+@end deftypefun
+
+@node Creating Directories
+@section Creating Directories
+@cindex creating a directory
+@cindex directories, creating
+
+@pindex mkdir
+Directories are created with the @code{mkdir} function.  (There is also
+a shell command @code{mkdir} which does the same thing.)
+@c !!! umask
+
+@comment sys/stat.h
+@comment POSIX.1
+@deftypefun int mkdir (const char *@var{filename}, mode_t @var{mode})
+The @code{mkdir} function creates a new, empty directory whose name is
+@var{filename}.
+
+The argument @var{mode} specifies the file permissions for the new
+directory file.  @xref{Permission Bits}, for more information about
+this.
+
+A return value of @code{0} indicates successful completion, and
+@code{-1} indicates failure.  In addition to the usual file name syntax
+errors (@pxref{File Name Errors}), the following @code{errno} error
+conditions are defined for this function:
+
+@table @code
+@item EACCES
+Write permission is denied for the parent directory in which the new
+directory is to be added.
+
+@item EEXIST
+A file named @var{filename} already exists.
+
+@item EMLINK
+The parent directory has too many links.
+
+Well-designed file systems never report this error, because they permit
+more links than your disk could possibly hold.  However, you must still
+take account of the possibility of this error, as it could result from
+network access to a file system on another machine.
+
+@item ENOSPC
+The file system doesn't have enough room to create the new directory.
+
+@item EROFS
+The parent directory of the directory being created is on a read-only
+file system, and cannot be modified.
+@end table
+
+To use this function, your program should include the header file
+@file{sys/stat.h}.
+@pindex sys/stat.h
+@end deftypefun
+
+@node File Attributes
+@section File Attributes
+
+@pindex ls
+When you issue an @samp{ls -l} shell command on a file, it gives you
+information about the size of the file, who owns it, when it was last
+modified, and the like.  This kind of information is called the
+@dfn{file attributes}; it is associated with the file itself and not a
+particular one of its names.
+
+This section contains information about how you can inquire about and
+modify these attributes of files.
+
+@menu
+* Attribute Meanings::          The names of the file attributes, 
+                                 and what their values mean.
+* Reading Attributes::          How to read the attributes of a file.
+* Testing File Type::           Distinguishing ordinary files,
+                                 directories, links... 
+* File Owner::                  How ownership for new files is determined,
+			         and how to change it.
+* Permission Bits::             How information about a file's access
+                                 mode is stored. 
+* Access Permission::           How the system decides who can access a file.
+* Setting Permissions::         How permissions for new files are assigned,
+			         and how to change them.
+* Testing File Access::         How to find out if your process can
+                                 access a file. 
+* File Times::                  About the time attributes of a file.
+@end menu
+
+@node Attribute Meanings
+@subsection What the File Attribute Values Mean
+@cindex status of a file
+@cindex attributes of a file
+@cindex file attributes
+
+When you read the attributes of a file, they come back in a structure
+called @code{struct stat}.  This section describes the names of the
+attributes, their data types, and what they mean.  For the functions
+to read the attributes of a file, see @ref{Reading Attributes}.
+
+The header file @file{sys/stat.h} declares all the symbols defined
+in this section.
+@pindex sys/stat.h
+
+@comment sys/stat.h
+@comment POSIX.1
+@deftp {Data Type} {struct stat}
+The @code{stat} structure type is used to return information about the
+attributes of a file.  It contains at least the following members:
+
+@table @code
+@item mode_t st_mode
+Specifies the mode of the file.  This includes file type information
+(@pxref{Testing File Type}) and the file permission bits
+(@pxref{Permission Bits}).
+
+@item ino_t st_ino
+The file serial number, which distinguishes this file from all other
+files on the same device.
+
+@item dev_t st_dev
+Identifies the device containing the file.  The @code{st_ino} and
+@code{st_dev}, taken together, uniquely identify the file.  The
+@code{st_dev} value is not necessarily consistent across reboots or
+system crashes, however.
+
+@item nlink_t st_nlink
+The number of hard links to the file.  This count keeps track of how
+many directories have entries for this file.  If the count is ever
+decremented to zero, then the file itself is discarded as soon as no
+process still holds it open.  Symbolic links are not counted in the
+total.
+
+@item uid_t st_uid
+The user ID of the file's owner.  @xref{File Owner}.
+
+@item gid_t st_gid
+The group ID of the file.  @xref{File Owner}.
+
+@item off_t st_size
+This specifies the size of a regular file in bytes.  For files that
+are really devices and the like, this field isn't usually meaningful.
+For symbolic links, this specifies the length of the file name the link
+refers to.
+
+@item time_t st_atime
+This is the last access time for the file.  @xref{File Times}.
+
+@item unsigned long int st_atime_usec
+This is the fractional part of the last access time for the file.
+@xref{File Times}.
+
+@item time_t st_mtime
+This is the time of the last modification to the contents of the file.
+@xref{File Times}.
+
+@item unsigned long int st_mtime_usec
+This is the fractional part of the time of last modification to the
+contents of the file.  @xref{File Times}.
+
+@item time_t st_ctime
+This is the time of the last modification to the attributes of the file.
+@xref{File Times}.
+
+@item unsigned long int st_ctime_usec
+This is the fractional part of the time of last modification to the
+attributes of the file.  @xref{File Times}.
+
+@c !!! st_rdev
+@item unsigned int st_blocks
+This is the amount of disk space that the file occupies, measured in
+units of 512-byte blocks.
+
+The number of disk blocks is not strictly proportional to the size of
+the file, for two reasons: the file system may use some blocks for
+internal record keeping; and the file may be sparse---it may have
+``holes'' which contain zeros but do not actually take up space on the
+disk.
+
+You can tell (approximately) whether a file is sparse by comparing this
+value with @code{st_size}, like this:
+
+@smallexample
+(st.st_blocks * 512 < st.st_size)
+@end smallexample
+
+This test is not perfect because a file that is just slightly sparse
+might not be detected as sparse at all.  For practical applications,
+this is not a problem.
+
+@item unsigned int st_blksize
+The optimal block size for reading of writing this file, in bytes.  You
+might use this size for allocating the buffer space for reading of
+writing the file.  (This is unrelated to @code{st_blocks}.)
+@end table
+@end deftp
+
+  Some of the file attributes have special data type names which exist
+specifically for those attributes.  (They are all aliases for well-known
+integer types that you know and love.)  These typedef names are defined
+in the header file @file{sys/types.h} as well as in @file{sys/stat.h}.
+Here is a list of them.
+
+@comment sys/types.h
+@comment POSIX.1
+@deftp {Data Type} mode_t
+This is an integer data type used to represent file modes.  In the
+GNU system, this is equivalent to @code{unsigned int}.
+@end deftp
+
+@cindex inode number
+@comment sys/types.h
+@comment POSIX.1
+@deftp {Data Type} ino_t
+This is an arithmetic data type used to represent file serial numbers.
+(In Unix jargon, these are sometimes called @dfn{inode numbers}.)
+In the GNU system, this type is equivalent to @code{unsigned long int}.
+@end deftp
+
+@comment sys/types.h
+@comment POSIX.1
+@deftp {Data Type} dev_t
+This is an arithmetic data type used to represent file device numbers.
+In the GNU system, this is equivalent to @code{int}.
+@end deftp
+
+@comment sys/types.h
+@comment POSIX.1
+@deftp {Data Type} nlink_t
+This is an arithmetic data type used to represent file link counts.
+In the GNU system, this is equivalent to @code{unsigned short int}.
+@end deftp
+
+@node Reading Attributes
+@subsection Reading the Attributes of a File
+
+To examine the attributes of files, use the functions @code{stat},
+@code{fstat} and @code{lstat}.  They return the attribute information in
+a @code{struct stat} object.  All three functions are declared in the
+header file @file{sys/stat.h}.
+
+@comment sys/stat.h
+@comment POSIX.1
+@deftypefun int stat (const char *@var{filename}, struct stat *@var{buf})
+The @code{stat} function returns information about the attributes of the
+file named by @w{@var{filename}} in the structure pointed at by @var{buf}.
+
+If @var{filename} is the name of a symbolic link, the attributes you get
+describe the file that the link points to.  If the link points to a
+nonexistent file name, then @code{stat} fails, reporting a nonexistent
+file.
+
+The return value is @code{0} if the operation is successful, and @code{-1}
+on failure.  In addition to the usual file name errors
+(@pxref{File Name Errors}, the following @code{errno} error conditions
+are defined for this function:
+
+@table @code
+@item ENOENT
+The file named by @var{filename} doesn't exist.
+@end table
+@end deftypefun
+
+@comment sys/stat.h
+@comment POSIX.1
+@deftypefun int fstat (int @var{filedes}, struct stat *@var{buf})
+The @code{fstat} function is like @code{stat}, except that it takes an
+open file descriptor as an argument instead of a file name.
+@xref{Low-Level I/O}.
+
+Like @code{stat}, @code{fstat} returns @code{0} on success and @code{-1}
+on failure.  The following @code{errno} error conditions are defined for
+@code{fstat}:
+
+@table @code
+@item EBADF
+The @var{filedes} argument is not a valid file descriptor.
+@end table
+@end deftypefun
+
+@comment sys/stat.h
+@comment BSD
+@deftypefun int lstat (const char *@var{filename}, struct stat *@var{buf})
+The @code{lstat} function is like @code{stat}, except that it does not
+follow symbolic links.  If @var{filename} is the name of a symbolic
+link, @code{lstat} returns information about the link itself; otherwise,
+@code{lstat} works like @code{stat}.  @xref{Symbolic Links}.
+@end deftypefun
+
+@node Testing File Type
+@subsection Testing the Type of a File
+
+The @dfn{file mode}, stored in the @code{st_mode} field of the file
+attributes, contains two kinds of information: the file type code, and
+the access permission bits.  This section discusses only the type code,
+which you can use to tell whether the file is a directory, whether it is
+a socket, and so on.  For information about the access permission,
+@ref{Permission Bits}.
+
+There are two predefined ways you can access the file type portion of
+the file mode.  First of all, for each type of file, there is a 
+@dfn{predicate macro} which examines a file mode value and returns
+true or false---is the file of that type, or not.  Secondly, you can
+mask out the rest of the file mode to get just a file type code.
+You can compare this against various constants for the supported file
+types.
+
+All of the symbols listed in this section are defined in the header file
+@file{sys/stat.h}.
+@pindex sys/stat.h
+
+The following predicate macros test the type of a file, given the value
+@var{m} which is the @code{st_mode} field returned by @code{stat} on
+that file:
+
+@comment sys/stat.h
+@comment POSIX
+@deftypefn Macro int S_ISDIR (mode_t @var{m})
+This macro returns nonzero if the file is a directory.
+@end deftypefn
+
+@comment sys/stat.h
+@comment POSIX
+@deftypefn Macro int S_ISCHR (mode_t @var{m})
+This macro returns nonzero if the file is a character special file (a
+device like a terminal).
+@end deftypefn
+
+@comment sys/stat.h
+@comment POSIX
+@deftypefn Macro int S_ISBLK (mode_t @var{m})
+This macro returns nonzero if the file is a block special file (a device
+like a disk).
+@end deftypefn
+
+@comment sys/stat.h
+@comment POSIX
+@deftypefn Macro int S_ISREG (mode_t @var{m})
+This macro returns nonzero if the file is a regular file.
+@end deftypefn
+
+@comment sys/stat.h
+@comment POSIX
+@deftypefn Macro int S_ISFIFO (mode_t @var{m})
+This macro returns nonzero if the file is a FIFO special file, or a
+pipe.  @xref{Pipes and FIFOs}.
+@end deftypefn
+
+@comment sys/stat.h
+@comment GNU
+@deftypefn Macro int S_ISLNK (mode_t @var{m})
+This macro returns nonzero if the file is a symbolic link.
+@xref{Symbolic Links}.
+@end deftypefn
+
+@comment sys/stat.h
+@comment GNU
+@deftypefn Macro int S_ISSOCK (mode_t @var{m})
+This macro returns nonzero if the file is a socket.  @xref{Sockets}.
+@end deftypefn
+
+An alterate non-POSIX method of testing the file type is supported for
+compatibility with BSD.  The mode can be bitwise ANDed with
+@code{S_IFMT} to extract the file type code, and compared to the
+appropriate type code constant.  For example,
+
+@smallexample
+S_ISCHR (@var{mode})
+@end smallexample
+
+@noindent
+is equivalent to:
+
+@smallexample
+((@var{mode} & S_IFMT) == S_IFCHR)
+@end smallexample
+
+@comment sys/stat.h
+@comment BSD
+@deftypevr Macro int S_IFMT
+This is a bit mask used to extract the file type code portion of a mode
+value.
+@end deftypevr
+
+These are the symbolic names for the different file type codes:
+
+@table @code
+@comment sys/stat.h
+@comment BSD
+@item S_IFDIR
+@vindex S_IFDIR
+This macro represents the value of the file type code for a directory file.
+
+@comment sys/stat.h
+@comment BSD
+@item S_IFCHR
+@vindex S_IFCHR
+This macro represents the value of the file type code for a
+character-oriented device file.
+
+@comment sys/stat.h
+@comment BSD
+@item S_IFBLK
+@vindex S_IFBLK
+This macro represents the value of the file type code for a block-oriented
+device file.
+
+@comment sys/stat.h
+@comment BSD
+@item S_IFREG
+@vindex S_IFREG
+This macro represents the value of the file type code for a regular file.
+
+@comment sys/stat.h
+@comment BSD
+@item S_IFLNK
+@vindex S_IFLNK
+This macro represents the value of the file type code for a symbolic link.
+
+@comment sys/stat.h
+@comment BSD
+@item S_IFSOCK
+@vindex S_IFSOCK
+This macro represents the value of the file type code for a socket.
+
+@comment sys/stat.h
+@comment BSD
+@item S_IFIFO
+@vindex S_IFIFO
+This macro represents the value of the file type code for a FIFO or pipe.
+@end table
+
+@node File Owner
+@subsection File Owner
+@cindex file owner
+@cindex owner of a file
+@cindex group owner of a file
+
+Every file has an @dfn{owner} which is one of the registered user names
+defined on the system.  Each file also has a @dfn{group}, which is one
+of the defined groups.  The file owner can often be useful for showing
+you who edited the file (especially when you edit with GNU Emacs), but
+its main purpose is for access control.
+
+The file owner and group play a role in determining access because the
+file has one set of access permission bits for the user that is the
+owner, another set that apply to users who belong to the file's group,
+and a third set of bits that apply to everyone else.  @xref{Access
+Permission}, for the details of how access is decided based on this
+data.
+
+When a file is created, its owner is set from the effective user ID of
+the process that creates it (@pxref{Process Persona}).  The file's group
+ID may be set from either effective group ID of the process, or the
+group ID of the directory that contains the file, depending on the
+system where the file is stored.  When you access a remote file system,
+it behaves according to its own rule, not according to the system your
+program is running on.  Thus, your program must be prepared to encounter
+either kind of behavior, no matter what kind of system you run it on.
+
+@pindex chown
+@pindex chgrp
+You can change the owner and/or group owner of an existing file using
+the @code{chown} function.  This is the primitive for the @code{chown}
+and @code{chgrp} shell commands.
+
+@pindex unistd.h
+The prototype for this function is declared in @file{unistd.h}.
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int chown (const char *@var{filename}, uid_t @var{owner}, gid_t @var{group})
+The @code{chown} function changes the owner of the file @var{filename} to
+@var{owner}, and its group owner to @var{group}.
+
+Changing the owner of the file on certain systems clears the set-user-ID
+and set-group-ID bits of the file's permissions.  (This is because those
+bits may not be appropriate for the new owner.)  The other file
+permission bits are not changed.
+
+The return value is @code{0} on success and @code{-1} on failure.
+In addition to the usual file name errors (@pxref{File Name Errors}), 
+the following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EPERM
+This process lacks permission to make the requested change.
+
+Only privileged users or the file's owner can change the file's group.
+On most file systems, only privileged users can change the file owner;
+some file systems allow you to change the owner if you are currently the
+owner.  When you access a remote file system, the behavior you encounter
+is determined by the system that actually holds the file, not by the
+system your program is running on.
+
+@xref{Options for Files}, for information about the
+@code{_POSIX_CHOWN_RESTRICTED} macro.
+
+@item EROFS
+The file is on a read-only file system.
+@end table
+@end deftypefun
+
+@comment unistd.h
+@comment BSD
+@deftypefun int fchown (int @var{filedes}, int @var{owner}, int @var{group})
+This is like @code{chown}, except that it changes the owner of the file
+with open file descriptor @var{filedes}.
+
+The return value from @code{fchown} is @code{0} on success and @code{-1}
+on failure.  The following @code{errno} error codes are defined for this
+function:
+
+@table @code
+@item EBADF
+The @var{filedes} argument is not a valid file descriptor.
+
+@item EINVAL
+The @var{filedes} argument corresponds to a pipe or socket, not an ordinary
+file.
+
+@item EPERM
+This process lacks permission to make the requested change.  For
+details, see @code{chmod}, above.
+
+@item EROFS
+The file resides on a read-only file system.
+@end table
+@end deftypefun
+
+@node Permission Bits
+@subsection The Mode Bits for Access Permission
+
+The @dfn{file mode}, stored in the @code{st_mode} field of the file
+attributes, contains two kinds of information: the file type code, and
+the access permission bits.  This section discusses only the access
+permission bits, which control who can read or write the file.
+@xref{Testing File Type}, for information about the file type code.
+
+All of the symbols listed in this section are defined in the header file
+@file{sys/stat.h}.
+@pindex sys/stat.h
+
+@cindex file permission bits
+These symbolic constants are defined for the file mode bits that control
+access permission for the file:
+
+@table @code
+@comment sys/stat.h
+@comment POSIX.1
+@item S_IRUSR
+@vindex S_IRUSR
+@comment sys/stat.h
+@comment BSD
+@itemx S_IREAD
+@vindex S_IREAD
+Read permission bit for the owner of the file.  On many systems, this
+bit is 0400.  @code{S_IREAD} is an obsolete synonym provided for BSD
+compatibility.
+
+@comment sys/stat.h
+@comment POSIX.1
+@item S_IWUSR
+@vindex S_IWUSR
+@comment sys/stat.h
+@comment BSD
+@itemx S_IWRITE
+@vindex S_IWRITE
+Write permission bit for the owner of the file.  Usually 0200.
+@w{@code{S_IWRITE}} is an obsolete synonym provided for BSD compatibility.
+
+@comment sys/stat.h
+@comment POSIX.1
+@item S_IXUSR
+@vindex S_IXUSR
+@comment sys/stat.h
+@comment BSD
+@itemx S_IEXEC
+@vindex S_IEXEC
+Execute (for ordinary files) or search (for directories) permission bit
+for the owner of the file.  Usually 0100.  @code{S_IEXEC} is an obsolete
+synonym provided for BSD compatibility.
+
+@comment sys/stat.h
+@comment POSIX.1
+@item S_IRWXU
+@vindex S_IRWXU
+This is equivalent to @samp{(S_IRUSR | S_IWUSR | S_IXUSR)}.
+
+@comment sys/stat.h
+@comment POSIX.1
+@item S_IRGRP
+@vindex S_IRGRP
+Read permission bit for the group owner of the file.  Usually 040.
+
+@comment sys/stat.h
+@comment POSIX.1
+@item S_IWGRP
+@vindex S_IWGRP
+Write permission bit for the group owner of the file.  Usually 020.
+
+@comment sys/stat.h
+@comment POSIX.1
+@item S_IXGRP
+@vindex S_IXGRP
+Execute or search permission bit for the group owner of the file.
+Usually 010.
+
+@comment sys/stat.h
+@comment POSIX.1
+@item S_IRWXG
+@vindex S_IRWXG
+This is equivalent to @samp{(S_IRGRP | S_IWGRP | S_IXGRP)}.
+
+@comment sys/stat.h
+@comment POSIX.1
+@item S_IROTH
+@vindex S_IROTH
+Read permission bit for other users.  Usually 04.
+
+@comment sys/stat.h
+@comment POSIX.1
+@item S_IWOTH
+@vindex S_IWOTH
+Write permission bit for other users.  Usually 02.
+
+@comment sys/stat.h
+@comment POSIX.1
+@item S_IXOTH
+@vindex S_IXOTH
+Execute or search permission bit for other users.  Usually 01.
+
+@comment sys/stat.h
+@comment POSIX.1
+@item S_IRWXO
+@vindex S_IRWXO
+This is equivalent to @samp{(S_IROTH | S_IWOTH | S_IXOTH)}.
+
+@comment sys/stat.h
+@comment POSIX
+@item S_ISUID
+@vindex S_ISUID
+This is the set-user-ID on execute bit, usually 04000. 
+@xref{How Change Persona}.
+
+@comment sys/stat.h
+@comment POSIX
+@item S_ISGID
+@vindex S_ISGID
+This is the set-group-ID on execute bit, usually 02000.
+@xref{How Change Persona}.
+
+@cindex sticky bit
+@comment sys/stat.h
+@comment BSD
+@item S_ISVTX
+@vindex S_ISVTX
+This is the @dfn{sticky} bit, usually 01000.
+
+On a directory, it gives permission to delete a file in the directory
+only if you own that file.  Ordinarily, a user either can delete all the
+files in the directory or cannot delete any of them (based on whether
+the user has write permission for the directory).  The same restriction
+applies---you must both have write permission for the directory and own
+the file you want to delete.  The one exception is that the owner of the
+directory can delete any file in the directory, no matter who owns it
+(provided the owner has given himself write permission for the
+directory).  This is commonly used for the @file{/tmp} directory, where
+anyone may create files, but not delete files created by other users.
+
+Originally the sticky bit on an executable file modified the swapping
+policies of the system.  Normally, when a program terminated, its pages
+in core were immediately freed and reused.  If the sticky bit was set on
+the executable file, the system kept the pages in core for a while as if
+the program were still running.  This was advantageous for a program
+likely to be run many times in succession.  This usage is obsolete in
+modern systems.  When a program terminates, its pages always remain in
+core as long as there is no shortage of memory in the system.  When the
+program is next run, its pages will still be in core if no shortage
+arose since the last run.
+
+On some modern systems where the sticky bit has no useful meaning for an
+executable file, you cannot set the bit at all for a non-directory.
+If you try, @code{chmod} fails with @code{EFTYPE}; 
+@pxref{Setting Permissions}.
+
+Some systems (particularly SunOS) have yet another use for the sticky
+bit.  If the sticky bit is set on a file that is @emph{not} executable,
+it means the opposite: never cache the pages of this file at all.  The
+main use of this is for the files on an NFS server machine which are
+used as the swap area of diskless client machines.  The idea is that the
+pages of the file will be cached in the client's memory, so it is a
+waste of the server's memory to cache them a second time.  In this use
+the sticky bit also says that the filesystem may fail to record the
+file's modification time onto disk reliably (the idea being that noone
+cares for a swap file).
+@end table
+
+The actual bit values of the symbols are listed in the table above
+so you can decode file mode values when debugging your programs.
+These bit values are correct for most systems, but they are not
+guaranteed.
+
+@strong{Warning:} Writing explicit numbers for file permissions is bad
+practice.  It is not only nonportable, it also requires everyone who
+reads your program to remember what the bits mean.  To make your
+program clean, use the symbolic names.
+
+@node Access Permission
+@subsection How Your Access to a File is Decided
+@cindex permission to access a file
+@cindex access permission for a file
+@cindex file access permission
+
+Recall that the operating system normally decides access permission for
+a file based on the effective user and group IDs of the process, and its
+supplementary group IDs, together with the file's owner, group and
+permission bits.  These concepts are discussed in detail in
+@ref{Process Persona}.
+
+If the effective user ID of the process matches the owner user ID of the
+file, then permissions for read, write, and execute/search are
+controlled by the corresponding ``user'' (or ``owner'') bits.  Likewise,
+if any of the effective group ID or supplementary group IDs of the
+process matches the group owner ID of the file, then permissions are
+controlled by the ``group'' bits.  Otherwise, permissions are controlled
+by the ``other'' bits.
+
+Privileged users, like @samp{root}, can access any file, regardless of
+its file permission bits.  As a special case, for a file to be
+executable even for a privileged user, at least one of its execute bits
+must be set.
+
+@node Setting Permissions
+@subsection Assigning File Permissions
+
+@cindex file creation mask
+@cindex umask
+The primitive functions for creating files (for example, @code{open} or
+@code{mkdir}) take a @var{mode} argument, which specifies the file
+permissions for the newly created file.  But the specified mode is
+modified by the process's @dfn{file creation mask}, or @dfn{umask},
+before it is used.
+
+The bits that are set in the file creation mask identify permissions
+that are always to be disabled for newly created files.  For example, if
+you set all the ``other'' access bits in the mask, then newly created
+files are not accessible at all to processes in the ``other''
+category, even if the @var{mode} argument specified to the creation 
+function would permit such access.  In other words, the file creation
+mask is the complement of the ordinary access permissions you want to
+grant.
+
+Programs that create files typically specify a @var{mode} argument that
+includes all the permissions that make sense for the particular file.
+For an ordinary file, this is typically read and write permission for
+all classes of users.  These permissions are then restricted as
+specified by the individual user's own file creation mask.
+
+@findex chmod
+To change the permission of an existing file given its name, call
+@code{chmod}.  This function ignores the file creation mask; it uses
+exactly the specified permission bits.
+
+@pindex umask
+In normal use, the file creation mask is initialized in the user's login
+shell (using the @code{umask} shell command), and inherited by all
+subprocesses.  Application programs normally don't need to worry about
+the file creation mask.  It will do automatically what it is supposed to
+do.
+
+When your program should create a file and bypass the umask for its
+access permissions, the easiest way to do this is to use @code{fchmod}
+after opening the file, rather than changing the umask.
+
+In fact, changing the umask is usually done only by shells.  They use
+the @code{umask} function.
+
+The functions in this section are declared in @file{sys/stat.h}.
+@pindex sys/stat.h
+
+@comment sys/stat.h
+@comment POSIX.1
+@deftypefun mode_t umask (mode_t @var{mask})
+The @code{umask} function sets the file creation mask of the current
+process to @var{mask}, and returns the previous value of the file
+creation mask.
+
+Here is an example showing how to read the mask with @code{umask}
+without changing it permanently:
+
+@smallexample
+mode_t
+read_umask (void)
+@{
+  mask = umask (0);
+  umask (mask);
+@}
+@end smallexample
+
+@noindent
+However, it is better to use @code{getumask} if you just want to read
+the mask value, because that is reentrant (at least if you use the GNU
+operating system).
+@end deftypefun
+
+@comment sys/stat.h
+@comment GNU
+@deftypefun mode_t getumask (void)
+Return the current value of the file creation mask for the current
+process.  This function is a GNU extension.
+@end deftypefun
+
+@comment sys/stat.h
+@comment POSIX.1
+@deftypefun int chmod (const char *@var{filename}, mode_t @var{mode})
+The @code{chmod} function sets the access permission bits for the file
+named by @var{filename} to @var{mode}.
+
+If the @var{filename} names a symbolic link, @code{chmod} changes the
+permission of the file pointed to by the link, not those of the link
+itself.
+
+This function returns @code{0} if successful and @code{-1} if not.  In
+addition to the usual file name errors (@pxref{File Name
+Errors}), the following @code{errno} error conditions are defined for
+this function:
+
+@table @code
+@item ENOENT
+The named file doesn't exist.
+
+@item EPERM
+This process does not have permission to change the access permission of
+this file.  Only the file's owner (as judged by the effective user ID of
+the process) or a privileged user can change them.
+
+@item EROFS
+The file resides on a read-only file system.
+
+@item EFTYPE
+@var{mode} has the @code{S_ISVTX} bit (the ``sticky bit'') set,
+and the named file is not a directory.  Some systems do not allow setting the
+sticky bit on non-directory files, and some do (and only some of those
+assign a useful meaning to the bit for non-directory files).
+
+You only get @code{EFTYPE} on systems where the sticky bit has no useful
+meaning for non-directory files, so it is always safe to just clear the
+bit in @var{mode} and call @code{chmod} again.  @xref{Permission Bits},
+for full details on the sticky bit.
+@end table
+@end deftypefun
+
+@comment sys/stat.h
+@comment BSD
+@deftypefun int fchmod (int @var{filedes}, int @var{mode})
+This is like @code{chmod}, except that it changes the permissions of
+the file currently open via descriptor @var{filedes}.
+
+The return value from @code{fchmod} is @code{0} on success and @code{-1}
+on failure.  The following @code{errno} error codes are defined for this
+function:
+
+@table @code
+@item EBADF
+The @var{filedes} argument is not a valid file descriptor.
+
+@item EINVAL
+The @var{filedes} argument corresponds to a pipe or socket, or something
+else that doesn't really have access permissions.
+
+@item EPERM
+This process does not have permission to change the access permission of
+this file.  Only the file's owner (as judged by the effective user ID of
+the process) or a privileged user can change them.
+
+@item EROFS
+The file resides on a read-only file system.
+@end table
+@end deftypefun
+
+@node Testing File Access
+@subsection Testing Permission to Access a File
+@cindex testing access permission
+@cindex access, testing for
+@cindex setuid programs and file access
+
+When a program runs as a privileged user, this permits it to access
+files off-limits to ordinary users---for example, to modify
+@file{/etc/passwd}.  Programs designed to be run by ordinary users but
+access such files use the setuid bit feature so that they always run
+with @code{root} as the effective user ID.
+ 
+Such a program may also access files specified by the user, files which
+conceptually are being accessed explicitly by the user.  Since the
+program runs as @code{root}, it has permission to access whatever file
+the user specifies---but usually the desired behavior is to permit only
+those files which the user could ordinarily access.
+
+The program therefore must explicitly check whether @emph{the user}
+would have the necessary access to a file, before it reads or writes the
+file.
+
+To do this, use the function @code{access}, which checks for access
+permission based on the process's @emph{real} user ID rather than the
+effective user ID.  (The setuid feature does not alter the real user ID,
+so it reflects the user who actually ran the program.)
+
+There is another way you could check this access, which is easy to
+describe, but very hard to use.  This is to examine the file mode bits
+and mimic the system's own access computation.  This method is
+undesirable because many systems have additional access control
+features; your program cannot portably mimic them, and you would not
+want to try to keep track of the diverse features that different systems
+have.  Using @code{access} is simple and automatically does whatever is
+appropriate for the system you are using.
+
+@code{access} is @emph{only} only appropriate to use in setuid programs.
+A non-setuid program will always use the effective ID rather than the
+real ID.
+
+@pindex unistd.h
+The symbols in this section are declared in @file{unistd.h}.
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int access (const char *@var{filename}, int @var{how})
+The @code{access} function checks to see whether the file named by
+@var{filename} can be accessed in the way specified by the @var{how}
+argument.  The @var{how} argument either can be the bitwise OR of the
+flags @code{R_OK}, @code{W_OK}, @code{X_OK}, or the existence test
+@code{F_OK}.
+
+This function uses the @emph{real} user and group ID's of the calling
+process, rather than the @emph{effective} ID's, to check for access
+permission.  As a result, if you use the function from a @code{setuid}
+or @code{setgid} program (@pxref{How Change Persona}), it gives
+information relative to the user who actually ran the program.
+
+The return value is @code{0} if the access is permitted, and @code{-1}
+otherwise.  (In other words, treated as a predicate function,
+@code{access} returns true if the requested access is @emph{denied}.)
+
+In addition to the usual file name errors (@pxref{File Name
+Errors}), the following @code{errno} error conditions are defined for
+this function:
+
+@table @code
+@item EACCES
+The access specified by @var{how} is denied.
+
+@item ENOENT
+The file doesn't exist.
+
+@item EROFS
+Write permission was requested for a file on a read-only file system.
+@end table
+@end deftypefun
+
+These macros are defined in the header file @file{unistd.h} for use
+as the @var{how} argument to the @code{access} function.  The values
+are integer constants.
+@pindex unistd.h
+
+@comment unistd.h
+@comment POSIX.1
+@deftypevr Macro int R_OK
+Argument that means, test for read permission.
+@end deftypevr
+
+@comment unistd.h
+@comment POSIX.1
+@deftypevr Macro int W_OK
+Argument that means, test for write permission.
+@end deftypevr
+
+@comment unistd.h
+@comment POSIX.1
+@deftypevr Macro int X_OK
+Argument that means, test for execute/search permission.
+@end deftypevr
+
+@comment unistd.h
+@comment POSIX.1
+@deftypevr Macro int F_OK
+Argument that means, test for existence of the file.
+@end deftypevr
+
+@node File Times
+@subsection File Times
+
+@cindex file access time
+@cindex file modification time
+@cindex file attribute modification time
+Each file has three timestamps associated with it:  its access time,
+its modification time, and its attribute modification time.  These
+correspond to the @code{st_atime}, @code{st_mtime}, and @code{st_ctime}
+members of the @code{stat} structure; see @ref{File Attributes}.  
+
+All of these times are represented in calendar time format, as
+@code{time_t} objects.  This data type is defined in @file{time.h}.
+For more information about representation and manipulation of time
+values, see @ref{Calendar Time}.
+@pindex time.h
+
+Reading from a file updates its access time attribute, and writing
+updates its modification time.  When a file is created, all three
+timestamps for that file are set to the current time.  In addition, the
+attribute change time and modification time fields of the directory that
+contains the new entry are updated.
+
+Adding a new name for a file with the @code{link} function updates the
+attribute change time field of the file being linked, and both the
+attribute change time and modification time fields of the directory
+containing the new name.  These same fields are affected if a file name
+is deleted with @code{unlink}, @code{remove}, or @code{rmdir}.  Renaming
+a file with @code{rename} affects only the attribute change time and
+modification time fields of the two parent directories involved, and not
+the times for the file being renamed.
+
+Changing attributes of a file (for example, with @code{chmod}) updates
+its attribute change time field.
+
+You can also change some of the timestamps of a file explicitly using
+the @code{utime} function---all except the attribute change time.  You
+need to include the header file @file{utime.h} to use this facility.
+@pindex utime.h
+
+@comment time.h
+@comment POSIX.1
+@deftp {Data Type} {struct utimbuf}
+The @code{utimbuf} structure is used with the @code{utime} function to
+specify new access and modification times for a file.  It contains the
+following members:
+
+@table @code
+@item time_t actime
+This is the access time for the file.
+
+@item time_t modtime
+This is the modification time for the file.
+@end table
+@end deftp
+
+@comment time.h
+@comment POSIX.1
+@deftypefun int utime (const char *@var{filename}, const struct utimbuf *@var{times})
+This function is used to modify the file times associated with the file
+named @var{filename}.
+
+If @var{times} is a null pointer, then the access and modification times
+of the file are set to the current time.  Otherwise, they are set to the
+values from the @code{actime} and @code{modtime} members (respectively)
+of the @code{utimbuf} structure pointed at by @var{times}.  
+
+The attribute modification time for the file is set to the current time
+in either case (since changing the timestamps is itself a modification
+of the file attributes).
+
+The @code{utime} function returns @code{0} if successful and @code{-1}
+on failure.  In addition to the usual file name errors
+(@pxref{File Name Errors}), the following @code{errno} error conditions
+are defined for this function:
+
+@table @code
+@item EACCES
+There is a permission problem in the case where a null pointer was
+passed as the @var{times} argument.  In order to update the timestamp on
+the file, you must either be the owner of the file, have write
+permission on the file, or be a privileged user.
+
+@item ENOENT
+The file doesn't exist.
+
+@item EPERM
+If the @var{times} argument is not a null pointer, you must either be
+the owner of the file or be a privileged user.  This error is used to
+report the problem.
+
+@item EROFS
+The file lives on a read-only file system.
+@end table
+@end deftypefun
+
+Each of the three time stamps has a corresponding microsecond part,
+which extends its resolution.  These fields are called
+@code{st_atime_usec}, @code{st_mtime_usec}, and @code{st_ctime_usec};
+each has a value between 0 and 999,999, which indicates the time in
+microseconds.  They correspond to the @code{tv_usec} field of a
+@code{timeval} structure; see @ref{High-Resolution Calendar}.
+
+The @code{utimes} function is like @code{utime}, but also lets you specify
+the fractional part of the file times.  The prototype for this function is
+in the header file @file{sys/time.h}.
+@pindex sys/time.h
+
+@comment sys/time.h
+@comment BSD
+@deftypefun int utimes (const char *@var{filename}, struct timeval @var{tvp}@t{[2]})
+This function sets the file access and modification times for the file
+named by @var{filename}.  The new file access time is specified by
+@code{@var{tvp}[0]}, and the new modification time by
+@code{@var{tvp}[1]}.  This function comes from BSD.
+
+The return values and error conditions are the same as for the @code{utime}
+function.
+@end deftypefun
+
+@node Making Special Files
+@section Making Special Files
+@cindex creating special files
+@cindex special files
+
+The @code{mknod} function is the primitive for making special files,
+such as files that correspond to devices.  The GNU library includes
+this function for compatibility with BSD.
+
+The prototype for @code{mknod} is declared in @file{sys/stat.h}.
+@pindex sys/stat.h
+
+@comment sys/stat.h
+@comment BSD
+@deftypefun int mknod (const char *@var{filename}, int @var{mode}, int @var{dev})
+The @code{mknod} function makes a special file with name @var{filename}.
+The @var{mode} specifies the mode of the file, and may include the various
+special file bits, such as @code{S_IFCHR} (for a character special file)
+or @code{S_IFBLK} (for a block special file).  @xref{Testing File Type}.
+
+The @var{dev} argument specifies which device the special file refers to.
+Its exact interpretation depends on the kind of special file being created.
+
+The return value is @code{0} on success and @code{-1} on error.  In addition
+to the usual file name errors (@pxref{File Name Errors}), the
+following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EPERM
+The calling process is not privileged.  Only the superuser can create
+special files.
+
+@item ENOSPC
+The directory or file system that would contain the new file is full
+and cannot be extended.
+
+@item EROFS
+The directory containing the new file can't be modified because it's on
+a read-only file system.
+
+@item EEXIST
+There is already a file named @var{filename}.  If you want to replace
+this file, you must remove the old file explicitly first.
+@end table
+@end deftypefun
+
+@node Temporary Files
+@section Temporary Files
+
+If you need to use a temporary file in your program, you can use the
+@code{tmpfile} function to open it.  Or you can use the @code{tmpnam}
+function make a name for a temporary file and then open it in the usual
+way with @code{fopen}.
+
+The @code{tempnam} function is like @code{tmpnam} but lets you choose
+what directory temporary files will go in, and something about what
+their file names will look like.
+
+These facilities are declared in the header file @file{stdio.h}.
+@pindex stdio.h
+
+@comment stdio.h
+@comment ANSI
+@deftypefun {FILE *} tmpfile (void)
+This function creates a temporary binary file for update mode, as if by
+calling @code{fopen} with mode @code{"wb+"}.  The file is deleted
+automatically when it is closed or when the program terminates.  (On
+some other ANSI C systems the file may fail to be deleted if the program
+terminates abnormally).
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun {char *} tmpnam (char *@var{result})
+This function constructs and returns a file name that is a valid file
+name and that does not name any existing file.  If the @var{result}
+argument is a null pointer, the return value is a pointer to an internal
+static string, which might be modified by subsequent calls.  Otherwise,
+the @var{result} argument should be a pointer to an array of at least
+@code{L_tmpnam} characters, and the result is written into that array.
+
+It is possible for @code{tmpnam} to fail if you call it too many times.
+This is because the fixed length of a temporary file name gives room for
+only a finite number of different names.  If @code{tmpnam} fails, it
+returns a null pointer.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypevr Macro int L_tmpnam
+The value of this macro is an integer constant expression that represents
+the minimum allocation size of a string large enough to hold the
+file name generated by the @code{tmpnam} function.
+@end deftypevr
+
+@comment stdio.h
+@comment ANSI
+@deftypevr Macro int TMP_MAX
+The macro @code{TMP_MAX} is a lower bound for how many temporary names
+you can create with @code{tmpnam}.  You can rely on being able to call
+@code{tmpnam} at least this many times before it might fail saying you
+have made too many temporary file names.
+
+With the GNU library, you can create a very large number of temporary
+file names---if you actually create the files, you will probably run out
+of disk space before you run out of names.  Some other systems have a
+fixed, small limit on the number of temporary files.  The limit is never
+less than @code{25}.
+@end deftypevr
+
+@comment stdio.h
+@comment SVID
+@deftypefun {char *} tempnam (const char *@var{dir}, const char *@var{prefix})
+This function generates a unique temporary filename.  If @var{prefix} is
+not a null pointer, up to five characters of this string are used as a
+prefix for the file name.  The return value is a string newly allocated
+with @code{malloc}; you should release its storage with @code{free} when
+it is no longer needed.
+
+The directory prefix for the temporary file name is determined by testing
+each of the following, in sequence.  The directory must exist and be
+writable.
+
+@itemize @bullet
+@item
+The environment variable @code{TMPDIR}, if it is defined.
+
+@item
+The @var{dir} argument, if it is not a null pointer.
+
+@item
+The value of the @code{P_tmpdir} macro.
+
+@item
+The directory @file{/tmp}.
+@end itemize
+
+This function is defined for SVID compatibility.
+@end deftypefun
+@cindex TMPDIR environment variable
+
+@comment stdio.h
+@comment SVID
+@c !!! are we putting SVID/GNU/POSIX.1/BSD in here or not??
+@deftypevr {SVID Macro} {char *} P_tmpdir
+This macro is the name of the default directory for temporary files.
+@end deftypevr
+
+Older Unix systems did not have the functions just described.  Instead
+they used @code{mktemp} and @code{mkstemp}.  Both of these functions
+work by modifying a file name template string you pass.  The last six
+characters of this string must be @samp{XXXXXX}.  These six @samp{X}s
+are replaced with six characters which make the whole string a unique
+file name.  Usually the template string is something like
+@samp{/tmp/@var{prefix}XXXXXX}, and each program uses a unique @var{prefix}.
+
+@strong{Note:} Because @code{mktemp} and @code{mkstemp} modify the
+template string, you @emph{must not} pass string constants to them.
+String constants are normally in read-only storage, so your program
+would crash when @code{mktemp} or @code{mkstemp} tried to modify the
+string.
+
+@comment unistd.h
+@comment Unix
+@deftypefun {char *} mktemp (char *@var{template})
+The @code{mktemp} function generates a unique file name by modifying
+@var{template} as described above.  If successful, it returns
+@var{template} as modified.  If @code{mktemp} cannot find a unique file
+name, it makes @var{template} an empty string and returns that.  If
+@var{template} does not end with @samp{XXXXXX}, @code{mktemp} returns a
+null pointer.
+@end deftypefun
+
+@comment unistd.h
+@comment BSD
+@deftypefun int mkstemp (char *@var{template})
+The @code{mkstemp} function generates a unique file name just as
+@code{mktemp} does, but it also opens the file for you with @code{open}
+(@pxref{Opening and Closing Files}).  If successful, it modifies
+@var{template} in place and returns a file descriptor open on that file
+for reading and writing.  If @code{mkstemp} cannot create a
+uniquely-named file, it makes @var{template} an empty string and returns
+@code{-1}.  If @var{template} does not end with @samp{XXXXXX},
+@code{mkstemp} returns @code{-1} and does not modify @var{template}.
+@end deftypefun
+
+Unlike @code{mktemp}, @code{mkstemp} is actually guaranteed to create a
+unique file that cannot possibly clash with any other program trying to
+create a temporary file.  This is because it works by calling
+@code{open} with the @code{O_EXCL} flag bit, which says you want to
+always create a new file, and get an error if the file already exists.
diff --git a/manual/header.texi b/manual/header.texi
new file mode 100644
index 0000000000..588d77eabf
--- /dev/null
+++ b/manual/header.texi
@@ -0,0 +1,14 @@
+@node Library Summary, Maintenance, Language Features, Top
+@appendix Summary of Library Facilities
+
+This appendix is a complete list of the facilities declared within the
+header files supplied with the GNU C library.  Each entry also lists the
+standard or other source from which each facility is derived, and tells
+you where in the manual you can find more information about how to use
+it.
+
+@table @code
+@comment summary.texi is generated from the other Texinfo files.
+@comment See the Makefile and summary.awk for the details.
+@include summary.texi
+@end table
diff --git a/manual/intro.texi b/manual/intro.texi
new file mode 100644
index 0000000000..19f04a1474
--- /dev/null
+++ b/manual/intro.texi
@@ -0,0 +1,689 @@
+@node Introduction, Error Reporting, Top, Top
+@chapter Introduction
+
+The C language provides no built-in facilities for performing such
+common operations as input/output, memory management, string
+manipulation, and the like.  Instead, these facilities are defined
+in a standard @dfn{library}, which you compile and link with your
+programs.
+@cindex library
+
+The GNU C library, described in this document, defines all of the
+library functions that are specified by the ANSI C standard, as well as
+additional features specific to POSIX and other derivatives of the Unix
+operating system, and extensions specific to the GNU system.
+
+The purpose of this manual is to tell you how to use the facilities
+of the GNU library.  We have mentioned which features belong to which
+standards to help you identify things that are potentially nonportable
+to other systems.  But the emphasis in this manual is not on strict
+portability.
+
+@menu
+* Getting Started::             What this manual is for and how to use it.
+* Standards and Portability::   Standards and sources upon which the GNU
+                                 C library is based.
+* Using the Library::           Some practical uses for the library.
+* Roadmap to the Manual::       Overview of the remaining chapters in
+                                 this manual.
+@end menu
+
+@node Getting Started, Standards and Portability,  , Introduction
+@section Getting Started
+
+This manual is written with the assumption that you are at least
+somewhat familiar with the C programming language and basic programming
+concepts.  Specifically, familiarity with ANSI standard C
+(@pxref{ANSI C}), rather than ``traditional'' pre-ANSI C dialects, is
+assumed.
+
+The GNU C library includes several @dfn{header files}, each of which
+provides definitions and declarations for a group of related facilities;
+this information is used by the C compiler when processing your program.
+For example, the header file @file{stdio.h} declares facilities for
+performing input and output, and the header file @file{string.h}
+declares string processing utilities.  The organization of this manual
+generally follows the same division as the header files.
+
+If you are reading this manual for the first time, you should read all
+of the introductory material and skim the remaining chapters.  There are
+a @emph{lot} of functions in the GNU C library and it's not realistic to
+expect that you will be able to remember exactly @emph{how} to use each
+and every one of them.  It's more important to become generally familiar
+with the kinds of facilities that the library provides, so that when you
+are writing your programs you can recognize @emph{when} to make use of
+library functions, and @emph{where} in this manual you can find more
+specific information about them.
+
+
+@node Standards and Portability, Using the Library, Getting Started, Introduction
+@section Standards and Portability
+@cindex standards
+
+This section discusses the various standards and other sources that the
+GNU C library is based upon.  These sources include the ANSI C and
+POSIX standards, and the System V and Berkeley Unix implementations.
+
+The primary focus of this manual is to tell you how to make effective
+use of the GNU library facilities.  But if you are concerned about
+making your programs compatible with these standards, or portable to
+operating systems other than GNU, this can affect how you use the
+library.  This section gives you an overview of these standards, so that
+you will know what they are when they are mentioned in other parts of
+the manual.
+
+@xref{Library Summary}, for an alphabetical list of the functions and
+other symbols provided by the library.  This list also states which
+standards each function or symbol comes from.
+
+@menu
+* ANSI C::                      The American National Standard for the
+				 C programming language.  
+* POSIX::                       The IEEE 1003 standards for operating
+                                 systems. 
+* Berkeley Unix::               BSD and SunOS.
+* SVID::                        The System V Interface Description.  
+@end menu
+
+@node ANSI C, POSIX,  , Standards and Portability
+@subsection ANSI C
+@cindex ANSI C
+
+The GNU C library is compatible with the C standard adopted by the
+American National Standards Institute (ANSI):
+@cite{American National Standard X3.159-1989---``ANSI C''}.
+The header files and library facilities that make up the GNU library are
+a superset of those specified by the ANSI C standard.@refill
+
+@pindex gcc
+If you are concerned about strict adherence to the ANSI C standard, you
+should use the @samp{-ansi} option when you compile your programs with
+the GNU C compiler.  This tells the compiler to define @emph{only} ANSI
+standard features from the library header files, unless you explicitly
+ask for additional features.  @xref{Feature Test Macros}, for
+information on how to do this.
+
+Being able to restrict the library to include only ANSI C features is
+important because ANSI C puts limitations on what names can be defined
+by the library implementation, and the GNU extensions don't fit these
+limitations.  @xref{Reserved Names}, for more information about these
+restrictions.
+
+This manual does not attempt to give you complete details on the
+differences between ANSI C and older dialects.  It gives advice on how
+to write programs to work portably under multiple C dialects, but does
+not aim for completeness.
+
+@node POSIX, Berkeley Unix, ANSI C, Standards and Portability
+@subsection POSIX (The Portable Operating System Interface)
+@cindex POSIX
+@cindex POSIX.1
+@cindex IEEE Std 1003.1
+@cindex POSIX.2
+@cindex IEEE Std 1003.2
+
+The GNU library is also compatible with the IEEE @dfn{POSIX} family of
+standards, known more formally as the @dfn{Portable Operating System
+Interface for Computer Environments}.  POSIX is derived mostly from
+various versions of the Unix operating system.
+
+The library facilities specified by the POSIX standards are a superset
+of those required by ANSI C; POSIX specifies additional features for
+ANSI C functions, as well as specifying new additional functions.  In
+general, the additional requirements and functionality defined by the
+POSIX standards are aimed at providing lower-level support for a
+particular kind of operating system environment, rather than general
+programming language support which can run in many diverse operating
+system environments.@refill
+
+The GNU C library implements all of the functions specified in
+@cite{IEEE Std 1003.1-1990, the POSIX System Application Program
+Interface}, commonly referred to as POSIX.1.  The primary extensions to
+the ANSI C facilities specified by this standard include file system
+interface primitives (@pxref{File System Interface}), device-specific
+terminal control functions (@pxref{Low-Level Terminal Interface}), and
+process control functions (@pxref{Processes}).
+
+Some facilities from @cite{IEEE Std 1003.2-1992, the POSIX Shell and
+Utilities standard} (POSIX.2) are also implemented in the GNU library.
+These include utilities for dealing with regular expressions and other
+pattern matching facilities (@pxref{Pattern Matching}).
+
+@comment Roland sez:
+@comment The GNU C library as it stands conforms to 1003.2 draft 11, which
+@comment specifies:
+@comment 
+@comment Several new macros in <limits.h>.
+@comment popen, pclose
+@comment <regex.h> (which is not yet fully implemented--wait on this)
+@comment fnmatch
+@comment getopt
+@comment <glob.h>
+@comment <wordexp.h> (not yet implemented)
+@comment confstr
+
+
+@node Berkeley Unix, SVID, POSIX, Standards and Portability
+@subsection Berkeley Unix
+@cindex BSD Unix
+@cindex 4.@var{n} BSD Unix
+@cindex Berkeley Unix
+@cindex SunOS
+@cindex Unix, Berkeley
+
+The GNU C library defines facilities from some versions of Unix which
+are not formally standardized, specifically from the 4.2 BSD, 4.3 BSD,
+and 4.4 BSD Unix systems (also known as @dfn{Berkeley Unix}) and from
+@dfn{SunOS} (a popular 4.2 BSD derivative that includes some Unix System
+V functionality).  These systems support most of the ANSI and POSIX
+facilities, and 4.4 BSD and newer releases of SunOS in fact support them all.
+
+The BSD facilities include symbolic links (@pxref{Symbolic Links}), the
+@code{select} function (@pxref{Waiting for I/O}), the BSD signal
+functions (@pxref{BSD Signal Handling}), and sockets (@pxref{Sockets}).
+
+@node SVID,  , Berkeley Unix, Standards and Portability
+@subsection SVID (The System V Interface Description)
+@cindex SVID
+@cindex System V Unix
+@cindex Unix, System V
+
+The @dfn{System V Interface Description} (SVID) is a document describing
+the AT&T Unix System V operating system.  It is to some extent a
+superset of the POSIX standard (@pxref{POSIX}).
+
+The GNU C library defines some of the facilities required by the SVID
+that are not also required by the ANSI or POSIX standards, for
+compatibility with  System V Unix and other Unix systems (such as
+SunOS) which include these facilities.  However, many of the more
+obscure and less generally useful facilities required by the SVID are
+not included.  (In fact, Unix System V itself does not provide them all.)
+
+@c !!! mention sysv ipc/shmem when it is there.
+
+
+@node Using the Library, Roadmap to the Manual, Standards and Portability, Introduction
+@section Using the Library
+
+This section describes some of the practical issues involved in using
+the GNU C library.
+
+@menu
+* Header Files::                How to include the header files in your
+                                 programs. 
+* Macro Definitions::           Some functions in the library may really
+                                 be implemented as macros.
+* Reserved Names::              The C standard reserves some names for
+                                 the library, and some for users.
+* Feature Test Macros::         How to control what names are defined.
+@end menu
+
+@node Header Files, Macro Definitions,  , Using the Library
+@subsection Header Files
+@cindex header files
+
+Libraries for use by C programs really consist of two parts: @dfn{header
+files} that define types and macros and declare variables and
+functions; and the actual library or @dfn{archive} that contains the
+definitions of the variables and functions.
+
+(Recall that in C, a @dfn{declaration} merely provides information that
+a function or variable exists and gives its type.  For a function
+declaration, information about the types of its arguments might be
+provided as well.  The purpose of declarations is to allow the compiler
+to correctly process references to the declared variables and functions.
+A @dfn{definition}, on the other hand, actually allocates storage for a
+variable or says what a function does.)
+@cindex definition (compared to declaration)
+@cindex declaration (compared to definition)
+
+In order to use the facilities in the GNU C library, you should be sure
+that your program source files include the appropriate header files.
+This is so that the compiler has declarations of these facilities
+available and can correctly process references to them.  Once your
+program has been compiled, the linker resolves these references to
+the actual definitions provided in the archive file.
+
+Header files are included into a program source file by the
+@samp{#include} preprocessor directive.  The C language supports two
+forms of this directive; the first,
+
+@smallexample
+#include "@var{header}"
+@end smallexample
+
+@noindent
+is typically used to include a header file @var{header} that you write
+yourself; this would contain definitions and declarations describing the
+interfaces between the different parts of your particular application.
+By contrast,
+
+@smallexample
+#include <file.h>
+@end smallexample
+
+@noindent
+is typically used to include a header file @file{file.h} that contains
+definitions and declarations for a standard library.  This file would
+normally be installed in a standard place by your system administrator.
+You should use this second form for the C library header files.
+
+Typically, @samp{#include} directives are placed at the top of the C
+source file, before any other code.  If you begin your source files with
+some comments explaining what the code in the file does (a good idea),
+put the @samp{#include} directives immediately afterwards, following the
+feature test macro definition (@pxref{Feature Test Macros}).
+
+For more information about the use of header files and @samp{#include}
+directives, @pxref{Header Files,,, cpp.info, The GNU C Preprocessor
+Manual}.@refill
+
+The GNU C library provides several header files, each of which contains
+the type and macro definitions and variable and function declarations
+for a group of related facilities.  This means that your programs may
+need to include several header files, depending on exactly which
+facilities you are using.
+
+Some library header files include other library header files
+automatically.  However, as a matter of programming style, you should
+not rely on this; it is better to explicitly include all the header
+files required for the library facilities you are using.  The GNU C
+library header files have been written in such a way that it doesn't
+matter if a header file is accidentally included more than once;
+including a header file a second time has no effect.  Likewise, if your
+program needs to include multiple header files, the order in which they
+are included doesn't matter.
+
+@strong{Compatibility Note:} Inclusion of standard header files in any
+order and any number of times works in any ANSI C implementation.
+However, this has traditionally not been the case in many older C
+implementations.
+
+Strictly speaking, you don't @emph{have to} include a header file to use
+a function it declares; you could declare the function explicitly
+yourself, according to the specifications in this manual.  But it is
+usually better to include the header file because it may define types
+and macros that are not otherwise available and because it may define
+more efficient macro replacements for some functions.  It is also a sure
+way to have the correct declaration.
+
+@node Macro Definitions, Reserved Names, Header Files, Using the Library
+@subsection Macro Definitions of Functions
+@cindex shadowing functions with macros
+@cindex removing macros that shadow functions
+@cindex undefining macros that shadow functions
+
+If we describe something as a function in this manual, it may have a
+macro definition as well.  This normally has no effect on how your
+program runs---the macro definition does the same thing as the function
+would.  In particular, macro equivalents for library functions evaluate
+arguments exactly once, in the same way that a function call would.  The
+main reason for these macro definitions is that sometimes they can
+produce an inline expansion that is considerably faster than an actual
+function call.
+
+Taking the address of a library function works even if it is also
+defined as a macro.  This is because, in this context, the name of the
+function isn't followed by the left parenthesis that is syntactically
+necessary to recognize a macro call.
+
+You might occasionally want to avoid using the macro definition of a
+function---perhaps to make your program easier to debug.  There are
+two ways you can do this:
+
+@itemize @bullet
+@item 
+You can avoid a macro definition in a specific use by enclosing the name
+of the function in parentheses.  This works because the name of the
+function doesn't appear in a syntactic context where it is recognizable
+as a macro call.
+
+@item
+You can suppress any macro definition for a whole source file by using
+the @samp{#undef} preprocessor directive, unless otherwise stated
+explicitly in the description of that facility.
+@end itemize
+
+For example, suppose the header file @file{stdlib.h} declares a function
+named @code{abs} with
+
+@smallexample
+extern int abs (int);
+@end smallexample
+
+@noindent
+and also provides a macro definition for @code{abs}.  Then, in:
+
+@smallexample
+#include <stdlib.h>
+int f (int *i) @{ return (abs (++*i)); @}
+@end smallexample
+
+@noindent
+the reference to @code{abs} might refer to either a macro or a function.
+On the other hand, in each of the following examples the reference is
+to a function and not a macro.
+
+@smallexample
+#include <stdlib.h>
+int g (int *i) @{ return ((abs)(++*i)); @}
+
+#undef abs
+int h (int *i) @{ return (abs (++*i)); @}
+@end smallexample
+
+Since macro definitions that double for a function behave in
+exactly the same way as the actual function version, there is usually no
+need for any of these methods.  In fact, removing macro definitions usually
+just makes your program slower.
+
+
+@node Reserved Names, Feature Test Macros, Macro Definitions, Using the Library
+@subsection Reserved Names
+@cindex reserved names
+@cindex name space
+
+The names of all library types, macros, variables and functions that
+come from the ANSI C standard are reserved unconditionally; your program
+@strong{may not} redefine these names.  All other library names are
+reserved if your program explicitly includes the header file that
+defines or declares them.  There are several reasons for these
+restrictions:
+
+@itemize @bullet
+@item
+Other people reading your code could get very confused if you were using
+a function named @code{exit} to do something completely different from
+what the standard @code{exit} function does, for example.  Preventing
+this situation helps to make your programs easier to understand and
+contributes to modularity and maintainability.
+
+@item
+It avoids the possibility of a user accidentally redefining a library
+function that is called by other library functions.  If redefinition
+were allowed, those other functions would not work properly.
+
+@item
+It allows the compiler to do whatever special optimizations it pleases
+on calls to these functions, without the possibility that they may have
+been redefined by the user.  Some library facilities, such as those for
+dealing with variadic arguments (@pxref{Variadic Functions})
+and non-local exits (@pxref{Non-Local Exits}), actually require a
+considerable amount of cooperation on the part of the C compiler, and
+implementationally it might be easier for the compiler to treat these as
+built-in parts of the language.
+@end itemize
+
+In addition to the names documented in this manual, reserved names
+include all external identifiers (global functions and variables) that
+begin with an underscore (@samp{_}) and all identifiers regardless of
+use that begin with either two underscores or an underscore followed by
+a capital letter are reserved names.  This is so that the library and
+header files can define functions, variables, and macros for internal
+purposes without risk of conflict with names in user programs.
+
+Some additional classes of identifier names are reserved for future
+extensions to the C language or the POSIX.1 environment.  While using these
+names for your own purposes right now might not cause a problem, they do
+raise the possibility of conflict with future versions of the C
+or POSIX standards, so you should avoid these names.
+
+@itemize @bullet
+@item 
+Names beginning with a capital @samp{E} followed a digit or uppercase
+letter may be used for additional error code names.  @xref{Error
+Reporting}.
+
+@item
+Names that begin with either @samp{is} or @samp{to} followed by a
+lowercase letter may be used for additional character testing and
+conversion functions.  @xref{Character Handling}.
+
+@item
+Names that begin with @samp{LC_} followed by an uppercase letter may be
+used for additional macros specifying locale attributes.
+@xref{Locales}.
+
+@item
+Names of all existing mathematics functions (@pxref{Mathematics})
+suffixed with @samp{f} or @samp{l} are reserved for corresponding
+functions that operate on @code{float} and @code{long double} arguments,
+respectively.
+
+@item
+Names that begin with @samp{SIG} followed by an uppercase letter are
+reserved for additional signal names.  @xref{Standard Signals}.
+
+@item
+Names that begin with @samp{SIG_} followed by an uppercase letter are
+reserved for additional signal actions.  @xref{Basic Signal Handling}.
+
+@item
+Names beginning with @samp{str}, @samp{mem}, or @samp{wcs} followed by a
+lowercase letter are reserved for additional string and array functions.
+@xref{String and Array Utilities}.
+
+@item
+Names that end with @samp{_t} are reserved for additional type names.
+@end itemize
+
+In addition, some individual header files reserve names beyond
+those that they actually define.  You only need to worry about these
+restrictions if your program includes that particular header file.
+
+@itemize @bullet
+@item
+The header file @file{dirent.h} reserves names prefixed with
+@samp{d_}.
+@pindex dirent.h
+
+@item
+The header file @file{fcntl.h} reserves names prefixed with
+@samp{l_}, @samp{F_}, @samp{O_}, and @samp{S_}.
+@pindex fcntl.h
+
+@item
+The header file @file{grp.h} reserves names prefixed with @samp{gr_}.
+@pindex grp.h
+
+@item
+The header file @file{limits.h} reserves names suffixed with @samp{_MAX}.
+@pindex limits.h
+
+@item
+The header file @file{pwd.h} reserves names prefixed with @samp{pw_}.
+@pindex pwd.h
+
+@item
+The header file @file{signal.h} reserves names prefixed with @samp{sa_}
+and @samp{SA_}.
+@pindex signal.h
+
+@item
+The header file @file{sys/stat.h} reserves names prefixed with @samp{st_}
+and @samp{S_}.
+@pindex sys/stat.h
+
+@item
+The header file @file{sys/times.h} reserves names prefixed with @samp{tms_}.
+@pindex sys/times.h
+
+@item
+The header file @file{termios.h} reserves names prefixed with @samp{c_},
+@samp{V}, @samp{I}, @samp{O}, and @samp{TC}; and names prefixed with
+@samp{B} followed by a digit.
+@pindex termios.h
+@end itemize
+
+@comment Include the section on Creature Nest Macros.
+@comment It is in a separate file so it can be formatted into ../NOTES.
+@include creature.texi
+
+@node Roadmap to the Manual,  , Using the Library, Introduction
+@section Roadmap to the Manual
+
+Here is an overview of the contents of the remaining chapters of
+this manual.
+
+@itemize @bullet
+@item 
+@ref{Error Reporting}, describes how errors detected by the library
+are reported.
+
+@item 
+@ref{Language Features}, contains information about library support for
+standard parts of the C language, including things like the @code{sizeof}
+operator and the symbolic constant @code{NULL}, how to write functions
+accepting variable numbers of arguments, and constants describing the
+ranges and other properties of the numerical types.  There is also a simple
+debugging mechanism which allows you to put assertions in your code, and
+have diagnostic messages printed if the tests fail.
+
+@item 
+@ref{Memory Allocation}, describes the GNU library's facilities for
+dynamic allocation of storage.  If you do not know in advance how much
+storage your program needs, you can allocate it dynamically instead,
+and manipulate it via pointers.
+
+@item 
+@ref{Character Handling}, contains information about character
+classification functions (such as @code{isspace}) and functions for
+performing case conversion.
+
+@item 
+@ref{String and Array Utilities}, has descriptions of functions for
+manipulating strings (null-terminated character arrays) and general
+byte arrays, including operations such as copying and comparison.
+
+@item
+@ref{I/O Overview}, gives an overall look at the input and output
+facilities in the library, and contains information about basic concepts
+such as file names.
+
+@item
+@ref{I/O on Streams}, describes I/O operations involving streams (or
+@w{@code{FILE *}} objects).  These are the normal C library functions
+from @file{stdio.h}.
+
+@item
+@ref{Low-Level I/O}, contains information about I/O operations
+on file descriptors.  File descriptors are a lower-level mechanism
+specific to the Unix family of operating systems.
+
+@item
+@ref{File System Interface}, has descriptions of operations on entire
+files, such as functions for deleting and renaming them and for creating
+new directories.  This chapter also contains information about how you
+can access the attributes of a file, such as its owner and file protection
+modes.
+
+@item
+@ref{Pipes and FIFOs}, contains information about simple interprocess
+communication mechanisms.  Pipes allow communication between two related
+processes (such as between a parent and child), while FIFOs allow
+communication between processes sharing a common file system on the same
+machine.
+
+@item
+@ref{Sockets}, describes a more complicated interprocess communication
+mechanism that allows processes running on different machines to
+communicate over a network.  This chapter also contains information about
+Internet host addressing and how to use the system network databases.
+
+@item
+@ref{Low-Level Terminal Interface}, describes how you can change the
+attributes of a terminal device.  If you want to disable echo of
+characters typed by the user, for example, read this chapter.
+
+@item 
+@ref{Mathematics}, contains information about the math library
+functions.  These include things like random-number generators and
+remainder functions on integers as well as the usual trigonometric and
+exponential functions on floating-point numbers.
+
+@item
+@ref{Arithmetic,, Low-Level Arithmetic Functions}, describes functions
+for simple arithmetic, analysis of floating-point values, and reading
+numbers from strings.
+
+@item 
+@ref{Searching and Sorting}, contains information about functions
+for searching and sorting arrays.  You can use these functions on any
+kind of array by providing an appropriate comparison function.
+
+@item
+@ref{Pattern Matching}, presents functions for matching regular expressions
+and shell file name patterns, and for expanding words as the shell does.
+
+@item
+@ref{Date and Time}, describes functions for measuring both calendar time
+and CPU time, as well as functions for setting alarms and timers.
+
+@item 
+@ref{Extended Characters}, contains information about manipulating
+characters and strings using character sets larger than will fit in
+the usual @code{char} data type.  
+
+@item 
+@ref{Locales}, describes how selecting a particular country 
+or language affects the behavior of the library.  For example, the locale
+affects collation sequences for strings and how monetary values are
+formatted.
+
+@item
+@ref{Non-Local Exits}, contains descriptions of the @code{setjmp} and
+@code{longjmp} functions.  These functions provide a facility for
+@code{goto}-like jumps which can jump from one function to another.
+
+@item
+@ref{Signal Handling}, tells you all about signals---what they are,
+how to establish a handler that is called when a particular kind of
+signal is delivered, and how to prevent signals from arriving during
+critical sections of your program.
+
+@item
+@ref{Process Startup}, tells how your programs can access their
+command-line arguments and environment variables.
+
+@item 
+@ref{Processes}, contains information about how to start new processes
+and run programs.
+
+@item
+@ref{Job Control}, describes functions for manipulating process groups
+and the controlling terminal.  This material is probably only of
+interest if you are writing a shell or other program which handles job
+control specially.
+
+@item
+@ref{User Database}, and @ref{Group Database}, tell you how to access
+the system user and group databases.
+
+@item
+@ref{System Information}, describes functions for getting information
+about the hardware and software configuration your program is executing
+under.
+
+@item 
+@ref{System Configuration}, tells you how you can get information about
+various operating system limits.  Most of these parameters are provided for
+compatibility with POSIX.
+
+@item
+@ref{Library Summary}, gives a summary of all the functions, variables, and
+macros in the library, with complete data types and function prototypes,
+and says what standard or system each is derived from.
+
+@item
+@ref{Maintenance}, explains how to build and install the GNU C library on
+your system, how to report any bugs you might find, and how to add new
+functions or port the library to a new system.
+@end itemize
+
+If you already know the name of the facility you are interested in, you
+can look it up in @ref{Library Summary}.  This gives you a summary of
+its syntax and a pointer to where you can find a more detailed
+description.  This appendix is particularly useful if you just want to
+verify the order and type of arguments to a function, for example.  It
+also tells you what standard or system each function, variable, or macro
+is derived from.
diff --git a/manual/io.texi b/manual/io.texi
new file mode 100644
index 0000000000..84fd0a9e44
--- /dev/null
+++ b/manual/io.texi
@@ -0,0 +1,396 @@
+@node I/O Overview, I/O on Streams, Pattern Matching, Top
+@chapter Input/Output Overview
+
+Most programs need to do either input (reading data) or output (writing
+data), or most frequently both, in order to do anything useful.  The GNU
+C library provides such a large selection of input and output functions
+that the hardest part is often deciding which function is most
+appropriate!
+
+This chapter introduces concepts and terminology relating to input
+and output.  Other chapters relating to the GNU I/O facilities are:
+
+@itemize @bullet
+@item
+@ref{I/O on Streams}, which covers the high-level functions
+that operate on streams, including formatted input and output.
+
+@item
+@ref{Low-Level I/O}, which covers the basic I/O and control
+functions on file descriptors.
+
+@item
+@ref{File System Interface}, which covers functions for operating on
+directories and for manipulating file attributes such as access modes
+and ownership.
+
+@item
+@ref{Pipes and FIFOs}, which includes information on the basic interprocess
+communication facilities.
+
+@item
+@ref{Sockets}, which covers a more complicated interprocess communication
+facility with support for networking.
+
+@item
+@ref{Low-Level Terminal Interface}, which covers functions for changing
+how input and output to terminal or other serial devices are processed.
+@end itemize
+
+
+@menu
+* I/O Concepts::       Some basic information and terminology.
+* File Names::         How to refer to a file.
+@end menu
+
+@node I/O Concepts, File Names,  , I/O Overview
+@section Input/Output Concepts
+
+Before you can read or write the contents of a file, you must establish
+a connection or communications channel to the file.  This process is
+called @dfn{opening} the file.  You can open a file for reading, writing,
+or both.
+@cindex opening a file
+
+The connection to an open file is represented either as a stream or as a
+file descriptor.  You pass this as an argument to the functions that do
+the actual read or write operations, to tell them which file to operate
+on.  Certain functions expect streams, and others are designed to
+operate on file descriptors.
+
+When you have finished reading to or writing from the file, you can
+terminate the connection by @dfn{closing} the file.  Once you have
+closed a stream or file descriptor, you cannot do any more input or
+output operations on it.
+
+@menu
+* Streams and File Descriptors::    The GNU Library provides two ways
+			             to access the contents of files.
+* File Position::                   The number of bytes from the
+                                     beginning of the file.
+@end menu
+
+@node Streams and File Descriptors, File Position,  , I/O Concepts
+@subsection Streams and File Descriptors
+
+When you want to do input or output to a file, you have a choice of two
+basic mechanisms for representing the connection between your program
+and the file: file descriptors and streams.  File descriptors are
+represented as objects of type @code{int}, while streams are represented
+as @code{FILE *} objects.
+
+File descriptors provide a primitive, low-level interface to input and
+output operations.  Both file descriptors and streams can represent a
+connection to a device (such as a terminal), or a pipe or socket for
+communicating with another process, as well as a normal file.  But, if
+you want to do control operations that are specific to a particular kind
+of device, you must use a file descriptor; there are no facilities to
+use streams in this way.  You must also use file descriptors if your
+program needs to do input or output in special modes, such as
+nonblocking (or polled) input (@pxref{File Status Flags}).
+
+Streams provide a higher-level interface, layered on top of the
+primitive file descriptor facilities.  The stream interface treats all
+kinds of files pretty much alike---the sole exception being the three
+styles of buffering that you can choose (@pxref{Stream Buffering}).
+
+The main advantage of using the stream interface is that the set of
+functions for performing actual input and output operations (as opposed
+to control operations) on streams is much richer and more powerful than
+the corresponding facilities for file descriptors.  The file descriptor
+interface provides only simple functions for transferring blocks of
+characters, but the stream interface also provides powerful formatted
+input and output functions (@code{printf} and @code{scanf}) as well as
+functions for character- and line-oriented input and output.
+@c !!! glibc has dprintf, which lets you do printf on an fd.
+
+Since streams are implemented in terms of file descriptors, you can
+extract the file descriptor from a stream and perform low-level
+operations directly on the file descriptor.  You can also initially open
+a connection as a file descriptor and then make a stream associated with
+that file descriptor.
+
+In general, you should stick with using streams rather than file
+descriptors, unless there is some specific operation you want to do that
+can only be done on a file descriptor.  If you are a beginning
+programmer and aren't sure what functions to use, we suggest that you
+concentrate on the formatted input functions (@pxref{Formatted Input})
+and formatted output functions (@pxref{Formatted Output}).
+
+If you are concerned about portability of your programs to systems other
+than GNU, you should also be aware that file descriptors are not as
+portable as streams.  You can expect any system running ANSI C to
+support streams, but non-GNU systems may not support file descriptors at
+all, or may only implement a subset of the GNU functions that operate on
+file descriptors.  Most of the file descriptor functions in the GNU
+library are included in the POSIX.1 standard, however.
+
+@node File Position,  , Streams and File Descriptors, I/O Concepts
+@subsection File Position 
+
+One of the attributes of an open file is its @dfn{file position} that
+keeps track of where in the file the next character is to be read or
+written.  In the GNU system, and all POSIX.1 systems, the file position
+is simply an integer representing the number of bytes from the beginning
+of the file.
+
+The file position is normally set to the beginning of the file when it
+is opened, and each time a character is read or written, the file
+position is incremented.  In other words, access to the file is normally
+@dfn{sequential}.
+@cindex file position
+@cindex sequential-access files
+
+Ordinary files permit read or write operations at any position within
+the file.  Some other kinds of files may also permit this.  Files which
+do permit this are sometimes referred to as @dfn{random-access} files.
+You can change the file position using the @code{fseek} function on a
+stream (@pxref{File Positioning}) or the @code{lseek} function on a file
+descriptor (@pxref{I/O Primitives}).  If you try to change the file
+position on a file that doesn't support random access, you get the
+@code{ESPIPE} error.
+@cindex random-access files
+
+Streams and descriptors that are opened for @dfn{append access} are
+treated specially for output: output to such files is @emph{always}
+appended sequentially to the @emph{end} of the file, regardless of the
+file position.  However, the file position is still used to control where in
+the file reading is done.
+@cindex append-access files
+
+If you think about it, you'll realize that several programs can read a
+given file at the same time.  In order for each program to be able to
+read the file at its own pace, each program must have its own file
+pointer, which is not affected by anything the other programs do.
+
+In fact, each opening of a file creates a separate file position.  
+Thus, if you open a file twice even in the same program, you get two
+streams or descriptors with independent file positions.
+
+By contrast, if you open a descriptor and then duplicate it to get 
+another descriptor, these two descriptors share the same file position:
+changing the file position of one descriptor will affect the other.
+
+@node File Names,  , I/O Concepts, I/O Overview
+@section File Names
+
+In order to open a connection to a file, or to perform other operations
+such as deleting a file, you need some way to refer to the file.  Nearly
+all files have names that are strings---even files which are actually
+devices such as tape drives or terminals.  These strings are called
+@dfn{file names}.  You specify the file name to say which file you want
+to open or operate on.
+
+This section describes the conventions for file names and how the
+operating system works with them.
+@cindex file name
+
+@menu
+* Directories::                 Directories contain entries for files.
+* File Name Resolution::        A file name specifies how to look up a file.
+* File Name Errors::            Error conditions relating to file names.
+* File Name Portability::       File name portability and syntax issues.
+@end menu
+
+
+@node Directories, File Name Resolution,  , File Names
+@subsection Directories
+
+In order to understand the syntax of file names, you need to understand
+how the file system is organized into a hierarchy of directories.
+
+@cindex directory
+@cindex link
+@cindex directory entry
+A @dfn{directory} is a file that contains information to associate other
+files with names; these associations are called @dfn{links} or
+@dfn{directory entries}.  Sometimes, people speak of ``files in a
+directory'', but in reality, a directory only contains pointers to
+files, not the files themselves.
+
+@cindex file name component
+The name of a file contained in a directory entry is called a @dfn{file
+name component}.  In general, a file name consists of a sequence of one
+or more such components, separated by the slash character (@samp{/}).  A
+file name which is just one component names a file with respect to its
+directory.  A file name with multiple components names a directory, and
+then a file in that directory, and so on.
+
+Some other documents, such as the POSIX standard, use the term
+@dfn{pathname} for what we call a file name, and either @dfn{filename}
+or @dfn{pathname component} for what this manual calls a file name
+component.  We don't use this terminology because a ``path'' is
+something completely different (a list of directories to search), and we
+think that ``pathname'' used for something else will confuse users.  We
+always use ``file name'' and ``file name component'' (or sometimes just
+``component'', where the context is obvious) in GNU documentation.  Some
+macros use the POSIX terminology in their names, such as
+@code{PATH_MAX}.  These macros are defined by the POSIX standard, so we
+cannot change their names.
+
+You can find more detailed information about operations on directories
+in @ref{File System Interface}.
+
+@node File Name Resolution, File Name Errors, Directories, File Names
+@subsection File Name Resolution
+
+A file name consists of file name components separated by slash
+(@samp{/}) characters.  On the systems that the GNU C library supports,
+multiple successive @samp{/} characters are equivalent to a single
+@samp{/} character.
+
+@cindex file name resolution
+The process of determining what file a file name refers to is called
+@dfn{file name resolution}.  This is performed by examining the
+components that make up a file name in left-to-right order, and locating
+each successive component in the directory named by the previous
+component.  Of course, each of the files that are referenced as
+directories must actually exist, be directories instead of regular
+files, and have the appropriate permissions to be accessible by the
+process; otherwise the file name resolution fails.
+
+@cindex root directory
+@cindex absolute file name
+If a file name begins with a @samp{/}, the first component in the file
+name is located in the @dfn{root directory} of the process (usually all
+processes on the system have the same root directory).  Such a file name
+is called an @dfn{absolute file name}.
+@c !!! xref here to chroot, if we ever document chroot. -rm
+
+@cindex relative file name
+Otherwise, the first component in the file name is located in the
+current working directory (@pxref{Working Directory}).  This kind of
+file name is called a @dfn{relative file name}.
+
+@cindex parent directory
+The file name components @file{.} (``dot'') and @file{..} (``dot-dot'')
+have special meanings.  Every directory has entries for these file name
+components.  The file name component @file{.} refers to the directory
+itself, while the file name component @file{..} refers to its
+@dfn{parent directory} (the directory that contains the link for the
+directory in question).  As a special case, @file{..} in the root
+directory refers to the root directory itself, since it has no parent;
+thus @file{/..} is the same as @file{/}.
+
+Here are some examples of file names:
+
+@table @file
+@item /a
+The file named @file{a}, in the root directory.
+
+@item /a/b
+The file named @file{b}, in the directory named @file{a} in the root directory.
+
+@item a
+The file named @file{a}, in the current working directory.
+
+@item /a/./b
+This is the same as @file{/a/b}.  
+
+@item ./a
+The file named @file{a}, in the current working directory.
+
+@item ../a
+The file named @file{a}, in the parent directory of the current working
+directory.
+@end table
+
+@c An empty string may ``work'', but I think it's confusing to 
+@c try to describe it.  It's not a useful thing for users to use--rms.
+A file name that names a directory may optionally end in a @samp{/}.
+You can specify a file name of @file{/} to refer to the root directory,
+but the empty string is not a meaningful file name.  If you want to
+refer to the current working directory, use a file name of @file{.} or
+@file{./}.
+
+Unlike some other operating systems, the GNU system doesn't have any
+built-in support for file types (or extensions) or file versions as part
+of its file name syntax.  Many programs and utilities use conventions
+for file names---for example, files containing C source code usually
+have names suffixed with @samp{.c}---but there is nothing in the file
+system itself that enforces this kind of convention.
+
+@node File Name Errors, File Name Portability, File Name Resolution, File Names
+@subsection File Name Errors
+
+@cindex file name errors
+@cindex usual file name errors
+
+Functions that accept file name arguments usually detect these
+@code{errno} error conditions relating to the file name syntax or
+trouble finding the named file.  These errors are referred to throughout
+this manual as the @dfn{usual file name errors}.
+
+@table @code
+@item EACCES
+The process does not have search permission for a directory component 
+of the file name.
+
+@item ENAMETOOLONG
+This error is used when either the the total length of a file name is
+greater than @code{PATH_MAX}, or when an individual file name component
+has a length greater than @code{NAME_MAX}.  @xref{Limits for Files}.
+
+In the GNU system, there is no imposed limit on overall file name
+length, but some file systems may place limits on the length of a
+component.
+
+@item ENOENT
+This error is reported when a file referenced as a directory component
+in the file name doesn't exist, or when a component is a symbolic link
+whose target file does not exist.  @xref{Symbolic Links}.
+
+@item ENOTDIR
+A file that is referenced as a directory component in the file name
+exists, but it isn't a directory.
+
+@item ELOOP
+Too many symbolic links were resolved while trying to look up the file
+name.  The system has an arbitrary limit on the number of symbolic links
+that may be resolved in looking up a single file name, as a primitive
+way to detect loops.  @xref{Symbolic Links}.
+@end table
+
+
+@node File Name Portability,  , File Name Errors, File Names
+@subsection Portability of File Names
+
+The rules for the syntax of file names discussed in @ref{File Names},
+are the rules normally used by the GNU system and by other POSIX
+systems.  However, other operating systems may use other conventions.
+
+There are two reasons why it can be important for you to be aware of
+file name portability issues:
+
+@itemize @bullet
+@item 
+If your program makes assumptions about file name syntax, or contains
+embedded literal file name strings, it is more difficult to get it to
+run under other operating systems that use different syntax conventions.
+
+@item
+Even if you are not concerned about running your program on machines
+that run other operating systems, it may still be possible to access
+files that use different naming conventions.  For example, you may be
+able to access file systems on another computer running a different
+operating system over a network, or read and write disks in formats used
+by other operating systems.
+@end itemize
+
+The ANSI C standard says very little about file name syntax, only that
+file names are strings.  In addition to varying restrictions on the
+length of file names and what characters can validly appear in a file
+name, different operating systems use different conventions and syntax
+for concepts such as structured directories and file types or
+extensions.  Some concepts such as file versions might be supported in
+some operating systems and not by others.
+
+The POSIX.1 standard allows implementations to put additional
+restrictions on file name syntax, concerning what characters are
+permitted in file names and on the length of file name and file name
+component strings.  However, in the GNU system, you do not need to worry
+about these restrictions; any character except the null character is
+permitted in a file name string, and there are no limits on the length
+of file name strings.
+
+
diff --git a/manual/job.texi b/manual/job.texi
new file mode 100644
index 0000000000..1ac15fffc4
--- /dev/null
+++ b/manual/job.texi
@@ -0,0 +1,1249 @@
+@node Job Control
+@chapter Job Control
+
+@cindex process groups
+@cindex job control
+@cindex job
+@cindex session
+@dfn{Job control} refers to the protocol for allowing a user to move
+between multiple @dfn{process groups} (or @dfn{jobs}) within a single
+@dfn{login session}.  The job control facilities are set up so that
+appropriate behavior for most programs happens automatically and they
+need not do anything special about job control.  So you can probably
+ignore the material in this chapter unless you are writing a shell or
+login program.
+
+You need to be familiar with concepts relating to process creation
+(@pxref{Process Creation Concepts}) and signal handling (@pxref{Signal
+Handling}) in order to understand this material presented in this
+chapter.
+
+@menu
+* Concepts of Job Control::     Jobs can be controlled by a shell.
+* Job Control is Optional::     Not all POSIX systems support job control.
+* Controlling Terminal::        How a process gets its controlling terminal.
+* Access to the Terminal::      How processes share the controlling terminal.
+* Orphaned Process Groups::     Jobs left after the user logs out.
+* Implementing a Shell::        What a shell must do to implement job control.
+* Functions for Job Control::   Functions to control process groups.
+@end menu
+
+@node Concepts of Job Control, Job Control is Optional,  , Job Control
+@section Concepts of Job Control
+
+@cindex shell
+The fundamental purpose of an interactive shell is to read
+commands from the user's terminal and create processes to execute the
+programs specified by those commands.  It can do this using the
+@code{fork} (@pxref{Creating a Process}) and @code{exec}
+(@pxref{Executing a File}) functions.
+
+A single command may run just one process---but often one command uses
+several processes.  If you use the @samp{|} operator in a shell command,
+you explicitly request several programs in their own processes.  But
+even if you run just one program, it can use multiple processes
+internally.  For example, a single compilation command such as @samp{cc
+-c foo.c} typically uses four processes (though normally only two at any
+given time).  If you run @code{make}, its job is to run other programs
+in separate processes.
+
+The processes belonging to a single command are called a @dfn{process
+group} or @dfn{job}.  This is so that you can operate on all of them at
+once.  For example, typing @kbd{C-c} sends the signal @code{SIGINT} to
+terminate all the processes in the foreground process group.
+
+@cindex session
+A @dfn{session} is a larger group of processes.  Normally all the
+proccesses that stem from a single login belong to the same session.
+
+Every process belongs to a process group.  When a process is created, it
+becomes a member of the same process group and session as its parent
+process.  You can put it in another process group using the
+@code{setpgid} function, provided the process group belongs to the same
+session.
+
+@cindex session leader
+The only way to put a process in a different session is to make it the
+initial process of a new session, or a @dfn{session leader}, using the
+@code{setsid} function.  This also puts the session leader into a new
+process group, and you can't move it out of that process group again.
+
+Usually, new sessions are created by the system login program, and the
+session leader is the process running the user's login shell.
+
+@cindex controlling terminal
+A shell that supports job control must arrange to control which job can
+use the terminal at any time.  Otherwise there might be multiple jobs
+trying to read from the terminal at once, and confusion about which
+process should receive the input typed by the user.  To prevent this,
+the shell must cooperate with the terminal driver using the protocol
+described in this chapter.
+
+@cindex foreground job
+@cindex background job
+The shell can give unlimited access to the controlling terminal to only
+one process group at a time.  This is called the @dfn{foreground job} on
+that controlling terminal.  Other process groups managed by the shell
+that are executing without such access to the terminal are called
+@dfn{background jobs}.
+
+@cindex stopped job
+If a background job needs to read from its controlling
+terminal, it is @dfn{stopped} by the terminal driver; if the
+@code{TOSTOP} mode is set, likewise for writing.  The user can stop
+a foreground job by typing the SUSP character (@pxref{Special
+Characters}) and a program can stop any job by sending it a
+@code{SIGSTOP} signal.  It's the responsibility of the shell to notice
+when jobs stop, to notify the user about them, and to provide mechanisms
+for allowing the user to interactively continue stopped jobs and switch
+jobs between foreground and background.
+
+@xref{Access to the Terminal}, for more information about I/O to the
+controlling terminal,
+
+@node Job Control is Optional, Controlling Terminal, Concepts of Job Control , Job Control
+@section Job Control is Optional
+@cindex job control is optional
+
+Not all operating systems support job control.  The GNU system does
+support job control, but if you are using the GNU library on some other
+system, that system may not support job control itself.
+
+You can use the @code{_POSIX_JOB_CONTROL} macro to test at compile-time
+whether the system supports job control.  @xref{System Options}.
+
+If job control is not supported, then there can be only one process
+group per session, which behaves as if it were always in the foreground.
+The functions for creating additional process groups simply fail with
+the error code @code{ENOSYS}.
+
+The macros naming the various job control signals (@pxref{Job Control
+Signals}) are defined even if job control is not supported.  However,
+the system never generates these signals, and attempts to send a job
+control signal or examine or specify their actions report errors or do
+nothing.
+
+
+@node Controlling Terminal, Access to the Terminal, Job Control is Optional, Job Control
+@section Controlling Terminal of a Process
+
+One of the attributes of a process is its controlling terminal.  Child
+processes created with @code{fork} inherit the controlling terminal from
+their parent process.  In this way, all the processes in a session
+inherit the controlling terminal from the session leader.  A session
+leader that has control of a terminal is called the @dfn{controlling
+process} of that terminal.
+
+@cindex controlling process
+You generally do not need to worry about the exact mechanism used to
+allocate a controlling terminal to a session, since it is done for you
+by the system when you log in.
+@c ??? How does GNU system let a process get a ctl terminal.
+
+An individual process disconnects from its controlling terminal when it
+calls @code{setsid} to become the leader of a new session.
+@xref{Process Group Functions}.
+
+@c !!! explain how it gets a new one (by opening any terminal)
+@c ??? How you get a controlling terminal is system-dependent.
+@c We should document how this will work in the GNU system when it is decided.
+@c What Unix does is not clean and I don't think GNU should use that.
+
+@node Access to the Terminal, Orphaned Process Groups, Controlling Terminal, Job Control
+@section Access to the Controlling Terminal
+@cindex controlling terminal, access to
+
+Processes in the foreground job of a controlling terminal have
+unrestricted access to that terminal; background proesses do not.  This
+section describes in more detail what happens when a process in a
+background job tries to access its controlling terminal.
+
+@cindex @code{SIGTTIN}, from background job
+When a process in a background job tries to read from its controlling
+terminal, the process group is usually sent a @code{SIGTTIN} signal.
+This normally causes all of the processes in that group to stop (unless
+they handle the signal and don't stop themselves).  However, if the
+reading process is ignoring or blocking this signal, then @code{read}
+fails with an @code{EIO} error instead.
+
+@cindex @code{SIGTTOU}, from background job
+Similarly, when a process in a background job tries to write to its
+controlling terminal, the default behavior is to send a @code{SIGTTOU}
+signal to the process group.  However, the behavior is modified by the
+@code{TOSTOP} bit of the local modes flags (@pxref{Local Modes}).  If
+this bit is not set (which is the default), then writing to the
+controlling terminal is always permitted without sending a signal.
+Writing is also permitted if the @code{SIGTTOU} signal is being ignored
+or blocked by the writing process.
+
+Most other terminal operations that a program can do are treated as
+reading or as writing.  (The description of each operation should say
+which.)
+
+For more information about the primitive @code{read} and @code{write}
+functions, see @ref{I/O Primitives}.
+
+
+@node Orphaned Process Groups, Implementing a Shell, Access to the Terminal, Job Control
+@section Orphaned Process Groups
+@cindex orphaned process group
+
+When a controlling process terminates, its terminal becomes free and a
+new session can be established on it.  (In fact, another user could log
+in on the terminal.)  This could cause a problem if any processes from
+the old session are still trying to use that terminal.
+
+To prevent problems, process groups that continue running even after the
+session leader has terminated are marked as @dfn{orphaned process
+groups}.
+
+When a process group becomes an orphan, its processes are sent a
+@code{SIGHUP} signal.  Ordinarily, this causes the processes to
+terminate.  However, if a program ignores this signal or establishes a
+handler for it (@pxref{Signal Handling}), it can continue running as in
+the orphan process group even after its controlling process terminates;
+but it still cannot access the terminal any more.
+
+@node Implementing a Shell, Functions for Job Control, Orphaned Process Groups, Job Control
+@section Implementing a Job Control Shell
+
+This section describes what a shell must do to implement job control, by
+presenting an extensive sample program to illustrate the concepts
+involved.
+
+@iftex
+@itemize @bullet
+@item 
+@ref{Data Structures}, introduces the example and presents
+its primary data structures.
+
+@item
+@ref{Initializing the Shell}, discusses actions which the shell must
+perform to prepare for job control.
+
+@item
+@ref{Launching Jobs}, includes information about how to create jobs
+to execute commands.
+
+@item
+@ref{Foreground and Background}, discusses what the shell should
+do differently when launching a job in the foreground as opposed to
+a background job.
+
+@item
+@ref{Stopped and Terminated Jobs}, discusses reporting of job status
+back to the shell.
+
+@item
+@ref{Continuing Stopped Jobs}, tells you how to continue jobs that
+have been stopped.
+
+@item
+@ref{Missing Pieces}, discusses other parts of the shell.
+@end itemize
+@end iftex
+
+@menu
+* Data Structures::             Introduction to the sample shell.
+* Initializing the Shell::      What the shell must do to take
+				 responsibility for job control.
+* Launching Jobs::              Creating jobs to execute commands.
+* Foreground and Background::   Putting a job in foreground of background.
+* Stopped and Terminated Jobs::  Reporting job status.
+* Continuing Stopped Jobs::     How to continue a stopped job in
+				 the foreground or background.
+* Missing Pieces::              Other parts of the shell.
+@end menu
+
+@node Data Structures, Initializing the Shell,  , Implementing a Shell
+@subsection Data Structures for the Shell
+
+All of the program examples included in this chapter are part of
+a simple shell program.  This section presents data structures
+and utility functions which are used throughout the example.
+
+The sample shell deals mainly with two data structures.  The
+@code{job} type contains information about a job, which is a
+set of subprocesses linked together with pipes.  The @code{process} type
+holds information about a single subprocess.  Here are the relevant
+data structure declarations:
+
+@smallexample
+@group
+/* @r{A process is a single process.}  */
+typedef struct process
+@{
+  struct process *next;       /* @r{next process in pipeline} */
+  char **argv;                /* @r{for exec} */
+  pid_t pid;                  /* @r{process ID} */
+  char completed;             /* @r{true if process has completed} */
+  char stopped;               /* @r{true if process has stopped} */
+  int status;                 /* @r{reported status value} */
+@} process;
+@end group
+
+@group
+/* @r{A job is a pipeline of processes.}  */
+typedef struct job
+@{
+  struct job *next;           /* @r{next active job} */
+  char *command;              /* @r{command line, used for messages} */
+  process *first_process;     /* @r{list of processes in this job} */
+  pid_t pgid;                 /* @r{process group ID} */
+  char notified;              /* @r{true if user told about stopped job} */
+  struct termios tmodes;      /* @r{saved terminal modes} */
+  int stdin, stdout, stderr;  /* @r{standard i/o channels} */
+@} job;
+
+/* @r{The active jobs are linked into a list.  This is its head.}   */
+job *first_job = NULL;
+@end group
+@end smallexample
+
+Here are some utility functions that are used for operating on @code{job}
+objects.
+
+@smallexample
+@group
+/* @r{Find the active job with the indicated @var{pgid}.}  */
+job *
+find_job (pid_t pgid)
+@{
+  job *j;
+  
+  for (j = first_job; j; j = j->next)
+    if (j->pgid == pgid)
+      return j;
+  return NULL;
+@}
+@end group
+
+@group
+/* @r{Return true if all processes in the job have stopped or completed.}  */
+int
+job_is_stopped (job *j)
+@{
+  process *p;
+  
+  for (p = j->first_process; p; p = p->next)
+    if (!p->completed && !p->stopped)
+      return 0;
+  return 1;
+@}
+@end group
+
+@group
+/* @r{Return true if all processes in the job have completed.}  */
+int
+job_is_completed (job *j)
+@{
+  process *p;
+  
+  for (p = j->first_process; p; p = p->next)
+    if (!p->completed)
+      return 0;
+  return 1;
+@}
+@end group
+@end smallexample
+
+
+@node Initializing the Shell, Launching Jobs, Data Structures, Implementing a Shell
+@subsection Initializing the Shell
+@cindex job control, enabling
+@cindex subshell
+
+When a shell program that normally performs job control is started, it
+has to be careful in case it has been invoked from another shell that is
+already doing its own job control.  
+
+A subshell that runs interactively has to ensure that it has been placed
+in the foreground by its parent shell before it can enable job control
+itself.  It does this by getting its initial process group ID with the
+@code{getpgrp} function, and comparing it to the process group ID of the
+current foreground job associated with its controlling terminal (which
+can be retrieved using the @code{tcgetpgrp} function).
+
+If the subshell is not running as a foreground job, it must stop itself
+by sending a @code{SIGTTIN} signal to its own process group.  It may not
+arbitrarily put itself into the foreground; it must wait for the user to
+tell the parent shell to do this.  If the subshell is continued again,
+it should repeat the check and stop itself again if it is still not in
+the foreground.
+
+@cindex job control, enabling
+Once the subshell has been placed into the foreground by its parent
+shell, it can enable its own job control.  It does this by calling
+@code{setpgid} to put itself into its own process group, and then
+calling @code{tcsetpgrp} to place this process group into the
+foreground.
+
+When a shell enables job control, it should set itself to ignore all the
+job control stop signals so that it doesn't accidentally stop itself.
+You can do this by setting the action for all the stop signals to
+@code{SIG_IGN}.
+
+A subshell that runs non-interactively cannot and should not support job
+control.  It must leave all processes it creates in the same process
+group as the shell itself; this allows the non-interactive shell and its
+child processes to be treated as a single job by the parent shell.  This
+is easy to do---just don't use any of the job control primitives---but
+you must remember to make the shell do it.
+
+
+Here is the initialization code for the sample shell that shows how to
+do all of this.
+
+@smallexample
+/* @r{Keep track of attributes of the shell.}  */
+
+#include <sys/types.h>
+#include <termios.h>
+#include <unistd.h>
+
+pid_t shell_pgid;
+struct termios shell_tmodes;
+int shell_terminal;
+int shell_is_interactive;
+
+
+/* @r{Make sure the shell is running interactively as the foreground job}
+   @r{before proceeding.} */
+
+void
+init_shell ()
+@{
+  
+  /* @r{See if we are running interactively.}  */
+  shell_terminal = STDIN_FILENO;
+  shell_is_interactive = isatty (shell_terminal);
+
+  if (shell_is_interactive)
+    @{
+      /* @r{Loop until we are in the foreground.}  */
+      while (tcgetpgrp (shell_terminal) != (shell_pgid = getpgrp ()))
+        kill (- shell_pgid, SIGTTIN);
+
+      /* @r{Ignore interactive and job-control signals.}  */
+      signal (SIGINT, SIG_IGN);
+      signal (SIGQUIT, SIG_IGN);
+      signal (SIGTSTP, SIG_IGN);
+      signal (SIGTTIN, SIG_IGN);
+      signal (SIGTTOU, SIG_IGN);
+      signal (SIGCHLD, SIG_IGN);
+
+      /* @r{Put ourselves in our own process group.}  */
+      shell_pgid = getpid ();
+      if (setpgid (shell_pgid, shell_pgid) < 0)
+        @{
+          perror ("Couldn't put the shell in its own process group");
+          exit (1);
+        @}
+
+      /* @r{Grab control of the terminal.}  */
+      tcsetpgrp (shell_terminal, shell_pgid);
+
+      /* @r{Save default terminal attributes for shell.}  */
+      tcgetattr (shell_terminal, &shell_tmodes);
+    @}
+@}
+@end smallexample
+
+
+@node Launching Jobs, Foreground and Background, Initializing the Shell, Implementing a Shell
+@subsection Launching Jobs
+@cindex launching jobs
+
+Once the shell has taken responsibility for performing job control on
+its controlling terminal, it can launch jobs in response to commands
+typed by the user.
+
+To create the processes in a process group, you use the same @code{fork}
+and @code{exec} functions described in @ref{Process Creation Concepts}.
+Since there are multiple child processes involved, though, things are a
+little more complicated and you must be careful to do things in the
+right order.  Otherwise, nasty race conditions can result.
+
+You have two choices for how to structure the tree of parent-child
+relationships among the processes.  You can either make all the
+processes in the process group be children of the shell process, or you
+can make one process in group be the ancestor of all the other processes
+in that group.  The sample shell program presented in this chapter uses
+the first approach because it makes bookkeeping somewhat simpler.
+
+@cindex process group leader
+@cindex process group ID
+As each process is forked, it should put itself in the new process group
+by calling @code{setpgid}; see @ref{Process Group Functions}.  The first
+process in the new group becomes its @dfn{process group leader}, and its
+process ID becomes the @dfn{process group ID} for the group.
+
+@cindex race conditions, relating to job control
+The shell should also call @code{setpgid} to put each of its child
+processes into the new process group.  This is because there is a
+potential timing problem: each child process must be put in the process
+group before it begins executing a new program, and the shell depends on
+having all the child processes in the group before it continues
+executing.  If both the child processes and the shell call
+@code{setpgid}, this ensures that the right things happen no matter which
+process gets to it first.
+
+If the job is being launched as a foreground job, the new process group
+also needs to be put into the foreground on the controlling terminal
+using @code{tcsetpgrp}.  Again, this should be done by the shell as well
+as by each of its child processes, to avoid race conditions.
+
+The next thing each child process should do is to reset its signal
+actions.
+
+During initialization, the shell process set itself to ignore job
+control signals; see @ref{Initializing the Shell}.  As a result, any child
+processes it creates also ignore these signals by inheritance.  This is
+definitely undesirable, so each child process should explicitly set the
+actions for these signals back to @code{SIG_DFL} just after it is forked.
+
+Since shells follow this convention, applications can assume that they
+inherit the correct handling of these signals from the parent process.
+But every application has a responsibility not to mess up the handling
+of stop signals.  Applications that disable the normal interpretation of
+the SUSP character should provide some other mechanism for the user to
+stop the job.  When the user invokes this mechanism, the program should
+send a @code{SIGTSTP} signal to the process group of the process, not
+just to the process itself.  @xref{Signaling Another Process}.
+
+Finally, each child process should call @code{exec} in the normal way.
+This is also the point at which redirection of the standard input and 
+output channels should be handled.  @xref{Duplicating Descriptors},
+for an explanation of how to do this.
+
+Here is the function from the sample shell program that is responsible
+for launching a program.  The function is executed by each child process
+immediately after it has been forked by the shell, and never returns.
+
+@smallexample
+void
+launch_process (process *p, pid_t pgid,
+                int infile, int outfile, int errfile,
+                int foreground)
+@{
+  pid_t pid;
+
+  if (shell_is_interactive)
+    @{
+      /* @r{Put the process into the process group and give the process group}
+         @r{the terminal, if appropriate.}
+         @r{This has to be done both by the shell and in the individual}
+         @r{child processes because of potential race conditions.}  */
+      pid = getpid ();
+      if (pgid == 0) pgid = pid;
+      setpgid (pid, pgid);
+      if (foreground)
+        tcsetpgrp (shell_terminal, pgid);
+
+      /* @r{Set the handling for job control signals back to the default.}  */
+      signal (SIGINT, SIG_DFL);
+      signal (SIGQUIT, SIG_DFL);
+      signal (SIGTSTP, SIG_DFL);
+      signal (SIGTTIN, SIG_DFL);
+      signal (SIGTTOU, SIG_DFL);
+      signal (SIGCHLD, SIG_DFL);
+    @}
+
+  /* @r{Set the standard input/output channels of the new process.}  */
+  if (infile != STDIN_FILENO)
+    @{
+      dup2 (infile, STDIN_FILENO);
+      close (infile);
+    @}
+  if (outfile != STDOUT_FILENO)
+    @{
+      dup2 (outfile, STDOUT_FILENO);
+      close (outfile);
+    @}
+  if (errfile != STDERR_FILENO)
+    @{
+      dup2 (errfile, STDERR_FILENO);
+      close (errfile);
+    @}    
+  
+  /* @r{Exec the new process.  Make sure we exit.}  */ 
+  execvp (p->argv[0], p->argv);
+  perror ("execvp");
+  exit (1);
+@}
+@end smallexample
+
+If the shell is not running interactively, this function does not do
+anything with process groups or signals.  Remember that a shell not
+performing job control must keep all of its subprocesses in the same
+process group as the shell itself.
+
+Next, here is the function that actually launches a complete job.
+After creating the child processes, this function calls some other
+functions to put the newly created job into the foreground or background;
+these are discussed in @ref{Foreground and Background}.
+
+@smallexample
+void
+launch_job (job *j, int foreground)
+@{
+  process *p;
+  pid_t pid;
+  int mypipe[2], infile, outfile;
+  
+  infile = j->stdin;
+  for (p = j->first_process; p; p = p->next)
+    @{
+      /* @r{Set up pipes, if necessary.}  */
+      if (p->next)
+        @{
+          if (pipe (mypipe) < 0)
+            @{
+              perror ("pipe");
+              exit (1);
+            @}
+          outfile = mypipe[1];
+        @}
+      else
+        outfile = j->stdout;
+
+      /* @r{Fork the child processes.}  */
+      pid = fork ();
+      if (pid == 0)
+        /* @r{This is the child process.}  */
+        launch_process (p, j->pgid, infile,
+                        outfile, j->stderr, foreground);
+      else if (pid < 0)
+        @{
+          /* @r{The fork failed.}  */
+          perror ("fork");
+          exit (1);
+        @}
+      else
+        @{
+          /* @r{This is the parent process.}  */
+          p->pid = pid;
+          if (shell_is_interactive)
+            @{
+              if (!j->pgid)
+                j->pgid = pid;
+              setpgid (pid, j->pgid);
+            @}
+        @}
+
+      /* @r{Clean up after pipes.}  */
+      if (infile != j->stdin)
+        close (infile);
+      if (outfile != j->stdout)
+        close (outfile);
+      infile = mypipe[0];
+    @}
+  
+  format_job_info (j, "launched");
+
+  if (!shell_is_interactive)
+    wait_for_job (j);
+  else if (foreground)
+    put_job_in_foreground (j, 0);
+  else
+    put_job_in_background (j, 0);
+@}
+@end smallexample
+
+
+@node Foreground and Background, Stopped and Terminated Jobs, Launching Jobs, Implementing a Shell
+@subsection Foreground and Background
+
+Now let's consider what actions must be taken by the shell when it
+launches a job into the foreground, and how this differs from what
+must be done when a background job is launched.
+
+@cindex foreground job, launching
+When a foreground job is launched, the shell must first give it access
+to the controlling terminal by calling @code{tcsetpgrp}.  Then, the
+shell should wait for processes in that process group to terminate or
+stop.  This is discussed in more detail in @ref{Stopped and Terminated
+Jobs}.
+
+When all of the processes in the group have either completed or stopped,
+the shell should regain control of the terminal for its own process
+group by calling @code{tcsetpgrp} again.  Since stop signals caused by
+I/O from a background process or a SUSP character typed by the user
+are sent to the process group, normally all the processes in the job
+stop together.
+
+The foreground job may have left the terminal in a strange state, so the
+shell should restore its own saved terminal modes before continuing.  In
+case the job is merely been stopped, the shell should first save the
+current terminal modes so that it can restore them later if the job is
+continued.  The functions for dealing with terminal modes are
+@code{tcgetattr} and @code{tcsetattr}; these are described in
+@ref{Terminal Modes}.
+
+Here is the sample shell's function for doing all of this.
+
+@smallexample
+@group
+/* @r{Put job @var{j} in the foreground.  If @var{cont} is nonzero,}
+   @r{restore the saved terminal modes and send the process group a}
+   @r{@code{SIGCONT} signal to wake it up before we block.}  */
+
+void
+put_job_in_foreground (job *j, int cont)
+@{
+  /* @r{Put the job into the foreground.}  */
+  tcsetpgrp (shell_terminal, j->pgid);
+@end group
+
+@group
+  /* @r{Send the job a continue signal, if necessary.}  */
+  if (cont)
+    @{
+      tcsetattr (shell_terminal, TCSADRAIN, &j->tmodes);
+      if (kill (- j->pgid, SIGCONT) < 0)
+        perror ("kill (SIGCONT)");
+    @}
+@end group
+  
+  /* @r{Wait for it to report.}  */
+  wait_for_job (j);
+    
+  /* @r{Put the shell back in the foreground.}  */
+  tcsetpgrp (shell_terminal, shell_pgid);
+    
+@group
+  /* @r{Restore the shell's terminal modes.}  */
+  tcgetattr (shell_terminal, &j->tmodes);
+  tcsetattr (shell_terminal, TCSADRAIN, &shell_tmodes);
+@}
+@end group
+@end smallexample
+
+@cindex background job, launching
+If the process group is launched as a background job, the shell should
+remain in the foreground itself and continue to read commands from
+the terminal.  
+
+In the sample shell, there is not much that needs to be done to put
+a job into the background.  Here is the function it uses:
+
+@smallexample
+/* @r{Put a job in the background.  If the cont argument is true, send}
+   @r{the process group a @code{SIGCONT} signal to wake it up.}  */
+
+void
+put_job_in_background (job *j, int cont)
+@{
+  /* @r{Send the job a continue signal, if necessary.}  */
+  if (cont)
+    if (kill (-j->pgid, SIGCONT) < 0)
+      perror ("kill (SIGCONT)");
+@}
+@end smallexample
+
+
+@node Stopped and Terminated Jobs, Continuing Stopped Jobs, Foreground and Background, Implementing a Shell
+@subsection Stopped and Terminated Jobs
+
+@cindex stopped jobs, detecting
+@cindex terminated jobs, detecting
+When a foreground process is launched, the shell must block until all of
+the processes in that job have either terminated or stopped.  It can do
+this by calling the @code{waitpid} function; see @ref{Process
+Completion}.  Use the @code{WUNTRACED} option so that status is reported
+for processes that stop as well as processes that terminate.
+
+The shell must also check on the status of background jobs so that it
+can report terminated and stopped jobs to the user; this can be done by
+calling @code{waitpid} with the @code{WNOHANG} option.  A good place to
+put a such a check for terminated and stopped jobs is just before
+prompting for a new command.
+
+@cindex @code{SIGCHLD}, handling of
+The shell can also receive asynchronous notification that there is
+status information available for a child process by establishing a
+handler for @code{SIGCHLD} signals.  @xref{Signal Handling}.
+
+In the sample shell program, the @code{SIGCHLD} signal is normally
+ignored.  This is to avoid reentrancy problems involving the global data
+structures the shell manipulates.  But at specific times when the shell
+is not using these data structures---such as when it is waiting for
+input on the terminal---it makes sense to enable a handler for
+@code{SIGCHLD}.  The same function that is used to do the synchronous
+status checks (@code{do_job_notification}, in this case) can also be
+called from within this handler.
+
+Here are the parts of the sample shell program that deal with checking
+the status of jobs and reporting the information to the user.
+
+@smallexample
+@group
+/* @r{Store the status of the process @var{pid} that was returned by waitpid.}
+   @r{Return 0 if all went well, nonzero otherwise.}  */
+
+int
+mark_process_status (pid_t pid, int status)
+@{
+  job *j;
+  process *p;
+@end group
+
+@group
+  if (pid > 0)
+    @{
+      /* @r{Update the record for the process.}  */
+      for (j = first_job; j; j = j->next)
+        for (p = j->first_process; p; p = p->next)
+          if (p->pid == pid)
+            @{
+              p->status = status;
+              if (WIFSTOPPED (status))
+                p->stopped = 1;
+              else
+                @{
+                  p->completed = 1;
+                  if (WIFSIGNALED (status))
+                    fprintf (stderr, "%d: Terminated by signal %d.\n",
+                             (int) pid, WTERMSIG (p->status));
+                @}
+              return 0;
+             @}
+      fprintf (stderr, "No child process %d.\n", pid);
+      return -1;
+    @}
+@end group
+@group
+  else if (pid == 0 || errno == ECHILD)
+    /* @r{No processes ready to report.}  */
+    return -1;
+  else @{
+    /* @r{Other weird errors.}  */
+    perror ("waitpid");
+    return -1;
+  @}
+@}
+@end group
+
+@group
+/* @r{Check for processes that have status information available,}
+   @r{without blocking.}  */
+
+void
+update_status (void)
+@{
+  int status;
+  pid_t pid;
+  
+  do
+    pid = waitpid (WAIT_ANY, &status, WUNTRACED|WNOHANG);
+  while (!mark_process_status (pid, status));
+@}
+@end group
+
+@group
+/* @r{Check for processes that have status information available,}
+   @r{blocking until all processes in the given job have reported.}  */
+
+void
+wait_for_job (job *j)
+@{
+  int status;
+  pid_t pid;
+  
+  do
+    pid = waitpid (WAIT_ANY, &status, WUNTRACED);
+  while (!mark_process_status (pid, status) 
+         && !job_is_stopped (j) 
+         && !job_is_completed (j));
+@}
+@end group
+
+@group
+/* @r{Format information about job status for the user to look at.}  */
+
+void
+format_job_info (job *j, const char *status)
+@{
+  fprintf (stderr, "%ld (%s): %s\n", (long)j->pgid, status, j->command);
+@}
+@end group
+
+@group
+/* @r{Notify the user about stopped or terminated jobs.}
+   @r{Delete terminated jobs from the active job list.}  */
+
+void
+do_job_notification (void)
+@{
+  job *j, *jlast, *jnext;
+  process *p;
+
+  /* @r{Update status information for child processes.}  */
+  update_status ();
+  
+  jlast = NULL;
+  for (j = first_job; j; j = jnext)
+    @{
+      jnext = j->next;
+
+      /* @r{If all processes have completed, tell the user the job has}
+         @r{completed and delete it from the list of active jobs.}  */
+      if (job_is_completed (j)) @{
+        format_job_info (j, "completed");
+        if (jlast)
+          jlast->next = jnext;
+        else
+          first_job = jnext;
+        free_job (j);
+      @}
+
+      /* @r{Notify the user about stopped jobs,}
+         @r{marking them so that we won't do this more than once.}  */
+      else if (job_is_stopped (j) && !j->notified) @{
+        format_job_info (j, "stopped");
+        j->notified = 1;
+        jlast = j;
+      @}
+
+      /* @r{Don't say anything about jobs that are still running.}  */
+      else
+        jlast = j;
+    @}
+@}
+@end group
+@end smallexample
+
+@node Continuing Stopped Jobs, Missing Pieces, Stopped and Terminated Jobs, Implementing a Shell
+@subsection Continuing Stopped Jobs
+
+@cindex stopped jobs, continuing
+The shell can continue a stopped job by sending a @code{SIGCONT} signal
+to its process group.  If the job is being continued in the foreground,
+the shell should first invoke @code{tcsetpgrp} to give the job access to
+the terminal, and restore the saved terminal settings.  After continuing
+a job in the foreground, the shell should wait for the job to stop or
+complete, as if the job had just been launched in the foreground.
+
+The sample shell program handles both newly created and continued jobs
+with the same pair of functions, @w{@code{put_job_in_foreground}} and
+@w{@code{put_job_in_background}}.  The definitions of these functions
+were given in @ref{Foreground and Background}.  When continuing a
+stopped job, a nonzero value is passed as the @var{cont} argument to
+ensure that the @code{SIGCONT} signal is sent and the terminal modes
+reset, as appropriate.
+
+This leaves only a function for updating the shell's internal bookkeeping
+about the job being continued:
+
+@smallexample
+@group
+/* @r{Mark a stopped job J as being running again.}  */
+
+void
+mark_job_as_running (job *j)
+@{
+  Process *p;
+
+  for (p = j->first_process; p; p = p->next)
+    p->stopped = 0;
+  j->notified = 0;
+@}
+@end group
+
+@group
+/* @r{Continue the job J.}  */
+
+void
+continue_job (job *j, int foreground)
+@{
+  mark_job_as_running (j);
+  if (foreground)
+    put_job_in_foreground (j, 1);
+  else
+    put_job_in_background (j, 1);
+@}
+@end group
+@end smallexample
+
+@node Missing Pieces,  , Continuing Stopped Jobs, Implementing a Shell
+@subsection The Missing Pieces
+
+The code extracts for the sample shell included in this chapter are only
+a part of the entire shell program.  In particular, nothing at all has
+been said about how @code{job} and @code{program} data structures are
+allocated and initialized.
+
+Most real shells provide a complex user interface that has support for
+a command language; variables; abbreviations, substitutions, and pattern
+matching on file names; and the like.  All of this is far too complicated
+to explain here!  Instead, we have concentrated on showing how to 
+implement the core process creation and job control functions that can
+be called from such a shell.
+
+Here is a table summarizing the major entry points we have presented:
+
+@table @code
+@item void init_shell (void)
+Initialize the shell's internal state.  @xref{Initializing the
+Shell}.
+
+@item void launch_job (job *@var{j}, int @var{foreground})
+Launch the job @var{j} as either a foreground or background job.
+@xref{Launching Jobs}.
+
+@item void do_job_notification (void)
+Check for and report any jobs that have terminated or stopped.  Can be
+called synchronously or within a handler for @code{SIGCHLD} signals.
+@xref{Stopped and Terminated Jobs}.
+
+@item void continue_job (job *@var{j}, int @var{foreground})
+Continue the job @var{j}.  @xref{Continuing Stopped Jobs}.
+@end table
+
+Of course, a real shell would also want to provide other functions for
+managing jobs.  For example, it would be useful to have commands to list
+all active jobs or to send a signal (such as @code{SIGKILL}) to a job.
+
+
+@node Functions for Job Control,  , Implementing a Shell, Job Control
+@section Functions for Job Control
+@cindex process group functions
+@cindex job control functions
+
+This section contains detailed descriptions of the functions relating
+to job control.
+
+@menu
+* Identifying the Terminal::    Determining the controlling terminal's name.
+* Process Group Functions::     Functions for manipulating process groups.
+* Terminal Access Functions::   Functions for controlling terminal access.
+@end menu
+
+
+@node Identifying the Terminal, Process Group Functions,  , Functions for Job Control
+@subsection Identifying the Controlling Terminal
+@cindex controlling terminal, determining
+
+You can use the @code{ctermid} function to get a file name that you can
+use to open the controlling terminal.  In the GNU library, it returns
+the same string all the time: @code{"/dev/tty"}.  That is a special
+``magic'' file name that refers to the controlling terminal of the
+current process (if it has one).  To find the name of the specific
+terminal device, use @code{ttyname}; @pxref{Is It a Terminal}.
+
+The function @code{ctermid} is declared in the header file
+@file{stdio.h}.
+@pindex stdio.h
+
+@comment stdio.h
+@comment POSIX.1
+@deftypefun {char *} ctermid (char *@var{string})
+The @code{ctermid} function returns a string containing the file name of
+the controlling terminal for the current process.  If @var{string} is
+not a null pointer, it should be an array that can hold at least
+@code{L_ctermid} characters; the string is returned in this array.
+Otherwise, a pointer to a string in a static area is returned, which
+might get overwritten on subsequent calls to this function.
+
+An empty string is returned if the file name cannot be determined for
+any reason.  Even if a file name is returned, access to the file it
+represents is not guaranteed.
+@end deftypefun
+
+@comment stdio.h
+@comment POSIX.1
+@deftypevr Macro int L_ctermid
+The value of this macro is an integer constant expression that
+represents the size of a string large enough to hold the file name
+returned by @code{ctermid}.
+@end deftypevr
+
+See also the @code{isatty} and @code{ttyname} functions, in 
+@ref{Is It a Terminal}.
+
+
+@node Process Group Functions, Terminal Access Functions, Identifying the Terminal, Functions for Job Control
+@subsection Process Group Functions
+
+Here are descriptions of the functions for manipulating process groups.
+Your program should include the header files @file{sys/types.h} and
+@file{unistd.h} to use these functions.
+@pindex unistd.h
+@pindex sys/types.h
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun pid_t setsid (void)
+The @code{setsid} function creates a new session.  The calling process
+becomes the session leader, and is put in a new process group whose
+process group ID is the same as the process ID of that process.  There
+are initially no other processes in the new process group, and no other
+process groups in the new session.
+
+This function also makes the calling process have no controlling terminal.
+
+The @code{setsid} function returns the new process group ID of the
+calling process if successful.  A return value of @code{-1} indicates an
+error.  The following @code{errno} error conditions are defined for this
+function:
+
+@table @code
+@item EPERM
+The calling process is already a process group leader, or there is
+already another process group around that has the same process group ID.
+@end table
+@end deftypefun
+
+The @code{getpgrp} function has two definitions: one derived from BSD
+Unix, and one from the POSIX.1 standard.  The feature test macros you
+have selected (@pxref{Feature Test Macros}) determine which definition
+you get.  Specifically, you get the BSD version if you define
+@code{_BSD_SOURCE}; otherwise, you get the POSIX version if you define
+@code{_POSIX_SOURCE} or @code{_GNU_SOURCE}.  Programs written for old
+BSD systems will not include @file{unistd.h}, which defines
+@code{getpgrp} specially under @code{_BSD_SOURCE}.  You must link such
+programs with the @code{-lbsd-compat} option to get the BSD definition.@refill
+@pindex -lbsd-compat
+@pindex bsd-compat
+@cindex BSD compatibility library
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefn {POSIX.1 Function} pid_t getpgrp (void)
+The POSIX.1 definition of @code{getpgrp} returns the process group ID of
+the calling process.
+@end deftypefn
+
+@comment unistd.h
+@comment BSD
+@deftypefn {BSD Function} pid_t getpgrp (pid_t @var{pid})
+The BSD definition of @code{getpgrp} returns the process group ID of the
+process @var{pid}.  You can supply a value of @code{0} for the @var{pid}
+argument to get information about the calling process.
+@end deftypefn
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int setpgid (pid_t @var{pid}, pid_t @var{pgid})
+The @code{setpgid} function puts the process @var{pid} into the process
+group @var{pgid}.  As a special case, either @var{pid} or @var{pgid} can
+be zero to indicate the process ID of the calling process.
+
+This function fails on a system that does not support job control.
+@xref{Job Control is Optional}, for more information.
+
+If the operation is successful, @code{setpgid} returns zero.  Otherwise
+it returns @code{-1}.  The following @code{errno} error conditions are
+defined for this function:
+
+@table @code
+@item EACCES
+The child process named by @var{pid} has executed an @code{exec}
+function since it was forked.
+
+@item EINVAL
+The value of the @var{pgid} is not valid.
+
+@item ENOSYS
+The system doesn't support job control.
+
+@item EPERM
+The process indicated by the @var{pid} argument is a session leader,
+or is not in the same session as the calling process, or the value of
+the @var{pgid} argument doesn't match a process group ID in the same
+session as the calling process.
+
+@item ESRCH
+The process indicated by the @var{pid} argument is not the calling
+process or a child of the calling process.
+@end table
+@end deftypefun
+
+@comment unistd.h
+@comment BSD
+@deftypefun int setpgrp (pid_t @var{pid}, pid_t @var{pgid})
+This is the BSD Unix name for @code{setpgid}.  Both functions do exactly
+the same thing.
+@end deftypefun
+
+
+@node Terminal Access Functions,  , Process Group Functions, Functions for Job Control
+@subsection Functions for Controlling Terminal Access
+
+These are the functions for reading or setting the foreground
+process group of a terminal.  You should include the header files
+@file{sys/types.h} and @file{unistd.h} in your application to use
+these functions.
+@pindex unistd.h
+@pindex sys/types.h
+
+Although these functions take a file descriptor argument to specify
+the terminal device, the foreground job is associated with the terminal
+file itself and not a particular open file descriptor.
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun pid_t tcgetpgrp (int @var{filedes})
+This function returns the process group ID of the foreground process
+group associated with the terminal open on descriptor @var{filedes}.
+
+If there is no foreground process group, the return value is a number
+greater than @code{1} that does not match the process group ID of any
+existing process group.  This can happen if all of the processes in the
+job that was formerly the foreground job have terminated, and no other
+job has yet been moved into the foreground.
+
+In case of an error, a value of @code{-1} is returned.  The
+following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EBADF
+The @var{filedes} argument is not a valid file descriptor.
+
+@item ENOSYS
+The system doesn't support job control.
+
+@item ENOTTY
+The terminal file associated with the @var{filedes} argument isn't the
+controlling terminal of the calling process.
+@end table
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int tcsetpgrp (int @var{filedes}, pid_t @var{pgid})
+This function is used to set a terminal's foreground process group ID.
+The argument @var{filedes} is a descriptor which specifies the terminal;
+@var{pgid} specifies the process group.  The calling process must be a
+member of the same session as @var{pgid} and must have the same
+controlling terminal.
+
+For terminal access purposes, this function is treated as output.  If it
+is called from a background process on its controlling terminal,
+normally all processes in the process group are sent a @code{SIGTTOU}
+signal.  The exception is if the calling process itself is ignoring or
+blocking @code{SIGTTOU} signals, in which case the operation is
+performed and no signal is sent.
+
+If successful, @code{tcsetpgrp} returns @code{0}.  A return value of
+@code{-1} indicates an error.  The following @code{errno} error
+conditions are defined for this function:
+
+@table @code
+@item EBADF
+The @var{filedes} argument is not a valid file descriptor.
+
+@item EINVAL
+The @var{pgid} argument is not valid.
+
+@item ENOSYS
+The system doesn't support job control.
+
+@item ENOTTY
+The @var{filedes} isn't the controlling terminal of the calling process.
+
+@item EPERM
+The @var{pgid} isn't a process group in the same session as the calling
+process.
+@end table
+@end deftypefun
diff --git a/manual/lang.texi b/manual/lang.texi
new file mode 100644
index 0000000000..66d41846d2
--- /dev/null
+++ b/manual/lang.texi
@@ -0,0 +1,1213 @@
+@node Language Features, Library Summary, System Configuration, Top
+@appendix C Language Facilities in the Library
+
+Some of the facilities implemented by the C library really should be
+thought of as parts of the C language itself.  These facilities ought to
+be documented in the C Language Manual, not in the library manual; but
+since we don't have the language manual yet, and documentation for these
+features has been written, we are publishing it here.
+
+@menu
+* Consistency Checking::        Using @code{assert} to abort if
+				 something ``impossible'' happens.
+* Variadic Functions::          Defining functions with varying numbers
+                                 of args. 
+* Null Pointer Constant::       The macro @code{NULL}.
+* Important Data Types::        Data types for object sizes.
+* Data Type Measurements::      Parameters of data type representations.
+@end menu
+
+@node Consistency Checking
+@section Explicitly Checking Internal Consistency
+@cindex consistency checking
+@cindex impossible events
+@cindex assertions
+
+When you're writing a program, it's often a good idea to put in checks
+at strategic places for ``impossible'' errors or violations of basic
+assumptions.  These checks are helpful in debugging problems due to
+misunderstandings between different parts of the program.
+
+@pindex assert.h
+The @code{assert} macro, defined in the header file @file{assert.h},
+provides a convenient way to abort the program while printing a message
+about where in the program the error was detected.
+
+@vindex NDEBUG
+Once you think your program is debugged, you can disable the error
+checks performed by the @code{assert} macro by recompiling with the
+macro @code{NDEBUG} defined.  This means you don't actually have to
+change the program source code to disable these checks.
+
+But disabling these consistency checks is undesirable unless they make
+the program significantly slower.  All else being equal, more error
+checking is good no matter who is running the program.  A wise user
+would rather have a program crash, visibly, than have it return nonsense
+without indicating anything might be wrong.
+
+@comment assert.h
+@comment ANSI
+@deftypefn Macro void assert (int @var{expression})
+Verify the programmer's belief that @var{expression} should be nonzero
+at this point in the program.
+
+If @code{NDEBUG} is not defined, @code{assert} tests the value of
+@var{expression}.  If it is false (zero), @code{assert} aborts the
+program (@pxref{Aborting a Program}) after printing a message of the
+form:
+
+@smallexample
+@file{@var{file}}:@var{linenum}: Assertion `@var{expression}' failed.
+@end smallexample
+
+@noindent
+on the standard error stream @code{stderr} (@pxref{Standard Streams}).
+The filename and line number are taken from the C preprocessor macros
+@code{__FILE__} and @code{__LINE__} and specify where the call to
+@code{assert} was written.
+
+If the preprocessor macro @code{NDEBUG} is defined at the point where
+@file{assert.h} is included, the @code{assert} macro is defined to do
+absolutely nothing.
+
+@strong{Warning:} Even the argument expression @var{expression} is not
+evaluated if @code{NDEBUG} is in effect.  So never use @code{assert}
+with arguments that involve side effects.  For example, @code{assert
+(++i > 0);} is a bad idea, because @code{i} will not be incremented if
+@code{NDEBUG} is defined.
+@end deftypefn
+
+@strong{Usage note:} The @code{assert} facility is designed for
+detecting @emph{internal inconsistency}; it is not suitable for
+reporting invalid input or improper usage by @emph{the user} of the
+program.
+
+The information in the diagnostic messages printed by the @code{assert}
+macro is intended to help you, the programmer, track down the cause of a
+bug, but is not really useful for telling a user of your program why his
+or her input was invalid or why a command could not be carried out.  So
+you can't use @code{assert} to print the error messages for these
+eventualities.
+
+What's more, your program should not abort when given invalid input, as
+@code{assert} would do---it should exit with nonzero status (@pxref{Exit
+Status}) after printing its error messages, or perhaps read another
+command or move on to the next input file.
+
+@xref{Error Messages}, for information on printing error messages for
+problems that @emph{do not} represent bugs in the program.
+
+
+@node Variadic Functions
+@section Variadic Functions
+@cindex variable number of arguments
+@cindex variadic functions
+@cindex optional arguments
+
+ANSI C defines a syntax for declaring a function to take a variable
+number or type of arguments.  (Such functions are referred to as
+@dfn{varargs functions} or @dfn{variadic functions}.)  However, the
+language itself provides no mechanism for such functions to access their
+non-required arguments; instead, you use the variable arguments macros
+defined in @file{stdarg.h}.
+
+This section describes how to declare variadic functions, how to write
+them, and how to call them properly.
+
+@strong{Compatibility Note:} Many older C dialects provide a similar,
+but incompatible, mechanism for defining functions with variable numbers
+of arguments, using @file{varargs.h}.
+
+@menu
+* Why Variadic::                Reasons for making functions take
+                                 variable arguments. 
+* How Variadic::                How to define and call variadic functions.
+* Variadic Example::            A complete example.
+@end menu
+
+@node Why Variadic
+@subsection Why Variadic Functions are Used
+
+Ordinary C functions take a fixed number of arguments.  When you define
+a function, you specify the data type for each argument.  Every call to
+the function should supply the expected number of arguments, with types
+that can be converted to the specified ones.  Thus, if the function
+@samp{foo} is declared with @code{int foo (int, char *);} then you must
+call it with two arguments, a number (any kind will do) and a string
+pointer.
+
+But some functions perform operations that can meaningfully accept an
+unlimited number of arguments.
+
+In some cases a function can handle any number of values by operating on
+all of them as a block.  For example, consider a function that allocates
+a one-dimensional array with @code{malloc} to hold a specified set of
+values.  This operation makes sense for any number of values, as long as
+the length of the array corresponds to that number.  Without facilities
+for variable arguments, you would have to define a separate function for
+each possible array size.
+
+The library function @code{printf} (@pxref{Formatted Output}) is an
+example of another class of function where variable arguments are
+useful.  This function prints its arguments (which can vary in type as
+well as number) under the control of a format template string.
+
+These are good reasons to define a @dfn{variadic} function which can
+handle as many arguments as the caller chooses to pass.
+
+Some functions such as @code{open} take a fixed set of arguments, but
+occasionally ignore the last few.  Strict adherence to ANSI C requires
+these functions to be defined as variadic; in practice, however, the GNU
+C compiler and most other C compilers let you define such a function to
+take a fixed set of arguments---the most it can ever use---and then only
+@emph{declare} the function as variadic (or not declare its arguments
+at all!).
+
+@node How Variadic
+@subsection How Variadic Functions are Defined and Used
+
+Defining and using a variadic function involves three steps:
+
+@itemize @bullet
+@item
+@emph{Define} the function as variadic, using an ellipsis
+(@samp{@dots{}}) in the argument list, and using special macros to
+access the variable arguments.  @xref{Receiving Arguments}.
+
+@item
+@emph{Declare} the function as variadic, using a prototype with an
+ellipsis (@samp{@dots{}}), in all the files which call it.
+@xref{Variadic Prototypes}.
+
+@item
+@emph{Call} the function by writing the fixed arguments followed by the
+additional variable arguments.  @xref{Calling Variadics}.
+@end itemize
+
+@menu
+* Variadic Prototypes::  How to make a prototype for a function
+			  with variable arguments.
+* Receiving Arguments::  Steps you must follow to access the
+			  optional argument values.
+* How Many Arguments::   How to decide whether there are more arguments. 
+* Calling Variadics::    Things you need to know about calling
+			  variable arguments functions.
+* Argument Macros::      Detailed specification of the macros
+        		  for accessing variable arguments.
+* Old Varargs::		 The pre-ANSI way of defining variadic functions.
+@end menu
+
+@node Variadic Prototypes
+@subsubsection Syntax for Variable Arguments
+@cindex function prototypes (variadic)
+@cindex prototypes for variadic functions
+@cindex variadic function prototypes
+
+A function that accepts a variable number of arguments must be declared
+with a prototype that says so.   You write the fixed arguments as usual,
+and then tack on @samp{@dots{}} to indicate the possibility of 
+additional arguments.  The syntax of ANSI C requires at least one fixed
+argument before the @samp{@dots{}}.  For example,
+
+@smallexample
+int 
+func (const char *a, int b, @dots{})
+@{
+  @dots{}
+@}	
+@end smallexample
+
+@noindent
+outlines a definition of a function @code{func} which returns an
+@code{int} and takes two required arguments, a @code{const char *} and
+an @code{int}.  These are followed by any number of anonymous
+arguments.
+
+@strong{Portability note:} For some C compilers, the last required
+argument must not be declared @code{register} in the function
+definition.  Furthermore, this argument's type must be
+@dfn{self-promoting}: that is, the default promotions must not change
+its type.  This rules out array and function types, as well as
+@code{float}, @code{char} (whether signed or not) and @w{@code{short int}}
+(whether signed or not).  This is actually an ANSI C requirement.
+
+@node Receiving Arguments
+@subsubsection Receiving the Argument Values
+@cindex variadic function argument access
+@cindex arguments (variadic functions)
+
+Ordinary fixed arguments have individual names, and you can use these
+names to access their values.  But optional arguments have no
+names---nothing but @samp{@dots{}}.  How can you access them?
+
+@pindex stdarg.h
+The only way to access them is sequentially, in the order they were
+written, and you must use special macros from @file{stdarg.h} in the
+following three step process:
+
+@enumerate
+@item
+You initialize an argument pointer variable of type @code{va_list} using
+@code{va_start}.  The argument pointer when initialized points to the
+first optional argument.
+
+@item
+You access the optional arguments by successive calls to @code{va_arg}.
+The first call to @code{va_arg} gives you the first optional argument,
+the next call gives you the second, and so on.
+
+You can stop at any time if you wish to ignore any remaining optional
+arguments.  It is perfectly all right for a function to access fewer
+arguments than were supplied in the call, but you will get garbage
+values if you try to access too many arguments.
+
+@item
+You indicate that you are finished with the argument pointer variable by
+calling @code{va_end}.
+
+(In practice, with most C compilers, calling @code{va_end} does nothing
+and you do not really need to call it.  This is always true in the GNU C
+compiler.  But you might as well call @code{va_end} just in case your
+program is someday compiled with a peculiar compiler.)
+@end enumerate
+
+@xref{Argument Macros}, for the full definitions of @code{va_start}, 
+@code{va_arg} and @code{va_end}.
+
+Steps 1 and 3 must be performed in the function that accepts the
+optional arguments.  However, you can pass the @code{va_list} variable
+as an argument to another function and perform all or part of step 2
+there.
+
+You can perform the entire sequence of the three steps multiple times
+within a single function invocation.  If you want to ignore the optional
+arguments, you can do these steps zero times.
+
+You can have more than one argument pointer variable if you like.  You
+can initialize each variable with @code{va_start} when you wish, and
+then you can fetch arguments with each argument pointer as you wish.
+Each argument pointer variable will sequence through the same set of
+argument values, but at its own pace.
+
+@strong{Portability note:} With some compilers, once you pass an
+argument pointer value to a subroutine, you must not keep using the same
+argument pointer value after that subroutine returns.  For full
+portability, you should just pass it to @code{va_end}.  This is actually
+an ANSI C requirement, but most ANSI C compilers work happily
+regardless.
+
+@node How Many Arguments
+@subsubsection How Many Arguments Were Supplied
+@cindex number of arguments passed
+@cindex how many arguments
+@cindex arguments, how many
+
+There is no general way for a function to determine the number and type
+of the optional arguments it was called with.  So whoever designs the
+function typically designs a convention for the caller to tell it how
+many arguments it has, and what kind.  It is up to you to define an
+appropriate calling convention for each variadic function, and write all
+calls accordingly.
+
+One kind of calling convention is to pass the number of optional
+arguments as one of the fixed arguments.  This convention works provided
+all of the optional arguments are of the same type.
+
+A similar alternative is to have one of the required arguments be a bit
+mask, with a bit for each possible purpose for which an optional
+argument might be supplied.  You would test the bits in a predefined
+sequence; if the bit is set, fetch the value of the next argument,
+otherwise use a default value.
+
+A required argument can be used as a pattern to specify both the number
+and types of the optional arguments.  The format string argument to
+@code{printf} is one example of this (@pxref{Formatted Output Functions}).
+
+Another possibility is to pass an ``end marker'' value as the last
+optional argument.  For example, for a function that manipulates an
+arbitrary number of pointer arguments, a null pointer might indicate the
+end of the argument list.  (This assumes that a null pointer isn't
+otherwise meaningful to the function.)  The @code{execl} function works
+in just this way; see @ref{Executing a File}.
+
+
+@node Calling Variadics
+@subsubsection Calling Variadic Functions
+@cindex variadic functions, calling
+@cindex calling variadic functions
+@cindex declaring variadic functions
+
+You don't have to write anything special when you call a variadic function.
+Just write the arguments (required arguments, followed by optional ones)
+inside parentheses, separated by commas, as usual.  But you should prepare
+by declaring the function with a prototype, and you must know how the
+argument values are converted.
+
+In principle, functions that are @emph{defined} to be variadic must also
+be @emph{declared} to be variadic using a function prototype whenever
+you call them.  (@xref{Variadic Prototypes}, for how.)  This is because
+some C compilers use a different calling convention to pass the same set
+of argument values to a function depending on whether that function
+takes variable arguments or fixed arguments.
+
+In practice, the GNU C compiler always passes a given set of argument
+types in the same way regardless of whether they are optional or
+required.  So, as long as the argument types are self-promoting, you can
+safely omit declaring them.  Usually it is a good idea to declare the
+argument types for variadic functions, and indeed for all functions.
+But there are a few functions which it is extremely convenient not to
+have to declare as variadic---for example, @code{open} and
+@code{printf}.
+
+@cindex default argument promotions
+@cindex argument promotion
+Since the prototype doesn't specify types for optional arguments, in a
+call to a variadic function the @dfn{default argument promotions} are
+performed on the optional argument values.  This means the objects of
+type @code{char} or @w{@code{short int}} (whether signed or not) are
+promoted to either @code{int} or @w{@code{unsigned int}}, as
+appropriate; and that objects of type @code{float} are promoted to type
+@code{double}.  So, if the caller passes a @code{char} as an optional
+argument, it is promoted to an @code{int}, and the function should get
+it with @code{va_arg (@var{ap}, int)}.
+
+Conversion of the required arguments is controlled by the function
+prototype in the usual way: the argument expression is converted to the
+declared argument type as if it were being assigned to a variable of
+that type.
+
+@node Argument Macros
+@subsubsection Argument Access Macros
+
+Here are descriptions of the macros used to retrieve variable arguments.
+These macros are defined in the header file @file{stdarg.h}.
+@pindex stdarg.h
+
+@comment stdarg.h
+@comment ANSI
+@deftp {Data Type} va_list
+The type @code{va_list} is used for argument pointer variables.
+@end deftp
+
+@comment stdarg.h
+@comment ANSI
+@deftypefn {Macro} void va_start (va_list @var{ap}, @var{last-required})
+This macro initializes the argument pointer variable @var{ap} to point
+to the first of the optional arguments of the current function;
+@var{last-required} must be the last required argument to the function.
+
+@xref{Old Varargs}, for an alternate definition of @code{va_start}
+found in the header file @file{varargs.h}.
+@end deftypefn
+
+@comment stdarg.h
+@comment ANSI
+@deftypefn {Macro} @var{type} va_arg (va_list @var{ap}, @var{type})
+The @code{va_arg} macro returns the value of the next optional argument,
+and modifies the value of @var{ap} to point to the subsequent argument.
+Thus, successive uses of @code{va_arg} return successive optional 
+arguments.
+
+The type of the value returned by @code{va_arg} is @var{type} as
+specified in the call.  @var{type} must be a self-promoting type (not
+@code{char} or @code{short int} or @code{float}) that matches the type
+of the actual argument.
+@end deftypefn
+
+@comment stdarg.h
+@comment ANSI
+@deftypefn {Macro} void va_end (va_list @var{ap})
+This ends the use of @var{ap}.  After a @code{va_end} call, further
+@code{va_arg} calls with the same @var{ap} may not work.  You should invoke
+@code{va_end} before returning from the function in which @code{va_start}
+was invoked with the same @var{ap} argument.
+
+In the GNU C library, @code{va_end} does nothing, and you need not ever
+use it except for reasons of portability.
+@refill
+@end deftypefn
+
+@node Variadic Example
+@subsection Example of a Variadic Function
+
+Here is a complete sample function that accepts a variable number of
+arguments.  The first argument to the function is the count of remaining
+arguments, which are added up and the result returned.  While trivial,
+this function is sufficient to illustrate how to use the variable
+arguments facility.
+
+@comment Yes, this example has been tested.
+@smallexample
+@include add.c.texi
+@end smallexample
+
+@node Old Varargs
+@subsubsection Old-Style Variadic Functions
+
+@pindex varargs.h
+Before ANSI C, programmers used a slightly different facility for
+writing variadic functions.  The GNU C compiler still supports it;
+currently, it is more portable than the ANSI C facility, since support
+for ANSI C is still not universal.  The header file which defines the
+old-fashioned variadic facility is called @file{varargs.h}.
+
+Using @file{varargs.h} is almost the same as using @file{stdarg.h}.
+There is no difference in how you call a variadic function;
+@xref{Calling Variadics}.  The only difference is in how you define
+them.  First of all, you must use old-style non-prototype syntax, like
+this:
+
+@smallexample
+tree
+build (va_alist)
+     va_dcl
+@{
+@end smallexample
+
+Secondly, you must give @code{va_start} just one argument, like this:
+
+@smallexample
+  va_list p;
+  va_start (p);
+@end smallexample
+
+These are the special macros used for defining old-style variadic
+functions:
+
+@comment varargs.h
+@comment Unix
+@deffn Macro va_alist
+This macro stands for the argument name list required in a variadic
+function.  
+@end deffn
+
+@comment varargs.h
+@comment Unix
+@deffn Macro va_dcl
+This macro declares the implicit argument or arguments for a variadic
+function.
+@end deffn
+
+@comment varargs.h
+@comment Unix
+@deftypefn {Macro} void va_start (va_list @var{ap})
+This macro, as defined in @file{varargs.h}, initializes the argument
+pointer variable @var{ap} to point to the first argument of the current
+function.
+@end deftypefn
+
+The other argument macros, @code{va_arg} and @code{va_end}, are the same
+in @file{varargs.h} as in @file{stdarg.h}; see @ref{Argument Macros} for
+details.
+
+It does not work to include both @file{varargs.h} and @file{stdarg.h} in
+the same compilation; they define @code{va_start} in conflicting ways.
+
+@node Null Pointer Constant
+@section Null Pointer Constant
+@cindex null pointer constant
+
+The null pointer constant is guaranteed not to point to any real object.
+You can assign it to any pointer variable since it has type @code{void
+*}.  The preferred way to write a null pointer constant is with
+@code{NULL}.
+
+@comment stddef.h
+@comment ANSI
+@deftypevr Macro {void *} NULL
+This is a null pointer constant.
+@end deftypevr
+
+You can also use @code{0} or @code{(void *)0} as a null pointer
+constant, but using @code{NULL} is cleaner because it makes the purpose
+of the constant more evident.
+
+If you use the null pointer constant as a function argument, then for
+complete portability you should make sure that the function has a
+prototype declaration.  Otherwise, if the target machine has two
+different pointer representations, the compiler won't know which
+representation to use for that argument.  You can avoid the problem by
+explicitly casting the constant to the proper pointer type, but we
+recommend instead adding a prototype for the function you are calling.
+
+@node Important Data Types
+@section Important Data Types
+
+The result of subtracting two pointers in C is always an integer, but the
+precise data type varies from C compiler to C compiler.  Likewise, the
+data type of the result of @code{sizeof} also varies between compilers.
+ANSI defines standard aliases for these two types, so you can refer to
+them in a portable fashion.  They are defined in the header file 
+@file{stddef.h}.
+@pindex stddef.h
+
+@comment stddef.h
+@comment ANSI
+@deftp {Data Type} ptrdiff_t
+This is the signed integer type of the result of subtracting two
+pointers.  For example, with the declaration @code{char *p1, *p2;}, the
+expression @code{p2 - p1} is of type @code{ptrdiff_t}.  This will
+probably be one of the standard signed integer types (@w{@code{short
+int}}, @code{int} or @w{@code{long int}}), but might be a nonstandard
+type that exists only for this purpose.
+@end deftp
+
+@comment stddef.h
+@comment ANSI
+@deftp {Data Type} size_t
+This is an unsigned integer type used to represent the sizes of objects.
+The result of the @code{sizeof} operator is of this type, and functions
+such as @code{malloc} (@pxref{Unconstrained Allocation}) and
+@code{memcpy} (@pxref{Copying and Concatenation}) accept arguments of
+this type to specify object sizes.
+
+@strong{Usage Note:} @code{size_t} is the preferred way to declare any
+arguments or variables that hold the size of an object.
+@end deftp
+
+In the GNU system @code{size_t} is equivalent to either
+@w{@code{unsigned int}} or @w{@code{unsigned long int}}.  These types
+have identical properties on the GNU system, and for most purposes, you
+can use them interchangeably.  However, they are distinct as data types,
+which makes a difference in certain contexts.
+
+For example, when you specify the type of a function argument in a
+function prototype, it makes a difference which one you use.  If the
+system header files declare @code{malloc} with an argument of type
+@code{size_t} and you declare @code{malloc} with an argument of type
+@code{unsigned int}, you will get a compilation error if @code{size_t}
+happens to be @code{unsigned long int} on your system.  To avoid any
+possibility of error, when a function argument or value is supposed to
+have type @code{size_t}, never declare its type in any other way.
+
+@strong{Compatibility Note:} Implementations of C before the advent of
+ANSI C generally used @code{unsigned int} for representing object sizes
+and @code{int} for pointer subtraction results.  They did not
+necessarily define either @code{size_t} or @code{ptrdiff_t}.  Unix
+systems did define @code{size_t}, in @file{sys/types.h}, but the
+definition was usually a signed type.
+
+@node Data Type Measurements
+@section Data Type Measurements
+
+Most of the time, if you choose the proper C data type for each object
+in your program, you need not be concerned with just how it is
+represented or how many bits it uses.  When you do need such
+information, the C language itself does not provide a way to get it.
+The header files @file{limits.h} and @file{float.h} contain macros
+which give you this information in full detail.
+
+@menu
+* Width of Type::           How many bits does an integer type hold?
+* Range of Type::           What are the largest and smallest values
+			     that an integer type can hold?
+* Floating Type Macros::    Parameters that measure the floating point types. 
+* Structure Measurement::   Getting measurements on structure types.
+@end menu
+
+@node Width of Type
+@subsection Computing the Width of an Integer Data Type
+@cindex integer type width
+@cindex width of integer type
+@cindex type measurements, integer
+
+The most common reason that a program needs to know how many bits are in
+an integer type is for using an array of @code{long int} as a bit vector.
+You can access the bit at index @var{n} with
+
+@smallexample
+vector[@var{n} / LONGBITS] & (1 << (@var{n} % LONGBITS))
+@end smallexample
+
+@noindent
+provided you define @code{LONGBITS} as the number of bits in a
+@code{long int}.
+
+@pindex limits.h
+There is no operator in the C language that can give you the number of
+bits in an integer data type.  But you can compute it from the macro
+@code{CHAR_BIT}, defined in the header file @file{limits.h}.
+
+@table @code
+@comment limits.h
+@comment ANSI
+@item CHAR_BIT
+This is the number of bits in a @code{char}---eight, on most systems.
+The value has type @code{int}.
+
+You can compute the number of bits in any data type @var{type} like
+this:
+
+@smallexample
+sizeof (@var{type}) * CHAR_BIT
+@end smallexample
+@end table
+
+@node Range of Type
+@subsection Range of an Integer Type
+@cindex integer type range
+@cindex range of integer type
+@cindex limits, integer types
+
+Suppose you need to store an integer value which can range from zero to
+one million.  Which is the smallest type you can use?  There is no
+general rule; it depends on the C compiler and target machine.  You can
+use the @samp{MIN} and @samp{MAX} macros in @file{limits.h} to determine
+which type will work.
+
+Each signed integer type has a pair of macros which give the smallest
+and largest values that it can hold.  Each unsigned integer type has one
+such macro, for the maximum value; the minimum value is, of course,
+zero.
+
+The values of these macros are all integer constant expressions.  The
+@samp{MAX} and @samp{MIN} macros for @code{char} and @w{@code{short
+int}} types have values of type @code{int}.  The @samp{MAX} and
+@samp{MIN} macros for the other types have values of the same type
+described by the macro---thus, @code{ULONG_MAX} has type
+@w{@code{unsigned long int}}.
+
+@comment Extra blank lines make it look better.
+@table @code
+@comment limits.h
+@comment ANSI
+@item SCHAR_MIN
+
+This is the minimum value that can be represented by a @w{@code{signed char}}.
+
+@comment limits.h
+@comment ANSI
+@item SCHAR_MAX
+@comment limits.h
+@comment ANSI
+@itemx UCHAR_MAX
+
+These are the maximum values that can be represented by a
+@w{@code{signed char}} and @w{@code{unsigned char}}, respectively.
+
+@comment limits.h
+@comment ANSI
+@item CHAR_MIN
+
+This is the minimum value that can be represented by a @code{char}.
+It's equal to @code{SCHAR_MIN} if @code{char} is signed, or zero
+otherwise.
+
+@comment limits.h
+@comment ANSI
+@item CHAR_MAX
+
+This is the maximum value that can be represented by a @code{char}.
+It's equal to @code{SCHAR_MAX} if @code{char} is signed, or
+@code{UCHAR_MAX} otherwise.
+
+@comment limits.h
+@comment ANSI
+@item SHRT_MIN
+
+This is the minimum value that can be represented by a @w{@code{signed
+short int}}.  On most machines that the GNU C library runs on,
+@code{short} integers are 16-bit quantities.
+
+@comment limits.h
+@comment ANSI
+@item SHRT_MAX
+@comment limits.h
+@comment ANSI
+@itemx USHRT_MAX
+
+These are the maximum values that can be represented by a
+@w{@code{signed short int}} and @w{@code{unsigned short int}},
+respectively.
+
+@comment limits.h
+@comment ANSI
+@item INT_MIN
+
+This is the minimum value that can be represented by a @w{@code{signed
+int}}.  On most machines that the GNU C system runs on, an @code{int} is
+a 32-bit quantity.
+
+@comment limits.h
+@comment ANSI
+@item INT_MAX
+@comment limits.h
+@comment ANSI
+@itemx UINT_MAX
+
+These are the maximum values that can be represented by, respectively,
+the type @w{@code{signed int}} and the type @w{@code{unsigned int}}.
+
+@comment limits.h
+@comment ANSI
+@item LONG_MIN
+
+This is the minimum value that can be represented by a @w{@code{signed
+long int}}.  On most machines that the GNU C system runs on, @code{long}
+integers are 32-bit quantities, the same size as @code{int}.
+
+@comment limits.h
+@comment ANSI
+@item LONG_MAX
+@comment limits.h
+@comment ANSI
+@itemx ULONG_MAX
+
+These are the maximum values that can be represented by a
+@w{@code{signed long int}} and @code{unsigned long int}, respectively.
+
+@comment limits.h
+@comment GNU
+@item LONG_LONG_MIN
+
+This is the minimum value that can be represented by a @w{@code{signed
+long long int}}.  On most machines that the GNU C system runs on,
+@w{@code{long long}} integers are 64-bit quantities.
+
+@comment limits.h
+@comment GNU
+@item LONG_LONG_MAX
+@comment limits.h
+@comment ANSI
+@itemx ULONG_LONG_MAX
+
+These are the maximum values that can be represented by a @code{signed
+long long int} and @code{unsigned long long int}, respectively.
+
+@comment limits.h
+@comment GNU
+@item WCHAR_MAX
+
+This is the maximum value that can be represented by a @code{wchar_t}.
+@xref{Wide Char Intro}.
+@end table
+
+The header file @file{limits.h} also defines some additional constants
+that parameterize various operating system and file system limits.  These
+constants are described in @ref{System Configuration}.
+
+@node Floating Type Macros
+@subsection Floating Type Macros
+@cindex floating type measurements
+@cindex measurements of floating types
+@cindex type measurements, floating
+@cindex limits, floating types
+
+The specific representation of floating point numbers varies from
+machine to machine.  Because floating point numbers are represented
+internally as approximate quantities, algorithms for manipulating
+floating point data often need to take account of the precise details of
+the machine's floating point representation.
+
+Some of the functions in the C library itself need this information; for
+example, the algorithms for printing and reading floating point numbers
+(@pxref{I/O on Streams}) and for calculating trigonometric and
+irrational functions (@pxref{Mathematics}) use it to avoid round-off
+error and loss of accuracy.  User programs that implement numerical
+analysis techniques also often need this information in order to
+minimize or compute error bounds.
+
+The header file @file{float.h} describes the format used by your
+machine.
+
+@menu
+* Floating Point Concepts::     Definitions of terminology.
+* Floating Point Parameters::   Details of specific macros.
+* IEEE Floating Point::         The measurements for one common
+                                 representation. 
+@end menu
+
+@node Floating Point Concepts
+@subsubsection Floating Point Representation Concepts
+
+This section introduces the terminology for describing floating point
+representations.
+
+You are probably already familiar with most of these concepts in terms
+of scientific or exponential notation for floating point numbers.  For
+example, the number @code{123456.0} could be expressed in exponential
+notation as @code{1.23456e+05}, a shorthand notation indicating that the
+mantissa @code{1.23456} is multiplied by the base @code{10} raised to
+power @code{5}.
+
+More formally, the internal representation of a floating point number
+can be characterized in terms of the following parameters:
+
+@itemize @bullet
+@item
+@cindex sign (of floating point number)
+The @dfn{sign} is either @code{-1} or @code{1}.
+
+@item
+@cindex base (of floating point number)
+@cindex radix (of floating point number)
+The @dfn{base} or @dfn{radix} for exponentiation, an integer greater
+than @code{1}.  This is a constant for a particular representation.
+
+@item
+@cindex exponent (of floating point number)
+The @dfn{exponent} to which the base is raised.  The upper and lower
+bounds of the exponent value are constants for a particular
+representation.
+
+@cindex bias (of floating point number exponent)
+Sometimes, in the actual bits representing the floating point number,
+the exponent is @dfn{biased} by adding a constant to it, to make it
+always be represented as an unsigned quantity.  This is only important
+if you have some reason to pick apart the bit fields making up the
+floating point number by hand, which is something for which the GNU
+library provides no support.  So this is ignored in the discussion that
+follows.
+
+@item
+@cindex mantissa (of floating point number)
+@cindex significand (of floating point number)
+The @dfn{mantissa} or @dfn{significand}, an unsigned integer which is a
+part of each floating point number.
+
+@item 
+@cindex precision (of floating point number)
+The @dfn{precision} of the mantissa.  If the base of the representation
+is @var{b}, then the precision is the number of base-@var{b} digits in
+the mantissa.  This is a constant for a particular representation.
+
+@cindex hidden bit (of floating point number mantissa)
+Many floating point representations have an implicit @dfn{hidden bit} in
+the mantissa.  This is a bit which is present virtually in the mantissa,
+but not stored in memory because its value is always 1 in a normalized
+number.  The precision figure (see above) includes any hidden bits.
+
+Again, the GNU library provides no facilities for dealing with such
+low-level aspects of the representation.
+@end itemize
+
+The mantissa of a floating point number actually represents an implicit
+fraction whose denominator is the base raised to the power of the
+precision.  Since the largest representable mantissa is one less than
+this denominator, the value of the fraction is always strictly less than
+@code{1}.  The mathematical value of a floating point number is then the
+product of this fraction, the sign, and the base raised to the exponent.
+
+@cindex normalized floating point number
+We say that the floating point number is @dfn{normalized} if the
+fraction is at least @code{1/@var{b}}, where @var{b} is the base.  In
+other words, the mantissa would be too large to fit if it were
+multiplied by the base.  Non-normalized numbers are sometimes called
+@dfn{denormal}; they contain less precision than the representation
+normally can hold.
+
+If the number is not normalized, then you can subtract @code{1} from the
+exponent while multiplying the mantissa by the base, and get another
+floating point number with the same value.  @dfn{Normalization} consists
+of doing this repeatedly until the number is normalized.  Two distinct
+normalized floating point numbers cannot be equal in value.
+
+(There is an exception to this rule: if the mantissa is zero, it is
+considered normalized.  Another exception happens on certain machines
+where the exponent is as small as the representation can hold.  Then
+it is impossible to subtract @code{1} from the exponent, so a number
+may be normalized even if its fraction is less than @code{1/@var{b}}.)
+
+@node Floating Point Parameters
+@subsubsection Floating Point Parameters
+
+@pindex float.h
+These macro definitions can be accessed by including the header file
+@file{float.h} in your program.
+
+Macro names starting with @samp{FLT_} refer to the @code{float} type,
+while names beginning with @samp{DBL_} refer to the @code{double} type
+and names beginning with @samp{LDBL_} refer to the @code{long double}
+type.  (Currently GCC does not support @code{long double} as a distinct
+data type, so the values for the @samp{LDBL_} constants are equal to the
+corresponding constants for the @code{double} type.)@refill
+
+Of these macros, only @code{FLT_RADIX} is guaranteed to be a constant
+expression.  The other macros listed here cannot be reliably used in
+places that require constant expressions, such as @samp{#if}
+preprocessing directives or in the dimensions of static arrays.
+
+Although the ANSI C standard specifies minimum and maximum values for
+most of these parameters, the GNU C implementation uses whatever values
+describe the floating point representation of the target machine.  So in
+principle GNU C actually satisfies the ANSI C requirements only if the
+target machine is suitable.  In practice, all the machines currently
+supported are suitable.
+
+@table @code
+@comment float.h
+@comment ANSI
+@item FLT_ROUNDS
+This value characterizes the rounding mode for floating point addition.
+The following values indicate standard rounding modes:
+
+@need 750
+
+@table @code
+@item -1
+The mode is indeterminable.
+@item 0
+Rounding is towards zero.
+@item 1
+Rounding is to the nearest number.
+@item 2
+Rounding is towards positive infinity.
+@item 3
+Rounding is towards negative infinity.
+@end table
+
+@noindent
+Any other value represents a machine-dependent nonstandard rounding
+mode.
+
+On most machines, the value is @code{1}, in accordance with the IEEE
+standard for floating point.
+
+Here is a table showing how certain values round for each possible value
+of @code{FLT_ROUNDS}, if the other aspects of the representation match
+the IEEE single-precision standard.
+
+@smallexample
+                0      1             2             3
+ 1.00000003    1.0    1.0           1.00000012    1.0
+ 1.00000007    1.0    1.00000012    1.00000012    1.0
+-1.00000003   -1.0   -1.0          -1.0          -1.00000012
+-1.00000007   -1.0   -1.00000012   -1.0          -1.00000012
+@end smallexample
+
+@comment float.h
+@comment ANSI
+@item FLT_RADIX
+This is the value of the base, or radix, of exponent representation.
+This is guaranteed to be a constant expression, unlike the other macros
+described in this section.  The value is 2 on all machines we know of
+except the IBM 360 and derivatives.
+
+@comment float.h
+@comment ANSI
+@item FLT_MANT_DIG
+This is the number of base-@code{FLT_RADIX} digits in the floating point
+mantissa for the @code{float} data type.  The following expression
+yields @code{1.0} (even though mathematically it should not) due to the
+limited number of mantissa digits:
+
+@smallexample
+float radix = FLT_RADIX;
+
+1.0f + 1.0f / radix / radix / @dots{} / radix
+@end smallexample
+
+@noindent
+where @code{radix} appears @code{FLT_MANT_DIG} times.
+
+@comment float.h
+@comment ANSI
+@item DBL_MANT_DIG
+@itemx LDBL_MANT_DIG
+This is the number of base-@code{FLT_RADIX} digits in the floating point
+mantissa for the data types @code{double} and @code{long double},
+respectively.
+
+@comment Extra blank lines make it look better.
+@comment float.h
+@comment ANSI
+@item FLT_DIG
+
+This is the number of decimal digits of precision for the @code{float}
+data type.  Technically, if @var{p} and @var{b} are the precision and
+base (respectively) for the representation, then the decimal precision
+@var{q} is the maximum number of decimal digits such that any floating
+point number with @var{q} base 10 digits can be rounded to a floating
+point number with @var{p} base @var{b} digits and back again, without
+change to the @var{q} decimal digits.
+
+The value of this macro is supposed to be at least @code{6}, to satisfy
+ANSI C.
+
+@comment float.h
+@comment ANSI
+@item DBL_DIG
+@itemx LDBL_DIG
+
+These are similar to @code{FLT_DIG}, but for the data types
+@code{double} and @code{long double}, respectively.  The values of these
+macros are supposed to be at least @code{10}.
+
+@comment float.h
+@comment ANSI
+@item FLT_MIN_EXP
+This is the smallest possible exponent value for type @code{float}.
+More precisely, is the minimum negative integer such that the value
+@code{FLT_RADIX} raised to this power minus 1 can be represented as a
+normalized floating point number of type @code{float}.
+
+@comment float.h
+@comment ANSI
+@item DBL_MIN_EXP
+@itemx LDBL_MIN_EXP
+
+These are similar to @code{FLT_MIN_EXP}, but for the data types
+@code{double} and @code{long double}, respectively.
+
+@comment float.h
+@comment ANSI
+@item FLT_MIN_10_EXP
+This is the minimum negative integer such that @code{10} raised to this
+power minus 1 can be represented as a normalized floating point number
+of type @code{float}.  This is supposed to be @code{-37} or even less.
+
+@comment float.h
+@comment ANSI
+@item DBL_MIN_10_EXP
+@itemx LDBL_MIN_10_EXP
+These are similar to @code{FLT_MIN_10_EXP}, but for the data types
+@code{double} and @code{long double}, respectively.
+
+@comment float.h
+@comment ANSI
+@item FLT_MAX_EXP
+This is the largest possible exponent value for type @code{float}.  More
+precisely, this is the maximum positive integer such that value
+@code{FLT_RADIX} raised to this power minus 1 can be represented as a
+floating point number of type @code{float}.
+
+@comment float.h
+@comment ANSI
+@item DBL_MAX_EXP
+@itemx LDBL_MAX_EXP
+These are similar to @code{FLT_MAX_EXP}, but for the data types
+@code{double} and @code{long double}, respectively.
+
+@comment float.h
+@comment ANSI
+@item FLT_MAX_10_EXP
+This is the maximum positive integer such that @code{10} raised to this
+power minus 1 can be represented as a normalized floating point number
+of type @code{float}.  This is supposed to be at least @code{37}.
+
+@comment float.h
+@comment ANSI
+@item DBL_MAX_10_EXP
+@itemx LDBL_MAX_10_EXP
+These are similar to @code{FLT_MAX_10_EXP}, but for the data types
+@code{double} and @code{long double}, respectively.
+
+@comment float.h
+@comment ANSI
+@item FLT_MAX
+
+The value of this macro is the maximum number representable in type
+@code{float}.  It is supposed to be at least @code{1E+37}.  The value
+has type @code{float}.
+
+The smallest representable number is @code{- FLT_MAX}.
+
+@comment float.h
+@comment ANSI
+@item DBL_MAX
+@itemx LDBL_MAX
+
+These are similar to @code{FLT_MAX}, but for the data types
+@code{double} and @code{long double}, respectively.  The type of the
+macro's value is the same as the type it describes.
+
+@comment float.h
+@comment ANSI
+@item FLT_MIN
+
+The value of this macro is the minimum normalized positive floating
+point number that is representable in type @code{float}.  It is supposed
+to be no more than @code{1E-37}.
+
+@comment float.h
+@comment ANSI
+@item DBL_MIN
+@itemx LDBL_MIN
+
+These are similar to @code{FLT_MIN}, but for the data types
+@code{double} and @code{long double}, respectively.  The type of the
+macro's value is the same as the type it describes.
+
+@comment float.h
+@comment ANSI
+@item FLT_EPSILON
+
+This is the minimum positive floating point number of type @code{float}
+such that @code{1.0 + FLT_EPSILON != 1.0} is true.  It's supposed to
+be no greater than @code{1E-5}.
+
+@comment float.h
+@comment ANSI
+@item DBL_EPSILON
+@itemx LDBL_EPSILON
+
+These are similar to @code{FLT_EPSILON}, but for the data types
+@code{double} and @code{long double}, respectively.  The type of the
+macro's value is the same as the type it describes.  The values are not
+supposed to be greater than @code{1E-9}.
+@end table
+
+@node IEEE Floating Point
+@subsubsection IEEE Floating Point
+@cindex IEEE floating point representation 
+@cindex floating point, IEEE
+
+Here is an example showing how the floating type measurements come out
+for the most common floating point representation, specified by the
+@cite{IEEE Standard for Binary Floating Point Arithmetic (ANSI/IEEE Std
+754-1985)}.  Nearly all computers designed since the 1980s use this
+format.
+
+The IEEE single-precision float representation uses a base of 2.  There
+is a sign bit, a mantissa with 23 bits plus one hidden bit (so the total
+precision is 24 base-2 digits), and an 8-bit exponent that can represent
+values in the range -125 to 128, inclusive.
+
+So, for an implementation that uses this representation for the
+@code{float} data type, appropriate values for the corresponding
+parameters are:
+
+@smallexample
+FLT_RADIX                             2
+FLT_MANT_DIG                         24
+FLT_DIG                               6
+FLT_MIN_EXP                        -125
+FLT_MIN_10_EXP                      -37
+FLT_MAX_EXP                         128
+FLT_MAX_10_EXP                      +38
+FLT_MIN                 1.17549435E-38F
+FLT_MAX                 3.40282347E+38F
+FLT_EPSILON             1.19209290E-07F
+@end smallexample
+
+Here are the values for the @code{double} data type:
+
+@smallexample
+DBL_MANT_DIG                         53
+DBL_DIG                              15
+DBL_MIN_EXP                       -1021
+DBL_MIN_10_EXP                     -307
+DBL_MAX_EXP                        1024
+DBL_MAX_10_EXP                      308
+DBL_MAX         1.7976931348623157E+308
+DBL_MIN         2.2250738585072014E-308
+DBL_EPSILON     2.2204460492503131E-016
+@end smallexample
+
+@node Structure Measurement
+@subsection Structure Field Offset Measurement
+
+You can use @code{offsetof} to measure the location within a structure
+type of a particular structure member.
+
+@comment stddef.h
+@comment ANSI
+@deftypefn {Macro} size_t offsetof (@var{type}, @var{member})
+This expands to a integer constant expression that is the offset of the
+structure member named @var{member} in a the structure type @var{type}.
+For example, @code{offsetof (struct s, elem)} is the offset, in bytes,
+of the member @code{elem} in a @code{struct s}.
+
+This macro won't work if @var{member} is a bit field; you get an error
+from the C compiler in that case.
+@end deftypefn
diff --git a/manual/lgpl.texinfo b/manual/lgpl.texinfo
new file mode 100644
index 0000000000..8ba7317fe0
--- /dev/null
+++ b/manual/lgpl.texinfo
@@ -0,0 +1,546 @@
+@setfilename lgpl.info
+
+@set lgpl-appendix
+
+@ifset lgpl-appendix
+@appendix GNU LIBRARY GENERAL PUBLIC LICENSE
+@end ifset
+@ifclear lgpl-appendix
+@unnumbered GNU LIBRARY GENERAL PUBLIC LICENSE
+@end ifclear
+@center Version 2, June 1991
+
+@display
+Copyright @copyright{} 1991 Free Software Foundation, Inc.
+675 Mass Ave, Cambridge, MA 02139, USA
+Everyone is permitted to copy and distribute verbatim copies
+of this license document, but changing it is not allowed.
+
+[This is the first released version of the library GPL.  It is
+ numbered 2 because it goes with version 2 of the ordinary GPL.]
+@end display
+
+@unnumberedsec Preamble
+
+  The licenses for most software are designed to take away your
+freedom to share and change it.  By contrast, the GNU General Public
+Licenses are intended to guarantee your freedom to share and change
+free software---to make sure the software is free for all its users.
+
+  This license, the Library General Public License, applies to some
+specially designated Free Software Foundation software, and to any
+other libraries whose authors decide to use it.  You can use it for
+your libraries, too.
+
+  When we speak of free software, we are referring to freedom, not
+price.  Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+this service if you wish), that you receive source code or can get it
+if you want it, that you can change the software or use pieces of it
+in new free programs; and that you know you can do these things.
+
+  To protect your rights, we need to make restrictions that forbid
+anyone to deny you these rights or to ask you to surrender the rights.
+These restrictions translate to certain responsibilities for you if
+you distribute copies of the library, or if you modify it.
+
+  For example, if you distribute copies of the library, whether gratis
+or for a fee, you must give the recipients all the rights that we gave
+you.  You must make sure that they, too, receive or can get the source
+code.  If you link a program with the library, you must provide
+complete object files to the recipients so that they can relink them
+with the library, after making changes to the library and recompiling
+it.  And you must show them these terms so they know their rights.
+
+  Our method of protecting your rights has two steps: (1) copyright
+the library, and (2) offer you this license which gives you legal
+permission to copy, distribute and/or modify the library.
+
+  Also, for each distributor's protection, we want to make certain
+that everyone understands that there is no warranty for this free
+library.  If the library is modified by someone else and passed on, we
+want its recipients to know that what they have is not the original
+version, so that any problems introduced by others will not reflect on
+the original authors' reputations.
+
+  Finally, any free program is threatened constantly by software
+patents.  We wish to avoid the danger that companies distributing free
+software will individually obtain patent licenses, thus in effect
+transforming the program into proprietary software.  To prevent this,
+we have made it clear that any patent must be licensed for everyone's
+free use or not licensed at all.
+
+  Most GNU software, including some libraries, is covered by the ordinary
+GNU General Public License, which was designed for utility programs.  This
+license, the GNU Library General Public License, applies to certain
+designated libraries.  This license is quite different from the ordinary
+one; be sure to read it in full, and don't assume that anything in it is
+the same as in the ordinary license.
+
+  The reason we have a separate public license for some libraries is that
+they blur the distinction we usually make between modifying or adding to a
+program and simply using it.  Linking a program with a library, without
+changing the library, is in some sense simply using the library, and is
+analogous to running a utility program or application program.  However, in
+a textual and legal sense, the linked executable is a combined work, a
+derivative of the original library, and the ordinary General Public License
+treats it as such.
+
+  Because of this blurred distinction, using the ordinary General
+Public License for libraries did not effectively promote software
+sharing, because most developers did not use the libraries.  We
+concluded that weaker conditions might promote sharing better.
+
+  However, unrestricted linking of non-free programs would deprive the
+users of those programs of all benefit from the free status of the
+libraries themselves.  This Library General Public License is intended to
+permit developers of non-free programs to use free libraries, while
+preserving your freedom as a user of such programs to change the free
+libraries that are incorporated in them.  (We have not seen how to achieve
+this as regards changes in header files, but we have achieved it as regards
+changes in the actual functions of the Library.)  The hope is that this
+will lead to faster development of free libraries.
+
+  The precise terms and conditions for copying, distribution and
+modification follow.  Pay close attention to the difference between a
+``work based on the library'' and a ``work that uses the library''.  The
+former contains code derived from the library, while the latter only
+works together with the library.
+
+  Note that it is possible for a library to be covered by the ordinary
+General Public License rather than by this special one.
+
+@iftex
+@unnumberedsec TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+@end iftex
+@ifinfo
+@center TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+@end ifinfo
+
+@enumerate 0
+@item
+This License Agreement applies to any software library which
+contains a notice placed by the copyright holder or other authorized
+party saying it may be distributed under the terms of this Library
+General Public License (also called ``this License'').  Each licensee is
+addressed as ``you''.
+
+  A ``library'' means a collection of software functions and/or data
+prepared so as to be conveniently linked with application programs
+(which use some of those functions and data) to form executables.
+
+  The ``Library'', below, refers to any such software library or work
+which has been distributed under these terms.  A ``work based on the
+Library'' means either the Library or any derivative work under
+copyright law: that is to say, a work containing the Library or a
+portion of it, either verbatim or with modifications and/or translated
+straightforwardly into another language.  (Hereinafter, translation is
+included without limitation in the term ``modification''.)
+
+  ``Source code'' for a work means the preferred form of the work for
+making modifications to it.  For a library, complete source code means
+all the source code for all modules it contains, plus any associated
+interface definition files, plus the scripts used to control compilation
+and installation of the library.
+
+  Activities other than copying, distribution and modification are not
+covered by this License; they are outside its scope.  The act of
+running a program using the Library is not restricted, and output from
+such a program is covered only if its contents constitute a work based
+on the Library (independent of the use of the Library in a tool for
+writing it).  Whether that is true depends on what the Library does
+and what the program that uses the Library does.
+  
+@item
+You may copy and distribute verbatim copies of the Library's
+complete source code as you receive it, in any medium, provided that
+you conspicuously and appropriately publish on each copy an
+appropriate copyright notice and disclaimer of warranty; keep intact
+all the notices that refer to this License and to the absence of any
+warranty; and distribute a copy of this License along with the
+Library.
+
+  You may charge a fee for the physical act of transferring a copy,
+and you may at your option offer warranty protection in exchange for a
+fee.
+
+@item
+You may modify your copy or copies of the Library or any portion
+of it, thus forming a work based on the Library, and copy and
+distribute such modifications or work under the terms of Section 1
+above, provided that you also meet all of these conditions:
+
+@enumerate a
+@item
+The modified work must itself be a software library.
+
+@item
+You must cause the files modified to carry prominent notices
+stating that you changed the files and the date of any change.
+
+@item
+You must cause the whole of the work to be licensed at no
+charge to all third parties under the terms of this License.
+
+@item
+If a facility in the modified Library refers to a function or a
+table of data to be supplied by an application program that uses
+the facility, other than as an argument passed when the facility
+is invoked, then you must make a good faith effort to ensure that,
+in the event an application does not supply such function or
+table, the facility still operates, and performs whatever part of
+its purpose remains meaningful.
+
+(For example, a function in a library to compute square roots has
+a purpose that is entirely well-defined independent of the
+application.  Therefore, Subsection 2d requires that any
+application-supplied function or table used by this function must
+be optional: if the application does not supply it, the square
+root function must still compute square roots.)
+@end enumerate
+
+These requirements apply to the modified work as a whole.  If
+identifiable sections of that work are not derived from the Library,
+and can be reasonably considered independent and separate works in
+themselves, then this License, and its terms, do not apply to those
+sections when you distribute them as separate works.  But when you
+distribute the same sections as part of a whole which is a work based
+on the Library, the distribution of the whole must be on the terms of
+this License, whose permissions for other licensees extend to the
+entire whole, and thus to each and every part regardless of who wrote
+it.
+
+Thus, it is not the intent of this section to claim rights or contest
+your rights to work written entirely by you; rather, the intent is to
+exercise the right to control the distribution of derivative or
+collective works based on the Library.
+
+In addition, mere aggregation of another work not based on the Library
+with the Library (or with a work based on the Library) on a volume of
+a storage or distribution medium does not bring the other work under
+the scope of this License.
+
+@item
+You may opt to apply the terms of the ordinary GNU General Public
+License instead of this License to a given copy of the Library.  To do
+this, you must alter all the notices that refer to this License, so
+that they refer to the ordinary GNU General Public License, version 2,
+instead of to this License.  (If a newer version than version 2 of the
+ordinary GNU General Public License has appeared, then you can specify
+that version instead if you wish.)  Do not make any other change in
+these notices.
+
+  Once this change is made in a given copy, it is irreversible for
+that copy, so the ordinary GNU General Public License applies to all
+subsequent copies and derivative works made from that copy.
+
+  This option is useful when you wish to copy part of the code of
+the Library into a program that is not a library.
+
+@item
+You may copy and distribute the Library (or a portion or
+derivative of it, under Section 2) in object code or executable form
+under the terms of Sections 1 and 2 above provided that you accompany
+it with the complete corresponding machine-readable source code, which
+must be distributed under the terms of Sections 1 and 2 above on a
+medium customarily used for software interchange.
+
+  If distribution of object code is made by offering access to copy
+from a designated place, then offering equivalent access to copy the
+source code from the same place satisfies the requirement to
+distribute the source code, even though third parties are not
+compelled to copy the source along with the object code.
+
+@item
+A program that contains no derivative of any portion of the
+Library, but is designed to work with the Library by being compiled or
+linked with it, is called a ``work that uses the Library''.  Such a
+work, in isolation, is not a derivative work of the Library, and
+therefore falls outside the scope of this License.
+
+  However, linking a ``work that uses the Library'' with the Library
+creates an executable that is a derivative of the Library (because it
+contains portions of the Library), rather than a ``work that uses the
+library''.  The executable is therefore covered by this License.
+Section 6 states terms for distribution of such executables.
+
+  When a ``work that uses the Library'' uses material from a header file
+that is part of the Library, the object code for the work may be a
+derivative work of the Library even though the source code is not.
+Whether this is true is especially significant if the work can be
+linked without the Library, or if the work is itself a library.  The
+threshold for this to be true is not precisely defined by law.
+
+  If such an object file uses only numerical parameters, data
+structure layouts and accessors, and small macros and small inline
+functions (ten lines or less in length), then the use of the object
+file is unrestricted, regardless of whether it is legally a derivative
+work.  (Executables containing this object code plus portions of the
+Library will still fall under Section 6.)
+
+  Otherwise, if the work is a derivative of the Library, you may
+distribute the object code for the work under the terms of Section 6.
+Any executables containing that work also fall under Section 6,
+whether or not they are linked directly with the Library itself.
+
+@item
+As an exception to the Sections above, you may also compile or
+link a ``work that uses the Library'' with the Library to produce a
+work containing portions of the Library, and distribute that work
+under terms of your choice, provided that the terms permit
+modification of the work for the customer's own use and reverse
+engineering for debugging such modifications.
+
+  You must give prominent notice with each copy of the work that the
+Library is used in it and that the Library and its use are covered by
+this License.  You must supply a copy of this License.  If the work
+during execution displays copyright notices, you must include the
+copyright notice for the Library among them, as well as a reference
+directing the user to the copy of this License.  Also, you must do one
+of these things:
+
+@enumerate a
+@item
+Accompany the work with the complete corresponding
+machine-readable source code for the Library including whatever
+changes were used in the work (which must be distributed under
+Sections 1 and 2 above); and, if the work is an executable linked
+with the Library, with the complete machine-readable ``work that
+uses the Library'', as object code and/or source code, so that the
+user can modify the Library and then relink to produce a modified
+executable containing the modified Library.  (It is understood
+that the user who changes the contents of definitions files in the
+Library will not necessarily be able to recompile the application
+to use the modified definitions.)
+
+@item
+Accompany the work with a written offer, valid for at
+least three years, to give the same user the materials
+specified in Subsection 6a, above, for a charge no more
+than the cost of performing this distribution.
+
+@item
+If distribution of the work is made by offering access to copy
+from a designated place, offer equivalent access to copy the above
+specified materials from the same place.
+
+@item
+Verify that the user has already received a copy of these
+materials or that you have already sent this user a copy.
+@end enumerate
+
+  For an executable, the required form of the ``work that uses the
+Library'' must include any data and utility programs needed for
+reproducing the executable from it.  However, as a special exception,
+the source code distributed need not include anything that is normally
+distributed (in either source or binary form) with the major
+components (compiler, kernel, and so on) of the operating system on
+which the executable runs, unless that component itself accompanies
+the executable.
+
+  It may happen that this requirement contradicts the license
+restrictions of other proprietary libraries that do not normally
+accompany the operating system.  Such a contradiction means you cannot
+use both them and the Library together in an executable that you
+distribute.
+
+@item
+You may place library facilities that are a work based on the
+Library side-by-side in a single library together with other library
+facilities not covered by this License, and distribute such a combined
+library, provided that the separate distribution of the work based on
+the Library and of the other library facilities is otherwise
+permitted, and provided that you do these two things:
+
+@enumerate a
+@item
+Accompany the combined library with a copy of the same work
+based on the Library, uncombined with any other library
+facilities.  This must be distributed under the terms of the
+Sections above.
+
+@item
+Give prominent notice with the combined library of the fact
+that part of it is a work based on the Library, and explaining
+where to find the accompanying uncombined form of the same work.
+@end enumerate
+
+@item
+You may not copy, modify, sublicense, link with, or distribute
+the Library except as expressly provided under this License.  Any
+attempt otherwise to copy, modify, sublicense, link with, or
+distribute the Library is void, and will automatically terminate your
+rights under this License.  However, parties who have received copies,
+or rights, from you under this License will not have their licenses
+terminated so long as such parties remain in full compliance.
+
+@item
+You are not required to accept this License, since you have not
+signed it.  However, nothing else grants you permission to modify or
+distribute the Library or its derivative works.  These actions are
+prohibited by law if you do not accept this License.  Therefore, by
+modifying or distributing the Library (or any work based on the
+Library), you indicate your acceptance of this License to do so, and
+all its terms and conditions for copying, distributing or modifying
+the Library or works based on it.
+
+@item
+Each time you redistribute the Library (or any work based on the
+Library), the recipient automatically receives a license from the
+original licensor to copy, distribute, link with or modify the Library
+subject to these terms and conditions.  You may not impose any further
+restrictions on the recipients' exercise of the rights granted herein.
+You are not responsible for enforcing compliance by third parties to
+this License.
+
+@item
+If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues),
+conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License.  If you cannot
+distribute so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you
+may not distribute the Library at all.  For example, if a patent
+license would not permit royalty-free redistribution of the Library by
+all those who receive copies directly or indirectly through you, then
+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Library.
+
+If any portion of this section is held invalid or unenforceable under any
+particular circumstance, the balance of the section is intended to apply,
+and the section as a whole is intended to apply in other circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system which is
+implemented by public license practices.  Many people have made
+generous contributions to the wide range of software distributed
+through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+@item
+If the distribution and/or use of the Library is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Library under this License may add
+an explicit geographical distribution limitation excluding those countries,
+so that distribution is permitted only in or among countries not thus
+excluded.  In such case, this License incorporates the limitation as if
+written in the body of this License.
+
+@item
+The Free Software Foundation may publish revised and/or new
+versions of the Library General Public License from time to time.
+Such new versions will be similar in spirit to the present version,
+but may differ in detail to address new problems or concerns.
+
+Each version is given a distinguishing version number.  If the Library
+specifies a version number of this License which applies to it and
+``any later version'', you have the option of following the terms and
+conditions either of that version or of any later version published by
+the Free Software Foundation.  If the Library does not specify a
+license version number, you may choose any version ever published by
+the Free Software Foundation.
+
+@item
+If you wish to incorporate parts of the Library into other free
+programs whose distribution conditions are incompatible with these,
+write to the author to ask for permission.  For software which is
+copyrighted by the Free Software Foundation, write to the Free
+Software Foundation; we sometimes make exceptions for this.  Our
+decision will be guided by the two goals of preserving the free status
+of all derivatives of our free software and of promoting the sharing
+and reuse of software generally.
+
+@iftex
+@heading NO WARRANTY
+@end iftex
+@ifinfo
+@center NO WARRANTY
+@end ifinfo
+
+@item
+BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
+WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
+EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
+OTHER PARTIES PROVIDE THE LIBRARY ``AS IS'' WITHOUT WARRANTY OF ANY
+KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
+LIBRARY IS WITH YOU.  SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
+THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+@item
+IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
+WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
+AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
+FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
+CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
+LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
+RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
+FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
+SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+DAMAGES.
+@end enumerate
+
+@iftex
+@heading END OF TERMS AND CONDITIONS
+@end iftex
+@ifinfo
+@center END OF TERMS AND CONDITIONS
+@end ifinfo
+
+@page
+@unnumberedsec How to Apply These Terms to Your New Libraries
+
+  If you develop a new library, and you want it to be of the greatest
+possible use to the public, we recommend making it free software that
+everyone can redistribute and change.  You can do so by permitting
+redistribution under these terms (or, alternatively, under the terms of the
+ordinary General Public License).
+
+  To apply these terms, attach the following notices to the library.  It is
+safest to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least the
+``copyright'' line and a pointer to where the full notice is found.
+
+@smallexample
+@var{one line to give the library's name and an idea of what it does.}
+Copyright (C) @var{year}  @var{name of author}
+
+This library is free software; you can redistribute it and/or modify it
+under the terms of the GNU Library General Public License as published
+by the Free Software Foundation; either version 2 of the License, or (at
+your option) any later version.
+
+This library is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+Library General Public License for more details.
+
+You should have received a copy of the GNU Library General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+@end smallexample
+
+Also add information on how to contact you by electronic and paper mail.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a ``copyright disclaimer'' for the library, if
+necessary.  Here is a sample; alter the names:
+
+@smallexample
+Yoyodyne, Inc., hereby disclaims all copyright interest in the library
+`Frob' (a library for tweaking knobs) written by James Random Hacker.
+
+@var{signature of Ty Coon}, 1 April 1990
+Ty Coon, President of Vice
+@end smallexample
+
+That's all there is to it!
diff --git a/manual/libc.texinfo b/manual/libc.texinfo
new file mode 100644
index 0000000000..0b455b32d2
--- /dev/null
+++ b/manual/libc.texinfo
@@ -0,0 +1,1007 @@
+\input texinfo                  @c -*- Texinfo -*-
+@comment %**start of header (This is for running Texinfo on a region.)
+@setfilename libc.info
+@settitle The GNU C Library
+@setchapternewpage odd
+@comment %**end of header (This is for running Texinfo on a region.)
+
+@c This tells texinfo.tex to use the real section titles in xrefs in
+@c place of the node name, when no section title is explicitly given.
+@set xref-automatic-section-title
+@smallbook
+
+@c  I've already told people the printed edition will be 0.06
+@set EDITION 0.06
+@set VERSION 1.09 Beta
+@set UPDATED 23 December 1994
+@set ISBN 1-882114-53-1
+
+@ifinfo
+This file documents the GNU C library.
+
+This is Edition @value{EDITION}, last updated @value{UPDATED},
+of @cite{The GNU C Library Reference Manual}, for Version @value{VERSION}.
+
+Copyright (C) 1993, 1994 Free Software Foundation, Inc.
+
+Permission is granted to make and distribute verbatim copies of
+this manual provided the copyright notice and this permission notice
+are preserved on all copies.
+
+@ignore
+Permission is granted to process this file through TeX and print the
+results, provided the printed document carries copying permission
+notice identical to this one except for the removal of this paragraph
+(this paragraph not being relevant to the printed manual).
+
+@end ignore
+Permission is granted to copy and distribute modified versions of this
+manual under the conditions for verbatim copying, provided also that the
+section entitled ``GNU Library General Public License'' is included
+exactly as in the original, and provided that the entire resulting
+derived work is distributed under the terms of a permission notice
+identical to this one.
+
+Permission is granted to copy and distribute translations of this manual
+Library General Public License'' must be approved for accuracy by the
+Foundation.
+@end ifinfo
+
+@iftex
+@shorttitlepage The GNU C Library Reference Manual
+@end iftex
+@titlepage
+@center @titlefont{The GNU C Library}
+@sp 1
+@center @titlefont{Reference Manual}
+@sp 2
+@center Sandra Loosemore
+@center with
+@center Richard M. Stallman, Roland McGrath, and Andrew Oram
+@sp 3
+@center Edition @value{EDITION}
+@sp 1
+@center last updated @value{UPDATED}
+@sp 1
+@center for version @value{VERSION}
+@page
+@vskip 0pt plus 1filll
+Copyright @copyright{} 1993, 1994 Free Software Foundation, Inc.
+@sp 2
+Published by the Free Software Foundation @*
+675 Massachusetts Avenue, @*
+Cambridge, MA 02139 USA @*
+Printed copies are available for $50 each. @*
+ISBN @value{ISBN} @*
+
+Permission is granted to make and distribute verbatim copies of
+this manual provided the copyright notice and this permission notice
+are preserved on all copies.
+
+Permission is granted to copy and distribute modified versions of this
+manual under the conditions for verbatim copying, provided also that the
+section entitled ``GNU Library General Public License'' is included
+exactly as in the original, and provided that the entire resulting
+derived work is distributed under the terms of a permission notice
+identical to this one.
+
+Permission is granted to copy and distribute translations of this manual
+into another language, under the above conditions for modified versions,
+except that the text of the translation of the section entitled ``GNU
+Library General Public License'' must be approved for accuracy by the
+Foundation.
+@end titlepage
+@page
+
+@ifinfo
+@node Top, Introduction, (dir), (dir)
+@top Main Menu
+This is Edition @value{EDITION}, last updated @value{UPDATED}, of
+@cite{The GNU C Library Reference Manual}, for Version @value{VERSION}
+of the GNU C Library.
+@end ifinfo
+
+
+@menu
+* Introduction::                Purpose of the GNU C Library.
+* Error Reporting::             How the GNU Library functions report
+                                 error conditions.
+* Memory Allocation::           Your program can allocate memory dynamically
+                                 and manipulate it via pointers.
+* Character Handling::          Character testing and conversion functions.
+* String and Array Utilities::  Utilities for copying and comparing
+                                 strings and arrays.
+* Extended Characters::         Support for extended character sets.
+* Locales::                     The country and language can affect
+                                 the behavior of library functions.
+* Searching and Sorting::       General searching and sorting functions.
+* Pattern Matching::            Matching wildcards and regular expressions,
+                                 and shell-style ``word expansion''.
+* I/O Overview::                Introduction to the I/O facilities.
+* Streams: I/O on Streams.      High-level, portable I/O facilities.
+* Low-Level I/O::               Low-level, less portable I/O.
+* File System Interface::       Functions for manipulating files.
+* Pipes and FIFOs::             A simple interprocess communication mechanism.
+* Sockets::                     A more complicated interprocess communication
+                                 mechanism, with support for networking.
+* Low-Level Terminal Interface::How to change the characteristics
+                                 of a terminal device.
+* Mathematics::                 Math functions (transcendental functions,
+                                 random numbers, absolute value, etc.).
+* Arithmetic::                  Low-level arithmetic functions.
+* Date and Time::               Functions for getting the date and time,
+                                 and for conversion between formats.
+* Non-Local Exits::             The @code{setjmp} and @code{longjmp} facilities.
+* Signal Handling::             All about signals; how to send them,
+                                 block them, and handle them.
+* Process Startup::             Writing the beginning and end of your program.
+* Processes::                   How to create processes and run other programs.
+* Job Control::                 All about process groups and sessions.
+* Users and Groups::            How users are identified and classified.
+* System Information::          Getting information about the
+                                 hardware and software configuration
+                                 of the machine a program runs on.
+* System Configuration::        Parameters describing operating system limits.
+
+Appendices
+
+* Language Features::           C language features provided by the library. 
+
+* Library Summary::             A summary showing the syntax, header file,
+                                 and derivation of each library feature.
+* Maintenance::                 How to install and maintain the GNU C Library.
+* Copying::                     The GNU Library General Public License says
+                                 how you can copy and share the GNU C Library.
+
+Indices
+
+* Concept Index::               Index of concepts and names.
+* Type Index::                  Index of types and type qualifiers.
+* Function Index::              Index of functions and function-like macros.
+* Variable Index::              Index of variables and variable-like macros.
+* File Index::                  Index of programs and files.
+
+ --- The Detailed Node Listing ---
+
+Introduction
+
+* Getting Started::             Getting Started
+* Standards and Portability::   Standards and Portability
+* Using the Library::           Using the Library
+* Roadmap to the Manual::       Roadmap to the Manual
+
+Standards and Portability
+
+* ANSI C::                      The American National Standard for the
+                                 C programming language.  
+* POSIX::                       The IEEE 1003 standards for operating systems.
+* Berkeley Unix::               BSD and SunOS.
+* SVID::                        The System V Interface Description.  
+
+Using the Library
+
+* Header Files::                How to use the header files in your programs.
+* Macro Definitions::           Some functions in the library may really
+                                 be implemented as macros.
+* Reserved Names::              The C standard reserves some names for
+                                 the library, and some for users.
+* Feature Test Macros::         How to control what names are defined.
+
+Error Reporting
+
+* Checking for Errors::         How errors are reported by library functions.
+* Error Codes::                 What all the error codes are.
+* Error Messages::              Mapping error codes onto error messages.
+
+Memory Allocation
+
+* Memory Concepts::             An introduction to concepts and terminology.
+* Dynamic Allocation and C::    How to get different kinds of allocation in C.
+* Unconstrained Allocation::    The @code{malloc} facility allows fully general
+                                 dynamic allocation.
+* Obstacks::                    Obstacks are less general than malloc
+                                 but more efficient and convenient.
+* Variable Size Automatic::     Allocation of variable-sized blocks
+                                 of automatic storage that are freed when the
+                                 calling function returns.
+* Relocating Allocator::        Waste less memory, if you can tolerate
+                                 automatic relocation of the blocks you get.
+* Memory Warnings::             Getting warnings when memory is nearly full.
+
+Unconstrained Allocation
+
+* Basic Allocation::            Simple use of @code{malloc}.
+* Malloc Examples::             Examples of @code{malloc}.  @code{xmalloc}.
+* Freeing after Malloc::        Use @code{free} to free a block you
+                                 got with @code{malloc}.
+* Changing Block Size::         Use @code{realloc} to make a block
+                                 bigger or smaller.
+* Allocating Cleared Space::    Use @code{calloc} to allocate a
+                                 block and clear it.
+* Efficiency and Malloc::       Efficiency considerations in use of
+                                 these functions.
+* Aligned Memory Blocks::       Allocating specially aligned memory:
+                                 @code{memalign} and @code{valloc}.
+* Heap Consistency Checking::   Automatic checking for errors.
+* Hooks for Malloc::            You can use these hooks for debugging
+				 programs that use @code{malloc}.
+* Statistics of Malloc::        Getting information about how much
+				 memory your program is using.
+* Summary of Malloc::           Summary of @code{malloc} and related functions.
+
+Obstacks
+
+* Creating Obstacks::		How to declare an obstack in your program.
+* Preparing for Obstacks::	Preparations needed before you can
+				 use obstacks.
+* Allocation in an Obstack::    Allocating objects in an obstack.
+* Freeing Obstack Objects::     Freeing objects in an obstack.
+* Obstack Functions::		The obstack functions are both
+				 functions and macros.
+* Growing Objects::             Making an object bigger by stages.
+* Extra Fast Growing::		Extra-high-efficiency (though more
+				 complicated) growing objects.
+* Status of an Obstack::        Inquiries about the status of an obstack.
+* Obstacks Data Alignment::     Controlling alignment of objects in obstacks.
+* Obstack Chunks::              How obstacks obtain and release chunks. 
+				Efficiency considerations.
+* Summary of Obstacks::         
+
+Automatic Storage with Variable Size
+
+* Alloca Example::              Example of using @code{alloca}.
+* Advantages of Alloca::        Reasons to use @code{alloca}.
+* Disadvantages of Alloca::     Reasons to avoid @code{alloca}.
+* GNU C Variable-Size Arrays::  Only in GNU C, here is an alternative
+				 method of allocating dynamically and
+				 freeing automatically.
+Relocating Allocator
+
+* Relocator Concepts::		How to understand relocating allocation.
+* Using Relocator::		Functions for relocating allocation.
+
+Character Handling
+
+* Classification of Characters::Testing whether characters are
+                                 letters, digits, punctuation, etc.
+* Case Conversion::             Case mapping, and the like.
+
+String and Array Utilities
+
+* Representation of Strings::   Introduction to basic concepts.
+* String/Array Conventions::    Whether to use a string function or an
+				 arbitrary array function.
+* String Length::               Determining the length of a string.
+* Copying and Concatenation::   Functions to copy the contents of strings
+				 and arrays.
+* String/Array Comparison::     Functions for byte-wise and character-wise
+				 comparison.
+* Collation Functions::         Functions for collating strings.
+* Search Functions::            Searching for a specific element or substring.
+* Finding Tokens in a String::  Splitting a string into tokens by looking
+				 for delimiters.
+
+Extended Characters
+
+* Extended Char Intro::         Multibyte codes versus wide characters.
+* Locales and Extended Chars::  The locale selects the character codes.
+* Multibyte Char Intro::        How multibyte codes are represented.
+* Wide Char Intro::             How wide characters are represented.
+* Wide String Conversion::      Converting wide strings to multibyte code
+                                   and vice versa.
+* Length of Char::              how many bytes make up one multibyte char.
+* Converting One Char::         Converting a string character by character.
+* Example of Conversion::       Example showing why converting 
+				   one character at a time may be useful.
+* Shift State::                 Multibyte codes with "shift characters".
+
+Locales and Internationalization
+
+* Effects of Locale::           Actions affected by the choice of locale.
+* Choosing Locale::             How the user specifies a locale.
+* Locale Categories::           Different purposes for which
+                                 you can select a locale.
+* Setting the Locale::          How a program specifies the locale.
+* Standard Locales::            Locale names available on all systems.
+* Numeric Formatting::          How to format numbers for the chosen locale.
+
+Searching and Sorting 
+
+* Comparison Functions::        Defining how to compare two objects.
+				Since the sort and search facilities are
+				general, you have to specify the ordering.
+* Array Search Function::       The @code{bsearch} function.
+* Array Sort Function::         The @code{qsort} function.
+* Search/Sort Example::         An example program.
+
+Pattern Matching
+
+* Wildcard Matching::    Matching a wildcard pattern against a single string.
+* Globbing::             Finding the files that match a wildcard pattern.
+* Regular Expressions::  Matching regular expressions against strings.
+* Word Expansion::       Expanding shell variables, nested commands,
+                          arithmetic, and wildcards.
+			  This is what the shell does with shell commands.
+
+I/O Overview
+
+* I/O Concepts::                Some basic information and terminology.
+* File Names::                  How to refer to a file.
+
+I/O Concepts
+
+* Streams and File Descriptors:: The GNU Library provides two ways
+                                  to access the contents of files.
+* File Position::               The number of bytes from the
+                                 beginning of the file.
+
+File Names
+
+* Directories::                 Directories contain entries for files.
+* File Name Resolution::        A file name specifies how to look up a file.
+* File Name Errors::            Error conditions relating to file names.
+* File Name Portability::       File name portability and syntax issues.
+
+I/O on Streams
+
+* Streams::                     About the data type representing a stream.
+* Standard Streams::            Streams to the standard input and output 
+                                 devices are created for you.
+* Opening Streams::             How to create a stream to talk to a file.
+* Closing Streams::             Close a stream when you are finished with it.
+* Simple Output::               Unformatted output by characters and lines.
+* Character Input::             Unformatted input by characters and words.
+* Line Input::                  Reading a line or a record from a stream.
+* Unreading::                   Peeking ahead/pushing back input just read.
+* Formatted Output::            @code{printf} and related functions.
+* Customizing Printf::          You can define new conversion specifiers for
+                                 @code{printf} and friends.
+* Formatted Input::             @code{scanf} and related functions.
+* Block Input/Output::          Input and output operations on blocks of data.
+* EOF and Errors::              How you can tell if an I/O error happens.
+* Binary Streams::              Some systems distinguish between text files
+                                 and binary files.
+* File Positioning::            About random-access streams.
+* Portable Positioning::        Random access on peculiar ANSI C systems.
+* Stream Buffering::            How to control buffering of streams.
+* Temporary Files::             How to open a temporary file.
+* Other Kinds of Streams::      Other Kinds of Streams
+
+Unreading
+
+* Unreading Idea::              An explanation of unreading with pictures.
+* How Unread::                  How to call @code{ungetc} to do unreading.
+
+Formatted Output
+
+* Formatted Output Basics::     Some examples to get you started.
+* Output Conversion Syntax::    General syntax of conversion specifications.
+* Table of Output Conversions:: Summary of output conversions, what they do.
+* Integer Conversions::         Details of formatting integers.
+* Floating-Point Conversions::  Details of formatting floating-point numbers.
+* Other Output Conversions::    Details about formatting of strings,
+                                 characters, pointers, and the like.
+* Formatted Output Functions::  Descriptions of the actual functions.
+* Variable Arguments Output::   @code{vprintf} and friends.
+* Parsing a Template String::   What kinds of arguments does
+                                 a given template call for?
+
+Customizing Printf
+
+* Registering New Conversions::  
+* Conversion Specifier Options::  
+* Defining the Output Handler::  
+* Printf Extension Example::    
+
+Formatted Input
+
+* Formatted Input Basics::      Some basics to get you started.
+* Input Conversion Syntax::     Syntax of conversion specifications.
+* Table of Input Conversions::  Summary of input conversions and what they do.
+* Numeric Input Conversions::   Details of conversions for reading numbers.
+* String Input Conversions::    Details of conversions for reading strings.
+* Other Input Conversions::     Details of miscellaneous other conversions.
+* Formatted Input Functions::   Descriptions of the actual functions.
+* Variable Arguments Input::    @code{vscanf} and friends.
+
+Stream Buffering
+
+* Buffering Concepts::          Terminology is defined here.
+* Flushing Buffers::            How to ensure that output buffers are flushed.
+* Controlling Buffering::       How to specify what kind of buffering to use.
+
+Other Kinds of Streams
+
+* String Streams::              
+* Custom Streams::              
+
+Programming Your Own Custom Streams
+
+* Streams and Cookies::         
+* Hook Functions::              
+
+Low-Level I/O
+
+* Opening and Closing Files::   How to open and close file descriptors.
+* I/O Primitives::              Reading and writing data.
+* File Position Primitive::     Setting a descriptor's file position.
+* Descriptors and Streams::     Converting descriptor to stream or vice-versa.
+* Stream/Descriptor Precautions::  Precautions needed if you use both
+                                    descriptors and streams.
+* Waiting for I/O::             How to check for input or output
+                                 on multiple file descriptors.
+* Control Operations::          Various other operations on file descriptors.
+* Duplicating Descriptors::     Fcntl commands for duplicating descriptors.
+* Descriptor Flags::            Fcntl commands for manipulating flags
+                                 associated with file descriptors.
+* File Status Flags::           Fcntl commands for manipulating flags
+                                 associated with open files.
+* File Locks::                  Fcntl commands for implementing file locking.
+* Interrupt Input::             Getting a signal when input arrives.
+
+File System Interface
+
+* Working Directory::           This is used to resolve relative file names.
+* Accessing Directories::       Finding out what files a directory contains.
+* Hard Links::                  Adding alternate names to a file.
+* Symbolic Links::              A file that ``points to'' a file name.
+* Deleting Files::              How to delete a file, and what that means.
+* Renaming Files::              Changing a file's name.
+* Creating Directories::        A system call just for creating a directory.
+* File Attributes::             Attributes of individual files.
+* Making Special Files::        How to create special files.
+
+Accessing Directories
+
+* Directory Entries::           Format of one directory entry.
+* Opening a Directory::         How to open a directory stream.
+* Reading/Closing Directory::   How to read directory entries from the stream.
+* Simple Directory Lister::     A very simple directory listing program.
+* Random Access Directory::     Rereading part of the directory
+                                  already read with the same stream.
+
+File Attributes
+
+* Attribute Meanings::          The names of the file attributes,
+                                 and what their values mean.
+* Reading Attributes::          How to read the attributes of a file.
+* Testing File Type::           Distinguishing ordinary files,
+                                 directories, links...
+* File Owner::                  How ownership for new files is determined,
+                                 and how to change it.
+* Permission Bits::             How information about a file's access mode
+                                 is stored.
+* Access Permission::           How the system decides who can access a file.
+* Setting Permissions::         How permissions for new files are assigned,
+                                 and how to change them.
+* Testing File Access::         How to find out if your process can
+                                 access a file.
+* File Times::                  About the time attributes of a file.
+
+Pipes and FIFOs
+
+* Creating a Pipe::             Making a pipe with the @code{pipe} function.
+* Pipe to a Subprocess::        Using a pipe to communicate with a child.
+* FIFO Special Files::          Making a FIFO special file.
+
+Sockets
+
+* Socket Concepts::             Basic concepts you need to know about.
+* Communication Styles::        Stream communication, datagrams, and others.
+* Socket Addresses::            How socket names (``addresses'') work.
+* File Namespace::              Details about the file namespace.
+* Internet Namespace::          Details about the Internet namespace.
+* Open/Close Sockets::          Creating sockets and destroying them.
+* Connections::                 Operations on sockets with connection state.
+* Datagrams::                   Operations on datagram sockets.
+* Socket Options::              Miscellaneous low-level socket options.
+* Networks Database::           Accessing the database of network names.
+
+Socket Addresses
+
+* Address Formats::             About @code{struct sockaddr}.
+* Setting Address::             Binding an address to a socket.
+* Reading Address::             Reading the address of a socket.
+
+Internet Domain
+
+* Internet Address Format::     How socket addresses are specified in the
+                                 Internet namespace.
+* Host Addresses::              All about host addresses of Internet hosts.
+* Protocols Database::          Referring to protocols by name.
+* Services Database::           Ports may have symbolic names.
+* Byte Order::                  Different hosts may use different byte
+                                 ordering conventions; you need to
+                                 canonicalize host address and port number. 
+* Inet Example::                Putting it all together.
+
+Host Addresses
+
+* Abstract Host Addresses::             What a host number consists of.
+* Data type: Host Address Data Type.    Data type for a host number.
+* Functions: Host Address Functions.    Functions to operate on them.
+* Names: Host Names.                    Translating host names to host numbers.
+
+Open/Close Sockets
+
+* Creating a Socket::           How to open a socket.
+* Closing a Socket::            How to close a socket.
+* Socket Pairs::                These are created like pipes.
+
+Connections
+
+* Connecting::                  What the client program must do.
+* Listening::                   How a server program waits for requests.
+* Accepting Connections::       What the server does when it gets a request.
+* Who is Connected::            Getting the address of the
+                                 other side of a connection.
+* Transferring Data::           How to send and receive data.
+* Byte Stream Example::         An example client for communicating over a
+                                 byte stream socket in the Internet namespace.
+* Server Example::              A corresponding server program.
+* Out-of-Band Data::            This is an advanced feature.
+
+Transferring Data
+
+* Sending Data::                Sending data with @code{write}.
+* Receiving Data::              Reading data with @code{read}.
+* Socket Data Options::         Using @code{send} and @code{recv}.
+
+Datagrams
+
+* Sending Datagrams::           Sending packets on a datagram socket.
+* Receiving Datagrams::         Receiving packets on a datagram socket.
+* Datagram Example::            An example program: packets sent over a
+                                 datagram stream in the file namespace.
+* Example Receiver::            Another program, that receives those packets.
+
+Socket Options
+
+* Socket Option Functions::     The basic functions for setting and getting
+                                 socket options.
+* Socket-Level Options::        Details of the options at the socket level.
+
+Low-Level Terminal Interface
+
+* Is It a Terminal::            How to determine if a file is a terminal
+                                 device, and what its name is.
+* I/O Queues::                  About flow control and typeahead.
+* Canonical or Not::            Two basic styles of input processing.
+* Terminal Modes::              How to examine and modify flags controlling
+                                 terminal I/O: echoing, signals, editing.
+* Line Control::                Sending break sequences, clearing  buffers...
+* Noncanon Example::            How to read single characters without echo.
+
+Terminal Modes
+
+* Mode Data Types::             The data type @code{struct termios} and related types.
+* Mode Functions::              Functions to read and set terminal attributes.
+* Setting Modes::               The right way to set attributes reliably.
+* Input Modes::                 Flags controlling low-level input handling.
+* Output Modes::                Flags controlling low-level output handling.
+* Control Modes::               Flags controlling serial port behavior.
+* Local Modes::                 Flags controlling high-level input handling.
+* Line Speed::                  How to read and set the terminal line speed.
+* Special Characters::          Characters that have special effects,
+                                 and how to change them.
+* Noncanonical Input::          Controlling how long to wait for input.
+
+Special Characters
+
+* Editing Characters::          
+* Signal Characters::           
+* Start/Stop Characters::       
+
+Mathematics
+
+* Domain and Range Errors::     How overflow conditions and the
+                                 like are reported.
+* Not a Number::                Making NANs and testing for NANs.
+* Trig Functions::              Sine, cosine, and tangent.
+* Inverse Trig Functions::      Arc sine, arc cosine, and arc tangent.
+* Exponents and Logarithms::    Also includes square root.
+* Hyperbolic Functions::        Hyperbolic sine and friends.
+* Pseudo-Random Numbers::       Functions for generating pseudo-random numbers.
+* Absolute Value::              Absolute value functions.
+
+Pseudo-Random Numbers
+
+* ANSI Random::                 @code{rand} and friends.
+* BSD Random::                  @code{random} and friends.
+
+Low-Level Arithmetic Functions
+
+* Normalization Functions::     Hacks for radix-2 representations.
+* Rounding and Remainders::     Determinining the integer and
+                                 fractional parts of a float.
+* Integer Division::            Functions for performing integer division.
+* Parsing of Numbers::          Functions for ``reading'' numbers from strings.
+* Predicates on Floats::        Some miscellaneous test functions.
+
+Parsing of Numbers
+
+* Parsing of Integers::         Functions for conversion of integer values.
+* Parsing of Floats::           Functions for conversion of floating-point.
+
+Date and Time
+
+* Processor Time::              Measures processor time used by a program.
+* Calendar Time::               Manipulation of ``real'' dates and times.
+* Setting an Alarm::            Sending a signal after a specified time.
+* Sleeping::                    Waiting for a period of time.
+
+Processor Time
+
+* Basic CPU Time::              The @code{clock} function.
+* Detailed CPU Time::           The @code{times} function.
+
+Calendar Time
+
+* Simple Calendar Time::        Facilities for manipulating calendar time.
+* High-Resolution Calendar::    A time representation with greater precision.
+* Broken-down Time::            Facilities for manipulating local time.
+* Formatting Date and Time::    Converting times to strings.
+* TZ Variable::                 How users specify the time zone.
+* Time Zone Functions::         Functions to examine or specify the time zone.
+* Time Functions Example::      An example program showing use of some of
+                                 the time functions.
+
+Signal Handling
+
+* Concepts of Signals::         Introduction to the signal facilities.
+* Standard Signals::            Particular kinds of signals with standard
+                                 names and meanings.
+* Signal Actions::              Specifying what happens when a particular
+                                 signal is delivered.
+* Defining Handlers::           How to write a signal handler function.
+* Generating Signals::          How to send a signal to a process.
+* Blocking Signals::            Making the system hold signals temporarily.
+* Waiting for a Signal::        Suspending your program until a signal arrives.
+* Signal Stack::                Using a Separate Signal Stack
+* BSD Signal Handling::         Additional functions for backward
+                                 compatibility with BSD.
+
+Basic Concepts of Signals
+
+* Kinds of Signals::            Some examples of what can cause a signal.
+* Signal Generation::           Concepts of why and how signals occur.
+* Delivery of Signal::          Concepts of what a signal does to the process.
+
+Standard Signals
+
+* Program Error Signals::       Used to report serious program errors.
+* Termination Signals::         Used to interrupt and/or terminate the program.
+* Alarm Signals::               Used to indicate expiration of timers.
+* Asynchronous I/O Signals::    Used to indicate input is available.
+* Job Control Signals::         Signals used to support job control.
+* Operation Error Signals::     Used to report operational system errors.
+* Miscellaneous Signals::       Miscellaneous Signals.
+* Signal Messages::             Printing a message describing a signal.
+
+Specifying Signal Actions
+
+* Basic Signal Handling::       The simple @code{signal} function.
+* Advanced Signal Handling::    The more powerful @code{sigaction} function.
+* Signal and Sigaction::        How those two functions interact.
+* Sigaction Function Example::  An example of using the sigaction function.
+* Flags for Sigaction::         Specifying options for signal handling.
+* Initial Signal Actions::      How programs inherit signal actions.
+
+Defining Signal Handlers
+
+* Handler Returns::             
+* Termination in Handler::      
+* Longjmp in Handler::          
+* Signals in Handler::       
+* Nonreentrancy::               
+* Atomic Data Access::          
+
+Generating Signals
+
+* Signaling Yourself::          Signaling Yourself
+* Signaling Another Process::   Send a signal to another process.
+* Permission for kill::         Permission for using @code{kill}
+* Kill Example::                Using @code{kill} for Communication
+
+Blocking Signals
+
+* Why Block::                   The purpose of blocking signals.
+* Signal Sets::                 How to specify which signals to block.
+* Process Signal Mask::         Blocking delivery of signals to your
+                                 process during normal execution.
+* Testing for Delivery::        Blocking to Test for Delivery of a Signal
+* Blocking for Handler::        Blocking additional signals while a
+                                 handler is being run.
+* Checking for Pending Signals::Checking for Pending Signals
+* Remembering a Signal::        How you can get almost the same effect
+                                 as blocking a signal, by handling it
+                                 and setting a flag to be tested later.
+
+Waiting for a Signal
+
+* Using Pause::                 The simple way, using @code{pause}.
+* Pause Problems::              Why the simple way is often not very good.
+* Sigsuspend::                  Reliably waiting for a specific signal.
+
+BSD Signal Handling
+
+* BSD Handler::                 BSD Function to Establish a Handler.
+* Blocking in BSD::             BSD Functions for Blocking Signals 
+
+Process Startup and Termination
+
+* Program Arguments::           Parsing your program's command-line arguments.
+* Environment Variables::       How to access parameters inherited from
+                                 a parent process.
+* Program Termination::         How to cause a process to terminate and
+                                 return status information to its parent.
+
+Program Arguments
+
+* Argument Syntax::             By convention, options start with a hyphen.
+* Parsing Options::             The @code{getopt} function.
+* Example of Getopt::           An example of parsing options with @code{getopt}.
+* Long Options::                GNU utilities should accept long-named options.
+                                 Here is how to do that.
+* Long Option Example::         An example of using @code{getopt_long}.
+
+Environment Variables
+
+* Environment Access::          How to get and set the values of
+                                 environment variables.
+* Standard Environment::        These environment variables have
+                                 standard interpretations.
+
+Program Termination
+
+* Normal Termination::          If a program calls @code{exit}, a
+                                 process terminates normally.
+* Exit Status::                 The @code{exit status} provides information 
+                                 about why the process terminated. 
+* Cleanups on Exit::            A process can run its own cleanup
+                                 functions upon normal termination. 
+* Aborting a Program::          The @code{abort} function causes
+                                 abnormal program termination. 
+* Termination Internals::       What happens when a process terminates.
+
+
+Child Processes
+
+* Running a Command::           The easy way to run another program.
+* Process Creation Concepts::   An overview of the hard way to do it.
+* Process Identification::      How to get the process ID of a process.
+* Creating a Process::          How to fork a child process.
+* Executing a File::            How to make a child execute another program.
+* Process Completion::          How to tell when a child process has completed.
+* Process Completion Status::   How to interpret the status value 
+                                 returned from a child process.
+* BSD Wait Functions::          More functions, for backward compatibility.
+* Process Creation Example::    A complete example program.
+
+Job Control
+
+* Concepts of Job Control ::    Concepts of Job Control
+* Job Control is Optional::     Not all POSIX systems support job control.
+* Controlling Terminal::        How a process gets its controlling terminal.
+* Access to the Terminal::      How processes share the controlling terminal.
+* Orphaned Process Groups::     Jobs left after the user logs out.
+* Implementing a Shell::        What a shell must do to implement job control.
+* Functions for Job Control::   Functions to control process groups.
+
+Implementing a Job Control Shell
+
+* Data Structures::             Introduction to the sample shell.
+* Initializing the Shell::      What the shell must do to take
+                                 responsibility for job control.
+* Launching Jobs::              Creating jobs to execute commands.
+* Foreground and Background::   Putting a job in foreground of background.
+* Stopped and Terminated Jobs:: Reporting job status.
+* Continuing Stopped Jobs::     How to continue a stopped job in
+                                 the foreground or background.
+* Missing Pieces::              Other parts of the shell.
+
+Functions for Job Control
+
+* Identifying the Terminal::    Determining the controlling terminal's name.
+* Process Group Functions::     Functions for manipulating process groups.
+* Terminal Access Functions::   Functions for controlling terminal access.
+
+Users and Groups
+
+* User and Group IDs::          Each user and group has a unique numeric ID.
+* Process Persona::             The user IDs and group IDs of a process.
+* Why Change Persona::          Why a program might need to change
+                                 its user and/or group IDs.
+* How Change Persona::          Restrictions on changing user and group IDs.
+* Reading Persona::             Examining the process's user and group IDs.
+* Setting User ID::             
+* Setting Groups::              
+* Enable/Disable Setuid::       
+* Setuid Program Example::      Setuid Program Example
+* Tips for Setuid::             
+* Who Logged In::               Getting the name of the user who logged in,
+                                 or of the real user ID of the current process.
+
+* User Database::               Functions and data structures for
+                                 accessing the user database.
+* Group Database::              Functions and data structures for
+                                 accessing the group database.
+* Database Example::            Example program showing use of database
+                                 inquiry functions.
+
+User Database
+
+* User Data Structure::         
+* Lookup User::                 
+* Scanning All Users::          Scanning the List of All Users
+* Writing a User Entry::        
+
+Group Database
+
+* Group Data Structure::        
+* Lookup Group::                
+* Scanning All Groups::         Scanning the List of All Groups
+
+System Information
+
+* Host Identification::         Determining the name of the machine.
+* Hardware/Software Type ID::   Determining the hardware type and
+                                 operating system type.
+
+System Configuration Limits
+
+* General Limits::		Constants and functions that describe
+				 various process-related limits that have
+				 one uniform value for any given machine.
+* System Options::		Optional POSIX features.
+* Version Supported::		Version numbers of POSIX.1 and POSIX.2.
+* Sysconf::			Getting specific configuration values
+				 of general limits and system options.
+* Minimums::			Minimum values for general limits.
+   
+* Limits for Files::		Size limitations on individual files.
+				 These can vary between file systems
+				  or even from file to file.
+* Options for Files::		Optional features that some files may support.
+* File Minimums::		Minimum values for file limits.
+* Pathconf::			Getting the limit values for a particular file.
+   
+* Utility Limits::		Capacity limits of POSIX.2 utility programs.
+* Utility Minimums::		Minimum allowable values of those limits.
+   
+* String Parameters::		Getting the default search path.
+
+Library Facilities that are Part of the C Language
+
+* Consistency Checking::        Using @code{assert} to abort
+				 if something ``impossible'' happens.
+* Variadic Functions::          Defining functions with varying
+                                 numbers of arguments.
+* Null Pointer Constant::       The macro @code{NULL}.
+* Important Data Types::        Data types for object sizes.
+* Data Type Measurements::      Parameters of data type representations.
+
+Variadic Functions
+
+* Why Variadic::                Reasons for making functions take
+                                 variable arguments.
+* How Variadic::                How to define and call variadic functions.
+* Argument Macros::             Detailed specification of the macros
+				 for accessing variable arguments.
+* Variadic Example::            A complete example.
+
+How Variadic Functions are Defined and Used
+
+* Variadic Prototypes::         How to make a prototype for a function
+				 with variable arguments.
+* Receiving Arguments::		Steps you must follow to access the
+				 optional argument values.
+* How Many Arguments::          How to decide whether there are more arguments.
+* Calling Variadics::		Things you need to know about calling
+				 variable arguments functions.
+
+Data Type Measurements
+
+* Width of Type::		How many bits does an integer type hold?
+* Range of Type::		What are the largest and smallest values
+				 that an integer type can hold?
+* Floating Type Macros::        Parameters that measure floating-point types.
+* Structure Measurement::       Getting measurements on structure types.
+
+Floating Type Macros
+
+* Floating Point Concepts::     Definitions of terminology.
+* Floating Point Parameters::   Dimensions, limits of floating point types.
+* IEEE Floating Point::         How one common representation is described.
+
+Library Maintenance
+
+* Installation::                How to configure, compile and install
+                                 the GNU C library.
+* Reporting Bugs::              How to report bugs (if you want to
+                                 get them fixed) and other troubles
+                                 you may have with the GNU C library.
+* Porting::                     How to port the GNU C library to
+                                 a new machine or operating system.
+@c * Traditional C Compatibility::  Using the GNU C library with non-ANSI
+@c                                          C compilers.
+* Contributors::		Who wrote what parts of the GNU C Library.
+
+Porting the GNU C Library
+
+* Hierarchy Conventions::       How the @file{sysdeps} hierarchy is
+                                 layed out.
+* Porting to Unix::             Porting the library to an average
+                                 Unix-like system.
+@end menu
+
+
+@comment Includes of all the individual chapters.
+@include intro.texi
+@include errno.texi
+@include memory.texi
+@include ctype.texi
+@include string.texi
+@include io.texi
+@include stdio.texi
+@include llio.texi
+@include filesys.texi
+@include pipe.texi
+@include socket.texi
+@include terminal.texi
+@include math.texi
+@include arith.texi
+@include search.texi
+@include pattern.texi
+@include time.texi
+@include mbyte.texi
+@include locale.texi
+@include setjmp.texi
+@include signal.texi
+@include startup.texi
+@include process.texi
+@include job.texi
+@include users.texi
+@include sysinfo.texi
+@include conf.texi
+
+@comment Includes of the appendices.
+@include lang.texi
+@include header.texi
+@include maint.texi
+
+
+@set lgpl-appendix
+@node Copying, Concept Index, Maintenance, Top
+@include lgpl.texinfo
+
+
+@node Concept Index, Type Index, Copying, Top
+@unnumbered Concept Index
+
+@printindex cp
+
+@node Type Index, Function Index, Concept Index, Top
+@unnumbered Type Index
+
+@printindex tp
+
+@node Function Index, Variable Index, Type Index, Top
+@unnumbered Function and Macro Index
+
+@printindex fn
+
+@node Variable Index, File Index, Function Index, Top
+@unnumbered Variable and Constant Macro Index
+
+@printindex vr
+
+@node File Index, , Variable Index, Top
+@unnumbered Program and File Index
+
+@printindex pg
+
+
+@shortcontents
+@contents
+@bye
diff --git a/manual/libcbook.texi b/manual/libcbook.texi
new file mode 100644
index 0000000000..b248304ede
--- /dev/null
+++ b/manual/libcbook.texi
@@ -0,0 +1,3 @@
+\input texinfo
+@finalout
+@include libc.texinfo
diff --git a/manual/llio.texi b/manual/llio.texi
new file mode 100644
index 0000000000..6a5a5d27e0
--- /dev/null
+++ b/manual/llio.texi
@@ -0,0 +1,1979 @@
+@node Low-Level I/O, File System Interface, I/O on Streams, Top
+@chapter Low-Level Input/Output
+
+This chapter describes functions for performing low-level input/output
+operations on file descriptors.  These functions include the primitives
+for the higher-level I/O functions described in @ref{I/O on Streams}, as
+well as functions for performing low-level control operations for which
+there are no equivalents on streams.
+
+Stream-level I/O is more flexible and usually more convenient;
+therefore, programmers generally use the descriptor-level functions only
+when necessary.  These are some of the usual reasons:
+
+@itemize @bullet
+@item
+For reading binary files in large chunks.
+
+@item
+For reading an entire file into core before parsing it.
+
+@item
+To perform operations other than data transfer, which can only be done
+with a descriptor.  (You can use @code{fileno} to get the descriptor
+corresponding to a stream.)
+
+@item
+To pass descriptors to a child process.  (The child can create its own
+stream to use a descriptor that it inherits, but cannot inherit a stream
+directly.)
+@end itemize
+
+@menu
+* Opening and Closing Files::           How to open and close file
+                                         descriptors. 
+* I/O Primitives::                      Reading and writing data.
+* File Position Primitive::             Setting a descriptor's file
+                                         position. 
+* Descriptors and Streams::             Converting descriptor to stream
+                                         or vice-versa.
+* Stream/Descriptor Precautions::       Precautions needed if you use both
+                                         descriptors and streams.
+* Waiting for I/O::                     How to check for input or output
+					 on multiple file descriptors.
+* Control Operations::                  Various other operations on file
+					 descriptors.
+* Duplicating Descriptors::             Fcntl commands for duplicating
+                                         file descriptors.
+* Descriptor Flags::                    Fcntl commands for manipulating
+                                         flags associated with file
+                                         descriptors. 
+* File Status Flags::                   Fcntl commands for manipulating
+                                         flags associated with open files.
+* File Locks::                          Fcntl commands for implementing
+                                         file locking.
+* Interrupt Input::                     Getting an asynchronous signal when
+                                         input arrives.
+@end menu
+
+
+@node Opening and Closing Files
+@section Opening and Closing Files
+
+@cindex opening a file descriptor
+@cindex closing a file descriptor
+This section describes the primitives for opening and closing files
+using file descriptors.  The @code{open} and @code{creat} functions are
+declared in the header file @file{fcntl.h}, while @code{close} is
+declared in @file{unistd.h}.
+@pindex unistd.h
+@pindex fcntl.h
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypefun int open (const char *@var{filename}, int @var{flags}[, mode_t @var{mode}])
+The @code{open} function creates and returns a new file descriptor
+for the file named by @var{filename}.  Initially, the file position
+indicator for the file is at the beginning of the file.  The argument
+@var{mode} is used only when a file is created, but it doesn't hurt
+to supply the argument in any case.
+
+The @var{flags} argument controls how the file is to be opened.  This is
+a bit mask; you create the value by the bitwise OR of the appropriate
+parameters (using the @samp{|} operator in C).
+@xref{File Status Flags}, for the parameters available.
+
+The normal return value from @code{open} is a non-negative integer file
+descriptor.  In the case of an error, a value of @code{-1} is returned
+instead.  In addition to the usual file name errors (@pxref{File
+Name Errors}), the following @code{errno} error conditions are defined
+for this function:
+
+@table @code
+@item EACCES
+The file exists but is not readable/writable as requested by the @var{flags}
+argument, the file does not exist and the directory is unwritable so
+it cannot be created.
+
+@item EEXIST
+Both @code{O_CREAT} and @code{O_EXCL} are set, and the named file already
+exists.
+
+@item EINTR
+The @code{open} operation was interrupted by a signal.
+@xref{Interrupted Primitives}.
+
+@item EISDIR
+The @var{flags} argument specified write access, and the file is a directory.
+
+@item EMFILE
+The process has too many files open.
+The maximum number of file descriptors is controlled by the
+@code{RLIMIT_NOFILE} resource limit; @pxref{Limits on Resources}.
+
+@item ENFILE
+The entire system, or perhaps the file system which contains the
+directory, cannot support any additional open files at the moment.
+(This problem cannot happen on the GNU system.)
+
+@item ENOENT
+The named file does not exist, and @code{O_CREAT} is not specified.
+
+@item ENOSPC
+The directory or file system that would contain the new file cannot be
+extended, because there is no disk space left.
+
+@item ENXIO
+@code{O_NONBLOCK} and @code{O_WRONLY} are both set in the @var{flags}
+argument, the file named by @var{filename} is a FIFO (@pxref{Pipes and
+FIFOs}), and no process has the file open for reading.
+
+@item EROFS
+The file resides on a read-only file system and any of @w{@code{O_WRONLY}},
+@code{O_RDWR}, and @code{O_TRUNC} are set in the @var{flags} argument,
+or @code{O_CREAT} is set and the file does not already exist.
+@end table
+
+@c !!! umask
+
+The @code{open} function is the underlying primitive for the @code{fopen}
+and @code{freopen} functions, that create streams.
+@end deftypefun
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypefn {Obsolete function} int creat (const char *@var{filename}, mode_t @var{mode})
+This function is obsolete.  The call:
+
+@smallexample
+creat (@var{filename}, @var{mode})
+@end smallexample
+
+@noindent
+is equivalent to:
+
+@smallexample
+open (@var{filename}, O_WRONLY | O_CREAT | O_TRUNC, @var{mode})
+@end smallexample
+@end deftypefn
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int close (int @var{filedes})
+The function @code{close} closes the file descriptor @var{filedes}.
+Closing a file has the following consequences:
+
+@itemize @bullet
+@item 
+The file descriptor is deallocated.
+
+@item
+Any record locks owned by the process on the file are unlocked.
+
+@item
+When all file descriptors associated with a pipe or FIFO have been closed,
+any unread data is discarded.
+@end itemize
+
+The normal return value from @code{close} is @code{0}; a value of @code{-1}
+is returned in case of failure.  The following @code{errno} error
+conditions are defined for this function:
+
+@table @code
+@item EBADF
+The @var{filedes} argument is not a valid file descriptor.
+
+@item EINTR
+The @code{close} call was interrupted by a signal.
+@xref{Interrupted Primitives}.
+Here is an example of how to handle @code{EINTR} properly:
+
+@smallexample
+TEMP_FAILURE_RETRY (close (desc));
+@end smallexample
+
+@item ENOSPC
+@itemx EIO
+@itemx EDQUOT
+When the file is accessed by NFS, these errors from @code{write} can sometimes 
+not be detected until @code{close}.  @xref{I/O Primitives}, for details
+on their meaning.
+@end table
+@end deftypefun
+
+To close a stream, call @code{fclose} (@pxref{Closing Streams}) instead
+of trying to close its underlying file descriptor with @code{close}.
+This flushes any buffered output and updates the stream object to
+indicate that it is closed.
+
+@node I/O Primitives
+@section Input and Output Primitives
+
+This section describes the functions for performing primitive input and
+output operations on file descriptors: @code{read}, @code{write}, and
+@code{lseek}.  These functions are declared in the header file
+@file{unistd.h}.
+@pindex unistd.h
+
+@comment unistd.h
+@comment POSIX.1
+@deftp {Data Type} ssize_t
+This data type is used to represent the sizes of blocks that can be
+read or written in a single operation.  It is similar to @code{size_t},
+but must be a signed type.
+@end deftp
+
+@cindex reading from a file descriptor
+@comment unistd.h
+@comment POSIX.1
+@deftypefun ssize_t read (int @var{filedes}, void *@var{buffer}, size_t @var{size})
+The @code{read} function reads up to @var{size} bytes from the file
+with descriptor @var{filedes}, storing the results in the @var{buffer}.
+(This is not necessarily a character string and there is no terminating
+null character added.)
+
+@cindex end-of-file, on a file descriptor
+The return value is the number of bytes actually read.  This might be
+less than @var{size}; for example, if there aren't that many bytes left
+in the file or if there aren't that many bytes immediately available.
+The exact behavior depends on what kind of file it is.  Note that
+reading less than @var{size} bytes is not an error.
+
+A value of zero indicates end-of-file (except if the value of the
+@var{size} argument is also zero).  This is not considered an error.
+If you keep calling @code{read} while at end-of-file, it will keep
+returning zero and doing nothing else.
+
+If @code{read} returns at least one character, there is no way you can
+tell whether end-of-file was reached.  But if you did reach the end, the
+next read will return zero.
+
+In case of an error, @code{read} returns @code{-1}.  The following
+@code{errno} error conditions are defined for this function:
+
+@table @code
+@item EAGAIN
+Normally, when no input is immediately available, @code{read} waits for
+some input.  But if the @code{O_NONBLOCK} flag is set for the file
+(@pxref{File Status Flags}), @code{read} returns immediately without
+reading any data, and reports this error.
+
+@strong{Compatibility Note:} Most versions of BSD Unix use a different
+error code for this: @code{EWOULDBLOCK}.  In the GNU library,
+@code{EWOULDBLOCK} is an alias for @code{EAGAIN}, so it doesn't matter
+which name you use.
+
+On some systems, reading a large amount of data from a character special
+file can also fail with @code{EAGAIN} if the kernel cannot find enough
+physical memory to lock down the user's pages.  This is limited to
+devices that transfer with direct memory access into the user's memory,
+which means it does not include terminals, since they always use
+separate buffers inside the kernel.  This problem never happens in the
+GNU system.
+
+Any condition that could result in @code{EAGAIN} can instead result in a
+successful @code{read} which returns fewer bytes than requested.
+Calling @code{read} again immediately would result in @code{EAGAIN}.
+
+@item EBADF
+The @var{filedes} argument is not a valid file descriptor,
+or is not open for reading.
+
+@item EINTR
+@code{read} was interrupted by a signal while it was waiting for input.
+@xref{Interrupted Primitives}.  A signal will not necessary cause
+@code{read} to return @code{EINTR}; it may instead result in a
+successful @code{read} which returns fewer bytes than requested.
+
+@item EIO
+For many devices, and for disk files, this error code indicates
+a hardware error.
+
+@code{EIO} also occurs when a background process tries to read from the
+controlling terminal, and the normal action of stopping the process by
+sending it a @code{SIGTTIN} signal isn't working.  This might happen if
+signal is being blocked or ignored, or because the process group is
+orphaned.  @xref{Job Control}, for more information about job control,
+and @ref{Signal Handling}, for information about signals.
+@end table
+
+The @code{read} function is the underlying primitive for all of the
+functions that read from streams, such as @code{fgetc}.
+@end deftypefun
+
+@cindex writing to a file descriptor
+@comment unistd.h
+@comment POSIX.1
+@deftypefun ssize_t write (int @var{filedes}, const void *@var{buffer}, size_t @var{size})
+The @code{write} function writes up to @var{size} bytes from
+@var{buffer} to the file with descriptor @var{filedes}.  The data in
+@var{buffer} is not necessarily a character string and a null character is
+output like any other character.
+
+The return value is the number of bytes actually written.  This may be
+@var{size}, but can always be smaller.  Your program should always call
+@code{write} in a loop, iterating until all the data is written.
+
+Once @code{write} returns, the data is enqueued to be written and can be
+read back right away, but it is not necessarily written out to permanent
+storage immediately.  You can use @code{fsync} when you need to be sure
+your data has been permanently stored before continuing.  (It is more
+efficient for the system to batch up consecutive writes and do them all
+at once when convenient.  Normally they will always be written to disk
+within a minute or less.)
+@c !!! xref fsync
+You can use the @code{O_FSYNC} open mode to make @code{write} always 
+store the data to disk before returning; @pxref{Operating Modes}.
+
+In the case of an error, @code{write} returns @code{-1}.  The following
+@code{errno} error conditions are defined for this function:
+
+@table @code
+@item EAGAIN
+Normally, @code{write} blocks until the write operation is complete.
+But if the @code{O_NONBLOCK} flag is set for the file (@pxref{Control
+Operations}), it returns immediately without writing any data, and
+reports this error.  An example of a situation that might cause the
+process to block on output is writing to a terminal device that supports
+flow control, where output has been suspended by receipt of a STOP
+character.
+
+@strong{Compatibility Note:} Most versions of BSD Unix use a different
+error code for this: @code{EWOULDBLOCK}.  In the GNU library,
+@code{EWOULDBLOCK} is an alias for @code{EAGAIN}, so it doesn't matter
+which name you use.
+
+On some systems, writing a large amount of data from a character special
+file can also fail with @code{EAGAIN} if the kernel cannot find enough
+physical memory to lock down the user's pages.  This is limited to
+devices that transfer with direct memory access into the user's memory,
+which means it does not include terminals, since they always use
+separate buffers inside the kernel.  This problem does not arise in the
+GNU system.
+
+@item EBADF
+The @var{filedes} argument is not a valid file descriptor,
+or is not open for writing.
+
+@item EFBIG
+The size of the file would become larger than the implementation can support.
+
+@item EINTR
+The @code{write} operation was interrupted by a signal while it was
+blocked waiting for completion.  A signal will not necessary cause
+@code{write} to return @code{EINTR}; it may instead result in a
+successful @code{write} which writes fewer bytes than requested.
+@xref{Interrupted Primitives}.
+
+@item EIO
+For many devices, and for disk files, this error code indicates
+a hardware error.
+
+@item ENOSPC
+The device containing the file is full.
+
+@item EPIPE
+This error is returned when you try to write to a pipe or FIFO that
+isn't open for reading by any process.  When this happens, a @code{SIGPIPE}
+signal is also sent to the process; see @ref{Signal Handling}.
+@end table
+
+Unless you have arranged to prevent @code{EINTR} failures, you should
+check @code{errno} after each failing call to @code{write}, and if the
+error was @code{EINTR}, you should simply repeat the call.
+@xref{Interrupted Primitives}.  The easy way to do this is with the
+macro @code{TEMP_FAILURE_RETRY}, as follows:
+
+@smallexample
+nbytes = TEMP_FAILURE_RETRY (write (desc, buffer, count));
+@end smallexample
+
+The @code{write} function is the underlying primitive for all of the
+functions that write to streams, such as @code{fputc}.
+@end deftypefun
+
+@node File Position Primitive
+@section Setting the File Position of a Descriptor
+
+Just as you can set the file position of a stream with @code{fseek}, you
+can set the file position of a descriptor with @code{lseek}.  This
+specifies the position in the file for the next @code{read} or
+@code{write} operation.  @xref{File Positioning}, for more information
+on the file position and what it means.
+
+To read the current file position value from a descriptor, use
+@code{lseek (@var{desc}, 0, SEEK_CUR)}.
+
+@cindex file positioning on a file descriptor
+@cindex positioning a file descriptor
+@cindex seeking on a file descriptor
+@comment unistd.h
+@comment POSIX.1
+@deftypefun off_t lseek (int @var{filedes}, off_t @var{offset}, int @var{whence})
+The @code{lseek} function is used to change the file position of the
+file with descriptor @var{filedes}.
+
+The @var{whence} argument specifies how the @var{offset} should be
+interpreted in the same way as for the @code{fseek} function, and must be
+one of the symbolic constants @code{SEEK_SET}, @code{SEEK_CUR}, or
+@code{SEEK_END}.
+
+@table @code
+@item SEEK_SET
+Specifies that @var{whence} is a count of characters from the beginning
+of the file.
+
+@item SEEK_CUR
+Specifies that @var{whence} is a count of characters from the current
+file position.  This count may be positive or negative.
+
+@item SEEK_END
+Specifies that @var{whence} is a count of characters from the end of
+the file.  A negative count specifies a position within the current
+extent of the file; a positive count specifies a position past the
+current end.  If you set the position past the current end, and 
+actually write data, you will extend the file with zeros up to that
+position.@end table
+
+The return value from @code{lseek} is normally the resulting file
+position, measured in bytes from the beginning of the file.
+You can use this feature together with @code{SEEK_CUR} to read the
+current file position.
+
+If you want to append to the file, setting the file position to the
+current end of file with @code{SEEK_END} is not sufficient.  Another
+process may write more data after you seek but before you write,
+extending the file so the position you write onto clobbers their data.
+Instead, use the @code{O_APPEND} operating mode; @pxref{Operating Modes}.
+
+You can set the file position past the current end of the file.  This
+does not by itself make the file longer; @code{lseek} never changes the
+file.  But subsequent output at that position will extend the file.
+Characters between the previous end of file and the new position are
+filled with zeros.  Extending the file in this way can create a
+``hole'': the blocks of zeros are not actually allocated on disk, so the
+file takes up less space than it appears so; it is then called a
+``sparse file''.
+@cindex sparse files
+@cindex holes in files
+
+If the file position cannot be changed, or the operation is in some way
+invalid, @code{lseek} returns a value of @code{-1}.  The following
+@code{errno} error conditions are defined for this function:
+
+@table @code
+@item EBADF
+The @var{filedes} is not a valid file descriptor.
+
+@item EINVAL
+The @var{whence} argument value is not valid, or the resulting
+file offset is not valid.  A file offset is invalid.
+
+@item ESPIPE
+The @var{filedes} corresponds to an object that cannot be positioned,
+such as a pipe, FIFO or terminal device.  (POSIX.1 specifies this error
+only for pipes and FIFOs, but in the GNU system, you always get
+@code{ESPIPE} if the object is not seekable.)
+@end table
+
+The @code{lseek} function is the underlying primitive for the
+@code{fseek}, @code{ftell} and @code{rewind} functions, which operate on
+streams instead of file descriptors.
+@end deftypefun
+
+You can have multiple descriptors for the same file if you open the file
+more than once, or if you duplicate a descriptor with @code{dup}.  
+Descriptors that come from separate calls to @code{open} have independent
+file positions; using @code{lseek} on one descriptor has no effect on the
+other.  For example, 
+
+@smallexample
+@group
+@{
+  int d1, d2;
+  char buf[4];
+  d1 = open ("foo", O_RDONLY);
+  d2 = open ("foo", O_RDONLY);
+  lseek (d1, 1024, SEEK_SET);
+  read (d2, buf, 4);
+@}
+@end group
+@end smallexample
+
+@noindent
+will read the first four characters of the file @file{foo}.  (The
+error-checking code necessary for a real program has been omitted here
+for brevity.)
+
+By contrast, descriptors made by duplication share a common file
+position with the original descriptor that was duplicated.  Anything
+which alters the file position of one of the duplicates, including
+reading or writing data, affects all of them alike.  Thus, for example,
+
+@smallexample
+@{
+  int d1, d2, d3;
+  char buf1[4], buf2[4];
+  d1 = open ("foo", O_RDONLY);
+  d2 = dup (d1);
+  d3 = dup (d2);
+  lseek (d3, 1024, SEEK_SET);
+  read (d1, buf1, 4);
+  read (d2, buf2, 4);
+@}
+@end smallexample
+
+@noindent
+will read four characters starting with the 1024'th character of
+@file{foo}, and then four more characters starting with the 1028'th
+character.
+
+@comment sys/types.h
+@comment POSIX.1
+@deftp {Data Type} off_t
+This is an arithmetic data type used to represent file sizes.
+In the GNU system, this is equivalent to @code{fpos_t} or @code{long int}.
+@end deftp
+
+These aliases for the @samp{SEEK_@dots{}} constants exist for the sake
+of compatibility with older BSD systems.  They are defined in two
+different header files: @file{fcntl.h} and @file{sys/file.h}.
+
+@table @code
+@item L_SET
+An alias for @code{SEEK_SET}.
+
+@item L_INCR
+An alias for @code{SEEK_CUR}.
+
+@item L_XTND
+An alias for @code{SEEK_END}.
+@end table
+
+@node Descriptors and Streams
+@section Descriptors and Streams
+@cindex streams, and file descriptors
+@cindex converting file descriptor to stream
+@cindex extracting file descriptor from stream
+
+Given an open file descriptor, you can create a stream for it with the
+@code{fdopen} function.  You can get the underlying file descriptor for
+an existing stream with the @code{fileno} function.  These functions are
+declared in the header file @file{stdio.h}.
+@pindex stdio.h
+
+@comment stdio.h
+@comment POSIX.1
+@deftypefun {FILE *} fdopen (int @var{filedes}, const char *@var{opentype})
+The @code{fdopen} function returns a new stream for the file descriptor
+@var{filedes}.
+
+The @var{opentype} argument is interpreted in the same way as for the
+@code{fopen} function (@pxref{Opening Streams}), except that
+the @samp{b} option is not permitted; this is because GNU makes no
+distinction between text and binary files.  Also, @code{"w"} and
+@code{"w+"} do not cause truncation of the file; these have affect only
+when opening a file, and in this case the file has already been opened.
+You must make sure that the @var{opentype} argument matches the actual
+mode of the open file descriptor.
+
+The return value is the new stream.  If the stream cannot be created
+(for example, if the modes for the file indicated by the file descriptor
+do not permit the access specified by the @var{opentype} argument), a
+null pointer is returned instead.
+
+In some other systems, @code{fdopen} may fail to detect that the modes
+for file descriptor do not permit the access specified by
+@code{opentype}.  The GNU C library always checks for this.
+@end deftypefun
+
+For an example showing the use of the @code{fdopen} function,
+see @ref{Creating a Pipe}.
+
+@comment stdio.h
+@comment POSIX.1
+@deftypefun int fileno (FILE *@var{stream})
+This function returns the file descriptor associated with the stream
+@var{stream}.  If an error is detected (for example, if the @var{stream}
+is not valid) or if @var{stream} does not do I/O to a file,
+@code{fileno} returns @code{-1}.
+@end deftypefun
+
+@cindex standard file descriptors
+@cindex file descriptors, standard
+There are also symbolic constants defined in @file{unistd.h} for the
+file descriptors belonging to the standard streams @code{stdin},
+@code{stdout}, and @code{stderr}; see @ref{Standard Streams}.
+@pindex unistd.h
+
+@comment unistd.h
+@comment POSIX.1
+@table @code
+@item STDIN_FILENO
+@vindex STDIN_FILENO
+This macro has value @code{0}, which is the file descriptor for
+standard input.
+@cindex standard input file descriptor
+
+@comment unistd.h
+@comment POSIX.1
+@item STDOUT_FILENO
+@vindex STDOUT_FILENO
+This macro has value @code{1}, which is the file descriptor for
+standard output.
+@cindex standard output file descriptor
+
+@comment unistd.h
+@comment POSIX.1
+@item STDERR_FILENO
+@vindex STDERR_FILENO
+This macro has value @code{2}, which is the file descriptor for
+standard error output.
+@end table
+@cindex standard error file descriptor
+
+@node Stream/Descriptor Precautions
+@section Dangers of Mixing Streams and Descriptors
+@cindex channels
+@cindex streams and descriptors
+@cindex descriptors and streams
+@cindex mixing descriptors and streams
+
+You can have multiple file descriptors and streams (let's call both
+streams and descriptors ``channels'' for short) connected to the same
+file, but you must take care to avoid confusion between channels.  There
+are two cases to consider: @dfn{linked} channels that share a single
+file position value, and @dfn{independent} channels that have their own
+file positions.
+
+It's best to use just one channel in your program for actual data
+transfer to any given file, except when all the access is for input.
+For example, if you open a pipe (something you can only do at the file
+descriptor level), either do all I/O with the descriptor, or construct a
+stream from the descriptor with @code{fdopen} and then do all I/O with
+the stream.
+
+@menu
+* Linked Channels::	   Dealing with channels sharing a file position.
+* Independent Channels::   Dealing with separately opened, unlinked channels.
+* Cleaning Streams::	   Cleaning a stream makes it safe to use 
+                            another channel.
+@end menu
+
+@node Linked Channels
+@subsection Linked Channels
+@cindex linked channels
+
+Channels that come from a single opening share the same file position;
+we call them @dfn{linked} channels.  Linked channels result when you
+make a stream from a descriptor using @code{fdopen}, when you get a
+descriptor from a stream with @code{fileno}, when you copy a descriptor
+with @code{dup} or @code{dup2}, and when descriptors are inherited
+during @code{fork}.  For files that don't support random access, such as
+terminals and pipes, @emph{all} channels are effectively linked.  On
+random-access files, all append-type output streams are effectively
+linked to each other.
+
+@cindex cleaning up a stream
+If you have been using a stream for I/O, and you want to do I/O using
+another channel (either a stream or a descriptor) that is linked to it,
+you must first @dfn{clean up} the stream that you have been using.
+@xref{Cleaning Streams}.
+
+Terminating a process, or executing a new program in the process,
+destroys all the streams in the process.  If descriptors linked to these
+streams persist in other processes, their file positions become
+undefined as a result.  To prevent this, you must clean up the streams
+before destroying them.
+
+@node Independent Channels
+@subsection Independent Channels
+@cindex independent channels
+
+When you open channels (streams or descriptors) separately on a seekable
+file, each channel has its own file position.  These are called
+@dfn{independent channels}.
+
+The system handles each channel independently.  Most of the time, this
+is quite predictable and natural (especially for input): each channel
+can read or write sequentially at its own place in the file.  However,
+if some of the channels are streams, you must take these precautions:
+
+@itemize @bullet
+@item
+You should clean an output stream after use, before doing anything else
+that might read or write from the same part of the file.
+
+@item
+You should clean an input stream before reading data that may have been
+modified using an independent channel.  Otherwise, you might read
+obsolete data that had been in the stream's buffer.
+@end itemize
+
+If you do output to one channel at the end of the file, this will
+certainly leave the other independent channels positioned somewhere
+before the new end.  You cannot reliably set their file positions to the
+new end of file before writing, because the file can always be extended
+by another process between when you set the file position and when you
+write the data.  Instead, use an append-type descriptor or stream; they
+always output at the current end of the file.  In order to make the
+end-of-file position accurate, you must clean the output channel you
+were using, if it is a stream.
+
+It's impossible for two channels to have separate file pointers for a
+file that doesn't support random access.  Thus, channels for reading or
+writing such files are always linked, never independent.  Append-type
+channels are also always linked.  For these channels, follow the rules
+for linked channels; see @ref{Linked Channels}.
+
+@node Cleaning Streams
+@subsection Cleaning Streams
+
+On the GNU system, you can clean up any stream with @code{fclean}:
+
+@comment stdio.h
+@comment GNU
+@deftypefun int fclean (FILE *@var{stream})
+Clean up the stream @var{stream} so that its buffer is empty.  If
+@var{stream} is doing output, force it out.  If @var{stream} is doing
+input, give the data in the buffer back to the system, arranging to
+reread it.
+@end deftypefun
+
+On other systems, you can use @code{fflush} to clean a stream in most
+cases.
+
+You can skip the @code{fclean} or @code{fflush} if you know the stream
+is already clean.  A stream is clean whenever its buffer is empty.  For
+example, an unbuffered stream is always clean.  An input stream that is
+at end-of-file is clean.  A line-buffered stream is clean when the last
+character output was a newline.
+
+There is one case in which cleaning a stream is impossible on most
+systems.  This is when the stream is doing input from a file that is not
+random-access.  Such streams typically read ahead, and when the file is
+not random access, there is no way to give back the excess data already
+read.  When an input stream reads from a random-access file,
+@code{fflush} does clean the stream, but leaves the file pointer at an
+unpredictable place; you must set the file pointer before doing any
+further I/O.  On the GNU system, using @code{fclean} avoids both of
+these problems.
+
+Closing an output-only stream also does @code{fflush}, so this is a
+valid way of cleaning an output stream.  On the GNU system, closing an
+input stream does @code{fclean}.
+
+You need not clean a stream before using its descriptor for control
+operations such as setting terminal modes; these operations don't affect
+the file position and are not affected by it.  You can use any
+descriptor for these operations, and all channels are affected
+simultaneously.  However, text already ``output'' to a stream but still
+buffered by the stream will be subject to the new terminal modes when
+subsequently flushed.  To make sure ``past'' output is covered by the
+terminal settings that were in effect at the time, flush the output
+streams for that terminal before setting the modes.  @xref{Terminal
+Modes}.
+
+@node Waiting for I/O
+@section Waiting for Input or Output
+@cindex waiting for input or output
+@cindex multiplexing input
+@cindex input from multiple files
+
+Sometimes a program needs to accept input on multiple input channels
+whenever input arrives.  For example, some workstations may have devices
+such as a digitizing tablet, function button box, or dial box that are
+connected via normal asynchronous serial interfaces; good user interface
+style requires responding immediately to input on any device.  Another
+example is a program that acts as a server to several other processes
+via pipes or sockets.
+
+You cannot normally use @code{read} for this purpose, because this
+blocks the program until input is available on one particular file
+descriptor; input on other channels won't wake it up.  You could set
+nonblocking mode and poll each file descriptor in turn, but this is very
+inefficient.
+
+A better solution is to use the @code{select} function.  This blocks the
+program until input or output is ready on a specified set of file
+descriptors, or until a timer expires, whichever comes first.  This
+facility is declared in the header file @file{sys/types.h}.
+@pindex sys/types.h
+
+In the case of a server socket (@pxref{Listening}), we say that
+``input'' is available when there are pending connections that could be
+accepted (@pxref{Accepting Connections}).  @code{accept} for server
+sockets blocks and interacts with @code{select} just as @code{read} does
+for normal input.
+
+@cindex file descriptor sets, for @code{select}
+The file descriptor sets for the @code{select} function are specified
+as @code{fd_set} objects.  Here is the description of the data type
+and some macros for manipulating these objects.
+
+@comment sys/types.h
+@comment BSD
+@deftp {Data Type} fd_set
+The @code{fd_set} data type represents file descriptor sets for the
+@code{select} function.  It is actually a bit array.
+@end deftp
+
+@comment sys/types.h
+@comment BSD
+@deftypevr Macro int FD_SETSIZE
+The value of this macro is the maximum number of file descriptors that a
+@code{fd_set} object can hold information about.  On systems with a
+fixed maximum number, @code{FD_SETSIZE} is at least that number.  On
+some systems, including GNU, there is no absolute limit on the number of
+descriptors open, but this macro still has a constant value which
+controls the number of bits in an @code{fd_set}; if you get a file
+descriptor with a value as high as @code{FD_SETSIZE}, you cannot put
+that descriptor into an @code{fd_set}.
+@end deftypevr
+
+@comment sys/types.h
+@comment BSD
+@deftypefn Macro void FD_ZERO (fd_set *@var{set})
+This macro initializes the file descriptor set @var{set} to be the
+empty set.
+@end deftypefn
+
+@comment sys/types.h
+@comment BSD
+@deftypefn Macro void FD_SET (int @var{filedes}, fd_set *@var{set})
+This macro adds @var{filedes} to the file descriptor set @var{set}.
+@end deftypefn
+
+@comment sys/types.h
+@comment BSD
+@deftypefn Macro void FD_CLR (int @var{filedes}, fd_set *@var{set})
+This macro removes @var{filedes} from the file descriptor set @var{set}.
+@end deftypefn
+
+@comment sys/types.h
+@comment BSD
+@deftypefn Macro int FD_ISSET (int @var{filedes}, fd_set *@var{set})
+This macro returns a nonzero value (true) if @var{filedes} is a member
+of the the file descriptor set @var{set}, and zero (false) otherwise.
+@end deftypefn
+
+Next, here is the description of the @code{select} function itself.
+
+@comment sys/types.h
+@comment BSD
+@deftypefun int select (int @var{nfds}, fd_set *@var{read-fds}, fd_set *@var{write-fds}, fd_set *@var{except-fds}, struct timeval *@var{timeout})
+The @code{select} function blocks the calling process until there is
+activity on any of the specified sets of file descriptors, or until the
+timeout period has expired.
+
+The file descriptors specified by the @var{read-fds} argument are
+checked to see if they are ready for reading; the @var{write-fds} file
+descriptors are checked to see if they are ready for writing; and the
+@var{except-fds} file descriptors are checked for exceptional
+conditions.  You can pass a null pointer for any of these arguments if
+you are not interested in checking for that kind of condition.
+
+A file descriptor is considered ready for reading if it is at end of
+file.  A server socket is considered ready for reading if there is a
+pending connection which can be accepted with @code{accept};
+@pxref{Accepting Connections}.  A client socket is ready for writing when
+its connection is fully established; @pxref{Connecting}.
+
+``Exceptional conditions'' does not mean errors---errors are reported
+immediately when an erroneous system call is executed, and do not
+constitute a state of the descriptor.  Rather, they include conditions
+such as the presence of an urgent message on a socket.  (@xref{Sockets},
+for information on urgent messages.)
+
+The @code{select} function checks only the first @var{nfds} file
+descriptors.  The usual thing is to pass @code{FD_SETSIZE} as the value
+of this argument.
+
+The @var{timeout} specifies the maximum time to wait.  If you pass a
+null pointer for this argument, it means to block indefinitely until one
+of the file descriptors is ready.  Otherwise, you should provide the
+time in @code{struct timeval} format; see @ref{High-Resolution
+Calendar}.  Specify zero as the time (a @code{struct timeval} containing
+all zeros) if you want to find out which descriptors are ready without
+waiting if none are ready.
+
+The normal return value from @code{select} is the total number of ready file
+descriptors in all of the sets.  Each of the argument sets is overwritten
+with information about the descriptors that are ready for the corresponding
+operation.  Thus, to see if a particular descriptor @var{desc} has input,
+use @code{FD_ISSET (@var{desc}, @var{read-fds})} after @code{select} returns.
+
+If @code{select} returns because the timeout period expires, it returns
+a value of zero.
+
+Any signal will cause @code{select} to return immediately.  So if your
+program uses signals, you can't rely on @code{select} to keep waiting
+for the full time specified.  If you want to be sure of waiting for a
+particular amount of time, you must check for @code{EINTR} and repeat
+the @code{select} with a newly calculated timeout based on the current
+time.  See the example below.  See also @ref{Interrupted Primitives}.
+
+If an error occurs, @code{select} returns @code{-1} and does not modify
+the argument file descriptor sets.  The following @code{errno} error 
+conditions are defined for this function:
+
+@table @code
+@item EBADF
+One of the file descriptor sets specified an invalid file descriptor.
+
+@item EINTR
+The operation was interrupted by a signal.  @xref{Interrupted Primitives}.
+
+@item EINVAL
+The @var{timeout} argument is invalid; one of the components is negative
+or too large.
+@end table
+@end deftypefun
+
+@strong{Portability Note:}  The @code{select} function is a BSD Unix
+feature.
+
+Here is an example showing how you can use @code{select} to establish a
+timeout period for reading from a file descriptor.  The @code{input_timeout}
+function blocks the calling process until input is available on the
+file descriptor, or until the timeout period expires.
+
+@smallexample
+@include select.c.texi
+@end smallexample
+
+There is another example showing the use of @code{select} to multiplex
+input from multiple sockets in @ref{Server Example}.
+
+
+@node Control Operations
+@section Control Operations on Files
+
+@cindex control operations on files
+@cindex @code{fcntl} function
+This section describes how you can perform various other operations on
+file descriptors, such as inquiring about or setting flags describing
+the status of the file descriptor, manipulating record locks, and the
+like.  All of these operations are performed by the function @code{fcntl}.
+
+The second argument to the @code{fcntl} function is a command that
+specifies which operation to perform.  The function and macros that name
+various flags that are used with it are declared in the header file
+@file{fcntl.h}.  Many of these flags are also used by the @code{open}
+function; see @ref{Opening and Closing Files}.
+@pindex fcntl.h
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypefun int fcntl (int @var{filedes}, int @var{command}, @dots{})
+The @code{fcntl} function performs the operation specified by
+@var{command} on the file descriptor @var{filedes}.  Some commands
+require additional arguments to be supplied.  These additional arguments
+and the return value and error conditions are given in the detailed
+descriptions of the individual commands.
+
+Briefly, here is a list of what the various commands are.
+
+@table @code
+@item F_DUPFD
+Duplicate the file descriptor (return another file descriptor pointing
+to the same open file).  @xref{Duplicating Descriptors}.
+
+@item F_GETFD
+Get flags associated with the file descriptor.  @xref{Descriptor Flags}.
+
+@item F_SETFD
+Set flags associated with the file descriptor.  @xref{Descriptor Flags}.
+
+@item F_GETFL
+Get flags associated with the open file.  @xref{File Status Flags}.
+
+@item F_SETFL
+Set flags associated with the open file.  @xref{File Status Flags}.
+
+@item F_GETLK
+Get a file lock.  @xref{File Locks}.
+
+@item F_SETLK
+Set or clear a file lock.  @xref{File Locks}.
+
+@item F_SETLKW
+Like @code{F_SETLK}, but wait for completion.  @xref{File Locks}.
+
+@item F_GETOWN
+Get process or process group ID to receive @code{SIGIO} signals.
+@xref{Interrupt Input}.
+
+@item F_SETOWN
+Set process or process group ID to receive @code{SIGIO} signals.
+@xref{Interrupt Input}.
+@end table
+@end deftypefun
+
+
+@node Duplicating Descriptors
+@section Duplicating Descriptors
+
+@cindex duplicating file descriptors
+@cindex redirecting input and output
+
+You can @dfn{duplicate} a file descriptor, or allocate another file
+descriptor that refers to the same open file as the original.  Duplicate
+descriptors share one file position and one set of file status flags
+(@pxref{File Status Flags}), but each has its own set of file descriptor
+flags (@pxref{Descriptor Flags}).
+
+The major use of duplicating a file descriptor is to implement
+@dfn{redirection} of input or output:  that is, to change the
+file or pipe that a particular file descriptor corresponds to.
+
+You can perform this operation using the @code{fcntl} function with the
+@code{F_DUPFD} command, but there are also convenient functions
+@code{dup} and @code{dup2} for duplicating descriptors.
+
+@pindex unistd.h
+@pindex fcntl.h
+The @code{fcntl} function and flags are declared in @file{fcntl.h},
+while prototypes for @code{dup} and @code{dup2} are in the header file
+@file{unistd.h}.
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int dup (int @var{old})
+This function copies descriptor @var{old} to the first available
+descriptor number (the first number not currently open).  It is
+equivalent to @code{fcntl (@var{old}, F_DUPFD, 0)}.
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int dup2 (int @var{old}, int @var{new})
+This function copies the descriptor @var{old} to descriptor number
+@var{new}.
+
+If @var{old} is an invalid descriptor, then @code{dup2} does nothing; it
+does not close @var{new}.  Otherwise, the new duplicate of @var{old}
+replaces any previous meaning of descriptor @var{new}, as if @var{new}
+were closed first.
+
+If @var{old} and @var{new} are different numbers, and @var{old} is a
+valid descriptor number, then @code{dup2} is equivalent to:
+
+@smallexample
+close (@var{new});
+fcntl (@var{old}, F_DUPFD, @var{new})
+@end smallexample
+
+However, @code{dup2} does this atomically; there is no instant in the
+middle of calling @code{dup2} at which @var{new} is closed and not yet a
+duplicate of @var{old}.
+@end deftypefun
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int F_DUPFD
+This macro is used as the @var{command} argument to @code{fcntl}, to
+copy the file descriptor given as the first argument.
+
+The form of the call in this case is:
+
+@smallexample
+fcntl (@var{old}, F_DUPFD, @var{next-filedes})
+@end smallexample
+
+The @var{next-filedes} argument is of type @code{int} and specifies that
+the file descriptor returned should be the next available one greater
+than or equal to this value.
+
+The return value from @code{fcntl} with this command is normally the value
+of the new file descriptor.  A return value of @code{-1} indicates an
+error.  The following @code{errno} error conditions are defined for
+this command:
+
+@table @code
+@item EBADF
+The @var{old} argument is invalid.
+
+@item EINVAL
+The @var{next-filedes} argument is invalid.
+
+@item EMFILE
+There are no more file descriptors available---your program is already
+using the maximum.  In BSD and GNU, the maximum is controlled by a
+resource limit that can be changed; @pxref{Limits on Resources}, for
+more information about the @code{RLIMIT_NOFILE} limit.
+@end table
+
+@code{ENFILE} is not a possible error code for @code{dup2} because
+@code{dup2} does not create a new opening of a file; duplicate
+descriptors do not count toward the limit which @code{ENFILE}
+indicates.  @code{EMFILE} is possible because it refers to the limit on
+distinct descriptor numbers in use in one process.
+@end deftypevr
+
+Here is an example showing how to use @code{dup2} to do redirection.
+Typically, redirection of the standard streams (like @code{stdin}) is
+done by a shell or shell-like program before calling one of the
+@code{exec} functions (@pxref{Executing a File}) to execute a new
+program in a child process.  When the new program is executed, it
+creates and initializes the standard streams to point to the
+corresponding file descriptors, before its @code{main} function is
+invoked.
+
+So, to redirect standard input to a file, the shell could do something
+like:
+
+@smallexample
+pid = fork ();
+if (pid == 0)
+  @{
+    char *filename;
+    char *program;
+    int file;
+    @dots{}
+    file = TEMP_FAILURE_RETRY (open (filename, O_RDONLY));
+    dup2 (file, STDIN_FILENO);
+    TEMP_FAILURE_RETRY (close (file));
+    execv (program, NULL);
+  @}
+@end smallexample
+
+There is also a more detailed example showing how to implement redirection
+in the context of a pipeline of processes in @ref{Launching Jobs}.
+
+
+@node Descriptor Flags
+@section File Descriptor Flags
+@cindex file descriptor flags
+
+@dfn{File descriptor flags} are miscellaneous attributes of a file
+descriptor.  These flags are associated with particular file
+descriptors, so that if you have created duplicate file descriptors
+from a single opening of a file, each descriptor has its own set of flags.
+
+Currently there is just one file descriptor flag: @code{FD_CLOEXEC},
+which causes the descriptor to be closed if you use any of the
+@code{exec@dots{}} functions (@pxref{Executing a File}).
+
+The symbols in this section are defined in the header file
+@file{fcntl.h}.
+@pindex fcntl.h
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int F_GETFD
+This macro is used as the @var{command} argument to @code{fcntl}, to
+specify that it should return the file descriptor flags associated
+with the @var{filedes} argument.  
+
+The normal return value from @code{fcntl} with this command is a
+nonnegative number which can be interpreted as the bitwise OR of the
+individual flags (except that currently there is only one flag to use).
+
+In case of an error, @code{fcntl} returns @code{-1}.  The following
+@code{errno} error conditions are defined for this command:
+
+@table @code
+@item EBADF
+The @var{filedes} argument is invalid.
+@end table
+@end deftypevr
+
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int F_SETFD
+This macro is used as the @var{command} argument to @code{fcntl}, to
+specify that it should set the file descriptor flags associated with the
+@var{filedes} argument.  This requires a third @code{int} argument to
+specify the new flags, so the form of the call is:
+
+@smallexample
+fcntl (@var{filedes}, F_SETFD, @var{new-flags})
+@end smallexample
+
+The normal return value from @code{fcntl} with this command is an
+unspecified value other than @code{-1}, which indicates an error.
+The flags and error conditions are the same as for the @code{F_GETFD}
+command.
+@end deftypevr
+
+The following macro is defined for use as a file descriptor flag with
+the @code{fcntl} function.  The value is an integer constant usable
+as a bit mask value.
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int FD_CLOEXEC
+@cindex close-on-exec (file descriptor flag)
+This flag specifies that the file descriptor should be closed when
+an @code{exec} function is invoked; see @ref{Executing a File}.  When
+a file descriptor is allocated (as with @code{open} or @code{dup}),
+this bit is initially cleared on the new file descriptor, meaning that
+descriptor will survive into the new program after @code{exec}.
+@end deftypevr
+
+If you want to modify the file descriptor flags, you should get the
+current flags with @code{F_GETFD} and modify the value.  Don't assume
+that the flags listed here are the only ones that are implemented; your
+program may be run years from now and more flags may exist then.  For
+example, here is a function to set or clear the flag @code{FD_CLOEXEC}
+without altering any other flags:
+
+@smallexample
+/* @r{Set the @code{FD_CLOEXEC} flag of @var{desc} if @var{value} is nonzero,}
+   @r{or clear the flag if @var{value} is 0.}
+   @r{Return 0 on success, or -1 on error with @code{errno} set.} */ 
+
+int
+set_cloexec_flag (int desc, int value)
+@{
+  int oldflags = fcntl (desc, F_GETFD, 0);
+  /* @r{If reading the flags failed, return error indication now.}
+  if (oldflags < 0)
+    return oldflags;
+  /* @r{Set just the flag we want to set.} */
+  if (value != 0)
+    oldflags |= FD_CLOEXEC;
+  else
+    oldflags &= ~FD_CLOEXEC;
+  /* @r{Store modified flag word in the descriptor.} */
+  return fcntl (desc, F_SETFD, oldflags);
+@}
+@end smallexample
+
+@node File Status Flags
+@section File Status Flags
+@cindex file status flags
+
+@dfn{File status flags} are used to specify attributes of the opening of a
+file.  Unlike the file descriptor flags discussed in @ref{Descriptor
+Flags}, the file status flags are shared by duplicated file descriptors
+resulting from a single opening of the file.  The file status flags are
+specified with the @var{flags} argument to @code{open};
+@pxref{Opening and Closing Files}.
+
+File status flags fall into three categories, which are described in the
+following sections.
+
+@itemize @bullet
+@item
+@ref{Access Modes}, specify what type of access is allowed to the
+file: reading, writing, or both.  They are set by @code{open} and are
+returned by @code{fcntl}, but cannot be changed.
+
+@item
+@ref{Open-time Flags}, control details of what @code{open} will do.
+These flags are not preserved after the @code{open} call.
+
+@item
+@ref{Operating Modes}, affect how operations such as @code{read} and
+@code{write} are done.  They are set by @code{open}, and can be fetched or
+changed with @code{fcntl}.
+@end itemize
+
+The symbols in this section are defined in the header file
+@file{fcntl.h}.
+@pindex fcntl.h
+
+@menu
+* Access Modes::                Whether the descriptor can read or write.
+* Open-time Flags::             Details of @code{open}.
+* Operating Modes::             Special modes to control I/O operations.
+* Getting File Status Flags::   Fetching and changing these flags.
+@end menu
+
+@node Access Modes
+@subsection File Access Modes
+
+The file access modes allow a file descriptor to be used for reading,
+writing, or both.  (In the GNU system, they can also allow none of these,
+and allow execution of the file as a program.)  The access modes are chosen
+when the file is opened, and never change.
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int O_RDONLY
+Open the file for read access.
+@end deftypevr
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int O_WRONLY
+Open the file for write access.
+@end deftypevr
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int O_RDWR
+Open the file for both reading and writing.
+@end deftypevr
+
+In the GNU system (and not in other systems), @code{O_RDONLY} and
+@code{O_WRONLY} are independent bits that can be bitwise-ORed together,
+and it is valid for either bit to be set or clear.  This means that
+@code{O_RDWR} is the same as @code{O_RDONLY|O_WRONLY}.  A file access
+mode of zero is permissible; it allows no operations that do input or
+output to the file, but does allow other operations such as
+@code{fchmod}.  On the GNU system, since ``read-only'' or ``write-only''
+is a misnomer, @file{fcntl.h} defines additional names for the file
+access modes.  These names are preferred when writing GNU-specific code.
+But most programs will want to be portable to other POSIX.1 systems and
+should use the POSIX.1 names above instead.
+
+@comment fcntl.h
+@comment GNU
+@deftypevr Macro int O_READ
+Open the file for reading.  Same as @code{O_RDWR}; only defined on GNU.
+@end deftypevr
+
+@comment fcntl.h
+@comment GNU
+@deftypevr Macro int O_WRITE
+Open the file for reading.  Same as @code{O_WRONLY}; only defined on GNU.
+@end deftypevr
+
+@comment fcntl.h
+@comment GNU
+@deftypevr Macro int O_EXEC
+Open the file for executing.  Only defined on GNU.
+@end deftypevr
+
+To determine the file access mode with @code{fcntl}, you must extract
+the access mode bits from the retrieved file status flags.  In the GNU
+system, you can just test the @code{O_READ} and @code{O_WRITE} bits in
+the flags word.  But in other POSIX.1 systems, reading and writing
+access modes are not stored as distinct bit flags.  The portable way to
+extract the file access mode bits is with @code{O_ACCMODE}.
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int O_ACCMODE
+This macro stands for a mask that can be bitwise-ANDed with the file
+status flag value to produce a value representing the file access mode.
+The mode will be @code{O_RDONLY}, @code{O_WRONLY}, or @code{O_RDWR}.
+(In the GNU system it could also be zero, and it never includes the
+@code{O_EXEC} bit.)
+@end deftypevr
+
+@node Open-time Flags
+@subsection Open-time Flags
+
+The open-time flags specify options affecting how @code{open} will behave.
+These options are not preserved once the file is open.  The exception to
+this is @code{O_NONBLOCK}, which is also an I/O operating mode and so it
+@emph{is} saved.  @xref{Opening and Closing Files}, for how to call
+@code{open}.
+
+There are two sorts of options specified by open-time flags.
+
+@itemize @bullet
+@item
+@dfn{File name translation flags} affect how @code{open} looks up the
+file name to locate the file, and whether the file can be created.
+@cindex file name translation flags
+@cindex flags, file name translation
+
+@item
+@dfn{Open-time action flags} specify extra operations that @code{open} will
+perform on the file once it is open.
+@cindex open-time action flags
+@cindex flags, open-time action
+@end itemize
+
+Here are the file name translation flags.
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int O_CREAT
+If set, the file will be created if it doesn't already exist.
+@c !!! mode arg, umask
+@cindex create on open (file status flag)
+@end deftypevr
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int O_EXCL
+If both @code{O_CREAT} and @code{O_EXCL} are set, then @code{open} fails
+if the specified file already exists.  This is guaranteed to never
+clobber an existing file.
+@end deftypevr
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int O_NONBLOCK
+@cindex non-blocking open
+This prevents @code{open} from blocking for a ``long time'' to open the
+file.  This is only meaningful for some kinds of files, usually devices
+such as serial ports; when it is not meaningful, it is harmless and
+ignored.  Often opening a port to a modem blocks until the modem reports
+carrier detection; if @code{O_NONBLOCK} is specified, @code{open} will
+return immediately without a carrier.
+
+Note that the @code{O_NONBLOCK} flag is overloaded as both an I/O operating
+mode and a file name translation flag.  This means that specifying
+@code{O_NONBLOCK} in @code{open} also sets nonblocking I/O mode;
+@pxref{Operating Modes}.  To open the file without blocking but do normal
+I/O that blocks, you must call @code{open} with @code{O_NONBLOCK} set and
+then call @code{fcntl} to turn the bit off.
+@end deftypevr
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int O_NOCTTY
+If the named file is a terminal device, don't make it the controlling
+terminal for the process.  @xref{Job Control}, for information about
+what it means to be the controlling terminal.
+
+In the GNU system and 4.4 BSD, opening a file never makes it the
+controlling terminal and @code{O_NOCTTY} is zero.  However, other
+systems may use a nonzero value for @code{O_NOCTTY} and set the
+controlling terminal when you open a file that is a terminal device; so
+to be portable, use @code{O_NOCTTY} when it is important to avoid this.
+@cindex controlling terminal, setting
+@end deftypevr
+
+The following three file name translation flags exist only in the GNU system.
+
+@comment fcntl.h
+@comment GNU
+@deftypevr Macro int O_IGNORE_CTTY
+Do not recognize the named file as the controlling terminal, even if it
+refers to the process's existing controlling terminal device.  Operations
+on the new file descriptor will never induce job control signals.
+@xref{Job Control}.
+@end deftypevr
+
+@comment fcntl.h
+@comment GNU
+@deftypevr Macro int O_NOLINK
+If the named file is a symbolic link, open the link itself instead of
+the file it refers to.  (@code{fstat} on the new file descriptor will
+return the information returned by @code{lstat} on the link's name.)
+@cindex symbolic link, opening
+@end deftypevr
+
+@comment fcntl.h
+@comment GNU
+@deftypevr Macro int O_NOTRANS
+If the named file is specially translated, do not invoke the translator.
+Open the bare file the translator itself sees.
+@end deftypevr
+
+
+The open-time action flags tell @code{open} to do additional operations
+which are not really related to opening the file.  The reason to do them
+as part of @code{open} instead of in separate calls is that @code{open}
+can do them @i{atomically}.
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int O_TRUNC
+Truncate the file to zero length.  This option is only useful for
+regular files, not special files such as directories or FIFOs.  POSIX.1
+requires that you open the file for writing to use @code{O_TRUNC}.  In
+BSD and GNU you must have permission to write the file to truncate it,
+but you need not open for write access.
+
+This is the only open-time action flag specified by POSIX.1.  There is
+no good reason for truncation to be done by @code{open}, instead of by
+calling @code{ftruncate} afterwards.  The @code{O_TRUNC} flag existed in
+Unix before @code{ftruncate} was invented, and is retained for backward
+compatibility.
+@end deftypevr
+
+@comment fcntl.h
+@comment BSD
+@deftypevr Macro int O_SHLOCK
+Acquire a shared lock on the file, as with @code{flock}.
+@xref{File Locks}.
+
+If @code{O_CREAT} is specified, the locking is done atomically when
+creating the file.  You are guaranteed that no other process will get
+the lock on the new file first.
+@end deftypevr
+
+@comment fcntl.h
+@comment BSD
+@deftypevr Macro int O_EXLOCK
+Acquire an exclusive lock on the file, as with @code{flock}.
+@xref{File Locks}.  This is atomic like @code{O_SHLOCK}.
+@end deftypevr
+
+@node Operating Modes
+@subsection I/O Operating Modes
+
+The operating modes affect how input and output operations using a file
+descriptor work.  These flags are set by @code{open} and can be fetched
+and changed with @code{fcntl}.
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int O_APPEND
+The bit that enables append mode for the file.  If set, then all
+@code{write} operations write the data at the end of the file, extending
+it, regardless of the current file position.  This is the only reliable
+way to append to a file.  In append mode, you are guaranteed that the
+data you write will always go to the current end of the file, regardless
+of other processes writing to the file.  Conversely, if you simply set
+the file position to the end of file and write, then another process can
+extend the file after you set the file position but before you write,
+resulting in your data appearing someplace before the real end of file.
+@end deftypevr
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr O_NONBLOCK
+The bit that enables nonblocking mode for the file.  If this bit is set,
+@code{read} requests on the file can return immediately with a failure
+status if there is no input immediately available, instead of blocking.
+Likewise, @code{write} requests can also return immediately with a
+failure status if the output can't be written immediately.
+
+Note that the @code{O_NONBLOCK} flag is overloaded as both an I/O
+operating mode and a file name translation flag; @pxref{Open-time Flags}.
+@end deftypevr
+
+@comment fcntl.h
+@comment BSD
+@deftypevr Macro int O_NDELAY
+This is an obsolete name for @code{O_NONBLOCK}, provided for
+compatibility with BSD.  It is not defined by the POSIX.1 standard.
+@end deftypevr
+
+The remaining operating modes are BSD and GNU extensions.  They exist only
+on some systems.  On other systems, these macros are not defined.
+
+@comment fcntl.h
+@comment BSD
+@deftypevr Macro int O_ASYNC
+The bit that enables asynchronous input mode.  If set, then @code{SIGIO}
+signals will be generated when input is available.  @xref{Interrupt Input}.
+
+Asynchronous input mode is a BSD feature.
+@end deftypevr
+
+@comment fcntl.h
+@comment BSD
+@deftypevr Macro int O_FSYNC
+The bit that enables synchronous writing for the file.  If set, each
+@code{write} call will make sure the data is reliably stored on disk before
+returning. @c !!! xref fsync
+
+Synchronous writing is a BSD feature.
+@end deftypevr
+
+@comment fcntl.h
+@comment BSD
+@deftypevr Macro int O_SYNC
+This is another name for @code{O_FSYNC}.  They have the same value.
+@end deftypevr
+
+@comment fcntl.h
+@comment GNU
+@deftypevr Macro int O_NOATIME
+If this bit is set, @code{read} will not update the access time of the
+file.  @xref{File Times}.  This is used by programs that do backups, so
+that backing a file up does not count as reading it.
+Only the owner of the file or the superuser may use this bit.
+
+This is a GNU extension.
+@end deftypevr
+
+@node Getting File Status Flags
+@subsection Getting and Setting File Status Flags
+
+The @code{fcntl} function can fetch or change file status flags.
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int F_GETFL
+This macro is used as the @var{command} argument to @code{fcntl}, to
+read the file status flags for the open file with descriptor
+@var{filedes}.
+
+The normal return value from @code{fcntl} with this command is a
+nonnegative number which can be interpreted as the bitwise OR of the
+individual flags.  Since the file access modes are not single-bit values,
+you can mask off other bits in the returned flags with @code{O_ACCMODE}
+to compare them.
+
+In case of an error, @code{fcntl} returns @code{-1}.  The following
+@code{errno} error conditions are defined for this command:
+
+@table @code
+@item EBADF
+The @var{filedes} argument is invalid.
+@end table
+@end deftypevr
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int F_SETFL
+This macro is used as the @var{command} argument to @code{fcntl}, to set
+the file status flags for the open file corresponding to the
+@var{filedes} argument.  This command requires a third @code{int}
+argument to specify the new flags, so the call looks like this:
+
+@smallexample
+fcntl (@var{filedes}, F_SETFL, @var{new-flags})
+@end smallexample
+
+You can't change the access mode for the file in this way; that is,
+whether the file descriptor was opened for reading or writing.
+
+The normal return value from @code{fcntl} with this command is an
+unspecified value other than @code{-1}, which indicates an error.  The
+error conditions are the same as for the @code{F_GETFL} command.
+@end deftypevr
+
+If you want to modify the file status flags, you should get the current
+flags with @code{F_GETFL} and modify the value.  Don't assume that the
+flags listed here are the only ones that are implemented; your program
+may be run years from now and more flags may exist then.  For example,
+here is a function to set or clear the flag @code{O_NONBLOCK} without
+altering any other flags:
+
+@smallexample
+@group
+/* @r{Set the @code{O_NONBLOCK} flag of @var{desc} if @var{value} is nonzero,}
+   @r{or clear the flag if @var{value} is 0.}
+   @r{Return 0 on success, or -1 on error with @code{errno} set.} */ 
+
+int
+set_nonblock_flag (int desc, int value)
+@{
+  int oldflags = fcntl (desc, F_GETFL, 0);
+  /* @r{If reading the flags failed, return error indication now.} */
+  if (oldflags == -1)
+    return -1;
+  /* @r{Set just the flag we want to set.} */
+  if (value != 0)
+    oldflags |= O_NONBLOCK;
+  else
+    oldflags &= ~O_NONBLOCK;
+  /* @r{Store modified flag word in the descriptor.} */
+  return fcntl (desc, F_SETFL, oldflags);
+@}
+@end group
+@end smallexample
+
+@node File Locks
+@section File Locks
+
+@cindex file locks
+@cindex record locking
+The remaining @code{fcntl} commands are used to support @dfn{record
+locking}, which permits multiple cooperating programs to prevent each
+other from simultaneously accessing parts of a file in error-prone
+ways.
+
+@cindex exclusive lock
+@cindex write lock
+An @dfn{exclusive} or @dfn{write} lock gives a process exclusive access
+for writing to the specified part of the file.  While a write lock is in
+place, no other process can lock that part of the file.
+
+@cindex shared lock
+@cindex read lock
+A @dfn{shared} or @dfn{read} lock prohibits any other process from
+requesting a write lock on the specified part of the file.  However,
+other processes can request read locks.
+
+The @code{read} and @code{write} functions do not actually check to see
+whether there are any locks in place.  If you want to implement a
+locking protocol for a file shared by multiple processes, your application
+must do explicit @code{fcntl} calls to request and clear locks at the
+appropriate points.
+
+Locks are associated with processes.  A process can only have one kind
+of lock set for each byte of a given file.  When any file descriptor for
+that file is closed by the process, all of the locks that process holds
+on that file are released, even if the locks were made using other
+descriptors that remain open.  Likewise, locks are released when a
+process exits, and are not inherited by child processes created using
+@code{fork} (@pxref{Creating a Process}).
+
+When making a lock, use a @code{struct flock} to specify what kind of
+lock and where.  This data type and the associated macros for the
+@code{fcntl} function are declared in the header file @file{fcntl.h}.
+@pindex fcntl.h
+
+@comment fcntl.h
+@comment POSIX.1
+@deftp {Data Type} {struct flock}
+This structure is used with the @code{fcntl} function to describe a file
+lock.  It has these members:
+
+@table @code
+@item short int l_type
+Specifies the type of the lock; one of @code{F_RDLCK}, @code{F_WRLCK}, or
+@code{F_UNLCK}.
+
+@item short int l_whence
+This corresponds to the @var{whence} argument to @code{fseek} or
+@code{lseek}, and specifies what the offset is relative to.  Its value
+can be one of @code{SEEK_SET}, @code{SEEK_CUR}, or @code{SEEK_END}.
+
+@item off_t l_start
+This specifies the offset of the start of the region to which the lock
+applies, and is given in bytes relative to the point specified by
+@code{l_whence} member.
+
+@item off_t l_len
+This specifies the length of the region to be locked.  A value of
+@code{0} is treated specially; it means the region extends to the end of
+the file.
+
+@item pid_t l_pid
+This field is the process ID (@pxref{Process Creation Concepts}) of the
+process holding the lock.  It is filled in by calling @code{fcntl} with
+the @code{F_GETLK} command, but is ignored when making a lock.
+@end table
+@end deftp
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int F_GETLK
+This macro is used as the @var{command} argument to @code{fcntl}, to
+specify that it should get information about a lock.  This command
+requires a third argument of type @w{@code{struct flock *}} to be passed
+to @code{fcntl}, so that the form of the call is:
+
+@smallexample
+fcntl (@var{filedes}, F_GETLK, @var{lockp})
+@end smallexample
+
+If there is a lock already in place that would block the lock described
+by the @var{lockp} argument, information about that lock overwrites
+@code{*@var{lockp}}.  Existing locks are not reported if they are
+compatible with making a new lock as specified.  Thus, you should
+specify a lock type of @code{F_WRLCK} if you want to find out about both
+read and write locks, or @code{F_RDLCK} if you want to find out about
+write locks only.
+
+There might be more than one lock affecting the region specified by the
+@var{lockp} argument, but @code{fcntl} only returns information about
+one of them.  The @code{l_whence} member of the @var{lockp} structure is
+set to @code{SEEK_SET} and the @code{l_start} and @code{l_len} fields
+set to identify the locked region.
+
+If no lock applies, the only change to the @var{lockp} structure is to
+update the @code{l_type} to a value of @code{F_UNLCK}.
+
+The normal return value from @code{fcntl} with this command is an
+unspecified value other than @code{-1}, which is reserved to indicate an
+error.  The following @code{errno} error conditions are defined for
+this command:
+
+@table @code
+@item EBADF
+The @var{filedes} argument is invalid.
+
+@item EINVAL
+Either the @var{lockp} argument doesn't specify valid lock information,
+or the file associated with @var{filedes} doesn't support locks.
+@end table
+@end deftypevr
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int F_SETLK
+This macro is used as the @var{command} argument to @code{fcntl}, to
+specify that it should set or clear a lock.  This command requires a
+third argument of type @w{@code{struct flock *}} to be passed to
+@code{fcntl}, so that the form of the call is:
+
+@smallexample
+fcntl (@var{filedes}, F_SETLK, @var{lockp})
+@end smallexample
+
+If the process already has a lock on any part of the region, the old lock
+on that part is replaced with the new lock.  You can remove a lock
+by specifying a lock type of @code{F_UNLCK}.
+
+If the lock cannot be set, @code{fcntl} returns immediately with a value
+of @code{-1}.  This function does not block waiting for other processes
+to release locks.  If @code{fcntl} succeeds, it return a value other
+than @code{-1}.
+
+The following @code{errno} error conditions are defined for this
+function:
+
+@table @code
+@item EAGAIN
+@itemx EACCES
+The lock cannot be set because it is blocked by an existing lock on the
+file.  Some systems use @code{EAGAIN} in this case, and other systems
+use @code{EACCES}; your program should treat them alike, after
+@code{F_SETLK}.  (The GNU system always uses @code{EAGAIN}.)
+
+@item EBADF
+Either: the @var{filedes} argument is invalid; you requested a read lock
+but the @var{filedes} is not open for read access; or, you requested a
+write lock but the @var{filedes} is not open for write access.
+
+@item EINVAL
+Either the @var{lockp} argument doesn't specify valid lock information,
+or the file associated with @var{filedes} doesn't support locks.
+
+@item ENOLCK
+The system has run out of file lock resources; there are already too
+many file locks in place.
+
+Well-designed file systems never report this error, because they have no
+limitation on the number of locks.  However, you must still take account
+of the possibility of this error, as it could result from network access
+to a file system on another machine.
+@end table
+@end deftypevr
+
+@comment fcntl.h
+@comment POSIX.1
+@deftypevr Macro int F_SETLKW
+This macro is used as the @var{command} argument to @code{fcntl}, to
+specify that it should set or clear a lock.  It is just like the
+@code{F_SETLK} command, but causes the process to block (or wait)
+until the request can be specified.
+
+This command requires a third argument of type @code{struct flock *}, as
+for the @code{F_SETLK} command.
+
+The @code{fcntl} return values and errors are the same as for the
+@code{F_SETLK} command, but these additional @code{errno} error conditions
+are defined for this command:
+
+@table @code
+@item EINTR
+The function was interrupted by a signal while it was waiting.
+@xref{Interrupted Primitives}.
+
+@item EDEADLK
+The specified region is being locked by another process.  But that
+process is waiting to lock a region which the current process has
+locked, so waiting for the lock would result in deadlock.  The system
+does not guarantee that it will detect all such conditions, but it lets
+you know if it notices one.
+@end table
+@end deftypevr
+
+
+The following macros are defined for use as values for the @code{l_type}
+member of the @code{flock} structure.  The values are integer constants.
+
+@table @code
+@comment fcntl.h
+@comment POSIX.1
+@vindex F_RDLCK
+@item F_RDLCK
+This macro is used to specify a read (or shared) lock.
+
+@comment fcntl.h
+@comment POSIX.1
+@vindex F_WRLCK
+@item F_WRLCK
+This macro is used to specify a write (or exclusive) lock.
+
+@comment fcntl.h
+@comment POSIX.1
+@vindex F_UNLCK
+@item F_UNLCK
+This macro is used to specify that the region is unlocked.
+@end table
+
+As an example of a situation where file locking is useful, consider a
+program that can be run simultaneously by several different users, that
+logs status information to a common file.  One example of such a program
+might be a game that uses a file to keep track of high scores.  Another
+example might be a program that records usage or accounting information
+for billing purposes.
+
+Having multiple copies of the program simultaneously writing to the
+file could cause the contents of the file to become mixed up.  But
+you can prevent this kind of problem by setting a write lock on the
+file before actually writing to the file.  
+
+If the program also needs to read the file and wants to make sure that
+the contents of the file are in a consistent state, then it can also use
+a read lock.  While the read lock is set, no other process can lock
+that part of the file for writing.
+
+@c ??? This section could use an example program.
+
+Remember that file locks are only a @emph{voluntary} protocol for
+controlling access to a file.  There is still potential for access to
+the file by programs that don't use the lock protocol.
+
+@node Interrupt Input
+@section Interrupt-Driven Input
+
+@cindex interrupt-driven input
+If you set the @code{O_ASYNC} status flag on a file descriptor
+(@pxref{File Status Flags}), a @code{SIGIO} signal is sent whenever
+input or output becomes possible on that file descriptor.  The process
+or process group to receive the signal can be selected by using the
+@code{F_SETOWN} command to the @code{fcntl} function.  If the file
+descriptor is a socket, this also selects the recipient of @code{SIGURG}
+signals that are delivered when out-of-band data arrives on that socket;
+see @ref{Out-of-Band Data}.  (@code{SIGURG} is sent in any situation
+where @code{select} would report the socket as having an ``exceptional
+condition''.  @xref{Waiting for I/O}.)
+
+If the file descriptor corresponds to a terminal device, then @code{SIGIO}
+signals are sent to the foreground process group of the terminal.  
+@xref{Job Control}.
+
+@pindex fcntl.h
+The symbols in this section are defined in the header file
+@file{fcntl.h}.
+
+@comment fcntl.h
+@comment BSD
+@deftypevr Macro int F_GETOWN
+This macro is used as the @var{command} argument to @code{fcntl}, to
+specify that it should get information about the process or process
+group to which @code{SIGIO} signals are sent.  (For a terminal, this is
+actually the foreground process group ID, which you can get using
+@code{tcgetpgrp}; see @ref{Terminal Access Functions}.)
+
+The return value is interpreted as a process ID; if negative, its
+absolute value is the process group ID.
+
+The following @code{errno} error condition is defined for this command:
+
+@table @code
+@item EBADF
+The @var{filedes} argument is invalid.
+@end table
+@end deftypevr
+
+@comment fcntl.h
+@comment BSD
+@deftypevr Macro int F_SETOWN
+This macro is used as the @var{command} argument to @code{fcntl}, to
+specify that it should set the process or process group to which
+@code{SIGIO} signals are sent.  This command requires a third argument
+of type @code{pid_t} to be passed to @code{fcntl}, so that the form of
+the call is:
+
+@smallexample
+fcntl (@var{filedes}, F_SETOWN, @var{pid})
+@end smallexample
+
+The @var{pid} argument should be a process ID.  You can also pass a
+negative number whose absolute value is a process group ID.
+
+The return value from @code{fcntl} with this command is @code{-1}
+in case of error and some other value if successful.  The following
+@code{errno} error conditions are defined for this command:
+
+@table @code
+@item EBADF
+The @var{filedes} argument is invalid.
+
+@item ESRCH
+There is no process or process group corresponding to @var{pid}.
+@end table
+@end deftypevr
+
+@c ??? This section could use an example program.
diff --git a/manual/locale.texi b/manual/locale.texi
new file mode 100644
index 0000000000..d2d7557ea9
--- /dev/null
+++ b/manual/locale.texi
@@ -0,0 +1,605 @@
+@node Locales, Searching and Sorting, Extended Characters, Top
+@chapter Locales and Internationalization
+
+Different countries and cultures have varying conventions for how to
+communicate.  These conventions range from very simple ones, such as the
+format for representing dates and times, to very complex ones, such as
+the language spoken.
+
+@cindex internationalization
+@cindex locales
+@dfn{Internationalization} of software means programming it to be able
+to adapt to the user's favorite conventions.  In ANSI C,
+internationalization works by means of @dfn{locales}.  Each locale
+specifies a collection of conventions, one convention for each purpose.
+The user chooses a set of conventions by specifying a locale (via
+environment variables).
+
+All programs inherit the chosen locale as part of their environment.
+Provided the programs are written to obey the choice of locale, they
+will follow the conventions preferred by the user.
+
+@menu
+* Effects of Locale::           Actions affected by the choice of
+                                 locale. 
+* Choosing Locale::             How the user specifies a locale.
+* Locale Categories::           Different purposes for which you can
+                                 select a locale. 
+* Setting the Locale::          How a program specifies the locale
+                                 with library functions. 
+* Standard Locales::            Locale names available on all systems.
+* Numeric Formatting::          How to format numbers according to the
+                                 chosen locale. 
+@end menu
+
+@node Effects of Locale, Choosing Locale,  , Locales
+@section What Effects a Locale Has
+
+Each locale specifies conventions for several purposes, including the
+following:
+
+@itemize @bullet
+@item
+What multibyte character sequences are valid, and how they are
+interpreted (@pxref{Extended Characters}).
+
+@item
+Classification of which characters in the local character set are
+considered alphabetic, and upper- and lower-case conversion conventions
+(@pxref{Character Handling}).
+
+@item
+The collating sequence for the local language and character set
+(@pxref{Collation Functions}).
+
+@item
+Formatting of numbers and currency amounts (@pxref{Numeric Formatting}).
+
+@item
+Formatting of dates and times (@pxref{Formatting Date and Time}).
+
+@item
+What language to use for output, including error messages.
+(The C library doesn't yet help you implement this.)
+
+@item
+What language to use for user answers to yes-or-no questions.
+
+@item
+What language to use for more complex user input.
+(The C library doesn't yet help you implement this.)
+@end itemize
+
+Some aspects of adapting to the specified locale are handled
+automatically by the library subroutines.  For example, all your program
+needs to do in order to use the collating sequence of the chosen locale
+is to use @code{strcoll} or @code{strxfrm} to compare strings.
+
+Other aspects of locales are beyond the comprehension of the library.
+For example, the library can't automatically translate your program's
+output messages into other languages.  The only way you can support
+output in the user's favorite language is to program this more or less
+by hand.  (Eventually, we hope to provide facilities to make this
+easier.)
+
+This chapter discusses the mechanism by which you can modify the current
+locale.  The effects of the current locale on specific library functions
+are discussed in more detail in the descriptions of those functions.
+
+@node Choosing Locale, Locale Categories, Effects of Locale, Locales
+@section Choosing a Locale
+
+The simplest way for the user to choose a locale is to set the
+environment variable @code{LANG}.  This specifies a single locale to use
+for all purposes.  For example, a user could specify a hypothetical
+locale named @samp{espana-castellano} to use the standard conventions of
+most of Spain.
+
+The set of locales supported depends on the operating system you are
+using, and so do their names.  We can't make any promises about what
+locales will exist, except for one standard locale called @samp{C} or
+@samp{POSIX}.
+
+@cindex combining locales
+A user also has the option of specifying different locales for different
+purposes---in effect, choosing a mixture of multiple locales.
+
+For example, the user might specify the locale @samp{espana-castellano}
+for most purposes, but specify the locale @samp{usa-english} for
+currency formatting.  This might make sense if the user is a
+Spanish-speaking American, working in Spanish, but representing monetary
+amounts in US dollars.
+
+Note that both locales @samp{espana-castellano} and @samp{usa-english},
+like all locales, would include conventions for all of the purposes to
+which locales apply.  However, the user can choose to use each locale
+for a particular subset of those purposes.
+
+@node Locale Categories, Setting the Locale, Choosing Locale, Locales
+@section Categories of Activities that Locales Affect
+@cindex categories for locales
+@cindex locale categories
+
+The purposes that locales serve are grouped into @dfn{categories}, so
+that a user or a program can choose the locale for each category
+independently.  Here is a table of categories; each name is both an
+environment variable that a user can set, and a macro name that you can
+use as an argument to @code{setlocale}.
+
+@table @code
+@comment locale.h
+@comment ANSI
+@item LC_COLLATE
+@vindex LC_COLLATE
+This category applies to collation of strings (functions @code{strcoll}
+and @code{strxfrm}); see @ref{Collation Functions}.
+
+@comment locale.h
+@comment ANSI
+@item LC_CTYPE
+@vindex LC_CTYPE
+This category applies to classification and conversion of characters,
+and to multibyte and wide characters;
+see @ref{Character Handling} and @ref{Extended Characters}.
+
+@comment locale.h
+@comment ANSI
+@item LC_MONETARY
+@vindex LC_MONETARY
+This category applies to formatting monetary values; see @ref{Numeric
+Formatting}.
+
+@comment locale.h
+@comment ANSI
+@item LC_NUMERIC
+@vindex LC_NUMERIC
+This category applies to formatting numeric values that are not
+monetary; see @ref{Numeric Formatting}.
+
+@comment locale.h
+@comment ANSI
+@item LC_TIME
+@vindex LC_TIME
+This category applies to formatting date and time values; see
+@ref{Formatting Date and Time}.
+
+@ignore   This is apparently a feature that was in some early
+draft of the POSIX.2 standard, but it's not listed in draft 11.  Do we
+still support this anyway?  Is there a corresponding environment
+variable?
+
+@comment locale.h
+@comment GNU
+@item LC_RESPONSE
+@vindex LC_RESPONSE
+This category applies to recognizing ``yes'' or ``no'' responses to
+questions.
+@end ignore
+
+@comment locale.h
+@comment ANSI
+@item LC_ALL
+@vindex LC_ALL
+This is not an environment variable; it is only a macro that you can use
+with @code{setlocale} to set a single locale for all purposes.
+
+@comment locale.h
+@comment ANSI
+@item LANG
+@vindex LANG
+If this environment variable is defined, its value specifies the locale
+to use for all purposes except as overridden by the variables above.
+@end table
+
+@node Setting the Locale, Standard Locales, Locale Categories, Locales
+@section How Programs Set the Locale
+
+A C program inherits its locale environment variables when it starts up.
+This happens automatically.  However, these variables do not
+automatically control the locale used by the library functions, because
+ANSI C says that all programs start by default in the standard @samp{C}
+locale.  To use the locales specified by the environment, you must call
+@code{setlocale}.  Call it as follows:
+
+@smallexample
+setlocale (LC_ALL, "");
+@end smallexample
+
+@noindent
+to select a locale based on the appropriate environment variables.
+
+@cindex changing the locale
+@cindex locale, changing
+You can also use @code{setlocale} to specify a particular locale, for
+general use or for a specific category.
+
+@pindex locale.h
+The symbols in this section are defined in the header file @file{locale.h}.
+
+@comment locale.h
+@comment ANSI
+@deftypefun {char *} setlocale (int @var{category}, const char *@var{locale})
+The function @code{setlocale} sets the current locale for 
+category @var{category} to @var{locale}.
+
+If @var{category} is @code{LC_ALL}, this specifies the locale for all
+purposes.  The other possible values of @var{category} specify an
+individual purpose (@pxref{Locale Categories}).
+
+You can also use this function to find out the current locale by passing
+a null pointer as the @var{locale} argument.  In this case,
+@code{setlocale} returns a string that is the name of the locale
+currently selected for category @var{category}.
+
+The string returned by @code{setlocale} can be overwritten by subsequent
+calls, so you should make a copy of the string (@pxref{Copying and
+Concatenation}) if you want to save it past any further calls to
+@code{setlocale}.  (The standard library is guaranteed never to call
+@code{setlocale} itself.)
+
+You should not modify the string returned by @code{setlocale}.
+It might be the same string that was passed as an argument in a 
+previous call to @code{setlocale}.
+
+When you read the current locale for category @code{LC_ALL}, the value
+encodes the entire combination of selected locales for all categories.
+In this case, the value is not just a single locale name.  In fact, we
+don't make any promises about what it looks like.  But if you specify
+the same ``locale name'' with @code{LC_ALL} in a subsequent call to
+@code{setlocale}, it restores the same combination of locale selections.
+
+When the @var{locale} argument is not a null pointer, the string returned
+by @code{setlocale} reflects the newly modified locale.
+
+If you specify an empty string for @var{locale}, this means to read the
+appropriate environment variable and use its value to select the locale
+for @var{category}.
+
+If you specify an invalid locale name, @code{setlocale} returns a null
+pointer and leaves the current locale unchanged.
+@end deftypefun
+
+Here is an example showing how you might use @code{setlocale} to
+temporarily switch to a new locale.
+
+@smallexample
+#include <stddef.h>
+#include <locale.h>
+#include <stdlib.h>
+#include <string.h>
+
+void
+with_other_locale (char *new_locale,
+                   void (*subroutine) (int),
+                   int argument)
+@{
+  char *old_locale, *saved_locale;
+
+  /* @r{Get the name of the current locale.}  */
+  old_locale = setlocale (LC_ALL, NULL);
+  
+  /* @r{Copy the name so it won't be clobbered by @code{setlocale}.} */
+  saved_locale = strdup (old_locale);
+  if (old_locale == NULL)
+    fatal ("Out of memory");
+  
+  /* @r{Now change the locale and do some stuff with it.} */
+  setlocale (LC_ALL, new_locale);
+  (*subroutine) (argument);
+  
+  /* @r{Restore the original locale.} */
+  setlocale (LC_ALL, saved_locale);
+  free (saved_locale);
+@}
+@end smallexample
+
+@strong{Portability Note:} Some ANSI C systems may define additional
+locale categories.  For portability, assume that any symbol beginning
+with @samp{LC_} might be defined in @file{locale.h}.
+
+@node Standard Locales, Numeric Formatting, Setting the Locale, Locales
+@section Standard Locales
+
+The only locale names you can count on finding on all operating systems
+are these three standard ones:
+
+@table @code
+@item "C"
+This is the standard C locale.  The attributes and behavior it provides
+are specified in the ANSI C standard.  When your program starts up, it
+initially uses this locale by default.
+
+@item "POSIX"
+This is the standard POSIX locale.  Currently, it is an alias for the
+standard C locale.
+
+@item ""
+The empty name says to select a locale based on environment variables.
+@xref{Locale Categories}.
+@end table
+
+Defining and installing named locales is normally a responsibility of
+the system administrator at your site (or the person who installed the
+GNU C library).  Some systems may allow users to create locales, but
+we don't discuss that here.
+@c ??? If we give the GNU system that capability, this place will have
+@c ??? to be changed.
+
+If your program needs to use something other than the @samp{C} locale,
+it will be more portable if you use whatever locale the user specifies
+with the environment, rather than trying to specify some non-standard
+locale explicitly by name.  Remember, different machines might have
+different sets of locales installed.
+
+@node Numeric Formatting,  , Standard Locales, Locales
+@section Numeric Formatting
+
+When you want to format a number or a currency amount using the
+conventions of the current locale, you can use the function
+@code{localeconv} to get the data on how to do it.  The function
+@code{localeconv} is declared in the header file @file{locale.h}.
+@pindex locale.h
+@cindex monetary value formatting
+@cindex numeric value formatting
+
+@comment locale.h
+@comment ANSI
+@deftypefun {struct lconv *} localeconv (void)
+The @code{localeconv} function returns a pointer to a structure whose
+components contain information about how numeric and monetary values
+should be formatted in the current locale.
+
+You shouldn't modify the structure or its contents.  The structure might
+be overwritten by subsequent calls to @code{localeconv}, or by calls to
+@code{setlocale}, but no other function in the library overwrites this
+value.
+@end deftypefun
+
+@comment locale.h
+@comment ANSI
+@deftp {Data Type} {struct lconv}
+This is the data type of the value returned by @code{localeconv}.
+@end deftp
+
+If a member of the structure @code{struct lconv} has type @code{char},
+and the value is @code{CHAR_MAX}, it means that the current locale has
+no value for that parameter.
+
+@menu
+* General Numeric::             Parameters for formatting numbers and
+                                 currency amounts.
+* Currency Symbol::             How to print the symbol that identifies an
+                                 amount of money (e.g. @samp{$}).
+* Sign of Money Amount::        How to print the (positive or negative) sign
+                                 for a monetary amount, if one exists.
+@end menu
+
+@node General Numeric, Currency Symbol,  , Numeric Formatting
+@subsection Generic Numeric Formatting Parameters
+
+These are the standard members of @code{struct lconv}; there may be
+others.
+
+@table @code
+@item char *decimal_point
+@itemx char *mon_decimal_point
+These are the decimal-point separators used in formatting non-monetary
+and monetary quantities, respectively.  In the @samp{C} locale, the
+value of @code{decimal_point} is @code{"."}, and the value of
+@code{mon_decimal_point} is @code{""}.
+@cindex decimal-point separator
+
+@item char *thousands_sep
+@itemx char *mon_thousands_sep
+These are the separators used to delimit groups of digits to the left of
+the decimal point in formatting non-monetary and monetary quantities,
+respectively.  In the @samp{C} locale, both members have a value of
+@code{""} (the empty string).
+
+@item char *grouping
+@itemx char *mon_grouping
+These are strings that specify how to group the digits to the left of
+the decimal point.  @code{grouping} applies to non-monetary quantities
+and @code{mon_grouping} applies to monetary quantities.  Use either
+@code{thousands_sep} or @code{mon_thousands_sep} to separate the digit
+groups.
+@cindex grouping of digits
+
+Each string is made up of decimal numbers separated by semicolons.
+Successive numbers (from left to right) give the sizes of successive
+groups (from right to left, starting at the decimal point).  The last
+number in the string is used over and over for all the remaining groups.
+
+If the last integer is @code{-1}, it means that there is no more
+grouping---or, put another way, any remaining digits form one large
+group without separators.
+
+For example, if @code{grouping} is @code{"4;3;2"}, the correct grouping
+for the number @code{123456787654321} is @samp{12}, @samp{34},
+@samp{56}, @samp{78}, @samp{765}, @samp{4321}.  This uses a group of 4
+digits at the end, preceded by a group of 3 digits, preceded by groups
+of 2 digits (as many as needed).  With a separator of @samp{,}, the
+number would be printed as @samp{12,34,56,78,765,4321}.
+
+A value of @code{"3"} indicates repeated groups of three digits, as
+normally used in the U.S.
+
+In the standard @samp{C} locale, both @code{grouping} and
+@code{mon_grouping} have a value of @code{""}.  This value specifies no
+grouping at all.
+
+@item char int_frac_digits
+@itemx char frac_digits
+These are small integers indicating how many fractional digits (to the
+right of the decimal point) should be displayed in a monetary value in
+international and local formats, respectively.  (Most often, both
+members have the same value.)
+
+In the standard @samp{C} locale, both of these members have the value
+@code{CHAR_MAX}, meaning ``unspecified''.  The ANSI standard doesn't say
+what to do when you find this the value; we recommend printing no
+fractional digits.  (This locale also specifies the empty string for
+@code{mon_decimal_point}, so printing any fractional digits would be
+confusing!)
+@end table
+
+@node Currency Symbol, Sign of Money Amount, General Numeric, Numeric Formatting
+@subsection Printing the Currency Symbol
+@cindex currency symbols
+
+These members of the @code{struct lconv} structure specify how to print
+the symbol to identify a monetary value---the international analog of
+@samp{$} for US dollars.
+
+Each country has two standard currency symbols.  The @dfn{local currency
+symbol} is used commonly within the country, while the
+@dfn{international currency symbol} is used internationally to refer to
+that country's currency when it is necessary to indicate the country
+unambiguously.
+
+For example, many countries use the dollar as their monetary unit, and
+when dealing with international currencies it's important to specify
+that one is dealing with (say) Canadian dollars instead of U.S. dollars
+or Australian dollars.  But when the context is known to be Canada,
+there is no need to make this explicit---dollar amounts are implicitly
+assumed to be in Canadian dollars.
+
+@table @code
+@item char *currency_symbol
+The local currency symbol for the selected locale.
+
+In the standard @samp{C} locale, this member has a value of @code{""}
+(the empty string), meaning ``unspecified''.  The ANSI standard doesn't
+say what to do when you find this value; we recommend you simply print
+the empty string as you would print any other string found in the
+appropriate member.
+
+@item char *int_curr_symbol
+The international currency symbol for the selected locale.
+
+The value of @code{int_curr_symbol} should normally consist of a
+three-letter abbreviation determined by the international standard
+@cite{ISO 4217 Codes for the Representation of Currency and Funds},
+followed by a one-character separator (often a space).
+
+In the standard @samp{C} locale, this member has a value of @code{""}
+(the empty string), meaning ``unspecified''.  We recommend you simply
+print the empty string as you would print any other string found in the
+appropriate member.
+
+@item char p_cs_precedes
+@itemx char n_cs_precedes
+These members are @code{1} if the @code{currency_symbol} string should
+precede the value of a monetary amount, or @code{0} if the string should
+follow the value.  The @code{p_cs_precedes} member applies to positive
+amounts (or zero), and the @code{n_cs_precedes} member applies to
+negative amounts.
+
+In the standard @samp{C} locale, both of these members have a value of
+@code{CHAR_MAX}, meaning ``unspecified''.  The ANSI standard doesn't say
+what to do when you find this value, but we recommend printing the
+currency symbol before the amount.  That's right for most countries.
+In other words, treat all nonzero values alike in these members.
+
+The POSIX standard says that these two members apply to the
+@code{int_curr_symbol} as well as the @code{currency_symbol}.  The ANSI
+C standard seems to imply that they should apply only to the
+@code{currency_symbol}---so the @code{int_curr_symbol} should always
+precede the amount.
+
+We can only guess which of these (if either) matches the usual
+conventions for printing international currency symbols.  Our guess is
+that they should always preceed the amount.  If we find out a reliable
+answer, we will put it here.
+
+@item char p_sep_by_space
+@itemx char n_sep_by_space
+These members are @code{1} if a space should appear between the
+@code{currency_symbol} string and the amount, or @code{0} if no space
+should appear.  The @code{p_sep_by_space} member applies to positive
+amounts (or zero), and the @code{n_sep_by_space} member applies to
+negative amounts.
+
+In the standard @samp{C} locale, both of these members have a value of
+@code{CHAR_MAX}, meaning ``unspecified''.  The ANSI standard doesn't say
+what you should do when you find this value; we suggest you treat it as
+one (print a space).  In other words, treat all nonzero values alike in
+these members.
+
+These members apply only to @code{currency_symbol}.  When you use
+@code{int_curr_symbol}, you never print an additional space, because
+@code{int_curr_symbol} itself contains the appropriate separator.
+
+The POSIX standard says that these two members apply to the
+@code{int_curr_symbol} as well as the @code{currency_symbol}.  But an
+example in the ANSI C standard clearly implies that they should apply
+only to the @code{currency_symbol}---that the @code{int_curr_symbol}
+contains any appropriate separator, so you should never print an
+additional space.
+
+Based on what we know now, we recommend you ignore these members when
+printing international currency symbols, and print no extra space.
+@end table
+
+@node Sign of Money Amount,  , Currency Symbol, Numeric Formatting
+@subsection Printing the Sign of an Amount of Money
+
+These members of the @code{struct lconv} structure specify how to print
+the sign (if any) in a monetary value.
+
+@table @code
+@item char *positive_sign
+@itemx char *negative_sign
+These are strings used to indicate positive (or zero) and negative
+(respectively) monetary quantities.
+
+In the standard @samp{C} locale, both of these members have a value of
+@code{""} (the empty string), meaning ``unspecified''.
+
+The ANSI standard doesn't say what to do when you find this value; we
+recommend printing @code{positive_sign} as you find it, even if it is
+empty.  For a negative value, print @code{negative_sign} as you find it
+unless both it and @code{positive_sign} are empty, in which case print
+@samp{-} instead.  (Failing to indicate the sign at all seems rather
+unreasonable.)
+
+@item char p_sign_posn
+@itemx char n_sign_posn
+These members have values that are small integers indicating how to
+position the sign for nonnegative and negative monetary quantities,
+respectively.  (The string used by the sign is what was specified with
+@code{positive_sign} or @code{negative_sign}.)  The possible values are
+as follows:
+
+@table @code
+@item 0
+The currency symbol and quantity should be surrounded by parentheses.
+
+@item 1
+Print the sign string before the quantity and currency symbol.
+
+@item 2
+Print the sign string after the quantity and currency symbol.
+
+@item 3
+Print the sign string right before the currency symbol.
+
+@item 4
+Print the sign string right after the currency symbol.
+
+@item CHAR_MAX
+``Unspecified''.  Both members have this value in the standard
+@samp{C} locale.
+@end table
+
+The ANSI standard doesn't say what you should do when the value is
+@code{CHAR_MAX}.  We recommend you print the sign after the currency
+symbol.
+@end table
+
+It is not clear whether you should let these members apply to the
+international currency format or not.  POSIX says you should, but
+intuition plus the examples in the ANSI C standard suggest you should
+not.  We hope that someone who knows well the conventions for formatting
+monetary quantities will tell us what we should recommend.
+
diff --git a/manual/maint.texi b/manual/maint.texi
new file mode 100644
index 0000000000..0d29d80ec9
--- /dev/null
+++ b/manual/maint.texi
@@ -0,0 +1,966 @@
+@c \input /gd/gnu/doc/texinfo
+@c This is for making the `INSTALL' file for the distribution.
+@c Makeinfo ignores it when processing the file from the include.
+@setfilename INSTALL
+
+@node Maintenance, Copying, Library Summary, Top
+@appendix Library Maintenance
+
+@menu
+* Installation::          How to configure, compile and
+                             install the GNU C library.
+* Reporting Bugs::        How to report bugs (if you want to
+                             get them fixed) and other troubles
+                             you may have with the GNU C library.
+* Source Layout::         How to add new functions or header files
+                             to the GNU C library.
+* Porting::               How to port the GNU C library to
+                             a new machine or operating system.
+* Contributors::          Contributors to the GNU C Library.
+@end menu
+
+@node Installation
+@appendixsec How to Install the GNU C Library
+@cindex installing the library
+
+Installation of the GNU C library is relatively simple.
+
+You need the latest version of GNU @code{make}.  Modifying the GNU C
+Library to work with other @code{make} programs would be so hard that we
+recommend you port GNU @code{make} instead.  @strong{Really.}@refill
+
+To configure the GNU C library for your system, run the shell script
+@file{configure} with @code{sh}.  Use an argument which is the
+conventional GNU name for your system configuration---for example,
+@samp{sparc-sun-sunos4.1}, for a Sun 4 running Sunos 4.1.
+@xref{Installation, Installation, Installing GNU CC, gcc.info, Using and
+Porting GNU CC}, for a full description of standard GNU configuration
+names.  If you omit the configuration name, @file{configure} will try to
+guess one for you by inspecting the system it is running on.  It may or
+may not be able to come up with a guess, and the its guess might be
+wrong.  @file{configure} will tell you the canonical name of the chosen
+configuration before proceeding.
+
+The GNU C Library currently supports configurations that match the
+following patterns:
+
+@smallexample
+alpha-dec-osf1
+i386-@var{anything}-bsd4.3
+i386-@var{anything}-gnu
+i386-@var{anything}-isc2.2
+i386-@var{anything}-isc3.@var{n}
+i386-@var{anything}-sco3.2
+i386-@var{anything}-sco3.2v4
+i386-@var{anything}-sysv
+i386-@var{anything}-sysv4
+i386-force_cpu386-none
+i386-sequent-bsd
+i960-nindy960-none
+m68k-hp-bsd4.3
+m68k-mvme135-none
+m68k-mvme136-none
+m68k-sony-newsos3
+m68k-sony-newsos4
+m68k-sun-sunos4.@var{n}
+mips-dec-ultrix4.@var{n}
+mips-sgi-irix4.@var{n}
+sparc-sun-solaris2.@var{n}
+sparc-sun-sunos4.@var{n}
+@end smallexample
+
+While no other configurations are supported, there are handy aliases for
+these few.  (These aliases work in other GNU software as well.)
+
+@smallexample
+decstation
+hp320-bsd4.3 hp300bsd
+i386-sco
+i386-sco3.2v4
+i386-sequent-dynix
+i386-svr4
+news
+sun3-sunos4.@var{n} sun3
+sun4-solaris2.@var{n} sun4-sunos5.@var{n}
+sun4-sunos4.@var{n} sun4
+@end smallexample
+
+Here are some options that you should specify (if appropriate) when
+you run @code{configure}:
+
+@table @samp
+@item --with-gnu-ld
+Use this option if you plan to use GNU @code{ld} to link programs with
+the GNU C Library.  (We strongly recommend that you do.)  This option
+enables use of features that exist only in GNU @code{ld}; so if you
+configure for GNU @code{ld} you must use GNU @code{ld} @emph{every time}
+you link with the GNU C Library, and when building it.
+
+@item --with-gnu-as
+Use this option if you plan to use the GNU assembler, @code{gas}, when
+building the GNU C Library.  On some systems, the library may not build
+properly if you do @emph{not} use @code{gas}.
+
+@c extra blank line makes it look better
+@item --nfp
+
+Use this option if your computer lacks hardware floating point support.
+
+@item --prefix=@var{directory}
+Install machine-independent data files in subdirectories of
+@file{@var{directory}}.  (You can also set this in @file{configparms};
+see below.)
+
+@item --exec-prefix=@var{directory}
+Install the library and other machine-dependent files in subdirectories
+of @file{@var{directory}}.  (You can also set this in
+@file{configparms}; see below.)
+@end table
+
+The simplest way to run @code{configure} is to do it in the directory
+that contains the library sources.  This prepares to build the library
+in that very directory.
+
+You can prepare to build the library in some other directory by going
+to that other directory to run @code{configure}.  In order to run
+configure, you will have to specify a directory for it, like this:
+
+@smallexample
+mkdir sun4
+cd sun4
+../configure sparc-sun-sunos4.1
+@end smallexample
+
+@noindent
+@code{configure} looks for the sources in whatever directory you
+specified for finding @code{configure} itself.  It does not matter where
+in the file system the source and build directories are---as long as you
+specify the source directory when you run @code{configure}, you will get
+the proper results.
+
+This feature lets you keep sources and binaries in different
+directories, and that makes it easy to build the library for several
+different machines from the same set of sources.  Simply create a 
+build directory for each target machine, and run @code{configure} in
+that directory specifying the target machine's configuration name.
+
+The library has a number of special-purpose configuration parameters.
+These are defined in the file @file{Makeconfig}; see the comments in
+that file for the details.
+
+But don't edit the file @file{Makeconfig} yourself---instead, create a
+file @file{configparms} in the directory where you are building the
+library, and define in that file the parameters you want to specify.
+@file{configparms} should @strong{not} be an edited copy of
+@file{Makeconfig}; specify only the parameters that you want to
+override.  To see how to set these parameters, find the section of
+@file{Makeconfig} that says ``These are the configuration variables.''
+Then for each parameter that you want to change, copy the definition
+from @file{Makeconfig} to your new @file{configparms} file, and change
+the value as appropriate for your system.
+
+It is easy to configure the GNU C library for cross-compilation by
+setting a few variables in @file{configparms}.  Set @code{CC} to the
+cross-compiler for the target you configured the library for; it is
+important to use this same @code{CC} value when running
+@code{configure}, like this: @samp{CC=@var{target}-gcc configure
+@var{target}}.  Set @code{BUILD_CC} to the compiler to use for for
+programs run on the build system as part of compiling the library.  You
+may need to set @code{AR} and @code{RANLIB} to cross-compiling versions
+of @code{ar} and @code{ranlib} if the native tools are not configured to
+work with object files for the target you configured for.
+
+Some of the machine-dependent code for some machines uses extensions in
+the GNU C compiler, so you may need to compile the library with GCC.
+(In fact, all of the existing complete ports require GCC.)
+
+The current release of the C library contains some header files that the
+compiler normally provides: @file{stddef.h}, @file{stdarg.h}, and
+several files with names of the form @file{va-@var{machine}.h}.  The
+versions of these files that came with older releases of GCC do not work
+properly with the GNU C library.  The @file{stddef.h} file in release
+2.2 and later of GCC is correct.  If you have release 2.2 or later of
+GCC, use its version of @file{stddef.h} instead of the C library's.  To
+do this, put the line @w{@samp{override stddef.h =}} in
+@file{configparms}.  The other files are corrected in release 2.3 and
+later of GCC.  @file{configure} will automatically detect whether the
+installed @file{stdarg.h} and @file{va-@var{machine}.h} files are
+compatible with the C library, and use its own if not.
+
+There is a potential problem with the @code{size_t} type and versions of
+GCC prior to release 2.4.  ANSI C requires that @code{size_t} always be
+an unsigned type.  For compatibility with existing systems' header
+files, GCC defines @code{size_t} in @file{stddef.h} to be whatever type
+the system's @file{sys/types.h} defines it to be.  Most Unix systems
+that define @code{size_t} in @file{sys/types.h}, define it to be a
+signed type.  Some code in the library depends on @code{size_t} being an
+unsigned type, and will not work correctly if it is signed.
+
+The GNU C library code which expects @code{size_t} to be unsigned is
+correct.  The definition of @code{size_t} as a signed type is incorrect.
+Versions 2.4 and later of GCC always define @code{size_t} as an unsigned
+type, and GCC's @file{fixincludes} script massages the system's
+@file{sys/types.h} so as not to conflict with this.
+
+In the meantime, we work around this problem by telling GCC explicitly
+to use an unsigned type for @code{size_t} when compiling the GNU C
+library.  @file{configure} will automatically detect what type GCC uses
+for @code{size_t} arrange to override it if necessary.
+
+To build the library, type @code{make lib}.  This will produce a lot of
+output, some of which looks like errors from @code{make} (but isn't).
+Look for error messages from @code{make} containing @samp{***}.  Those
+indicate that something is really wrong.
+
+To build and run some test programs which exercise some of the library
+facilities, type @code{make tests}.  This will produce several files
+with names like @file{@var{program}.out}.
+
+To format the @cite{GNU C Library Reference Manual} for printing, type
+@w{@code{make dvi}}.  To format the Info version of the manual for on
+line reading with @kbd{C-h i} in Emacs or with the @code{info} program,
+type @w{@code{make info}}.
+
+To install the library and its header files, and the Info files of the
+manual, type @code{make install}, after setting the installation
+directories in @file{configparms}.  This will build things if necessary,
+before installing them.@refill
+
+@node Reporting Bugs
+@appendixsec Reporting Bugs
+@cindex reporting bugs
+@cindex bugs, reporting
+
+There are probably bugs in the GNU C library.  There are certainly
+errors and omissions in this manual.  If you report them, they will get
+fixed.  If you don't, no one will ever know about them and they will
+remain unfixed for all eternity, if not longer.
+
+To report a bug, first you must find it.  Hopefully, this will be the
+hard part.  Once you've found a bug, make sure it's really a bug.  A
+good way to do this is to see if the GNU C library behaves the same way
+some other C library does.  If so, probably you are wrong and the
+libraries are right (but not necessarily).  If not, one of the libraries
+is probably wrong.
+
+Once you're sure you've found a bug, try to narrow it down to the
+smallest test case that reproduces the problem.  In the case of a C
+library, you really only need to narrow it down to one library
+function call, if possible.  This should not be too difficult.
+
+The final step when you have a simple test case is to report the bug.
+When reporting a bug, send your test case, the results you got, the
+results you expected, what you think the problem might be (if you've
+thought of anything), your system type, and the version of the GNU C
+library which you are using.  Also include the files
+@file{config.status} and @file{config.make} which are created by running
+@file{configure}; they will be in whatever directory was current when
+you ran @file{configure}.
+
+If you think you have found some way in which the GNU C library does not
+conform to the ANSI and POSIX standards (@pxref{Standards and
+Portability}), that is definitely a bug.  Report it!@refill
+
+Send bug reports to the Internet address
+@samp{bug-glibc@@prep.ai.mit.edu} or the UUCP path
+@samp{mit-eddie!prep.ai.mit.edu!bug-glibc}.  If you have other problems
+with installation or use, please report those as well.@refill
+
+If you are not sure how a function should behave, and this manual
+doesn't tell you, that's a bug in the manual.  Report that too!  If the
+function's behavior disagrees with the manual, then either the library
+or the manual has a bug, so report the disagreement.  If you find any
+errors or omissions in this manual, please report them to the Internet
+address @samp{bug-glibc-manual@@prep.ai.mit.edu} or the UUCP path
+@samp{mit-eddie!prep.ai.mit.edu!bug-glibc-manual}.
+
+@node Source Layout
+@appendixsec Adding New Functions
+
+The process of building the library is driven by the makefiles, which
+make heavy use of special features of GNU @code{make}.  The makefiles
+are very complex, and you probably don't want to try to understand them.
+But what they do is fairly straightforward, and only requires that you
+define a few variables in the right places.
+
+The library sources are divided into subdirectories, grouped by topic.
+The @file{string} subdirectory has all the string-manipulation
+functions, @file{stdio} has all the standard I/O functions, etc.
+
+Each subdirectory contains a simple makefile, called @file{Makefile},
+which defines a few @code{make} variables and then includes the global
+makefile @file{Rules} with a line like:
+
+@smallexample
+include ../Rules
+@end smallexample
+
+@noindent
+The basic variables that a subdirectory makefile defines are:
+
+@table @code
+@item subdir
+The name of the subdirectory, for example @file{stdio}.
+This variable @strong{must} be defined.
+
+@item headers
+The names of the header files in this section of the library,
+such as @file{stdio.h}.
+
+@item routines
+@itemx aux
+The names of the modules (source files) in this section of the library.
+These should be simple names, such as @samp{strlen} (rather than
+complete file names, such as @file{strlen.c}).  Use @code{routines} for
+modules that define functions in the library, and @code{aux} for
+auxiliary modules containing things like data definitions.  But the
+values of @code{routines} and @code{aux} are just concatenated, so there
+really is no practical difference.@refill
+
+@item tests
+The names of test programs for this section of the library.  These
+should be simple names, such as @samp{tester} (rather than complete file
+names, such as @file{tester.c}).  @w{@samp{make tests}} will build and
+run all the test programs.  If a test program needs input, put the test
+data in a file called @file{@var{test-program}.input}; it will be given to
+the test program on its standard input.  If a test program wants to be
+run with arguments, put the arguments (all on a single line) in a file
+called @file{@var{test-program}.args}.@refill
+
+@item others
+The names of ``other'' programs associated with this section of the
+library.  These are programs which are not tests per se, but are other
+small programs included with the library.  They are built by
+@w{@samp{make others}}.@refill
+
+@item install-lib
+@itemx install-data
+@itemx install
+Files to be installed by @w{@samp{make install}}.  Files listed in
+@samp{install-lib} are installed in the directory specified by
+@samp{libdir} in @file{configparms} or @file{Makeconfig}
+(@pxref{Installation}).  Files listed in @code{install-data} are
+installed in the directory specified by @samp{datadir} in
+@file{configparms} or @file{Makeconfig}.  Files listed in @code{install}
+are installed in the directory specified by @samp{bindir} in
+@file{configparms} or @file{Makeconfig}.@refill
+
+@item distribute
+Other files from this subdirectory which should be put into a
+distribution tar file.  You need not list here the makefile itself or
+the source and header files listed in the other standard variables.
+Only define @code{distribute} if there are files used in an unusual way
+that should go into the distribution.
+
+@item generated
+Files which are generated by @file{Makefile} in this subdirectory.
+These files will be removed by @w{@samp{make clean}}, and they will
+never go into a distribution.
+
+@item extra-objs
+Extra object files which are built by @file{Makefile} in this
+subdirectory.  This should be a list of file names like @file{foo.o};
+the files will actually be found in whatever directory object files are
+being built in.  These files will be removed by @w{@samp{make clean}}.
+This variable is used for secondary object files needed to build
+@code{others} or @code{tests}.
+@end table
+
+@node Porting
+@appendixsec Porting the GNU C Library
+
+The GNU C library is written to be easily portable to a variety of
+machines and operating systems.  Machine- and operating system-dependent
+functions are well separated to make it easy to add implementations for
+new machines or operating systems.  This section describes the layout of
+the library source tree and explains the mechanisms used to select
+machine-dependent code to use.
+
+All the machine-dependent and operating system-dependent files in the
+library are in the subdirectory @file{sysdeps} under the top-level
+library source directory.  This directory contains a hierarchy of
+subdirectories (@pxref{Hierarchy Conventions}).
+
+Each subdirectory of @file{sysdeps} contains source files for a
+particular machine or operating system, or for a class of machine or
+operating system (for example, systems by a particular vendor, or all
+machines that use IEEE 754 floating-point format).  A configuration
+specifies an ordered list of these subdirectories.  Each subdirectory
+implicitly appends its parent directory to the list.  For example,
+specifying the list @file{unix/bsd/vax} is equivalent to specifying the
+list @file{unix/bsd/vax unix/bsd unix}.  A subdirectory can also specify
+that it implies other subdirectories which are not directly above it in
+the directory hierarchy.  If the file @file{Implies} exists in a
+subdirectory, it lists other subdirectories of @file{sysdeps} which are
+appended to the list, appearing after the subdirectory containing the
+@file{Implies} file.  Lines in an @file{Implies} file that begin with a
+@samp{#} character are ignored as comments.  For example,
+@file{unix/bsd/Implies} contains:@refill
+@smallexample
+# BSD has Internet-related things.
+unix/inet
+@end smallexample
+@noindent
+and @file{unix/Implies} contains:
+@need 300
+@smallexample
+posix
+@end smallexample
+
+@noindent
+So the final list is @file{unix/bsd/vax unix/bsd unix/inet unix posix}.
+
+@file{sysdeps} has two ``special'' subdirectories, called @file{generic}
+and @file{stub}.  These two are always implicitly appended to the list
+of subdirectories (in that order), so you needn't put them in an
+@file{Implies} file, and you should not create any subdirectories under
+them.  @file{generic} is for things that can be implemented in
+machine-independent C, using only other machine-independent functions in
+the C library.  @file{stub} is for @dfn{stub} versions of functions
+which cannot be implemented on a particular machine or operating system.
+The stub functions always return an error, and set @code{errno} to
+@code{ENOSYS} (Function not implemented).  @xref{Error Reporting}.
+
+A source file is known to be system-dependent by its having a version in
+@file{generic} or @file{stub}; every system-dependent function should
+have either a generic or stub implementation (there is no point in
+having both).
+
+If you come across a file that is in one of the main source directories
+(@file{string}, @file{stdio}, etc.), and you want to write a machine- or
+operating system-dependent version of it, move the file into
+@file{sysdeps/generic} and write your new implementation in the
+appropriate system-specific subdirectory.  Note that if a file is to be
+system-dependent, it @strong{must not} appear in one of the main source
+directories.@refill
+
+There are a few special files that may exist in each subdirectory of
+@file{sysdeps}:
+
+@comment Blank lines after items make the table look better.
+@table @file
+@item Makefile
+
+A makefile for this machine or operating system, or class of machine or
+operating system.  This file is included by the library makefile
+@file{Makerules}, which is used by the top-level makefile and the
+subdirectory makefiles.  It can change the variables set in the
+including makefile or add new rules.  It can use GNU @code{make}
+conditional directives based on the variable @samp{subdir} (see above) to
+select different sets of variables and rules for different sections of
+the library.  It can also set the @code{make} variable
+@samp{sysdep-routines}, to specify extra modules to be included in the
+library.  You should use @samp{sysdep-routines} rather than adding
+modules to @samp{routines} because the latter is used in determining
+what to distribute for each subdirectory of the main source tree.@refill
+
+Each makefile in a subdirectory in the ordered list of subdirectories to
+be searched is included in order.  Since several system-dependent
+makefiles may be included, each should append to @samp{sysdep-routines}
+rather than simply setting it:
+
+@smallexample
+sysdep-routines := $(sysdep-routines) foo bar
+@end smallexample
+
+@need 1000
+@item Subdirs
+
+This file contains the names of new whole subdirectories under the
+top-level library source tree that should be included for this system.
+These subdirectories are treated just like the system-independent
+subdirectories in the library source tree, such as @file{stdio} and
+@file{math}.
+
+Use this when there are completely new sets of functions and header
+files that should go into the library for the system this subdirectory
+of @file{sysdeps} implements.  For example,
+@file{sysdeps/unix/inet/Subdirs} contains @file{inet}; the @file{inet}
+directory contains various network-oriented operations which only make
+sense to put in the library on systems that support the Internet.@refill
+
+@item Dist
+
+This file contains the names of files (relative to the subdirectory of
+@file{sysdeps} in which it appears) which should be included in the
+distribution.  List any new files used by rules in the @file{Makefile}
+in the same directory, or header files used by the source files in that
+directory.  You don't need to list files that are implementations
+(either C or assembly source) of routines whose names are given in the
+machine-independent makefiles in the main source tree.
+
+@item configure
+
+This file is a shell script fragment to be run at configuration time.
+The top-level @file{configure} script uses the shell @code{.} command to
+read the @file{configure} file in each system-dependent directory
+chosen, in order.  The @file{configure} files are often generated from
+@file{configure.in} files using Autoconf.
+
+A system-dependent @file{configure} script will usually add things to
+the shell variables @samp{DEFS} and @samp{config_vars}; see the
+top-level @file{configure} script for details.  The script can check for
+@w{@samp{--with-@var{package}}} options that were passed to the
+top-level @file{configure}.  For an option
+@w{@samp{--with-@var{package}=@var{value}}} @file{configure} sets the
+shell variable @w{@samp{with_@var{package}}} (with any dashes in
+@var{package} converted to underscores) to @var{value}; if the option is
+just @w{@samp{--with-@var{package}}} (no argument), then it sets
+@w{@samp{with_@var{package}}} to @samp{yes}.
+
+@item configure.in
+
+This file is an Autoconf input fragment to be processed into the file
+@file{configure} in this subdirectory.  @xref{Introduction,,,
+autoconf.info, Autoconf: Generating Automatic Configuration Scripts},
+for a description of Autoconf.  You should write either @file{configure}
+or @file{configure.in}, but not both.  The first line of
+@file{configure.in} should invoke the @code{m4} macro
+@samp{GLIBC_PROVIDES}.  This macro does several @code{AC_PROVIDE} calls
+for Autoconf macros which are used by the top-level @file{configure}
+script; without this, those macros might be invoked again unnecessarily
+by Autoconf.
+@end table
+
+That is the general system for how system-dependencies are isolated.
+@iftex
+The next section explains how to decide what directories in
+@file{sysdeps} to use.  @ref{Porting to Unix}, has some tips on porting
+the library to Unix variants.
+@end iftex
+
+@menu
+* Hierarchy Conventions::       The layout of the @file{sysdeps} hierarchy.
+* Porting to Unix::             Porting the library to an average
+                                   Unix-like system.
+@end menu
+
+@node Hierarchy Conventions
+@appendixsubsec Layout of the @file{sysdeps} Directory Hierarchy
+
+A GNU configuration name has three parts: the CPU type, the
+manufacturer's name, and the operating system.  @file{configure} uses
+these to pick the list of system-dependent directories to look for.  If
+the @samp{--nfp} option is @emph{not} passed to @file{configure}, the
+directory @file{@var{machine}/fpu} is also used.  The operating system
+often has a @dfn{base operating system}; for example, if the operating
+system is @samp{sunos4.1}, the base operating system is @samp{unix/bsd}.
+The algorithm used to pick the list of directories is simple:
+@file{configure} makes a list of the base operating system,
+manufacturer, CPU type, and operating system, in that order.  It then
+concatenates all these together with slashes in between, to produce a
+directory name; for example, the configuration @w{@samp{sparc-sun-sunos4.1}}
+results in @file{unix/bsd/sun/sparc/sunos4.1}.  @file{configure} then
+tries removing each element of the list in turn, so
+@file{unix/bsd/sparc} and @file{sun/sparc} are also tried, among others.
+Since the precise version number of the operating system is often not
+important, and it would be very inconvenient, for example, to have
+identical @file{sunos4.1.1} and @file{sunos4.1.2} directories,
+@file{configure} tries successively less specific operating system names
+by removing trailing suffixes starting with a period.
+
+As an example, here is the complete list of directories that would be
+tried for the configuration @w{@samp{sparc-sun-sunos4.1}} (without the
+@w{@samp{--nfp}} option):
+
+@smallexample
+sparc/fpu
+unix/bsd/sun/sunos4.1/sparc
+unix/bsd/sun/sunos4.1
+unix/bsd/sun/sunos4/sparc
+unix/bsd/sun/sunos4
+unix/bsd/sun/sunos/sparc
+unix/bsd/sun/sunos
+unix/bsd/sun/sparc
+unix/bsd/sun
+unix/bsd/sunos4.1/sparc
+unix/bsd/sunos4.1
+unix/bsd/sunos4/sparc
+unix/bsd/sunos4
+unix/bsd/sunos/sparc
+unix/bsd/sunos
+unix/bsd/sparc
+unix/bsd
+unix/sun/sunos4.1/sparc
+unix/sun/sunos4.1
+unix/sun/sunos4/sparc
+unix/sun/sunos4
+unix/sun/sunos/sparc
+unix/sun/sunos
+unix/sun/sparc
+unix/sun
+unix/sunos4.1/sparc
+unix/sunos4.1
+unix/sunos4/sparc
+unix/sunos4
+unix/sunos/sparc
+unix/sunos
+unix/sparc
+unix
+sun/sunos4.1/sparc
+sun/sunos4.1
+sun/sunos4/sparc
+sun/sunos4
+sun/sunos/sparc
+sun/sunos
+sun/sparc
+sun
+sunos4.1/sparc
+sunos4.1
+sunos4/sparc
+sunos4
+sunos/sparc
+sunos
+sparc
+@end smallexample
+
+Different machine architectures are conventionally subdirectories at the
+top level of the @file{sysdeps} directory tree.  For example,
+@w{@file{sysdeps/sparc}} and @w{@file{sysdeps/m68k}}.  These contain
+files specific to those machine architectures, but not specific to any
+particular operating system.  There might be subdirectories for
+specializations of those architectures, such as
+@w{@file{sysdeps/m68k/68020}}. Code which is specific to the
+floating-point coprocessor used with a particular machine should go in
+@w{@file{sysdeps/@var{machine}/fpu}}.
+
+There are a few directories at the top level of the @file{sysdeps}
+hierarchy that are not for particular machine architectures.
+
+@table @file
+@item generic
+@itemx stub
+As described above (@pxref{Porting}), these are the two subdirectories
+that every configuration implicitly uses after all others.
+
+@item ieee754
+This directory is for code using the IEEE 754 floating-point format,
+where the C type @code{float} is IEEE 754 single-precision format, and
+@code{double} is IEEE 754 double-precision format.  Usually this
+directory is referred to in the @file{Implies} file in a machine
+architecture-specific directory, such as @file{m68k/Implies}.
+
+@item posix
+This directory contains implementations of things in the library in
+terms of @sc{POSIX.1} functions.  This includes some of the @sc{POSIX.1}
+functions themselves.  Of course, @sc{POSIX.1} cannot be completely
+implemented in terms of itself, so a configuration using just
+@file{posix} cannot be complete.
+
+@item unix
+This is the directory for Unix-like things.  @xref{Porting to Unix}.
+@file{unix} implies @file{posix}.  There are some special-purpose
+subdirectories of @file{unix}:
+
+@table @file
+@item unix/common
+This directory is for things common to both BSD and System V release 4.
+Both @file{unix/bsd} and @file{unix/sysv/sysv4} imply @file{unix/common}.
+
+@item unix/inet
+This directory is for @code{socket} and related functions on Unix systems.
+The @file{inet} top-level subdirectory is enabled by @file{unix/inet/Subdirs}.
+@file{unix/common} implies @file{unix/inet}.
+@end table
+
+@item mach
+This is the directory for things based on the Mach microkernel from CMU
+(including the GNU operating system).  Other basic operating systems
+(VMS, for example) would have their own directories at the top level of
+the @file{sysdeps} hierarchy, parallel to @file{unix} and @file{mach}.
+@end table
+
+@node Porting to Unix
+@appendixsubsec Porting the GNU C Library to Unix Systems
+
+Most Unix systems are fundamentally very similar.  There are variations
+between different machines, and variations in what facilities are
+provided by the kernel.  But the interface to the operating system
+facilities is, for the most part, pretty uniform and simple.
+
+The code for Unix systems is in the directory @file{unix}, at the top
+level of the @file{sysdeps} hierarchy.  This directory contains
+subdirectories (and subdirectory trees) for various Unix variants.
+
+The functions which are system calls in most Unix systems are
+implemented in assembly code in files in @file{sysdeps/unix}.  These
+files are named with a suffix of @samp{.S}; for example,
+@file{__open.S}.  Files ending in @samp{.S} are run through the C
+preprocessor before being fed to the assembler.
+
+These files all use a set of macros that should be defined in
+@file{sysdep.h}.  The @file{sysdep.h} file in @file{sysdeps/unix}
+partially defines them; a @file{sysdep.h} file in another directory must
+finish defining them for the particular machine and operating system
+variant.  See @file{sysdeps/unix/sysdep.h} and the machine-specific
+@file{sysdep.h} implementations to see what these macros are and what
+they should do.@refill
+
+The system-specific makefile for the @file{unix} directory (that is, the
+file @file{sysdeps/unix/Makefile}) gives rules to generate several files
+from the Unix system you are building the library on (which is assumed
+to be the target system you are building the library @emph{for}).  All
+the generated files are put in the directory where the object files are
+kept; they should not affect the source tree itself.  The files
+generated are @file{ioctls.h}, @file{errnos.h}, @file{sys/param.h}, and
+@file{errlist.c} (for the @file{stdio} section of the library).
+
+@ignore
+@c This section might be a good idea if it is finished,
+@c but there's no point including it as it stands. --rms
+@c @appendixsec Compatibility with Traditional C
+
+@c ??? This section is really short now.  Want to keep it? --roland
+
+Although the GNU C library implements the ANSI C library facilities, you
+@emph{can} use the GNU C library with traditional, ``pre-ANSI'' C
+compilers.  However, you need to be careful because the content and
+organization of the GNU C library header files differs from that of
+traditional C implementations.  This means you may need to make changes
+to your program in order to get it to compile.
+@end ignore
+
+@node Contributors
+@appendixsec Contributors to the GNU C Library
+
+The GNU C library was written almost entirely by Roland McGrath, who now
+maintains it.  Some parts of the library were contributed or worked on
+by other people.
+
+@itemize @bullet
+@item
+The @code{getopt} function and related code were written by
+Richard Stallman, @w{David J. MacKenzie}, and @w{Roland McGrath}.
+
+@item
+Most of the math functions are taken from 4.4 BSD; they have been
+modified only slightly to work with the GNU C library.  The
+Internet-related code (most of the @file{inet} subdirectory) and several
+other miscellaneous functions and header files have been included with
+little or no modification.
+
+All code incorporated from 4.4 BSD is under the following copyright:
+
+@quotation
+@display
+Copyright @copyright{} 1991 Regents of the University of California.
+All rights reserved.
+@end display
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+
+@enumerate
+@item
+Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+@item
+Redistributions in binary form must reproduce the above copyright
+notice, this list of conditions and the following disclaimer in the
+documentation and/or other materials provided with the distribution.
+@item
+All advertising materials mentioning features or use of this software
+must display the following acknowledgement:
+@quotation
+This product includes software developed by the University of
+California, Berkeley and its contributors.
+@end quotation
+@item
+Neither the name of the University nor the names of its contributors
+may be used to endorse or promote products derived from this software
+without specific prior written permission.
+@end enumerate
+
+@sc{this software is provided by the regents and contributors ``as is'' and
+any express or implied warranties, including, but not limited to, the
+implied warranties of merchantability and fitness for a particular purpose
+are disclaimed.  in no event shall the regents or contributors be liable
+for any direct, indirect, incidental, special, exemplary, or consequential
+damages (including, but not limited to, procurement of substitute goods
+or services; loss of use, data, or profits; or business interruption)
+however caused and on any theory of liability, whether in contract, strict
+liability, or tort (including negligence or otherwise) arising in any way
+out of the use of this software, even if advised of the possibility of
+such damage.}
+@end quotation
+
+@item
+The random number generation functions @code{random}, @code{srandom},
+@code{setstate} and @code{initstate}, which are also the basis for the
+@code{rand} and @code{srand} functions, were written by Earl T. Cohen
+for the University of California at Berkeley and are copyrighted by the
+Regents of the University of California.  They have undergone minor
+changes to fit into the GNU C library and to fit the ANSI C standard,
+but the functional code is Berkeley's.@refill
+
+@item
+The merge sort function @code{qsort} was written by Michael J. Haertel.
+
+@item
+The quick sort function used as a fallback by @code{qsort} was written
+by Douglas C. Schmidt.
+
+@item
+The memory allocation functions @code{malloc}, @code{realloc} and
+@code{free} and related code were written by Michael J. Haertel.
+
+@comment tege's name has an umlaut.
+@tex
+\xdef\SETtege{Torbj\"orn Granlund}
+@end tex
+@ifinfo
+@set tege Torbjorn Granlund
+@end ifinfo
+@item
+Fast implementations of many of the string functions (@code{memcpy},
+@code{strlen}, etc.) were written by @value{tege}.
+
+@item
+Some of the support code for Mach is taken from Mach 3.0 by CMU,
+and is under the following copyright terms:
+
+@quotation
+@display
+Mach Operating System
+Copyright @copyright{} 1991,1990,1989 Carnegie Mellon University
+All Rights Reserved.
+@end display
+
+Permission to use, copy, modify and distribute this software and its
+documentation is hereby granted, provided that both the copyright
+notice and this permission notice appear in all copies of the
+software, derivative works or modified versions, and any portions
+thereof, and that both notices appear in supporting documentation.
+
+@sc{carnegie mellon allows free use of this software in its ``as is''
+condition.  carnegie mellon disclaims any liability of any kind for
+any damages whatsoever resulting from the use of this software.}
+
+Carnegie Mellon requests users of this software to return to
+
+@display
+ Software Distribution Coordinator
+ School of Computer Science
+ Carnegie Mellon University
+ Pittsburgh PA 15213-3890
+@end display
+
+@noindent
+or @samp{Software.Distribution@@CS.CMU.EDU} any improvements or
+extensions that they make and grant Carnegie Mellon the rights to
+redistribute these changes.
+@end quotation
+
+@item
+The @file{tar.h} header file was written by David J. MacKenzie.
+
+@item
+The port to the MIPS DECStation running Ultrix 4
+(@code{mips-dec-ultrix4})
+was contributed by Brendan Kehoe and Ian Lance Taylor.
+
+@item
+The DES encryption function @code{crypt} and related functions were
+contributed by Michael Glad.
+
+@item
+The @code{ftw} function was contributed by Ian Lance Taylor.
+
+@item
+The code to support SunOS shared libraries was contributed by Tom Quinn.
+
+@item
+The @code{mktime} function was contributed by Noel Cragg.
+
+@item
+The port to the Sequent Symmetry running Dynix version 3
+(@code{i386-sequent-bsd}) was contributed by Jason Merrill.
+
+@item
+The timezone support code is derived from the public-domain timezone
+package by Arthur David Olson.
+
+@item
+The Internet resolver code is taken directly from BIND 4.9.1, which is
+under both the Berkeley copyright above and also:
+
+@quotation
+Portions Copyright @copyright{} 1993 by Digital Equipment Corporation.
+
+Permission to use, copy, modify, and distribute this software for any
+purpose with or without fee is hereby granted, provided that the above
+copyright notice and this permission notice appear in all copies, and
+that the name of Digital Equipment Corporation not be used in
+advertising or publicity pertaining to distribution of the document or
+software without specific, written prior permission.
+
+@sc{the software is provided ``as is'' and digital equipment corp.
+disclaims all warranties with regard to this software, including all
+implied warranties of merchantability and fitness.  in no event shall
+digital equipment corporation be liable for any special, direct,
+indirect, or consequential damages or any damages whatsoever resulting
+from loss of use, data or profits, whether in an action of contract,
+negligence or other tortious action, arising out of or in connection
+with the use or performance of this software.}
+@end quotation
+
+@item
+The port to the DEC Alpha running OSF/1 (@code{alpha-dec-osf1}) was
+contributed by Brendan Kehoe, using some code written by Roland McGrath.
+
+@item
+The floating-point printing function used by @code{printf} and friends
+was written by Roland McGrath and @value{tege}.  The multi-precision
+integer functions used in that function are taken from GNU MP, which was
+contributed by @value{tege}.
+
+@item
+The code to support Sun RPC is taken verbatim from Sun's
+@w{@sc{rpcsrc-4.0}} distribution, and is covered by this copyright:
+
+@quotation
+@display
+Copyright @copyright{} 1984, Sun Microsystems, Inc.
+@end display
+
+Sun RPC is a product of Sun Microsystems, Inc. and is provided for
+unrestricted use provided that this legend is included on all tape media
+and as a part of the software program in whole or part.  Users may copy
+or modify Sun RPC without charge, but are not authorized to license or
+distribute it to anyone else except as part of a product or program
+developed by the user.
+
+@sc{sun rpc is provided as is with no warranties of any kind including the
+warranties of design, merchantibility and fitness for a particular
+purpose, or arising from a course of dealing, usage or trade practice.}
+
+Sun RPC is provided with no support and without any obligation on the
+part of Sun Microsystems, Inc. to assist in its use, correction,
+modification or enhancement.
+
+@sc{sun microsystems, inc. shall have no liability with respect to the
+infringement of copyrights, trade secrets or any patents by sun rpc
+or any part thereof.}
+
+In no event will Sun Microsystems, Inc. be liable for any lost revenue
+or profits or other special, indirect and consequential damages, even if
+Sun has been advised of the possibility of such damages.
+
+@display
+Sun Microsystems, Inc.
+2550 Garcia Avenue
+Mountain View, California  94043
+@end display
+@end quotation
+
+@item
+The port to SGI machines running Irix 4 (@code{mips-sgi-irix4}) was
+contributed by Tom Quinn.
+
+@item
+The port of the Mach and Hurd code to the MIPS architecture
+(@code{mips-@var{anything}-gnu}) was contribued by Kazumoto Kojima.
+@end itemize
+
+@c @bye
diff --git a/manual/math.texi b/manual/math.texi
new file mode 100644
index 0000000000..a97d76c2a1
--- /dev/null
+++ b/manual/math.texi
@@ -0,0 +1,505 @@
+@node Mathematics, Arithmetic, Low-Level Terminal Interface, Top
+@chapter Mathematics
+
+This chapter contains information about functions for performing
+mathematical computations, such as trigonometric functions.  Most of
+these functions have prototypes declared in the header file
+@file{math.h}.
+@pindex math.h
+
+All of the functions that operate on floating-point numbers accept
+arguments and return results of type @code{double}.  In the future,
+there may be additional functions that operate on @code{float} and
+@code{long double} values.  For example, @code{cosf} and @code{cosl}
+would be versions of the @code{cos} function that operate on
+@code{float} and @code{long double} arguments, respectively.  In the
+meantime, you should avoid using these names yourself.  @xref{Reserved
+Names}.
+
+@menu
+* Domain and Range Errors::     Detecting overflow conditions and the like.
+* Trig Functions::              Sine, cosine, and tangent.
+* Inverse Trig Functions::      Arc sine, arc cosine, and arc tangent.
+* Exponents and Logarithms::    Also includes square root.
+* Hyperbolic Functions::        Hyperbolic sine and friends.
+* Pseudo-Random Numbers::       Functions for generating pseudo-random
+				 numbers.
+@end menu
+
+@node Domain and Range Errors
+@section Domain and Range Errors
+
+@cindex domain error
+Many of the functions listed in this chapter are defined mathematically
+over a domain that is only a subset of real numbers.  For example, the
+@code{acos} function is defined over the domain between @code{-1} and
+@code{1}.  If you pass an argument to one of these functions that is
+outside the domain over which it is defined, the function sets
+@code{errno} to @code{EDOM} to indicate a @dfn{domain error}.  On
+machines that support IEEE floating point, functions reporting error
+@code{EDOM} also return a NaN.
+
+Some of these functions are defined mathematically to result in a
+complex value over parts of their domains.  The most familiar example of
+this is taking the square root of a negative number.  The functions in
+this chapter take only real arguments and return only real values;
+therefore, if the value ought to be nonreal, this is treated as a domain
+error.
+
+@cindex range error
+A related problem is that the mathematical result of a function may not
+be representable as a floating point number.  If magnitude of the
+correct result is too large to be represented, the function sets
+@code{errno} to @code{ERANGE} to indicate a @dfn{range error}, and
+returns a particular very large value (named by the macro
+@code{HUGE_VAL}) or its negation (@w{@code{- HUGE_VAL}}).
+
+If the magnitude of the result is too small, a value of zero is returned
+instead.  In this case, @code{errno} might or might not be
+set to @code{ERANGE}.
+
+The only completely reliable way to check for domain and range errors is
+to set @code{errno} to @code{0} before you call the mathematical function 
+and test @code{errno} afterward.  As a consequence of this use of 
+@code{errno}, use of the mathematical functions is not reentrant if you
+check for errors.
+
+@c !!! this isn't always true at the moment....
+None of the mathematical functions ever generates signals as a result of
+domain or range errors.  In particular, this means that you won't see
+@code{SIGFPE} signals generated within these functions.  (@xref{Signal
+Handling}, for more information about signals.)
+
+@comment math.h
+@comment ANSI
+@deftypevr Macro double HUGE_VAL
+An expression representing a particular very large number.  On machines
+that use IEEE floating point format, the value is ``infinity''.  On
+other machines, it's typically the largest positive number that can be
+represented.
+
+The value of this macro is used as the return value from various 
+mathematical functions in overflow situations.
+@end deftypevr
+
+For more information about floating-point representations and limits,
+see @ref{Floating Point Parameters}.  In particular, the macro
+@code{DBL_MAX} might be more appropriate than @code{HUGE_VAL} for many
+uses other than testing for an error in a mathematical function.
+
+@node Trig Functions
+@section Trigonometric Functions
+@cindex trigonometric functions
+
+These are the familiar @code{sin}, @code{cos}, and @code{tan} functions.
+The arguments to all of these functions are in units of radians; recall
+that pi radians equals 180 degrees.
+
+@cindex pi (trigonometric constant)
+The math library doesn't define a symbolic constant for pi, but you can
+define your own if you need one:
+
+@smallexample
+#define PI 3.14159265358979323846264338327
+@end smallexample
+
+@noindent
+You can also compute the value of pi with the expression @code{acos
+(-1.0)}.
+
+
+@comment math.h
+@comment ANSI
+@deftypefun double sin (double @var{x})
+This function returns the sine of @var{x}, where @var{x} is given in
+radians.  The return value is in the range @code{-1} to @code{1}.
+@end deftypefun
+
+@comment math.h
+@comment ANSI
+@deftypefun double cos (double @var{x})
+This function returns the cosine of @var{x}, where @var{x} is given in
+radians.  The return value is in the range @code{-1} to @code{1}.
+@end deftypefun
+
+@comment math.h
+@comment ANSI
+@deftypefun double tan (double @var{x})
+This function returns the tangent of @var{x}, where @var{x} is given in
+radians.
+
+The following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item ERANGE
+Mathematically, the tangent function has singularities at odd multiples
+of pi/2.  If the argument @var{x} is too close to one of these
+singularities, @code{tan} sets @code{errno} to @code{ERANGE} and returns
+either positive or negative @code{HUGE_VAL}.
+@end table
+@end deftypefun
+
+
+@node Inverse Trig Functions
+@section Inverse Trigonometric Functions
+@cindex inverse trigonmetric functions
+
+These are the usual arc sine, arc cosine and arc tangent functions,
+which are the inverses of the sine, cosine and tangent functions,
+respectively.
+
+@comment math.h
+@comment ANSI
+@deftypefun double asin (double @var{x})
+This function computes the arc sine of @var{x}---that is, the value whose
+sine is @var{x}.  The value is in units of radians.  Mathematically,
+there are infinitely many such values; the one actually returned is the
+one between @code{-pi/2} and @code{pi/2} (inclusive).
+
+@code{asin} fails, and sets @code{errno} to @code{EDOM}, if @var{x} is
+out of range.  The arc sine function is defined mathematically only
+over the domain @code{-1} to @code{1}.
+@end deftypefun
+
+@comment math.h
+@comment ANSI
+@deftypefun double acos (double @var{x})
+This function computes the arc cosine of @var{x}---that is, the value
+whose cosine is @var{x}.  The value is in units of radians.
+Mathematically, there are infinitely many such values; the one actually
+returned is the one between @code{0} and @code{pi} (inclusive).
+
+@code{acos} fails, and sets @code{errno} to @code{EDOM}, if @var{x} is
+out of range.  The arc cosine function is defined mathematically only
+over the domain @code{-1} to @code{1}.
+@end deftypefun
+
+
+@comment math.h
+@comment ANSI
+@deftypefun double atan (double @var{x})
+This function computes the arc tangent of @var{x}---that is, the value
+whose tangent is @var{x}.  The value is in units of radians.
+Mathematically, there are infinitely many such values; the one actually
+returned is the one between @code{-pi/2} and @code{pi/2}
+(inclusive).
+@end deftypefun
+
+@comment math.h
+@comment ANSI
+@deftypefun double atan2 (double @var{y}, double @var{x})
+This is the two argument arc tangent function.  It is similar to computing
+the arc tangent of @var{y}/@var{x}, except that the signs of both arguments
+are used to determine the quadrant of the result, and @var{x} is
+permitted to be zero.  The return value is given in radians and is in
+the range @code{-pi} to @code{pi}, inclusive.
+
+If @var{x} and @var{y} are coordinates of a point in the plane,
+@code{atan2} returns the signed angle between the line from the origin
+to that point and the x-axis.  Thus, @code{atan2} is useful for
+converting Cartesian coordinates to polar coordinates.  (To compute the
+radial coordinate, use @code{hypot}; see @ref{Exponents and
+Logarithms}.)
+
+The function @code{atan2} sets @code{errno} to @code{EDOM} if both
+@var{x} and @var{y} are zero; the return value is not defined in this
+case.
+@end deftypefun
+
+
+@node Exponents and Logarithms
+@section Exponentiation and Logarithms
+@cindex exponentiation functions
+@cindex power functions
+@cindex logarithm functions
+
+@comment math.h
+@comment ANSI
+@deftypefun double exp (double @var{x})
+The @code{exp} function returns the value of e (the base of natural
+logarithms) raised to power @var{x}.
+
+The function fails, and sets @code{errno} to @code{ERANGE}, if the
+magnitude of the result is too large to be representable.
+@end deftypefun
+
+@comment math.h
+@comment ANSI
+@deftypefun double log (double @var{x})
+This function returns the natural logarithm of @var{x}.  @code{exp (log
+(@var{x}))} equals @var{x}, exactly in mathematics and approximately in
+C.
+
+The following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EDOM
+The argument @var{x} is negative.  The log function is defined
+mathematically to return a real result only on positive arguments.
+
+@item ERANGE
+The argument is zero.  The log of zero is not defined.
+@end table
+@end deftypefun
+
+@comment math.h
+@comment ANSI
+@deftypefun double log10 (double @var{x})
+This function returns the base-10 logarithm of @var{x}.  Except for the
+different base, it is similar to the @code{log} function.  In fact,
+@code{log10 (@var{x})} equals @code{log (@var{x}) / log (10)}.
+@end deftypefun
+
+@comment math.h
+@comment ANSI
+@deftypefun double pow (double @var{base}, double @var{power})
+This is a general exponentiation function, returning @var{base} raised
+to @var{power}.
+
+@need 250
+The following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EDOM
+The argument @var{base} is negative and @var{power} is not an integral
+value.  Mathematically, the result would be a complex number in this case.
+
+@item ERANGE
+An underflow or overflow condition was detected in the result.
+@end table
+@end deftypefun
+
+@cindex square root function
+@comment math.h
+@comment ANSI
+@deftypefun double sqrt (double @var{x})
+This function returns the nonnegative square root of @var{x}.
+
+The @code{sqrt} function fails, and sets @code{errno} to @code{EDOM}, if
+@var{x} is negative.  Mathematically, the square root would be a complex
+number.
+@end deftypefun
+
+@cindex cube root function
+@comment math.h
+@comment BSD
+@deftypefun double cbrt (double @var{x})
+This function returns the cube root of @var{x}.  This function cannot
+fail; every representable real value has a representable real cube root.
+@end deftypefun
+
+@comment math.h
+@comment BSD
+@deftypefun double hypot (double @var{x}, double @var{y})
+The @code{hypot} function returns @code{sqrt (@var{x}*@var{x} +
+@var{y}*@var{y})}.  (This is the length of the hypotenuse of a right
+triangle with sides of length @var{x} and @var{y}, or the distance
+of the point (@var{x}, @var{y}) from the origin.)  See also the function
+@code{cabs} in @ref{Absolute Value}.
+@end deftypefun
+
+@comment math.h
+@comment BSD
+@deftypefun double expm1 (double @var{x})
+This function returns a value equivalent to @code{exp (@var{x}) - 1}.
+It is computed in a way that is accurate even if the value of @var{x} is
+near zero---a case where @code{exp (@var{x}) - 1} would be inaccurate due
+to subtraction of two numbers that are nearly equal.
+@end deftypefun
+
+@comment math.h
+@comment BSD
+@deftypefun double log1p (double @var{x})
+This function returns a value equivalent to @w{@code{log (1 + @var{x})}}.
+It is computed in a way that is accurate even if the value of @var{x} is
+near zero.
+@end deftypefun
+
+@node Hyperbolic Functions
+@section Hyperbolic Functions
+@cindex hyperbolic functions
+
+The functions in this section are related to the exponential functions;
+see @ref{Exponents and Logarithms}.
+
+@comment math.h
+@comment ANSI
+@deftypefun double sinh (double @var{x})
+The @code{sinh} function returns the hyperbolic sine of @var{x}, defined
+mathematically as @w{@code{exp (@var{x}) - exp (-@var{x}) / 2}}.  The
+function fails, and sets @code{errno} to @code{ERANGE}, if the value of
+@var{x} is too large; that is, if overflow occurs.
+@end deftypefun
+
+@comment math.h
+@comment ANSI
+@deftypefun double cosh (double @var{x})
+The @code{cosh} function returns the hyperbolic cosine of @var{x},
+defined mathematically as @w{@code{exp (@var{x}) + exp (-@var{x}) / 2}}.
+The function fails, and sets @code{errno} to @code{ERANGE}, if the value
+of @var{x} is too large; that is, if overflow occurs.
+@end deftypefun
+
+@comment math.h
+@comment ANSI
+@deftypefun double tanh (double @var{x})
+This function returns the hyperbolic tangent of @var{x}, whose 
+mathematical definition is @w{@code{sinh (@var{x}) / cosh (@var{x})}}.
+@end deftypefun
+
+@cindex inverse hyperbolic functions
+
+@comment math.h
+@comment BSD
+@deftypefun double asinh (double @var{x})
+This function returns the inverse hyperbolic sine of @var{x}---the
+value whose hyperbolic sine is @var{x}.
+@end deftypefun
+
+@comment math.h
+@comment BSD
+@deftypefun double acosh (double @var{x})
+This function returns the inverse hyperbolic cosine of @var{x}---the
+value whose hyperbolic cosine is @var{x}.  If @var{x} is less than
+@code{1}, @code{acosh} returns @code{HUGE_VAL}.
+@end deftypefun
+
+@comment math.h
+@comment BSD
+@deftypefun double atanh (double @var{x})
+This function returns the inverse hyperbolic tangent of @var{x}---the
+value whose hyperbolic tangent is @var{x}.  If the absolute value of
+@var{x} is greater than or equal to @code{1}, @code{atanh} returns
+@code{HUGE_VAL}.
+@end deftypefun
+
+@node Pseudo-Random Numbers
+@section Pseudo-Random Numbers
+@cindex random numbers
+@cindex pseudo-random numbers
+@cindex seed (for random numbers)
+
+This section describes the GNU facilities for generating a series of
+pseudo-random numbers.  The numbers generated are not truly random;
+typically, they form a sequence that repeats periodically, with a
+period so large that you can ignore it for ordinary purposes.  The
+random number generator works by remembering at all times a @dfn{seed}
+value which it uses to compute the next random number and also to
+compute a new seed.
+
+Although the generated numbers look unpredictable within one run of a
+program, the sequence of numbers is @emph{exactly the same} from one run
+to the next.  This is because the initial seed is always the same.  This
+is convenient when you are debugging a program, but it is unhelpful if
+you want the program to behave unpredictably.  If you want truly random
+numbers, not just pseudo-random, specify a seed based on the current
+time.
+
+You can get repeatable sequences of numbers on a particular machine type
+by specifying the same initial seed value for the random number
+generator.  There is no standard meaning for a particular seed value;
+the same seed, used in different C libraries or on different CPU types,
+will give you different random numbers.
+
+The GNU library supports the standard ANSI C random number functions
+plus another set derived from BSD.  We recommend you use the standard
+ones, @code{rand} and @code{srand}.
+
+@menu
+* ANSI Random::      @code{rand} and friends.
+* BSD Random::       @code{random} and friends.
+@end menu
+
+@node ANSI Random
+@subsection ANSI C Random Number Functions
+
+This section describes the random number functions that are part of
+the ANSI C standard.
+
+To use these facilities, you should include the header file
+@file{stdlib.h} in your program.
+@pindex stdlib.h
+
+@comment stdlib.h
+@comment ANSI
+@deftypevr Macro int RAND_MAX
+The value of this macro is an integer constant expression that
+represents the maximum possible value returned by the @code{rand}
+function.  In the GNU library, it is @code{037777777}, which is the
+largest signed integer representable in 32 bits.  In other libraries, it
+may be as low as @code{32767}.
+@end deftypevr
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun int rand ()
+The @code{rand} function returns the next pseudo-random number in the
+series.  The value is in the range from @code{0} to @code{RAND_MAX}.
+@end deftypefun
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun void srand (unsigned int @var{seed})
+This function establishes @var{seed} as the seed for a new series of
+pseudo-random numbers.  If you call @code{rand} before a seed has been
+established with @code{srand}, it uses the value @code{1} as a default
+seed.
+
+To produce truly random numbers (not just pseudo-random), do @code{srand
+(time (0))}.
+@end deftypefun
+
+@node BSD Random
+@subsection BSD Random Number Functions
+
+This section describes a set of random number generation functions that
+are derived from BSD.  There is no advantage to using these functions
+with the GNU C library; we support them for BSD compatibility only.
+
+The prototypes for these functions are in @file{stdlib.h}.
+@pindex stdlib.h
+
+@comment stdlib.h
+@comment BSD
+@deftypefun {long int} random ()
+This function returns the next pseudo-random number in the sequence.
+The range of values returned is from @code{0} to @code{RAND_MAX}.
+@end deftypefun
+
+@comment stdlib.h
+@comment BSD
+@deftypefun void srandom (unsigned int @var{seed})
+The @code{srandom} function sets the seed for the current random number
+state based on the integer @var{seed}.  If you supply a @var{seed} value
+of @code{1}, this will cause @code{random} to reproduce the default set
+of random numbers.
+
+To produce truly random numbers (not just pseudo-random), do
+@code{srandom (time (0))}.
+@end deftypefun
+
+@comment stdlib.h
+@comment BSD
+@deftypefun {void *} initstate (unsigned int @var{seed}, void *@var{state}, size_t @var{size})
+The @code{initstate} function is used to initialize the random number
+generator state.  The argument @var{state} is an array of @var{size}
+bytes, used to hold the state information.  The size must be at least 8
+bytes, and optimal sizes are 8, 16, 32, 64, 128, and 256.  The bigger
+the @var{state} array, the better.
+
+The return value is the previous value of the state information array.
+You can use this value later as an argument to @code{setstate} to
+restore that state.
+@end deftypefun
+
+@comment stdlib.h
+@comment BSD
+@deftypefun {void *} setstate (void *@var{state})
+The @code{setstate} function restores the random number state
+information @var{state}.  The argument must have been the result of
+a previous call to @var{initstate} or @var{setstate}.  
+
+The return value is the previous value of the state information array.
+You can use thise value later as an argument to @code{setstate} to
+restore that state.
+@end deftypefun
diff --git a/manual/mbyte.texi b/manual/mbyte.texi
new file mode 100644
index 0000000000..c058cbfb69
--- /dev/null
+++ b/manual/mbyte.texi
@@ -0,0 +1,695 @@
+@node Extended Characters, Locales, String and Array Utilities, Top
+@chapter Extended Characters
+
+A number of languages use character sets that are larger than the range
+of values of type @code{char}.  Japanese and Chinese are probably the
+most familiar examples.
+
+The GNU C library includes support for two mechanisms for dealing with
+extended character sets: multibyte characters and wide characters.  This
+chapter describes how to use these mechanisms, and the functions for
+converting between them.
+@cindex extended character sets
+
+The behavior of the functions in this chapter is affected by the current
+locale for character classification---the @code{LC_CTYPE} category; see
+@ref{Locale Categories}.  This choice of locale selects which multibyte
+code is used, and also controls the meanings and characteristics of wide
+character codes.
+
+@menu
+* Extended Char Intro::         Multibyte codes versus wide characters.
+* Locales and Extended Chars::  The locale selects the character codes.
+* Multibyte Char Intro::        How multibyte codes are represented.
+* Wide Char Intro::             How wide characters are represented.
+* Wide String Conversion::      Converting wide strings to multibyte code
+                                 and vice versa.
+* Length of Char::              how many bytes make up one multibyte char.
+* Converting One Char::         Converting a string character by character.
+* Example of Conversion::       Example showing why converting 
+				 one character at a time may be useful.
+* Shift State::                 Multibyte codes with "shift characters".
+@end menu
+
+@node Extended Char Intro, Locales and Extended Chars,  , Extended Characters
+@section Introduction to Extended Characters
+
+You can represent extended characters in either of two ways:
+
+@itemize @bullet
+@item
+As @dfn{multibyte characters} which can be embedded in an ordinary
+string, an array of @code{char} objects.  Their advantage is that many
+programs and operating systems can handle occasional multibyte
+characters scattered among ordinary ASCII characters, without any
+change.
+
+@item
+@cindex wide characters
+As @dfn{wide characters}, which are like ordinary characters except that
+they occupy more bits.  The wide character data type, @code{wchar_t},
+has a range large enough to hold extended character codes as well as
+old-fashioned ASCII codes.
+
+An advantage of wide characters is that each character is a single data
+object, just like ordinary ASCII characters.  There are a few
+disadvantages:
+
+@itemize @bullet
+@item
+Each existing program must be modified and recompiled to make it use
+wide characters.
+
+@item
+Files of wide characters cannot be read by programs that expect ordinary
+characters.
+@end itemize
+@end itemize
+
+Typically, you use the multibyte character representation as part of the
+external program interface, such as reading or writing text to files.
+However, it's usually easier to perform internal manipulations on
+strings containing extended characters on arrays of @code{wchar_t}
+objects, since the uniform representation makes most editing operations
+easier.  If you do use multibyte characters for files and wide
+characters for internal operations, you need to convert between them
+when you read and write data.
+
+If your system supports extended characters, then it supports them both
+as multibyte characters and as wide characters.  The library includes
+functions you can use to convert between the two representations.
+These functions are described in this chapter.
+
+@node Locales and Extended Chars, Multibyte Char Intro, Extended Char Intro, Extended Characters
+@section Locales and Extended Characters
+
+A computer system can support more than one multibyte character code,
+and more than one wide character code.  The user controls the choice of
+codes through the current locale for character classification
+(@pxref{Locales}).  Each locale specifies a particular multibyte
+character code and a particular wide character code.  The choice of locale
+influences the behavior of the conversion functions in the library.
+
+Some locales support neither wide characters nor nontrivial multibyte
+characters.  In these locales, the library conversion functions still
+work, even though what they do is basically trivial.
+
+If you select a new locale for character classification, the internal
+shift state maintained by these functions can become confused, so it's
+not a good idea to change the locale while you are in the middle of
+processing a string.
+
+@node Multibyte Char Intro, Wide Char Intro, Locales and Extended Chars, Extended Characters
+@section Multibyte Characters
+@cindex multibyte characters
+
+In the ordinary ASCII code, a sequence of characters is a sequence of
+bytes, and each character is one byte.  This is very simple, but
+allows for only 256 distinct characters.
+
+In a @dfn{multibyte character code}, a sequence of characters is a
+sequence of bytes, but each character may occupy one or more consecutive
+bytes of the sequence.
+
+@cindex basic byte sequence
+There are many different ways of designing a multibyte character code;
+different systems use different codes.  To specify a particular code
+means designating the @dfn{basic} byte sequences---those which represent
+a single character---and what characters they stand for.  A code that a
+computer can actually use must have a finite number of these basic
+sequences, and typically none of them is more than a few characters
+long.
+
+These sequences need not all have the same length.  In fact, many of
+them are just one byte long.  Because the basic ASCII characters in the
+range from @code{0} to @code{0177} are so important, they stand for
+themselves in all multibyte character codes.  That is to say, a byte
+whose value is @code{0} through @code{0177} is always a character in
+itself.  The characters which are more than one byte must always start
+with a byte in the range from @code{0200} through @code{0377}.
+
+The byte value @code{0} can be used to terminate a string, just as it is
+often used in a string of ASCII characters.
+
+Specifying the basic byte sequences that represent single characters
+automatically gives meanings to many longer byte sequences, as more than
+one character.  For example, if the two byte sequence @code{0205 049}
+stands for the Greek letter alpha, then @code{0205 049 065} must stand
+for an alpha followed by an @samp{A} (ASCII code 065), and @code{0205 049
+0205 049} must stand for two alphas in a row.
+
+If any byte sequence can have more than one meaning as a sequence of
+characters, then the multibyte code is ambiguous---and no good.  The
+codes that systems actually use are all unambiguous.
+
+In most codes, there are certain sequences of bytes that have no meaning
+as a character or characters.  These are called @dfn{invalid}.
+
+The simplest possible multibyte code is a trivial one:
+
+@quotation
+The basic sequences consist of single bytes.
+@end quotation
+
+This particular code is equivalent to not using multibyte characters at
+all.  It has no invalid sequences.  But it can handle only 256 different
+characters.
+
+Here is another possible code which can handle 9376 different
+characters:
+
+@quotation
+The basic sequences consist of
+
+@itemize @bullet
+@item
+single bytes with values in the range @code{0} through @code{0237}.
+
+@item
+two-byte sequences, in which both of the bytes have values in the range
+from @code{0240} through @code{0377}.
+@end itemize
+@end quotation
+
+@noindent
+This code or a similar one is used on some systems to represent Japanese
+characters.  The invalid sequences are those which consist of an odd
+number of consecutive bytes in the range from @code{0240} through
+@code{0377}.
+
+Here is another multibyte code which can handle more distinct extended
+characters---in fact, almost thirty million:
+
+@quotation
+The basic sequences consist of
+
+@itemize @bullet
+@item
+single bytes with values in the range @code{0} through @code{0177}.
+
+@item
+sequences of up to four bytes in which the first byte is in the range
+from @code{0200} through @code{0237}, and the remaining bytes are in the
+range from @code{0240} through @code{0377}.
+@end itemize
+@end quotation
+
+@noindent
+In this code, any sequence that starts with a byte in the range
+from @code{0240} through @code{0377} is invalid.
+
+And here is another variant which has the advantage that removing the
+last byte or bytes from a valid character can never produce another
+valid character.  (This property is convenient when you want to search
+strings for particular characters.)
+
+@quotation
+The basic sequences consist of
+
+@itemize @bullet
+@item
+single bytes with values in the range @code{0} through @code{0177}.
+
+@item
+two-byte sequences in which the first byte is in the range from
+@code{0200} through @code{0207}, and the second byte is in the range
+from @code{0240} through @code{0377}.
+
+@item
+three-byte sequences in which the first byte is in the range from
+@code{0210} through @code{0217}, and the other bytes are in the range
+from @code{0240} through @code{0377}.
+
+@item
+four-byte sequences in which the first byte is in the range from
+@code{0220} through @code{0227}, and the other bytes are in the range
+from @code{0240} through @code{0377}.
+@end itemize
+@end quotation
+
+@noindent
+The list of invalid sequences for this code is long and not worth
+stating in full; examples of invalid sequences include @code{0240} and
+@code{0220 0300 065}.
+
+The number of @emph{possible} multibyte codes is astronomical.  But a
+given computer system will support at most a few different codes.  (One
+of these codes may allow for thousands of different characters.)
+Another computer system may support a completely different code.  The
+library facilities described in this chapter are helpful because they
+package up the knowledge of the details of a particular computer
+system's multibyte code, so your programs need not know them.
+
+You can use special standard macros to find out the maximum possible
+number of bytes in a character in the currently selected multibyte
+code with @code{MB_CUR_MAX}, and the maximum for @emph{any} multibyte
+code supported on your computer with @code{MB_LEN_MAX}.
+
+@comment limits.h
+@comment ANSI
+@deftypevr Macro int MB_LEN_MAX
+This is the maximum length of a multibyte character for any supported
+locale.  It is defined in @file{limits.h}.
+@pindex limits.h
+@end deftypevr
+
+@comment stdlib.h
+@comment ANSI
+@deftypevr Macro int MB_CUR_MAX
+This macro expands into a (possibly non-constant) positive integer
+expression that is the maximum number of bytes in a multibyte character
+in the current locale.  The value is never greater than @code{MB_LEN_MAX}.
+
+@pindex stdlib.h
+@code{MB_CUR_MAX} is defined in @file{stdlib.h}.
+@end deftypevr
+
+Normally, each basic sequence in a particular character code stands for
+one character, the same character regardless of context.  Some multibyte
+character codes have a concept of @dfn{shift state}; certain codes,
+called @dfn{shift sequences}, change to a different shift state, and the
+meaning of some or all basic sequences varies according to the current
+shift state.  In fact, the set of basic sequences might even be
+different depending on the current shift state.  @xref{Shift State}, for
+more information on handling this sort of code.
+
+What happens if you try to pass a string containing multibyte characters
+to a function that doesn't know about them?  Normally, such a function
+treats a string as a sequence of bytes, and interprets certain byte
+values specially; all other byte values are ``ordinary''.  As long as a
+multibyte character doesn't contain any of the special byte values, the
+function should pass it through as if it were several ordinary
+characters.
+
+For example, let's figure out what happens if you use multibyte
+characters in a file name.  The functions such as @code{open} and
+@code{unlink} that operate on file names treat the name as a sequence of
+byte values, with @samp{/} as the only special value.  Any other byte
+values are copied, or compared, in sequence, and all byte values are
+treated alike.  Thus, you may think of the file name as a sequence of
+bytes or as a string containing multibyte characters; the same behavior
+makes sense equally either way, provided no multibyte character contains
+a @samp{/}.
+
+@node Wide Char Intro, Wide String Conversion, Multibyte Char Intro, Extended Characters
+@section Wide Character Introduction
+
+@dfn{Wide characters} are much simpler than multibyte characters.  They
+are simply characters with more than eight bits, so that they have room
+for more than 256 distinct codes.  The wide character data type,
+@code{wchar_t}, has a range large enough to hold extended character
+codes as well as old-fashioned ASCII codes.
+
+An advantage of wide characters is that each character is a single data
+object, just like ordinary ASCII characters.  Wide characters also have
+some disadvantages:
+
+@itemize @bullet
+@item
+A program must be modified and recompiled in order to use wide
+characters at all.
+
+@item
+Files of wide characters cannot be read by programs that expect ordinary
+characters.
+@end itemize
+
+Wide character values @code{0} through @code{0177} are always identical
+in meaning to the ASCII character codes.  The wide character value zero
+is often used to terminate a string of wide characters, just as a single
+byte with value zero often terminates a string of ordinary characters.
+
+@comment stddef.h
+@comment ANSI
+@deftp {Data Type} wchar_t
+This is the ``wide character'' type, an integer type whose range is
+large enough to represent all distinct values in any extended character
+set in the supported locales.  @xref{Locales}, for more information
+about locales.  This type is defined in the header file @file{stddef.h}.
+@pindex stddef.h
+@end deftp
+
+If your system supports extended characters, then each extended
+character has both a wide character code and a corresponding multibyte
+basic sequence.
+
+@cindex code, character
+@cindex character code
+In this chapter, the term @dfn{code} is used to refer to a single
+extended character object to emphasize the distinction from the
+@code{char} data type.
+
+@node Wide String Conversion, Length of Char, Wide Char Intro, Extended Characters
+@section Conversion of Extended Strings
+@cindex extended strings, converting representations
+@cindex converting extended strings
+
+@pindex stdlib.h
+The @code{mbstowcs} function converts a string of multibyte characters
+to a wide character array.  The @code{wcstombs} function does the
+reverse.  These functions are declared in the header file
+@file{stdlib.h}.
+
+In most programs, these functions are the only ones you need for
+conversion between wide strings and multibyte character strings.  But
+they have limitations.  If your data is not null-terminated or is not
+all in core at once, you probably need to use the low-level conversion
+functions to convert one character at a time.  @xref{Converting One
+Char}.
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun size_t mbstowcs (wchar_t *@var{wstring}, const char *@var{string}, size_t @var{size})
+The @code{mbstowcs} (``multibyte string to wide character string'')
+function converts the null-terminated string of multibyte characters
+@var{string} to an array of wide character codes, storing not more than
+@var{size} wide characters into the array beginning at @var{wstring}.
+The terminating null character counts towards the size, so if @var{size}
+is less than the actual number of wide characters resulting from
+@var{string}, no terminating null character is stored.
+
+The conversion of characters from @var{string} begins in the initial
+shift state.
+
+If an invalid multibyte character sequence is found, this function
+returns a value of @code{-1}.  Otherwise, it returns the number of wide
+characters stored in the array @var{wstring}.  This number does not
+include the terminating null character, which is present if the number
+is less than @var{size}.
+
+Here is an example showing how to convert a string of multibyte
+characters, allocating enough space for the result.
+
+@smallexample
+wchar_t *
+mbstowcs_alloc (const char *string)
+@{
+  size_t size = strlen (string) + 1;
+  wchar_t *buf = xmalloc (size * sizeof (wchar_t));
+
+  size = mbstowcs (buf, string, size);
+  if (size == (size_t) -1)
+    return NULL;
+  buf = xrealloc (buf, (size + 1) * sizeof (wchar_t));
+  return buf;
+@}
+@end smallexample
+
+@end deftypefun
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun size_t wcstombs (char *@var{string}, const wchar_t @var{wstring}, size_t @var{size})
+The @code{wcstombs} (``wide character string to multibyte string'')
+function converts the null-terminated wide character array @var{wstring}
+into a string containing multibyte characters, storing not more than
+@var{size} bytes starting at @var{string}, followed by a terminating
+null character if there is room.  The conversion of characters begins in
+the initial shift state.
+
+The terminating null character counts towards the size, so if @var{size}
+is less than or equal to the number of bytes needed in @var{wstring}, no
+terminating null character is stored.
+
+If a code that does not correspond to a valid multibyte character is
+found, this function returns a value of @code{-1}.  Otherwise, the
+return value is the number of bytes stored in the array @var{string}.
+This number does not include the terminating null character, which is
+present if the number is less than @var{size}.
+@end deftypefun
+
+@node Length of Char, Converting One Char, Wide String Conversion, Extended Characters
+@section Multibyte Character Length
+@cindex multibyte character, length of
+@cindex length of multibyte character
+
+This section describes how to scan a string containing multibyte
+characters, one character at a time.  The difficulty in doing this
+is to know how many bytes each character contains.  Your program 
+can use @code{mblen} to find this out.
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun int mblen (const char *@var{string}, size_t @var{size})
+The @code{mblen} function with a non-null @var{string} argument returns
+the number of bytes that make up the multibyte character beginning at
+@var{string}, never examining more than @var{size} bytes.  (The idea is
+to supply for @var{size} the number of bytes of data you have in hand.)
+
+The return value of @code{mblen} distinguishes three possibilities: the
+first @var{size} bytes at @var{string} start with valid multibyte
+character, they start with an invalid byte sequence or just part of a
+character, or @var{string} points to an empty string (a null character).
+
+For a valid multibyte character, @code{mblen} returns the number of
+bytes in that character (always at least @code{1}, and never more than
+@var{size}).  For an invalid byte sequence, @code{mblen} returns
+@code{-1}.  For an empty string, it returns @code{0}.
+
+If the multibyte character code uses shift characters, then @code{mblen}
+maintains and updates a shift state as it scans.  If you call
+@code{mblen} with a null pointer for @var{string}, that initializes the
+shift state to its standard initial value.  It also returns nonzero if
+the multibyte character code in use actually has a shift state.
+@xref{Shift State}.
+
+@pindex stdlib.h
+The function @code{mblen} is declared in @file{stdlib.h}.
+@end deftypefun
+
+@node Converting One Char, Example of Conversion, Length of Char, Extended Characters
+@section Conversion of Extended Characters One by One
+@cindex extended characters, converting
+@cindex converting extended characters
+
+@pindex stdlib.h
+You can convert multibyte characters one at a time to wide characters
+with the @code{mbtowc} function.  The @code{wctomb} function does the
+reverse.  These functions are declared in @file{stdlib.h}.
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun int mbtowc (wchar_t *@var{result}, const char *@var{string}, size_t @var{size})
+The @code{mbtowc} (``multibyte to wide character'') function when called
+with non-null @var{string} converts the first multibyte character
+beginning at @var{string} to its corresponding wide character code.  It
+stores the result in @code{*@var{result}}.
+
+@code{mbtowc} never examines more than @var{size} bytes.  (The idea is
+to supply for @var{size} the number of bytes of data you have in hand.)
+
+@code{mbtowc} with non-null @var{string} distinguishes three
+possibilities: the first @var{size} bytes at @var{string} start with
+valid multibyte character, they start with an invalid byte sequence or
+just part of a character, or @var{string} points to an empty string (a
+null character).
+
+For a valid multibyte character, @code{mbtowc} converts it to a wide
+character and stores that in @code{*@var{result}}, and returns the
+number of bytes in that character (always at least @code{1}, and never
+more than @var{size}).
+
+For an invalid byte sequence, @code{mbtowc} returns @code{-1}.  For an
+empty string, it returns @code{0}, also storing @code{0} in
+@code{*@var{result}}.
+
+If the multibyte character code uses shift characters, then
+@code{mbtowc} maintains and updates a shift state as it scans.  If you
+call @code{mbtowc} with a null pointer for @var{string}, that
+initializes the shift state to its standard initial value.  It also
+returns nonzero if the multibyte character code in use actually has a
+shift state.  @xref{Shift State}.
+@end deftypefun
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun int wctomb (char *@var{string}, wchar_t @var{wchar})
+The @code{wctomb} (``wide character to multibyte'') function converts
+the wide character code @var{wchar} to its corresponding multibyte
+character sequence, and stores the result in bytes starting at
+@var{string}.  At most @code{MB_CUR_MAX} characters are stored.
+
+@code{wctomb} with non-null @var{string} distinguishes three
+possibilities for @var{wchar}: a valid wide character code (one that can
+be translated to a multibyte character), an invalid code, and @code{0}.
+
+Given a valid code, @code{wctomb} converts it to a multibyte character,
+storing the bytes starting at @var{string}.  Then it returns the number
+of bytes in that character (always at least @code{1}, and never more
+than @code{MB_CUR_MAX}).
+
+If @var{wchar} is an invalid wide character code, @code{wctomb} returns
+@code{-1}.  If @var{wchar} is @code{0}, it returns @code{0}, also
+storing @code{0} in @code{*@var{string}}.
+
+If the multibyte character code uses shift characters, then
+@code{wctomb} maintains and updates a shift state as it scans.  If you
+call @code{wctomb} with a null pointer for @var{string}, that
+initializes the shift state to its standard initial value.  It also
+returns nonzero if the multibyte character code in use actually has a
+shift state.  @xref{Shift State}.
+
+Calling this function with a @var{wchar} argument of zero when
+@var{string} is not null has the side-effect of reinitializing the
+stored shift state @emph{as well as} storing the multibyte character
+@code{0} and returning @code{0}.
+@end deftypefun
+
+@node Example of Conversion, Shift State, Converting One Char, Extended Characters
+@section Character-by-Character Conversion Example 
+
+Here is an example that reads multibyte character text from descriptor
+@code{input} and writes the corresponding wide characters to descriptor
+@code{output}.  We need to convert characters one by one for this
+example because @code{mbstowcs} is unable to continue past a null
+character, and cannot cope with an apparently invalid partial character
+by reading more input.
+
+@smallexample
+int
+file_mbstowcs (int input, int output)
+@{
+  char buffer[BUFSIZ + MB_LEN_MAX];
+  int filled = 0;
+  int eof = 0;
+
+  while (!eof)
+    @{
+      int nread;
+      int nwrite;
+      char *inp = buffer;
+      wchar_t outbuf[BUFSIZ];
+      wchar_t *outp = outbuf;
+
+      /* @r{Fill up the buffer from the input file.}  */
+      nread = read (input, buffer + filled, BUFSIZ);
+      if (nread < 0)
+        @{
+          perror ("read");
+          return 0;
+        @}
+      /* @r{If we reach end of file, make a note to read no more.} */
+      if (nread == 0)
+        eof = 1;
+
+      /* @r{@code{filled} is now the number of bytes in @code{buffer}.} */
+      filled += nread;
+
+      /* @r{Convert those bytes to wide characters--as many as we can.} */
+      while (1)
+        @{
+          int thislen = mbtowc (outp, inp, filled);
+          /* Stop converting at invalid character;
+             this can mean we have read just the first part
+             of a valid character.  */
+          if (thislen == -1)
+            break;
+          /* @r{Treat null character like any other,}
+             @r{but also reset shift state.} */
+          if (thislen == 0) @{
+            thislen = 1;
+            mbtowc (NULL, NULL, 0);
+          @}
+          /* @r{Advance past this character.} */
+          inp += thislen;
+          filled -= thislen;
+          outp++;
+        @}
+
+      /* @r{Write the wide characters we just made.}  */
+      nwrite = write (output, outbuf,
+                      (outp - outbuf) * sizeof (wchar_t));
+      if (nwrite < 0)
+        @{
+          perror ("write");
+          return 0;
+        @}
+
+      /* @r{See if we have a @emph{real} invalid character.} */
+      if ((eof && filled > 0) || filled >= MB_CUR_MAX)
+        @{
+          error ("invalid multibyte character");
+          return 0;
+        @}
+
+      /* @r{If any characters must be carried forward,}
+         @r{put them at the beginning of @code{buffer}.} */
+      if (filled > 0)
+        memcpy (inp, buffer, filled);
+      @}
+    @}
+
+  return 1;
+@}
+@end smallexample
+
+@node Shift State,  , Example of Conversion, Extended Characters
+@section Multibyte Codes Using Shift Sequences
+
+In some multibyte character codes, the @emph{meaning} of any particular
+byte sequence is not fixed; it depends on what other sequences have come
+earlier in the same string.  Typically there are just a few sequences
+that can change the meaning of other sequences; these few are called
+@dfn{shift sequences} and we say that they set the @dfn{shift state} for
+other sequences that follow.
+
+To illustrate shift state and shift sequences, suppose we decide that
+the sequence @code{0200} (just one byte) enters Japanese mode, in which
+pairs of bytes in the range from @code{0240} to @code{0377} are single
+characters, while @code{0201} enters Latin-1 mode, in which single bytes
+in the range from @code{0240} to @code{0377} are characters, and
+interpreted according to the ISO Latin-1 character set.  This is a
+multibyte code which has two alternative shift states (``Japanese mode''
+and ``Latin-1 mode''), and two shift sequences that specify particular
+shift states.
+
+When the multibyte character code in use has shift states, then
+@code{mblen}, @code{mbtowc} and @code{wctomb} must maintain and update
+the current shift state as they scan the string.  To make this work
+properly, you must follow these rules:
+
+@itemize @bullet
+@item
+Before starting to scan a string, call the function with a null pointer
+for the multibyte character address---for example, @code{mblen (NULL,
+0)}.  This initializes the shift state to its standard initial value.
+
+@item
+Scan the string one character at a time, in order.  Do not ``back up''
+and rescan characters already scanned, and do not intersperse the
+processing of different strings.
+@end itemize
+
+Here is an example of using @code{mblen} following these rules:
+
+@smallexample
+void
+scan_string (char *s)
+@{
+  int length = strlen (s);
+
+  /* @r{Initialize shift state.} */
+  mblen (NULL, 0);
+
+  while (1)
+    @{
+      int thischar = mblen (s, length);
+      /* @r{Deal with end of string and invalid characters.} */
+      if (thischar == 0)
+        break;
+      if (thischar == -1)
+        @{
+          error ("invalid multibyte character");
+          break;
+        @}
+      /* @r{Advance past this character.} */
+      s += thischar;
+      length -= thischar;
+    @}
+@}
+@end smallexample
+
+The functions @code{mblen}, @code{mbtowc} and @code{wctomb} are not
+reentrant when using a multibyte code that uses a shift state.  However,
+no other library functions call these functions, so you don't have to
+worry that the shift state will be changed mysteriously.
diff --git a/manual/memory.texi b/manual/memory.texi
new file mode 100644
index 0000000000..9269380e1d
--- /dev/null
+++ b/manual/memory.texi
@@ -0,0 +1,1751 @@
+@comment !!! describe mmap et al (here?)
+@c !!! doc brk/sbrk
+
+@node Memory Allocation, Character Handling, Error Reporting, Top
+@chapter Memory Allocation
+@cindex memory allocation
+@cindex storage allocation
+
+The GNU system provides several methods for allocating memory space
+under explicit program control.  They vary in generality and in
+efficiency.
+
+@iftex
+@itemize @bullet
+@item
+The @code{malloc} facility allows fully general dynamic allocation.
+@xref{Unconstrained Allocation}.
+
+@item
+Obstacks are another facility, less general than @code{malloc} but more
+efficient and convenient for stacklike allocation.  @xref{Obstacks}.
+
+@item
+The function @code{alloca} lets you allocate storage dynamically that
+will be freed automatically.  @xref{Variable Size Automatic}.
+@end itemize
+@end iftex
+
+@menu
+* Memory Concepts::             An introduction to concepts and terminology.
+* Dynamic Allocation and C::    How to get different kinds of allocation in C.
+* Unconstrained Allocation::    The @code{malloc} facility allows fully general
+		 		 dynamic allocation.
+* Obstacks::                    Obstacks are less general than malloc
+				 but more efficient and convenient.
+* Variable Size Automatic::     Allocation of variable-sized blocks
+				 of automatic storage that are freed when the
+				 calling function returns.
+* Relocating Allocator::        Waste less memory, if you can tolerate
+				 automatic relocation of the blocks you get.
+* Memory Warnings::		Getting warnings when memory is nearly full.
+@end menu
+
+@node Memory Concepts
+@section Dynamic Memory Allocation Concepts
+@cindex dynamic allocation
+@cindex static allocation
+@cindex automatic allocation
+
+@dfn{Dynamic memory allocation} is a technique in which programs
+determine as they are running where to store some information.  You need
+dynamic allocation when the number of memory blocks you need, or how
+long you continue to need them, depends on the data you are working on.
+
+For example, you may need a block to store a line read from an input file;
+since there is no limit to how long a line can be, you must allocate the
+storage dynamically and make it dynamically larger as you read more of the
+line.
+
+Or, you may need a block for each record or each definition in the input
+data; since you can't know in advance how many there will be, you must
+allocate a new block for each record or definition as you read it.
+
+When you use dynamic allocation, the allocation of a block of memory is an
+action that the program requests explicitly.  You call a function or macro
+when you want to allocate space, and specify the size with an argument.  If
+you want to free the space, you do so by calling another function or macro.
+You can do these things whenever you want, as often as you want.
+
+@node Dynamic Allocation and C
+@section Dynamic Allocation and C
+
+The C language supports two kinds of memory allocation through the variables
+in C programs:
+
+@itemize @bullet
+@item
+@dfn{Static allocation} is what happens when you declare a static or
+global variable.  Each static or global variable defines one block of
+space, of a fixed size.  The space is allocated once, when your program
+is started, and is never freed.
+
+@item
+@dfn{Automatic allocation} happens when you declare an automatic
+variable, such as a function argument or a local variable.  The space
+for an automatic variable is allocated when the compound statement
+containing the declaration is entered, and is freed when that
+compound statement is exited.
+
+In GNU C, the length of the automatic storage can be an expression
+that varies.  In other C implementations, it must be a constant.
+@end itemize
+
+Dynamic allocation is not supported by C variables; there is no storage
+class ``dynamic'', and there can never be a C variable whose value is
+stored in dynamically allocated space.  The only way to refer to
+dynamically allocated space is through a pointer.  Because it is less
+convenient, and because the actual process of dynamic allocation
+requires more computation time, programmers generally use dynamic
+allocation only when neither static nor automatic allocation will serve.
+
+For example, if you want to allocate dynamically some space to hold a
+@code{struct foobar}, you cannot declare a variable of type @code{struct
+foobar} whose contents are the dynamically allocated space.  But you can
+declare a variable of pointer type @code{struct foobar *} and assign it the
+address of the space.  Then you can use the operators @samp{*} and
+@samp{->} on this pointer variable to refer to the contents of the space:
+
+@smallexample
+@{
+  struct foobar *ptr
+     = (struct foobar *) malloc (sizeof (struct foobar));
+  ptr->name = x;
+  ptr->next = current_foobar;
+  current_foobar = ptr;
+@}
+@end smallexample
+
+@node Unconstrained Allocation
+@section Unconstrained Allocation
+@cindex unconstrained storage allocation
+@cindex @code{malloc} function
+@cindex heap, dynamic allocation from
+
+The most general dynamic allocation facility is @code{malloc}.  It
+allows you to allocate blocks of memory of any size at any time, make
+them bigger or smaller at any time, and free the blocks individually at
+any time (or never).
+
+@menu
+* Basic Allocation::            Simple use of @code{malloc}.
+* Malloc Examples::             Examples of @code{malloc}.  @code{xmalloc}.
+* Freeing after Malloc::        Use @code{free} to free a block you
+				 got with @code{malloc}.
+* Changing Block Size::         Use @code{realloc} to make a block
+				 bigger or smaller.
+* Allocating Cleared Space::    Use @code{calloc} to allocate a
+				 block and clear it.
+* Efficiency and Malloc::       Efficiency considerations in use of
+				 these functions.
+* Aligned Memory Blocks::       Allocating specially aligned memory:
+				 @code{memalign} and @code{valloc}.
+* Heap Consistency Checking::   Automatic checking for errors.
+* Hooks for Malloc::            You can use these hooks for debugging
+				 programs that use @code{malloc}.
+* Statistics of Malloc::        Getting information about how much
+				 memory your program is using.
+* Summary of Malloc::           Summary of @code{malloc} and related functions.
+@end menu
+
+@node Basic Allocation
+@subsection Basic Storage Allocation
+@cindex allocation of memory with @code{malloc}
+
+To allocate a block of memory, call @code{malloc}.  The prototype for
+this function is in @file{stdlib.h}.
+@pindex stdlib.h
+
+@comment malloc.h stdlib.h
+@comment ANSI
+@deftypefun {void *} malloc (size_t @var{size})
+This function returns a pointer to a newly allocated block @var{size}
+bytes long, or a null pointer if the block could not be allocated.
+@end deftypefun
+
+The contents of the block are undefined; you must initialize it yourself
+(or use @code{calloc} instead; @pxref{Allocating Cleared Space}).
+Normally you would cast the value as a pointer to the kind of object
+that you want to store in the block.  Here we show an example of doing
+so, and of initializing the space with zeros using the library function
+@code{memset} (@pxref{Copying and Concatenation}):
+
+@smallexample
+struct foo *ptr;
+@dots{}
+ptr = (struct foo *) malloc (sizeof (struct foo));
+if (ptr == 0) abort ();
+memset (ptr, 0, sizeof (struct foo));
+@end smallexample
+
+You can store the result of @code{malloc} into any pointer variable
+without a cast, because ANSI C automatically converts the type
+@code{void *} to another type of pointer when necessary.  But the cast
+is necessary in contexts other than assignment operators or if you might
+want your code to run in traditional C.
+
+Remember that when allocating space for a string, the argument to
+@code{malloc} must be one plus the length of the string.  This is
+because a string is terminated with a null character that doesn't count
+in the ``length'' of the string but does need space.  For example:
+
+@smallexample
+char *ptr;
+@dots{}
+ptr = (char *) malloc (length + 1);
+@end smallexample
+
+@noindent
+@xref{Representation of Strings}, for more information about this.
+
+@node Malloc Examples
+@subsection Examples of @code{malloc}
+
+If no more space is available, @code{malloc} returns a null pointer.
+You should check the value of @emph{every} call to @code{malloc}.  It is
+useful to write a subroutine that calls @code{malloc} and reports an
+error if the value is a null pointer, returning only if the value is
+nonzero.  This function is conventionally called @code{xmalloc}.  Here
+it is:
+
+@smallexample
+void *
+xmalloc (size_t size)
+@{
+  register void *value = malloc (size);
+  if (value == 0)
+    fatal ("virtual memory exhausted");
+  return value;
+@}
+@end smallexample
+
+Here is a real example of using @code{malloc} (by way of @code{xmalloc}).
+The function @code{savestring} will copy a sequence of characters into
+a newly allocated null-terminated string:
+
+@smallexample
+@group
+char *
+savestring (const char *ptr, size_t len)
+@{
+  register char *value = (char *) xmalloc (len + 1);
+  memcpy (value, ptr, len);
+  value[len] = '\0';
+  return value;
+@}
+@end group
+@end smallexample
+
+The block that @code{malloc} gives you is guaranteed to be aligned so
+that it can hold any type of data.  In the GNU system, the address is
+always a multiple of eight; if the size of block is 16 or more, then the
+address is always a multiple of 16.  Only rarely is any higher boundary
+(such as a page boundary) necessary; for those cases, use
+@code{memalign} or @code{valloc} (@pxref{Aligned Memory Blocks}).
+
+Note that the memory located after the end of the block is likely to be
+in use for something else; perhaps a block already allocated by another
+call to @code{malloc}.  If you attempt to treat the block as longer than
+you asked for it to be, you are liable to destroy the data that
+@code{malloc} uses to keep track of its blocks, or you may destroy the
+contents of another block.  If you have already allocated a block and
+discover you want it to be bigger, use @code{realloc} (@pxref{Changing
+Block Size}).
+
+@node Freeing after Malloc
+@subsection Freeing Memory Allocated with @code{malloc}
+@cindex freeing memory allocated with @code{malloc}
+@cindex heap, freeing memory from
+
+When you no longer need a block that you got with @code{malloc}, use the
+function @code{free} to make the block available to be allocated again.
+The prototype for this function is in @file{stdlib.h}.
+@pindex stdlib.h
+
+@comment malloc.h stdlib.h
+@comment ANSI
+@deftypefun void free (void *@var{ptr})
+The @code{free} function deallocates the block of storage pointed at
+by @var{ptr}.
+@end deftypefun
+
+@comment stdlib.h
+@comment Sun
+@deftypefun void cfree (void *@var{ptr})
+This function does the same thing as @code{free}.  It's provided for
+backward compatibility with SunOS; you should use @code{free} instead.
+@end deftypefun
+
+Freeing a block alters the contents of the block.  @strong{Do not expect to
+find any data (such as a pointer to the next block in a chain of blocks) in
+the block after freeing it.}  Copy whatever you need out of the block before
+freeing it!  Here is an example of the proper way to free all the blocks in
+a chain, and the strings that they point to:
+
+@smallexample
+struct chain
+  @{
+    struct chain *next;
+    char *name;
+  @}
+
+void
+free_chain (struct chain *chain)
+@{
+  while (chain != 0)
+    @{
+      struct chain *next = chain->next;
+      free (chain->name);
+      free (chain);
+      chain = next;
+    @}
+@}
+@end smallexample
+
+Occasionally, @code{free} can actually return memory to the operating
+system and make the process smaller.  Usually, all it can do is allow a
+later call to @code{malloc} to reuse the space.  In the meantime, the
+space remains in your program as part of a free-list used internally by
+@code{malloc}.
+
+There is no point in freeing blocks at the end of a program, because all
+of the program's space is given back to the system when the process
+terminates.
+
+@node Changing Block Size
+@subsection Changing the Size of a Block
+@cindex changing the size of a block (@code{malloc})
+
+Often you do not know for certain how big a block you will ultimately need
+at the time you must begin to use the block.  For example, the block might
+be a buffer that you use to hold a line being read from a file; no matter
+how long you make the buffer initially, you may encounter a line that is
+longer.
+
+You can make the block longer by calling @code{realloc}.  This function
+is declared in @file{stdlib.h}.
+@pindex stdlib.h
+
+@comment malloc.h stdlib.h
+@comment ANSI
+@deftypefun {void *} realloc (void *@var{ptr}, size_t @var{newsize})
+The @code{realloc} function changes the size of the block whose address is
+@var{ptr} to be @var{newsize}.
+
+Since the space after the end of the block may be in use, @code{realloc}
+may find it necessary to copy the block to a new address where more free
+space is available.  The value of @code{realloc} is the new address of the
+block.  If the block needs to be moved, @code{realloc} copies the old
+contents.
+
+If you pass a null pointer for @var{ptr}, @code{realloc} behaves just
+like @samp{malloc (@var{newsize})}.  This can be convenient, but beware
+that older implementations (before ANSI C) may not support this
+behavior, and will probably crash when @code{realloc} is passed a null
+pointer.
+@end deftypefun
+
+Like @code{malloc}, @code{realloc} may return a null pointer if no
+memory space is available to make the block bigger.  When this happens,
+the original block is untouched; it has not been modified or relocated.
+
+In most cases it makes no difference what happens to the original block
+when @code{realloc} fails, because the application program cannot continue
+when it is out of memory, and the only thing to do is to give a fatal error
+message.  Often it is convenient to write and use a subroutine,
+conventionally called @code{xrealloc}, that takes care of the error message
+as @code{xmalloc} does for @code{malloc}:
+
+@smallexample
+void *
+xrealloc (void *ptr, size_t size)
+@{
+  register void *value = realloc (ptr, size);
+  if (value == 0)
+    fatal ("Virtual memory exhausted");
+  return value;
+@}
+@end smallexample
+
+You can also use @code{realloc} to make a block smaller.  The reason you
+would do this is to avoid tying up a lot of memory space when only a little
+is needed.  Making a block smaller sometimes necessitates copying it, so it
+can fail if no other space is available.
+
+If the new size you specify is the same as the old size, @code{realloc}
+is guaranteed to change nothing and return the same address that you gave.
+
+@node Allocating Cleared Space
+@subsection Allocating Cleared Space
+
+The function @code{calloc} allocates memory and clears it to zero.  It
+is declared in @file{stdlib.h}.
+@pindex stdlib.h
+
+@comment malloc.h stdlib.h
+@comment ANSI
+@deftypefun {void *} calloc (size_t @var{count}, size_t @var{eltsize})
+This function allocates a block long enough to contain a vector of
+@var{count} elements, each of size @var{eltsize}.  Its contents are
+cleared to zero before @code{calloc} returns.
+@end deftypefun
+
+You could define @code{calloc} as follows:
+
+@smallexample
+void *
+calloc (size_t count, size_t eltsize)
+@{
+  size_t size = count * eltsize;
+  void *value = malloc (size);
+  if (value != 0)
+    memset (value, 0, size);
+  return value;
+@}
+@end smallexample
+
+@node Efficiency and Malloc
+@subsection Efficiency Considerations for @code{malloc}
+@cindex efficiency and @code{malloc}
+
+To make the best use of @code{malloc}, it helps to know that the GNU
+version of @code{malloc} always dispenses small amounts of memory in
+blocks whose sizes are powers of two.  It keeps separate pools for each
+power of two.  This holds for sizes up to a page size.  Therefore, if
+you are free to choose the size of a small block in order to make
+@code{malloc} more efficient, make it a power of two.
+@c !!! xref getpagesize
+
+Once a page is split up for a particular block size, it can't be reused
+for another size unless all the blocks in it are freed.  In many
+programs, this is unlikely to happen.  Thus, you can sometimes make a
+program use memory more efficiently by using blocks of the same size for
+many different purposes.
+
+When you ask for memory blocks of a page or larger, @code{malloc} uses a
+different strategy; it rounds the size up to a multiple of a page, and
+it can coalesce and split blocks as needed.
+
+The reason for the two strategies is that it is important to allocate
+and free small blocks as fast as possible, but speed is less important
+for a large block since the program normally spends a fair amount of
+time using it.  Also, large blocks are normally fewer in number.
+Therefore, for large blocks, it makes sense to use a method which takes
+more time to minimize the wasted space.
+
+@node Aligned Memory Blocks
+@subsection Allocating Aligned Memory Blocks
+
+@cindex page boundary
+@cindex alignment (with @code{malloc})
+@pindex stdlib.h
+The address of a block returned by @code{malloc} or @code{realloc} in
+the GNU system is always a multiple of eight.  If you need a block whose
+address is a multiple of a higher power of two than that, use
+@code{memalign} or @code{valloc}.  These functions are declared in
+@file{stdlib.h}.
+
+With the GNU library, you can use @code{free} to free the blocks that
+@code{memalign} and @code{valloc} return.  That does not work in BSD,
+however---BSD does not provide any way to free such blocks.
+
+@comment malloc.h stdlib.h
+@comment BSD
+@deftypefun {void *} memalign (size_t @var{size}, size_t @var{boundary})
+The @code{memalign} function allocates a block of @var{size} bytes whose
+address is a multiple of @var{boundary}.  The @var{boundary} must be a
+power of two!  The function @code{memalign} works by calling
+@code{malloc} to allocate a somewhat larger block, and then returning an
+address within the block that is on the specified boundary.
+@end deftypefun
+
+@comment malloc.h stdlib.h
+@comment BSD
+@deftypefun {void *} valloc (size_t @var{size})
+Using @code{valloc} is like using @code{memalign} and passing the page size
+as the value of the second argument.  It is implemented like this:
+
+@smallexample
+void *
+valloc (size_t size)
+@{
+  return memalign (size, getpagesize ());
+@}
+@end smallexample
+@c !!! xref getpagesize
+@end deftypefun
+
+@node Heap Consistency Checking
+@subsection Heap Consistency Checking
+
+@cindex heap consistency checking
+@cindex consistency checking, of heap
+
+You can ask @code{malloc} to check the consistency of dynamic storage by
+using the @code{mcheck} function.  This function is a GNU extension,
+declared in @file{malloc.h}.
+@pindex malloc.h
+
+@comment malloc.h
+@comment GNU
+@deftypefun int mcheck (void (*@var{abortfn}) (enum mcheck_status @var{status}))
+Calling @code{mcheck} tells @code{malloc} to perform occasional
+consistency checks.  These will catch things such as writing
+past the end of a block that was allocated with @code{malloc}.
+
+The @var{abortfn} argument is the function to call when an inconsistency
+is found.  If you supply a null pointer, then @code{mcheck} uses a
+default function which prints a message and calls @code{abort}
+(@pxref{Aborting a Program}).  The function you supply is called with
+one argument, which says what sort of inconsistency was detected; its
+type is described below.
+
+It is too late to begin allocation checking once you have allocated
+anything with @code{malloc}.  So @code{mcheck} does nothing in that
+case.  The function returns @code{-1} if you call it too late, and
+@code{0} otherwise (when it is successful).
+
+The easiest way to arrange to call @code{mcheck} early enough is to use
+the option @samp{-lmcheck} when you link your program; then you don't
+need to modify your program source at all.
+@end deftypefun
+
+@deftypefun {enum mcheck_status} mprobe (void *@var{pointer})
+The @code{mprobe} function lets you explicitly check for inconsistencies
+in a particular allocated block.  You must have already called
+@code{mcheck} at the beginning of the program, to do its occasional
+checks; calling @code{mprobe} requests an additional consistency check
+to be done at the time of the call.
+
+The argument @var{pointer} must be a pointer returned by @code{malloc}
+or @code{realloc}.  @code{mprobe} returns a value that says what
+inconsistency, if any, was found.  The values are described below.
+@end deftypefun
+
+@deftp {Data Type} {enum mcheck_status}
+This enumerated type describes what kind of inconsistency was detected
+in an allocated block, if any.  Here are the possible values:
+
+@table @code
+@item MCHECK_DISABLED
+@code{mcheck} was not called before the first allocation.
+No consistency checking can be done.
+@item MCHECK_OK
+No inconsistency detected.
+@item MCHECK_HEAD
+The data immediately before the block was modified.
+This commonly happens when an array index or pointer
+is decremented too far.
+@item MCHECK_TAIL
+The data immediately after the block was modified.
+This commonly happens when an array index or pointer
+is incremented too far.
+@item MCHECK_FREE
+The block was already freed.
+@end table
+@end deftp
+
+@node Hooks for Malloc
+@subsection Storage Allocation Hooks
+@cindex allocation hooks, for @code{malloc}
+
+The GNU C library lets you modify the behavior of @code{malloc},
+@code{realloc}, and @code{free} by specifying appropriate hook
+functions.  You can use these hooks to help you debug programs that use
+dynamic storage allocation, for example.
+
+The hook variables are declared in @file{malloc.h}.
+@pindex malloc.h
+
+@comment malloc.h
+@comment GNU
+@defvar __malloc_hook
+The value of this variable is a pointer to function that @code{malloc}
+uses whenever it is called.  You should define this function to look
+like @code{malloc}; that is, like:
+
+@smallexample
+void *@var{function} (size_t @var{size})
+@end smallexample
+@end defvar
+
+@comment malloc.h
+@comment GNU
+@defvar __realloc_hook
+The value of this variable is a pointer to function that @code{realloc}
+uses whenever it is called.  You should define this function to look
+like @code{realloc}; that is, like:
+
+@smallexample
+void *@var{function} (void *@var{ptr}, size_t @var{size})
+@end smallexample
+@end defvar
+
+@comment malloc.h
+@comment GNU
+@defvar __free_hook
+The value of this variable is a pointer to function that @code{free}
+uses whenever it is called.  You should define this function to look
+like @code{free}; that is, like:
+
+@smallexample
+void @var{function} (void *@var{ptr})
+@end smallexample
+@end defvar
+
+You must make sure that the function you install as a hook for one of
+these functions does not call that function recursively without restoring
+the old value of the hook first!  Otherwise, your program will get stuck
+in an infinite recursion.
+
+Here is an example showing how to use @code{__malloc_hook} properly.  It
+installs a function that prints out information every time @code{malloc}
+is called.
+
+@smallexample
+static void *(*old_malloc_hook) (size_t);
+static void *
+my_malloc_hook (size_t size)
+@{
+  void *result;
+  __malloc_hook = old_malloc_hook;
+  result = malloc (size);
+  /* @r{@code{printf} might call @code{malloc}, so protect it too.} */
+  printf ("malloc (%u) returns %p\n", (unsigned int) size, result);
+  __malloc_hook = my_malloc_hook;
+  return result;
+@}
+
+main ()
+@{
+  ...
+  old_malloc_hook = __malloc_hook;
+  __malloc_hook = my_malloc_hook;
+  ...
+@}
+@end smallexample
+
+The @code{mcheck} function (@pxref{Heap Consistency Checking}) works by
+installing such hooks.
+
+@c __morecore, __after_morecore_hook are undocumented
+@c It's not clear whether to document them.
+
+@node Statistics of Malloc
+@subsection Statistics for Storage Allocation with @code{malloc}
+
+@cindex allocation statistics
+You can get information about dynamic storage allocation by calling the
+@code{mstats} function.  This function and its associated data type are
+declared in @file{malloc.h}; they are a GNU extension.
+@pindex malloc.h
+
+@comment malloc.h
+@comment GNU
+@deftp {Data Type} {struct mstats}
+This structure type is used to return information about the dynamic
+storage allocator.  It contains the following members:
+
+@table @code
+@item size_t bytes_total
+This is the total size of memory managed by @code{malloc}, in bytes.
+
+@item size_t chunks_used
+This is the number of chunks in use.  (The storage allocator internally
+gets chunks of memory from the operating system, and then carves them up
+to satisfy individual @code{malloc} requests; see @ref{Efficiency and
+Malloc}.)
+
+@item size_t bytes_used
+This is the number of bytes in use.
+
+@item size_t chunks_free
+This is the number of chunks which are free -- that is, that have been
+allocated by the operating system to your program, but which are not
+now being used.
+
+@item size_t bytes_free
+This is the number of bytes which are free.
+@end table
+@end deftp
+
+@comment malloc.h
+@comment GNU
+@deftypefun {struct mstats} mstats (void)
+This function returns information about the current dynamic memory usage
+in a structure of type @code{struct mstats}.
+@end deftypefun
+
+@node Summary of Malloc
+@subsection Summary of @code{malloc}-Related Functions
+
+Here is a summary of the functions that work with @code{malloc}:
+
+@table @code
+@item void *malloc (size_t @var{size})
+Allocate a block of @var{size} bytes.  @xref{Basic Allocation}.
+
+@item void free (void *@var{addr})
+Free a block previously allocated by @code{malloc}.  @xref{Freeing after
+Malloc}.
+
+@item void *realloc (void *@var{addr}, size_t @var{size})
+Make a block previously allocated by @code{malloc} larger or smaller,
+possibly by copying it to a new location.  @xref{Changing Block Size}.
+
+@item void *calloc (size_t @var{count}, size_t @var{eltsize})
+Allocate a block of @var{count} * @var{eltsize} bytes using
+@code{malloc}, and set its contents to zero.  @xref{Allocating Cleared
+Space}.
+
+@item void *valloc (size_t @var{size})
+Allocate a block of @var{size} bytes, starting on a page boundary.
+@xref{Aligned Memory Blocks}.
+
+@item void *memalign (size_t @var{size}, size_t @var{boundary})
+Allocate a block of @var{size} bytes, starting on an address that is a
+multiple of @var{boundary}.  @xref{Aligned Memory Blocks}.
+
+@item int mcheck (void (*@var{abortfn}) (void))
+Tell @code{malloc} to perform occasional consistency checks on
+dynamically allocated memory, and to call @var{abortfn} when an
+inconsistency is found.  @xref{Heap Consistency Checking}.
+
+@item void *(*__malloc_hook) (size_t @var{size})
+A pointer to a function that @code{malloc} uses whenever it is called.
+
+@item void *(*__realloc_hook) (void *@var{ptr}, size_t @var{size})
+A pointer to a function that @code{realloc} uses whenever it is called.
+
+@item void (*__free_hook) (void *@var{ptr})
+A pointer to a function that @code{free} uses whenever it is called.
+
+@item struct mstats mstats (void)
+Return information about the current dynamic memory usage.
+@xref{Statistics of Malloc}.
+@end table
+
+@node Obstacks
+@section Obstacks
+@cindex obstacks
+
+An @dfn{obstack} is a pool of memory containing a stack of objects.  You
+can create any number of separate obstacks, and then allocate objects in
+specified obstacks.  Within each obstack, the last object allocated must
+always be the first one freed, but distinct obstacks are independent of
+each other.
+
+Aside from this one constraint of order of freeing, obstacks are totally
+general: an obstack can contain any number of objects of any size.  They
+are implemented with macros, so allocation is usually very fast as long as
+the objects are usually small.  And the only space overhead per object is
+the padding needed to start each object on a suitable boundary.
+
+@menu
+* Creating Obstacks::		How to declare an obstack in your program.
+* Preparing for Obstacks::	Preparations needed before you can
+				 use obstacks.
+* Allocation in an Obstack::    Allocating objects in an obstack.
+* Freeing Obstack Objects::     Freeing objects in an obstack.
+* Obstack Functions::		The obstack functions are both
+				 functions and macros.
+* Growing Objects::             Making an object bigger by stages.
+* Extra Fast Growing::		Extra-high-efficiency (though more
+				 complicated) growing objects.
+* Status of an Obstack::        Inquiries about the status of an obstack.
+* Obstacks Data Alignment::     Controlling alignment of objects in obstacks.
+* Obstack Chunks::              How obstacks obtain and release chunks;
+				 efficiency considerations.
+* Summary of Obstacks::         
+@end menu
+
+@node Creating Obstacks
+@subsection Creating Obstacks
+
+The utilities for manipulating obstacks are declared in the header
+file @file{obstack.h}.
+@pindex obstack.h
+
+@comment obstack.h
+@comment GNU
+@deftp {Data Type} {struct obstack}
+An obstack is represented by a data structure of type @code{struct
+obstack}.  This structure has a small fixed size; it records the status
+of the obstack and how to find the space in which objects are allocated.
+It does not contain any of the objects themselves.  You should not try
+to access the contents of the structure directly; use only the functions
+described in this chapter.
+@end deftp
+
+You can declare variables of type @code{struct obstack} and use them as
+obstacks, or you can allocate obstacks dynamically like any other kind
+of object.  Dynamic allocation of obstacks allows your program to have a
+variable number of different stacks.  (You can even allocate an
+obstack structure in another obstack, but this is rarely useful.)
+
+All the functions that work with obstacks require you to specify which
+obstack to use.  You do this with a pointer of type @code{struct obstack
+*}.  In the following, we often say ``an obstack'' when strictly
+speaking the object at hand is such a pointer.
+
+The objects in the obstack are packed into large blocks called
+@dfn{chunks}.  The @code{struct obstack} structure points to a chain of
+the chunks currently in use.
+
+The obstack library obtains a new chunk whenever you allocate an object
+that won't fit in the previous chunk.  Since the obstack library manages
+chunks automatically, you don't need to pay much attention to them, but
+you do need to supply a function which the obstack library should use to
+get a chunk.  Usually you supply a function which uses @code{malloc}
+directly or indirectly.  You must also supply a function to free a chunk.
+These matters are described in the following section.
+
+@node Preparing for Obstacks
+@subsection Preparing for Using Obstacks
+
+Each source file in which you plan to use the obstack functions
+must include the header file @file{obstack.h}, like this:
+
+@smallexample
+#include <obstack.h>
+@end smallexample
+
+@findex obstack_chunk_alloc
+@findex obstack_chunk_free
+Also, if the source file uses the macro @code{obstack_init}, it must
+declare or define two functions or macros that will be called by the
+obstack library.  One, @code{obstack_chunk_alloc}, is used to allocate
+the chunks of memory into which objects are packed.  The other,
+@code{obstack_chunk_free}, is used to return chunks when the objects in
+them are freed.  These macros should appear before any use of obstacks
+in the source file.
+
+Usually these are defined to use @code{malloc} via the intermediary
+@code{xmalloc} (@pxref{Unconstrained Allocation}).  This is done with
+the following pair of macro definitions:
+
+@smallexample
+#define obstack_chunk_alloc xmalloc
+#define obstack_chunk_free free
+@end smallexample
+
+@noindent
+Though the storage you get using obstacks really comes from @code{malloc},
+using obstacks is faster because @code{malloc} is called less often, for
+larger blocks of memory.  @xref{Obstack Chunks}, for full details.
+
+At run time, before the program can use a @code{struct obstack} object
+as an obstack, it must initialize the obstack by calling
+@code{obstack_init}.
+
+@comment obstack.h
+@comment GNU
+@deftypefun int obstack_init (struct obstack *@var{obstack-ptr})
+Initialize obstack @var{obstack-ptr} for allocation of objects.  This
+function calls the obstack's @code{obstack_chunk_alloc} function.  It
+returns 0 if @code{obstack_chunk_alloc} returns a null pointer, meaning
+that it is out of memory.  Otherwise, it returns 1.  If you supply an
+@code{obstack_chunk_alloc} function that calls @code{exit}
+(@pxref{Program Termination}) or @code{longjmp} (@pxref{Non-Local
+Exits}) when out of memory, you can safely ignore the value that
+@code{obstack_init} returns.
+@end deftypefun
+
+Here are two examples of how to allocate the space for an obstack and
+initialize it.  First, an obstack that is a static variable:
+
+@smallexample
+static struct obstack myobstack;
+@dots{}
+obstack_init (&myobstack);
+@end smallexample
+
+@noindent
+Second, an obstack that is itself dynamically allocated:
+
+@smallexample
+struct obstack *myobstack_ptr
+  = (struct obstack *) xmalloc (sizeof (struct obstack));
+
+obstack_init (myobstack_ptr);
+@end smallexample
+
+@node Allocation in an Obstack
+@subsection Allocation in an Obstack
+@cindex allocation (obstacks)
+
+The most direct way to allocate an object in an obstack is with
+@code{obstack_alloc}, which is invoked almost like @code{malloc}.
+
+@comment obstack.h
+@comment GNU
+@deftypefun {void *} obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size})
+This allocates an uninitialized block of @var{size} bytes in an obstack
+and returns its address.  Here @var{obstack-ptr} specifies which obstack
+to allocate the block in; it is the address of the @code{struct obstack}
+object which represents the obstack.  Each obstack function or macro
+requires you to specify an @var{obstack-ptr} as the first argument.
+
+This function calls the obstack's @code{obstack_chunk_alloc} function if
+it needs to allocate a new chunk of memory; it returns a null pointer if
+@code{obstack_chunk_alloc} returns one.  In that case, it has not
+changed the amount of memory allocated in the obstack.  If you supply an
+@code{obstack_chunk_alloc} function that calls @code{exit}
+(@pxref{Program Termination}) or @code{longjmp} (@pxref{Non-Local
+Exits}) when out of memory, then @code{obstack_alloc} will never return
+a null pointer.
+@end deftypefun
+
+For example, here is a function that allocates a copy of a string @var{str}
+in a specific obstack, which is in the variable @code{string_obstack}:
+
+@smallexample
+struct obstack string_obstack;
+
+char *
+copystring (char *string)
+@{
+  char *s = (char *) obstack_alloc (&string_obstack,
+                                    strlen (string) + 1);
+  memcpy (s, string, strlen (string));
+  return s;
+@}
+@end smallexample
+
+To allocate a block with specified contents, use the function
+@code{obstack_copy}, declared like this:
+
+@comment obstack.h
+@comment GNU
+@deftypefun {void *} obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
+This allocates a block and initializes it by copying @var{size}
+bytes of data starting at @var{address}.  It can return a null pointer
+under the same conditions as @code{obstack_alloc}.
+@end deftypefun
+
+@comment obstack.h
+@comment GNU
+@deftypefun {void *} obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
+Like @code{obstack_copy}, but appends an extra byte containing a null
+character.  This extra byte is not counted in the argument @var{size}.
+@end deftypefun
+
+The @code{obstack_copy0} function is convenient for copying a sequence
+of characters into an obstack as a null-terminated string.  Here is an
+example of its use:
+
+@smallexample
+char *
+obstack_savestring (char *addr, int size)
+@{
+  return obstack_copy0 (&myobstack, addr, size);
+@}
+@end smallexample
+
+@noindent
+Contrast this with the previous example of @code{savestring} using
+@code{malloc} (@pxref{Basic Allocation}).
+
+@node Freeing Obstack Objects
+@subsection Freeing Objects in an Obstack
+@cindex freeing (obstacks)
+
+To free an object allocated in an obstack, use the function
+@code{obstack_free}.  Since the obstack is a stack of objects, freeing
+one object automatically frees all other objects allocated more recently
+in the same obstack.
+
+@comment obstack.h
+@comment GNU
+@deftypefun void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object})
+If @var{object} is a null pointer, everything allocated in the obstack
+is freed.  Otherwise, @var{object} must be the address of an object
+allocated in the obstack.  Then @var{object} is freed, along with
+everything allocated in @var{obstack} since @var{object}.
+@end deftypefun
+
+Note that if @var{object} is a null pointer, the result is an
+uninitialized obstack.  To free all storage in an obstack but leave it
+valid for further allocation, call @code{obstack_free} with the address
+of the first object allocated on the obstack:
+
+@smallexample
+obstack_free (obstack_ptr, first_object_allocated_ptr);
+@end smallexample
+
+Recall that the objects in an obstack are grouped into chunks.  When all
+the objects in a chunk become free, the obstack library automatically
+frees the chunk (@pxref{Preparing for Obstacks}).  Then other
+obstacks, or non-obstack allocation, can reuse the space of the chunk.
+
+@node Obstack Functions
+@subsection Obstack Functions and Macros
+@cindex macros
+
+The interfaces for using obstacks may be defined either as functions or
+as macros, depending on the compiler.  The obstack facility works with
+all C compilers, including both ANSI C and traditional C, but there are
+precautions you must take if you plan to use compilers other than GNU C.
+
+If you are using an old-fashioned non-ANSI C compiler, all the obstack
+``functions'' are actually defined only as macros.  You can call these
+macros like functions, but you cannot use them in any other way (for
+example, you cannot take their address).
+
+Calling the macros requires a special precaution: namely, the first
+operand (the obstack pointer) may not contain any side effects, because
+it may be computed more than once.  For example, if you write this:
+
+@smallexample
+obstack_alloc (get_obstack (), 4);
+@end smallexample
+
+@noindent
+you will find that @code{get_obstack} may be called several times.
+If you use @code{*obstack_list_ptr++} as the obstack pointer argument,
+you will get very strange results since the incrementation may occur
+several times.
+
+In ANSI C, each function has both a macro definition and a function
+definition.  The function definition is used if you take the address of the
+function without calling it.  An ordinary call uses the macro definition by
+default, but you can request the function definition instead by writing the
+function name in parentheses, as shown here:
+
+@smallexample
+char *x;
+void *(*funcp) ();
+/* @r{Use the macro}.  */
+x = (char *) obstack_alloc (obptr, size);
+/* @r{Call the function}.  */
+x = (char *) (obstack_alloc) (obptr, size);
+/* @r{Take the address of the function}.  */
+funcp = obstack_alloc;
+@end smallexample
+
+@noindent
+This is the same situation that exists in ANSI C for the standard library
+functions.  @xref{Macro Definitions}.
+
+@strong{Warning:} When you do use the macros, you must observe the
+precaution of avoiding side effects in the first operand, even in ANSI
+C.
+
+If you use the GNU C compiler, this precaution is not necessary, because
+various language extensions in GNU C permit defining the macros so as to
+compute each argument only once.
+
+@node Growing Objects
+@subsection Growing Objects
+@cindex growing objects (in obstacks)
+@cindex changing the size of a block (obstacks)
+
+Because storage in obstack chunks is used sequentially, it is possible to
+build up an object step by step, adding one or more bytes at a time to the
+end of the object.  With this technique, you do not need to know how much
+data you will put in the object until you come to the end of it.  We call
+this the technique of @dfn{growing objects}.  The special functions
+for adding data to the growing object are described in this section.
+
+You don't need to do anything special when you start to grow an object.
+Using one of the functions to add data to the object automatically
+starts it.  However, it is necessary to say explicitly when the object is
+finished.  This is done with the function @code{obstack_finish}.
+
+The actual address of the object thus built up is not known until the
+object is finished.  Until then, it always remains possible that you will
+add so much data that the object must be copied into a new chunk.
+
+While the obstack is in use for a growing object, you cannot use it for
+ordinary allocation of another object.  If you try to do so, the space
+already added to the growing object will become part of the other object.
+
+@comment obstack.h
+@comment GNU
+@deftypefun void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size})
+The most basic function for adding to a growing object is
+@code{obstack_blank}, which adds space without initializing it.
+@end deftypefun
+
+@comment obstack.h
+@comment GNU
+@deftypefun void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size})
+To add a block of initialized space, use @code{obstack_grow}, which is
+the growing-object analogue of @code{obstack_copy}.  It adds @var{size}
+bytes of data to the growing object, copying the contents from
+@var{data}.
+@end deftypefun
+
+@comment obstack.h
+@comment GNU
+@deftypefun void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size})
+This is the growing-object analogue of @code{obstack_copy0}.  It adds
+@var{size} bytes copied from @var{data}, followed by an additional null
+character.
+@end deftypefun
+
+@comment obstack.h
+@comment GNU
+@deftypefun void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{c})
+To add one character at a time, use the function @code{obstack_1grow}.
+It adds a single byte containing @var{c} to the growing object.
+@end deftypefun
+
+@comment obstack.h
+@comment GNU
+@deftypefun {void *} obstack_finish (struct obstack *@var{obstack-ptr})
+When you are finished growing the object, use the function
+@code{obstack_finish} to close it off and return its final address.
+
+Once you have finished the object, the obstack is available for ordinary
+allocation or for growing another object.
+
+This function can return a null pointer under the same conditions as
+@code{obstack_alloc} (@pxref{Allocation in an Obstack}).
+@end deftypefun
+
+When you build an object by growing it, you will probably need to know
+afterward how long it became.  You need not keep track of this as you grow
+the object, because you can find out the length from the obstack just
+before finishing the object with the function @code{obstack_object_size},
+declared as follows:
+
+@comment obstack.h
+@comment GNU
+@deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr})
+This function returns the current size of the growing object, in bytes.
+Remember to call this function @emph{before} finishing the object.
+After it is finished, @code{obstack_object_size} will return zero.
+@end deftypefun
+
+If you have started growing an object and wish to cancel it, you should
+finish it and then free it, like this:
+
+@smallexample
+obstack_free (obstack_ptr, obstack_finish (obstack_ptr));
+@end smallexample
+
+@noindent
+This has no effect if no object was growing.
+
+@cindex shrinking objects
+You can use @code{obstack_blank} with a negative size argument to make
+the current object smaller.  Just don't try to shrink it beyond zero
+length---there's no telling what will happen if you do that.
+
+@node Extra Fast Growing
+@subsection Extra Fast Growing Objects
+@cindex efficiency and obstacks
+
+The usual functions for growing objects incur overhead for checking
+whether there is room for the new growth in the current chunk.  If you
+are frequently constructing objects in small steps of growth, this
+overhead can be significant.
+
+You can reduce the overhead by using special ``fast growth''
+functions that grow the object without checking.  In order to have a
+robust program, you must do the checking yourself.  If you do this checking
+in the simplest way each time you are about to add data to the object, you
+have not saved anything, because that is what the ordinary growth
+functions do.  But if you can arrange to check less often, or check
+more efficiently, then you make the program faster.
+
+The function @code{obstack_room} returns the amount of room available
+in the current chunk.  It is declared as follows:
+
+@comment obstack.h
+@comment GNU
+@deftypefun int obstack_room (struct obstack *@var{obstack-ptr})
+This returns the number of bytes that can be added safely to the current
+growing object (or to an object about to be started) in obstack
+@var{obstack} using the fast growth functions.
+@end deftypefun
+
+While you know there is room, you can use these fast growth functions
+for adding data to a growing object:
+
+@comment obstack.h
+@comment GNU
+@deftypefun void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{c})
+The function @code{obstack_1grow_fast} adds one byte containing the
+character @var{c} to the growing object in obstack @var{obstack-ptr}.
+@end deftypefun
+
+@comment obstack.h
+@comment GNU
+@deftypefun void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size})
+The function @code{obstack_blank_fast} adds @var{size} bytes to the
+growing object in obstack @var{obstack-ptr} without initializing them.
+@end deftypefun
+
+When you check for space using @code{obstack_room} and there is not
+enough room for what you want to add, the fast growth functions
+are not safe.  In this case, simply use the corresponding ordinary
+growth function instead.  Very soon this will copy the object to a
+new chunk; then there will be lots of room available again. 
+
+So, each time you use an ordinary growth function, check afterward for
+sufficient space using @code{obstack_room}.  Once the object is copied
+to a new chunk, there will be plenty of space again, so the program will
+start using the fast growth functions again.
+
+Here is an example:
+
+@smallexample
+@group
+void
+add_string (struct obstack *obstack, const char *ptr, int len)
+@{
+  while (len > 0)
+    @{
+      int room = obstack_room (obstack);
+      if (room == 0)
+        @{
+          /* @r{Not enough room. Add one character slowly,}
+             @r{which may copy to a new chunk and make room.}  */
+          obstack_1grow (obstack, *ptr++);
+          len--;
+        @}
+      else 
+        @{
+          if (room > len)
+            room = len;
+          /* @r{Add fast as much as we have room for.} */
+          len -= room;
+          while (room-- > 0)
+            obstack_1grow_fast (obstack, *ptr++);
+        @}
+    @}
+@}
+@end group
+@end smallexample
+
+@node Status of an Obstack
+@subsection Status of an Obstack
+@cindex obstack status
+@cindex status of obstack
+
+Here are functions that provide information on the current status of
+allocation in an obstack.  You can use them to learn about an object while
+still growing it.
+
+@comment obstack.h
+@comment GNU
+@deftypefun {void *} obstack_base (struct obstack *@var{obstack-ptr})
+This function returns the tentative address of the beginning of the
+currently growing object in @var{obstack-ptr}.  If you finish the object
+immediately, it will have that address.  If you make it larger first, it
+may outgrow the current chunk---then its address will change!
+
+If no object is growing, this value says where the next object you
+allocate will start (once again assuming it fits in the current
+chunk).
+@end deftypefun
+
+@comment obstack.h
+@comment GNU
+@deftypefun {void *} obstack_next_free (struct obstack *@var{obstack-ptr})
+This function returns the address of the first free byte in the current
+chunk of obstack @var{obstack-ptr}.  This is the end of the currently
+growing object.  If no object is growing, @code{obstack_next_free}
+returns the same value as @code{obstack_base}.
+@end deftypefun
+
+@comment obstack.h
+@comment GNU
+@deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr})
+This function returns the size in bytes of the currently growing object.
+This is equivalent to
+
+@smallexample
+obstack_next_free (@var{obstack-ptr}) - obstack_base (@var{obstack-ptr})
+@end smallexample
+@end deftypefun
+
+@node Obstacks Data Alignment
+@subsection Alignment of Data in Obstacks
+@cindex alignment (in obstacks)
+
+Each obstack has an @dfn{alignment boundary}; each object allocated in
+the obstack automatically starts on an address that is a multiple of the
+specified boundary.  By default, this boundary is 4 bytes.
+
+To access an obstack's alignment boundary, use the macro
+@code{obstack_alignment_mask}, whose function prototype looks like
+this:
+
+@comment obstack.h
+@comment GNU
+@deftypefn Macro int obstack_alignment_mask (struct obstack *@var{obstack-ptr})
+The value is a bit mask; a bit that is 1 indicates that the corresponding
+bit in the address of an object should be 0.  The mask value should be one
+less than a power of 2; the effect is that all object addresses are
+multiples of that power of 2.  The default value of the mask is 3, so that
+addresses are multiples of 4.  A mask value of 0 means an object can start
+on any multiple of 1 (that is, no alignment is required).
+
+The expansion of the macro @code{obstack_alignment_mask} is an lvalue,
+so you can alter the mask by assignment.  For example, this statement:
+
+@smallexample
+obstack_alignment_mask (obstack_ptr) = 0;
+@end smallexample
+
+@noindent
+has the effect of turning off alignment processing in the specified obstack.
+@end deftypefn
+
+Note that a change in alignment mask does not take effect until
+@emph{after} the next time an object is allocated or finished in the
+obstack.  If you are not growing an object, you can make the new
+alignment mask take effect immediately by calling @code{obstack_finish}.
+This will finish a zero-length object and then do proper alignment for
+the next object.
+
+@node Obstack Chunks
+@subsection Obstack Chunks
+@cindex efficiency of chunks
+@cindex chunks
+
+Obstacks work by allocating space for themselves in large chunks, and
+then parceling out space in the chunks to satisfy your requests.  Chunks
+are normally 4096 bytes long unless you specify a different chunk size.
+The chunk size includes 8 bytes of overhead that are not actually used
+for storing objects.  Regardless of the specified size, longer chunks
+will be allocated when necessary for long objects.
+
+The obstack library allocates chunks by calling the function
+@code{obstack_chunk_alloc}, which you must define.  When a chunk is no
+longer needed because you have freed all the objects in it, the obstack
+library frees the chunk by calling @code{obstack_chunk_free}, which you
+must also define.
+
+These two must be defined (as macros) or declared (as functions) in each
+source file that uses @code{obstack_init} (@pxref{Creating Obstacks}).
+Most often they are defined as macros like this:
+
+@smallexample
+#define obstack_chunk_alloc xmalloc
+#define obstack_chunk_free free
+@end smallexample
+
+Note that these are simple macros (no arguments).  Macro definitions with
+arguments will not work!  It is necessary that @code{obstack_chunk_alloc}
+or @code{obstack_chunk_free}, alone, expand into a function name if it is
+not itself a function name.
+
+If you allocate chunks with @code{malloc}, the chunk size should be a
+power of 2.  The default chunk size, 4096, was chosen because it is long
+enough to satisfy many typical requests on the obstack yet short enough
+not to waste too much memory in the portion of the last chunk not yet used.
+
+@comment obstack.h
+@comment GNU
+@deftypefn Macro int obstack_chunk_size (struct obstack *@var{obstack-ptr})
+This returns the chunk size of the given obstack.
+@end deftypefn
+
+Since this macro expands to an lvalue, you can specify a new chunk size by
+assigning it a new value.  Doing so does not affect the chunks already
+allocated, but will change the size of chunks allocated for that particular
+obstack in the future.  It is unlikely to be useful to make the chunk size
+smaller, but making it larger might improve efficiency if you are
+allocating many objects whose size is comparable to the chunk size.  Here
+is how to do so cleanly:
+
+@smallexample
+if (obstack_chunk_size (obstack_ptr) < @var{new-chunk-size})
+  obstack_chunk_size (obstack_ptr) = @var{new-chunk-size};
+@end smallexample
+
+@node Summary of Obstacks
+@subsection Summary of Obstack Functions
+
+Here is a summary of all the functions associated with obstacks.  Each
+takes the address of an obstack (@code{struct obstack *}) as its first
+argument.
+
+@table @code
+@item void obstack_init (struct obstack *@var{obstack-ptr})
+Initialize use of an obstack.  @xref{Creating Obstacks}.
+
+@item void *obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size})
+Allocate an object of @var{size} uninitialized bytes.
+@xref{Allocation in an Obstack}.
+
+@item void *obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
+Allocate an object of @var{size} bytes, with contents copied from
+@var{address}.  @xref{Allocation in an Obstack}.
+
+@item void *obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
+Allocate an object of @var{size}+1 bytes, with @var{size} of them copied
+from @var{address}, followed by a null character at the end.
+@xref{Allocation in an Obstack}.
+
+@item void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object})
+Free @var{object} (and everything allocated in the specified obstack
+more recently than @var{object}).  @xref{Freeing Obstack Objects}.
+
+@item void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size})
+Add @var{size} uninitialized bytes to a growing object.
+@xref{Growing Objects}.
+
+@item void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
+Add @var{size} bytes, copied from @var{address}, to a growing object.
+@xref{Growing Objects}.
+
+@item void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
+Add @var{size} bytes, copied from @var{address}, to a growing object,
+and then add another byte containing a null character.  @xref{Growing
+Objects}.
+
+@item void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{data-char})
+Add one byte containing @var{data-char} to a growing object.
+@xref{Growing Objects}.
+
+@item void *obstack_finish (struct obstack *@var{obstack-ptr})
+Finalize the object that is growing and return its permanent address.
+@xref{Growing Objects}.
+
+@item int obstack_object_size (struct obstack *@var{obstack-ptr})
+Get the current size of the currently growing object.  @xref{Growing
+Objects}.
+
+@item void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size})
+Add @var{size} uninitialized bytes to a growing object without checking
+that there is enough room.  @xref{Extra Fast Growing}.
+
+@item void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{data-char})
+Add one byte containing @var{data-char} to a growing object without
+checking that there is enough room.  @xref{Extra Fast Growing}.
+
+@item int obstack_room (struct obstack *@var{obstack-ptr})
+Get the amount of room now available for growing the current object.
+@xref{Extra Fast Growing}.
+
+@item int obstack_alignment_mask (struct obstack *@var{obstack-ptr})
+The mask used for aligning the beginning of an object.  This is an
+lvalue.  @xref{Obstacks Data Alignment}.
+
+@item int obstack_chunk_size (struct obstack *@var{obstack-ptr})
+The size for allocating chunks.  This is an lvalue.  @xref{Obstack Chunks}.
+
+@item void *obstack_base (struct obstack *@var{obstack-ptr})
+Tentative starting address of the currently growing object.
+@xref{Status of an Obstack}.
+
+@item void *obstack_next_free (struct obstack *@var{obstack-ptr})
+Address just after the end of the currently growing object.
+@xref{Status of an Obstack}.
+@end table
+
+@node Variable Size Automatic
+@section Automatic Storage with Variable Size
+@cindex automatic freeing
+@cindex @code{alloca} function
+@cindex automatic storage with variable size
+
+The function @code{alloca} supports a kind of half-dynamic allocation in
+which blocks are allocated dynamically but freed automatically.
+
+Allocating a block with @code{alloca} is an explicit action; you can
+allocate as many blocks as you wish, and compute the size at run time.  But
+all the blocks are freed when you exit the function that @code{alloca} was
+called from, just as if they were automatic variables declared in that
+function.  There is no way to free the space explicitly.
+
+The prototype for @code{alloca} is in @file{stdlib.h}.  This function is
+a BSD extension.
+@pindex stdlib.h
+
+@comment stdlib.h
+@comment GNU, BSD
+@deftypefun {void *} alloca (size_t @var{size});
+The return value of @code{alloca} is the address of a block of @var{size}
+bytes of storage, allocated in the stack frame of the calling function.
+@end deftypefun
+
+Do not use @code{alloca} inside the arguments of a function call---you
+will get unpredictable results, because the stack space for the
+@code{alloca} would appear on the stack in the middle of the space for
+the function arguments.  An example of what to avoid is @code{foo (x,
+alloca (4), y)}.
+@c This might get fixed in future versions of GCC, but that won't make
+@c it safe with compilers generally.
+
+@menu
+* Alloca Example::              Example of using @code{alloca}.
+* Advantages of Alloca::        Reasons to use @code{alloca}.
+* Disadvantages of Alloca::     Reasons to avoid @code{alloca}.
+* GNU C Variable-Size Arrays::  Only in GNU C, here is an alternative
+				 method of allocating dynamically and
+				 freeing automatically.
+@end menu
+
+@node Alloca Example
+@subsection @code{alloca} Example
+
+As an example of use of @code{alloca}, here is a function that opens a file
+name made from concatenating two argument strings, and returns a file
+descriptor or minus one signifying failure:
+
+@smallexample
+int
+open2 (char *str1, char *str2, int flags, int mode)
+@{
+  char *name = (char *) alloca (strlen (str1) + strlen (str2) + 1);
+  strcpy (name, str1);
+  strcat (name, str2);
+  return open (name, flags, mode);
+@}
+@end smallexample
+
+@noindent
+Here is how you would get the same results with @code{malloc} and
+@code{free}:
+
+@smallexample
+int
+open2 (char *str1, char *str2, int flags, int mode)
+@{
+  char *name = (char *) malloc (strlen (str1) + strlen (str2) + 1);
+  int desc;
+  if (name == 0)
+    fatal ("virtual memory exceeded");
+  strcpy (name, str1);
+  strcat (name, str2);
+  desc = open (name, flags, mode);
+  free (name);
+  return desc;
+@}
+@end smallexample
+
+As you can see, it is simpler with @code{alloca}.  But @code{alloca} has
+other, more important advantages, and some disadvantages.
+
+@node Advantages of Alloca
+@subsection Advantages of @code{alloca}
+
+Here are the reasons why @code{alloca} may be preferable to @code{malloc}:
+
+@itemize @bullet
+@item
+Using @code{alloca} wastes very little space and is very fast.  (It is
+open-coded by the GNU C compiler.)
+
+@item
+Since @code{alloca} does not have separate pools for different sizes of
+block, space used for any size block can be reused for any other size.
+@code{alloca} does not cause storage fragmentation.
+
+@item
+@cindex longjmp
+Nonlocal exits done with @code{longjmp} (@pxref{Non-Local Exits})
+automatically free the space allocated with @code{alloca} when they exit
+through the function that called @code{alloca}.  This is the most
+important reason to use @code{alloca}.
+
+To illustrate this, suppose you have a function
+@code{open_or_report_error} which returns a descriptor, like
+@code{open}, if it succeeds, but does not return to its caller if it
+fails.  If the file cannot be opened, it prints an error message and
+jumps out to the command level of your program using @code{longjmp}.
+Let's change @code{open2} (@pxref{Alloca Example}) to use this
+subroutine:@refill
+
+@smallexample
+int
+open2 (char *str1, char *str2, int flags, int mode)
+@{
+  char *name = (char *) alloca (strlen (str1) + strlen (str2) + 1);
+  strcpy (name, str1);
+  strcat (name, str2);
+  return open_or_report_error (name, flags, mode);
+@}
+@end smallexample
+
+@noindent
+Because of the way @code{alloca} works, the storage it allocates is
+freed even when an error occurs, with no special effort required.
+
+By contrast, the previous definition of @code{open2} (which uses
+@code{malloc} and @code{free}) would develop a storage leak if it were
+changed in this way.  Even if you are willing to make more changes to
+fix it, there is no easy way to do so.
+@end itemize
+
+@node Disadvantages of Alloca
+@subsection Disadvantages of @code{alloca}
+
+@cindex @code{alloca} disadvantages
+@cindex disadvantages of @code{alloca}
+These are the disadvantages of @code{alloca} in comparison with
+@code{malloc}:
+
+@itemize @bullet
+@item
+If you try to allocate more storage than the machine can provide, you
+don't get a clean error message.  Instead you get a fatal signal like
+the one you would get from an infinite recursion; probably a
+segmentation violation (@pxref{Program Error Signals}).
+
+@item
+Some non-GNU systems fail to support @code{alloca}, so it is less
+portable.  However, a slower emulation of @code{alloca} written in C
+is available for use on systems with this deficiency.
+@end itemize
+
+@node GNU C Variable-Size Arrays
+@subsection GNU C Variable-Size Arrays
+@cindex variable-sized arrays
+
+In GNU C, you can replace most uses of @code{alloca} with an array of
+variable size.  Here is how @code{open2} would look then:
+
+@smallexample
+int open2 (char *str1, char *str2, int flags, int mode)
+@{
+  char name[strlen (str1) + strlen (str2) + 1];
+  strcpy (name, str1);
+  strcat (name, str2);
+  return open (name, flags, mode);
+@}
+@end smallexample
+
+But @code{alloca} is not always equivalent to a variable-sized array, for
+several reasons:
+
+@itemize @bullet
+@item
+A variable size array's space is freed at the end of the scope of the
+name of the array.  The space allocated with @code{alloca}
+remains until the end of the function.
+
+@item
+It is possible to use @code{alloca} within a loop, allocating an
+additional block on each iteration.  This is impossible with
+variable-sized arrays.
+@end itemize
+
+@strong{Note:} If you mix use of @code{alloca} and variable-sized arrays
+within one function, exiting a scope in which a variable-sized array was
+declared frees all blocks allocated with @code{alloca} during the
+execution of that scope.
+
+
+@node Relocating Allocator
+@section Relocating Allocator
+
+@cindex relocating memory allocator
+Any system of dynamic memory allocation has overhead: the amount of
+space it uses is more than the amount the program asks for.  The
+@dfn{relocating memory allocator} achieves very low overhead by moving
+blocks in memory as necessary, on its own initiative.
+
+@menu
+* Relocator Concepts::		How to understand relocating allocation.
+* Using Relocator::		Functions for relocating allocation.
+@end menu
+
+@node Relocator Concepts
+@subsection Concepts of Relocating Allocation
+
+@ifinfo
+The @dfn{relocating memory allocator} achieves very low overhead by
+moving blocks in memory as necessary, on its own initiative.
+@end ifinfo
+
+When you allocate a block with @code{malloc}, the address of the block
+never changes unless you use @code{realloc} to change its size.  Thus,
+you can safely store the address in various places, temporarily or
+permanently, as you like.  This is not safe when you use the relocating
+memory allocator, because any and all relocatable blocks can move
+whenever you allocate memory in any fashion.  Even calling @code{malloc}
+or @code{realloc} can move the relocatable blocks.
+
+@cindex handle
+For each relocatable block, you must make a @dfn{handle}---a pointer
+object in memory, designated to store the address of that block.  The
+relocating allocator knows where each block's handle is, and updates the
+address stored there whenever it moves the block, so that the handle
+always points to the block.  Each time you access the contents of the
+block, you should fetch its address anew from the handle.
+
+To call any of the relocating allocator functions from a signal handler
+is almost certainly incorrect, because the signal could happen at any
+time and relocate all the blocks.  The only way to make this safe is to
+block the signal around any access to the contents of any relocatable
+block---not a convenient mode of operation.  @xref{Nonreentrancy}.
+
+@node Using Relocator
+@subsection Allocating and Freeing Relocatable Blocks
+
+@pindex malloc.h
+In the descriptions below, @var{handleptr} designates the address of the
+handle.  All the functions are declared in @file{malloc.h}; all are GNU
+extensions.
+
+@comment malloc.h
+@comment GNU
+@deftypefun {void *} r_alloc (void **@var{handleptr}, size_t @var{size})
+This function allocates a relocatable block of size @var{size}.  It
+stores the block's address in @code{*@var{handleptr}} and returns
+a non-null pointer to indicate success.
+
+If @code{r_alloc} can't get the space needed, it stores a null pointer
+in @code{*@var{handleptr}}, and returns a null pointer.
+@end deftypefun
+
+@comment malloc.h
+@comment GNU
+@deftypefun void r_alloc_free (void **@var{handleptr})
+This function is the way to free a relocatable block.  It frees the
+block that @code{*@var{handleptr}} points to, and stores a null pointer
+in @code{*@var{handleptr}} to show it doesn't point to an allocated
+block any more.
+@end deftypefun
+
+@comment malloc.h
+@comment GNU
+@deftypefun {void *} r_re_alloc (void **@var{handleptr}, size_t @var{size})
+The function @code{r_re_alloc} adjusts the size of the block that
+@code{*@var{handleptr}} points to, making it @var{size} bytes long.  It
+stores the address of the resized block in @code{*@var{handleptr}} and
+returns a non-null pointer to indicate success.
+
+If enough memory is not available, this function returns a null pointer
+and does not modify @code{*@var{handleptr}}.
+@end deftypefun
+
+@node Memory Warnings
+@section Memory Usage Warnings
+@cindex memory usage warnings
+@cindex warnings of memory almost full
+
+@pindex malloc.c
+You can ask for warnings as the program approaches running out of memory
+space, by calling @code{memory_warnings}.  This tells @code{malloc} to
+check memory usage every time it asks for more memory from the operating
+system.  This is a GNU extension declared in @file{malloc.h}.
+
+@comment malloc.h
+@comment GNU
+@deftypefun void memory_warnings (void *@var{start}, void (*@var{warn-func}) (const char *))
+Call this function to request warnings for nearing exhaustion of virtual
+memory.
+
+The argument @var{start} says where data space begins, in memory.  The
+allocator compares this against the last address used and against the
+limit of data space, to determine the fraction of available memory in
+use.  If you supply zero for @var{start}, then a default value is used
+which is right in most circumstances.
+
+For @var{warn-func}, supply a function that @code{malloc} can call to
+warn you.  It is called with a string (a warning message) as argument.
+Normally it ought to display the string for the user to read.
+@end deftypefun
+
+The warnings come when memory becomes 75% full, when it becomes 85%
+full, and when it becomes 95% full.  Above 95% you get another warning
+each time memory usage increases.
+
diff --git a/manual/pattern.texi b/manual/pattern.texi
new file mode 100644
index 0000000000..903aa48073
--- /dev/null
+++ b/manual/pattern.texi
@@ -0,0 +1,1189 @@
+@node Pattern Matching, I/O Overview, Searching and Sorting, Top
+@chapter Pattern Matching
+
+The GNU C Library provides pattern matching facilities for two kinds of
+patterns: regular expressions and file-name wildcards.  The library also
+provides a facility for expanding variable and command references and
+parsing text into words in the way the shell does.
+
+@menu
+* Wildcard Matching::    Matching a wildcard pattern against a single string.
+* Globbing::             Finding the files that match a wildcard pattern.
+* Regular Expressions::  Matching regular expressions against strings.
+* Word Expansion::       Expanding shell variables, nested commands,
+			    arithmetic, and wildcards.
+			    This is what the shell does with shell commands.
+@end menu
+
+@node Wildcard Matching
+@section Wildcard Matching
+
+@pindex fnmatch.h
+This section describes how to match a wildcard pattern against a
+particular string.  The result is a yes or no answer: does the
+string fit the pattern or not.  The symbols described here are all
+declared in @file{fnmatch.h}.
+
+@comment fnmatch.h
+@comment POSIX.2
+@deftypefun int fnmatch (const char *@var{pattern}, const char *@var{string}, int @var{flags})
+This function tests whether the string @var{string} matches the pattern
+@var{pattern}.  It returns @code{0} if they do match; otherwise, it
+returns the nonzero value @code{FNM_NOMATCH}.  The arguments
+@var{pattern} and @var{string} are both strings.
+
+The argument @var{flags} is a combination of flag bits that alter the
+details of matching.  See below for a list of the defined flags.
+
+In the GNU C Library, @code{fnmatch} cannot experience an ``error''---it
+always returns an answer for whether the match succeeds.  However, other
+implementations of @code{fnmatch} might sometimes report ``errors''.
+They would do so by returning nonzero values that are not equal to
+@code{FNM_NOMATCH}.
+@end deftypefun
+
+These are the available flags for the @var{flags} argument:
+
+@table @code
+@comment fnmatch.h
+@comment GNU
+@item FNM_FILE_NAME
+Treat the @samp{/} character specially, for matching file names.  If
+this flag is set, wildcard constructs in @var{pattern} cannot match
+@samp{/} in @var{string}.  Thus, the only way to match @samp{/} is with
+an explicit @samp{/} in @var{pattern}.
+
+@comment fnmatch.h
+@comment POSIX.2
+@item FNM_PATHNAME
+This is an alias for @code{FNM_FILE_NAME}; it comes from POSIX.2.  We
+don't recommend this name because we don't use the term ``pathname'' for
+file names.
+
+@comment fnmatch.h
+@comment POSIX.2
+@item FNM_PERIOD
+Treat the @samp{.} character specially if it appears at the beginning of
+@var{string}.  If this flag is set, wildcard constructs in @var{pattern}
+cannot match @samp{.} as the first character of @var{string}.
+
+If you set both @code{FNM_PERIOD} and @code{FNM_FILE_NAME}, then the
+special treatment applies to @samp{.} following @samp{/} as well as to
+@samp{.} at the beginning of @var{string}.  (The shell uses the
+@code{FNM_PERIOD} and @code{FNM_FILE_NAME} falgs together for matching
+file names.)
+
+@comment fnmatch.h
+@comment POSIX.2
+@item FNM_NOESCAPE
+Don't treat the @samp{\} character specially in patterns.  Normally,
+@samp{\} quotes the following character, turning off its special meaning
+(if any) so that it matches only itself.  When quoting is enabled, the
+pattern @samp{\?} matches only the string @samp{?}, because the question
+mark in the pattern acts like an ordinary character.
+
+If you use @code{FNM_NOESCAPE}, then @samp{\} is an ordinary character.
+
+@comment fnmatch.h
+@comment GNU
+@item FNM_LEADING_DIR
+Ignore a trailing sequence of characters starting with a @samp{/} in
+@var{string}; that is to say, test whether @var{string} starts with a
+directory name that @var{pattern} matches.
+
+If this flag is set, either @samp{foo*} or @samp{foobar} as a pattern
+would match the string @samp{foobar/frobozz}.
+
+@comment fnmatch.h
+@comment GNU
+@item FNM_CASEFOLD
+Ignore case in comparing @var{string} to @var{pattern}.
+@end table
+
+@node Globbing
+@section Globbing
+
+@cindex globbing
+The archetypal use of wildcards is for matching against the files in a
+directory, and making a list of all the matches.  This is called
+@dfn{globbing}.
+
+You could do this using @code{fnmatch}, by reading the directory entries
+one by one and testing each one with @code{fnmatch}.  But that would be
+slow (and complex, since you would have to handle subdirectories by
+hand).
+
+The library provides a function @code{glob} to make this particular use
+of wildcards convenient.  @code{glob} and the other symbols in this
+section are declared in @file{glob.h}.
+
+@menu
+* Calling Glob::        Basic use of @code{glob}.
+* Flags for Globbing::  Flags that enable various options in @code{glob}.
+@end menu
+
+@node Calling Glob
+@subsection Calling @code{glob}
+
+The result of globbing is a vector of file names (strings).  To return
+this vector, @code{glob} uses a special data type, @code{glob_t}, which
+is a structure.  You pass @code{glob} the address of the structure, and
+it fills in the structure's fields to tell you about the results.
+
+@comment glob.h
+@comment POSIX.2
+@deftp {Data Type} glob_t
+This data type holds a pointer to a word vector.  More precisely, it
+records both the address of the word vector and its size.
+
+@table @code
+@item gl_pathc
+The number of elements in the vector.
+
+@item gl_pathv
+The address of the vector.  This field has type @w{@code{char **}}.
+
+@item gl_offs
+The offset of the first real element of the vector, from its nominal
+address in the @code{gl_pathv} field.  Unlike the other fields, this
+is always an input to @code{glob}, rather than an output from it.
+
+If you use a nonzero offset, then that many elements at the beginning of
+the vector are left empty.  (The @code{glob} function fills them with
+null pointers.)
+
+The @code{gl_offs} field is meaningful only if you use the
+@code{GLOB_DOOFFS} flag.  Otherwise, the offset is always zero
+regardless of what is in this field, and the first real element comes at
+the beginning of the vector.
+@end table
+@end deftp
+
+@comment glob.h
+@comment POSIX.2
+@deftypefun int glob (const char *@var{pattern}, int @var{flags}, int (*@var{errfunc}) (const char *@var{filename}, int @var{error-code}), glob_t *@var{vector-ptr})
+The function @code{glob} does globbing using the pattern @var{pattern}
+in the current directory.  It puts the result in a newly allocated
+vector, and stores the size and address of this vector into
+@code{*@var{vector-ptr}}.  The argument @var{flags} is a combination of
+bit flags; see @ref{Flags for Globbing}, for details of the flags.
+
+The result of globbing is a sequence of file names.  The function
+@code{glob} allocates a string for each resulting word, then
+allocates a vector of type @code{char **} to store the addresses of
+these strings.  The last element of the vector is a null pointer.
+This vector is called the @dfn{word vector}.
+
+To return this vector, @code{glob} stores both its address and its
+length (number of elements, not counting the terminating null pointer)
+into @code{*@var{vector-ptr}}.
+
+Normally, @code{glob} sorts the file names alphabetically before 
+returning them.  You can turn this off with the flag @code{GLOB_NOSORT}
+if you want to get the information as fast as possible.  Usually it's
+a good idea to let @code{glob} sort them---if you process the files in
+alphabetical order, the users will have a feel for the rate of progress
+that your application is making.
+
+If @code{glob} succeeds, it returns 0.  Otherwise, it returns one
+of these error codes:
+
+@table @code
+@comment glob.h
+@comment POSIX.2
+@item GLOB_ABORTED
+There was an error opening a directory, and you used the flag
+@code{GLOB_ERR} or your specified @var{errfunc} returned a nonzero
+value.
+@iftex
+See below
+@end iftex
+@ifinfo
+@xref{Flags for Globbing},
+@end ifinfo
+for an explanation of the @code{GLOB_ERR} flag and @var{errfunc}.
+
+@comment glob.h
+@comment POSIX.2
+@item GLOB_NOMATCH
+The pattern didn't match any existing files.  If you use the
+@code{GLOB_NOCHECK} flag, then you never get this error code, because
+that flag tells @code{glob} to @emph{pretend} that the pattern matched
+at least one file.
+
+@comment glob.h
+@comment POSIX.2
+@item GLOB_NOSPACE
+It was impossible to allocate memory to hold the result.
+@end table
+
+In the event of an error, @code{glob} stores information in
+@code{*@var{vector-ptr}} about all the matches it has found so far.
+@end deftypefun
+
+@node Flags for Globbing
+@subsection Flags for Globbing
+
+This section describes the flags that you can specify in the 
+@var{flags} argument to @code{glob}.  Choose the flags you want,
+and combine them with the C bitwise OR operator @code{|}.
+
+@table @code
+@comment glob.h
+@comment POSIX.2
+@item GLOB_APPEND
+Append the words from this expansion to the vector of words produced by
+previous calls to @code{glob}.  This way you can effectively expand
+several words as if they were concatenated with spaces between them.
+
+In order for appending to work, you must not modify the contents of the
+word vector structure between calls to @code{glob}.  And, if you set
+@code{GLOB_DOOFFS} in the first call to @code{glob}, you must also
+set it when you append to the results.
+
+Note that the pointer stored in @code{gl_pathv} may no longer be valid
+after you call @code{glob} the second time, because @code{glob} might
+have relocated the vector.  So always fetch @code{gl_pathv} from the
+@code{glob_t} structure after each @code{glob} call; @strong{never} save
+the pointer across calls.
+
+@comment glob.h
+@comment POSIX.2
+@item GLOB_DOOFFS
+Leave blank slots at the beginning of the vector of words.
+The @code{gl_offs} field says how many slots to leave.
+The blank slots contain null pointers.
+
+@comment glob.h
+@comment POSIX.2
+@item GLOB_ERR
+Give up right away and report an error if there is any difficulty
+reading the directories that must be read in order to expand @var{pattern}
+fully.  Such difficulties might include a directory in which you don't
+have the requisite access.  Normally, @code{glob} tries its best to keep
+on going despite any errors, reading whatever directories it can.
+
+You can exercise even more control than this by specifying an
+error-handler function @var{errfunc} when you call @code{glob}.  If
+@var{errfunc} is not a null pointer, then @code{glob} doesn't give up
+right away when it can't read a directory; instead, it calls
+@var{errfunc} with two arguments, like this:
+
+@smallexample
+(*@var{errfunc}) (@var{filename}, @var{error-code})
+@end smallexample
+
+@noindent
+The argument @var{filename} is the name of the directory that
+@code{glob} couldn't open or couldn't read, and @var{error-code} is the
+@code{errno} value that was reported to @code{glob}.
+
+If the error handler function returns nonzero, then @code{glob} gives up
+right away.  Otherwise, it continues.
+
+@comment glob.h
+@comment POSIX.2
+@item GLOB_MARK
+If the pattern matches the name of a directory, append @samp{/} to the
+directory's name when returning it.
+
+@comment glob.h
+@comment POSIX.2
+@item GLOB_NOCHECK
+If the pattern doesn't match any file names, return the pattern itself
+as if it were a file name that had been matched.  (Normally, when the
+pattern doesn't match anything, @code{glob} returns that there were no
+matches.)
+
+@comment glob.h
+@comment POSIX.2
+@item GLOB_NOSORT
+Don't sort the file names; return them in no particular order.
+(In practice, the order will depend on the order of the entries in
+the directory.)  The only reason @emph{not} to sort is to save time.
+
+@comment glob.h
+@comment POSIX.2
+@item GLOB_NOESCAPE
+Don't treat the @samp{\} character specially in patterns.  Normally,
+@samp{\} quotes the following character, turning off its special meaning
+(if any) so that it matches only itself.  When quoting is enabled, the
+pattern @samp{\?} matches only the string @samp{?}, because the question
+mark in the pattern acts like an ordinary character.
+
+If you use @code{GLOB_NOESCAPE}, then @samp{\} is an ordinary character.
+
+@code{glob} does its work by calling the function @code{fnmatch}
+repeatedly.  It handles the flag @code{GLOB_NOESCAPE} by turning on the
+@code{FNM_NOESCAPE} flag in calls to @code{fnmatch}.
+@end table
+
+@node Regular Expressions
+@section Regular Expression Matching
+
+The GNU C library supports two interfaces for matching regular
+expressions.  One is the standard POSIX.2 interface, and the other is
+what the GNU system has had for many years.
+
+Both interfaces are declared in the header file @file{regex.h}.
+If you define @w{@code{_POSIX_C_SOURCE}}, then only the POSIX.2
+functions, structures, and constants are declared.
+@c !!! we only document the POSIX.2 interface here!!
+
+@menu
+* POSIX Regexp Compilation::    Using @code{regcomp} to prepare to match.
+* Flags for POSIX Regexps::     Syntax variations for @code{regcomp}.
+* Matching POSIX Regexps::      Using @code{regexec} to match the compiled
+				   pattern that you get from @code{regcomp}.
+* Regexp Subexpressions::       Finding which parts of the string were matched.
+* Subexpression Complications:: Find points of which parts were matched.
+* Regexp Cleanup::		Freeing storage; reporting errors.
+@end menu
+
+@node POSIX Regexp Compilation
+@subsection POSIX Regular Expression Compilation
+
+Before you can actually match a regular expression, you must
+@dfn{compile} it.  This is not true compilation---it produces a special
+data structure, not machine instructions.  But it is like ordinary
+compilation in that its purpose is to enable you to ``execute'' the
+pattern fast.  (@xref{Matching POSIX Regexps}, for how to use the
+compiled regular expression for matching.)
+
+There is a special data type for compiled regular expressions:
+
+@comment regex.h
+@comment POSIX.2
+@deftp {Data Type} regex_t
+This type of object holds a compiled regular expression.
+It is actually a structure.  It has just one field that your programs
+should look at:
+
+@table @code
+@item re_nsub
+This field holds the number of parenthetical subexpressions in the
+regular expression that was compiled.
+@end table
+
+There are several other fields, but we don't describe them here, because
+only the functions in the library should use them.
+@end deftp
+
+After you create a @code{regex_t} object, you can compile a regular
+expression into it by calling @code{regcomp}.
+
+@comment regex.h
+@comment POSIX.2
+@deftypefun int regcomp (regex_t *@var{compiled}, const char *@var{pattern}, int @var{cflags})
+The function @code{regcomp} ``compiles'' a regular expression into a
+data structure that you can use with @code{regexec} to match against a
+string.  The compiled regular expression format is designed for
+efficient matching.  @code{regcomp} stores it into @code{*@var{compiled}}.
+
+It's up to you to allocate an object of type @code{regex_t} and pass its
+address to @code{regcomp}.
+
+The argument @var{cflags} lets you specify various options that control
+the syntax and semantics of regular expressions.  @xref{Flags for POSIX
+Regexps}.
+
+If you use the flag @code{REG_NOSUB}, then @code{regcomp} omits from
+the compiled regular expression the information necessary to record
+how subexpressions actually match.  In this case, you might as well
+pass @code{0} for the @var{matchptr} and @var{nmatch} arguments when
+you call @code{regexec}.
+
+If you don't use @code{REG_NOSUB}, then the compiled regular expression
+does have the capacity to record how subexpressions match.  Also,
+@code{regcomp} tells you how many subexpressions @var{pattern} has, by
+storing the number in @code{@var{compiled}->re_nsub}.  You can use that
+value to decide how long an array to allocate to hold information about
+subexpression matches.
+
+@code{regcomp} returns @code{0} if it succeeds in compiling the regular
+expression; otherwise, it returns a nonzero error code (see the table
+below).  You can use @code{regerror} to produce an error message string
+describing the reason for a nonzero value; see @ref{Regexp Cleanup}.
+
+@end deftypefun
+
+Here are the possible nonzero values that @code{regcomp} can return:
+
+@table @code
+@comment regex.h
+@comment POSIX.2
+@item REG_BADBR
+There was an invalid @samp{\@{@dots{}\@}} construct in the regular
+expression.  A valid @samp{\@{@dots{}\@}} construct must contain either
+a single number, or two numbers in increasing order separated by a
+comma.
+
+@comment regex.h
+@comment POSIX.2
+@item REG_BADPAT
+There was a syntax error in the regular expression.
+
+@comment regex.h
+@comment POSIX.2
+@item REG_BADRPT
+A repetition operator such as @samp{?} or @samp{*} appeared in a bad
+position (with no preceding subexpression to act on).
+
+@comment regex.h
+@comment POSIX.2
+@item REG_ECOLLATE
+The regular expression referred to an invalid collating element (one not
+defined in the current locale for string collation).  @xref{Locale
+Categories}.
+
+@comment regex.h
+@comment POSIX.2
+@item REG_ECTYPE
+The regular expression referred to an invalid character class name.
+
+@comment regex.h
+@comment POSIX.2
+@item REG_EESCAPE
+The regular expression ended with @samp{\}.
+
+@comment regex.h
+@comment POSIX.2
+@item REG_ESUBREG
+There was an invalid number in the @samp{\@var{digit}} construct.
+
+@comment regex.h
+@comment POSIX.2
+@item REG_EBRACK
+There were unbalanced square brackets in the regular expression.
+
+@comment regex.h
+@comment POSIX.2
+@item REG_EPAREN
+An extended regular expression had unbalanced parentheses,
+or a basic regular expression had unbalanced @samp{\(} and @samp{\)}.
+
+@comment regex.h
+@comment POSIX.2
+@item REG_EBRACE
+The regular expression had unbalanced @samp{\@{} and @samp{\@}}.
+
+@comment regex.h
+@comment POSIX.2
+@item REG_ERANGE
+One of the endpoints in a range expression was invalid.
+
+@comment regex.h
+@comment POSIX.2
+@item REG_ESPACE
+@code{regcomp} ran out of memory.
+@end table
+
+@node Flags for POSIX Regexps
+@subsection Flags for POSIX Regular Expressions
+
+These are the bit flags that you can use in the @var{cflags} operand when
+compiling a regular expression with @code{regcomp}.
+ 
+@table @code
+@comment regex.h
+@comment POSIX.2
+@item REG_EXTENDED
+Treat the pattern as an extended regular expression, rather than as a
+basic regular expression.
+
+@comment regex.h
+@comment POSIX.2
+@item REG_ICASE
+Ignore case when matching letters.
+
+@comment regex.h
+@comment POSIX.2
+@item REG_NOSUB
+Don't bother storing the contents of the @var{matches-ptr} array.
+
+@comment regex.h
+@comment POSIX.2
+@item REG_NEWLINE
+Treat a newline in @var{string} as dividing @var{string} into multiple
+lines, so that @samp{$} can match before the newline and @samp{^} can
+match after.  Also, don't permit @samp{.} to match a newline, and don't
+permit @samp{[^@dots{}]} to match a newline.
+
+Otherwise, newline acts like any other ordinary character.
+@end table
+
+@node Matching POSIX Regexps
+@subsection Matching a Compiled POSIX Regular Expression
+
+Once you have compiled a regular expression, as described in @ref{POSIX
+Regexp Compilation}, you can match it against strings using
+@code{regexec}.  A match anywhere inside the string counts as success,
+unless the regular expression contains anchor characters (@samp{^} or
+@samp{$}).
+
+@comment regex.h
+@comment POSIX.2
+@deftypefun int regexec (regex_t *@var{compiled}, char *@var{string}, size_t @var{nmatch}, regmatch_t @var{matchptr} @t{[]}, int @var{eflags})
+This function tries to match the compiled regular expression
+@code{*@var{compiled}} against @var{string}.
+
+@code{regexec} returns @code{0} if the regular expression matches;
+otherwise, it returns a nonzero value.  See the table below for
+what nonzero values mean.  You can use @code{regerror} to produce an
+error message string describing the reason for a nonzero value; 
+see @ref{Regexp Cleanup}.
+
+The argument @var{eflags} is a word of bit flags that enable various
+options.
+
+If you want to get information about what part of @var{string} actually
+matched the regular expression or its subexpressions, use the arguments
+@var{matchptr} and @var{nmatch}.  Otherwise, pass @code{0} for 
+@var{nmatch}, and @code{NULL} for @var{matchptr}.  @xref{Regexp
+Subexpressions}.
+@end deftypefun
+
+You must match the regular expression with the same set of current
+locales that were in effect when you compiled the regular expression.
+
+The function @code{regexec} accepts the following flags in the
+@var{eflags} argument:
+
+@table @code 
+@comment regex.h
+@comment POSIX.2
+@item REG_NOTBOL
+Do not regard the beginning of the specified string as the beginning of
+a line; more generally, don't make any assumptions about what text might
+precede it.
+
+@comment regex.h
+@comment POSIX.2
+@item REG_NOTEOL
+Do not regard the end of the specified string as the end of a line; more
+generally, don't make any assumptions about what text might follow it.
+@end table
+
+Here are the possible nonzero values that @code{regexec} can return:
+
+@table @code
+@comment regex.h
+@comment POSIX.2
+@item REG_NOMATCH
+The pattern didn't match the string.  This isn't really an error.
+
+@comment regex.h
+@comment POSIX.2
+@item REG_ESPACE
+@code{regexec} ran out of memory.
+@end table
+
+@node Regexp Subexpressions
+@subsection Match Results with Subexpressions
+
+When @code{regexec} matches parenthetical subexpressions of
+@var{pattern}, it records which parts of @var{string} they match.  It
+returns that information by storing the offsets into an array whose
+elements are structures of type @code{regmatch_t}.  The first element of
+the array (index @code{0}) records the part of the string that matched
+the entire regular expression.  Each other element of the array records
+the beginning and end of the part that matched a single parenthetical
+subexpression.
+
+@comment regex.h
+@comment POSIX.2
+@deftp {Data Type} regmatch_t
+This is the data type of the @var{matcharray} array that you pass to
+@code{regexec}.  It containes two structure fields, as follows:
+
+@table @code
+@item rm_so
+The offset in @var{string} of the beginning of a substring.  Add this
+value to @var{string} to get the address of that part.
+
+@item rm_eo
+The offset in @var{string} of the end of the substring.
+@end table
+@end deftp
+
+@comment regex.h
+@comment POSIX.2
+@deftp {Data Type} regoff_t
+@code{regoff_t} is an alias for another signed integer type.
+The fields of @code{regmatch_t} have type @code{regoff_t}.
+@end deftp
+
+The @code{regmatch_t} elements correspond to subexpressions
+positionally; the first element (index @code{1}) records where the first
+subexpression matched, the second element records the second
+subexpression, and so on.  The order of the subexpressions is the order
+in which they begin.
+
+When you call @code{regexec}, you specify how long the @var{matchptr}
+array is, with the @var{nmatch} argument.  This tells @code{regexec} how
+many elements to store.  If the actual regular expression has more than
+@var{nmatch} subexpressions, then you won't get offset information about
+the rest of them.  But this doesn't alter whether the pattern matches a
+particular string or not.
+
+If you don't want @code{regexec} to return any information about where
+the subexpressions matched, you can either supply @code{0} for
+@var{nmatch}, or use the flag @code{REG_NOSUB} when you compile the
+pattern with @code{regcomp}.
+
+@node Subexpression Complications
+@subsection Complications in Subexpression Matching
+
+Sometimes a subexpression matches a substring of no characters.  This
+happens when @samp{f\(o*\)} matches the string @samp{fum}.  (It really
+matches just the @samp{f}.)  In this case, both of the offsets identify
+the point in the string where the null substring was found.  In this
+example, the offsets are both @code{1}.
+
+Sometimes the entire regular expression can match without using some of
+its subexpressions at all---for example, when @samp{ba\(na\)*} matches the
+string @samp{ba}, the parenthetical subexpression is not used.  When
+this happens, @code{regexec} stores @code{-1} in both fields of the
+element for that subexpression.
+
+Sometimes matching the entire regular expression can match a particular
+subexpression more than once---for example, when @samp{ba\(na\)*}
+matches the string @samp{bananana}, the parenthetical subexpression
+matches three times.  When this happens, @code{regexec} usually stores
+the offsets of the last part of the string that matched the
+subexpression.  In the case of @samp{bananana}, these offsets are
+@code{6} and @code{8}.
+
+But the last match is not always the one that is chosen.  It's more
+accurate to say that the last @emph{opportunity} to match is the one
+that takes precedence.  What this means is that when one subexpression
+appears within another, then the results reported for the inner
+subexpression reflect whatever happened on the last match of the outer
+subexpression.  For an example, consider @samp{\(ba\(na\)*s \)*} matching
+the string @samp{bananas bas }.  The last time the inner expression
+actually matches is near the end of the first word.  But it is 
+@emph{considered} again in the second word, and fails to match there.
+@code{regexec} reports nonuse of the ``na'' subexpression.
+
+Another place where this rule applies is when the regular expression
+@w{@samp{\(ba\(na\)*s \|nefer\(ti\)* \)*}} matches @samp{bananas nefertiti}.
+The ``na'' subexpression does match in the first word, but it doesn't
+match in the second word because the other alternative is used there.
+Once again, the second repetition of the outer subexpression overrides
+the first, and within that second repetition, the ``na'' subexpression
+is not used.  So @code{regexec} reports nonuse of the ``na''
+subexpression.
+
+@node Regexp Cleanup
+@subsection POSIX Regexp Matching Cleanup
+
+When you are finished using a compiled regular expression, you can
+free the storage it uses by calling @code{regfree}.
+
+@comment regex.h
+@comment POSIX.2
+@deftypefun void regfree (regex_t *@var{compiled})
+Calling @code{regfree} frees all the storage that @code{*@var{compiled}}
+points to.  This includes various internal fields of the @code{regex_t}
+structure that aren't documented in this manual.
+
+@code{regfree} does not free the object @code{*@var{compiled}} itself.
+@end deftypefun
+
+You should always free the space in a @code{regex_t} structure with
+@code{regfree} before using the structure to compile another regular
+expression.
+
+When @code{regcomp} or @code{regexec} reports an error, you can use
+the function @code{regerror} to turn it into an error message string.
+
+@comment regex.h
+@comment POSIX.2
+@deftypefun size_t regerror (int @var{errcode}, regex_t *@var{compiled}, char *@var{buffer}, size_t @var{length})
+This function produces an error message string for the error code
+@var{errcode}, and stores the string in @var{length} bytes of memory
+starting at @var{buffer}.  For the @var{compiled} argument, supply the
+same compiled regular expression structure that @code{regcomp} or
+@code{regexec} was working with when it got the error.  Alternatively,
+you can supply @code{NULL} for @var{compiled}; you will still get a
+meaningful error message, but it might not be as detailed.
+
+If the error message can't fit in @var{length} bytes (including a
+terminating null character), then @code{regerror} truncates it.
+The string that @code{regerror} stores is always null-terminated
+even if it has been truncated.
+
+The return value of @code{regerror} is the minimum length needed to
+store the entire error message.  If this is less than @var{length}, then
+the error message was not truncated, and you can use it.  Otherwise, you
+should call @code{regerror} again with a larger buffer.
+
+Here is a function which uses @code{regerror}, but always dynamically
+allocates a buffer for the error message:
+
+@smallexample
+char *get_regerror (int errcode, regex_t *compiled)
+@{
+  size_t length = regerror (errcode, compiled, NULL, 0);
+  char *buffer = xmalloc (length);
+  (void) regerror (errcode, compiled, buffer, length);
+  return buffer;
+@}
+@end smallexample
+@end deftypefun
+
+@c !!!! this is not actually in the library....
+@node Word Expansion
+@section Shell-Style Word Expansion
+@cindex word expansion
+@cindex expansion of shell words
+
+@dfn{Word expansion} means the process of splitting a string into 
+@dfn{words} and substituting for variables, commands, and wildcards
+just as the shell does.
+
+For example, when you write @samp{ls -l foo.c}, this string is split
+into three separate words---@samp{ls}, @samp{-l} and @samp{foo.c}.
+This is the most basic function of word expansion.
+
+When you write @samp{ls *.c}, this can become many words, because
+the word @samp{*.c} can be replaced with any number of file names.
+This is called @dfn{wildcard expansion}, and it is also a part of
+word expansion.
+
+When you use @samp{echo $PATH} to print your path, you are taking
+advantage of @dfn{variable substitution}, which is also part of word
+expansion.
+
+Ordinary programs can perform word expansion just like the shell by
+calling the library function @code{wordexp}.
+
+@menu
+* Expansion Stages::	What word expansion does to a string.
+* Calling Wordexp::	How to call @code{wordexp}.
+* Flags for Wordexp::   Options you can enable in @code{wordexp}.
+* Wordexp Example::	A sample program that does word expansion.
+@end menu
+
+@node Expansion Stages
+@subsection The Stages of Word Expansion
+
+When word expansion is applied to a sequence of words, it performs the
+following transformations in the order shown here:
+
+@enumerate
+@item
+@cindex tilde expansion
+@dfn{Tilde expansion}: Replacement of @samp{~foo} with the name of
+the home directory of @samp{foo}.
+
+@item
+Next, three different transformations are applied in the same step,
+from left to right:
+
+@itemize @bullet
+@item
+@cindex variable substitution
+@cindex substitution of variables and commands
+@dfn{Variable substitution}: Environment variables are substituted for
+references such as @samp{$foo}.
+
+@item
+@cindex command substitution
+@dfn{Command substitution}: Constructs such as @w{@samp{`cat foo`}} and
+the equivalent @w{@samp{$(cat foo)}} are replaced with the output from
+the inner command.
+
+@item
+@cindex arithmetic expansion
+@dfn{Arithmetic expansion}: Constructs such as @samp{$(($x-1))} are
+replaced with the result of the arithmetic computation.
+@end itemize
+
+@item
+@cindex field splitting
+@dfn{Field splitting}: subdivision of the text into @dfn{words}.
+
+@item
+@cindex wildcard expansion
+@dfn{Wildcard expansion}: The replacement of a construct such as @samp{*.c}
+with a list of @samp{.c} file names.  Wildcard expansion applies to an
+entire word at a time, and replaces that word with 0 or more file names
+that are themselves words.
+
+@item
+@cindex quote removal
+@cindex removal of quotes
+@dfn{Quote removal}: The deletion of string-quotes, now that they have
+done their job by inhibiting the above transformations when appropriate.
+@end enumerate
+
+For the details of these transformations, and how to write the constructs
+that use them, see @w{@cite{The BASH Manual}} (to appear).
+
+@node Calling Wordexp
+@subsection Calling @code{wordexp}
+
+All the functions, constants and data types for word expansion are
+declared in the header file @file{wordexp.h}.
+
+Word expansion produces a vector of words (strings).  To return this
+vector, @code{wordexp} uses a special data type, @code{wordexp_t}, which
+is a structure.  You pass @code{wordexp} the address of the structure,
+and it fills in the structure's fields to tell you about the results.
+
+@comment wordexp.h
+@comment POSIX.2
+@deftp {Data Type} {wordexp_t}
+This data type holds a pointer to a word vector.  More precisely, it
+records both the address of the word vector and its size.
+
+@table @code
+@item we_wordc
+The number of elements in the vector.
+
+@item we_wordv
+The address of the vector.  This field has type @w{@code{char **}}.
+
+@item we_offs
+The offset of the first real element of the vector, from its nominal
+address in the @code{we_wordv} field.  Unlike the other fields, this
+is always an input to @code{wordexp}, rather than an output from it.
+
+If you use a nonzero offset, then that many elements at the beginning of
+the vector are left empty.  (The @code{wordexp} function fills them with
+null pointers.)
+
+The @code{we_offs} field is meaningful only if you use the
+@code{WRDE_DOOFFS} flag.  Otherwise, the offset is always zero
+regardless of what is in this field, and the first real element comes at
+the beginning of the vector.
+@end table
+@end deftp
+
+@comment wordexp.h
+@comment POSIX.2
+@deftypefun int wordexp (const char *@var{words}, wordexp_t *@var{word-vector-ptr}, int @var{flags})
+Perform word expansion on the string @var{words}, putting the result in
+a newly allocated vector, and store the size and address of this vector
+into @code{*@var{word-vector-ptr}}.  The argument @var{flags} is a
+combination of bit flags; see @ref{Flags for Wordexp}, for details of
+the flags.
+
+You shouldn't use any of the characters @samp{|&;<>} in the string
+@var{words} unless they are quoted; likewise for newline.  If you use
+these characters unquoted, you will get the @code{WRDE_BADCHAR} error
+code.  Don't use parentheses or braces unless they are quoted or part of
+a word expansion construct.  If you use quotation characters @samp{'"`},
+they should come in pairs that balance.
+
+The results of word expansion are a sequence of words.  The function
+@code{wordexp} allocates a string for each resulting word, then
+allocates a vector of type @code{char **} to store the addresses of
+these strings.  The last element of the vector is a null pointer.
+This vector is called the @dfn{word vector}.
+
+To return this vector, @code{wordexp} stores both its address and its
+length (number of elements, not counting the terminating null pointer)
+into @code{*@var{word-vector-ptr}}.
+
+If @code{wordexp} succeeds, it returns 0.  Otherwise, it returns one
+of these error codes:
+
+@table @code
+@comment wordexp.h
+@comment POSIX.2
+@item WRDE_BADCHAR
+The input string @var{words} contains an unquoted invalid character such
+as @samp{|}.
+
+@comment wordexp.h
+@comment POSIX.2
+@item WRDE_BADVAL
+The input string refers to an undefined shell variable, and you used the flag
+@code{WRDE_UNDEF} to forbid such references.
+
+@comment wordexp.h
+@comment POSIX.2
+@item WRDE_CMDSUB
+The input string uses command substitution, and you used the flag
+@code{WRDE_NOCMD} to forbid command substitution.
+
+@comment wordexp.h
+@comment POSIX.2
+@item WRDE_NOSPACE
+It was impossible to allocate memory to hold the result.  In this case,
+@code{wordexp} can store part of the results---as much as it could
+allocate room for.
+
+@comment wordexp.h
+@comment POSIX.2
+@item WRDE_SYNTAX
+There was a syntax error in the input string.  For example, an unmatched
+quoting character is a syntax error.
+@end table
+@end deftypefun
+
+@comment wordexp.h
+@comment POSIX.2
+@deftypefun void wordfree (wordexp_t *@var{word-vector-ptr})
+Free the storage used for the word-strings and vector that
+@code{*@var{word-vector-ptr}} points to.  This does not free the
+structure @code{*@var{word-vector-ptr}} itself---only the other
+data it points to.
+@end deftypefun
+
+@node Flags for Wordexp
+@subsection Flags for Word Expansion
+
+This section describes the flags that you can specify in the 
+@var{flags} argument to @code{wordexp}.  Choose the flags you want,
+and combine them with the C operator @code{|}.
+
+@table @code
+@comment wordexp.h
+@comment POSIX.2
+@item WRDE_APPEND
+Append the words from this expansion to the vector of words produced by
+previous calls to @code{wordexp}.  This way you can effectively expand
+several words as if they were concatenated with spaces between them.
+
+In order for appending to work, you must not modify the contents of the
+word vector structure between calls to @code{wordexp}.  And, if you set
+@code{WRDE_DOOFFS} in the first call to @code{wordexp}, you must also
+set it when you append to the results.
+
+@comment wordexp.h
+@comment POSIX.2
+@item WRDE_DOOFFS
+Leave blank slots at the beginning of the vector of words.
+The @code{we_offs} field says how many slots to leave.
+The blank slots contain null pointers.
+
+@comment wordexp.h
+@comment POSIX.2
+@item WRDE_NOCMD
+Don't do command substitution; if the input requests command substitution,
+report an error.
+
+@comment wordexp.h
+@comment POSIX.2
+@item WRDE_REUSE
+Reuse a word vector made by a previous call to @code{wordexp}.
+Instead of allocating a new vector of words, this call to @code{wordexp}
+will use the vector that already exists (making it larger if necessary).
+
+Note that the vector may move, so it is not safe to save an old pointer
+and use it again after calling @code{wordexp}.  You must fetch
+@code{we_pathv} anew after each call.
+
+@comment wordexp.h
+@comment POSIX.2
+@item WRDE_SHOWERR
+Do show any error messages printed by commands run by command substitution.
+More precisely, allow these commands to inherit the standard error output
+stream of the current process.  By default, @code{wordexp} gives these
+commands a standard error stream that discards all output.
+
+@comment wordexp.h
+@comment POSIX.2
+@item WRDE_UNDEF
+If the input refers to a shell variable that is not defined, report an
+error.
+@end table
+
+@node Wordexp Example
+@subsection @code{wordexp} Example
+
+Here is an example of using @code{wordexp} to expand several strings
+and use the results to run a shell command.  It also shows the use of
+@code{WRDE_APPEND} to concatenate the expansions and of @code{wordfree}
+to free the space allocated by @code{wordexp}.
+
+@smallexample
+int
+expand_and_execute (const char *program, const char *options)
+@{
+  wordexp_t result;
+  pid_t pid
+  int status, i;
+
+  /* @r{Expand the string for the program to run.}  */
+  switch (wordexp (program, &result, 0))
+    @{
+    case 0:			/* @r{Successful}.  */
+      break;
+    case WRDE_NOSPACE:
+      /* @r{If the error was @code{WRDE_NOSPACE},}
+         @r{then perhaps part of the result was allocated.}  */
+      wordfree (&result);
+    default:                    /* @r{Some other error.}  */
+      return -1;
+    @}
+
+  /* @r{Expand the strings specified for the arguments.}  */
+  for (i = 0; args[i]; i++)
+    @{
+      if (wordexp (options, &result, WRDE_APPEND))
+        @{
+          wordfree (&result);
+          return -1;
+        @}
+    @}
+
+  pid = fork ();
+  if (pid == 0)
+    @{
+      /* @r{This is the child process.  Execute the command.} */
+      execv (result.we_wordv[0], result.we_wordv);
+      exit (EXIT_FAILURE);
+    @}
+  else if (pid < 0)
+    /* @r{The fork failed.  Report failure.}  */
+    status = -1;
+  else
+    /* @r{This is the parent process.  Wait for the child to complete.}  */
+    if (waitpid (pid, &status, 0) != pid)
+      status = -1;
+
+  wordfree (&result);
+  return status;
+@}
+@end smallexample
+
+In practice, since @code{wordexp} is executed by running a subshell, it
+would be faster to do this by concatenating the strings with spaces
+between them and running that as a shell command using @samp{sh -c}.
+
+@c No sense finishing this for here.
+@ignore
+@node Tilde Expansion
+@subsection Details of Tilde Expansion
+
+It's a standard part of shell syntax that you can use @samp{~} at the
+beginning of a file name to stand for your own home directory.  You
+can use @samp{~@var{user}} to stand for @var{user}'s home directory.
+
+@dfn{Tilde expansion} is the process of converting these abbreviations
+to the directory names that they stand for.
+
+Tilde expansion applies to the @samp{~} plus all following characters up
+to whitespace or a slash.  It takes place only at the beginning of a
+word, and only if none of the characters to be transformed is quoted in
+any way.
+
+Plain @samp{~} uses the value of the environment variable @code{HOME}
+as the proper home directory name.  @samp{~} followed by a user name
+uses @code{getpwname} to look up that user in the user database, and
+uses whatever directory is recorded there.  Thus, @samp{~} followed
+by your own name can give different results from plain @samp{~}, if
+the value of @code{HOME} is not really your home directory.
+
+@node Variable Substitution
+@subsection Details of Variable Substitution
+
+Part of ordinary shell syntax is the use of @samp{$@var{variable}} to
+substitute the value of a shell variable into a command.  This is called
+@dfn{variable substitution}, and it is one part of doing word expansion.
+
+There are two basic ways you can write a variable reference for
+substitution:
+
+@table @code
+@item $@{@var{variable}@}
+If you write braces around the variable name, then it is completely
+unambiguous where the variable name ends.  You can concatenate
+additional letters onto the end of the variable value by writing them
+immediately after the close brace.  For example, @samp{$@{foo@}s}
+expands into @samp{tractors}.
+
+@item $@var{variable}
+If you do not put braces around the variable name, then the variable
+name consists of all the alphanumeric characters and underscores that
+follow the @samp{$}.  The next punctuation character ends the variable
+name.  Thus, @samp{$foo-bar} refers to the variable @code{foo} and expands
+into @samp{tractor-bar}.
+@end table
+
+When you use braces, you can also use various constructs to modify the
+value that is substituted, or test it in various ways.
+
+@table @code
+@item $@{@var{variable}:-@var{default}@}
+Substitute the value of @var{variable}, but if that is empty or
+undefined, use @var{default} instead.
+
+@item $@{@var{variable}:=@var{default}@}
+Substitute the value of @var{variable}, but if that is empty or
+undefined, use @var{default} instead and set the variable to
+@var{default}.
+
+@item $@{@var{variable}:?@var{message}@}
+If @var{variable} is defined and not empty, substitute its value.
+
+Otherwise, print @var{message} as an error message on the standard error
+stream, and consider word expansion a failure.
+
+@c ??? How does wordexp report such an error?
+
+@item $@{@var{variable}:+@var{replacement}@}
+Substitute @var{replacement}, but only if @var{variable} is defined and
+nonempty.  Otherwise, substitute nothing for this construct.
+@end table
+
+@table @code
+@item $@{#@var{variable}@}
+Substitute a numeral which expresses in base ten the number of
+characters in the value of @var{variable}.  @samp{$@{#foo@}} stands for
+@samp{7}, because @samp{tractor} is seven characters.
+@end table
+
+These variants of variable substitution let you remove part of the
+variable's value before substituting it.  The @var{prefix} and 
+@var{suffix} are not mere strings; they are wildcard patterns, just
+like the patterns that you use to match multiple file names.  But
+in this context, they match against parts of the variable value
+rather than against file names.
+
+@table @code
+@item $@{@var{variable}%%@var{suffix}@}
+Substitute the value of @var{variable}, but first discard from that
+variable any portion at the end that matches the pattern @var{suffix}.
+
+If there is more than one alternative for how to match against
+@var{suffix}, this construct uses the longest possible match.
+
+Thus, @samp{$@{foo%%r*@}} substitutes @samp{t}, because the largest
+match for @samp{r*} at the end of @samp{tractor} is @samp{ractor}.
+
+@item $@{@var{variable}%@var{suffix}@}
+Substitute the value of @var{variable}, but first discard from that
+variable any portion at the end that matches the pattern @var{suffix}.
+
+If there is more than one alternative for how to match against
+@var{suffix}, this construct uses the shortest possible alternative.
+
+Thus, @samp{$@{foo%%r*@}} substitutes @samp{tracto}, because the shortest
+match for @samp{r*} at the end of @samp{tractor} is just @samp{r}.
+
+@item $@{@var{variable}##@var{prefix}@}
+Substitute the value of @var{variable}, but first discard from that
+variable any portion at the beginning that matches the pattern @var{prefix}.
+
+If there is more than one alternative for how to match against
+@var{prefix}, this construct uses the longest possible match.
+
+Thus, @samp{$@{foo%%r*@}} substitutes @samp{t}, because the largest
+match for @samp{r*} at the end of @samp{tractor} is @samp{ractor}.
+
+@item $@{@var{variable}#@var{prefix}@}
+Substitute the value of @var{variable}, but first discard from that
+variable any portion at the beginning that matches the pattern @var{prefix}.
+
+If there is more than one alternative for how to match against
+@var{prefix}, this construct uses the shortest possible alternative.
+
+Thus, @samp{$@{foo%%r*@}} substitutes @samp{tracto}, because the shortest
+match for @samp{r*} at the end of @samp{tractor} is just @samp{r}.
+
+@end ignore
diff --git a/manual/pipe.texi b/manual/pipe.texi
new file mode 100644
index 0000000000..773dc4aac8
--- /dev/null
+++ b/manual/pipe.texi
@@ -0,0 +1,208 @@
+@node Pipes and FIFOs, Sockets, File System Interface, Top
+@chapter Pipes and FIFOs
+
+@cindex pipe
+A @dfn{pipe} is a mechanism for interprocess communication; data written
+to the pipe by one process can be read by another process.  The data is
+handled in a first-in, first-out (FIFO) order.  The pipe has no name; it
+is created for one use and both ends must be inherited from the single
+process which created the pipe.
+
+@cindex FIFO special file
+A @dfn{FIFO special file} is similar to a pipe, but instead of being an
+anonymous, temporary connection, a FIFO has a name or names like any
+other file.  Processes open the FIFO by name in order to communicate
+through it.
+
+A pipe or FIFO has to be open at both ends simultaneously.  If you read
+from a pipe or FIFO file that doesn't have any processes writing to it
+(perhaps because they have all closed the file, or exited), the read
+returns end-of-file.  Writing to a pipe or FIFO that doesn't have a
+reading process is treated as an error condition; it generates a
+@code{SIGPIPE} signal, and fails with error code @code{EPIPE} if the
+signal is handled or blocked.
+
+Neither pipes nor FIFO special files allow file positioning.  Both
+reading and writing operations happen sequentially; reading from the
+beginning of the file and writing at the end.
+
+@menu
+* Creating a Pipe::             Making a pipe with the @code{pipe} function.
+* Pipe to a Subprocess::        Using a pipe to communicate with a
+				 child process.
+* FIFO Special Files::          Making a FIFO special file.
+* Pipe Atomicity::		When pipe (or FIFO) I/O is atomic.
+@end menu
+
+@node Creating a Pipe
+@section Creating a Pipe
+@cindex creating a pipe
+@cindex opening a pipe
+@cindex interprocess communication, with pipes
+
+The primitive for creating a pipe is the @code{pipe} function.  This
+creates both the reading and writing ends of the pipe.  It is not very
+useful for a single process to use a pipe to talk to itself.  In typical
+use, a process creates a pipe just before it forks one or more child
+processes (@pxref{Creating a Process}).  The pipe is then used for
+communication either between the parent or child processes, or between
+two sibling processes.
+
+The @code{pipe} function is declared in the header file
+@file{unistd.h}.
+@pindex unistd.h
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int pipe (int @var{filedes}@t{[2]})
+The @code{pipe} function creates a pipe and puts the file descriptors
+for the reading and writing ends of the pipe (respectively) into
+@code{@var{filedes}[0]} and @code{@var{filedes}[1]}.
+
+An easy way to remember that the input end comes first is that file
+descriptor @code{0} is standard input, and file descriptor @code{1} is
+standard output.
+
+If successful, @code{pipe} returns a value of @code{0}.  On failure,
+@code{-1} is returned.  The following @code{errno} error conditions are
+defined for this function:
+
+@table @code
+@item EMFILE
+The process has too many files open.
+
+@item ENFILE
+There are too many open files in the entire system.  @xref{Error Codes},
+for more information about @code{ENFILE}.  This error never occurs in
+the GNU system.
+@end table
+@end deftypefun
+
+Here is an example of a simple program that creates a pipe.  This program
+uses the @code{fork} function (@pxref{Creating a Process}) to create
+a child process.  The parent process writes data to the pipe, which is
+read by the child process.
+
+@smallexample
+@include pipe.c.texi
+@end smallexample
+
+@node Pipe to a Subprocess
+@section Pipe to a Subprocess
+@cindex creating a pipe to a subprocess
+@cindex pipe to a subprocess
+@cindex filtering i/o through subprocess
+
+A common use of pipes is to send data to or receive data from a program
+being run as subprocess.  One way of doing this is by using a combination of
+@code{pipe} (to create the pipe), @code{fork} (to create the subprocess),
+@code{dup2} (to force the subprocess to use the pipe as its standard input
+or output channel), and @code{exec} (to execute the new program).  Or,
+you can use @code{popen} and @code{pclose}.
+
+The advantage of using @code{popen} and @code{pclose} is that the
+interface is much simpler and easier to use.  But it doesn't offer as
+much flexibility as using the low-level functions directly.
+
+@comment stdio.h
+@comment POSIX.2, SVID, BSD
+@deftypefun {FILE *} popen (const char *@var{command}, const char *@var{mode})
+The @code{popen} function is closely related to the @code{system}
+function; see @ref{Running a Command}.  It executes the shell command
+@var{command} as a subprocess.  However, instead of waiting for the
+command to complete, it creates a pipe to the subprocess and returns a
+stream that corresponds to that pipe.
+
+If you specify a @var{mode} argument of @code{"r"}, you can read from the 
+stream to retrieve data from the standard output channel of the subprocess.
+The subprocess inherits its standard input channel from the parent process.
+
+Similarly, if you specify a @var{mode} argument of @code{"w"}, you can
+write to the stream to send data to the standard input channel of the
+subprocess.  The subprocess inherits its standard output channel from
+the parent process.
+
+In the event of an error, @code{popen} returns a null pointer.  This
+might happen if the pipe or stream cannot be created, if the subprocess
+cannot be forked, or if the program cannot be executed.
+@end deftypefun
+
+@comment stdio.h
+@comment POSIX.2, SVID, BSD
+@deftypefun int pclose (FILE *@var{stream})
+The @code{pclose} function is used to close a stream created by @code{popen}.
+It waits for the child process to terminate and returns its status value,
+as for the @code{system} function.
+@end deftypefun
+
+Here is an example showing how to use @code{popen} and @code{pclose} to
+filter output through another program, in this case the paging program
+@code{more}.
+
+@smallexample
+@include popen.c.texi
+@end smallexample
+
+@node FIFO Special Files
+@section FIFO Special Files
+@cindex creating a FIFO special file
+@cindex interprocess communication, with FIFO
+
+A FIFO special file is similar to a pipe, except that it is created in a
+different way.  Instead of being an anonymous communications channel, a
+FIFO special file is entered into the file system by calling
+@code{mkfifo}.
+
+Once you have created a FIFO special file in this way, any process can
+open it for reading or writing, in the same way as an ordinary file.
+However, it has to be open at both ends simultaneously before you can
+proceed to do any input or output operations on it.  Opening a FIFO for
+reading normally blocks until some other process opens the same FIFO for
+writing, and vice versa.
+
+The @code{mkfifo} function is declared in the header file
+@file{sys/stat.h}.
+@pindex sys/stat.h
+
+@comment sys/stat.h
+@comment POSIX.1
+@deftypefun int mkfifo (const char *@var{filename}, mode_t @var{mode})
+The @code{mkfifo} function makes a FIFO special file with name
+@var{filename}.  The @var{mode} argument is used to set the file's
+permissions; see @ref{Setting Permissions}.
+
+The normal, successful return value from @code{mkfifo} is @code{0}.  In
+the case of an error, @code{-1} is returned.  In addition to the usual
+file name errors (@pxref{File Name Errors}), the following
+@code{errno} error conditions are defined for this function:
+
+@table @code
+@item EEXIST
+The named file already exists.
+
+@item ENOSPC
+The directory or file system cannot be extended.
+
+@item EROFS
+The directory that would contain the file resides on a read-only file
+system.
+@end table
+@end deftypefun
+
+@node Pipe Atomicity
+@section Atomicity of Pipe I/O
+
+Reading or writing pipe data is @dfn{atomic} if the size of data written
+is less than @code{PIPE_BUF}.  This means that the data transfer seems
+to be an instantaneous unit, in that nothing else in the system can
+observe a state in which it is partially complete.  Atomic I/O may not
+begin right away (it may need to wait for buffer space or for data), but
+once it does begin, it finishes immediately.
+
+Reading or writing a larger amount of data may not be atomic; for
+example, output data from other processes sharing the descriptor may be
+interspersed.  Also, once @code{PIPE_BUF} characters have been written,
+further writes will block until some characters are read.
+
+@xref{Limits for Files}, for information about the @code{PIPE_BUF}
+parameter.
diff --git a/manual/process.texi b/manual/process.texi
new file mode 100644
index 0000000000..2f5ba65af5
--- /dev/null
+++ b/manual/process.texi
@@ -0,0 +1,775 @@
+@node Processes
+@chapter Processes
+
+@cindex process
+@dfn{Processes} are the primitive units for allocation of system
+resources.  Each process has its own address space and (usually) one
+thread of control.  A process executes a program; you can have multiple
+processes executing the same program, but each process has its own copy
+of the program within its own address space and executes it
+independently of the other copies.
+
+@cindex child process
+@cindex parent process
+Processes are organized hierarchically.  Each process has a @dfn{parent
+process} which explicitly arranged to create it.  The processes created
+by a given parent are called its @dfn{child processes}.  A child
+inherits many of its attributes from the parent process.
+
+This chapter describes how a program can create, terminate, and control
+child processes.  Actually, there are three distinct operations
+involved: creating a new child process, causing the new process to
+execute a program, and coordinating the completion of the child process
+with the original program.
+
+The @code{system} function provides a simple, portable mechanism for
+running another program; it does all three steps automatically.  If you
+need more control over the details of how this is done, you can use the
+primitive functions to do each step individually instead.
+
+@menu
+* Running a Command::           The easy way to run another program.
+* Process Creation Concepts::   An overview of the hard way to do it.
+* Process Identification::      How to get the process ID of a process.
+* Creating a Process::          How to fork a child process.
+* Executing a File::            How to make a process execute another program.
+* Process Completion::          How to tell when a child process has completed.
+* Process Completion Status::   How to interpret the status value 
+                                 returned from a child process.
+* BSD Wait Functions::  	More functions, for backward compatibility.
+* Process Creation Example::    A complete example program.
+@end menu
+
+
+@node Running a Command
+@section Running a Command
+@cindex running a command
+
+The easy way to run another program is to use the @code{system}
+function.  This function does all the work of running a subprogram, but
+it doesn't give you much control over the details: you have to wait
+until the subprogram terminates before you can do anything else.
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun int system (const char *@var{command})
+@pindex sh
+This function executes @var{command} as a shell command.  In the GNU C
+library, it always uses the default shell @code{sh} to run the command.
+In particular, it searches the directories in @code{PATH} to find
+programs to execute.  The return value is @code{-1} if it wasn't
+possible to create the shell process, and otherwise is the status of the
+shell process.  @xref{Process Completion}, for details on how this
+status code can be interpreted.
+
+@pindex stdlib.h
+The @code{system} function is declared in the header file
+@file{stdlib.h}.
+@end deftypefun
+
+@strong{Portability Note:} Some C implementations may not have any
+notion of a command processor that can execute other programs.  You can
+determine whether a command processor exists by executing
+@w{@code{system (NULL)}}; if the return value is nonzero, a command
+processor is available.
+
+The @code{popen} and @code{pclose} functions (@pxref{Pipe to a
+Subprocess}) are closely related to the @code{system} function.  They
+allow the parent process to communicate with the standard input and
+output channels of the command being executed.
+
+@node Process Creation Concepts
+@section Process Creation Concepts
+
+This section gives an overview of processes and of the steps involved in
+creating a process and making it run another program.
+
+@cindex process ID
+@cindex process lifetime
+Each process is named by a @dfn{process ID} number.  A unique process ID
+is allocated to each process when it is created.  The @dfn{lifetime} of
+a process ends when its termination is reported to its parent process;
+at that time, all of the process resources, including its process ID,
+are freed.
+
+@cindex creating a process
+@cindex forking a process
+@cindex child process
+@cindex parent process
+Processes are created with the @code{fork} system call (so the operation
+of creating a new process is sometimes called @dfn{forking} a process).
+The @dfn{child process} created by @code{fork} is a copy of the original
+@dfn{parent process}, except that it has its own process ID.
+
+After forking a child process, both the parent and child processes
+continue to execute normally.  If you want your program to wait for a
+child process to finish executing before continuing, you must do this
+explicitly after the fork operation, by calling @code{wait} or
+@code{waitpid} (@pxref{Process Completion}).  These functions give you
+limited information about why the child terminated---for example, its
+exit status code.
+
+A newly forked child process continues to execute the same program as
+its parent process, at the point where the @code{fork} call returns.
+You can use the return value from @code{fork} to tell whether the program
+is running in the parent process or the child.
+
+@cindex process image
+Having several processes run the same program is only occasionally
+useful.  But the child can execute another program using one of the
+@code{exec} functions; see @ref{Executing a File}.  The program that the
+process is executing is called its @dfn{process image}.  Starting
+execution of a new program causes the process to forget all about its
+previous process image; when the new program exits, the process exits
+too, instead of returning to the previous process image.
+
+@node Process Identification
+@section Process Identification
+
+The @code{pid_t} data type represents process IDs.  You can get the
+process ID of a process by calling @code{getpid}.  The function
+@code{getppid} returns the process ID of the parent of the current
+process (this is also known as the @dfn{parent process ID}).  Your
+program should include the header files @file{unistd.h} and
+@file{sys/types.h} to use these functions.
+@pindex sys/types.h
+@pindex unistd.h
+
+@comment sys/types.h
+@comment POSIX.1
+@deftp {Data Type} pid_t
+The @code{pid_t} data type is a signed integer type which is capable
+of representing a process ID.  In the GNU library, this is an @code{int}.
+@end deftp
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun pid_t getpid (void)
+The @code{getpid} function returns the process ID of the current process.
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun pid_t getppid (void)
+The @code{getppid} function returns the process ID of the parent of the
+current process.
+@end deftypefun
+
+@node Creating a Process
+@section Creating a Process
+
+The @code{fork} function is the primitive for creating a process.
+It is declared in the header file @file{unistd.h}.
+@pindex unistd.h
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun pid_t fork (void)
+The @code{fork} function creates a new process.
+
+If the operation is successful, there are then both parent and child
+processes and both see @code{fork} return, but with different values: it
+returns a value of @code{0} in the child process and returns the child's
+process ID in the parent process.
+
+If process creation failed, @code{fork} returns a value of @code{-1} in
+the parent process.  The following @code{errno} error conditions are
+defined for @code{fork}:
+
+@table @code
+@item EAGAIN
+There aren't enough system resources to create another process, or the
+user already has too many processes running.  This means exceeding the
+@code{RLIMIT_NPROC} resource limit, which can usually be increased;
+@pxref{Limits on Resources}.
+
+@item ENOMEM
+The process requires more space than the system can supply.
+@end table
+@end deftypefun
+
+The specific attributes of the child process that differ from the
+parent process are:
+
+@itemize @bullet
+@item
+The child process has its own unique process ID.
+
+@item
+The parent process ID of the child process is the process ID of its
+parent process.
+
+@item
+The child process gets its own copies of the parent process's open file
+descriptors.  Subsequently changing attributes of the file descriptors
+in the parent process won't affect the file descriptors in the child,
+and vice versa.  @xref{Control Operations}.  However, the file position
+associated with each descriptor is shared by both processes;
+@pxref{File Position}.
+
+@item
+The elapsed processor times for the child process are set to zero;
+see @ref{Processor Time}.
+
+@item
+The child doesn't inherit file locks set by the parent process.
+@c !!! flock locks shared
+@xref{Control Operations}.
+
+@item
+The child doesn't inherit alarms set by the parent process.
+@xref{Setting an Alarm}.
+
+@item
+The set of pending signals (@pxref{Delivery of Signal}) for the child
+process is cleared.  (The child process inherits its mask of blocked
+signals and signal actions from the parent process.)
+@end itemize 
+
+
+@comment unistd.h
+@comment BSD
+@deftypefun pid_t vfork (void)
+The @code{vfork} function is similar to @code{fork} but on systems it
+is more efficient; however, there are restrictions you must follow to
+use it safely.
+
+While @code{fork} makes a complete copy of the calling process's
+address space and allows both the parent and child to execute
+independently, @code{vfork} does not make this copy.  Instead, the
+child process created with @code{vfork} shares its parent's address
+space until it calls exits or one of the @code{exec} functions.  In the
+meantime, the parent process suspends execution.
+
+You must be very careful not to allow the child process created with
+@code{vfork} to modify any global data or even local variables shared
+with the parent.  Furthermore, the child process cannot return from (or
+do a long jump out of) the function that called @code{vfork}!  This
+would leave the parent process's control information very confused.  If
+in doubt, use @code{fork} instead.
+
+Some operating systems don't really implement @code{vfork}.  The GNU C
+library permits you to use @code{vfork} on all systems, but actually
+executes @code{fork} if @code{vfork} isn't available.  If you follow
+the proper precautions for using @code{vfork}, your program will still
+work even if the system uses @code{fork} instead.
+@end deftypefun
+
+@node Executing a File
+@section Executing a File
+@cindex executing a file
+@cindex @code{exec} functions
+
+This section describes the @code{exec} family of functions, for executing
+a file as a process image.  You can use these functions to make a child
+process execute a new program after it has been forked.
+
+@pindex unistd.h
+The functions in this family differ in how you specify the arguments,
+but otherwise they all do the same thing.  They are declared in the
+header file @file{unistd.h}.
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int execv (const char *@var{filename}, char *const @var{argv}@t{[]})
+The @code{execv} function executes the file named by @var{filename} as a
+new process image.
+
+The @var{argv} argument is an array of null-terminated strings that is
+used to provide a value for the @code{argv} argument to the @code{main}
+function of the program to be executed.  The last element of this array
+must be a null pointer.  By convention, the first element of this array
+is the file name of the program sans directory names.  @xref{Program
+Arguments}, for full details on how programs can access these arguments.
+
+The environment for the new process image is taken from the
+@code{environ} variable of the current process image; see
+@ref{Environment Variables}, for information about environments.
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int execl (const char *@var{filename}, const char *@var{arg0}, @dots{})
+This is similar to @code{execv}, but the @var{argv} strings are
+specified individually instead of as an array.  A null pointer must be
+passed as the last such argument.
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int execve (const char *@var{filename}, char *const @var{argv}@t{[]}, char *const @var{env}@t{[]})
+This is similar to @code{execv}, but permits you to specify the environment
+for the new program explicitly as the @var{env} argument.  This should
+be an array of strings in the same format as for the @code{environ} 
+variable; see @ref{Environment Access}.
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int execle (const char *@var{filename}, const char *@var{arg0}, char *const @var{env}@t{[]}, @dots{})
+This is similar to @code{execl}, but permits you to specify the
+environment for the new program explicitly.  The environment argument is
+passed following the null pointer that marks the last @var{argv}
+argument, and should be an array of strings in the same format as for
+the @code{environ} variable.
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int execvp (const char *@var{filename}, char *const @var{argv}@t{[]})
+The @code{execvp} function is similar to @code{execv}, except that it
+searches the directories listed in the @code{PATH} environment variable
+(@pxref{Standard Environment}) to find the full file name of a
+file from @var{filename} if @var{filename} does not contain a slash.
+
+This function is useful for executing system utility programs, because
+it looks for them in the places that the user has chosen.  Shells use it
+to run the commands that users type.
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int execlp (const char *@var{filename}, const char *@var{arg0}, @dots{})
+This function is like @code{execl}, except that it performs the same
+file name searching as the @code{execvp} function.
+@end deftypefun
+
+The size of the argument list and environment list taken together must
+not be greater than @code{ARG_MAX} bytes.  @xref{General Limits}.  In
+the GNU system, the size (which compares against @code{ARG_MAX})
+includes, for each string, the number of characters in the string, plus
+the size of a @code{char *}, plus one, rounded up to a multiple of the
+size of a @code{char *}.  Other systems may have somewhat different
+rules for counting.
+
+These functions normally don't return, since execution of a new program
+causes the currently executing program to go away completely.  A value
+of @code{-1} is returned in the event of a failure.  In addition to the
+usual file name errors (@pxref{File Name Errors}), the following
+@code{errno} error conditions are defined for these functions:
+
+@table @code
+@item E2BIG
+The combined size of the new program's argument list and environment
+list is larger than @code{ARG_MAX} bytes.  The GNU system has no
+specific limit on the argument list size, so this error code cannot
+result, but you may get @code{ENOMEM} instead if the arguments are too
+big for available memory.
+
+@item ENOEXEC
+The specified file can't be executed because it isn't in the right format.
+
+@item ENOMEM
+Executing the specified file requires more storage than is available.
+@end table
+
+If execution of the new file succeeds, it updates the access time field
+of the file as if the file had been read.  @xref{File Times}, for more
+details about access times of files.
+
+The point at which the file is closed again is not specified, but
+is at some point before the process exits or before another process
+image is executed.
+
+Executing a new process image completely changes the contents of memory,
+copying only the argument and environment strings to new locations.  But
+many other attributes of the process are unchanged:
+
+@itemize @bullet
+@item
+The process ID and the parent process ID.  @xref{Process Creation Concepts}.
+
+@item
+Session and process group membership.  @xref{Concepts of Job Control}.
+
+@item
+Real user ID and group ID, and supplementary group IDs.  @xref{Process
+Persona}.
+
+@item
+Pending alarms.  @xref{Setting an Alarm}.
+
+@item
+Current working directory and root directory.  @xref{Working
+Directory}.  In the GNU system, the root directory is not copied when
+executing a setuid program; instead the system default root directory
+is used for the new program.
+
+@item
+File mode creation mask.  @xref{Setting Permissions}.
+
+@item
+Process signal mask; see @ref{Process Signal Mask}.
+
+@item
+Pending signals; see @ref{Blocking Signals}.
+
+@item
+Elapsed processor time associated with the process; see @ref{Processor Time}.
+@end itemize
+
+If the set-user-ID and set-group-ID mode bits of the process image file
+are set, this affects the effective user ID and effective group ID
+(respectively) of the process.  These concepts are discussed in detail
+in @ref{Process Persona}.
+
+Signals that are set to be ignored in the existing process image are
+also set to be ignored in the new process image.  All other signals are
+set to the default action in the new process image.  For more
+information about signals, see @ref{Signal Handling}.
+
+File descriptors open in the existing process image remain open in the
+new process image, unless they have the @code{FD_CLOEXEC}
+(close-on-exec) flag set.  The files that remain open inherit all
+attributes of the open file description from the existing process image,
+including file locks.  File descriptors are discussed in @ref{Low-Level I/O}.
+
+Streams, by contrast, cannot survive through @code{exec} functions,
+because they are located in the memory of the process itself.  The new
+process image has no streams except those it creates afresh.  Each of
+the streams in the pre-@code{exec} process image has a descriptor inside
+it, and these descriptors do survive through @code{exec} (provided that
+they do not have @code{FD_CLOEXEC} set).  The new process image can
+reconnect these to new streams using @code{fdopen} (@pxref{Descriptors
+and Streams}).
+
+@node Process Completion
+@section Process Completion
+@cindex process completion
+@cindex waiting for completion of child process
+@cindex testing exit status of child process
+
+The functions described in this section are used to wait for a child
+process to terminate or stop, and determine its status.  These functions
+are declared in the header file @file{sys/wait.h}.
+@pindex sys/wait.h
+
+@comment sys/wait.h
+@comment POSIX.1
+@deftypefun pid_t waitpid (pid_t @var{pid}, int *@var{status-ptr}, int @var{options})
+The @code{waitpid} function is used to request status information from a
+child process whose process ID is @var{pid}.  Normally, the calling
+process is suspended until the child process makes status information
+available by terminating.
+
+Other values for the @var{pid} argument have special interpretations.  A
+value of @code{-1} or @code{WAIT_ANY} requests status information for
+any child process; a value of @code{0} or @code{WAIT_MYPGRP} requests
+information for any child process in the same process group as the
+calling process; and any other negative value @minus{} @var{pgid}
+requests information for any child process whose process group ID is
+@var{pgid}.
+
+If status information for a child process is available immediately, this
+function returns immediately without waiting.  If more than one eligible
+child process has status information available, one of them is chosen
+randomly, and its status is returned immediately.  To get the status
+from the other eligible child processes, you need to call @code{waitpid}
+again.
+
+The @var{options} argument is a bit mask.  Its value should be the
+bitwise OR (that is, the @samp{|} operator) of zero or more of the
+@code{WNOHANG} and @code{WUNTRACED} flags.  You can use the
+@code{WNOHANG} flag to indicate that the parent process shouldn't wait;
+and the @code{WUNTRACED} flag to request status information from stopped
+processes as well as processes that have terminated.
+
+The status information from the child process is stored in the object
+that @var{status-ptr} points to, unless @var{status-ptr} is a null pointer.
+
+The return value is normally the process ID of the child process whose
+status is reported.  If the @code{WNOHANG} option was specified and no
+child process is waiting to be noticed, the value is zero.  A value of
+@code{-1} is returned in case of error.  The following @code{errno}
+error conditions are defined for this function:
+
+@table @code
+@item EINTR
+The function was interrupted by delivery of a signal to the calling
+process.  @xref{Interrupted Primitives}.
+
+@item ECHILD
+There are no child processes to wait for, or the specified @var{pid}
+is not a child of the calling process.
+
+@item EINVAL
+An invalid value was provided for the @var{options} argument.
+@end table
+@end deftypefun
+
+These symbolic constants are defined as values for the @var{pid} argument
+to the @code{waitpid} function.
+
+@comment Extra blank lines make it look better.
+@table @code
+@item WAIT_ANY
+
+This constant macro (whose value is @code{-1}) specifies that
+@code{waitpid} should return status information about any child process.
+
+
+@item WAIT_MYPGRP
+This constant (with value @code{0}) specifies that @code{waitpid} should
+return status information about any child process in the same process
+group as the calling process.
+@end table
+
+These symbolic constants are defined as flags for the @var{options}
+argument to the @code{waitpid} function.  You can bitwise-OR the flags
+together to obtain a value to use as the argument.
+
+@table @code
+@item WNOHANG
+
+This flag specifies that @code{waitpid} should return immediately
+instead of waiting, if there is no child process ready to be noticed.
+
+@item WUNTRACED
+
+This flag specifies that @code{waitpid} should report the status of any
+child processes that have been stopped as well as those that have
+terminated.
+@end table
+
+@comment sys/wait.h
+@comment POSIX.1
+@deftypefun pid_t wait (int *@var{status-ptr})
+This is a simplified version of @code{waitpid}, and is used to wait
+until any one child process terminates.  The call:
+
+@smallexample
+wait (&status)
+@end smallexample
+
+@noindent
+is exactly equivalent to:
+
+@smallexample
+waitpid (-1, &status, 0)
+@end smallexample
+@end deftypefun
+
+@comment sys/wait.h
+@comment BSD
+@deftypefun pid_t wait4 (pid_t @var{pid}, int *@var{status-ptr}, int @var{options}, struct rusage *@var{usage})
+If @var{usage} is a null pointer, @code{wait4} is equivalent to
+@code{waitpid (@var{pid}, @var{status-ptr}, @var{options})}.
+
+If @var{usage} is not null, @code{wait4} stores usage figures for the
+child process in @code{*@var{rusage}} (but only if the child has
+terminated, not if it has stopped).  @xref{Resource Usage}.
+
+This function is a BSD extension.
+@end deftypefun
+
+Here's an example of how to use @code{waitpid} to get the status from
+all child processes that have terminated, without ever waiting.  This
+function is designed to be a handler for @code{SIGCHLD}, the signal that
+indicates that at least one child process has terminated.
+
+@smallexample
+@group
+void
+sigchld_handler (int signum)
+@{
+  int pid;
+  int status;
+  while (1)
+    @{
+      pid = waitpid (WAIT_ANY, &status, WNOHANG);
+      if (pid < 0)
+        @{
+          perror ("waitpid");
+          break;
+        @}
+      if (pid == 0)
+        break;
+      notice_termination (pid, status);
+    @}
+@}
+@end group
+@end smallexample
+
+@node Process Completion Status
+@section Process Completion Status
+
+If the exit status value (@pxref{Program Termination}) of the child
+process is zero, then the status value reported by @code{waitpid} or
+@code{wait} is also zero.  You can test for other kinds of information
+encoded in the returned status value using the following macros.
+These macros are defined in the header file @file{sys/wait.h}.
+@pindex sys/wait.h
+
+@comment sys/wait.h
+@comment POSIX.1
+@deftypefn Macro int WIFEXITED (int @var{status})
+This macro returns a nonzero value if the child process terminated
+normally with @code{exit} or @code{_exit}.
+@end deftypefn
+
+@comment sys/wait.h
+@comment POSIX.1
+@deftypefn Macro int WEXITSTATUS (int @var{status})
+If @code{WIFEXITED} is true of @var{status}, this macro returns the
+low-order 8 bits of the exit status value from the child process.
+@xref{Exit Status}.
+@end deftypefn
+
+@comment sys/wait.h
+@comment POSIX.1
+@deftypefn Macro int WIFSIGNALED (int @var{status})
+This macro returns a nonzero value if the child process terminated
+because it received a signal that was not handled.
+@xref{Signal Handling}.
+@end deftypefn
+
+@comment sys/wait.h
+@comment POSIX.1
+@deftypefn Macro int WTERMSIG (int @var{status})
+If @code{WIFSIGNALED} is true of @var{status}, this macro returns the
+signal number of the signal that terminated the child process.
+@end deftypefn
+
+@comment sys/wait.h
+@comment BSD
+@deftypefn Macro int WCOREDUMP (int @var{status})
+This macro returns a nonzero value if the child process terminated
+and produced a core dump.
+@end deftypefn
+
+@comment sys/wait.h
+@comment POSIX.1
+@deftypefn Macro int WIFSTOPPED (int @var{status})
+This macro returns a nonzero value if the child process is stopped.
+@end deftypefn
+
+@comment sys/wait.h
+@comment POSIX.1
+@deftypefn Macro int WSTOPSIG (int @var{status})
+If @code{WIFSTOPPED} is true of @var{status}, this macro returns the
+signal number of the signal that caused the child process to stop.
+@end deftypefn
+
+
+@node BSD Wait Functions
+@section BSD Process Wait Functions
+
+The GNU library also provides these related facilities for compatibility
+with BSD Unix.  BSD uses the @code{union wait} data type to represent
+status values rather than an @code{int}.  The two representations are
+actually interchangeable; they describe the same bit patterns.  The GNU
+C Library defines macros such as @code{WEXITSTATUS} so that they will
+work on either kind of object, and the @code{wait} function is defined
+to accept either type of pointer as its @var{status-ptr} argument.
+
+These functions are declared in @file{sys/wait.h}.
+@pindex sys/wait.h
+
+@comment sys/wait.h
+@comment BSD
+@deftp {Data Type} {union wait}
+This data type represents program termination status values.  It has
+the following members:
+
+@table @code
+@item int w_termsig
+The value of this member is the same as the result of the
+@code{WTERMSIG} macro.
+
+@item int w_coredump
+The value of this member is the same as the result of the
+@code{WCOREDUMP} macro.
+
+@item int w_retcode
+The value of this member is the same as the result of the
+@code{WEXITSTATUS} macro.
+
+@item int w_stopsig
+The value of this member is the same as the result of the
+@code{WSTOPSIG} macro.
+@end table
+
+Instead of accessing these members directly, you should use the
+equivalent macros.
+@end deftp
+
+The @code{wait3} function is the predecessor to @code{wait4}, which is
+more flexible.  @code{wait3} is now obsolete.
+
+@comment sys/wait.h
+@comment BSD
+@deftypefun pid_t wait3 (union wait *@var{status-ptr}, int @var{options}, struct rusage *@var{usage})
+If @var{usage} is a null pointer, @code{wait3} is equivalent to
+@code{waitpid (-1, @var{status-ptr}, @var{options})}.
+
+If @var{usage} is not null, @code{wait3} stores usage figures for the
+child process in @code{*@var{rusage}} (but only if the child has
+terminated, not if it has stopped).  @xref{Resource Usage}.
+@end deftypefun
+
+@node Process Creation Example
+@section Process Creation Example
+
+Here is an example program showing how you might write a function
+similar to the built-in @code{system}.  It executes its @var{command}
+argument using the equivalent of @samp{sh -c @var{command}}.
+
+@smallexample
+#include <stddef.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <sys/types.h>
+#include <sys/wait.h>
+
+/* @r{Execute the command using this shell program.}  */
+#define SHELL "/bin/sh"
+
+@group
+int 
+my_system (const char *command)
+@{
+  int status;
+  pid_t pid;
+@end group
+
+  pid = fork ();
+  if (pid == 0)
+    @{
+      /* @r{This is the child process.  Execute the shell command.} */
+      execl (SHELL, SHELL, "-c", command, NULL);
+      _exit (EXIT_FAILURE);
+    @}
+  else if (pid < 0)
+    /* @r{The fork failed.  Report failure.}  */
+    status = -1;
+  else
+    /* @r{This is the parent process.  Wait for the child to complete.}  */
+    if (waitpid (pid, &status, 0) != pid)
+      status = -1;
+  return status;
+@}
+@end smallexample
+
+@comment Yes, this example has been tested.
+
+There are a couple of things you should pay attention to in this
+example.
+
+Remember that the first @code{argv} argument supplied to the program
+represents the name of the program being executed.  That is why, in the
+call to @code{execl}, @code{SHELL} is supplied once to name the program
+to execute and a second time to supply a value for @code{argv[0]}.  
+
+The @code{execl} call in the child process doesn't return if it is
+successful.  If it fails, you must do something to make the child
+process terminate.  Just returning a bad status code with @code{return}
+would leave two processes running the original program.  Instead, the
+right behavior is for the child process to report failure to its parent
+process.
+
+Call @code{_exit} to accomplish this.  The reason for using @code{_exit}
+instead of @code{exit} is to avoid flushing fully buffered streams such
+as @code{stdout}.  The buffers of these streams probably contain data
+that was copied from the parent process by the @code{fork}, data that
+will be output eventually by the parent process.  Calling @code{exit} in
+the child would output the data twice.  @xref{Termination Internals}.
diff --git a/manual/search.texi b/manual/search.texi
new file mode 100644
index 0000000000..d914135297
--- /dev/null
+++ b/manual/search.texi
@@ -0,0 +1,195 @@
+@node Searching and Sorting, Pattern Matching, Locales, Top
+@chapter Searching and Sorting 
+
+This chapter describes functions for searching and sorting arrays of
+arbitrary objects.  You pass the appropriate comparison function to be
+applied as an argument, along with the size of the objects in the array
+and the total number of elements.
+
+@menu
+* Comparison Functions::        Defining how to compare two objects.
+				 Since the sort and search facilities
+                                 are general, you have to specify the
+                                 ordering. 
+* Array Search Function::       The @code{bsearch} function.
+* Array Sort Function::         The @code{qsort} function.
+* Search/Sort Example::         An example program.
+@end menu
+
+@node Comparison Functions, Array Search Function,  , Searching and Sorting
+@section Defining the Comparison Function
+@cindex Comparison Function
+
+In order to use the sorted array library functions, you have to describe
+how to compare the elements of the array.
+
+To do this, you supply a comparison function to compare two elements of
+the array.  The library will call this function, passing as arguments
+pointers to two array elements to be compared.  Your comparison function
+should return a value the way @code{strcmp} (@pxref{String/Array
+Comparison}) does: negative if the first argument is ``less'' than the
+second, zero if they are ``equal'', and positive if the first argument
+is ``greater''.
+
+Here is an example of a comparison function which works with an array of
+numbers of type @code{double}:
+
+@smallexample
+int
+compare_doubles (const double *a, const double *b)
+@{
+  return (int) (*a - *b);
+@}
+@end smallexample
+
+The header file @file{stdlib.h} defines a name for the data type of
+comparison functions.  This type is a GNU extension.
+
+@comment stdlib.h
+@comment GNU
+@tindex comparison_fn_t
+@smallexample
+int comparison_fn_t (const void *, const void *);
+@end smallexample
+
+@node Array Search Function, Array Sort Function, Comparison Functions, Searching and Sorting
+@section Array Search Function
+@cindex search function (for arrays)
+@cindex binary search function (for arrays)
+@cindex array search function
+
+To search a sorted array for an element matching the key, use the
+@code{bsearch} function.  The prototype for this function is in
+the header file @file{stdlib.h}.
+@pindex stdlib.h
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun {void *} bsearch (const void *@var{key}, const void *@var{array}, size_t @var{count}, size_t @var{size}, comparison_fn_t @var{compare})
+The @code{bsearch} function searches the sorted array @var{array} for an object
+that is equivalent to @var{key}.  The array contains @var{count} elements,
+each of which is of size @var{size} bytes.  
+
+The @var{compare} function is used to perform the comparison.  This
+function is called with two pointer arguments and should return an
+integer less than, equal to, or greater than zero corresponding to
+whether its first argument is considered less than, equal to, or greater
+than its second argument.  The elements of the @var{array} must already
+be sorted in ascending order according to this comparison function.
+
+The return value is a pointer to the matching array element, or a null
+pointer if no match is found.  If the array contains more than one element
+that matches, the one that is returned is unspecified.
+
+This function derives its name from the fact that it is implemented
+using the binary search algorithm.
+@end deftypefun
+
+@node Array Sort Function, Search/Sort Example, Array Search Function, Searching and Sorting
+@section Array Sort Function
+@cindex sort function (for arrays)
+@cindex quick sort function (for arrays)
+@cindex array sort function
+
+To sort an array using an arbitrary comparison function, use the
+@code{qsort} function.  The prototype for this function is in
+@file{stdlib.h}.
+@pindex stdlib.h
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun void qsort (void *@var{array}, size_t @var{count}, size_t @var{size}, comparison_fn_t @var{compare})
+The @var{qsort} function sorts the array @var{array}.  The array contains
+@var{count} elements, each of which is of size @var{size}.
+
+The @var{compare} function is used to perform the comparison on the
+array elements.  This function is called with two pointer arguments and
+should return an integer less than, equal to, or greater than zero
+corresponding to whether its first argument is considered less than,
+equal to, or greater than its second argument.
+
+@cindex stable sorting
+@strong{Warning:} If two objects compare as equal, their order after
+sorting is unpredictable.  That is to say, the sorting is not stable.
+This can make a difference when the comparison considers only part of
+the elements.  Two elements with the same sort key may differ in other
+respects.
+
+If you want the effect of a stable sort, you can get this result by
+writing the comparison function so that, lacking other reason
+distinguish between two elements, it compares them by their addresses.
+Note that doing this may make the sorting algorithm less efficient, so
+do it only if necessary.
+
+Here is a simple example of sorting an array of doubles in numerical
+order, using the comparison function defined above (@pxref{Comparison
+Functions}):
+
+@smallexample
+@{
+  double *array;
+  int size;
+  @dots{}
+  qsort (array, size, sizeof (double), compare_doubles);
+@}
+@end smallexample
+
+The @code{qsort} function derives its name from the fact that it was
+originally implemented using the ``quick sort'' algorithm.
+@end deftypefun
+
+@node Search/Sort Example,  , Array Sort Function, Searching and Sorting
+@section Searching and Sorting Example
+
+Here is an example showing the use of @code{qsort} and @code{bsearch}
+with an array of structures.  The objects in the array are sorted
+by comparing their @code{name} fields with the @code{strcmp} function.
+Then, we can look up individual objects based on their names.
+
+@comment This example is dedicated to the memory of Jim Henson.  RIP.
+@smallexample
+@include search.c.texi
+@end smallexample
+
+@cindex Kermit the frog
+The output from this program looks like:
+
+@smallexample
+Kermit, the frog
+Piggy, the pig
+Gonzo, the whatever
+Fozzie, the bear
+Sam, the eagle
+Robin, the frog
+Animal, the animal
+Camilla, the chicken
+Sweetums, the monster
+Dr. Strangepork, the pig
+Link Hogthrob, the pig
+Zoot, the human
+Dr. Bunsen Honeydew, the human
+Beaker, the human
+Swedish Chef, the human
+
+Animal, the animal
+Beaker, the human
+Camilla, the chicken
+Dr. Bunsen Honeydew, the human
+Dr. Strangepork, the pig
+Fozzie, the bear
+Gonzo, the whatever
+Kermit, the frog
+Link Hogthrob, the pig
+Piggy, the pig
+Robin, the frog
+Sam, the eagle
+Swedish Chef, the human
+Sweetums, the monster
+Zoot, the human
+
+Kermit, the frog
+Gonzo, the whatever
+Couldn't find Janice.
+@end smallexample
+
+
diff --git a/manual/setjmp.texi b/manual/setjmp.texi
new file mode 100644
index 0000000000..dfdac1c4cd
--- /dev/null
+++ b/manual/setjmp.texi
@@ -0,0 +1,213 @@
+@node Non-Local Exits, Signal Handling, Date and Time, Top
+@chapter Non-Local Exits
+@cindex non-local exits
+@cindex long jumps
+
+Sometimes when your program detects an unusual situation inside a deeply
+nested set of function calls, you would like to be able to immediately
+return to an outer level of control.  This section describes how you can
+do such @dfn{non-local exits} using the @code{setjmp} and @code{longjmp}
+functions.
+
+@menu
+* Intro: Non-Local Intro.        When and how to use these facilities.
+* Details: Non-Local Details.   Functions for nonlocal exits.
+* Non-Local Exits and Signals::  Portability issues.
+@end menu
+
+@node Non-Local Intro, Non-Local Details,  , Non-Local Exits
+@section Introduction to Non-Local Exits
+
+As an example of a situation where a non-local exit can be useful,
+suppose you have an interactive program that has a ``main loop'' that
+prompts for and executes commands.  Suppose the ``read'' command reads
+input from a file, doing some lexical analysis and parsing of the input
+while processing it.  If a low-level input error is detected, it would
+be useful to be able to return immediately to the ``main loop'' instead
+of having to make each of the lexical analysis, parsing, and processing
+phases all have to explicitly deal with error situations initially
+detected by nested calls.
+
+(On the other hand, if each of these phases has to do a substantial
+amount of cleanup when it exits---such as closing files, deallocating
+buffers or other data structures, and the like---then it can be more
+appropriate to do a normal return and have each phase do its own
+cleanup, because a non-local exit would bypass the intervening phases and
+their associated cleanup code entirely.  Alternatively, you could use a
+non-local exit but do the cleanup explicitly either before or after
+returning to the ``main loop''.)
+
+In some ways, a non-local exit is similar to using the @samp{return}
+statement to return from a function.  But while @samp{return} abandons
+only a single function call, transferring control back to the point at
+which it was called, a non-local exit can potentially abandon many
+levels of nested function calls.
+
+You identify return points for non-local exits calling the function
+@code{setjmp}.  This function saves information about the execution
+environment in which the call to @code{setjmp} appears in an object of
+type @code{jmp_buf}.  Execution of the program continues normally after
+the call to @code{setjmp}, but if a exit is later made to this return
+point by calling @code{longjmp} with the corresponding @w{@code{jmp_buf}}
+object, control is transferred back to the point where @code{setjmp} was
+called.  The return value from @code{setjmp} is used to distinguish
+between an ordinary return and a return made by a call to
+@code{longjmp}, so calls to @code{setjmp} usually appear in an @samp{if}
+statement.
+
+Here is how the example program described above might be set up:  
+
+@smallexample
+@include setjmp.c.texi
+@end smallexample
+
+The function @code{abort_to_main_loop} causes an immediate transfer of
+control back to the main loop of the program, no matter where it is
+called from.
+
+The flow of control inside the @code{main} function may appear a little
+mysterious at first, but it is actually a common idiom with
+@code{setjmp}.  A normal call to @code{setjmp} returns zero, so the
+``else'' clause of the conditional is executed.  If
+@code{abort_to_main_loop} is called somewhere within the execution of
+@code{do_command}, then it actually appears as if the @emph{same} call
+to @code{setjmp} in @code{main} were returning a second time with a value
+of @code{-1}.
+
+@need 250
+So, the general pattern for using @code{setjmp} looks something like:
+
+@smallexample
+if (setjmp (@var{buffer}))
+  /* @r{Code to clean up after premature return.} */
+  @dots{}
+else
+  /* @r{Code to be executed normally after setting up the return point.} */
+  @dots{}
+@end smallexample
+
+@node Non-Local Details, Non-Local Exits and Signals, Non-Local Intro, Non-Local Exits
+@section Details of Non-Local Exits
+
+Here are the details on the functions and data structures used for
+performing non-local exits.  These facilities are declared in
+@file{setjmp.h}.
+@pindex setjmp.h
+
+@comment setjmp.h
+@comment ANSI
+@deftp {Data Type} jmp_buf
+Objects of type @code{jmp_buf} hold the state information to
+be restored by a non-local exit.  The contents of a @code{jmp_buf}
+identify a specific place to return to.
+@end deftp
+
+@comment setjmp.h
+@comment ANSI
+@deftypefn Macro int setjmp (jmp_buf @var{state})
+When called normally, @code{setjmp} stores information about the
+execution state of the program in @var{state} and returns zero.  If
+@code{longjmp} is later used to perform a non-local exit to this
+@var{state}, @code{setjmp} returns a nonzero value.
+@end deftypefn
+
+@comment setjmp.h
+@comment ANSI
+@deftypefun void longjmp (jmp_buf @var{state}, int @var{value}) 
+This function restores current execution to the state saved in
+@var{state}, and continues execution from the call to @code{setjmp} that
+established that return point.  Returning from @code{setjmp} by means of
+@code{longjmp} returns the @var{value} argument that was passed to
+@code{longjmp}, rather than @code{0}.  (But if @var{value} is given as
+@code{0}, @code{setjmp} returns @code{1}).@refill
+@end deftypefun
+
+There are a lot of obscure but important restrictions on the use of
+@code{setjmp} and @code{longjmp}.  Most of these restrictions are
+present because non-local exits require a fair amount of magic on the
+part of the C compiler and can interact with other parts of the language
+in strange ways.
+
+The @code{setjmp} function is actually a macro without an actual
+function definition, so you shouldn't try to @samp{#undef} it or take
+its address.  In addition, calls to @code{setjmp} are safe in only the
+following contexts:
+
+@itemize @bullet
+@item
+As the test expression of a selection or iteration
+statement (such as @samp{if}, @samp{switch}, or @samp{while}).
+
+@item
+As one operand of a equality or comparison operator that appears as the
+test expression of a selection or iteration statement.  The other
+operand must be an integer constant expression.
+
+@item
+As the operand of a unary @samp{!} operator, that appears as the
+test expression of a selection or iteration statement.
+
+@item
+By itself as an expression statement.
+@end itemize
+
+Return points are valid only during the dynamic extent of the function
+that called @code{setjmp} to establish them.  If you @code{longjmp} to
+a return point that was established in a function that has already
+returned, unpredictable and disastrous things are likely to happen.
+
+You should use a nonzero @var{value} argument to @code{longjmp}.  While
+@code{longjmp} refuses to pass back a zero argument as the return value
+from @code{setjmp}, this is intended as a safety net against accidental
+misuse and is not really good programming style.
+
+When you perform a non-local exit, accessible objects generally retain
+whatever values they had at the time @code{longjmp} was called.  The
+exception is that the values of automatic variables local to the
+function containing the @code{setjmp} call that have been changed since
+the call to @code{setjmp} are indeterminate, unless you have declared
+them @code{volatile}.
+
+@node Non-Local Exits and Signals,, Non-Local Details, Non-Local Exits
+@section Non-Local Exits and Signals
+
+In BSD Unix systems, @code{setjmp} and @code{longjmp} also save and
+restore the set of blocked signals; see @ref{Blocking Signals}.  However,
+the POSIX.1 standard requires @code{setjmp} and @code{longjmp} not to
+change the set of blocked signals, and provides an additional pair of
+functions (@code{sigsetjmp} and @code{sigsetjmp}) to get the BSD
+behavior.
+
+The behavior of @code{setjmp} and @code{longjmp} in the GNU library is
+controlled by feature test macros; see @ref{Feature Test Macros}.  The
+default in the GNU system is the POSIX.1 behavior rather than the BSD
+behavior.
+
+The facilities in this section are declared in the header file
+@file{setjmp.h}.
+@pindex setjmp.h
+
+@comment setjmp.h
+@comment POSIX.1
+@deftp {Data Type} sigjmp_buf
+This is similar to @code{jmp_buf}, except that it can also store state
+information about the set of blocked signals.
+@end deftp
+
+@comment setjmp.h
+@comment POSIX.1
+@deftypefun int sigsetjmp (sigjmp_buf @var{state}, int @var{savesigs})
+This is similar to @code{setjmp}.  If @var{savesigs} is nonzero, the set
+of blocked signals is saved in @var{state} and will be restored if a
+@code{siglongjmp} is later performed with this @var{state}.
+@end deftypefun
+
+@comment setjmp.h
+@comment POSIX.1
+@deftypefun void siglongjmp (sigjmp_buf @var{state}, int @var{value})
+This is similar to @code{longjmp} except for the type of its @var{state}
+argument.  If the @code{sigsetjmp} call that set this @var{state} used a
+nonzero @var{savesigs} flag, @code{siglongjmp} also restores the set of
+blocked signals.
+@end deftypefun
+
diff --git a/manual/signal.texi b/manual/signal.texi
new file mode 100644
index 0000000000..bca02c528b
--- /dev/null
+++ b/manual/signal.texi
@@ -0,0 +1,3316 @@
+@node Signal Handling, Process Startup, Non-Local Exits, Top
+@chapter Signal Handling
+
+@cindex signal
+A @dfn{signal} is a software interrupt delivered to a process.  The
+operating system uses signals to report exceptional situations to an
+executing program.  Some signals report errors such as references to
+invalid memory addresses; others report asynchronous events, such as
+disconnection of a phone line.
+
+The GNU C library defines a variety of signal types, each for a
+particular kind of event.  Some kinds of events make it inadvisable or
+impossible for the program to proceed as usual, and the corresponding
+signals normally abort the program.  Other kinds of signals that report
+harmless events are ignored by default.
+
+If you anticipate an event that causes signals, you can define a handler
+function and tell the operating system to run it when that particular
+type of signal arrives.
+
+Finally, one process can send a signal to another process; this allows a
+parent process to abort a child, or two related processes to communicate
+and synchronize.
+
+@menu
+* Concepts of Signals::         Introduction to the signal facilities.
+* Standard Signals::            Particular kinds of signals with
+                                 standard names and meanings.
+* Signal Actions::              Specifying what happens when a
+                                 particular signal is delivered.
+* Defining Handlers::           How to write a signal handler function.
+* Interrupted Primitives::	Signal handlers affect use of @code{open},
+				 @code{read}, @code{write} and other functions.
+* Generating Signals::          How to send a signal to a process.
+* Blocking Signals::            Making the system hold signals temporarily.
+* Waiting for a Signal::        Suspending your program until a signal
+                                 arrives. 
+* Signal Stack::                Using a Separate Signal Stack.
+* BSD Signal Handling::         Additional functions for backward
+			         compatibility with BSD.
+@end menu
+
+@node Concepts of Signals
+@section Basic Concepts of Signals
+
+This section explains basic concepts of how signals are generated, what
+happens after a signal is delivered, and how programs can handle
+signals.
+
+@menu
+* Kinds of Signals::            Some examples of what can cause a signal.
+* Signal Generation::           Concepts of why and how signals occur.
+* Delivery of Signal::          Concepts of what a signal does to the
+                                 process. 
+@end menu
+
+@node Kinds of Signals
+@subsection Some Kinds of Signals 
+
+A signal reports the occurrence of an exceptional event.  These are some
+of the events that can cause (or @dfn{generate}, or @dfn{raise}) a
+signal:
+
+@itemize @bullet
+@item
+A program error such as dividing by zero or issuing an address outside
+the valid range.
+
+@item
+A user request to interrupt or terminate the program.  Most environments
+are set up to let a user suspend the program by typing @kbd{C-z}, or
+terminate it with @kbd{C-c}.  Whatever key sequence is used, the
+operating system sends the proper signal to interrupt the process.
+
+@item
+The termination of a child process.
+
+@item
+Expiration of a timer or alarm.
+
+@item
+A call to @code{kill} or @code{raise} by the same process.
+
+@item
+A call to @code{kill} from another process.  Signals are a limited but
+useful form of interprocess communication.
+
+@item
+An attempt to perform an I/O operation that cannot be done.  Examples
+are reading from a pipe that has no writer (@pxref{Pipes and FIFOs}),
+and reading or writing to a terminal in certain situations (@pxref{Job
+Control}).
+@end itemize
+
+Each of these kinds of events (excepting explicit calls to @code{kill}
+and @code{raise}) generates its own particular kind of signal.  The
+various kinds of signals are listed and described in detail in
+@ref{Standard Signals}.
+
+@node Signal Generation
+@subsection Concepts of Signal Generation
+@cindex generation of signals
+
+In general, the events that generate signals fall into three major
+categories: errors, external events, and explicit requests.
+
+An error means that a program has done something invalid and cannot
+continue execution.  But not all kinds of errors generate signals---in
+fact, most do not.  For example, opening a nonexistent file is an error,
+but it does not raise a signal; instead, @code{open} returns @code{-1}.
+In general, errors that are necessarily associated with certain library
+functions are reported by returning a value that indicates an error.
+The errors which raise signals are those which can happen anywhere in
+the program, not just in library calls.  These include division by zero
+and invalid memory addresses.
+
+An external event generally has to do with I/O or other processes.
+These include the arrival of input, the expiration of a timer, and the
+termination of a child process.
+
+An explicit request means the use of a library function such as
+@code{kill} whose purpose is specifically to generate a signal.
+
+Signals may be generated @dfn{synchronously} or @dfn{asynchronously}.  A
+synchronous signal pertains to a specific action in the program, and is
+delivered (unless blocked) during that action.  Most errors generate
+signals synchronously, and so do explicit requests by a process to
+generate a signal for that same process.  On some machines, certain
+kinds of hardware errors (usually floating-point exceptions) are not
+reported completely synchronously, but may arrive a few instructions
+later.
+
+Asynchronous signals are generated by events outside the control of the
+process that receives them.  These signals arrive at unpredictable times
+during execution.  External events generate signals asynchronously, and
+so do explicit requests that apply to some other process.
+
+A given type of signal is either typically synchrous or typically
+asynchronous.  For example, signals for errors are typically synchronous
+because errors generate signals synchronously.  But any type of signal
+can be generated synchronously or asynchronously with an explicit
+request.
+
+@node Delivery of Signal
+@subsection How Signals Are Delivered
+@cindex delivery of signals
+@cindex pending signals
+@cindex blocked signals
+
+When a signal is generated, it becomes @dfn{pending}.  Normally it
+remains pending for just a short period of time and then is
+@dfn{delivered} to the process that was signaled.  However, if that kind
+of signal is currently @dfn{blocked}, it may remain pending
+indefinitely---until signals of that kind are @dfn{unblocked}.  Once
+unblocked, it will be delivered immediately.  @xref{Blocking Signals}.
+
+@cindex specified action (for a signal)
+@cindex default action (for a signal)
+@cindex signal action
+@cindex catching signals
+When the signal is delivered, whether right away or after a long delay,
+the @dfn{specified action} for that signal is taken.  For certain
+signals, such as @code{SIGKILL} and @code{SIGSTOP}, the action is fixed,
+but for most signals, the program has a choice: ignore the signal,
+specify a @dfn{handler function}, or accept the @dfn{default action} for
+that kind of signal.  The program specifies its choice using functions
+such as @code{signal} or @code{sigaction} (@pxref{Signal Actions}).  We
+sometimes say that a handler @dfn{catches} the signal.  While the
+handler is running, that particular signal is normally blocked.
+
+If the specified action for a kind of signal is to ignore it, then any
+such signal which is generated is discarded immediately.  This happens
+even if the signal is also blocked at the time.  A signal discarded in
+this way will never be delivered, not even if the program subsequently
+specifies a different action for that kind of signal and then unblocks
+it.
+
+If a signal arrives which the program has neither handled nor ignored,
+its @dfn{default action} takes place.  Each kind of signal has its own
+default action, documented below (@pxref{Standard Signals}).  For most kinds
+of signals, the default action is to terminate the process.  For certain
+kinds of signals that represent ``harmless'' events, the default action
+is to do nothing.
+
+When a signal terminates a process, its parent process can determine the
+cause of termination by examining the termination status code reported
+by the @code{wait} or @code{waitpid} functions.  (This is discussed in
+more detail in @ref{Process Completion}.)  The information it can get
+includes the fact that termination was due to a signal, and the kind of
+signal involved.  If a program you run from a shell is terminated by a
+signal, the shell typically prints some kind of error message.
+
+The signals that normally represent program errors have a special
+property: when one of these signals terminates the process, it also
+writes a @dfn{core dump file} which records the state of the process at
+the time of termination.  You can examine the core dump with a debugger
+to investigate what caused the error.
+
+If you raise a ``program error'' signal by explicit request, and this
+terminates the process, it makes a core dump file just as if the signal
+had been due directly to an error.
+
+@node Standard Signals
+@section Standard Signals
+@cindex signal names
+@cindex names of signals
+
+@pindex signal.h
+@cindex signal number
+This section lists the names for various standard kinds of signals and
+describes what kind of event they mean.  Each signal name is a macro
+which stands for a positive integer---the @dfn{signal number} for that
+kind of signal.  Your programs should never make assumptions about the
+numeric code for a particular kind of signal, but rather refer to them
+always by the names defined here.  This is because the number for a
+given kind of signal can vary from system to system, but the meanings of
+the names are standardized and fairly uniform.
+
+The signal names are defined in the header file @file{signal.h}.
+
+@comment signal.h
+@comment BSD
+@deftypevr Macro int NSIG
+The value of this symbolic constant is the total number of signals
+defined.  Since the signal numbers are allocated consecutively,
+@code{NSIG} is also one greater than the largest defined signal number.
+@end deftypevr
+
+@menu
+* Program Error Signals::       Used to report serious program errors.
+* Termination Signals::         Used to interrupt and/or terminate the
+                                 program. 
+* Alarm Signals::               Used to indicate expiration of timers.
+* Asynchronous I/O Signals::    Used to indicate input is available.
+* Job Control Signals::         Signals used to support job control.
+* Operation Error Signals::     Used to report operational system errors.
+* Miscellaneous Signals::       Miscellaneous Signals.
+* Signal Messages::             Printing a message describing a signal.
+@end menu
+
+@node Program Error Signals
+@subsection Program Error Signals
+@cindex program error signals
+
+The following signals are generated when a serious program error is
+detected by the operating system or the computer itself.  In general,
+all of these signals are indications that your program is seriously
+broken in some way, and there's usually no way to continue the
+computation which encountered the error.
+
+Some programs handle program error signals in order to tidy up before
+terminating; for example, programs that turn off echoing of terminal
+input should handle program error signals in order to turn echoing back
+on.  The handler should end by specifying the default action for the
+signal that happened and then reraising it; this will cause the program
+to terminate with that signal, as if it had not had a handler.
+(@xref{Termination in Handler}.)
+
+Termination is the sensible ultimate outcome from a program error in
+most programs.  However, programming systems such as Lisp that can load
+compiled user programs might need to keep executing even if a user
+program incurs an error.  These programs have handlers which use
+@code{longjmp} to return control to the command level.
+
+The default action for all of these signals is to cause the process to
+terminate.  If you block or ignore these signals or establish handlers
+for them that return normally, your program will probably break horribly
+when such signals happen, unless they are generated by @code{raise} or
+@code{kill} instead of a real error.
+
+@vindex COREFILE
+When one of these program error signals terminates a process, it also
+writes a @dfn{core dump file} which records the state of the process at
+the time of termination.  The core dump file is named @file{core} and is
+written in whichever directory is current in the process at the time.
+(On the GNU system, you can specify the file name for core dumps with
+the environment variable @code{COREFILE}.)  The purpose of core dump
+files is so that you can examine them with a debugger to investigate
+what caused the error.
+
+@comment signal.h
+@comment ANSI
+@deftypevr Macro int SIGFPE
+The @code{SIGFPE} signal reports a fatal arithmetic error.  Although the
+name is derived from ``floating-point exception'', this signal actually
+covers all arithmetic errors, including division by zero and overflow.
+If a program stores integer data in a location which is then used in a
+floating-point operation, this often causes an ``invalid operation''
+exception, because the processor cannot recognize the data as a
+floating-point number.
+@cindex exception
+@cindex floating-point exception
+
+Actual floating-point exceptions are a complicated subject because there
+are many types of exceptions with subtly different meanings, and the
+@code{SIGFPE} signal doesn't distinguish between them.  The @cite{IEEE
+Standard for Binary Floating-Point Arithmetic (ANSI/IEEE Std 754-1985)}
+defines various floating-point exceptions and requires conforming
+computer systems to report their occurrences.  However, this standard
+does not specify how the exceptions are reported, or what kinds of
+handling and control the operating system can offer to the programmer.
+@end deftypevr
+
+BSD systems provide the @code{SIGFPE} handler with an extra argument
+that distinguishes various causes of the exception.  In order to access
+this argument, you must define the handler to accept two arguments,
+which means you must cast it to a one-argument function type in order to
+establish the handler.  The GNU library does provide this extra
+argument, but the value is meaningful only on operating systems that
+provide the information (BSD systems and GNU systems).
+
+@table @code
+@comment signal.h
+@comment BSD
+@item FPE_INTOVF_TRAP
+@vindex FPE_INTOVF_TRAP
+Integer overflow (impossible in a C program unless you enable overflow
+trapping in a hardware-specific fashion).
+@comment signal.h
+@comment BSD
+@item FPE_INTDIV_TRAP
+@vindex FPE_INTDIV_TRAP
+Integer division by zero.
+@comment signal.h
+@comment BSD
+@item FPE_SUBRNG_TRAP
+@vindex FPE_SUBRNG_TRAP
+Subscript-range (something that C programs never check for).
+@comment signal.h
+@comment BSD
+@item FPE_FLTOVF_TRAP
+@vindex FPE_FLTOVF_TRAP
+Floating overflow trap.
+@comment signal.h
+@comment BSD
+@item FPE_FLTDIV_TRAP
+@vindex FPE_FLTDIV_TRAP
+Floating/decimal division by zero.
+@comment signal.h
+@comment BSD
+@item FPE_FLTUND_TRAP
+@vindex FPE_FLTUND_TRAP
+Floating underflow trap.  (Trapping on floating underflow is not
+normally enabled.)
+@comment signal.h
+@comment BSD
+@item FPE_DECOVF_TRAP
+@vindex FPE_DECOVF_TRAP
+Decimal overflow trap.  (Only a few machines have decimal arithmetic and
+C never uses it.)
+@ignore @c These seem redundant
+@comment signal.h
+@comment BSD
+@item FPE_FLTOVF_FAULT
+@vindex FPE_FLTOVF_FAULT
+Floating overflow fault.
+@comment signal.h
+@comment BSD
+@item FPE_FLTDIV_FAULT
+@vindex FPE_FLTDIV_FAULT
+Floating divide by zero fault.
+@comment signal.h
+@comment BSD
+@item FPE_FLTUND_FAULT
+@vindex FPE_FLTUND_FAULT
+Floating underflow fault.
+@end ignore
+@end table
+
+@comment signal.h
+@comment ANSI
+@deftypevr Macro int SIGILL
+The name of this signal is derived from ``illegal instruction''; it
+usually means your program is trying to execute garbage or a privileged
+instruction.  Since the C compiler generates only valid instructions,
+@code{SIGILL} typically indicates that the executable file is corrupted,
+or that you are trying to execute data.  Some common ways of getting
+into the latter situation are by passing an invalid object where a
+pointer to a function was expected, or by writing past the end of an
+automatic array (or similar problems with pointers to automatic
+variables) and corrupting other data on the stack such as the return
+address of a stack frame.
+
+@code{SIGILL} can also be generated when the stack overflows, or when
+the system has trouble running the handler for a signal.
+@end deftypevr
+@cindex illegal instruction
+
+@comment signal.h
+@comment ANSI
+@deftypevr Macro int SIGSEGV
+@cindex segmentation violation
+This signal is generated when a program tries to read or write outside
+the memory that is allocated for it, or to write memory that can only be
+read.  (Actually, the signals only occur when the program goes far
+enough outside to be detected by the system's memory protection
+mechanism.)  The name is an abbreviation for ``segmentation violation''.
+
+Common ways of getting a @code{SIGSEGV} condition include dereferencing
+a null or uninitialized pointer, or when you use a pointer to step
+through an array, but fail to check for the end of the array.  It varies
+among systems whether dereferencing a null pointer generates
+@code{SIGSEGV} or @code{SIGBUS}.
+@end deftypevr
+
+@comment signal.h
+@comment BSD
+@deftypevr Macro int SIGBUS
+This signal is generated when an invalid pointer is dereferenced.  Like
+@code{SIGSEGV}, this signal is typically the result of dereferencing an
+uninitialized pointer.  The difference between the two is that
+@code{SIGSEGV} indicates an invalid access to valid memory, while
+@code{SIGBUS} indicates an access to an invalid address.  In particular,
+@code{SIGBUS} signals often result from dereferencing a misaligned
+pointer, such as referring to a four-word integer at an address not
+divisible by four.  (Each kind of computer has its own requirements for
+address alignment.)
+
+The name of this signal is an abbreviation for ``bus error''.
+@end deftypevr
+@cindex bus error
+
+@comment signal.h
+@comment ANSI
+@deftypevr Macro int SIGABRT
+@cindex abort signal
+This signal indicates an error detected by the program itself and
+reported by calling @code{abort}.  @xref{Aborting a Program}.
+@end deftypevr
+
+@comment signal.h
+@comment Unix
+@deftypevr Macro int SIGIOT
+Generated by the PDP-11 ``iot'' instruction.  On most machines, this is
+just another name for @code{SIGABRT}.
+@end deftypevr
+
+@comment signal.h
+@comment BSD
+@deftypevr Macro int SIGTRAP
+Generated by the machine's breakpoint instruction, and possibly other
+trap instructions.  This signal is used by debuggers.  Your program will
+probably only see @code{SIGTRAP} if it is somehow executing bad
+instructions.
+@end deftypevr
+
+@comment signal.h
+@comment BSD
+@deftypevr Macro int  SIGEMT
+Emulator trap; this results from certain unimplemented instructions
+which might be emulated in software, or the operating system's
+failure to properly emulate them.
+@end deftypevr
+
+@comment signal.h
+@comment Unix
+@deftypevr Macro int  SIGSYS
+Bad system call; that is to say, the instruction to trap to the
+operating system was executed, but the code number for the system call
+to perform was invalid.
+@end deftypevr
+
+@node Termination Signals
+@subsection Termination Signals
+@cindex program termination signals
+
+These signals are all used to tell a process to terminate, in one way
+or another.  They have different names because they're used for slightly
+different purposes, and programs might want to handle them differently.
+
+The reason for handling these signals is usually so your program can
+tidy up as appropriate before actually terminating.  For example, you
+might want to save state information, delete temporary files, or restore
+the previous terminal modes.  Such a handler should end by specifying
+the default action for the signal that happened and then reraising it;
+this will cause the program to terminate with that signal, as if it had
+not had a handler.  (@xref{Termination in Handler}.)
+
+The (obvious) default action for all of these signals is to cause the
+process to terminate.
+
+@comment signal.h
+@comment ANSI
+@deftypevr Macro int SIGTERM
+@cindex termination signal
+The @code{SIGTERM} signal is a generic signal used to cause program
+termination.  Unlike @code{SIGKILL}, this signal can be blocked,
+handled, and ignored.  It is the normal way to politely ask a program to
+terminate.
+
+The shell command @code{kill} generates @code{SIGTERM} by default.
+@pindex kill
+@end deftypevr
+
+@comment signal.h
+@comment ANSI
+@deftypevr Macro int SIGINT
+@cindex interrupt signal
+The @code{SIGINT} (``program interrupt'') signal is sent when the user
+types the INTR character (normally @kbd{C-c}).  @xref{Special
+Characters}, for information about terminal driver support for
+@kbd{C-c}.
+@end deftypevr
+
+@comment signal.h
+@comment POSIX.1
+@deftypevr Macro int SIGQUIT
+@cindex quit signal
+@cindex quit signal
+The @code{SIGQUIT} signal is similar to @code{SIGINT}, except that it's
+controlled by a different key---the QUIT character, usually
+@kbd{C-\}---and produces a core dump when it terminates the process,
+just like a program error signal.  You can think of this as a
+program error condition ``detected'' by the user.
+
+@xref{Program Error Signals}, for information about core dumps.
+@xref{Special Characters}, for information about terminal driver
+support.
+
+Certain kinds of cleanups are best omitted in handling @code{SIGQUIT}.
+For example, if the program creates temporary files, it should handle
+the other termination requests by deleting the temporary files.  But it
+is better for @code{SIGQUIT} not to delete them, so that the user can
+examine them in conjunction with the core dump.
+@end deftypevr
+
+@comment signal.h
+@comment POSIX.1
+@deftypevr Macro int SIGKILL
+The @code{SIGKILL} signal is used to cause immediate program termination.
+It cannot be handled or ignored, and is therefore always fatal.  It is
+also not possible to block this signal.
+
+This signal is usually generated only by explicit request.  Since it
+cannot be handled, you should generate it only as a last resort, after
+first trying a less drastic method such as @kbd{C-c} or @code{SIGTERM}.
+If a process does not respond to any other termination signals, sending
+it a @code{SIGKILL} signal will almost always cause it to go away.
+
+In fact, if @code{SIGKILL} fails to terminate a process, that by itself
+constitutes an operating system bug which you should report.
+
+The system will generate @code{SIGKILL} for a process itself under some
+unusual conditions where the program cannot possible continue to run
+(even to run a signal handler).
+@end deftypevr
+@cindex kill signal
+
+@comment signal.h
+@comment POSIX.1
+@deftypevr Macro int SIGHUP
+@cindex hangup signal
+The @code{SIGHUP} (``hang-up'') signal is used to report that the user's
+terminal is disconnected, perhaps because a network or telephone
+connection was broken.  For more information about this, see @ref{Control
+Modes}.
+
+This signal is also used to report the termination of the controlling
+process on a terminal to jobs associated with that session; this
+termination effectively disconnects all processes in the session from
+the controlling terminal.  For more information, see @ref{Termination
+Internals}.
+@end deftypevr
+
+@node Alarm Signals
+@subsection Alarm Signals
+
+These signals are used to indicate the expiration of timers.
+@xref{Setting an Alarm}, for information about functions that cause
+these signals to be sent.
+
+The default behavior for these signals is to cause program termination.
+This default is rarely useful, but no other default would be useful;
+most of the ways of using these signals would require handler functions
+in any case.
+
+@comment signal.h
+@comment POSIX.1
+@deftypevr Macro int SIGALRM
+This signal typically indicates expiration of a timer that measures real
+or clock time.  It is used by the @code{alarm} function, for example.
+@end deftypevr
+@cindex alarm signal
+
+@comment signal.h
+@comment BSD
+@deftypevr Macro int SIGVTALRM
+This signal typically indicates expiration of a timer that measures CPU
+time used by the current process.  The name is an abbreviation for
+``virtual time alarm''.
+@end deftypevr
+@cindex virtual time alarm signal
+
+@comment signal.h
+@comment BSD
+@deftypevr Macro int SIGPROF
+This signal is typically indicates expiration of a timer that measures
+both CPU time used by the current process, and CPU time expended on 
+behalf of the process by the system.  Such a timer is used to implement
+code profiling facilities, hence the name of this signal.
+@end deftypevr
+@cindex profiling alarm signal
+
+
+@node Asynchronous I/O Signals
+@subsection Asynchronous I/O Signals
+
+The signals listed in this section are used in conjunction with
+asynchronous I/O facilities.  You have to take explicit action by
+calling @code{fcntl} to enable a particular file descriptior to generate
+these signals (@pxref{Interrupt Input}).  The default action for these
+signals is to ignore them.
+
+@comment signal.h
+@comment BSD
+@deftypevr Macro int SIGIO
+@cindex input available signal
+@cindex output possible signal
+This signal is sent when a file descriptor is ready to perform input
+or output.
+
+On most operating systems, terminals and sockets are the only kinds of
+files that can generate @code{SIGIO}; other kinds, including ordinary
+files, never generate @code{SIGIO} even if you ask them to.
+
+In the GNU system @code{SIGIO} will always be generated properly 
+if you successfully set asynchronous mode with @code{fcntl}.
+@end deftypevr
+
+@comment signal.h
+@comment BSD
+@deftypevr Macro int SIGURG
+@cindex urgent data signal
+This signal is sent when ``urgent'' or out-of-band data arrives on a
+socket.  @xref{Out-of-Band Data}.
+@end deftypevr
+
+@comment signal.h
+@comment SVID
+@deftypevr Macro int SIGPOLL
+This is a System V signal name, more or less similar to @code{SIGIO}.
+It is defined only for compatibility.
+@end deftypevr
+
+@node Job Control Signals
+@subsection Job Control Signals
+@cindex job control signals
+
+These signals are used to support job control.  If your system
+doesn't support job control, then these macros are defined but the
+signals themselves can't be raised or handled.
+
+You should generally leave these signals alone unless you really
+understand how job control works.  @xref{Job Control}.
+
+@comment signal.h
+@comment POSIX.1
+@deftypevr Macro int SIGCHLD
+@cindex child process signal
+This signal is sent to a parent process whenever one of its child
+processes terminates or stops.
+
+The default action for this signal is to ignore it.  If you establish a
+handler for this signal while there are child processes that have
+terminated but not reported their status via @code{wait} or
+@code{waitpid} (@pxref{Process Completion}), whether your new handler
+applies to those processes or not depends on the particular operating
+system.
+@end deftypevr
+
+@comment signal.h
+@comment SVID
+@deftypevr Macro int SIGCLD
+This is an obsolete name for @code{SIGCHLD}.
+@end deftypevr
+
+@comment signal.h
+@comment POSIX.1
+@deftypevr Macro int SIGCONT
+@cindex continue signal
+You can send a @code{SIGCONT} signal to a process to make it continue.
+This signal is special---it always makes the process continue if it is
+stopped, before the signal is delivered.  The default behavior is to do
+nothing else.  You cannot block this signal.  You can set a handler, but
+@code{SIGCONT} always makes the process continue regardless.
+
+Most programs have no reason to handle @code{SIGCONT}; they simply
+resume execution without realizing they were ever stopped.  You can use
+a handler for @code{SIGCONT} to make a program do something special when
+it is stopped and continued---for example, to reprint a prompt when it
+is suspended while waiting for input.
+@end deftypevr
+
+@comment signal.h
+@comment POSIX.1
+@deftypevr Macro int SIGSTOP
+The @code{SIGSTOP} signal stops the process.  It cannot be handled,
+ignored, or blocked.
+@end deftypevr
+@cindex stop signal
+
+@comment signal.h
+@comment POSIX.1
+@deftypevr Macro int SIGTSTP
+The @code{SIGTSTP} signal is an interactive stop signal.  Unlike
+@code{SIGSTOP}, this signal can be handled and ignored.  
+
+Your program should handle this signal if you have a special need to
+leave files or system tables in a secure state when a process is
+stopped.  For example, programs that turn off echoing should handle
+@code{SIGTSTP} so they can turn echoing back on before stopping.
+
+This signal is generated when the user types the SUSP character
+(normally @kbd{C-z}).  For more information about terminal driver
+support, see @ref{Special Characters}.
+@end deftypevr
+@cindex interactive stop signal
+
+@comment signal.h
+@comment POSIX.1
+@deftypevr Macro int SIGTTIN
+A process cannot read from the the user's terminal while it is running 
+as a background job.  When any process in a background job tries to
+read from the terminal, all of the processes in the job are sent a
+@code{SIGTTIN} signal.  The default action for this signal is to
+stop the process.  For more information about how this interacts with
+the terminal driver, see @ref{Access to the Terminal}.
+@end deftypevr
+@cindex terminal input signal
+
+@comment signal.h
+@comment POSIX.1
+@deftypevr Macro int SIGTTOU
+This is similar to @code{SIGTTIN}, but is generated when a process in a
+background job attempts to write to the terminal or set its modes.
+Again, the default action is to stop the process.  @code{SIGTTOU} is
+only generated for an attempt to write to the terminal if the
+@code{TOSTOP} output mode is set; @pxref{Output Modes}.
+@end deftypevr
+@cindex terminal output signal
+
+While a process is stopped, no more signals can be delivered to it until
+it is continued, except @code{SIGKILL} signals and (obviously)
+@code{SIGCONT} signals.  The signals are marked as pending, but not
+delivered until the process is continued.  The @code{SIGKILL} signal
+always causes termination of the process and can't be blocked, handled
+or ignored.  You can ignore @code{SIGCONT}, but it always causes the
+process to be continued anyway if it is stopped.  Sending a
+@code{SIGCONT} signal to a process causes any pending stop signals for
+that process to be discarded.  Likewise, any pending @code{SIGCONT}
+signals for a process are discarded when it receives a stop signal.
+
+When a process in an orphaned process group (@pxref{Orphaned Process
+Groups}) receives a @code{SIGTSTP}, @code{SIGTTIN}, or @code{SIGTTOU}
+signal and does not handle it, the process does not stop.  Stopping the
+process would probably not be very useful, since there is no shell
+program that will notice it stop and allow the user to continue it.
+What happens instead depends on the operating system you are using.
+Some systems may do nothing; others may deliver another signal instead,
+such as @code{SIGKILL} or @code{SIGHUP}.  In the GNU system, the process
+dies with @code{SIGKILL}; this avoids the problem of many stopped,
+orphaned processes lying around the system.
+
+@ignore
+On the GNU system, it is possible to reattach to the orphaned process
+group and continue it, so stop signals do stop the process as usual on
+a GNU system unless you have requested POSIX compatibility ``till it
+hurts.''
+@end ignore
+
+@node Operation Error Signals
+@subsection Operation Error Signals
+
+These signals are used to report various errors generated by an
+operation done by the program.  They do not necessarily indicate a
+programming error in the program, but an error that prevents an
+operating system call from completing.  The default action for all of
+them is to cause the process to terminate.
+
+@comment signal.h
+@comment POSIX.1
+@deftypevr Macro int SIGPIPE
+@cindex pipe signal
+@cindex broken pipe signal
+Broken pipe.  If you use pipes or FIFOs, you have to design your
+application so that one process opens the pipe for reading before
+another starts writing.  If the reading process never starts, or
+terminates unexpectedly, writing to the pipe or FIFO raises a
+@code{SIGPIPE} signal.  If @code{SIGPIPE} is blocked, handled or
+ignored, the offending call fails with @code{EPIPE} instead.
+
+Pipes and FIFO special files are discussed in more detail in @ref{Pipes
+and FIFOs}.
+
+Another cause of @code{SIGPIPE} is when you try to output to a socket
+that isn't connected.  @xref{Sending Data}.
+@end deftypevr
+
+@comment signal.h
+@comment GNU
+@deftypevr Macro int SIGLOST
+@cindex lost resource signal
+Resource lost.  This signal is generated when you have an advisory lock
+on an NFS file, and the NFS server reboots and forgets about your lock.
+
+In the GNU system, @code{SIGLOST} is generated when any server program
+dies unexpectedly.  It is usually fine to ignore the signal; whatever
+call was made to the server that died just returns an error.
+@end deftypevr
+
+@comment signal.h
+@comment BSD
+@deftypevr Macro int SIGXCPU
+CPU time limit exceeded.  This signal is generated when the process
+exceeds its soft resource limit on CPU time.  @xref{Limits on Resources}.
+@end deftypevr
+
+@comment signal.h
+@comment BSD
+@deftypevr Macro int SIGXFSZ
+File size limit exceeded.  This signal is generated when the process
+attempts to extend a file so it exceeds the process's soft resource
+limit on file size.  @xref{Limits on Resources}.
+@end deftypevr
+
+@node Miscellaneous Signals
+@subsection Miscellaneous Signals
+
+These signals are used for various other purposes.  In general, they
+will not affect your program unless it explicitly uses them for something.
+
+@comment signal.h
+@comment POSIX.1
+@deftypevr Macro int SIGUSR1
+@end deftypevr
+@comment signal.h
+@comment POSIX.1
+@deftypevr Macro int SIGUSR2
+@cindex user signals
+The @code{SIGUSR1} and @code{SIGUSR2} signals are set aside for you to
+use any way you want.  They're useful for simple interprocess
+communication, if you write a signal handler for them in the program
+that receives the signal.
+
+There is an example showing the use of @code{SIGUSR1} and @code{SIGUSR2}
+in @ref{Signaling Another Process}.
+
+The default action is to terminate the process.
+@end deftypevr
+
+@comment signal.h
+@comment BSD
+@deftypevr Macro int SIGWINCH
+Window size change.  This is generated on some systems (including GNU)
+when the terminal driver's record of the number of rows and columns on
+the screen is changed.  The default action is to ignore it.
+
+If a program does full-screen display, it should handle @code{SIGWINCH}.
+When the signal arrives, it should fetch the new screen size and
+reformat its display accordingly.
+@end deftypevr
+
+@comment signal.h
+@comment BSD
+@deftypevr Macro int SIGINFO
+Information request.  In 4.4 BSD and the GNU system, this signal is sent
+to all the processes in the foreground process group of the controlling
+terminal when the user types the STATUS character in canonical mode;
+@pxref{Signal Characters}.
+
+If the process is the leader of the process group, the default action is
+to print some status information about the system and what the process
+is doing.  Otherwise the default is to do nothing.
+@end deftypevr
+
+@node Signal Messages
+@subsection Signal Messages
+@cindex signal messages
+
+We mentioned above that the shell prints a message describing the signal
+that terminated a child process.  The clean way to print a message
+describing a signal is to use the functions @code{strsignal} and
+@code{psignal}.  These functions use a signal number to specify which
+kind of signal to describe.  The signal number may come from the
+termination status of a child process (@pxref{Process Completion}) or it
+may come from a signal handler in the same process.
+
+@comment string.h
+@comment GNU
+@deftypefun {char *} strsignal (int @var{signum})
+This function returns a pointer to a statically-allocated string
+containing a message describing the signal @var{signum}.  You
+should not modify the contents of this string; and, since it can be
+rewritten on subsequent calls, you should save a copy of it if you need
+to reference it later.
+
+@pindex string.h
+This function is a GNU extension, declared in the header file
+@file{string.h}.
+@end deftypefun
+
+@comment signal.h
+@comment BSD
+@deftypefun void psignal (int @var{signum}, const char *@var{message})
+This function prints a message describing the signal @var{signum} to the
+standard error output stream @code{stderr}; see @ref{Standard Streams}.
+
+If you call @code{psignal} with a @var{message} that is either a null
+pointer or an empty string, @code{psignal} just prints the message 
+corresponding to @var{signum}, adding a trailing newline.
+
+If you supply a non-null @var{message} argument, then @code{psignal}
+prefixes its output with this string.  It adds a colon and a space 
+character to separate the @var{message} from the string corresponding
+to @var{signum}.
+
+@pindex stdio.h
+This function is a BSD feature, declared in the header file @file{signal.h}.
+@end deftypefun
+
+@vindex sys_siglist
+There is also an array @code{sys_siglist} which contains the messages
+for the various signal codes.  This array exists on BSD systems, unlike
+@code{strsignal}.
+
+@node Signal Actions
+@section Specifying Signal Actions
+@cindex signal actions
+@cindex establishing a handler
+
+The simplest way to change the action for a signal is to use the
+@code{signal} function.  You can specify a built-in action (such as to
+ignore the signal), or you can @dfn{establish a handler}.
+
+The GNU library also implements the more versatile @code{sigaction}
+facility.  This section describes both facilities and gives suggestions
+on which to use when.
+
+@menu
+* Basic Signal Handling::       The simple @code{signal} function.
+* Advanced Signal Handling::    The more powerful @code{sigaction} function.
+* Signal and Sigaction::        How those two functions interact.
+* Sigaction Function Example::  An example of using the sigaction function.
+* Flags for Sigaction::         Specifying options for signal handling.
+* Initial Signal Actions::      How programs inherit signal actions.
+@end menu
+
+@node Basic Signal Handling
+@subsection Basic Signal Handling
+@cindex @code{signal} function
+
+The @code{signal} function provides a simple interface for establishing
+an action for a particular signal.  The function and associated macros
+are declared in the header file @file{signal.h}.
+@pindex signal.h
+
+@comment signal.h
+@comment GNU
+@deftp {Data Type} sighandler_t
+This is the type of signal handler functions.  Signal handlers take one
+integer argument specifying the signal number, and have return type
+@code{void}.  So, you should define handler functions like this:
+
+@smallexample
+void @var{handler} (int @code{signum}) @{ @dots{} @}
+@end smallexample
+
+The name @code{sighandler_t} for this data type is a GNU extension.
+@end deftp
+
+@comment signal.h
+@comment ANSI
+@deftypefun sighandler_t signal (int @var{signum}, sighandler_t @var{action})
+The @code{signal} function establishes @var{action} as the action for
+the signal @var{signum}.
+
+The first argument, @var{signum}, identifies the signal whose behavior
+you want to control, and should be a signal number.  The proper way to
+specify a signal number is with one of the symbolic signal names
+described in @ref{Standard Signals}---don't use an explicit number, because
+the numerical code for a given kind of signal may vary from operating
+system to operating system.
+
+The second argument, @var{action}, specifies the action to use for the
+signal @var{signum}.  This can be one of the following:
+
+@table @code
+@item SIG_DFL
+@vindex SIG_DFL
+@cindex default action for a signal
+@code{SIG_DFL} specifies the default action for the particular signal.
+The default actions for various kinds of signals are stated in
+@ref{Standard Signals}.
+
+@item SIG_IGN
+@vindex SIG_IGN
+@cindex ignore action for a signal
+@code{SIG_IGN} specifies that the signal should be ignored.
+
+Your program generally should not ignore signals that represent serious
+events or that are normally used to request termination.  You cannot
+ignore the @code{SIGKILL} or @code{SIGSTOP} signals at all.  You can
+ignore program error signals like @code{SIGSEGV}, but ignoring the error
+won't enable the program to continue executing meaningfully.  Ignoring
+user requests such as @code{SIGINT}, @code{SIGQUIT}, and @code{SIGTSTP}
+is unfriendly.
+
+When you do not wish signals to be delivered during a certain part of
+the program, the thing to do is to block them, not ignore them.
+@xref{Blocking Signals}.
+
+@item @var{handler}
+Supply the address of a handler function in your program, to specify
+running this handler as the way to deliver the signal.
+
+For more information about defining signal handler functions,
+see @ref{Defining Handlers}.
+@end table
+
+If you set the action for a signal to @code{SIG_IGN}, or if you set it
+to @code{SIG_DFL} and the default action is to ignore that signal, then
+any pending signals of that type are discarded (even if they are
+blocked).  Discarding the pending signals means that they will never be
+delivered, not even if you subsequently specify another action and
+unblock this kind of signal.
+
+The @code{signal} function returns the action that was previously in
+effect for the specified @var{signum}.  You can save this value and
+restore it later by calling @code{signal} again.
+
+If @code{signal} can't honor the request, it returns @code{SIG_ERR}
+instead.  The following @code{errno} error conditions are defined for
+this function:
+
+@table @code
+@item EINVAL
+You specified an invalid @var{signum}; or you tried to ignore or provide
+a handler for @code{SIGKILL} or @code{SIGSTOP}.
+@end table
+@end deftypefun
+
+Here is a simple example of setting up a handler to delete temporary
+files when certain fatal signals happen:
+
+@smallexample
+#include <signal.h>
+
+void
+termination_handler (int signum)
+@{
+  struct temp_file *p;
+
+  for (p = temp_file_list; p; p = p->next)
+    unlink (p->name);
+@}
+
+int
+main (void)
+@{
+  @dots{}
+  if (signal (SIGINT, termination_handler) == SIG_IGN)
+    signal (SIGINT, SIG_IGN);
+  if (signal (SIGHUP, termination_handler) == SIG_IGN)
+    signal (SIGHUP, SIG_IGN);
+  if (signal (SIGTERM, termination_handler) == SIG_IGN)
+    signal (SIGTERM, SIG_IGN);
+  @dots{}
+@}
+@end smallexample
+
+@noindent
+Note how if a given signal was previously set to be ignored, this code
+avoids altering that setting.  This is because non-job-control shells
+often ignore certain signals when starting children, and it is important
+for the children to respect this.
+
+We do not handle @code{SIGQUIT} or the program error signals in this
+example because these are designed to provide information for debugging
+(a core dump), and the temporary files may give useful information.
+
+@comment signal.h
+@comment SVID
+@deftypefun sighandler_t ssignal (int @var{signum}, sighandler_t @var{action})
+The @code{ssignal} function does the same thing as @code{signal}; it is
+provided only for compatibility with SVID.
+@end deftypefun
+
+@comment signal.h
+@comment ANSI
+@deftypevr Macro sighandler_t SIG_ERR
+The value of this macro is used as the return value from @code{signal}
+to indicate an error.
+@end deftypevr
+
+@ignore
+@comment RMS says that ``we don't do this''.
+Implementations might define additional macros for built-in signal
+actions that are suitable as a @var{action} argument to @code{signal},
+besides @code{SIG_IGN} and @code{SIG_DFL}.  Identifiers whose names
+begin with @samp{SIG_} followed by an uppercase letter are reserved for
+this purpose.
+@end ignore
+
+
+@node Advanced Signal Handling
+@subsection Advanced Signal Handling
+@cindex @code{sigaction} function
+
+The @code{sigaction} function has the same basic effect as
+@code{signal}: to specify how a signal should be handled by the process.
+However, @code{sigaction} offers more control, at the expense of more
+complexity.  In particular, @code{sigaction} allows you to specify
+additional flags to control when the signal is generated and how the
+handler is invoked.
+
+The @code{sigaction} function is declared in @file{signal.h}.
+@pindex signal.h
+
+@comment signal.h
+@comment POSIX.1
+@deftp {Data Type} {struct sigaction}
+Structures of type @code{struct sigaction} are used in the
+@code{sigaction} function to specify all the information about how to
+handle a particular signal.  This structure contains at least the
+following members:
+
+@table @code
+@item sighandler_t sa_handler
+This is used in the same way as the @var{action} argument to the
+@code{signal} function.  The value can be @code{SIG_DFL},
+@code{SIG_IGN}, or a function pointer.  @xref{Basic Signal Handling}.
+
+@item sigset_t sa_mask
+This specifies a set of signals to be blocked while the handler runs.
+Blocking is explained in @ref{Blocking for Handler}.  Note that the
+signal that was delivered is automatically blocked by default before its
+handler is started; this is true regardless of the value in
+@code{sa_mask}.  If you want that signal not to be blocked within its
+handler, you must write code in the handler to unblock it.
+
+@item int sa_flags
+This specifies various flags which can affect the behavior of 
+the signal.  These are described in more detail in @ref{Flags for Sigaction}.
+@end table
+@end deftp
+
+@comment signal.h
+@comment POSIX.1
+@deftypefun int sigaction (int @var{signum}, const struct sigaction *@var{action}, struct sigaction *@var{old-action})
+The @var{action} argument is used to set up a new action for the signal
+@var{signum}, while the @var{old-action} argument is used to return
+information about the action previously associated with this symbol.
+(In other words, @var{old-action} has the same purpose as the
+@code{signal} function's return value---you can check to see what the
+old action in effect for the signal was, and restore it later if you
+want.)
+
+Either @var{action} or @var{old-action} can be a null pointer.  If
+@var{old-action} is a null pointer, this simply suppresses the return
+of information about the old action.  If @var{action} is a null pointer,
+the action associated with the signal @var{signum} is unchanged; this
+allows you to inquire about how a signal is being handled without changing
+that handling.
+
+The return value from @code{sigaction} is zero if it succeeds, and
+@code{-1} on failure.  The following @code{errno} error conditions are
+defined for this function:
+
+@table @code
+@item EINVAL
+The @var{signum} argument is not valid, or you are trying to
+trap or ignore @code{SIGKILL} or @code{SIGSTOP}.
+@end table
+@end deftypefun
+
+@node Signal and Sigaction
+@subsection Interaction of @code{signal} and @code{sigaction}
+
+It's possible to use both the @code{signal} and @code{sigaction}
+functions within a single program, but you have to be careful because
+they can interact in slightly strange ways.
+
+The @code{sigaction} function specifies more information than the
+@code{signal} function, so the return value from @code{signal} cannot
+express the full range of @code{sigaction} possibilities.  Therefore, if
+you use @code{signal} to save and later reestablish an action, it may
+not be able to reestablish properly a handler that was established with
+@code{sigaction}.
+
+To avoid having problems as a result, always use @code{sigaction} to
+save and restore a handler if your program uses @code{sigaction} at all.
+Since @code{sigaction} is more general, it can properly save and
+reestablish any action, regardless of whether it was established
+originally with @code{signal} or @code{sigaction}.
+
+On some systems if you establish an action with @code{signal} and then
+examine it with @code{sigaction}, the handler address that you get may
+not be the same as what you specified with @code{signal}.  It may not
+even be suitable for use as an action argument with @code{signal}.  But
+you can rely on using it as an argument to @code{sigaction}.  This
+problem never happens on the GNU system.
+
+So, you're better off using one or the other of the mechanisms
+consistently within a single program.  
+
+@strong{Portability Note:} The basic @code{signal} function is a feature
+of ANSI C, while @code{sigaction} is part of the POSIX.1 standard.  If
+you are concerned about portability to non-POSIX systems, then you
+should use the @code{signal} function instead.
+
+@node Sigaction Function Example
+@subsection @code{sigaction} Function Example
+
+In @ref{Basic Signal Handling}, we gave an example of establishing a
+simple handler for termination signals using @code{signal}.  Here is an
+equivalent example using @code{sigaction}:
+
+@smallexample
+#include <signal.h>
+
+void
+termination_handler (int signum)
+@{
+  struct temp_file *p;
+
+  for (p = temp_file_list; p; p = p->next)
+    unlink (p->name);
+@}
+
+int
+main (void)
+@{
+  @dots{}
+  struct sigaction new_action, old_action;
+
+  /* @r{Set up the structure to specify the new action.} */
+  new_action.sa_handler = termination_handler;
+  sigemptyset (&new_action.sa_mask);
+  new_action.sa_flags = 0;
+
+  sigaction (SIGINT, NULL, &old_action);
+  if (old_action.sa_handler != SIG_IGN)
+    sigaction (SIGINT, &new_action, NULL);
+  sigaction (SIGHUP, NULL, &old_action);
+  if (old_action.sa_handler != SIG_IGN)
+    sigaction (SIGHUP, &new_action, NULL);
+  sigaction (SIGTERM, NULL, &old_action);
+  if (old_action.sa_handler != SIG_IGN)
+    sigaction (SIGTERM, &new_action, NULL);
+  @dots{}
+@}
+@end smallexample
+
+The program just loads the @code{new_action} structure with the desired
+parameters and passes it in the @code{sigaction} call.  The usage of
+@code{sigemptyset} is described later; see @ref{Blocking Signals}.
+
+As in the example using @code{signal}, we avoid handling signals
+previously set to be ignored.  Here we can avoid altering the signal
+handler even momentarily, by using the feature of @code{sigaction} that
+lets us examine the current action without specifying a new one.
+
+Here is another example.  It retrieves information about the current
+action for @code{SIGINT} without changing that action.
+
+@smallexample
+struct sigaction query_action;
+
+if (sigaction (SIGINT, NULL, &query_action) < 0)
+  /* @r{@code{sigaction} returns -1 in case of error.} */ 
+else if (query_action.sa_handler == SIG_DFL)
+  /* @r{@code{SIGINT} is handled in the default, fatal manner.} */
+else if (query_action.sa_handler == SIG_IGN)
+  /* @r{@code{SIGINT} is ignored.} */
+else
+  /* @r{A programmer-defined signal handler is in effect.} */
+@end smallexample
+
+@node Flags for Sigaction
+@subsection Flags for @code{sigaction}
+@cindex signal flags
+@cindex flags for @code{sigaction}
+@cindex @code{sigaction} flags
+
+The @code{sa_flags} member of the @code{sigaction} structure is a
+catch-all for special features.  Most of the time, @code{SA_RESTART} is
+a good value to use for this field.
+
+The value of @code{sa_flags} is interpreted as a bit mask.  Thus, you
+should choose the flags you want to set, @sc{or} those flags together,
+and store the result in the @code{sa_flags} member of your
+@code{sigaction} structure.
+
+Each signal number has its own set of flags.  Each call to
+@code{sigaction} affects one particular signal number, and the flags
+that you specify apply only to that particular signal.
+
+In the GNU C library, establishing a handler with @code{signal} sets all
+the flags to zero except for @code{SA_RESTART}, whose value depends on
+the settings you have made with @code{siginterrupt}.  @xref{Interrupted
+Primitives}, to see what this is about.
+
+@pindex signal.h
+These macros are defined in the header file @file{signal.h}.
+
+@comment signal.h
+@comment POSIX.1
+@deftypevr Macro int SA_NOCLDSTOP
+This flag is meaningful only for the @code{SIGCHLD} signal.  When the
+flag is set, the system delivers the signal for a terminated child
+process but not for one that is stopped.  By default, @code{SIGCHLD} is
+delivered for both terminated children and stopped children.
+
+Setting this flag for a signal other than @code{SIGCHLD} has no effect.
+@end deftypevr
+
+@comment signal.h
+@comment BSD
+@deftypevr Macro int SA_ONSTACK
+If this flag is set for a particular signal number, the system uses the
+signal stack when delivering that kind of signal.  @xref{Signal Stack}.
+If a signal with this flag arrives and you have not set a signal stack,
+the system terminates the program with @code{SIGILL}.
+@end deftypevr
+
+@comment signal.h
+@comment BSD
+@deftypevr Macro int SA_RESTART
+This flag controls what happens when a signal is delivered during
+certain primitives (such as @code{open}, @code{read} or @code{write}),
+and the signal handler returns normally.  There are two alternatives:
+the library function can resume, or it can return failure with error
+code @code{EINTR}.
+
+The choice is controlled by the @code{SA_RESTART} flag for the
+particular kind of signal that was delivered.  If the flag is set,
+returning from a handler resumes the library function.  If the flag is
+clear, returning from a handler makes the function fail.
+@xref{Interrupted Primitives}.
+@end deftypevr
+
+@node Initial Signal Actions
+@subsection Initial Signal Actions
+@cindex initial signal actions
+
+When a new process is created (@pxref{Creating a Process}), it inherits
+handling of signals from its parent process.  However, when you load a
+new process image using the @code{exec} function (@pxref{Executing a
+File}), any signals that you've defined your own handlers for revert to
+their @code{SIG_DFL} handling.  (If you think about it a little, this
+makes sense; the handler functions from the old program are specific to
+that program, and aren't even present in the address space of the new
+program image.)  Of course, the new program can establish its own
+handlers.
+
+When a program is run by a shell, the shell normally sets the initial
+actions for the child process to @code{SIG_DFL} or @code{SIG_IGN}, as
+appropriate.  It's a good idea to check to make sure that the shell has
+not set up an initial action of @code{SIG_IGN} before you establish your
+own signal handlers.
+
+Here is an example of how to establish a handler for @code{SIGHUP}, but
+not if @code{SIGHUP} is currently ignored:
+
+@smallexample
+@group
+@dots{}
+struct sigaction temp;
+
+sigaction (SIGHUP, NULL, &temp);
+
+if (temp.sa_handler != SIG_IGN)
+  @{
+    temp.sa_handler = handle_sighup;
+    sigemptyset (&temp.sa_mask);
+    sigaction (SIGHUP, &temp, NULL);
+  @}
+@end group
+@end smallexample
+
+@node Defining Handlers
+@section Defining Signal Handlers
+@cindex signal handler function
+
+This section describes how to write a signal handler function that can
+be established with the @code{signal} or @code{sigaction} functions.
+
+A signal handler is just a function that you compile together with the
+rest of the program.  Instead of directly invoking the function, you use
+@code{signal} or @code{sigaction} to tell the operating system to call
+it when a signal arrives.  This is known as @dfn{establishing} the
+handler.  @xref{Signal Actions}.
+
+There are two basic strategies you can use in signal handler functions:
+
+@itemize @bullet
+@item
+You can have the handler function note that the signal arrived by
+tweaking some global data structures, and then return normally.
+
+@item
+You can have the handler function terminate the program or transfer
+control to a point where it can recover from the situation that caused
+the signal.
+@end itemize
+
+You need to take special care in writing handler functions because they
+can be called asynchronously.  That is, a handler might be called at any
+point in the program, unpredictably.  If two signals arrive during a
+very short interval, one handler can run within another.  This section
+describes what your handler should do, and what you should avoid.
+
+@menu
+* Handler Returns::             Handlers that return normally, and what
+                                 this means. 
+* Termination in Handler::      How handler functions terminate a program.
+* Longjmp in Handler::          Nonlocal transfer of control out of a
+                                 signal handler.
+* Signals in Handler::          What happens when signals arrive while
+                                 the handler is already occupied.
+* Merged Signals::		When a second signal arrives before the
+				 first is handled.
+* Nonreentrancy::               Do not call any functions unless you know they
+                                 are reentrant with respect to signals. 
+* Atomic Data Access::          A single handler can run in the middle of
+                                 reading or writing a single object. 
+@end menu
+
+@node Handler Returns
+@subsection Signal Handlers that Return
+
+Handlers which return normally are usually used for signals such as
+@code{SIGALRM} and the I/O and interprocess communication signals.  But
+a handler for @code{SIGINT} might also return normally after setting a
+flag that tells the program to exit at a convenient time.
+
+It is not safe to return normally from the handler for a program error
+signal, because the behavior of the program when the handler function
+returns is not defined after a program error.  @xref{Program Error
+Signals}.
+
+Handlers that return normally must modify some global variable in order
+to have any effect.  Typically, the variable is one that is examined
+periodically by the program during normal operation.  Its data type
+should be @code{sig_atomic_t} for reasons described in @ref{Atomic
+Data Access}.
+
+Here is a simple example of such a program.  It executes the body of
+the loop until it has noticed that a @code{SIGALRM} signal has arrived.
+This technique is useful because it allows the iteration in progress
+when the signal arrives to complete before the loop exits.
+
+@smallexample
+@include sigh1.c.texi
+@end smallexample
+
+@node Termination in Handler
+@subsection Handlers That Terminate the Process
+
+Handler functions that terminate the program are typically used to cause
+orderly cleanup or recovery from program error signals and interactive
+interrupts.
+
+The cleanest way for a handler to terminate the process is to raise the
+same signal that ran the handler in the first place.  Here is how to do
+this:
+
+@smallexample
+volatile sig_atomic_t fatal_error_in_progress = 0;
+
+void
+fatal_error_signal (int sig)
+@{
+@group
+  /* @r{Since this handler is established for more than one kind of signal, }
+     @r{it might still get invoked recursively by delivery of some other kind}
+     @r{of signal.  Use a static variable to keep track of that.} */
+  if (fatal_error_in_progress)
+    raise (sig);
+  fatal_error_in_progress = 1;
+@end group
+
+@group
+  /* @r{Now do the clean up actions:}
+     @r{- reset terminal modes}
+     @r{- kill child processes}
+     @r{- remove lock files} */
+  @dots{}
+@end group
+
+@group
+  /* @r{Now reraise the signal.  Since the signal is blocked,}
+     @r{it will receive its default handling, which is}
+     @r{to terminate the process.  We could just call}
+     @r{@code{exit} or @code{abort}, but reraising the signal}
+     @r{sets the return status from the process correctly.} */
+  raise (sig);
+@}
+@end group
+@end smallexample
+
+@node Longjmp in Handler
+@subsection Nonlocal Control Transfer in Handlers
+@cindex non-local exit, from signal handler
+
+You can do a nonlocal transfer of control out of a signal handler using
+the @code{setjmp} and @code{longjmp} facilities (@pxref{Non-Local
+Exits}).
+
+When the handler does a nonlocal control transfer, the part of the
+program that was running will not continue.  If this part of the program
+was in the middle of updating an important data structure, the data
+structure will remain inconsistent.  Since the program does not
+terminate, the inconsistency is likely to be noticed later on.
+
+There are two ways to avoid this problem.  One is to block the signal
+for the parts of the program that update important data structures.
+Blocking the signal delays its delivery until it is unblocked, once the
+critical updating is finished.  @xref{Blocking Signals}.
+
+The other way to re-initialize the crucial data structures in the signal
+handler, or make their values consistent.
+
+Here is a rather schematic example showing the reinitialization of one
+global variable.
+
+@smallexample
+@group
+#include <signal.h>
+#include <setjmp.h>
+
+jmp_buf return_to_top_level;
+
+volatile sig_atomic_t waiting_for_input;
+
+void
+handle_sigint (int signum)
+@{
+  /* @r{We may have been waiting for input when the signal arrived,}
+     @r{but we are no longer waiting once we transfer control.} */
+  waiting_for_input = 0;
+  longjmp (return_to_top_level, 1);
+@}
+@end group
+
+@group
+int
+main (void)
+@{
+  @dots{}
+  signal (SIGINT, sigint_handler);
+  @dots{}
+  while (1) @{
+    prepare_for_command ();
+    if (setjmp (return_to_top_level) == 0)
+      read_and_execute_command ();
+  @}
+@}
+@end group
+
+@group
+/* @r{Imagine this is a subroutine used by various commands.} */
+char *
+read_data ()
+@{
+  if (input_from_terminal) @{
+    waiting_for_input = 1;
+    @dots{}
+    waiting_for_input = 0;
+  @} else @{ 
+    @dots{}
+  @}
+@}
+@end group
+@end smallexample
+
+
+@node Signals in Handler
+@subsection Signals Arriving While a Handler Runs
+@cindex race conditions, relating to signals
+
+What happens if another signal arrives while your signal handler
+function is running?
+
+When the handler for a particular signal is invoked, that signal is
+automatically blocked until the handler returns.  That means that if two
+signals of the same kind arrive close together, the second one will be
+held until the first has been handled.  (The handler can explicitly
+unblock the signal using @code{sigprocmask}, if you want to allow more
+signals of this type to arrive; see @ref{Process Signal Mask}.)
+
+However, your handler can still be interrupted by delivery of another
+kind of signal.  To avoid this, you can use the @code{sa_mask} member of
+the action structure passed to @code{sigaction} to explicitly specify
+which signals should be blocked while the signal handler runs.  These
+signals are in addition to the signal for which the handler was invoked,
+and any other signals that are normally blocked by the process.
+@xref{Blocking for Handler}.
+
+When the handler returns, the set of blocked signals is restored to the
+value it had before the handler ran.  So using @code{sigprocmask} inside
+the handler only affects what signals can arrive during the execution of
+the handler itself, not what signals can arrive once the handler returns.
+
+@strong{Portability Note:} Always use @code{sigaction} to establish a
+handler for a signal that you expect to receive asynchronously, if you
+want your program to work properly on System V Unix.  On this system,
+the handling of a signal whose handler was established with
+@code{signal} automatically sets the signal's action back to
+@code{SIG_DFL}, and the handler must re-establish itself each time it
+runs.  This practice, while inconvenient, does work when signals cannot
+arrive in succession.  However, if another signal can arrive right away,
+it may arrive before the handler can re-establish itself.  Then the
+second signal would receive the default handling, which could terminate
+the process.
+
+@node Merged Signals
+@subsection Signals Close Together Merge into One
+@cindex handling multiple signals
+@cindex successive signals
+@cindex merging of signals
+
+If multiple signals of the same type are delivered to your process
+before your signal handler has a chance to be invoked at all, the
+handler may only be invoked once, as if only a single signal had
+arrived.  In effect, the signals merge into one.  This situation can
+arise when the signal is blocked, or in a multiprocessing environment
+where the system is busy running some other processes while the signals
+are delivered.  This means, for example, that you cannot reliably use a
+signal handler to count signals.  The only distinction you can reliably
+make is whether at least one signal has arrived since a given time in
+the past.
+
+Here is an example of a handler for @code{SIGCHLD} that compensates for
+the fact that the number of signals recieved may not equal the number of
+child processes generate them.  It assumes that the program keeps track
+of all the child processes with a chain of structures as follows:
+
+@smallexample
+struct process
+@{
+  struct process *next;
+  /* @r{The process ID of this child.}  */
+  int pid;
+  /* @r{The descriptor of the pipe or pseudo terminal}
+     @r{on which output comes from this child.}  */
+  int input_descriptor;
+  /* @r{Nonzero if this process has stopped or terminated.}  */
+  sig_atomic_t have_status;
+  /* @r{The status of this child; 0 if running,}
+     @r{otherwise a status value from @code{waitpid}.}  */
+  int status;
+@};
+
+struct process *process_list;
+@end smallexample
+
+This example also uses a flag to indicate whether signals have arrived
+since some time in the past---whenever the program last cleared it to
+zero.
+
+@smallexample
+/* @r{Nonzero means some child's status has changed}
+   @r{so look at @code{process_list} for the details.}  */
+int process_status_change;
+@end smallexample
+
+Here is the handler itself:
+
+@smallexample
+void
+sigchld_handler (int signo)
+@{
+  int old_errno = errno;
+
+  while (1) @{
+    register int pid;
+    int w;
+    struct process *p;
+
+    /* @r{Keep asking for a status until we get a definitive result.}  */
+    do 
+      @{
+        errno = 0;
+        pid = waitpid (WAIT_ANY, &w, WNOHANG | WUNTRACED);
+      @}
+    while (pid <= 0 && errno == EINTR);
+
+    if (pid <= 0) @{
+      /* @r{A real failure means there are no more}
+         @r{stopped or terminated child processes, so return.}  */
+      errno = old_errno;
+      return;
+    @}
+
+    /* @r{Find the process that signaled us, and record its status.}  */
+
+    for (p = process_list; p; p = p->next)
+      if (p->pid == pid) @{
+        p->status = w;
+        /* @r{Indicate that the @code{status} field}
+           @r{has data to look at.  We do this only after storing it.}  */
+        p->have_status = 1;
+
+        /* @r{If process has terminated, stop waiting for its output.}  */
+        if (WIFSIGNALED (w) || WIFEXITED (w))
+          if (p->input_descriptor)
+            FD_CLR (p->input_descriptor, &input_wait_mask);
+
+        /* @r{The program should check this flag from time to time}
+           @r{to see if there is any news in @code{process_list}.}  */
+        ++process_status_change;
+      @}
+
+    /* @r{Loop around to handle all the processes}
+       @r{that have something to tell us.}  */
+  @}
+@}
+@end smallexample
+
+Here is the proper way to check the flag @code{process_status_change}:
+
+@smallexample
+if (process_status_change) @{
+  struct process *p;
+  process_status_change = 0;
+  for (p = process_list; p; p = p->next)
+    if (p->have_status) @{
+      @dots{} @r{Examine @code{p->status}} @dots{}
+    @}
+@}
+@end smallexample
+
+@noindent
+It is vital to clear the flag before examining the list; otherwise, if a
+signal were delivered just before the clearing of the flag, and after
+the appropriate element of the process list had been checked, the status
+change would go unnoticed until the next signal arrived to set the flag
+again.  You could, of course, avoid this problem by blocking the signal
+while scanning the list, but it is much more elegant to guarantee
+correctness by doing things in the right order.
+
+The loop which checks process status avoids examining @code{p->status}
+until it sees that status has been validly stored.  This is to make sure
+that the status cannot change in the middle of accessing it.  Once
+@code{p->have_status} is set, it means that the child process is stopped
+or terminated, and in either case, it cannot stop or terminate again
+until the program has taken notice.  @xref{Atomic Usage}, for more
+information about coping with interruptions during accessings of a
+variable.
+
+Here is another way you can test whether the handler has run since the
+last time you checked.  This technique uses a counter which is never
+changed outside the handler.  Instead of clearing the count, the program
+remembers the previous value and sees whether it has changed since the
+previous check.  The advantage of this method is that different parts of
+the program can check independently, each part checking whether there
+has been a signal since that part last checked.
+
+@smallexample
+sig_atomic_t process_status_change;
+
+sig_atomic_t last_process_status_change;
+
+@dots{}
+@{
+  sig_atomic_t prev = last_process_status_change;
+  last_process_status_change = process_status_change;
+  if (last_process_status_change != prev) @{
+    struct process *p;
+    for (p = process_list; p; p = p->next)
+      if (p->have_status) @{
+        @dots{} @r{Examine @code{p->status}} @dots{}
+      @}
+  @}
+@}
+@end smallexample
+
+@node Nonreentrancy
+@subsection Signal Handling and Nonreentrant Functions 
+@cindex restrictions on signal handler functions
+
+Handler functions usually don't do very much.  The best practice is to
+write a handler that does nothing but set an external variable that the
+program checks regularly, and leave all serious work to the program.
+This is best because the handler can be called at asynchronously, at
+unpredictable times---perhaps in the middle of a primitive function, or
+even between the beginning and the end of a C operator that requires
+multiple instructions.  The data structures being manipulated might
+therefore be in an inconsistent state when the handler function is
+invoked.  Even copying one @code{int} variable into another can take two
+instructions on most machines.
+
+This means you have to be very careful about what you do in a signal
+handler.
+
+@itemize @bullet
+@item
+@cindex @code{volatile} declarations
+If your handler needs to access any global variables from your program,
+declare those variables @code{volatile}.  This tells the compiler that
+the value of the variable might change asynchronously, and inhibits
+certain optimizations that would be invalidated by such modifications.
+
+@item
+@cindex reentrant functions
+If you call a function in the handler, make sure it is @dfn{reentrant}
+with respect to signals, or else make sure that the signal cannot
+interrupt a call to a related function.
+@end itemize
+
+A function can be non-reentrant if it uses memory that is not on the
+stack.
+
+@itemize @bullet
+@item
+If a function uses a static variable or a global variable, or a
+dynamically-allocated object that it finds for itself, then it is
+non-reentrant and any two calls to the function can interfere.
+
+For example, suppose that the signal handler uses @code{gethostbyname}.
+This function returns its value in a static object, reusing the same
+object each time.  If the signal happens to arrive during a call to
+@code{gethostbyname}, or even after one (while the program is still
+using the value), it will clobber the value that the program asked for.
+
+However, if the program does not use @code{gethostbyname} or any other
+function that returns information in the same object, or if it always
+blocks signals around each use, then you are safe.
+
+There are a large number of library functions that return values in a
+fixed object, always reusing the same object in this fashion, and all of
+them cause the same problem.  The description of a function in this
+manual always mentions this behavior.
+
+@item
+If a function uses and modifies an object that you supply, then it is
+potentially non-reentrant; two calls can interfere if they use the same
+object.
+
+This case arises when you do I/O using streams.  Suppose that the
+signal handler prints a message with @code{fprintf}.  Suppose that the
+program was in the middle of an @code{fprintf} call using the same
+stream when the signal was delivered.  Both the signal handler's message
+and the program's data could be corrupted, because both calls operate on
+the same data structure---the stream itself.
+
+However, if you know that the stream that the handler uses cannot
+possibly be used by the program at a time when signals can arrive, then
+you are safe.  It is no problem if the program uses some other stream.
+
+@item
+On most systems, @code{malloc} and @code{free} are not reentrant,
+because they use a static data structure which records what memory
+blocks are free.  As a result, no library functions that allocate or
+free memory are reentrant.  This includes functions that allocate space
+to store a result.
+
+The best way to avoid the need to allocate memory in a handler is to
+allocate in advance space for signal handlers to use.
+
+The best way to avoid freeing memory in a handler is to flag or record
+the objects to be freed, and have the program check from time to time
+whether anything is waiting to be freed.  But this must be done with
+care, because placing an object on a chain is not atomic, and if it is
+interrupted by another signal handler that does the same thing, you
+could ``lose'' one of the objects.
+
+@ignore
+!!! not true
+On the GNU system, @code{malloc} and @code{free} are safe to use in
+signal handlers because they block signals.  As a result, the library
+functions that allocate space for a result are also safe in signal
+handlers.  The obstack allocation functions are safe as long as you
+don't use the same obstack both inside and outside of a signal handler.
+@end ignore
+
+The relocating allocation functions (@pxref{Relocating Allocator})
+are certainly not safe to use in a signal handler.
+
+@item
+Any function that modifies @code{errno} is non-reentrant, but you can
+correct for this: in the handler, save the original value of
+@code{errno} and restore it before returning normally.  This prevents
+errors that occur within the signal handler from being confused with
+errors from system calls at the point the program is interrupted to run
+the handler.
+
+This technique is generally applicable; if you want to call in a handler
+a function that modifies a particular object in memory, you can make
+this safe by saving and restoring that object.
+
+@item
+Merely reading from a memory object is safe provided that you can deal
+with any of the values that might appear in the object at a time when
+the signal can be delivered.  Keep in mind that assignment to some data
+types requires more than one instruction, which means that the handler
+could run ``in the middle of'' an assignment to the variable if its type
+is not atomic.  @xref{Atomic Data Access}.
+
+@item
+Merely writing into a memory object is safe as long as a sudden change
+in the value, at any time when the handler might run, will not disturb
+anything.
+@end itemize
+
+@node Atomic Data Access
+@subsection Atomic Data Access and Signal Handling
+
+Whether the data in your application concerns atoms, or mere text, you
+have to be careful about the fact that access to a single datum is not
+necessarily @dfn{atomic}.  This means that it can take more than one
+instruction to read or write a single object.  In such cases, a signal
+handler might in the middle of reading or writing the object.
+
+There are three ways you can cope with this problem.  You can use data
+types that are always accessed atomically; you can carefully arrange
+that nothing untoward happens if an access is interrupted, or you can
+block all signals around any access that had better not be interrupted
+(@pxref{Blocking Signals}).
+
+@menu
+* Non-atomic Example::		A program illustrating interrupted access.
+* Types: Atomic Types.		Data types that guarantee no interruption.
+* Usage: Atomic Usage.		Proving that interruption is harmless.
+@end menu
+
+@node Non-atomic Example
+@subsubsection Problems with Non-Atomic Access
+
+Here is an example which shows what can happen if a signal handler runs
+in the middle of modifying a variable.  (Interrupting the reading of a
+variable can also lead to paradoxical results, but here we only show
+writing.)
+
+@smallexample
+#include <signal.h>
+#include <stdio.h>
+
+struct two_words @{ int a, b; @} memory;
+
+void
+handler(int signum)
+@{
+   printf ("%d,%d\n", memory.a, memory.b);
+   alarm (1);
+@}
+
+@group
+int
+main (void)
+@{
+   static struct two_words zeros = @{ 0, 0 @}, ones = @{ 1, 1 @};
+   signal (SIGALRM, handler);
+   memory = zeros;
+   alarm (1);
+   while (1)
+     @{
+       memory = zeros;
+       memory = ones;
+     @}
+@}
+@end group
+@end smallexample
+
+This program fills @code{memory} with zeros, ones, zeros, ones,
+alternating forever; meanwhile, once per second, the alarm signal handler
+prints the current contents.  (Calling @code{printf} in the handler is
+safe in this program because it is certainly not being called outside
+the handler when the signal happens.)
+
+Clearly, this program can print a pair of zeros or a pair of ones.  But
+that's not all it can do!  On most machines, it takes several
+instructions to store a new value in @code{memory}, and the value is
+stored one word at a time.  If the signal is delivered in between these
+instructions, the handler might find that @code{memory.a} is zero and
+@code{memory.b} is one (or vice versa).
+
+On some machines it may be possible to store a new value in
+@code{memory} with just one instruction that cannot be interrupted.  On
+these machines, the handler will always print two zeros or two ones.
+
+@node Atomic Types
+@subsubsection Atomic Types
+
+To avoid uncertainty about interrupting access to a variable, you can
+use a particular data type for which access is always atomic:
+@code{sig_atomic_t}.  Reading and writing this data type is guaranteed
+to happen in a single instruction, so there's no way for a handler to
+run ``in the middle'' of an access.
+
+The type @code{sig_atomic_t} is always an integer data type, but which
+one it is, and how many bits it contains, may vary from machine to
+machine.
+
+@comment signal.h
+@comment ANSI
+@deftp {Data Type} sig_atomic_t
+This is an integer data type.  Objects of this type are always accessed
+atomically.
+@end deftp
+
+In practice, you can assume that @code{int} and other integer types no
+longer than @code{int} are atomic.  You can also assume that pointer
+types are atomic; that is very convenient.  Both of these are true on
+all of the machines that the GNU C library supports, and on all POSIX
+systems we know of.
+@c ??? This might fail on a 386 that uses 64-bit pointers.
+
+@node Atomic Usage
+@subsubsection Atomic Usage Patterns
+
+Certain patterns of access avoid any problem even if an access is
+interrupted.  For example, a flag which is set by the handler, and
+tested and cleared by the main program from time to time, is always safe
+even if access actually requires two instructions.  To show that this is
+so, we must consider each access that could be interrupted, and show
+that there is no problem if it is interrupted.
+
+An interrupt in the middle of testing the flag is safe because either it's
+recognized to be nonzero, in which case the precise value doesn't
+matter, or it will be seen to be nonzero the next time it's tested.
+
+An interrupt in the middle of clearing the flag is no problem because
+either the value ends up zero, which is what happens if a signal comes
+in just before the flag is cleared, or the value ends up nonzero, and
+subsequent events occur as if the signal had come in just after the flag
+was cleared.  As long as the code handles both of these cases properly,
+it can also handle a signal in the middle of clearing the flag.  (This
+is an example of the sort of reasoning you need to do to figure out
+whether non-atomic usage is safe.)
+
+Sometimes you can insure uninterrupted access to one object by
+protecting its use with another object, perhaps one whose type
+guarantees atomicity.  @xref{Merged Signals}, for an example.
+
+@node Interrupted Primitives
+@section Primitives Interrupted by Signals
+
+A signal can arrive and be handled while an I/O primitive such as
+@code{open} or @code{read} is waiting for an I/O device.  If the signal
+handler returns, the system faces the question: what should happen next?
+
+POSIX specifies one approach: make the primitive fail right away.  The
+error code for this kind of failure is @code{EINTR}.  This is flexible,
+but usually inconvenient.  Typically, POSIX applications that use signal
+handlers must check for @code{EINTR} after each library function that
+can return it, in order to try the call again.  Often programmers forget
+to check, which is a common source of error.
+
+The GNU library provides a convenient way to retry a call after a
+temporary failure, with the macro @code{TEMP_FAILURE_RETRY}:
+
+@comment unistd.h
+@comment GNU
+@defmac TEMP_FAILURE_RETRY (@var{expression})
+This macro evaluates @var{expression} once.  If it fails and reports
+error code @code{EINTR}, @code{TEMP_FAILURE_RETRY} evaluates it again,
+and over and over until the result is not a temporary failure.
+
+The value returned by @code{TEMP_FAILURE_RETRY} is whatever value
+@var{expression} produced.
+@end defmac
+
+BSD avoids @code{EINTR} entirely and provides a more convenient
+approach: to restart the interrupted primitive, instead of making it
+fail.  If you choose this approach, you need not be concerned with
+@code{EINTR}.
+
+You can choose either approach with the GNU library.  If you use
+@code{sigaction} to establish a signal handler, you can specify how that
+handler should behave.  If you specify the @code{SA_RESTART} flag,
+return from that handler will resume a primitive; otherwise, return from
+that handler will cause @code{EINTR}.  @xref{Flags for Sigaction}.
+
+Another way to specify the choice is with the @code{siginterrupt}
+function.  @xref{BSD Handler}.
+
+@c !!! not true now about _BSD_SOURCE
+When you don't specify with @code{sigaction} or @code{siginterrupt} what
+a particular handler should do, it uses a default choice.  The default
+choice in the GNU library depends on the feature test macros you have
+defined.  If you define @code{_BSD_SOURCE} or @code{_GNU_SOURCE} before
+calling @code{signal}, the default is to resume primitives; otherwise,
+the default is to make them fail with @code{EINTR}.  (The library
+contains alternate versions of the @code{signal} function, and the
+feature test macros determine which one you really call.)  @xref{Feature
+Test Macros}.
+@cindex EINTR, and restarting interrupted primitives
+@cindex restarting interrupted primitives
+@cindex interrupting primitives
+@cindex primitives, interrupting
+@c !!! want to have @cindex system calls @i{see} primitives [no page #]
+
+The description of each primitive affected by this issue
+lists @code{EINTR} among the error codes it can return.
+
+There is one situation where resumption never happens no matter which
+choice you make: when a data-transfer function such as @code{read} or
+@code{write} is interrupted by a signal after transferring part of the
+data.  In this case, the function returns the number of bytes already
+transferred, indicating partial success.
+
+This might at first appear to cause unreliable behavior on
+record-oriented devices (including datagram sockets; @pxref{Datagrams}),
+where splitting one @code{read} or @code{write} into two would read or
+write two records.  Actually, there is no problem, because interruption
+after a partial transfer cannot happen on such devices; they always
+transfer an entire record in one burst, with no waiting once data
+transfer has started.
+
+@node Generating Signals
+@section Generating Signals
+@cindex sending signals
+@cindex raising signals
+@cindex signals, generating
+
+Besides signals that are generated as a result of a hardware trap or
+interrupt, your program can explicitly send signals to itself or to
+another process.
+
+@menu
+* Signaling Yourself::          A process can send a signal to itself.
+* Signaling Another Process::   Send a signal to another process.
+* Permission for kill::         Permission for using @code{kill}.
+* Kill Example::                Using @code{kill} for Communication.
+@end menu
+
+@node Signaling Yourself
+@subsection Signaling Yourself
+
+A process can send itself a signal with the @code{raise} function.  This
+function is declared in @file{signal.h}.
+@pindex signal.h
+
+@comment signal.h
+@comment ANSI
+@deftypefun int raise (int @var{signum})
+The @code{raise} function sends the signal @var{signum} to the calling
+process.  It returns zero if successful and a nonzero value if it fails.
+About the only reason for failure would be if the value of @var{signum}
+is invalid.
+@end deftypefun
+
+@comment signal.h
+@comment SVID
+@deftypefun int gsignal (int @var{signum})
+The @code{gsignal} function does the same thing as @code{raise}; it is
+provided only for compatibility with SVID.
+@end deftypefun
+
+One convenient use for @code{raise} is to reproduce the default behavior
+of a signal that you have trapped.  For instance, suppose a user of your
+program types the SUSP character (usually @kbd{C-z}; @pxref{Special
+Characters}) to send it an interactive stop stop signal
+(@code{SIGTSTP}), and you want to clean up some internal data buffers
+before stopping.  You might set this up like this:
+
+@comment RMS suggested getting rid of the handler for SIGCONT in this function.
+@comment But that would require that the handler for SIGTSTP unblock the
+@comment signal before doing the call to raise.  We haven't covered that
+@comment topic yet, and I don't want to distract from the main point of
+@comment the example with a digression to explain what is going on.  As
+@comment the example is written, the signal that is raise'd will be delivered
+@comment as soon as the SIGTSTP handler returns, which is fine.
+
+@smallexample
+#include <signal.h>
+
+/* @r{When a stop signal arrives, set the action back to the default
+   and then resend the signal after doing cleanup actions.} */
+
+void
+tstp_handler (int sig)
+@{
+  signal (SIGTSTP, SIG_DFL);
+  /* @r{Do cleanup actions here.} */
+  @dots{}
+  raise (SIGTSTP);
+@}
+
+/* @r{When the process is continued again, restore the signal handler.} */
+
+void
+cont_handler (int sig)
+@{
+  signal (SIGCONT, cont_handler);
+  signal (SIGTSTP, tstp_handler);
+@}
+
+@group
+/* @r{Enable both handlers during program initialization.} */
+
+int
+main (void)
+@{
+  signal (SIGCONT, cont_handler);
+  signal (SIGTSTP, tstp_handler);
+  @dots{}
+@}
+@end group
+@end smallexample
+
+@strong{Portability note:} @code{raise} was invented by the ANSI C
+committee.  Older systems may not support it, so using @code{kill} may
+be more portable.  @xref{Signaling Another Process}.
+
+@node Signaling Another Process
+@subsection Signaling Another Process
+
+@cindex killing a process
+The @code{kill} function can be used to send a signal to another process.
+In spite of its name, it can be used for a lot of things other than
+causing a process to terminate.  Some examples of situations where you
+might want to send signals between processes are:
+
+@itemize @bullet
+@item
+A parent process starts a child to perform a task---perhaps having the
+child running an infinite loop---and then terminates the child when the
+task is no longer needed.
+
+@item
+A process executes as part of a group, and needs to terminate or notify
+the other processes in the group when an error or other event occurs.
+
+@item
+Two processes need to synchronize while working together.
+@end itemize
+
+This section assumes that you know a little bit about how processes
+work.  For more information on this subject, see @ref{Processes}.
+
+The @code{kill} function is declared in @file{signal.h}.
+@pindex signal.h
+
+@comment signal.h
+@comment POSIX.1
+@deftypefun int kill (pid_t @var{pid}, int @var{signum})
+The @code{kill} function sends the signal @var{signum} to the process
+or process group specified by @var{pid}.  Besides the signals listed in
+@ref{Standard Signals}, @var{signum} can also have a value of zero to
+check the validity of the @var{pid}.
+
+The @var{pid} specifies the process or process group to receive the
+signal:
+
+@table @code
+@item @var{pid} > 0
+The process whose identifier is @var{pid}.
+
+@item @var{pid} == 0
+All processes in the same process group as the sender.
+
+@item @var{pid} < -1
+The process group whose identifier is @minus{}@var{pid}.
+
+@item @var{pid} == -1
+If the process is privileged, send the signal to all processes except
+for some special system processes.  Otherwise, send the signal to all
+processes with the same effective user ID.
+@end table
+
+A process can send a signal @var{signum} to itself with a call like
+@w{@code{kill (getpid(), @var{signum})}}.  If @code{kill} is used by a
+process to send a signal to itself, and the signal is not blocked, then
+@code{kill} delivers at least one signal (which might be some other
+pending unblocked signal instead of the signal @var{signum}) to that
+process before it returns.
+
+The return value from @code{kill} is zero if the signal can be sent
+successfully.  Otherwise, no signal is sent, and a value of @code{-1} is
+returned.  If @var{pid} specifies sending a signal to several processes,
+@code{kill} succeeds if it can send the signal to at least one of them.
+There's no way you can tell which of the processes got the signal
+or whether all of them did.
+
+The following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EINVAL
+The @var{signum} argument is an invalid or unsupported number.
+
+@item EPERM
+You do not have the privilege to send a signal to the process or any of
+the processes in the process group named by @var{pid}.
+
+@item ESCRH
+The @var{pid} argument does not refer to an existing process or group.
+@end table
+@end deftypefun
+
+@comment signal.h
+@comment BSD
+@deftypefun int killpg (int @var{pgid}, int @var{signum})
+This is similar to @code{kill}, but sends signal @var{signum} to the
+process group @var{pgid}.  This function is provided for compatibility
+with BSD; using @code{kill} to do this is more portable.
+@end deftypefun
+
+As a simple example of @code{kill}, the call @w{@code{kill (getpid (),
+@var{sig})}} has the same effect as @w{@code{raise (@var{sig})}}.
+
+@node Permission for kill
+@subsection Permission for using @code{kill}
+
+There are restrictions that prevent you from using @code{kill} to send
+signals to any random process.  These are intended to prevent antisocial
+behavior such as arbitrarily killing off processes belonging to another
+user.  In typical use, @code{kill} is used to pass signals between
+parent, child, and sibling processes, and in these situations you
+normally do have permission to send signals.  The only common execption
+is when you run a setuid program in a child process; if the program
+changes its real UID as well as its effective UID, you may not have
+permission to send a signal.  The @code{su} program does this.
+
+Whether a process has permission to send a signal to another process
+is determined by the user IDs of the two processes.  This concept is
+discussed in detail in @ref{Process Persona}.
+
+Generally, for a process to be able to send a signal to another process,
+either the sending process must belong to a privileged user (like
+@samp{root}), or the real or effective user ID of the sending process
+must match the real or effective user ID of the receiving process.  If
+the receiving process has changed its effective user ID from the
+set-user-ID mode bit on its process image file, then the owner of the
+process image file is used in place of its current effective user ID.
+In some implementations, a parent process might be able to send signals
+to a child process even if the user ID's don't match, and other
+implementations might enforce other restrictions.
+
+The @code{SIGCONT} signal is a special case.  It can be sent if the
+sender is part of the same session as the receiver, regardless of
+user IDs.
+
+@node Kill Example
+@subsection Using @code{kill} for Communication
+@cindex interprocess communication, with signals
+Here is a longer example showing how signals can be used for
+interprocess communication.  This is what the @code{SIGUSR1} and
+@code{SIGUSR2} signals are provided for.  Since these signals are fatal
+by default, the process that is supposed to receive them must trap them
+through @code{signal} or @code{sigaction}.
+
+In this example, a parent process forks a child process and then waits
+for the child to complete its initialization.  The child process tells
+the parent when it is ready by sending it a @code{SIGUSR1} signal, using
+the @code{kill} function.
+
+@smallexample
+@include sigusr.c.texi
+@end smallexample
+
+This example uses a busy wait, which is bad, because it wastes CPU
+cycles that other programs could otherwise use.  It is better to ask the
+system to wait until the signal arrives.  See the example in
+@ref{Waiting for a Signal}.
+
+@node Blocking Signals
+@section Blocking Signals
+@cindex blocking signals
+
+Blocking a signal means telling the operating system to hold it and
+deliver it later.  Generally, a program does not block signals
+indefinitely---it might as well ignore them by setting their actions to
+@code{SIG_IGN}.  But it is useful to block signals briefly, to prevent
+them from interrupting sensitive operations.  For instance:
+
+@itemize @bullet
+@item
+You can use the @code{sigprocmask} function to block signals while you
+modify global variables that are also modified by the handlers for these 
+signals.
+
+@item
+You can set @code{sa_mask} in your @code{sigaction} call to block
+certain signals while a particular signal handler runs.  This way, the
+signal handler can run without being interrupted itself by signals.
+@end itemize
+
+@menu
+* Why Block::                           The purpose of blocking signals.
+* Signal Sets::                         How to specify which signals to
+                                         block. 
+* Process Signal Mask::                 Blocking delivery of signals to your
+				         process during normal execution.
+* Testing for Delivery::                Blocking to Test for Delivery of
+                                         a Signal. 
+* Blocking for Handler::                Blocking additional signals while a
+				         handler is being run.
+* Checking for Pending Signals::        Checking for Pending Signals
+* Remembering a Signal::                How you can get almost the same
+                                         effect as blocking a signal, by
+                                         handling it and setting a flag
+                                         to be tested later. 
+@end menu
+
+@node Why Block
+@subsection Why Blocking Signals is Useful
+
+Temporary blocking of signals with @code{sigprocmask} gives you a way to
+prevent interrupts during critical parts of your code.  If signals
+arrive in that part of the program, they are delivered later, after you
+unblock them.
+
+One example where this is useful is for sharing data between a signal
+handler and the rest of the program.  If the type of the data is not
+@code{sig_atomic_t} (@pxref{Atomic Data Access}), then the signal
+handler could run when the rest of the program has only half finished
+reading or writing the data.  This would lead to confusing consequences.
+
+To make the program reliable, you can prevent the signal handler from
+running while the rest of the program is examining or modifying that
+data---by blocking the appropriate signal around the parts of the
+program that touch the data.
+
+Blocking signals is also necessary when you want to perform a certain
+action only if a signal has not arrived.  Suppose that the handler for
+the signal sets a flag of type @code{sig_atomic_t}; you would like to
+test the flag and perform the action if the flag is not set.  This is
+unreliable.  Suppose the signal is delivered immediately after you test
+the flag, but before the consequent action: then the program will
+perform the action even though the signal has arrived.
+
+The only way to test reliably for whether a signal has yet arrived is to
+test while the signal is blocked.
+
+@node Signal Sets
+@subsection Signal Sets
+
+All of the signal blocking functions use a data structure called a
+@dfn{signal set} to specify what signals are affected.  Thus, every
+activity involves two stages: creating the signal set, and then passing
+it as an argument to a library function.
+@cindex signal set
+
+These facilities are declared in the header file @file{signal.h}.
+@pindex signal.h
+
+@comment signal.h
+@comment POSIX.1
+@deftp {Data Type} sigset_t
+The @code{sigset_t} data type is used to represent a signal set.
+Internally, it may be implemented as either an integer or structure
+type.
+
+For portability, use only the functions described in this section to
+initialize, change, and retrieve information from @code{sigset_t}
+objects---don't try to manipulate them directly.
+@end deftp
+
+There are two ways to initialize a signal set.  You can initially
+specify it to be empty with @code{sigemptyset} and then add specified
+signals individually.  Or you can specify it to be full with
+@code{sigfillset} and then delete specified signals individually.
+
+You must always initialize the signal set with one of these two
+functions before using it in any other way.  Don't try to set all the
+signals explicitly because the @code{sigset_t} object might include some
+other information (like a version field) that needs to be initialized as
+well.  (In addition, it's not wise to put into your program an
+assumption that the system has no signals aside from the ones you know
+about.)
+
+@comment signal.h
+@comment POSIX.1
+@deftypefun int sigemptyset (sigset_t *@var{set})
+This function initializes the signal set @var{set} to exclude all of the
+defined signals.  It always returns @code{0}.
+@end deftypefun
+
+@comment signal.h
+@comment POSIX.1
+@deftypefun int sigfillset (sigset_t *@var{set})
+This function initializes the signal set @var{set} to include
+all of the defined signals.  Again, the return value is @code{0}.
+@end deftypefun
+
+@comment signal.h
+@comment POSIX.1
+@deftypefun int sigaddset (sigset_t *@var{set}, int @var{signum})
+This function adds the signal @var{signum} to the signal set @var{set}.
+All @code{sigaddset} does is modify @var{set}; it does not block or
+unblock any signals.
+
+The return value is @code{0} on success and @code{-1} on failure.
+The following @code{errno} error condition is defined for this function:
+
+@table @code
+@item EINVAL
+The @var{signum} argument doesn't specify a valid signal.
+@end table
+@end deftypefun
+
+@comment signal.h
+@comment POSIX.1
+@deftypefun int sigdelset (sigset_t *@var{set}, int @var{signum})
+This function removes the signal @var{signum} from the signal set
+@var{set}.  All @code{sigdelset} does is modify @var{set}; it does not
+block or unblock any signals.  The return value and error conditions are
+the same as for @code{sigaddset}.
+@end deftypefun
+
+Finally, there is a function to test what signals are in a signal set:
+
+@comment signal.h
+@comment POSIX.1
+@deftypefun int sigismember (const sigset_t *@var{set}, int @var{signum})
+The @code{sigismember} function tests whether the signal @var{signum} is
+a member of the signal set @var{set}.  It returns @code{1} if the signal
+is in the set, @code{0} if not, and @code{-1} if there is an error.
+
+The following @code{errno} error condition is defined for this function:
+
+@table @code
+@item EINVAL
+The @var{signum} argument doesn't specify a valid signal.
+@end table
+@end deftypefun
+
+@node Process Signal Mask
+@subsection Process Signal Mask
+@cindex signal mask
+@cindex process signal mask
+
+The collection of signals that are currently blocked is called the
+@dfn{signal mask}.  Each process has its own signal mask.  When you
+create a new process (@pxref{Creating a Process}), it inherits its
+parent's mask.  You can block or unblock signals with total flexibility
+by modifying the signal mask.
+
+The prototype for the @code{sigprocmask} function is in @file{signal.h}.
+@pindex signal.h
+
+@comment signal.h
+@comment POSIX.1
+@deftypefun int sigprocmask (int @var{how}, const sigset_t *@var{set}, sigset_t *@var{oldset})
+The @code{sigprocmask} function is used to examine or change the calling
+process's signal mask.  The @var{how} argument determines how the signal
+mask is changed, and must be one of the following values:
+
+@table @code
+@comment signal.h
+@comment POSIX.1
+@vindex SIG_BLOCK
+@item SIG_BLOCK
+Block the signals in @code{set}---add them to the existing mask.  In
+other words, the new mask is the union of the existing mask and
+@var{set}.
+
+@comment signal.h
+@comment POSIX.1
+@vindex SIG_UNBLOCK
+@item SIG_UNBLOCK
+Unblock the signals in @var{set}---remove them from the existing mask.
+
+@comment signal.h
+@comment POSIX.1
+@vindex SIG_SETMASK
+@item SIG_SETMASK
+Use @var{set} for the mask; ignore the previous value of the mask.
+@end table
+
+The last argument, @var{oldset}, is used to return information about the
+old process signal mask.  If you just want to change the mask without
+looking at it, pass a null pointer as the @var{oldset} argument.
+Similarly, if you want to know what's in the mask without changing it,
+pass a null pointer for @var{set} (in this case the @var{how} argument
+is not significant).  The @var{oldset} argument is often used to
+remember the previous signal mask in order to restore it later.  (Since
+the signal mask is inherited over @code{fork} and @code{exec} calls, you
+can't predict what its contents are when your program starts running.)
+
+If invoking @code{sigprocmask} causes any pending signals to be
+unblocked, at least one of those signals is delivered to the process
+before @code{sigprocmask} returns.  The order in which pending signals
+are delivered is not specified, but you can control the order explicitly
+by making multiple @code{sigprocmask} calls to unblock various signals
+one at a time.
+
+The @code{sigprocmask} function returns @code{0} if successful, and @code{-1}
+to indicate an error.  The following @code{errno} error conditions are
+defined for this function:
+
+@table @code
+@item EINVAL
+The @var{how} argument is invalid.
+@end table
+
+You can't block the @code{SIGKILL} and @code{SIGSTOP} signals, but
+if the signal set includes these, @code{sigprocmask} just ignores
+them instead of returning an error status.
+
+Remember, too, that blocking program error signals such as @code{SIGFPE}
+leads to undesirable results for signals generated by an actual program
+error (as opposed to signals sent with @code{raise} or @code{kill}).
+This is because your program may be too broken to be able to continue
+executing to a point where the signal is unblocked again.
+@xref{Program Error Signals}.
+@end deftypefun
+
+@node Testing for Delivery
+@subsection Blocking to Test for Delivery of a Signal
+
+Now for a simple example.  Suppose you establish a handler for
+@code{SIGALRM} signals that sets a flag whenever a signal arrives, and
+your main program checks this flag from time to time and then resets it.
+You can prevent additional @code{SIGALRM} signals from arriving in the
+meantime by wrapping the critical part of the code with calls to
+@code{sigprocmask}, like this:
+
+@smallexample
+/* @r{This variable is set by the SIGALRM signal handler.} */
+volatile sig_atomic_t flag = 0;
+
+int
+main (void)
+@{
+  sigset_t block_alarm;
+
+  @dots{}
+
+  /* @r{Initialize the signal mask.} */
+  sigemptyset (&block_alarm);
+  sigaddset (&block_alarm, SIGALRM);
+
+@group
+  while (1)
+    @{
+      /* @r{Check if a signal has arrived; if so, reset the flag.} */
+      sigprocmask (SIG_BLOCK, &block_alarm, NULL);
+      if (flag)
+        @{
+          @var{actions-if-not-arrived}
+          flag = 0;
+        @}
+      sigprocmask (SIG_UNBLOCK, &block_alarm, NULL);
+
+      @dots{}
+    @}
+@}
+@end group
+@end smallexample
+
+@node Blocking for Handler
+@subsection Blocking Signals for a Handler
+@cindex blocking signals, in a handler
+
+When a signal handler is invoked, you usually want it to be able to
+finish without being interrupted by another signal.  From the moment the
+handler starts until the moment it finishes, you must block signals that
+might confuse it or corrupt its data.
+
+When a handler function is invoked on a signal, that signal is
+automatically blocked (in addition to any other signals that are already
+in the process's signal mask) during the time the handler is running.
+If you set up a handler for @code{SIGTSTP}, for instance, then the
+arrival of that signal forces further @code{SIGTSTP} signals to wait
+during the execution of the handler.
+
+However, by default, other kinds of signals are not blocked; they can
+arrive during handler execution.
+
+The reliable way to block other kinds of signals during the execution of
+the handler is to use the @code{sa_mask} member of the @code{sigaction}
+structure.
+
+Here is an example:
+
+@smallexample
+#include <signal.h>
+#include <stddef.h>
+
+void catch_stop ();
+
+void
+install_handler (void)
+@{
+  struct sigaction setup_action;
+  sigset_t block_mask;
+
+  sigemptyset (&block_mask);
+  /* @r{Block other terminal-generated signals while handler runs.} */
+  sigaddset (&block_mask, SIGINT);
+  sigaddset (&block_mask, SIGQUIT);
+  setup_action.sa_handler = catch_stop;
+  setup_action.sa_mask = block_mask;
+  setup_action.sa_flags = 0;
+  sigaction (SIGTSTP, &setup_action, NULL);
+@}
+@end smallexample
+
+This is more reliable than blocking the other signals explicitly in the
+code for the handler.  If you block signals explicity in the handler,
+you can't avoid at least a short interval at the beginning of the
+handler where they are not yet blocked.
+
+You cannot remove signals from the process's current mask using this
+mechanism.  However, you can make calls to @code{sigprocmask} within
+your handler to block or unblock signals as you wish.
+
+In any case, when the handler returns, the system restores the mask that
+was in place before the handler was entered.  If any signals that become
+unblocked by this restoration are pending, the process will receive
+those signals immediately, before returning to the code that was
+interrupted.
+
+@node Checking for Pending Signals
+@subsection Checking for Pending Signals
+@cindex pending signals, checking for
+@cindex blocked signals, checking for
+@cindex checking for pending signals
+
+You can find out which signals are pending at any time by calling
+@code{sigpending}.  This function is declared in @file{signal.h}.
+@pindex signal.h
+
+@comment signal.h
+@comment POSIX.1
+@deftypefun int sigpending (sigset_t *@var{set})
+The @code{sigpending} function stores information about pending signals
+in @var{set}.  If there is a pending signal that is blocked from
+delivery, then that signal is a member of the returned set.  (You can
+test whether a particular signal is a member of this set using
+@code{sigismember}; see @ref{Signal Sets}.)
+
+The return value is @code{0} if successful, and @code{-1} on failure.
+@end deftypefun
+
+Testing whether a signal is pending is not often useful.  Testing when
+that signal is not blocked is almost certainly bad design.
+
+Here is an example.
+
+@smallexample
+#include <signal.h>
+#include <stddef.h>
+
+sigset_t base_mask, waiting_mask;
+
+sigemptyset (&base_mask);
+sigaddset (&base_mask, SIGINT);
+sigaddset (&base_mask, SIGTSTP);
+
+/* @r{Block user interrupts while doing other processing.} */
+sigprocmask (SIG_SETMASK, &base_mask, NULL); 
+@dots{}
+
+/* @r{After a while, check to see whether any signals are pending.} */
+sigpending (&waiting_mask);
+if (sigismember (&waiting_mask, SIGINT)) @{
+  /* @r{User has tried to kill the process.} */
+@}
+else if (sigismember (&waiting_mask, SIGTSTP)) @{
+  /* @r{User has tried to stop the process.} */
+@}
+@end smallexample
+
+Remember that if there is a particular signal pending for your process,
+additional signals of that same type that arrive in the meantime might
+be discarded.  For example, if a @code{SIGINT} signal is pending when
+another @code{SIGINT} signal arrives, your program will probably only
+see one of them when you unblock this signal.
+
+@strong{Portability Note:} The @code{sigpending} function is new in
+POSIX.1.  Older systems have no equivalent facility.
+
+@node Remembering a Signal
+@subsection Remembering a Signal to Act On Later
+
+Instead of blocking a signal using the library facilities, you can get
+almost the same results by making the handler set a flag to be tested
+later, when you ``unblock''.  Here is an example:
+
+@smallexample
+/* @r{If this flag is nonzero, don't handle the signal right away.} */
+volatile sig_atomic_t signal_pending;
+
+/* @r{This is nonzero if a signal arrived and was not handled.} */
+volatile sig_atomic_t defer_signal;
+
+void
+handler (int signum)
+@{
+  if (defer_signal)
+    signal_pending = signum;
+  else
+    @dots{} /* @r{``Really'' handle the signal.} */
+@}
+
+@dots{}
+
+void
+update_mumble (int frob)
+@{
+  /* @r{Prevent signals from having immediate effect.} */
+  defer_signal++;
+  /* @r{Now update @code{mumble}, without worrying about interruption.} */
+  mumble.a = 1;
+  mumble.b = hack ();
+  mumble.c = frob;
+  /* @r{We have updated @code{mumble}.  Handle any signal that came in.} */
+  defer_signal--;
+  if (defer_signal == 0 && signal_pending != 0)
+    raise (signal_pending);
+@}
+@end smallexample
+
+Note how the particular signal that arrives is stored in
+@code{signal_pending}.  That way, we can handle several types of
+inconvenient signals with the same mechanism.
+
+We increment and decrement @code{defer_signal} so that nested critical
+sections will work properly; thus, if @code{update_mumble} were called
+with @code{signal_pending} already nonzero, signals would be deferred
+not only within @code{update_mumble}, but also within the caller.  This
+is also why we do not check @code{signal_pending} if @code{defer_signal}
+is still nonzero.
+
+The incrementing and decrementing of @code{defer_signal} require more
+than one instruction; it is possible for a signal to happen in the
+middle.  But that does not cause any problem.  If the signal happens
+early enough to see the value from before the increment or decrement,
+that is equivalent to a signal which came before the beginning of the
+increment or decrement, which is a case that works properly.
+
+It is absolutely vital to decrement @code{defer_signal} before testing
+@code{signal_pending}, because this avoids a subtle bug.  If we did
+these things in the other order, like this,
+
+@smallexample
+  if (defer_signal == 1 && signal_pending != 0)
+    raise (signal_pending);
+  defer_signal--;
+@end smallexample
+
+@noindent
+then a signal arriving in between the @code{if} statement and the decrement
+would be effetively ``lost'' for an indefinite amount of time.  The
+handler would merely set @code{defer_signal}, but the program having
+already tested this variable, it would not test the variable again.
+
+@cindex timing error in signal handling
+Bugs like these are called @dfn{timing errors}.  They are especially bad
+because they happen only rarely and are nearly impossible to reproduce.
+You can't expect to find them with a debugger as you would find a
+reproducible bug.  So it is worth being especially careful to avoid
+them.
+
+(You would not be tempted to write the code in this order, given the use
+of @code{defer_signal} as a counter which must be tested along with
+@code{signal_pending}.  After all, testing for zero is cleaner than
+testing for one.  But if you did not use @code{defer_signal} as a
+counter, and gave it values of zero and one only, then either order
+might seem equally simple.  This is a further advantage of using a
+counter for @code{defer_signal}: it will reduce the chance you will
+write the code in the wrong order and create a subtle bug.)
+
+@node Waiting for a Signal
+@section Waiting for a Signal
+@cindex waiting for a signal
+@cindex @code{pause} function
+
+If your program is driven by external events, or uses signals for
+synchronization, then when it has nothing to do it should probably wait
+until a signal arrives.
+
+@menu
+* Using Pause::                 The simple way, using @code{pause}.
+* Pause Problems::              Why the simple way is often not very good.
+* Sigsuspend::                  Reliably waiting for a specific signal.
+@end menu
+
+@node Using Pause
+@subsection Using @code{pause}
+
+The simple way to wait until a signal arrives is to call @code{pause}.
+Please read about its disadvantages, in the following section, before
+you use it.
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int pause ()
+The @code{pause} function suspends program execution until a signal
+arrives whose action is either to execute a handler function, or to
+terminate the process.
+
+If the signal causes a handler function to be executed, then
+@code{pause} returns.  This is considered an unsuccessful return (since
+``successful'' behavior would be to suspend the program forever), so the
+return value is @code{-1}.  Even if you specify that other primitives
+should resume when a system handler returns (@pxref{Interrupted
+Primitives}), this has no effect on @code{pause}; it always fails when a
+signal is handled.
+
+The following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EINTR
+The function was interrupted by delivery of a signal.
+@end table
+
+If the signal causes program termination, @code{pause} doesn't return
+(obviously).
+
+The @code{pause} function is declared in  @file{unistd.h}.
+@end deftypefun
+
+@node Pause Problems
+@subsection Problems with @code{pause}
+
+The simplicity of @code{pause} can conceal serious timing errors that
+can make a program hang mysteriously.
+
+It is safe to use @code{pause} if the real work of your program is done
+by the signal handlers themselves, and the ``main program'' does nothing
+but call @code{pause}.  Each time a signal is delivered, the handler
+will do the next batch of work that is to be done, and then return, so
+that the main loop of the program can call @code{pause} again.
+
+You can't safely use @code{pause} to wait until one more signal arrives,
+and then resume real work.  Even if you arrange for the signal handler
+to cooperate by setting a flag, you still can't use @code{pause}
+reliably.  Here is an example of this problem:
+
+@smallexample
+/* @r{@code{usr_interrupt} is set by the signal handler.}  */
+if (!usr_interrupt)
+  pause ();
+
+/* @r{Do work once the signal arrives.}  */
+@dots{}
+@end smallexample
+
+@noindent
+This has a bug: the signal could arrive after the variable
+@code{usr_interrupt} is checked, but before the call to @code{pause}.
+If no further signals arrive, the process would never wake up again.
+
+You can put an upper limit on the excess waiting by using @code{sleep}
+in a loop, instead of using @code{pause}.  (@xref{Sleeping}, for more
+about @code{sleep}.)  Here is what this looks like:
+
+@smallexample
+/* @r{@code{usr_interrupt} is set by the signal handler.}
+while (!usr_interrupt)
+  sleep (1);
+
+/* @r{Do work once the signal arrives.}  */
+@dots{}
+@end smallexample
+
+For some purposes, that is good enough.  But with a little more
+complexity, you can wait reliably until a particular signal handler is
+run, using @code{sigsuspend}.
+@ifinfo
+@xref{Sigsuspend}.
+@end ifinfo
+
+@node Sigsuspend
+@subsection Using @code{sigsuspend}
+
+The clean and reliable way to wait for a signal to arrive is to block it
+and then use @code{sigsuspend}.  By using @code{sigsuspend} in a loop,
+you can wait for certain kinds of signals, while letting other kinds of
+signals be handled by their handlers.
+
+@comment signal.h
+@comment POSIX.1
+@deftypefun int sigsuspend (const sigset_t *@var{set})
+This function replaces the process's signal mask with @var{set} and then
+suspends the process until a signal is delivered whose action is either
+to terminate the process or invoke a signal handling function.  In other
+words, the program is effectively suspended until one of the signals that
+is not a member of @var{set} arrives.
+
+If the process is woken up by deliver of a signal that invokes a handler
+function, and the handler function returns, then @code{sigsuspend} also
+returns.
+
+The mask remains @var{set} only as long as @code{sigsuspend} is waiting.
+The function @code{sigsuspend} always restores the previous signal mask
+when it returns.  
+
+The return value and error conditions are the same as for @code{pause}.
+@end deftypefun
+
+With @code{sigsuspend}, you can replace the @code{pause} or @code{sleep}
+loop in the previous section with something completely reliable:
+
+@smallexample
+sigset_t mask, oldmask;
+
+@dots{}
+
+/* @r{Set up the mask of signals to temporarily block.} */ 
+sigemptyset (&mask); 
+sigaddset (&mask, SIGUSR1);
+
+@dots{}
+
+/* @r{Wait for a signal to arrive.} */
+sigprocmask (SIG_BLOCK, &mask, &oldmask);
+while (!usr_interrupt)
+  sigsuspend (&oldmask);
+sigprocmask (SIG_UNBLOCK, &mask, NULL);
+@end smallexample
+
+This last piece of code is a little tricky.  The key point to remember
+here is that when @code{sigsuspend} returns, it resets the process's
+signal mask to the original value, the value from before the call to
+@code{sigsuspend}---in this case, the @code{SIGUSR1} signal is once
+again blocked.  The second call to @code{sigprocmask} is
+necessary to explicitly unblock this signal.
+
+One other point: you may be wondering why the @code{while} loop is
+necessary at all, since the program is apparently only waiting for one
+@code{SIGUSR1} signal.  The answer is that the mask passed to
+@code{sigsuspend} permits the process to be woken up by the delivery of
+other kinds of signals, as well---for example, job control signals.  If
+the process is woken up by a signal that doesn't set
+@code{usr_interrupt}, it just suspends itself again until the ``right''
+kind of signal eventually arrives.
+
+This technique takes a few more lines of preparation, but that is needed
+just once for each kind of wait criterion you want to use.  The code
+that actually waits is just four lines.
+
+@node Signal Stack
+@section Using a Separate Signal Stack
+
+A signal stack is a special area of memory to be used as the execution
+stack during signal handlers.  It should be fairly large, to avoid any
+danger that it will overflow in turn; the macro @code{SIGSTKSZ} is
+defined to a canonical size for signal stacks.  You can use
+@code{malloc} to allocate the space for the stack.  Then call
+@code{sigaltstack} or @code{sigstack} to tell the system to use that
+space for the signal stack.
+
+You don't need to write signal handlers differently in order to use a
+signal stack.  Switching from one stack to the other happens
+automatically.  (Some non-GNU debuggers on some machines may get
+confused if you examine a stack trace while a handler that uses the
+signal stack is running.)
+
+There are two interfaces for telling the system to use a separate signal
+stack.  @code{sigstack} is the older interface, which comes from 4.2
+BSD.  @code{sigaltstack} is the newer interface, and comes from 4.4
+BSD.  The @code{sigaltstack} interface has the advantage that it does
+not require your program to know which direction the stack grows, which
+depends on the specific machine and operating system.
+
+@comment signal.h
+@comment BSD
+@deftp {Data Type} {struct sigaltstack}
+This structure describes a signal stack.  It contains the following members:
+
+@table @code
+@item void *ss_sp
+This points to the base of the signal stack.
+
+@item size_t ss_size
+This is the size (in bytes) of the signal stack which @samp{ss_sp} points to.
+You should set this to however much space you allocated for the stack.
+
+There are two macros defined in @file{signal.h} that you should use in
+calculating this size:
+
+@vtable @code
+@item SIGSTKSZ
+This is the canonical size for a signal stack.  It is judged to be
+sufficient for normal uses.
+
+@item MINSIGSTKSZ
+This is the amount of signal stack space the operating system needs just
+to implement signal delivery.  The size of a signal stack @strong{must}
+be greater than this.
+
+For most cases, just using @code{SIGSTKSZ} for @code{ss_size} is
+sufficient.  But if you know how much stack space your program's signal
+handlers will need, you may want to use a different size.  In this case,
+you should allocate @code{MINSIGSTKSZ} additional bytes for the signal
+stack and increase @code{ss_size} accordinly.
+@end vtable
+
+@item int ss_flags
+This field contains the bitwise @sc{or} of these flags:
+
+@vtable @code
+@item SA_DISABLE
+This tells the system that it should not use the signal stack.
+
+@item SA_ONSTACK
+This is set by the system, and indicates that the signal stack is
+currently in use.  If this bit is not set, then signals will be
+delivered on the normal user stack.
+@end vtable
+@end table
+@end deftp
+
+@comment signal.h
+@comment BSD
+@deftypefun int sigaltstack (const struct sigaltstack *@var{stack}, struct sigaltstack *@var{oldstack})
+The @code{sigaltstack} function specifies an alternate stack for use
+during signal handling.  When a signal is received by the process and
+its action indicates that the signal stack is used, the system arranges
+a switch to the currently installed signal stack while the handler for
+that signal is executed.
+
+If @var{oldstack} is not a null pointer, information about the currently
+installed signal stack is returned in the location it points to.  If
+@var{stack} is not a null pointer, then this is installed as the new
+stack for use by signal handlers.
+
+The return value is @code{0} on success and @code{-1} on failure.  If
+@code{sigaltstack} fails, it sets @code{errno} to one of these values:
+
+@table @code
+@item
+@item EINVAL
+You tried to disable a stack that was in fact currently in use.
+
+@item ENOMEM
+The size of the alternate stack was too small.  
+It must be greater than @code{MINSIGSTKSZ}.
+@end table
+@end deftypefun
+
+Here is the older @code{sigstack} interface.  You should use
+@code{sigaltstack} instead on systems that have it.
+
+@comment signal.h
+@comment BSD
+@deftp {Data Type} {struct sigstack}
+This structure describes a signal stack.  It contains the following members:
+
+@table @code
+@item void *ss_sp
+This is the stack pointer.  If the stack grows downwards on your
+machine, this should point to the top of the area you allocated.  If the
+stack grows upwards, it should point to the bottom.
+
+@item int ss_onstack
+This field is true if the process is currently using this stack.
+@end table
+@end deftp
+
+@comment signal.h
+@comment BSD
+@deftypefun int sigstack (const struct sigstack *@var{stack}, struct sigstack *@var{oldstack})
+The @code{sigstack} function specifies an alternate stack for use during
+signal handling.  When a signal is received by the process and its
+action indicates that the signal stack is used, the system arranges a
+switch to the currently installed signal stack while the handler for
+that signal is executed.
+
+If @var{oldstack} is not a null pointer, information about the currently
+installed signal stack is returned in the location it points to.  If
+@var{stack} is not a null pointer, then this is installed as the new
+stack for use by signal handlers.
+
+The return value is @code{0} on success and @code{-1} on failure.
+@end deftypefun
+
+@node BSD Signal Handling
+@section BSD Signal Handling
+
+This section describes alternative signal handling functions derived
+from BSD Unix.  These facilities were an advance, in their time; today,
+they are mostly obsolete, and supported mainly for compatibility with
+BSD Unix.
+
+There are many similarities between the BSD and POSIX signal handling
+facilities, because the POSIX facilities were inspired by the BSD
+facilities.  Besides having different names for all the functions to
+avoid conflicts, the main differences between the two are:
+
+@itemize @bullet
+@item
+BSD Unix represents signal masks as an @code{int} bit mask, rather than
+as a @code{sigset_t} object.
+
+@item
+The BSD facilities use a different default for whether an interrupted
+primitive should fail or resume.  The POSIX facilities make system
+calls fail unless you specify that they should resume.  With the BSD
+facility, the default is to make system calls resume unless you say they
+should fail.  @xref{Interrupted Primitives}.
+@end itemize
+
+The BSD facilities are declared in @file{signal.h}.
+@pindex signal.h
+
+@menu
+* BSD Handler::                 BSD Function to Establish a Handler.
+* Blocking in BSD::             BSD Functions for Blocking Signals. 
+@end menu
+
+@node BSD Handler
+@subsection BSD Function to Establish a Handler
+
+@comment signal.h
+@comment BSD
+@deftp {Data Type} {struct sigvec}
+This data type is the BSD equivalent of @code{struct sigaction}
+(@pxref{Advanced Signal Handling}); it is used to specify signal actions
+to the @code{sigvec} function.  It contains the following members:
+
+@table @code
+@item sighandler_t sv_handler
+This is the handler function.
+
+@item int sv_mask
+This is the mask of additional signals to be blocked while the handler
+function is being called.
+
+@item int sv_flags
+This is a bit mask used to specify various flags which affect the
+behavior of the signal.  You can also refer to this field as
+@code{sv_onstack}.
+@end table
+@end deftp
+
+These symbolic constants can be used to provide values for the
+@code{sv_flags} field of a @code{sigvec} structure.  This field is a bit
+mask value, so you bitwise-OR the flags of interest to you together.
+
+@comment signal.h
+@comment BSD
+@deftypevr Macro int SV_ONSTACK
+If this bit is set in the @code{sv_flags} field of a @code{sigvec}
+structure, it means to use the signal stack when delivering the signal.
+@end deftypevr
+
+@comment signal.h
+@comment BSD
+@deftypevr Macro int SV_INTERRUPT
+If this bit is set in the @code{sv_flags} field of a @code{sigvec}
+structure, it means that system calls interrupted by this kind of signal
+should not be restarted if the handler returns; instead, the system
+calls should return with a @code{EINTR} error status.  @xref{Interrupted
+Primitives}.
+@end deftypevr
+
+@comment signal.h
+@comment Sun
+@deftypevr Macro int SV_RESETHAND
+If this bit is set in the @code{sv_flags} field of a @code{sigvec}
+structure, it means to reset the action for the signal back to
+@code{SIG_DFL} when the signal is received.
+@end deftypevr
+
+@comment signal.h
+@comment BSD
+@deftypefun int sigvec (int @var{signum}, const struct sigvec *@var{action},struct sigvec *@var{old-action})
+This function is the equivalent of @code{sigaction} (@pxref{Advanced Signal
+Handling}); it installs the action @var{action} for the signal @var{signum},
+returning information about the previous action in effect for that signal
+in @var{old-action}.
+@end deftypefun
+
+@comment signal.h
+@comment BSD
+@deftypefun int siginterrupt (int @var{signum}, int @var{failflag})
+This function specifies which approach to use when certain primitives
+are interrupted by handling signal @var{signum}.  If @var{failflag} is
+false, signal @var{signum} restarts primitives.  If @var{failflag} is
+true, handling @var{signum} causes these primitives to fail with error
+code @code{EINTR}.  @xref{Interrupted Primitives}.
+@end deftypefun
+
+@node Blocking in BSD
+@subsection BSD Functions for Blocking Signals 
+
+@comment signal.h
+@comment BSD
+@deftypefn Macro int sigmask (int @var{signum})
+This macro returns a signal mask that has the bit for signal @var{signum}
+set.  You can bitwise-OR the results of several calls to @code{sigmask}
+together to specify more than one signal.  For example,
+
+@smallexample
+(sigmask (SIGTSTP) | sigmask (SIGSTOP)
+ | sigmask (SIGTTIN) | sigmask (SIGTTOU))
+@end smallexample
+
+@noindent
+specifies a mask that includes all the job-control stop signals.
+@end deftypefn
+
+@comment signal.h
+@comment BSD
+@deftypefun int sigblock (int @var{mask})
+This function is equivalent to @code{sigprocmask} (@pxref{Process Signal
+Mask}) with a @var{how} argument of @code{SIG_BLOCK}: it adds the
+signals specified by @var{mask} to the calling process's set of blocked
+signals.  The return value is the previous set of blocked signals.
+@end deftypefun
+
+@comment signal.h
+@comment BSD
+@deftypefun int sigsetmask (int @var{mask})
+This function equivalent to @code{sigprocmask} (@pxref{Process
+Signal Mask}) with a @var{how} argument of @code{SIG_SETMASK}: it sets
+the calling process's signal mask to @var{mask}.  The return value is
+the previous set of blocked signals.
+@end deftypefun
+
+@comment signal.h
+@comment BSD
+@deftypefun int sigpause (int @var{mask})
+This function is the equivalent of @code{sigsuspend} (@pxref{Waiting
+for a Signal}):  it sets the calling process's signal mask to @var{mask},
+and waits for a signal to arrive.  On return the previous set of blocked
+signals is restored.
+@end deftypefun
diff --git a/manual/socket.texi b/manual/socket.texi
new file mode 100644
index 0000000000..0b338fca82
--- /dev/null
+++ b/manual/socket.texi
@@ -0,0 +1,2748 @@
+@node Sockets, Low-Level Terminal Interface, Pipes and FIFOs, Top
+@chapter Sockets
+
+This chapter describes the GNU facilities for interprocess
+communication using sockets.
+
+@cindex socket
+@cindex interprocess communication, with sockets
+A @dfn{socket} is a generalized interprocess communication channel.
+Like a pipe, a socket is represented as a file descriptor.  But,
+unlike pipes, sockets support communication between unrelated
+processes, and even between processes running on different machines
+that communicate over a network.  Sockets are the primary means of
+communicating with other machines; @code{telnet}, @code{rlogin},
+@code{ftp}, @code{talk}, and the other familiar network programs use
+sockets.
+
+Not all operating systems support sockets.  In the GNU library, the
+header file @file{sys/socket.h} exists regardless of the operating
+system, and the socket functions always exist, but if the system does
+not really support sockets, these functions always fail.
+
+@strong{Incomplete:} We do not currently document the facilities for
+broadcast messages or for configuring Internet interfaces.
+
+@menu
+* Socket Concepts::	Basic concepts you need to know about.
+* Communication Styles::Stream communication, datagrams, and other styles.
+* Socket Addresses::	How socket names (``addresses'') work.
+* File Namespace::	Details about the file namespace.
+* Internet Namespace::	Details about the Internet namespace.
+* Misc Namespaces::	Other namespaces not documented fully here.
+* Open/Close Sockets::  Creating sockets and destroying them.
+* Connections::		Operations on sockets with connection state.
+* Datagrams::		Operations on datagram sockets.
+* Inetd::		Inetd is a daemon that starts servers on request.
+			   The most convenient way to write a server
+			   is to make it work with Inetd.
+* Socket Options::	Miscellaneous low-level socket options.
+* Networks Database::   Accessing the database of network names.
+@end menu
+
+@node Socket Concepts
+@section Socket Concepts
+
+@cindex communication style (of a socket)
+@cindex style of communication (of a socket)
+When you create a socket, you must specify the style of communication
+you want to use and the type of protocol that should implement it.
+The @dfn{communication style} of a socket defines the user-level
+semantics of sending and receiving data on the socket.  Choosing a
+communication style specifies the answers to questions such as these:
+
+@itemize @bullet
+@item
+@cindex packet
+@cindex byte stream
+@cindex stream (sockets)
+@strong{What are the units of data transmission?}  Some communication
+styles regard the data as a sequence of bytes, with no larger
+structure; others group the bytes into records (which are known in
+this context as @dfn{packets}).
+
+@item
+@cindex loss of data on sockets
+@cindex data loss on sockets
+@strong{Can data be lost during normal operation?}  Some communication
+styles guarantee that all the data sent arrives in the order it was
+sent (barring system or network crashes); other styles occasionally
+lose data as a normal part of operation, and may sometimes deliver
+packets more than once or in the wrong order.
+
+Designing a program to use unreliable communication styles usually
+involves taking precautions to detect lost or misordered packets and
+to retransmit data as needed.
+
+@item
+@strong{Is communication entirely with one partner?}  Some
+communication styles are like a telephone call---you make a
+@dfn{connection} with one remote socket, and then exchange data
+freely.  Other styles are like mailing letters---you specify a
+destination address for each message you send.
+@end itemize
+
+@cindex namespace (of socket)
+@cindex domain (of socket)
+@cindex socket namespace
+@cindex socket domain
+You must also choose a @dfn{namespace} for naming the socket.  A socket
+name (``address'') is meaningful only in the context of a particular
+namespace.  In fact, even the data type to use for a socket name may
+depend on the namespace.  Namespaces are also called ``domains'', but we
+avoid that word as it can be confused with other usage of the same
+term.  Each namespace has a symbolic name that starts with @samp{PF_}.
+A corresponding symbolic name starting with @samp{AF_} designates the
+address format for that namespace.
+
+@cindex network protocol
+@cindex protocol (of socket)
+@cindex socket protocol
+@cindex protocol family
+Finally you must choose the @dfn{protocol} to carry out the
+communication.  The protocol determines what low-level mechanism is used
+to transmit and receive data.  Each protocol is valid for a particular
+namespace and communication style; a namespace is sometimes called a
+@dfn{protocol family} because of this, which is why the namespace names
+start with @samp{PF_}.
+
+The rules of a protocol apply to the data passing between two programs,
+perhaps on different computers; most of these rules are handled by the
+operating system, and you need not know about them.  What you do need to
+know about protocols is this:
+
+@itemize @bullet
+@item
+In order to have communication between two sockets, they must specify
+the @emph{same} protocol.
+
+@item
+Each protocol is meaningful with particular style/namespace
+combinations and cannot be used with inappropriate combinations.  For
+example, the TCP protocol fits only the byte stream style of
+communication and the Internet namespace.
+
+@item
+For each combination of style and namespace, there is a @dfn{default
+protocol} which you can request by specifying 0 as the protocol
+number.  And that's what you should normally do---use the default.
+@end itemize
+
+@node Communication Styles
+@section Communication Styles
+
+The GNU library includes support for several different kinds of sockets,
+each with different characteristics.  This section describes the
+supported socket types.  The symbolic constants listed here are
+defined in @file{sys/socket.h}.
+@pindex sys/socket.h
+
+@comment sys/socket.h
+@comment BSD
+@deftypevr Macro int SOCK_STREAM
+The @code{SOCK_STREAM} style is like a pipe (@pxref{Pipes and FIFOs});
+it operates over a connection with a particular remote socket, and
+transmits data reliably as a stream of bytes.
+
+Use of this style is covered in detail in @ref{Connections}.
+@end deftypevr
+
+@comment sys/socket.h
+@comment BSD
+@deftypevr Macro int SOCK_DGRAM
+The @code{SOCK_DGRAM} style is used for sending
+individually-addressed packets, unreliably.  
+It is the diametrical opposite of @code{SOCK_STREAM}.
+
+Each time you write data to a socket of this kind, that data becomes
+one packet.  Since @code{SOCK_DGRAM} sockets do not have connections,
+you must specify the recipient address with each packet.
+
+The only guarantee that the system makes about your requests to
+transmit data is that it will try its best to deliver each packet you
+send.  It may succeed with the sixth packet after failing with the
+fourth and fifth packets; the seventh packet may arrive before the
+sixth, and may arrive a second time after the sixth.
+
+The typical use for @code{SOCK_DGRAM} is in situations where it is
+acceptable to simply resend a packet if no response is seen in a
+reasonable amount of time.
+
+@xref{Datagrams}, for detailed information about how to use datagram
+sockets.
+@end deftypevr
+
+@ignore
+@c This appears to be only for the NS domain, which we aren't
+@c discussing and probably won't support either.
+@comment sys/socket.h
+@comment BSD
+@deftypevr Macro int SOCK_SEQPACKET
+This style is like @code{SOCK_STREAM} except that the data is
+structured into packets.
+
+A program that receives data over a @code{SOCK_SEQPACKET} socket
+should be prepared to read the entire message packet in a single call
+to @code{read}; if it only reads part of the message, the remainder of
+the message is simply discarded instead of being available for
+subsequent calls to @code{read}.
+
+Many protocols do not support this communication style.
+@end deftypevr
+@end ignore
+
+@ignore
+@comment sys/socket.h
+@comment BSD
+@deftypevr Macro int SOCK_RDM
+This style is a reliable version of @code{SOCK_DGRAM}: it sends
+individually addressed packets, but guarantees that each packet sent
+arrives exactly once.
+
+@strong{Warning:} It is not clear this is actually supported
+by any operating system.
+@end deftypevr
+@end ignore
+
+@comment sys/socket.h
+@comment BSD
+@deftypevr Macro int SOCK_RAW
+This style provides access to low-level network protocols and
+interfaces.  Ordinary user programs usually have no need to use this
+style.
+@end deftypevr
+
+@node Socket Addresses
+@section Socket Addresses
+
+@cindex address of socket
+@cindex name of socket
+@cindex binding a socket address
+@cindex socket address (name) binding
+The name of a socket is normally called an @dfn{address}.  The
+functions and symbols for dealing with socket addresses were named
+inconsistently, sometimes using the term ``name'' and sometimes using
+``address''.  You can regard these terms as synonymous where sockets
+are concerned.
+
+A socket newly created with the @code{socket} function has no
+address.  Other processes can find it for communication only if you
+give it an address.  We call this @dfn{binding} the address to the
+socket, and the way to do it is with the @code{bind} function.
+
+You need be concerned with the address of a socket if other processes
+are to find it and start communicating with it.  You can specify an
+address for other sockets, but this is usually pointless; the first time
+you send data from a socket, or use it to initiate a connection, the
+system assigns an address automatically if you have not specified one.
+
+Occasionally a client needs to specify an address because the server
+discriminates based on addresses; for example, the rsh and rlogin
+protocols look at the client's socket address and don't bypass password
+checking unless it is less than @code{IPPORT_RESERVED} (@pxref{Ports}).
+
+The details of socket addresses vary depending on what namespace you are
+using.  @xref{File Namespace}, or @ref{Internet Namespace}, for specific
+information.
+
+Regardless of the namespace, you use the same functions @code{bind} and
+@code{getsockname} to set and examine a socket's address.  These
+functions use a phony data type, @code{struct sockaddr *}, to accept the
+address.  In practice, the address lives in a structure of some other
+data type appropriate to the address format you are using, but you cast
+its address to @code{struct sockaddr *} when you pass it to
+@code{bind}.
+
+@menu
+* Address Formats::		About @code{struct sockaddr}.
+* Setting Address::		Binding an address to a socket.
+* Reading Address::		Reading the address of a socket.
+@end menu
+
+@node Address Formats
+@subsection Address Formats
+
+The functions @code{bind} and @code{getsockname} use the generic data
+type @code{struct sockaddr *} to represent a pointer to a socket
+address.  You can't use this data type effectively to interpret an
+address or construct one; for that, you must use the proper data type
+for the socket's namespace.
+
+Thus, the usual practice is to construct an address in the proper
+namespace-specific type, then cast a pointer to @code{struct sockaddr *}
+when you call @code{bind} or @code{getsockname}.
+
+The one piece of information that you can get from the @code{struct
+sockaddr} data type is the @dfn{address format} designator which tells
+you which data type to use to understand the address fully.
+
+@pindex sys/socket.h
+The symbols in this section are defined in the header file
+@file{sys/socket.h}.
+
+@comment sys/socket.h
+@comment BSD
+@deftp {Date Type} {struct sockaddr}
+The @code{struct sockaddr} type itself has the following members:
+
+@table @code
+@item short int sa_family
+This is the code for the address format of this address.  It
+identifies the format of the data which follows.
+
+@item char sa_data[14]
+This is the actual socket address data, which is format-dependent.  Its
+length also depends on the format, and may well be more than 14.  The
+length 14 of @code{sa_data} is essentially arbitrary.
+@end table
+@end deftp
+
+Each address format has a symbolic name which starts with @samp{AF_}.
+Each of them corresponds to a @samp{PF_} symbol which designates the
+corresponding namespace.  Here is a list of address format names:
+
+@table @code
+@comment sys/socket.h
+@comment GNU
+@item AF_FILE
+@vindex AF_FILE
+This designates the address format that goes with the file namespace.
+(@code{PF_FILE} is the name of that namespace.)  @xref{File Namespace
+Details}, for information about this address format.
+
+@comment sys/socket.h
+@comment BSD
+@item AF_UNIX
+@vindex AF_UNIX
+This is a synonym for @code{AF_FILE}, for compatibility.
+(@code{PF_UNIX} is likewise a synonym for @code{PF_FILE}.)
+
+@comment sys/socket.h
+@comment BSD
+@item AF_INET
+@vindex AF_INET
+This designates the address format that goes with the Internet
+namespace.  (@code{PF_INET} is the name of that namespace.)
+@xref{Internet Address Format}.
+
+@comment sys/socket.h
+@comment BSD
+@item AF_UNSPEC
+@vindex AF_UNSPEC
+This designates no particular address format.  It is used only in rare
+cases, such as to clear out the default destination address of a
+``connected'' datagram socket.  @xref{Sending Datagrams}.
+
+The corresponding namespace designator symbol @code{PF_UNSPEC} exists
+for completeness, but there is no reason to use it in a program.
+@end table
+
+@file{sys/socket.h} defines symbols starting with @samp{AF_} for many
+different kinds of networks, all or most of which are not actually
+implemented.  We will document those that really work, as we receive
+information about how to use them.
+
+@node Setting Address
+@subsection Setting the Address of a Socket
+
+@pindex sys/socket.h
+Use the @code{bind} function to assign an address to a socket.  The
+prototype for @code{bind} is in the header file @file{sys/socket.h}.
+For examples of use, see @ref{File Namespace}, or see @ref{Inet Example}.
+
+@comment sys/socket.h
+@comment BSD
+@deftypefun int bind (int @var{socket}, struct sockaddr *@var{addr}, size_t @var{length})
+The @code{bind} function assigns an address to the socket
+@var{socket}.  The @var{addr} and @var{length} arguments specify the
+address; the detailed format of the address depends on the namespace.
+The first part of the address is always the format designator, which
+specifies a namespace, and says that the address is in the format for
+that namespace.
+
+The return value is @code{0} on success and @code{-1} on failure.  The
+following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EBADF
+The @var{socket} argument is not a valid file descriptor.
+
+@item ENOTSOCK
+The descriptor @var{socket} is not a socket.
+
+@item EADDRNOTAVAIL
+The specified address is not available on this machine.
+
+@item EADDRINUSE
+Some other socket is already using the specified address.
+
+@item EINVAL
+The socket @var{socket} already has an address.
+
+@item EACCES
+You do not have permission to access the requested address.  (In the
+Internet domain, only the super-user is allowed to specify a port number
+in the range 0 through @code{IPPORT_RESERVED} minus one; see
+@ref{Ports}.)
+@end table
+
+Additional conditions may be possible depending on the particular namespace
+of the socket.
+@end deftypefun
+
+@node Reading Address
+@subsection Reading the Address of a Socket
+
+@pindex sys/socket.h
+Use the function @code{getsockname} to examine the address of an
+Internet socket.  The prototype for this function is in the header file
+@file{sys/socket.h}.
+
+@comment sys/socket.h
+@comment BSD
+@deftypefun int getsockname (int @var{socket}, struct sockaddr *@var{addr}, size_t *@var{length-ptr})
+The @code{getsockname} function returns information about the
+address of the socket @var{socket} in the locations specified by the
+@var{addr} and @var{length-ptr} arguments.  Note that the
+@var{length-ptr} is a pointer; you should initialize it to be the
+allocation size of @var{addr}, and on return it contains the actual
+size of the address data.
+
+The format of the address data depends on the socket namespace.  The
+length of the information is usually fixed for a given namespace, so
+normally you can know exactly how much space is needed and can provide
+that much.  The usual practice is to allocate a place for the value
+using the proper data type for the socket's namespace, then cast its
+address to @code{struct sockaddr *} to pass it to @code{getsockname}.
+
+The return value is @code{0} on success and @code{-1} on error.  The
+following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EBADF
+The @var{socket} argument is not a valid file descriptor.
+
+@item ENOTSOCK
+The descriptor @var{socket} is not a socket.
+
+@item ENOBUFS
+There are not enough internal buffers available for the operation.
+@end table
+@end deftypefun
+
+You can't read the address of a socket in the file namespace.  This is
+consistent with the rest of the system; in general, there's no way to
+find a file's name from a descriptor for that file.
+
+@node File Namespace
+@section The File Namespace
+@cindex file namespace, for sockets
+
+This section describes the details of the file namespace, whose
+symbolic name (required when you create a socket) is @code{PF_FILE}.
+
+@menu
+* Concepts: File Namespace Concepts.	What you need to understand.
+* Details: File Namespace Details.	Address format, symbolic names, etc.
+* Example: File Socket Example.		Example of creating a socket.
+@end menu
+
+@node File Namespace Concepts
+@subsection File Namespace Concepts
+
+In the file namespace, socket addresses are file names.  You can specify
+any file name you want as the address of the socket, but you must have
+write permission on the directory containing it.  In order to connect to
+a socket, you must have read permission for it.  It's common to put
+these files in the @file{/tmp} directory.
+
+One peculiarity of the file namespace is that the name is only used when
+opening the connection; once that is over with, the address is not
+meaningful and may not exist.
+
+Another peculiarity is that you cannot connect to such a socket from
+another machine--not even if the other machine shares the file system
+which contains the name of the socket.  You can see the socket in a
+directory listing, but connecting to it never succeeds.  Some programs
+take advantage of this, such as by asking the client to send its own
+process ID, and using the process IDs to distinguish between clients.
+However, we recommend you not use this method in protocols you design,
+as we might someday permit connections from other machines that mount
+the same file systems.  Instead, send each new client an identifying
+number if you want it to have one.
+
+After you close a socket in the file namespace, you should delete the
+file name from the file system.  Use @code{unlink} or @code{remove} to
+do this; see @ref{Deleting Files}.
+
+The file namespace supports just one protocol for any communication
+style; it is protocol number @code{0}.
+
+@node File Namespace Details
+@subsection Details of File Namespace
+
+@pindex sys/socket.h
+To create a socket in the file namespace, use the constant
+@code{PF_FILE} as the @var{namespace} argument to @code{socket} or
+@code{socketpair}.  This constant is defined in @file{sys/socket.h}.
+
+@comment sys/socket.h
+@comment GNU
+@deftypevr Macro int PF_FILE
+This designates the file namespace, in which socket addresses are file
+names, and its associated family of protocols.
+@end deftypevr
+
+@comment sys/socket.h
+@comment BSD
+@deftypevr Macro int PF_UNIX
+This is a synonym for @code{PF_FILE}, for compatibility's sake.
+@end deftypevr
+
+The structure for specifying socket names in the file namespace is
+defined in the header file @file{sys/un.h}:
+@pindex sys/un.h
+
+@comment sys/un.h
+@comment BSD
+@deftp {Data Type} {struct sockaddr_un}
+This structure is used to specify file namespace socket addresses.  It has
+the following members:
+
+@table @code
+@item short int sun_family
+This identifies the address family or format of the socket address.
+You should store the value @code{AF_FILE} to designate the file
+namespace.  @xref{Socket Addresses}.
+
+@item char sun_path[108]
+This is the file name to use.
+
+@strong{Incomplete:}  Why is 108 a magic number?  RMS suggests making
+this a zero-length array and tweaking the example following to use
+@code{alloca} to allocate an appropriate amount of storage based on
+the length of the filename.
+@end table
+@end deftp
+
+You should compute the @var{length} parameter for a socket address in
+the file namespace as the sum of the size of the @code{sun_family}
+component and the string length (@emph{not} the allocation size!) of
+the file name string.
+
+@node File Socket Example
+@subsection Example of File-Namespace Sockets
+
+Here is an example showing how to create and name a socket in the file
+namespace.
+
+@smallexample
+@include mkfsock.c.texi
+@end smallexample
+
+@node Internet Namespace
+@section The Internet Namespace
+@cindex Internet namespace, for sockets
+
+This section describes the details the protocols and socket naming
+conventions used in the Internet namespace.
+
+To create a socket in the Internet namespace, use the symbolic name
+@code{PF_INET} of this namespace as the @var{namespace} argument to
+@code{socket} or @code{socketpair}.  This macro is defined in
+@file{sys/socket.h}.
+@pindex sys/socket.h
+
+@comment sys/socket.h
+@comment BSD
+@deftypevr Macro int PF_INET
+This designates the Internet namespace and associated family of
+protocols.
+@end deftypevr
+
+A socket address for the Internet namespace includes the following components:
+
+@itemize @bullet
+@item
+The address of the machine you want to connect to.  Internet addresses
+can be specified in several ways; these are discussed in @ref{Internet
+Address Format}, @ref{Host Addresses}, and @ref{Host Names}.
+
+@item
+A port number for that machine.  @xref{Ports}.
+@end itemize
+
+You must ensure that the address and port number are represented in a
+canonical format called @dfn{network byte order}.  @xref{Byte Order},
+for information about this.
+
+@menu
+* Internet Address Format::     How socket addresses are specified in the
+                                 Internet namespace.
+* Host Addresses::	        All about host addresses of internet host.
+* Protocols Database::		Referring to protocols by name.
+* Ports::			Internet port numbers.
+* Services Database::           Ports may have symbolic names.
+* Byte Order::		        Different hosts may use different byte
+                                 ordering conventions; you need to
+                                 canonicalize host address and port number. 
+* Inet Example::	        Putting it all together.
+@end menu
+
+@node Internet Address Format
+@subsection Internet Socket Address Format
+
+In the Internet namespace, a socket address consists of a host address
+and a port on that host.  In addition, the protocol you choose serves
+effectively as a part of the address because local port numbers are
+meaningful only within a particular protocol.
+
+The data type for representing socket addresses in the Internet namespace
+is defined in the header file @file{netinet/in.h}.
+@pindex netinet/in.h
+
+@comment netinet/in.h
+@comment BSD
+@deftp {Data Type} {struct sockaddr_in}
+This is the data type used to represent socket addresses in the
+Internet namespace.  It has the following members:
+
+@table @code
+@item short int sin_family
+This identifies the address family or format of the socket address.
+You should store the value of @code{AF_INET} in this member.
+@xref{Socket Addresses}.
+
+@item struct in_addr sin_addr
+This is the Internet address of the host machine.  @xref{Host
+Addresses}, and @ref{Host Names}, for how to get a value to store
+here.
+
+@item unsigned short int sin_port
+This is the port number.  @xref{Ports}.
+@end table
+@end deftp
+
+When you call @code{bind} or @code{getsockname}, you should specify
+@code{sizeof (struct sockaddr_in)} as the @var{length} parameter if
+you are using an Internet namespace socket address.
+
+@node Host Addresses
+@subsection Host Addresses
+
+Each computer on the Internet has one or more @dfn{Internet addresses},
+numbers which identify that computer among all those on the Internet.
+Users typically write numeric host addresses as sequences of four
+numbers, separated by periods, as in @samp{128.52.46.32}.
+
+Each computer also has one or more @dfn{host names}, which are strings
+of words separated by periods, as in @samp{churchy.gnu.ai.mit.edu}.
+
+Programs that let the user specify a host typically accept both numeric
+addresses and host names.  But the program needs a numeric address to
+open a connection; to use a host name, you must convert it to the
+numeric address it stands for.
+
+@menu
+* Abstract Host Addresses::	What a host number consists of.
+* Data type: Host Address Data Type.	Data type for a host number.
+* Functions: Host Address Functions.	Functions to operate on them.
+* Names: Host Names.		Translating host names to host numbers.
+@end menu
+
+@node Abstract Host Addresses 
+@subsubsection Internet Host Addresses
+@cindex host address, Internet
+@cindex Internet host address
+
+@ifinfo
+Each computer on the Internet has one or more Internet addresses,
+numbers which identify that computer among all those on the Internet.
+@end ifinfo
+
+@cindex network number
+@cindex local network address number
+An Internet host address is a number containing four bytes of data.
+These are divided into two parts, a @dfn{network number} and a
+@dfn{local network address number} within that network.  The network
+number consists of the first one, two or three bytes; the rest of the
+bytes are the local address.
+
+Network numbers are registered with the Network Information Center
+(NIC), and are divided into three classes---A, B, and C.  The local
+network address numbers of individual machines are registered with the
+administrator of the particular network.
+
+Class A networks have single-byte numbers in the range 0 to 127.  There
+are only a small number of Class A networks, but they can each support a
+very large number of hosts.  Medium-sized Class B networks have two-byte
+network numbers, with the first byte in the range 128 to 191.  Class C
+networks are the smallest; they have three-byte network numbers, with
+the first byte in the range 192-255.  Thus, the first 1, 2, or 3 bytes
+of an Internet address specifies a network.  The remaining bytes of the
+Internet address specify the address within that network.
+
+The Class A network 0 is reserved for broadcast to all networks.  In
+addition, the host number 0 within each network is reserved for broadcast 
+to all hosts in that network.
+
+The Class A network 127 is reserved for loopback; you can always use
+the Internet address @samp{127.0.0.1} to refer to the host machine.
+
+Since a single machine can be a member of multiple networks, it can
+have multiple Internet host addresses.  However, there is never
+supposed to be more than one machine with the same host address.
+
+@c !!! this section could document the IN_CLASS* macros in <netinet/in.h>.
+
+@cindex standard dot notation, for Internet addresses
+@cindex dot notation, for Internet addresses
+There are four forms of the @dfn{standard numbers-and-dots notation}
+for Internet addresses:
+
+@table @code
+@item @var{a}.@var{b}.@var{c}.@var{d}
+This specifies all four bytes of the address individually.
+
+@item @var{a}.@var{b}.@var{c}
+The last part of the address, @var{c}, is interpreted as a 2-byte quantity.
+This is useful for specifying host addresses in a Class B network with
+network address number @code{@var{a}.@var{b}}.
+
+@item @var{a}.@var{b}
+The last part of the address, @var{c}, is interpreted as a 3-byte quantity.
+This is useful for specifying host addresses in a Class A network with
+network address number @var{a}.
+
+@item @var{a}
+If only one part is given, this corresponds directly to the host address
+number.
+@end table
+
+Within each part of the address, the usual C conventions for specifying
+the radix apply.  In other words, a leading @samp{0x} or @samp{0X} implies
+hexadecimal radix; a leading @samp{0} implies octal; and otherwise decimal
+radix is assumed.
+
+@node Host Address Data Type
+@subsubsection Host Address Data Type
+
+Internet host addresses are represented in some contexts as integers
+(type @code{unsigned long int}).  In other contexts, the integer is
+packaged inside a structure of type @code{struct in_addr}.  It would
+be better if the usage were made consistent, but it is not hard to extract
+the integer from the structure or put the integer into a structure.
+
+The following basic definitions for Internet addresses appear in the
+header file @file{netinet/in.h}:
+@pindex netinet/in.h
+
+@comment netinet/in.h
+@comment BSD
+@deftp {Data Type} {struct in_addr}
+This data type is used in certain contexts to contain an Internet host
+address.  It has just one field, named @code{s_addr}, which records the
+host address number as an @code{unsigned long int}.
+@end deftp
+
+@comment netinet/in.h
+@comment BSD
+@deftypevr Macro {unsigned long int} INADDR_LOOPBACK
+You can use this constant to stand for ``the address of this machine,''
+instead of finding its actual address.  It is the Internet address
+@samp{127.0.0.1}, which is usually called @samp{localhost}.  This
+special constant saves you the trouble of looking up the address of your
+own machine.  Also, the system usually implements @code{INADDR_LOOPBACK}
+specially, avoiding any network traffic for the case of one machine
+talking to itself.
+@end deftypevr
+
+@comment netinet/in.h
+@comment BSD
+@deftypevr Macro {unsigned long int} INADDR_ANY
+You can use this constant to stand for ``any incoming address,'' when
+binding to an address.  @xref{Setting Address}.  This is the usual
+address to give in the @code{sin_addr} member of @w{@code{struct
+sockaddr_in}} when you want to accept Internet connections.
+@end deftypevr
+
+@comment netinet/in.h
+@comment BSD
+@deftypevr Macro {unsigned long int} INADDR_BROADCAST
+This constant is the address you use to send a broadcast message.
+@c !!! broadcast needs further documented
+@end deftypevr
+
+@comment netinet/in.h
+@comment BSD
+@deftypevr Macro {unsigned long int} INADDR_NONE
+This constant is returned by some functions to indicate an error.
+@end deftypevr
+
+@node Host Address Functions
+@subsubsection Host Address Functions
+
+@pindex arpa/inet.h
+These additional functions for manipulating Internet addresses are
+declared in @file{arpa/inet.h}.  They represent Internet addresses in
+network byte order; they represent network numbers and
+local-address-within-network numbers in host byte order.
+@xref{Byte Order}, for an explanation of network and host byte order.
+
+@comment arpa/inet.h
+@comment BSD
+@deftypefun {int} inet_aton (const char *@var{name}, struct in_addr *@var{addr})
+This function converts the Internet host address @var{name}
+from the standard numbers-and-dots notation into binary data and stores
+it in the @code{struct in_addr} that @var{addr} points to.
+@code{inet_aton} returns nonzero if the address is valid, zero if not.
+@end deftypefun
+
+@comment arpa/inet.h
+@comment BSD
+@deftypefun {unsigned long int} inet_addr (const char *@var{name})
+This function converts the Internet host address @var{name} from the
+standard numbers-and-dots notation into binary data.  If the input is
+not valid, @code{inet_addr} returns @code{INADDR_NONE}.  This is an
+obsolete interface to @code{inet_aton}, described immediately above; it
+is obsolete because @code{INADDR_NONE} is a valid address
+(255.255.255.255), and @code{inet_aton} provides a cleaner way to
+indicate error return.
+@end deftypefun
+
+@comment arpa/inet.h
+@comment BSD
+@deftypefun {unsigned long int} inet_network (const char *@var{name})
+This function extracts the network number from the address @var{name},
+given in the standard numbers-and-dots notation.
+If the input is not valid, @code{inet_network} returns @code{-1}.
+@end deftypefun
+
+@comment arpa/inet.h
+@comment BSD
+@deftypefun {char *} inet_ntoa (struct in_addr @var{addr})
+This function converts the Internet host address @var{addr} to a
+string in the standard numbers-and-dots notation.  The return value is
+a pointer into a statically-allocated buffer.  Subsequent calls will
+overwrite the same buffer, so you should copy the string if you need
+to save it.
+@end deftypefun
+
+@comment arpa/inet.h
+@comment BSD
+@deftypefun {struct in_addr} inet_makeaddr (int @var{net}, int @var{local})
+This function makes an Internet host address by combining the network
+number @var{net} with the local-address-within-network number
+@var{local}.
+@end deftypefun
+
+@comment arpa/inet.h
+@comment BSD
+@deftypefun int inet_lnaof (struct in_addr @var{addr})
+This function returns the local-address-within-network part of the
+Internet host address @var{addr}.
+@end deftypefun
+
+@comment arpa/inet.h
+@comment BSD
+@deftypefun int inet_netof (struct in_addr @var{addr})
+This function returns the network number part of the Internet host
+address @var{addr}.
+@end deftypefun
+
+@node Host Names
+@subsubsection Host Names
+@cindex hosts database
+@cindex converting host name to address
+@cindex converting host address to name
+
+Besides the standard numbers-and-dots notation for Internet addresses,
+you can also refer to a host by a symbolic name.  The advantage of a
+symbolic name is that it is usually easier to remember.  For example,
+the machine with Internet address @samp{128.52.46.32} is also known as
+@samp{churchy.gnu.ai.mit.edu}; and other machines in the @samp{gnu.ai.mit.edu}
+domain can refer to it simply as @samp{churchy}.
+
+@pindex /etc/hosts
+@pindex netdb.h
+Internally, the system uses a database to keep track of the mapping
+between host names and host numbers.  This database is usually either
+the file @file{/etc/hosts} or an equivalent provided by a name server.
+The functions and other symbols for accessing this database are declared
+in @file{netdb.h}.  They are BSD features, defined unconditionally if
+you include @file{netdb.h}.
+
+@comment netdb.h
+@comment BSD
+@deftp {Data Type} {struct hostent}
+This data type is used to represent an entry in the hosts database.  It
+has the following members:
+
+@table @code
+@item char *h_name
+This is the ``official'' name of the host.
+
+@item char **h_aliases
+These are alternative names for the host, represented as a null-terminated
+vector of strings.
+
+@item int h_addrtype
+This is the host address type; in practice, its value is always
+@code{AF_INET}.  In principle other kinds of addresses could be
+represented in the data base as well as Internet addresses; if this were
+done, you might find a value in this field other than @code{AF_INET}.
+@xref{Socket Addresses}.
+
+@item int h_length
+This is the length, in bytes, of each address.
+
+@item char **h_addr_list
+This is the vector of addresses for the host.  (Recall that the host
+might be connected to multiple networks and have different addresses on
+each one.)  The vector is terminated by a null pointer.
+
+@item char *h_addr
+This is a synonym for @code{h_addr_list[0]}; in other words, it is the
+first host address.
+@end table
+@end deftp
+
+As far as the host database is concerned, each address is just a block
+of memory @code{h_length} bytes long.  But in other contexts there is an
+implicit assumption that you can convert this to a @code{struct in_addr} or
+an @code{unsigned long int}.  Host addresses in a @code{struct hostent}
+structure are always given in network byte order; see @ref{Byte Order}.
+
+You can use @code{gethostbyname} or @code{gethostbyaddr} to search the
+hosts database for information about a particular host.  The information
+is returned in a statically-allocated structure; you must copy the
+information if you need to save it across calls.
+
+@comment netdb.h
+@comment BSD
+@deftypefun {struct hostent *} gethostbyname (const char *@var{name})
+The @code{gethostbyname} function returns information about the host
+named @var{name}.  If the lookup fails, it returns a null pointer.
+@end deftypefun
+
+@comment netdb.h
+@comment BSD
+@deftypefun {struct hostent *} gethostbyaddr (const char *@var{addr}, int @var{length}, int @var{format})
+The @code{gethostbyaddr} function returns information about the host
+with Internet address @var{addr}.  The @var{length} argument is the
+size (in bytes) of the address at @var{addr}.  @var{format} specifies
+the address format; for an Internet address, specify a value of
+@code{AF_INET}.
+
+If the lookup fails, @code{gethostbyaddr} returns a null pointer.
+@end deftypefun
+
+@vindex h_errno
+If the name lookup by @code{gethostbyname} or @code{gethostbyaddr}
+fails, you can find out the reason by looking at the value of the
+variable @code{h_errno}.  (It would be cleaner design for these
+functions to set @code{errno}, but use of @code{h_errno} is compatible
+with other systems.)  Before using @code{h_errno}, you must declare it
+like this:
+
+@smallexample
+extern int h_errno;
+@end smallexample
+
+Here are the error codes that you may find in @code{h_errno}:
+
+@table @code
+@comment netdb.h
+@comment BSD
+@item HOST_NOT_FOUND
+@vindex HOST_NOT_FOUND
+No such host is known in the data base.
+
+@comment netdb.h
+@comment BSD
+@item TRY_AGAIN
+@vindex TRY_AGAIN
+This condition happens when the name server could not be contacted.  If
+you try again later, you may succeed then.
+
+@comment netdb.h
+@comment BSD 
+@item NO_RECOVERY 
+@vindex NO_RECOVERY 
+A non-recoverable error occurred.
+
+@comment netdb.h
+@comment BSD
+@item NO_ADDRESS
+@vindex NO_ADDRESS
+The host database contains an entry for the name, but it doesn't have an
+associated Internet address.
+@end table
+
+You can also scan the entire hosts database one entry at a time using
+@code{sethostent}, @code{gethostent}, and @code{endhostent}.  Be careful
+in using these functions, because they are not reentrant.
+
+@comment netdb.h
+@comment BSD
+@deftypefun void sethostent (int @var{stayopen})
+This function opens the hosts database to begin scanning it.  You can
+then call @code{gethostent} to read the entries.
+
+@c There was a rumor that this flag has different meaning if using the DNS,
+@c but it appears this description is accurate in that case also.
+If the @var{stayopen} argument is nonzero, this sets a flag so that
+subsequent calls to @code{gethostbyname} or @code{gethostbyaddr} will
+not close the database (as they usually would).  This makes for more
+efficiency if you call those functions several times, by avoiding
+reopening the database for each call.
+@end deftypefun
+
+@comment netdb.h
+@comment BSD
+@deftypefun {struct hostent *} gethostent ()
+This function returns the next entry in the hosts database.  It
+returns a null pointer if there are no more entries.
+@end deftypefun
+
+@comment netdb.h
+@comment BSD
+@deftypefun void endhostent ()
+This function closes the hosts database.
+@end deftypefun
+
+@node Ports
+@subsection Internet Ports
+@cindex port number
+
+A socket address in the Internet namespace consists of a machine's
+Internet address plus a @dfn{port number} which distinguishes the
+sockets on a given machine (for a given protocol).  Port numbers range
+from 0 to 65,535.
+
+Port numbers less than @code{IPPORT_RESERVED} are reserved for standard
+servers, such as @code{finger} and @code{telnet}.  There is a database
+that keeps track of these, and you can use the @code{getservbyname}
+function to map a service name onto a port number; see @ref{Services
+Database}.
+
+If you write a server that is not one of the standard ones defined in
+the database, you must choose a port number for it.  Use a number
+greater than @code{IPPORT_USERRESERVED}; such numbers are reserved for
+servers and won't ever be generated automatically by the system.
+Avoiding conflicts with servers being run by other users is up to you.
+
+When you use a socket without specifying its address, the system
+generates a port number for it.  This number is between
+@code{IPPORT_RESERVED} and @code{IPPORT_USERRESERVED}.
+
+On the Internet, it is actually legitimate to have two different
+sockets with the same port number, as long as they never both try to
+communicate with the same socket address (host address plus port
+number).  You shouldn't duplicate a port number except in special
+circumstances where a higher-level protocol requires it.  Normally,
+the system won't let you do it; @code{bind} normally insists on
+distinct port numbers.  To reuse a port number, you must set the
+socket option @code{SO_REUSEADDR}.  @xref{Socket-Level Options}.
+
+@pindex netinet/in.h
+These macros are defined in the header file @file{netinet/in.h}.
+
+@comment netinet/in.h
+@comment BSD
+@deftypevr Macro int IPPORT_RESERVED
+Port numbers less than @code{IPPORT_RESERVED} are reserved for
+superuser use.
+@end deftypevr
+
+@comment netinet/in.h
+@comment BSD
+@deftypevr Macro int IPPORT_USERRESERVED
+Port numbers greater than or equal to @code{IPPORT_USERRESERVED} are
+reserved for explicit use; they will never be allocated automatically.
+@end deftypevr
+
+@node Services Database
+@subsection The Services Database
+@cindex services database
+@cindex converting service name to port number
+@cindex converting port number to service name
+
+@pindex /etc/services
+The database that keeps track of ``well-known'' services is usually
+either the file @file{/etc/services} or an equivalent from a name server.
+You can use these utilities, declared in @file{netdb.h}, to access
+the services database.
+@pindex netdb.h
+
+@comment netdb.h
+@comment BSD
+@deftp {Data Type} {struct servent}
+This data type holds information about entries from the services database.
+It has the following members:
+
+@table @code
+@item char *s_name
+This is the ``official'' name of the service.
+
+@item char **s_aliases
+These are alternate names for the service, represented as an array of
+strings.  A null pointer terminates the array.
+
+@item int s_port
+This is the port number for the service.  Port numbers are given in
+network byte order; see @ref{Byte Order}.
+
+@item char *s_proto
+This is the name of the protocol to use with this service.
+@xref{Protocols Database}.
+@end table
+@end deftp
+
+To get information about a particular service, use the
+@code{getservbyname} or @code{getservbyport} functions.  The information
+is returned in a statically-allocated structure; you must copy the
+information if you need to save it across calls.
+
+@comment netdb.h
+@comment BSD
+@deftypefun {struct servent *} getservbyname (const char *@var{name}, const char *@var{proto})
+The @code{getservbyname} function returns information about the
+service named @var{name} using protocol @var{proto}.  If it can't find
+such a service, it returns a null pointer.
+
+This function is useful for servers as well as for clients; servers
+use it to determine which port they should listen on (@pxref{Listening}).
+@end deftypefun
+
+@comment netdb.h
+@comment BSD
+@deftypefun {struct servent *} getservbyport (int @var{port}, const char *@var{proto})
+The @code{getservbyport} function returns information about the
+service at port @var{port} using protocol @var{proto}.  If it can't
+find such a service, it returns a null pointer.
+@end deftypefun
+
+You can also scan the services database using @code{setservent},
+@code{getservent}, and @code{endservent}.  Be careful in using these
+functions, because they are not reentrant.
+
+@comment netdb.h
+@comment BSD
+@deftypefun void setservent (int @var{stayopen})
+This function opens the services database to begin scanning it.
+
+If the @var{stayopen} argument is nonzero, this sets a flag so that
+subsequent calls to @code{getservbyname} or @code{getservbyport} will
+not close the database (as they usually would).  This makes for more
+efficiency if you call those functions several times, by avoiding
+reopening the database for each call.
+@end deftypefun
+
+@comment netdb.h
+@comment BSD
+@deftypefun {struct servent *} getservent (void)
+This function returns the next entry in the services database.  If
+there are no more entries, it returns a null pointer.
+@end deftypefun
+
+@comment netdb.h
+@comment BSD
+@deftypefun void endservent (void)
+This function closes the services database.
+@end deftypefun
+
+@node Byte Order
+@subsection Byte Order Conversion
+@cindex byte order conversion, for socket
+@cindex converting byte order
+
+@cindex big-endian
+@cindex little-endian
+Different kinds of computers use different conventions for the
+ordering of bytes within a word.  Some computers put the most
+significant byte within a word first (this is called ``big-endian''
+order), and others put it last (``little-endian'' order).
+
+@cindex network byte order
+So that machines with different byte order conventions can
+communicate, the Internet protocols specify a canonical byte order
+convention for data transmitted over the network.  This is known
+as the @dfn{network byte order}.
+
+When establishing an Internet socket connection, you must make sure that
+the data in the @code{sin_port} and @code{sin_addr} members of the
+@code{sockaddr_in} structure are represented in the network byte order.
+If you are encoding integer data in the messages sent through the
+socket, you should convert this to network byte order too.  If you don't
+do this, your program may fail when running on or talking to other kinds
+of machines.
+
+If you use @code{getservbyname} and @code{gethostbyname} or
+@code{inet_addr} to get the port number and host address, the values are
+already in the network byte order, and you can copy them directly into
+the @code{sockaddr_in} structure.
+
+Otherwise, you have to convert the values explicitly.  Use
+@code{htons} and @code{ntohs} to convert values for the @code{sin_port}
+member.  Use @code{htonl} and @code{ntohl} to convert values for the
+@code{sin_addr} member.  (Remember, @code{struct in_addr} is equivalent
+to @code{unsigned long int}.)  These functions are declared in
+@file{netinet/in.h}.
+@pindex netinet/in.h
+
+@comment netinet/in.h
+@comment BSD
+@deftypefun {unsigned short int} htons (unsigned short int @var{hostshort})
+This function converts the @code{short} integer @var{hostshort} from
+host byte order to network byte order.
+@end deftypefun
+
+@comment netinet/in.h
+@comment BSD
+@deftypefun {unsigned short int} ntohs (unsigned short int @var{netshort})
+This function converts the @code{short} integer @var{netshort} from
+network byte order to host byte order.
+@end deftypefun
+
+@comment netinet/in.h
+@comment BSD
+@deftypefun {unsigned long int} htonl (unsigned long int @var{hostlong})
+This function converts the @code{long} integer @var{hostlong} from
+host byte order to network byte order.
+@end deftypefun
+
+@comment netinet/in.h
+@comment BSD
+@deftypefun {unsigned long int} ntohl (unsigned long int @var{netlong})
+This function converts the @code{long} integer @var{netlong} from
+network byte order to host byte order.
+@end deftypefun
+
+@node Protocols Database
+@subsection Protocols Database
+@cindex protocols database
+
+The communications protocol used with a socket controls low-level
+details of how data is exchanged.  For example, the protocol implements
+things like checksums to detect errors in transmissions, and routing
+instructions for messages.  Normal user programs have little reason to
+mess with these details directly.
+
+@cindex TCP (Internet protocol)
+The default communications protocol for the Internet namespace depends on
+the communication style.  For stream communication, the default is TCP
+(``transmission control protocol'').  For datagram communication, the
+default is UDP (``user datagram protocol'').  For reliable datagram
+communication, the default is RDP (``reliable datagram protocol'').
+You should nearly always use the default.
+
+@pindex /etc/protocols
+Internet protocols are generally specified by a name instead of a
+number.  The network protocols that a host knows about are stored in a
+database.  This is usually either derived from the file
+@file{/etc/protocols}, or it may be an equivalent provided by a name
+server.  You look up the protocol number associated with a named
+protocol in the database using the @code{getprotobyname} function.
+
+Here are detailed descriptions of the utilities for accessing the
+protocols database.  These are declared in @file{netdb.h}.
+@pindex netdb.h
+
+@comment netdb.h
+@comment BSD
+@deftp {Data Type} {struct protoent}
+This data type is used to represent entries in the network protocols
+database.  It has the following members:
+
+@table @code
+@item char *p_name
+This is the official name of the protocol.
+
+@item char **p_aliases
+These are alternate names for the protocol, specified as an array of
+strings.  The last element of the array is a null pointer.
+
+@item int p_proto
+This is the protocol number (in host byte order); use this member as the
+@var{protocol} argument to @code{socket}.
+@end table
+@end deftp
+
+You can use @code{getprotobyname} and @code{getprotobynumber} to search
+the protocols database for a specific protocol.  The information is
+returned in a statically-allocated structure; you must copy the
+information if you need to save it across calls.
+
+@comment netdb.h
+@comment BSD
+@deftypefun {struct protoent *} getprotobyname (const char *@var{name})
+The @code{getprotobyname} function returns information about the
+network protocol named @var{name}.  If there is no such protocol, it
+returns a null pointer.
+@end deftypefun
+
+@comment netdb.h
+@comment BSD
+@deftypefun {struct protoent *} getprotobynumber (int @var{protocol})
+The @code{getprotobynumber} function returns information about the
+network protocol with number @var{protocol}.  If there is no such
+protocol, it returns a null pointer.
+@end deftypefun
+
+You can also scan the whole protocols database one protocol at a time by
+using @code{setprotoent}, @code{getprotoent}, and @code{endprotoent}.
+Be careful in using these functions, because they are not reentrant.
+
+@comment netdb.h
+@comment BSD
+@deftypefun void setprotoent (int @var{stayopen})
+This function opens the protocols database to begin scanning it.
+
+If the @var{stayopen} argument is nonzero, this sets a flag so that
+subsequent calls to @code{getprotobyname} or @code{getprotobynumber} will
+not close the database (as they usually would).  This makes for more
+efficiency if you call those functions several times, by avoiding
+reopening the database for each call.
+@end deftypefun
+
+@comment netdb.h
+@comment BSD
+@deftypefun {struct protoent *} getprotoent (void)
+This function returns the next entry in the protocols database.  It
+returns a null pointer if there are no more entries.
+@end deftypefun
+
+@comment netdb.h
+@comment BSD
+@deftypefun void endprotoent (void)
+This function closes the protocols database.
+@end deftypefun
+
+@node Inet Example
+@subsection Internet Socket Example
+
+Here is an example showing how to create and name a socket in the
+Internet namespace.  The newly created socket exists on the machine that
+the program is running on.  Rather than finding and using the machine's
+Internet address, this example specifies @code{INADDR_ANY} as the host
+address; the system replaces that with the machine's actual address.
+
+@smallexample
+@include mkisock.c.texi
+@end smallexample
+
+Here is another example, showing how you can fill in a @code{sockaddr_in}
+structure, given a host name string and a port number:
+
+@smallexample
+@include isockad.c.texi
+@end smallexample
+
+@node Misc Namespaces
+@section Other Namespaces
+
+@vindex PF_NS
+@vindex PF_ISO
+@vindex PF_CCITT
+@vindex PF_IMPLINK
+@vindex PF_ROUTE
+Certain other namespaces and associated protocol families are supported
+but not documented yet because they are not often used.  @code{PF_NS}
+refers to the Xerox Network Software protocols.  @code{PF_ISO} stands
+for Open Systems Interconnect.  @code{PF_CCITT} refers to protocols from
+CCITT.  @file{socket.h} defines these symbols and others naming protocols
+not actually implemented.
+
+@code{PF_IMPLINK} is used for communicating between hosts and Internet
+Message Processors.  For information on this, and on @code{PF_ROUTE}, an
+occasionally-used local area routing protocol, see the GNU Hurd Manual
+(to appear in the future).
+
+@node Open/Close Sockets
+@section Opening and Closing Sockets
+
+This section describes the actual library functions for opening and
+closing sockets.  The same functions work for all namespaces and
+connection styles.
+
+@menu
+* Creating a Socket::           How to open a socket.
+* Closing a Socket::            How to close a socket.
+* Socket Pairs::                These are created like pipes.
+@end menu
+
+@node Creating a Socket
+@subsection Creating a Socket
+@cindex creating a socket
+@cindex socket, creating
+@cindex opening a socket
+
+The primitive for creating a socket is the @code{socket} function,
+declared in @file{sys/socket.h}.
+@pindex sys/socket.h
+
+@comment sys/socket.h
+@comment BSD
+@deftypefun int socket (int @var{namespace}, int @var{style}, int @var{protocol})
+This function creates a socket and specifies communication style
+@var{style}, which should be one of the socket styles listed in
+@ref{Communication Styles}.  The @var{namespace} argument specifies
+the namespace; it must be @code{PF_FILE} (@pxref{File Namespace}) or
+@code{PF_INET} (@pxref{Internet Namespace}).  @var{protocol}
+designates the specific protocol (@pxref{Socket Concepts}); zero is
+usually right for @var{protocol}.
+
+The return value from @code{socket} is the file descriptor for the new
+socket, or @code{-1} in case of error.  The following @code{errno} error
+conditions are defined for this function:
+
+@table @code
+@item EPROTONOSUPPORT
+The @var{protocol} or @var{style} is not supported by the
+@var{namespace} specified.
+
+@item EMFILE
+The process already has too many file descriptors open.
+
+@item ENFILE
+The system already has too many file descriptors open.
+
+@item EACCESS
+The process does not have privilege to create a socket of the specified
+@var{style} or @var{protocol}.
+
+@item ENOBUFS
+The system ran out of internal buffer space.
+@end table
+
+The file descriptor returned by the @code{socket} function supports both
+read and write operations.  But, like pipes, sockets do not support file
+positioning operations.
+@end deftypefun
+
+For examples of how to call the @code{socket} function, 
+see @ref{File Namespace}, or @ref{Inet Example}.
+
+
+@node Closing a Socket
+@subsection Closing a Socket
+@cindex socket, closing
+@cindex closing a socket
+@cindex shutting down a socket
+@cindex socket shutdown
+
+When you are finished using a socket, you can simply close its
+file descriptor with @code{close}; see @ref{Opening and Closing Files}.
+If there is still data waiting to be transmitted over the connection,
+normally @code{close} tries to complete this transmission.  You
+can control this behavior using the @code{SO_LINGER} socket option to
+specify a timeout period; see @ref{Socket Options}.
+
+@pindex sys/socket.h
+You can also shut down only reception or only transmission on a
+connection by calling @code{shutdown}, which is declared in
+@file{sys/socket.h}.
+
+@comment sys/socket.h
+@comment BSD
+@deftypefun int shutdown (int @var{socket}, int @var{how})
+The @code{shutdown} function shuts down the connection of socket
+@var{socket}.  The argument @var{how} specifies what action to
+perform:
+
+@table @code
+@item 0
+Stop receiving data for this socket.  If further data arrives,
+reject it.
+
+@item 1
+Stop trying to transmit data from this socket.  Discard any data
+waiting to be sent.  Stop looking for acknowledgement of data already
+sent; don't retransmit it if it is lost.
+
+@item 2
+Stop both reception and transmission.
+@end table
+
+The return value is @code{0} on success and @code{-1} on failure.  The
+following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EBADF
+@var{socket} is not a valid file descriptor.
+
+@item ENOTSOCK
+@var{socket} is not a socket.
+
+@item ENOTCONN
+@var{socket} is not connected.
+@end table
+@end deftypefun
+
+@node Socket Pairs
+@subsection Socket Pairs
+@cindex creating a socket pair
+@cindex socket pair
+@cindex opening a socket pair
+
+@pindex sys/socket.h
+A @dfn{socket pair} consists of a pair of connected (but unnamed)
+sockets.  It is very similar to a pipe and is used in much the same
+way.  Socket pairs are created with the @code{socketpair} function,
+declared in @file{sys/socket.h}.  A socket pair is much like a pipe; the
+main difference is that the socket pair is bidirectional, whereas the
+pipe has one input-only end and one output-only end (@pxref{Pipes and
+FIFOs}).
+
+@comment sys/socket.h
+@comment BSD
+@deftypefun int socketpair (int @var{namespace}, int @var{style}, int @var{protocol}, int @var{filedes}@t{[2]})
+This function creates a socket pair, returning the file descriptors in
+@code{@var{filedes}[0]} and @code{@var{filedes}[1]}.  The socket pair
+is a full-duplex communications channel, so that both reading and writing
+may be performed at either end.
+
+The @var{namespace}, @var{style}, and @var{protocol} arguments are
+interpreted as for the @code{socket} function.  @var{style} should be
+one of the communication styles listed in @ref{Communication Styles}.
+The @var{namespace} argument specifies the namespace, which must be
+@code{AF_FILE} (@pxref{File Namespace}); @var{protocol} specifies the
+communications protocol, but zero is the only meaningful value.
+
+If @var{style} specifies a connectionless communication style, then
+the two sockets you get are not @emph{connected}, strictly speaking,
+but each of them knows the other as the default destination address,
+so they can send packets to each other.
+
+The @code{socketpair} function returns @code{0} on success and @code{-1}
+on failure.  The following @code{errno} error conditions are defined
+for this function:
+
+@table @code
+@item EMFILE
+The process has too many file descriptors open.
+
+@item EAFNOSUPPORT
+The specified namespace is not supported.
+
+@item EPROTONOSUPPORT
+The specified protocol is not supported.
+
+@item EOPNOTSUPP
+The specified protocol does not support the creation of socket pairs.
+@end table
+@end deftypefun
+
+@node Connections
+@section Using Sockets with Connections
+
+@cindex connection
+@cindex client
+@cindex server
+The most common communication styles involve making a connection to a
+particular other socket, and then exchanging data with that socket
+over and over.  Making a connection is asymmetric; one side (the
+@dfn{client}) acts to request a connection, while the other side (the
+@dfn{server}) makes a socket and waits for the connection request.
+
+@iftex
+@itemize @bullet
+@item
+@ref{Connecting}, describes what the client program must do to
+initiate a connection with a server.
+
+@item
+@ref{Listening}, and @ref{Accepting Connections}, describe what the
+server program must do to wait for and act upon connection requests
+from clients.
+
+@item
+@ref{Transferring Data}, describes how data is transferred through the
+connected socket.
+@end itemize
+@end iftex
+
+@menu
+* Connecting::    	     What the client program must do.
+* Listening::		     How a server program waits for requests.
+* Accepting Connections::    What the server does when it gets a request.
+* Who is Connected::	     Getting the address of the
+				other side of a connection.
+* Transferring Data::        How to send and receive data.
+* Byte Stream Example::	     An example program: a client for communicating
+			      over a byte stream socket in the Internet namespace.
+* Server Example::	     A corresponding server program.
+* Out-of-Band Data::         This is an advanced feature.
+@end menu
+
+@node Connecting
+@subsection Making a Connection
+@cindex connecting a socket
+@cindex socket, connecting
+@cindex socket, initiating a connection
+@cindex socket, client actions
+
+In making a connection, the client makes a connection while the server
+waits for and accepts the connection.  Here we discuss what the client
+program must do, using the @code{connect} function, which is declared in
+@file{sys/socket.h}.
+
+@comment sys/socket.h
+@comment BSD
+@deftypefun int connect (int @var{socket}, struct sockaddr *@var{addr}, size_t @var{length})
+The @code{connect} function initiates a connection from the socket
+with file descriptor @var{socket} to the socket whose address is
+specified by the @var{addr} and @var{length} arguments.  (This socket
+is typically on another machine, and it must be already set up as a
+server.)  @xref{Socket Addresses}, for information about how these
+arguments are interpreted.
+
+Normally, @code{connect} waits until the server responds to the request
+before it returns.  You can set nonblocking mode on the socket
+@var{socket} to make @code{connect} return immediately without waiting
+for the response.  @xref{File Status Flags}, for information about
+nonblocking mode.
+@c !!! how do you tell when it has finished connecting?  I suspect the
+@c way you do it is select for writing.
+
+The normal return value from @code{connect} is @code{0}.  If an error
+occurs, @code{connect} returns @code{-1}.  The following @code{errno}
+error conditions are defined for this function:
+
+@table @code
+@item EBADF
+The socket @var{socket} is not a valid file descriptor.
+
+@item ENOTSOCK
+The socket @var{socket} is not a socket.
+
+@item EADDRNOTAVAIL
+The specified address is not available on the remote machine.
+
+@item EAFNOSUPPORT
+The namespace of the @var{addr} is not supported by this socket.
+
+@item EISCONN
+The socket @var{socket} is already connected.
+
+@item ETIMEDOUT
+The attempt to establish the connection timed out.
+
+@item ECONNREFUSED
+The server has actively refused to establish the connection.
+
+@item ENETUNREACH
+The network of the given @var{addr} isn't reachable from this host.
+
+@item EADDRINUSE
+The socket address of the given @var{addr} is already in use.
+
+@item EINPROGRESS
+The socket @var{socket} is non-blocking and the connection could not be
+established immediately.  You can determine when the connection is
+completely established with @code{select}; @pxref{Waiting for I/O}.
+Another @code{connect} call on the same socket, before the connection is
+completely established, will fail with @code{EALREADY}.
+
+@item EALREADY
+The socket @var{socket} is non-blocking and already has a pending
+connection in progress (see @code{EINPROGRESS} above).
+@end table
+@end deftypefun
+
+@node Listening
+@subsection Listening for Connections
+@cindex listening (sockets)
+@cindex sockets, server actions
+@cindex sockets, listening
+
+Now let us consider what the server process must do to accept
+connections on a socket.  First it must use the @code{listen} function
+to enable connection requests on the socket, and then accept each
+incoming connection with a call to @code{accept} (@pxref{Accepting
+Connections}).  Once connection requests are enabled on a server socket,
+the @code{select} function reports when the socket has a connection
+ready to be accepted (@pxref{Waiting for I/O}).
+
+The @code{listen} function is not allowed for sockets using
+connectionless communication styles.
+
+You can write a network server that does not even start running until a
+connection to it is requested.  @xref{Inetd Servers}.
+
+In the Internet namespace, there are no special protection mechanisms
+for controlling access to connect to a port; any process on any machine
+can make a connection to your server.  If you want to restrict access to
+your server, make it examine the addresses associated with connection
+requests or implement some other handshaking or identification
+protocol.
+
+In the File namespace, the ordinary file protection bits control who has
+access to connect to the socket.
+
+@comment sys/socket.h
+@comment BSD
+@deftypefun int listen (int @var{socket}, unsigned int @var{n})
+The @code{listen} function enables the socket @var{socket} to accept
+connections, thus making it a server socket.
+
+The argument @var{n} specifies the length of the queue for pending
+connections.  When the queue fills, new clients attempting to connect
+fail with @code{ECONNREFUSED} until the server calls @code{accept} to
+accept a connection from the queue.
+
+The @code{listen} function returns @code{0} on success and @code{-1}
+on failure.  The following @code{errno} error conditions are defined
+for this function:
+
+@table @code
+@item EBADF
+The argument @var{socket} is not a valid file descriptor.
+
+@item ENOTSOCK
+The argument @var{socket} is not a socket.
+
+@item EOPNOTSUPP
+The socket @var{socket} does not support this operation.
+@end table
+@end deftypefun
+
+@node Accepting Connections
+@subsection Accepting Connections
+@cindex sockets, accepting connections
+@cindex accepting connections
+
+When a server receives a connection request, it can complete the
+connection by accepting the request.  Use the function @code{accept}
+to do this.
+
+A socket that has been established as a server can accept connection
+requests from multiple clients.  The server's original socket
+@emph{does not become part} of the connection; instead, @code{accept}
+makes a new socket which participates in the connection.
+@code{accept} returns the descriptor for this socket.  The server's
+original socket remains available for listening for further connection
+requests.
+
+The number of pending connection requests on a server socket is finite.
+If connection requests arrive from clients faster than the server can
+act upon them, the queue can fill up and additional requests are refused
+with a @code{ECONNREFUSED} error.  You can specify the maximum length of
+this queue as an argument to the @code{listen} function, although the
+system may also impose its own internal limit on the length of this
+queue.
+
+@comment sys/socket.h
+@comment BSD
+@deftypefun int accept (int @var{socket}, struct sockaddr *@var{addr}, size_t *@var{length-ptr})
+This function is used to accept a connection request on the server
+socket @var{socket}.
+
+The @code{accept} function waits if there are no connections pending,
+unless the socket @var{socket} has nonblocking mode set.  (You can use
+@code{select} to wait for a pending connection, with a nonblocking
+socket.)  @xref{File Status Flags}, for information about nonblocking
+mode.
+
+The @var{addr} and @var{length-ptr} arguments are used to return
+information about the name of the client socket that initiated the
+connection.  @xref{Socket Addresses}, for information about the format
+of the information.
+
+Accepting a connection does not make @var{socket} part of the
+connection.  Instead, it creates a new socket which becomes
+connected.  The normal return value of @code{accept} is the file
+descriptor for the new socket.
+
+After @code{accept}, the original socket @var{socket} remains open and
+unconnected, and continues listening until you close it.  You can
+accept further connections with @var{socket} by calling @code{accept}
+again.
+
+If an error occurs, @code{accept} returns @code{-1}.  The following
+@code{errno} error conditions are defined for this function:
+
+@table @code
+@item EBADF
+The @var{socket} argument is not a valid file descriptor.
+
+@item ENOTSOCK
+The descriptor @var{socket} argument is not a socket.
+
+@item EOPNOTSUPP
+The descriptor @var{socket} does not support this operation.
+
+@item EWOULDBLOCK
+@var{socket} has nonblocking mode set, and there are no pending
+connections immediately available.
+@end table
+@end deftypefun
+
+The @code{accept} function is not allowed for sockets using
+connectionless communication styles.
+
+@node Who is Connected
+@subsection Who is Connected to Me?
+
+@comment sys/socket.h
+@comment BSD
+@deftypefun int getpeername (int @var{socket}, struct sockaddr *@var{addr}, size_t *@var{length-ptr})
+The @code{getpeername} function returns the address of the socket that
+@var{socket} is connected to; it stores the address in the memory space
+specified by @var{addr} and @var{length-ptr}.  It stores the length of
+the address in @code{*@var{length-ptr}}.
+
+@xref{Socket Addresses}, for information about the format of the
+address.  In some operating systems, @code{getpeername} works only for
+sockets in the Internet domain.
+
+The return value is @code{0} on success and @code{-1} on error.  The
+following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EBADF
+The argument @var{socket} is not a valid file descriptor.
+
+@item ENOTSOCK
+The descriptor @var{socket} is not a socket.
+
+@item ENOTCONN
+The socket @var{socket} is not connected.
+
+@item ENOBUFS
+There are not enough internal buffers available.
+@end table
+@end deftypefun
+
+
+@node Transferring Data
+@subsection Transferring Data
+@cindex reading from a socket
+@cindex writing to a socket
+
+Once a socket has been connected to a peer, you can use the ordinary
+@code{read} and @code{write} operations (@pxref{I/O Primitives}) to
+transfer data.  A socket is a two-way communications channel, so read
+and write operations can be performed at either end.
+
+There are also some I/O modes that are specific to socket operations.
+In order to specify these modes, you must use the @code{recv} and
+@code{send} functions instead of the more generic @code{read} and
+@code{write} functions.  The @code{recv} and @code{send} functions take
+an additional argument which you can use to specify various flags to
+control the special I/O modes.  For example, you can specify the
+@code{MSG_OOB} flag to read or write out-of-band data, the
+@code{MSG_PEEK} flag to peek at input, or the @code{MSG_DONTROUTE} flag
+to control inclusion of routing information on output.
+
+@menu
+* Sending Data::		Sending data with @code{send}.
+* Receiving Data::		Reading data with @code{recv}.
+* Socket Data Options::		Using @code{send} and @code{recv}.
+@end menu
+
+@node Sending Data
+@subsubsection Sending Data
+
+@pindex sys/socket.h
+The @code{send} function is declared in the header file
+@file{sys/socket.h}.  If your @var{flags} argument is zero, you can just
+as well use @code{write} instead of @code{send}; see @ref{I/O
+Primitives}.  If the socket was connected but the connection has broken,
+you get a @code{SIGPIPE} signal for any use of @code{send} or
+@code{write} (@pxref{Miscellaneous Signals}).
+
+@comment sys/socket.h
+@comment BSD
+@deftypefun int send (int @var{socket}, void *@var{buffer}, size_t @var{size}, int @var{flags})
+The @code{send} function is like @code{write}, but with the additional
+flags @var{flags}.  The possible values of @var{flags} are described
+in @ref{Socket Data Options}.
+
+This function returns the number of bytes transmitted, or @code{-1} on
+failure.  If the socket is nonblocking, then @code{send} (like
+@code{write}) can return after sending just part of the data.
+@xref{File Status Flags}, for information about nonblocking mode.
+
+Note, however, that a successful return value merely indicates that
+the message has been sent without error, not necessarily that it has
+been received without error.
+
+The following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EBADF
+The @var{socket} argument is not a valid file descriptor.
+
+@item EINTR
+The operation was interrupted by a signal before any data was sent.
+@xref{Interrupted Primitives}.
+
+@item ENOTSOCK
+The descriptor @var{socket} is not a socket.
+
+@item EMSGSIZE
+The socket type requires that the message be sent atomically, but the
+message is too large for this to be possible.
+
+@item EWOULDBLOCK
+Nonblocking mode has been set on the socket, and the write operation
+would block.  (Normally @code{send} blocks until the operation can be
+completed.)
+
+@item ENOBUFS
+There is not enough internal buffer space available.
+
+@item ENOTCONN
+You never connected this socket.
+
+@item EPIPE
+This socket was connected but the connection is now broken.  In this
+case, @code{send} generates a @code{SIGPIPE} signal first; if that
+signal is ignored or blocked, or if its handler returns, then
+@code{send} fails with @code{EPIPE}.
+@end table
+@end deftypefun
+
+@node Receiving Data
+@subsubsection Receiving Data
+
+@pindex sys/socket.h
+The @code{recv} function is declared in the header file
+@file{sys/socket.h}.  If your @var{flags} argument is zero, you can
+just as well use @code{read} instead of @code{recv}; see @ref{I/O
+Primitives}.
+
+@comment sys/socket.h
+@comment BSD
+@deftypefun int recv (int @var{socket}, void *@var{buffer}, size_t @var{size}, int @var{flags})
+The @code{recv} function is like @code{read}, but with the additional
+flags @var{flags}.  The possible values of @var{flags} are described
+In @ref{Socket Data Options}.
+
+If nonblocking mode is set for @var{socket}, and no data is available to
+be read, @code{recv} fails immediately rather than waiting.  @xref{File
+Status Flags}, for information about nonblocking mode.
+
+This function returns the number of bytes received, or @code{-1} on failure.
+The following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EBADF
+The @var{socket} argument is not a valid file descriptor.
+
+@item ENOTSOCK
+The descriptor @var{socket} is not a socket.
+
+@item EWOULDBLOCK
+Nonblocking mode has been set on the socket, and the read operation
+would block.  (Normally, @code{recv} blocks until there is input
+available to be read.)
+
+@item EINTR
+The operation was interrupted by a signal before any data was read.
+@xref{Interrupted Primitives}.
+
+@item ENOTCONN
+You never connected this socket.
+@end table
+@end deftypefun
+
+@node Socket Data Options
+@subsubsection Socket Data Options
+
+@pindex sys/socket.h
+The @var{flags} argument to @code{send} and @code{recv} is a bit
+mask.  You can bitwise-OR the values of the following macros together
+to obtain a value for this argument.  All are defined in the header
+file @file{sys/socket.h}.
+
+@comment sys/socket.h
+@comment BSD
+@deftypevr Macro int MSG_OOB
+Send or receive out-of-band data.  @xref{Out-of-Band Data}.
+@end deftypevr
+
+@comment sys/socket.h
+@comment BSD
+@deftypevr Macro int MSG_PEEK
+Look at the data but don't remove it from the input queue.  This is
+only meaningful with input functions such as @code{recv}, not with
+@code{send}.
+@end deftypevr
+
+@comment sys/socket.h
+@comment BSD
+@deftypevr Macro int MSG_DONTROUTE
+Don't include routing information in the message.  This is only
+meaningful with output operations, and is usually only of interest for
+diagnostic or routing programs.  We don't try to explain it here.
+@end deftypevr
+
+@node Byte Stream Example
+@subsection Byte Stream Socket Example
+
+Here is an example client program that makes a connection for a byte
+stream socket in the Internet namespace.  It doesn't do anything
+particularly interesting once it has connected to the server; it just
+sends a text string to the server and exits.
+
+@smallexample
+@include inetcli.c.texi
+@end smallexample
+
+@node Server Example
+@subsection Byte Stream Connection Server Example
+
+The server end is much more complicated.  Since we want to allow
+multiple clients to be connected to the server at the same time, it
+would be incorrect to wait for input from a single client by simply
+calling @code{read} or @code{recv}.  Instead, the right thing to do is
+to use @code{select} (@pxref{Waiting for I/O}) to wait for input on
+all of the open sockets.  This also allows the server to deal with
+additional connection requests.
+
+This particular server doesn't do anything interesting once it has
+gotten a message from a client.  It does close the socket for that
+client when it detects an end-of-file condition (resulting from the
+client shutting down its end of the connection).
+
+This program uses @code{make_socket} and @code{init_sockaddr} to set
+up the socket address; see @ref{Inet Example}.
+
+@smallexample
+@include inetsrv.c.texi
+@end smallexample
+
+@node Out-of-Band Data
+@subsection Out-of-Band Data
+
+@cindex out-of-band data
+@cindex high-priority data
+Streams with connections permit @dfn{out-of-band} data that is
+delivered with higher priority than ordinary data.  Typically the
+reason for sending out-of-band data is to send notice of an
+exceptional condition.  The way to send out-of-band data is using
+@code{send}, specifying the flag @code{MSG_OOB} (@pxref{Sending
+Data}).
+
+Out-of-band data is received with higher priority because the
+receiving process need not read it in sequence; to read the next
+available out-of-band data, use @code{recv} with the @code{MSG_OOB}
+flag (@pxref{Receiving Data}).  Ordinary read operations do not read
+out-of-band data; they read only the ordinary data.
+
+@cindex urgent socket condition
+When a socket finds that out-of-band data is on its way, it sends a
+@code{SIGURG} signal to the owner process or process group of the
+socket.  You can specify the owner using the @code{F_SETOWN} command
+to the @code{fcntl} function; see @ref{Interrupt Input}.  You must
+also establish a handler for this signal, as described in @ref{Signal
+Handling}, in order to take appropriate action such as reading the
+out-of-band data.
+
+Alternatively, you can test for pending out-of-band data, or wait
+until there is out-of-band data, using the @code{select} function; it
+can wait for an exceptional condition on the socket.  @xref{Waiting
+for I/O}, for more information about @code{select}.
+
+Notification of out-of-band data (whether with @code{SIGURG} or with
+@code{select}) indicates that out-of-band data is on the way; the data
+may not actually arrive until later.  If you try to read the
+out-of-band data before it arrives, @code{recv} fails with an
+@code{EWOULDBLOCK} error.
+
+Sending out-of-band data automatically places a ``mark'' in the stream
+of ordinary data, showing where in the sequence the out-of-band data
+``would have been''.  This is useful when the meaning of out-of-band
+data is ``cancel everything sent so far''.  Here is how you can test,
+in the receiving process, whether any ordinary data was sent before
+the mark:
+
+@smallexample
+success = ioctl (socket, SIOCATMARK, &result);
+@end smallexample
+
+Here's a function to discard any ordinary data preceding the
+out-of-band mark:
+
+@smallexample
+int
+discard_until_mark (int socket)
+@{
+  while (1)
+    @{
+      /* @r{This is not an arbitrary limit; any size will do.}  */
+      char buffer[1024];
+      int result, success;
+
+      /* @r{If we have reached the mark, return.}  */
+      success = ioctl (socket, SIOCATMARK, &result);
+      if (success < 0)
+        perror ("ioctl");
+      if (result)
+        return;
+
+      /* @r{Otherwise, read a bunch of ordinary data and discard it.}
+         @r{This is guaranteed not to read past the mark}
+         @r{if it starts before the mark.}  */
+      success = read (socket, buffer, sizeof buffer);
+      if (success < 0)
+        perror ("read");
+    @}
+@}
+@end smallexample
+
+If you don't want to discard the ordinary data preceding the mark, you
+may need to read some of it anyway, to make room in internal system
+buffers for the out-of-band data.  If you try to read out-of-band data
+and get an @code{EWOULDBLOCK} error, try reading some ordinary data
+(saving it so that you can use it when you want it) and see if that
+makes room.  Here is an example:
+
+@smallexample
+struct buffer
+@{
+  char *buffer;
+  int size;
+  struct buffer *next;
+@};
+
+/* @r{Read the out-of-band data from SOCKET and return it}
+   @r{as a `struct buffer', which records the address of the data}
+   @r{and its size.}
+
+   @r{It may be necessary to read some ordinary data}
+   @r{in order to make room for the out-of-band data.}
+   @r{If so, the ordinary data is saved as a chain of buffers}
+   @r{found in the `next' field of the value.}  */
+
+struct buffer *
+read_oob (int socket)
+@{
+  struct buffer *tail = 0;
+  struct buffer *list = 0;
+
+  while (1)
+    @{
+      /* @r{This is an arbitrary limit.}
+         @r{Does anyone know how to do this without a limit?}  */
+      char *buffer = (char *) xmalloc (1024);
+      struct buffer *link;
+      int success;
+      int result;
+
+      /* @r{Try again to read the out-of-band data.}  */
+      success = recv (socket, buffer, sizeof buffer, MSG_OOB);
+      if (success >= 0)
+        @{
+          /* @r{We got it, so return it.}  */
+          struct buffer *link
+            = (struct buffer *) xmalloc (sizeof (struct buffer));
+          link->buffer = buffer;
+          link->size = success;
+          link->next = list;
+          return link;
+        @}
+
+      /* @r{If we fail, see if we are at the mark.}  */
+      success = ioctl (socket, SIOCATMARK, &result);
+      if (success < 0)
+        perror ("ioctl");
+      if (result)
+        @{
+          /* @r{At the mark; skipping past more ordinary data cannot help.}
+             @r{So just wait a while.}  */
+          sleep (1);
+          continue;
+        @}
+
+      /* @r{Otherwise, read a bunch of ordinary data and save it.}
+         @r{This is guaranteed not to read past the mark}
+         @r{if it starts before the mark.}  */
+      success = read (socket, buffer, sizeof buffer);
+      if (success < 0)
+        perror ("read");
+
+      /* @r{Save this data in the buffer list.}  */
+      @{
+        struct buffer *link
+          = (struct buffer *) xmalloc (sizeof (struct buffer));
+        link->buffer = buffer;
+        link->size = success;
+
+        /* @r{Add the new link to the end of the list.}  */
+        if (tail)
+          tail->next = link;
+        else
+          list = link;
+        tail = link;
+      @}
+    @}
+@}
+@end smallexample
+
+@node Datagrams
+@section Datagram Socket Operations
+
+@cindex datagram socket
+This section describes how to use communication styles that don't use
+connections (styles @code{SOCK_DGRAM} and @code{SOCK_RDM}).  Using
+these styles, you group data into packets and each packet is an
+independent communication.  You specify the destination for each
+packet individually.
+
+Datagram packets are like letters: you send each one independently,
+with its own destination address, and they may arrive in the wrong
+order or not at all.
+
+The @code{listen} and @code{accept} functions are not allowed for
+sockets using connectionless communication styles.
+
+@menu
+* Sending Datagrams::    Sending packets on a datagram socket.
+* Receiving Datagrams::  Receiving packets on a datagram socket.
+* Datagram Example::     An example program: packets sent over a
+                           datagram socket in the file namespace.
+* Example Receiver::	 Another program, that receives those packets.
+@end menu
+
+@node Sending Datagrams
+@subsection Sending Datagrams
+@cindex sending a datagram
+@cindex transmitting datagrams
+@cindex datagrams, transmitting
+
+@pindex sys/socket.h
+The normal way of sending data on a datagram socket is by using the
+@code{sendto} function, declared in @file{sys/socket.h}.
+
+You can call @code{connect} on a datagram socket, but this only
+specifies a default destination for further data transmission on the
+socket.  When a socket has a default destination, then you can use
+@code{send} (@pxref{Sending Data}) or even @code{write} (@pxref{I/O
+Primitives}) to send a packet there.  You can cancel the default
+destination by calling @code{connect} using an address format of
+@code{AF_UNSPEC} in the @var{addr} argument.  @xref{Connecting}, for
+more information about the @code{connect} function.
+
+@comment sys/socket.h
+@comment BSD
+@deftypefun int sendto (int @var{socket}, void *@var{buffer}. size_t @var{size}, int @var{flags}, struct sockaddr *@var{addr}, size_t @var{length})
+The @code{sendto} function transmits the data in the @var{buffer}
+through the socket @var{socket} to the destination address specified
+by the @var{addr} and @var{length} arguments.  The @var{size} argument
+specifies the number of bytes to be transmitted.
+
+The @var{flags} are interpreted the same way as for @code{send}; see
+@ref{Socket Data Options}.
+
+The return value and error conditions are also the same as for
+@code{send}, but you cannot rely on the system to detect errors and
+report them; the most common error is that the packet is lost or there
+is no one at the specified address to receive it, and the operating
+system on your machine usually does not know this.
+
+It is also possible for one call to @code{sendto} to report an error
+due to a problem related to a previous call.
+@end deftypefun
+
+@node Receiving Datagrams
+@subsection Receiving Datagrams
+@cindex receiving datagrams
+
+The @code{recvfrom} function reads a packet from a datagram socket and
+also tells you where it was sent from.  This function is declared in
+@file{sys/socket.h}.
+
+@comment sys/socket.h
+@comment BSD
+@deftypefun int recvfrom (int @var{socket}, void *@var{buffer}, size_t @var{size}, int @var{flags}, struct sockaddr *@var{addr}, size_t *@var{length-ptr})
+The @code{recvfrom} function reads one packet from the socket
+@var{socket} into the buffer @var{buffer}.  The @var{size} argument
+specifies the maximum number of bytes to be read.
+
+If the packet is longer than @var{size} bytes, then you get the first
+@var{size} bytes of the packet, and the rest of the packet is lost.
+There's no way to read the rest of the packet.  Thus, when you use a
+packet protocol, you must always know how long a packet to expect.
+
+The @var{addr} and @var{length-ptr} arguments are used to return the
+address where the packet came from.  @xref{Socket Addresses}.  For a
+socket in the file domain, the address information won't be meaningful,
+since you can't read the address of such a socket (@pxref{File
+Namespace}).  You can specify a null pointer as the @var{addr} argument
+if you are not interested in this information.
+
+The @var{flags} are interpreted the same way as for @code{recv}
+(@pxref{Socket Data Options}).  The return value and error conditions
+are also the same as for @code{recv}.
+@end deftypefun
+
+You can use plain @code{recv} (@pxref{Receiving Data}) instead of
+@code{recvfrom} if you know don't need to find out who sent the packet
+(either because you know where it should come from or because you
+treat all possible senders alike).  Even @code{read} can be used if
+you don't want to specify @var{flags} (@pxref{I/O Primitives}).
+
+@ignore
+@c sendmsg and recvmsg are like readv and writev in that they
+@c use a series of buffers.  It's not clear this is worth
+@c supporting or that we support them.
+@c !!! they can do more; it is hairy
+
+@comment sys/socket.h
+@comment BSD
+@deftp {Data Type} {struct msghdr}
+@end deftp
+
+@comment sys/socket.h
+@comment BSD
+@deftypefun int sendmsg (int @var{socket}, const struct msghdr *@var{message}, int @var{flags})
+@end deftypefun
+
+@comment sys/socket.h
+@comment BSD
+@deftypefun int recvmsg (int @var{socket}, struct msghdr *@var{message}, int @var{flags})
+@end deftypefun
+@end ignore
+
+@node Datagram Example
+@subsection Datagram Socket Example
+
+Here is a set of example programs that send messages over a datagram
+stream in the file namespace.  Both the client and server programs use the
+@code{make_named_socket} function that was presented in @ref{File
+Namespace}, to create and name their sockets.
+
+First, here is the server program.  It sits in a loop waiting for
+messages to arrive, bouncing each message back to the sender.
+Obviously, this isn't a particularly useful program, but it does show
+the general ideas involved.
+
+@smallexample
+@include filesrv.c.texi
+@end smallexample
+
+@node Example Receiver
+@subsection Example of Reading Datagrams
+
+Here is the client program corresponding to the server above.
+
+It sends a datagram to the server and then waits for a reply.  Notice
+that the socket for the client (as well as for the server) in this
+example has to be given a name.  This is so that the server can direct
+a message back to the client.  Since the socket has no associated
+connection state, the only way the server can do this is by
+referencing the name of the client.
+
+@smallexample
+@include filecli.c.texi
+@end smallexample
+
+Keep in mind that datagram socket communications are unreliable.  In
+this example, the client program waits indefinitely if the message
+never reaches the server or if the server's response never comes
+back.  It's up to the user running the program to kill it and restart
+it, if desired.  A more automatic solution could be to use
+@code{select} (@pxref{Waiting for I/O}) to establish a timeout period
+for the reply, and in case of timeout either resend the message or
+shut down the socket and exit.
+
+@node Inetd
+@section The @code{inetd} Daemon
+
+We've explained above how to write a server program that does its own
+listening.  Such a server must already be running in order for anyone
+to connect to it.
+
+Another way to provide service for an Internet port is to let the daemon
+program @code{inetd} do the listening.  @code{inetd} is a program that
+runs all the time and waits (using @code{select}) for messages on a
+specified set of ports.  When it receives a message, it accepts the
+connection (if the socket style calls for connections) and then forks a
+child process to run the corresponding server program.  You specify the
+ports and their programs in the file @file{/etc/inetd.conf}.
+
+@menu
+* Inetd Servers::
+* Configuring Inetd::
+@end menu
+
+@node Inetd Servers
+@subsection @code{inetd} Servers
+
+Writing a server program to be run by @code{inetd} is very simple.  Each time
+someone requests a connection to the appropriate port, a new server
+process starts.  The connection already exists at this time; the
+socket is available as the standard input descriptor and as the
+standard output descriptor (descriptors 0 and 1) in the server
+process.  So the server program can begin reading and writing data
+right away.  Often the program needs only the ordinary I/O facilities;
+in fact, a general-purpose filter program that knows nothing about
+sockets can work as a byte stream server run by @code{inetd}.
+
+You can also use @code{inetd} for servers that use connectionless
+communication styles.  For these servers, @code{inetd} does not try to accept
+a connection, since no connection is possible.  It just starts the
+server program, which can read the incoming datagram packet from
+descriptor 0.  The server program can handle one request and then
+exit, or you can choose to write it to keep reading more requests
+until no more arrive, and then exit.  You must specify which of these
+two techniques the server uses, when you configure @code{inetd}.
+
+@node Configuring Inetd
+@subsection Configuring @code{inetd}
+
+The file @file{/etc/inetd.conf} tells @code{inetd} which ports to listen to
+and what server programs to run for them.  Normally each entry in the
+file is one line, but you can split it onto multiple lines provided
+all but the first line of the entry start with whitespace.  Lines that
+start with @samp{#} are comments.
+
+Here are two standard entries in @file{/etc/inetd.conf}:
+
+@smallexample
+ftp	stream	tcp	nowait	root	/libexec/ftpd	ftpd
+talk	dgram	udp	wait	root	/libexec/talkd	talkd
+@end smallexample
+
+An entry has this format:
+
+@smallexample
+@var{service} @var{style} @var{protocol} @var{wait} @var{username} @var{program} @var{arguments}
+@end smallexample
+
+The @var{service} field says which service this program provides.  It
+should be the name of a service defined in @file{/etc/services}.
+@code{inetd} uses @var{service} to decide which port to listen on for
+this entry.
+
+The fields @var{style} and @var{protocol} specify the communication
+style and the protocol to use for the listening socket.  The style
+should be the name of a communication style, converted to lower case
+and with @samp{SOCK_} deleted---for example, @samp{stream} or
+@samp{dgram}.  @var{protocol} should be one of the protocols listed in
+@file{/etc/protocols}.  The typical protocol names are @samp{tcp} for
+byte stream connections and @samp{udp} for unreliable datagrams.
+
+The @var{wait} field should be either @samp{wait} or @samp{nowait}.
+Use @samp{wait} if @var{style} is a connectionless style and the
+server, once started, handles multiple requests, as many as come in.
+Use @samp{nowait} if @code{inetd} should start a new process for each message
+or request that comes in.  If @var{style} uses connections, then
+@var{wait} @strong{must} be @samp{nowait}.
+
+@var{user} is the user name that the server should run as.  @code{inetd} runs
+as root, so it can set the user ID of its children arbitrarily.  It's
+best to avoid using @samp{root} for @var{user} if you can; but some
+servers, such as Telnet and FTP, read a username and password
+themselves.  These servers need to be root initially so they can log
+in as commanded by the data coming over the network.
+
+@var{program} together with @var{arguments} specifies the command to
+run to start the server.  @var{program} should be an absolute file
+name specifying the executable file to run.  @var{arguments} consists
+of any number of whitespace-separated words, which become the
+command-line arguments of @var{program}.  The first word in
+@var{arguments} is argument zero, which should by convention be the
+program name itself (sans directories).
+
+If you edit @file{/etc/inetd.conf}, you can tell @code{inetd} to reread the
+file and obey its new contents by sending the @code{inetd} process the
+@code{SIGHUP} signal.  You'll have to use @code{ps} to determine the
+process ID of the @code{inetd} process, as it is not fixed.
+
+@c !!! could document /etc/inetd.sec
+
+@node Socket Options
+@section Socket Options
+@cindex socket options
+
+This section describes how to read or set various options that modify
+the behavior of sockets and their underlying communications protocols.
+
+@cindex level, for socket options
+@cindex socket option level
+When you are manipulating a socket option, you must specify which
+@dfn{level} the option pertains to.  This describes whether the option
+applies to the socket interface, or to a lower-level communications
+protocol interface.
+
+@menu
+* Socket Option Functions::     The basic functions for setting and getting
+                                 socket options.
+* Socket-Level Options::        Details of the options at the socket level.
+@end menu
+
+@node Socket Option Functions
+@subsection Socket Option Functions
+
+@pindex sys/socket.h
+Here are the functions for examining and modifying socket options.
+They are declared in @file{sys/socket.h}.
+
+@comment sys/socket.h
+@comment BSD
+@deftypefun int getsockopt (int @var{socket}, int @var{level}, int @var{optname}, void *@var{optval}, size_t *@var{optlen-ptr})
+The @code{getsockopt} function gets information about the value of
+option @var{optname} at level @var{level} for socket @var{socket}.
+
+The option value is stored in a buffer that @var{optval} points to.
+Before the call, you should supply in @code{*@var{optlen-ptr}} the
+size of this buffer; on return, it contains the number of bytes of
+information actually stored in the buffer.
+
+Most options interpret the @var{optval} buffer as a single @code{int}
+value.
+
+The actual return value of @code{getsockopt} is @code{0} on success
+and @code{-1} on failure.  The following @code{errno} error conditions
+are defined:
+
+@table @code
+@item EBADF
+The @var{socket} argument is not a valid file descriptor.
+
+@item ENOTSOCK
+The descriptor @var{socket} is not a socket.
+
+@item ENOPROTOOPT
+The @var{optname} doesn't make sense for the given @var{level}.
+@end table
+@end deftypefun
+
+@comment sys/socket.h
+@comment BSD
+@deftypefun int setsockopt (int @var{socket}, int @var{level}, int @var{optname}, void *@var{optval}, size_t @var{optlen})
+This function is used to set the socket option @var{optname} at level
+@var{level} for socket @var{socket}.  The value of the option is passed
+in the buffer @var{optval}, which has size @var{optlen}.
+
+The return value and error codes for @code{setsockopt} are the same as
+for @code{getsockopt}.
+@end deftypefun
+
+@node Socket-Level Options
+@subsection Socket-Level Options
+
+@comment sys/socket.h
+@comment BSD
+@deftypevr Constant int SOL_SOCKET
+Use this constant as the @var{level} argument to @code{getsockopt} or
+@code{setsockopt} to manipulate the socket-level options described in
+this section.
+@end deftypevr
+
+@pindex sys/socket.h
+Here is a table of socket-level option names; all are defined in the
+header file @file{sys/socket.h}.
+
+@table @code
+@comment sys/socket.h
+@comment BSD
+@item SO_DEBUG
+@c Extra blank line here makes the table look better.
+
+This option toggles recording of debugging information in the underlying
+protocol modules.  The value has type @code{int}; a nonzero value means
+``yes''.
+@c !!! should say how this is used
+@c Ok, anyone who knows, please explain.
+
+@comment sys/socket.h
+@comment BSD
+@item SO_REUSEADDR
+This option controls whether @code{bind} (@pxref{Setting Address})
+should permit reuse of local addresses for this socket.  If you enable
+this option, you can actually have two sockets with the same Internet
+port number; but the system won't allow you to use the two
+identically-named sockets in a way that would confuse the Internet.  The
+reason for this option is that some higher-level Internet protocols,
+including FTP, require you to keep reusing the same socket number.
+
+The value has type @code{int}; a nonzero value means ``yes''.
+
+@comment sys/socket.h
+@comment BSD
+@item SO_KEEPALIVE
+This option controls whether the underlying protocol should
+periodically transmit messages on a connected socket.  If the peer
+fails to respond to these messages, the connection is considered
+broken.  The value has type @code{int}; a nonzero value means
+``yes''.
+
+@comment sys/socket.h
+@comment BSD
+@item SO_DONTROUTE
+This option controls whether outgoing messages bypass the normal
+message routing facilities.  If set, messages are sent directly to the
+network interface instead.  The value has type @code{int}; a nonzero
+value means ``yes''.
+
+@comment sys/socket.h
+@comment BSD
+@item SO_LINGER
+This option specifies what should happen when the socket of a type
+that promises reliable delivery still has untransmitted messages when
+it is closed; see @ref{Closing a Socket}.  The value has type
+@code{struct linger}.
+
+@comment sys/socket.h
+@comment BSD
+@deftp {Data Type} {struct linger}
+This structure type has the following members:
+
+@table @code
+@item int l_onoff
+This field is interpreted as a boolean.  If nonzero, @code{close}
+blocks until the data is transmitted or the timeout period has expired.
+
+@item int l_linger
+This specifies the timeout period, in seconds.
+@end table
+@end deftp
+
+@comment sys/socket.h
+@comment BSD
+@item SO_BROADCAST
+This option controls whether datagrams may be broadcast from the socket.
+The value has type @code{int}; a nonzero value means ``yes''.
+
+@comment sys/socket.h
+@comment BSD
+@item SO_OOBINLINE
+If this option is set, out-of-band data received on the socket is
+placed in the normal input queue.  This permits it to be read using
+@code{read} or @code{recv} without specifying the @code{MSG_OOB}
+flag.  @xref{Out-of-Band Data}.  The value has type @code{int}; a
+nonzero value means ``yes''.
+
+@comment sys/socket.h
+@comment BSD
+@item SO_SNDBUF
+This option gets or sets the size of the output buffer.  The value is a
+@code{size_t}, which is the size in bytes.
+
+@comment sys/socket.h
+@comment BSD
+@item SO_RCVBUF
+This option gets or sets the size of the input buffer.  The value is a
+@code{size_t}, which is the size in bytes.
+
+@comment sys/socket.h
+@comment GNU
+@item SO_STYLE
+@comment sys/socket.h
+@comment BSD 
+@itemx SO_TYPE
+This option can be used with @code{getsockopt} only.  It is used to
+get the socket's communication style.  @code{SO_TYPE} is the
+historical name, and @code{SO_STYLE} is the preferred name in GNU.
+The value has type @code{int} and its value designates a communication
+style; see @ref{Communication Styles}.
+
+@comment sys/socket.h
+@comment BSD 
+@item SO_ERROR
+@c Extra blank line here makes the table look better.
+
+This option can be used with @code{getsockopt} only.  It is used to reset
+the error status of the socket.  The value is an @code{int}, which represents
+the previous error status.
+@c !!! what is "socket error status"?  this is never defined.
+@end table
+
+@node Networks Database
+@section Networks Database
+@cindex networks database
+@cindex converting network number to network name
+@cindex converting network name to network number
+
+@pindex /etc/networks
+@pindex netdb.h
+Many systems come with a database that records a list of networks known
+to the system developer.  This is usually kept either in the file
+@file{/etc/networks} or in an equivalent from a name server.  This data
+base is useful for routing programs such as @code{route}, but it is not
+useful for programs that simply communicate over the network.  We
+provide functions to access this data base, which are declared in
+@file{netdb.h}.
+
+@comment netdb.h
+@comment BSD
+@deftp {Data Type} {struct netent}
+This data type is used to represent information about entries in the
+networks database.  It has the following members:
+
+@table @code
+@item char *n_name
+This is the ``official'' name of the network.
+
+@item char **n_aliases
+These are alternative names for the network, represented as a vector
+of strings.  A null pointer terminates the array.
+
+@item int n_addrtype
+This is the type of the network number; this is always equal to
+@code{AF_INET} for Internet networks.
+
+@item unsigned long int n_net
+This is the network number.  Network numbers are returned in host
+byte order; see @ref{Byte Order}.
+@end table
+@end deftp
+
+Use the @code{getnetbyname} or @code{getnetbyaddr} functions to search
+the networks database for information about a specific network.  The
+information is returned in a statically-allocated structure; you must
+copy the information if you need to save it.
+
+@comment netdb.h
+@comment BSD
+@deftypefun {struct netent *} getnetbyname (const char *@var{name})
+The @code{getnetbyname} function returns information about the network
+named @var{name}.  It returns a null pointer if there is no such
+network.
+@end deftypefun
+
+@comment netdb.h
+@comment BSD
+@deftypefun {struct netent *} getnetbyaddr (long @var{net}, int @var{type})
+The @code{getnetbyaddr} function returns information about the network
+of type @var{type} with number @var{net}.  You should specify a value of
+@code{AF_INET} for the @var{type} argument for Internet networks.  
+
+@code{getnetbyaddr} returns a null pointer if there is no such
+network.
+@end deftypefun
+
+You can also scan the networks database using @code{setnetent},
+@code{getnetent}, and @code{endnetent}.  Be careful in using these
+functions, because they are not reentrant.
+
+@comment netdb.h
+@comment BSD
+@deftypefun void setnetent (int @var{stayopen})
+This function opens and rewinds the networks database.
+
+If the @var{stayopen} argument is nonzero, this sets a flag so that
+subsequent calls to @code{getnetbyname} or @code{getnetbyaddr} will
+not close the database (as they usually would).  This makes for more
+efficiency if you call those functions several times, by avoiding
+reopening the database for each call.
+@end deftypefun
+
+@comment netdb.h
+@comment BSD
+@deftypefun {struct netent *} getnetent (void)
+This function returns the next entry in the networks database.  It
+returns a null pointer if there are no more entries.
+@end deftypefun
+
+@comment netdb.h
+@comment BSD
+@deftypefun void endnetent (void)
+This function closes the networks database.
+@end deftypefun
diff --git a/manual/startup.texi b/manual/startup.texi
new file mode 100644
index 0000000000..c4f2b2f03f
--- /dev/null
+++ b/manual/startup.texi
@@ -0,0 +1,908 @@
+@node Process Startup
+@chapter Process Startup and Termination
+
+@cindex process
+@dfn{Processes} are the primitive units for allocation of system
+resources.  Each process has its own address space and (usually) one
+thread of control.  A process executes a program; you can have multiple
+processes executing the same program, but each process has its own copy
+of the program within its own address space and executes it
+independently of the other copies.
+
+This chapter explains what your program should do to handle the startup
+of a process, to terminate its process, and to receive information
+(arguments and the environment) from the parent process.
+
+@menu
+* Program Arguments::           Parsing your program's command-line arguments.
+* Environment Variables::       How to access parameters inherited from
+				 a parent process.
+* Program Termination::         How to cause a process to terminate and
+				 return status information to its parent.
+@end menu
+
+@node Program Arguments
+@section Program Arguments
+@cindex program arguments
+@cindex command line arguments
+@cindex arguments, to program
+
+@cindex program startup
+@cindex startup of program
+@cindex invocation of program
+@cindex @code{main} function
+@findex main
+The system starts a C program by calling the function @code{main}.  It
+is up to you to write a function named @code{main}---otherwise, you
+won't even be able to link your program without errors.
+
+In ANSI C you can define @code{main} either to take no arguments, or to
+take two arguments that represent the command line arguments to the
+program, like this:
+
+@smallexample
+int main (int @var{argc}, char *@var{argv}[])
+@end smallexample
+
+@cindex argc (program argument count)
+@cindex argv (program argument vector)
+The command line arguments are the whitespace-separated tokens given in
+the shell command used to invoke the program; thus, in @samp{cat foo
+bar}, the arguments are @samp{foo} and @samp{bar}.  The only way a
+program can look at its command line arguments is via the arguments of
+@code{main}.  If @code{main} doesn't take arguments, then you cannot get
+at the command line.
+
+The value of the @var{argc} argument is the number of command line
+arguments.  The @var{argv} argument is a vector of C strings; its
+elements are the individual command line argument strings.  The file
+name of the program being run is also included in the vector as the
+first element; the value of @var{argc} counts this element.  A null
+pointer always follows the last element: @code{@var{argv}[@var{argc}]}
+is this null pointer.
+
+For the command @samp{cat foo bar}, @var{argc} is 3 and @var{argv} has
+three elements, @code{"cat"}, @code{"foo"} and @code{"bar"}.
+
+If the syntax for the command line arguments to your program is simple
+enough, you can simply pick the arguments off from @var{argv} by hand.
+But unless your program takes a fixed number of arguments, or all of the
+arguments are interpreted in the same way (as file names, for example),
+you are usually better off using @code{getopt} to do the parsing.
+
+In Unix systems you can define @code{main} a third way, using three arguments:
+
+@smallexample
+int main (int @var{argc}, char *@var{argv}[], char *@var{envp})
+@end smallexample
+
+The first two arguments are just the same.  The third argument
+@var{envp} gives the process's environment; it is the same as the value
+of @code{environ}.  @xref{Environment Variables}.  POSIX.1 does not
+allow this three-argument form, so to be portable it is best to write
+@code{main} to take two arguments, and use the value of @code{environ}.
+
+@menu
+* Argument Syntax::       By convention, options start with a hyphen.
+* Parsing Options::       The @code{getopt} function.
+* Example of Getopt:: 	  An example of parsing options with @code{getopt}.
+* Long Options::	  GNU suggests utilities accept long-named options.
+			   Here is how to do that.
+* Long Option Example::   An example of using @code{getopt_long}.
+@end menu
+
+@node Argument Syntax
+@subsection Program Argument Syntax Conventions
+@cindex program argument syntax
+@cindex syntax, for program arguments
+@cindex command argument syntax
+
+POSIX recommends these conventions for command line arguments.
+@code{getopt} (@pxref{Parsing Options}) makes it easy to implement them.
+
+@itemize @bullet
+@item
+Arguments are options if they begin with a hyphen delimiter (@samp{-}).
+
+@item
+Multiple options may follow a hyphen delimiter in a single token if
+the options do not take arguments.  Thus, @samp{-abc} is equivalent to
+@samp{-a -b -c}.
+
+@item
+Option names are single alphanumeric characters (as for @code{isalnum};
+see @ref{Classification of Characters}).
+
+@item
+Certain options require an argument.  For example, the @samp{-o} command
+of the @code{ld} command requires an argument---an output file name.
+
+@item
+An option and its argument may or may not appear as separate tokens.  (In
+other words, the whitespace separating them is optional.)  Thus,
+@w{@samp{-o foo}} and @samp{-ofoo} are equivalent.
+
+@item
+Options typically precede other non-option arguments.
+
+The implementation of @code{getopt} in the GNU C library normally makes
+it appear as if all the option arguments were specified before all the
+non-option arguments for the purposes of parsing, even if the user of
+your program intermixed option and non-option arguments.  It does this
+by reordering the elements of the @var{argv} array.  This behavior is
+nonstandard; if you want to suppress it, define the
+@code{_POSIX_OPTION_ORDER} environment variable.  @xref{Standard
+Environment}.
+
+@item
+The argument @samp{--} terminates all options; any following arguments
+are treated as non-option arguments, even if they begin with a hyphen.
+
+@item
+A token consisting of a single hyphen character is interpreted as an
+ordinary non-option argument.  By convention, it is used to specify
+input from or output to the standard input and output streams.
+
+@item
+Options may be supplied in any order, or appear multiple times.  The
+interpretation is left up to the particular application program.
+@end itemize
+
+@cindex long-named options
+GNU adds @dfn{long options} to these conventions.  Long options consist
+of @samp{--} followed by a name made of alphanumeric characters and
+dashes.  Option names are typically one to three words long, with
+hyphens to separate words.  Users can abbreviate the option names as
+long as the abbreviations are unique.
+
+To specify an argument for a long option, write
+@samp{--@var{name}=@var{value}}.  This syntax enables a long option to
+accept an argument that is itself optional.
+
+Eventually, the GNU system will provide completion for long option names
+in the shell.
+
+@node Parsing Options
+@subsection Parsing Program Options
+@cindex program arguments, parsing
+@cindex command arguments, parsing
+@cindex parsing program arguments
+
+Here are the details about how to call the @code{getopt} function.  To
+use this facility, your program must include the header file
+@file{unistd.h}.
+@pindex unistd.h
+
+@comment unistd.h
+@comment POSIX.2
+@deftypevar int opterr
+If the value of this variable is nonzero, then @code{getopt} prints an
+error message to the standard error stream if it encounters an unknown
+option character or an option with a missing required argument.  This is
+the default behavior.  If you set this variable to zero, @code{getopt}
+does not print any messages, but it still returns the character @code{?}
+to indicate an error.
+@end deftypevar
+
+@comment unistd.h
+@comment POSIX.2
+@deftypevar int optopt
+When @code{getopt} encounters an unknown option character or an option
+with a missing required argument, it stores that option character in
+this variable.  You can use this for providing your own diagnostic
+messages.
+@end deftypevar
+
+@comment unistd.h
+@comment POSIX.2
+@deftypevar int optind
+This variable is set by @code{getopt} to the index of the next element
+of the @var{argv} array to be processed.  Once @code{getopt} has found
+all of the option arguments, you can use this variable to determine
+where the remaining non-option arguments begin.  The initial value of
+this variable is @code{1}.
+@end deftypevar
+
+@comment unistd.h
+@comment POSIX.2
+@deftypevar {char *} optarg
+This variable is set by @code{getopt} to point at the value of the
+option argument, for those options that accept arguments.
+@end deftypevar
+
+@comment unistd.h
+@comment POSIX.2
+@deftypefun int getopt (int @var{argc}, char **@var{argv}, const char *@var{options})
+The @code{getopt} function gets the next option argument from the
+argument list specified by the @var{argv} and @var{argc} arguments.
+Normally these values come directly from the arguments received by
+@code{main}.
+
+The @var{options} argument is a string that specifies the option
+characters that are valid for this program.  An option character in this
+string can be followed by a colon (@samp{:}) to indicate that it takes a
+required argument.
+
+If the @var{options} argument string begins with a hyphen (@samp{-}), this
+is treated specially.  It permits arguments that are not options to be
+returned as if they were associated with option character @samp{\0}.
+
+The @code{getopt} function returns the option character for the next
+command line option.  When no more option arguments are available, it
+returns @code{-1}.  There may still be more non-option arguments; you
+must compare the external variable @code{optind} against the @var{argc}
+parameter to check this.
+
+If the option has an argument, @code{getopt} returns the argument by
+storing it in the varables @var{optarg}.  You don't ordinarily need to
+copy the @code{optarg} string, since it is a pointer into the original
+@var{argv} array, not into a static area that might be overwritten.
+
+If @code{getopt} finds an option character in @var{argv} that was not
+included in @var{options}, or a missing option argument, it returns
+@samp{?} and sets the external variable @code{optopt} to the actual
+option character.  If the first character of @var{options} is a colon
+(@samp{:}), then @code{getopt} returns @samp{:} instead of @samp{?} to
+indicate a missing option argument.  In addition, if the external
+variable @code{opterr} is nonzero (which is the default), @code{getopt}
+prints an error message.
+@end deftypefun
+
+@node Example of Getopt
+@subsection Example of Parsing Arguments with @code{getopt}
+
+Here is an example showing how @code{getopt} is typically used.  The
+key points to notice are:
+
+@itemize @bullet
+@item
+Normally, @code{getopt} is called in a loop.  When @code{getopt} returns
+@code{-1}, indicating no more options are present, the loop terminates.
+
+@item
+A @code{switch} statement is used to dispatch on the return value from
+@code{getopt}.  In typical use, each case just sets a variable that
+is used later in the program.
+
+@item
+A second loop is used to process the remaining non-option arguments.
+@end itemize
+
+@smallexample
+@include testopt.c.texi
+@end smallexample
+
+Here are some examples showing what this program prints with different
+combinations of arguments:
+
+@smallexample
+% testopt
+aflag = 0, bflag = 0, cvalue = (null)
+
+% testopt -a -b
+aflag = 1, bflag = 1, cvalue = (null)
+
+% testopt -ab
+aflag = 1, bflag = 1, cvalue = (null)
+
+% testopt -c foo
+aflag = 0, bflag = 0, cvalue = foo
+
+% testopt -cfoo
+aflag = 0, bflag = 0, cvalue = foo
+
+% testopt arg1
+aflag = 0, bflag = 0, cvalue = (null)
+Non-option argument arg1
+
+% testopt -a arg1
+aflag = 1, bflag = 0, cvalue = (null)
+Non-option argument arg1
+
+% testopt -c foo arg1
+aflag = 0, bflag = 0, cvalue = foo
+Non-option argument arg1
+
+% testopt -a -- -b
+aflag = 1, bflag = 0, cvalue = (null)
+Non-option argument -b
+
+% testopt -a -
+aflag = 1, bflag = 0, cvalue = (null)
+Non-option argument -
+@end smallexample
+
+@node Long Options
+@subsection Parsing Long Options
+
+To accept GNU-style long options as well as single-character options,
+use @code{getopt_long} instead of @code{getopt}.  You should make every
+program accept long options if it uses any options, for this takes
+little extra work and helps beginners remember how to use the program.
+
+@comment getopt.h
+@comment GNU
+@deftp {Data Type} {struct option}
+This structure describes a single long option name for the sake of
+@code{getopt_long}.  The argument @var{longopts} must be an array of
+these structures, one for each long option.  Terminate the array with an
+element containing all zeros.
+
+The @code{struct option} structure has these fields:
+
+@table @code
+@item const char *name
+This field is the name of the option.  It is a string.
+
+@item int has_arg
+This field says whether the option takes an argument.  It is an integer,
+and there are three legitimate values: @w{@code{no_argument}},
+@code{required_argument} and @code{optional_argument}.
+
+@item int *flag
+@itemx int val
+These fields control how to report or act on the option when it occurs.
+
+If @code{flag} is a null pointer, then the @code{val} is a value which
+identifies this option.  Often these values are chosen to uniquely
+identify particular long options.
+
+If @code{flag} is not a null pointer, it should be the address of an
+@code{int} variable which is the flag for this option.  The value in
+@code{val} is the value to store in the flag to indicate that the option
+was seen.
+@end table
+@end deftp
+
+@comment getopt.h
+@comment GNU
+@deftypefun int getopt_long (int @var{argc}, char **@var{argv}, const char *@var{shortopts}, struct option *@var{longopts}, int *@var{indexptr})
+Decode options from the vector @var{argv} (whose length is @var{argc}).
+The argument @var{shortopts} describes the short options to accept, just as
+it does in @code{getopt}.  The argument @var{longopts} describes the long
+options to accept (see above).
+
+When @code{getopt_long} encounters a short option, it does the same
+thing that @code{getopt} would do: it returns the character code for the
+option, and stores the options argument (if it has one) in @code{optarg}.
+
+When @code{getopt_long} encounters a long option, it takes actions based
+on the @code{flag} and @code{val} fields of the definition of that
+option.
+
+If @code{flag} is a null pointer, then @code{getopt_long} returns the
+contents of @code{val} to indicate which option it found.  You should
+arrange distinct values in the @code{val} field for options with
+different meanings, so you can decode these values after
+@code{getopt_long} returns.  If the long option is equivalent to a short
+option, you can use the short option's character code in @code{val}.
+
+If @code{flag} is not a null pointer, that means this option should just
+set a flag in the program.  The flag is a variable of type @code{int}
+that you define.  Put the address of the flag in the @code{flag} field.
+Put in the @code{val} field the value you would like this option to
+store in the flag.  In this case, @code{getopt_long} returns @code{0}.
+
+For any long option, @code{getopt_long} tells you the index in the array
+@var{longopts} of the options definition, by storing it into
+@code{*@var{indexptr}}.  You can get the name of the option with
+@code{@var{longopts}[*@var{indexptr}].name}.  So you can distinguish among
+long options either by the values in their @code{val} fields or by their
+indices.  You can also distinguish in this way among long options that
+set flags.
+
+When a long option has an argument, @code{getopt_long} puts the argument
+value in the variable @code{optarg} before returning.  When the option
+has no argument, the value in @code{optarg} is a null pointer.  This is
+how you can tell whether an optional argument was supplied.
+
+When @code{getopt_long} has no more options to handle, it returns
+@code{-1}, and leaves in the variable @code{optind} the index in
+@var{argv} of the next remaining argument.
+@end deftypefun
+
+@node Long Option Example
+@subsection Example of Parsing Long Options
+
+@smallexample
+@include longopt.c.texi
+@end smallexample
+
+@node Environment Variables
+@section Environment Variables
+
+@cindex environment variable
+When a program is executed, it receives information about the context in
+which it was invoked in two ways.  The first mechanism uses the
+@var{argv} and @var{argc} arguments to its @code{main} function, and is
+discussed in @ref{Program Arguments}.  The second mechanism uses
+@dfn{environment variables} and is discussed in this section.
+
+The @var{argv} mechanism is typically used to pass command-line
+arguments specific to the particular program being invoked.  The
+environment, on the other hand, keeps track of information that is
+shared by many programs, changes infrequently, and that is less
+frequently used.
+
+The environment variables discussed in this section are the same
+environment variables that you set using assignments and the
+@code{export} command in the shell.  Programs executed from the shell
+inherit all of the environment variables from the shell.
+@c !!! xref to right part of bash manual when it exists
+
+@cindex environment
+Standard environment variables are used for information about the user's
+home directory, terminal type, current locale, and so on; you can define
+additional variables for other purposes.  The set of all environment
+variables that have values is collectively known as the
+@dfn{environment}.
+
+Names of environment variables are case-sensitive and must not contain
+the character @samp{=}.  System-defined environment variables are
+invariably uppercase.
+
+The values of environment variables can be anything that can be
+represented as a string.  A value must not contain an embedded null
+character, since this is assumed to terminate the string.
+
+
+@menu
+* Environment Access::    How to get and set the values of
+			   environment variables.
+* Standard Environment::  These environment variables have
+			   standard interpretations.
+@end menu
+
+@node Environment Access
+@subsection Environment Access
+@cindex environment access
+@cindex environment representation
+
+The value of an environment variable can be accessed with the
+@code{getenv} function.  This is declared in the header file
+@file{stdlib.h}.
+@pindex stdlib.h
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun {char *} getenv (const char *@var{name})
+This function returns a string that is the value of the environment
+variable @var{name}.  You must not modify this string.  In some non-Unix
+systems not using the GNU library, it might be overwritten by subsequent
+calls to @code{getenv} (but not by any other library function).  If the
+environment variable @var{name} is not defined, the value is a null
+pointer.
+@end deftypefun
+
+
+@comment stdlib.h
+@comment SVID
+@deftypefun int putenv (const char *@var{string})
+The @code{putenv} function adds or removes definitions from the environment.
+If the @var{string} is of the form @samp{@var{name}=@var{value}}, the
+definition is added to the environment.  Otherwise, the @var{string} is
+interpreted as the name of an environment variable, and any definition
+for this variable in the environment is removed.
+
+The GNU library provides this function for compatibility with SVID; it
+may not be available in other systems.
+@end deftypefun
+
+@c !!! BSD function setenv
+
+You can deal directly with the underlying representation of environment
+objects to add more variables to the environment (for example, to
+communicate with another program you are about to execute; see
+@ref{Executing a File}).  
+
+@comment unistd.h
+@comment POSIX.1
+@deftypevar {char **} environ
+The environment is represented as an array of strings.  Each string is
+of the format @samp{@var{name}=@var{value}}.  The order in which
+strings appear in the environment is not significant, but the same
+@var{name} must not appear more than once.  The last element of the
+array is a null pointer.
+
+This variable is declared in the header file @file{unistd.h}.
+
+If you just want to get the value of an environment variable, use
+@code{getenv}.
+@end deftypevar
+
+Unix systems, and the GNU system, pass the initial value of
+@code{environ} as the third argument to @code{main}.
+@xref{Program Arguments}.
+
+@node Standard Environment
+@subsection Standard Environment Variables
+@cindex standard environment variables
+
+These environment variables have standard meanings.  This doesn't mean
+that they are always present in the environment; but if these variables
+@emph{are} present, they have these meanings.  You shouldn't try to use
+these environment variable names for some other purpose.
+
+@comment Extra blank lines make it look better.
+@table @code
+@item HOME
+@cindex HOME environment variable
+@cindex home directory
+
+This is a string representing the user's @dfn{home directory}, or
+initial default working directory.
+
+The user can set @code{HOME} to any value.
+If you need to make sure to obtain the proper home directory
+for a particular user, you should not use @code{HOME}; instead,
+look up the user's name in the user database (@pxref{User Database}).
+
+For most purposes, it is better to use @code{HOME}, precisely because
+this lets the user specify the value.
+
+@c !!! also USER
+@item LOGNAME
+@cindex LOGNAME environment variable
+
+This is the name that the user used to log in.  Since the value in the
+environment can be tweaked arbitrarily, this is not a reliable way to
+identify the user who is running a process; a function like
+@code{getlogin} (@pxref{Who Logged In}) is better for that purpose.
+
+For most purposes, it is better to use @code{LOGNAME}, precisely because
+this lets the user specify the value.
+
+@item PATH
+@cindex PATH environment variable
+
+A @dfn{path} is a sequence of directory names which is used for
+searching for a file.  The variable @code{PATH} holds a path used
+for searching for programs to be run.
+
+The @code{execlp} and @code{execvp} functions (@pxref{Executing a File})
+use this environment variable, as do many shells and other utilities
+which are implemented in terms of those functions.
+
+The syntax of a path is a sequence of directory names separated by
+colons.  An empty string instead of a directory name stands for the 
+current directory (@pxref{Working Directory}).
+
+A typical value for this environment variable might be a string like:
+
+@smallexample
+:/bin:/etc:/usr/bin:/usr/new/X11:/usr/new:/usr/local/bin
+@end smallexample
+
+This means that if the user tries to execute a program named @code{foo},
+the system will look for files named @file{foo}, @file{/bin/foo},
+@file{/etc/foo}, and so on.  The first of these files that exists is
+the one that is executed.
+
+@c !!! also TERMCAP
+@item TERM
+@cindex TERM environment variable
+
+This specifies the kind of terminal that is receiving program output.
+Some programs can make use of this information to take advantage of
+special escape sequences or terminal modes supported by particular kinds
+of terminals.  Many programs which use the termcap library
+(@pxref{Finding a Terminal Description,Find,,termcap,The Termcap Library
+Manual}) use the @code{TERM} environment variable, for example.
+
+@item TZ
+@cindex TZ environment variable
+
+This specifies the time zone.  @xref{TZ Variable}, for information about
+the format of this string and how it is used.
+
+@item LANG
+@cindex LANG environment variable
+
+This specifies the default locale to use for attribute categories where
+neither @code{LC_ALL} nor the specific environment variable for that
+category is set.  @xref{Locales}, for more information about
+locales.
+
+@ignore
+@c I doubt this really exists
+@item LC_ALL
+@cindex LC_ALL environment variable
+
+This is similar to the @code{LANG} environment variable.  However, its
+value takes precedence over any values provided for the individual
+attribute category environment variables, or for the @code{LANG}
+environment variable.
+@end ignore
+
+@item LC_COLLATE
+@cindex LC_COLLATE environment variable
+
+This specifies what locale to use for string sorting.
+
+@item LC_CTYPE
+@cindex LC_CTYPE environment variable
+
+This specifies what locale to use for character sets and character
+classification.
+
+@item LC_MONETARY
+@cindex LC_MONETARY environment variable
+
+This specifies what locale to use for formatting monetary values.
+
+@item LC_NUMERIC
+@cindex LC_NUMERIC environment variable
+
+This specifies what locale to use for formatting numbers.
+
+@item LC_TIME
+@cindex LC_TIME environment variable
+
+This specifies what locale to use for formatting date/time values.
+
+@item _POSIX_OPTION_ORDER
+@cindex _POSIX_OPTION_ORDER environment variable.
+
+If this environment variable is defined, it suppresses the usual
+reordering of command line arguments by @code{getopt}.  @xref{Argument Syntax}.
+
+@c !!! GNU also has COREFILE, CORESERVER, EXECSERVERS
+@end table
+
+@node Program Termination
+@section Program Termination
+@cindex program termination
+@cindex process termination
+
+@cindex exit status value
+The usual way for a program to terminate is simply for its @code{main}
+function to return.  The @dfn{exit status value} returned from the
+@code{main} function is used to report information back to the process's
+parent process or shell.
+
+A program can also terminate normally by calling the @code{exit}
+function.
+
+In addition, programs can be terminated by signals; this is discussed in
+more detail in @ref{Signal Handling}.  The @code{abort} function causes
+a signal that kills the program.
+
+@menu
+* Normal Termination::          If a program calls @code{exit}, a
+                                 process terminates normally.
+* Exit Status::                 The @code{exit status} provides information 
+                                 about why the process terminated. 
+* Cleanups on Exit::            A process can run its own cleanup
+                                 functions upon normal termination. 
+* Aborting a Program::          The @code{abort} function causes
+                                 abnormal program termination. 
+* Termination Internals::       What happens when a process terminates.
+@end menu
+
+@node Normal Termination
+@subsection Normal Termination
+
+A process terminates normally when the program calls @code{exit}.
+Returning from @code{main} is equivalent to calling @code{exit}, and
+the value that @code{main} returns is used as the argument to @code{exit}.
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun void exit (int @var{status})
+The @code{exit} function terminates the process with status
+@var{status}.  This function does not return.
+@end deftypefun
+
+Normal termination causes the following actions:
+
+@enumerate
+@item 
+Functions that were registered with the @code{atexit} or @code{on_exit}
+functions are called in the reverse order of their registration.  This
+mechanism allows your application to specify its own ``cleanup'' actions
+to be performed at program termination.  Typically, this is used to do
+things like saving program state information in a file, or unlocking
+locks in shared data bases.
+
+@item 
+All open streams are closed, writing out any buffered output data.  See
+@ref{Closing Streams}.  In addition, temporary files opened
+with the @code{tmpfile} function are removed; see @ref{Temporary Files}.
+
+@item 
+@code{_exit} is called, terminating the program.  @xref{Termination Internals}.
+@end enumerate
+
+@node Exit Status
+@subsection Exit Status
+@cindex exit status
+
+When a program exits, it can return to the parent process a small
+amount of information about the cause of termination, using the
+@dfn{exit status}.  This is a value between 0 and 255 that the exiting
+process passes as an argument to @code{exit}.
+
+Normally you should use the exit status to report very broad information
+about success or failure.  You can't provide a lot of detail about the
+reasons for the failure, and most parent processes would not want much
+detail anyway.
+
+There are conventions for what sorts of status values certain programs
+should return.  The most common convention is simply 0 for success and 1
+for failure.  Programs that perform comparison use a different
+convention: they use status 1 to indicate a mismatch, and status 2 to
+indicate an inability to compare.  Your program should follow an
+existing convention if an existing convention makes sense for it.
+
+A general convention reserves status values 128 and up for special
+purposes.  In particular, the value 128 is used to indicate failure to
+execute another program in a subprocess.  This convention is not
+universally obeyed, but it is a good idea to follow it in your programs.
+
+@strong{Warning:} Don't try to use the number of errors as the exit
+status.  This is actually not very useful; a parent process would
+generally not care how many errors occurred.  Worse than that, it does
+not work, because the status value is truncated to eight bits.
+Thus, if the program tried to report 256 errors, the parent would
+receive a report of 0 errors---that is, success.
+
+For the same reason, it does not work to use the value of @code{errno}
+as the exit status---these can exceed 255.
+
+@strong{Portability note:} Some non-POSIX systems use different
+conventions for exit status values.  For greater portability, you can
+use the macros @code{EXIT_SUCCESS} and @code{EXIT_FAILURE} for the
+conventional status value for success and failure, respectively.  They
+are declared in the file @file{stdlib.h}.
+@pindex stdlib.h
+
+@comment stdlib.h
+@comment ANSI
+@deftypevr Macro int EXIT_SUCCESS
+This macro can be used with the @code{exit} function to indicate
+successful program completion.
+
+On POSIX systems, the value of this macro is @code{0}.  On other
+systems, the value might be some other (possibly non-constant) integer
+expression.
+@end deftypevr
+
+@comment stdlib.h
+@comment ANSI
+@deftypevr Macro int EXIT_FAILURE
+This macro can be used with the @code{exit} function to indicate
+unsuccessful program completion in a general sense.
+
+On POSIX systems, the value of this macro is @code{1}.  On other
+systems, the value might be some other (possibly non-constant) integer
+expression.  Other nonzero status values also indicate future.  Certain
+programs use different nonzero status values to indicate particular
+kinds of "non-success".  For example, @code{diff} uses status value
+@code{1} to mean that the files are different, and @code{2} or more to
+mean that there was difficulty in opening the files.
+@end deftypevr
+
+@node Cleanups on Exit
+@subsection Cleanups on Exit
+
+Your program can arrange to run its own cleanup functions if normal
+termination happens.  If you are writing a library for use in various
+application programs, then it is unreliable to insist that all
+applications call the library's cleanup functions explicitly before
+exiting.  It is much more robust to make the cleanup invisible to the
+application, by setting up a cleanup function in the library itself
+using @code{atexit} or @code{on_exit}.
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun int atexit (void (*@var{function}) (void))
+The @code{atexit} function registers the function @var{function} to be
+called at normal program termination.  The @var{function} is called with
+no arguments.
+
+The return value from @code{atexit} is zero on success and nonzero if
+the function cannot be registered. 
+@end deftypefun
+
+@comment stdlib.h
+@comment SunOS
+@deftypefun int on_exit (void (*@var{function})(int @var{status}, void *@var{arg}), void *@var{arg})
+This function is a somewhat more powerful variant of @code{atexit}.  It
+accepts two arguments, a function @var{function} and an arbitrary
+pointer @var{arg}.  At normal program termination, the @var{function} is
+called with two arguments:  the @var{status} value passed to @code{exit},
+and the @var{arg}.
+
+This function is included in the GNU C library only for compatibility
+for SunOS, and may not be supported by other implementations.
+@end deftypefun
+
+Here's a trivial program that illustrates the use of @code{exit} and
+@code{atexit}:
+
+@smallexample
+@include atexit.c.texi
+@end smallexample
+
+@noindent
+When this program is executed, it just prints the message and exits.
+
+@node Aborting a Program
+@subsection Aborting a Program
+@cindex aborting a program
+
+You can abort your program using the @code{abort} function.  The prototype
+for this function is in @file{stdlib.h}.
+@pindex stdlib.h
+
+@comment stdlib.h
+@comment ANSI
+@deftypefun void abort (void)
+The @code{abort} function causes abnormal program termination.  This
+does not execute cleanup functions registered with @code{atexit} or
+@code{on_exit}.
+
+This function actually terminates the process by raising a
+@code{SIGABRT} signal, and your program can include a handler to
+intercept this signal; see @ref{Signal Handling}.
+@end deftypefun
+
+@c Put in by rms.  Don't remove.
+@cartouche
+@strong{Future Change Warning:} Proposed Federal censorship regulations
+may prohibit us from giving you information about the possibility of
+calling this function.  We would be required to say that this is not an
+acceptable way of terminating a program.
+@end cartouche
+
+@node Termination Internals
+@subsection Termination Internals
+
+The @code{_exit} function is the primitive used for process termination
+by @code{exit}.  It is declared in the header file @file{unistd.h}.
+@pindex unistd.h
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun void _exit (int @var{status})
+The @code{_exit} function is the primitive for causing a process to
+terminate with status @var{status}.  Calling this function does not
+execute cleanup functions registered with @code{atexit} or
+@code{on_exit}.
+@end deftypefun
+
+When a process terminates for any reason---either by an explicit
+termination call, or termination as a result of a signal---the
+following things happen:
+
+@itemize @bullet
+@item
+All open file descriptors in the process are closed.  @xref{Low-Level I/O}.
+Note that streams are not flushed automatically when the process
+terminates; @xref{I/O on Streams}.
+
+@item
+The low-order 8 bits of the return status code are saved to be reported
+back to the parent process via @code{wait} or @code{waitpid}; see
+@ref{Process Completion}.
+
+@item
+Any child processes of the process being terminated are assigned a new
+parent process.  (On most systems, including GNU, this is the @code{init}
+process, with process ID 1.)
+
+@item
+A @code{SIGCHLD} signal is sent to the parent process.
+
+@item
+If the process is a session leader that has a controlling terminal, then
+a @code{SIGHUP} signal is sent to each process in the foreground job,
+and the controlling terminal is disassociated from that session.
+@xref{Job Control}.
+
+@item
+If termination of a process causes a process group to become orphaned,
+and any member of that process group is stopped, then a @code{SIGHUP}
+signal and a @code{SIGCONT} signal are sent to each process in the
+group.  @xref{Job Control}.
+@end itemize
diff --git a/manual/stdio.texi b/manual/stdio.texi
new file mode 100644
index 0000000000..411d94a242
--- /dev/null
+++ b/manual/stdio.texi
@@ -0,0 +1,3635 @@
+@node I/O on Streams, Low-Level I/O, I/O Overview, Top
+@chapter Input/Output on Streams
+
+This chapter describes the functions for creating streams and performing
+input and output operations on them.  As discussed in @ref{I/O
+Overview}, a stream is a fairly abstract, high-level concept
+representing a communications channel to a file, device, or process.
+
+@menu
+* Streams::                     About the data type representing a stream.
+* Standard Streams::            Streams to the standard input and output 
+                                 devices are created for you.
+* Opening Streams::             How to create a stream to talk to a file.
+* Closing Streams::             Close a stream when you are finished with it.
+* Simple Output::               Unformatted output by characters and lines.
+* Character Input::             Unformatted input by characters and words.
+* Line Input::                  Reading a line or a record from a stream.
+* Unreading::                   Peeking ahead/pushing back input just read.
+* Block Input/Output::          Input and output operations on blocks of data.
+* Formatted Output::            @code{printf} and related functions.
+* Customizing Printf::          You can define new conversion specifiers for
+                                 @code{printf} and friends.
+* Formatted Input::             @code{scanf} and related functions.
+* EOF and Errors::              How you can tell if an I/O error happens.
+* Binary Streams::              Some systems distinguish between text files
+                                 and binary files.
+* File Positioning::            About random-access streams.
+* Portable Positioning::        Random access on peculiar ANSI C systems.
+* Stream Buffering::            How to control buffering of streams.
+* Other Kinds of Streams::      Streams that do not necessarily correspond
+                                 to an open file. 
+@end menu
+
+@node Streams
+@section Streams
+
+For historical reasons, the type of the C data structure that represents
+a stream is called @code{FILE} rather than ``stream''.  Since most of
+the library functions deal with objects of type @code{FILE *}, sometimes
+the term @dfn{file pointer} is also used to mean ``stream''.  This leads
+to unfortunate confusion over terminology in many books on C.  This
+manual, however, is careful to use the terms ``file'' and ``stream''
+only in the technical sense.
+@cindex file pointer
+
+@pindex stdio.h
+The @code{FILE} type is declared in the header file @file{stdio.h}.
+
+@comment stdio.h
+@comment ANSI
+@deftp {Data Type} FILE
+This is the data type used to represent stream objects.  A @code{FILE}
+object holds all of the internal state information about the connection
+to the associated file, including such things as the file position
+indicator and buffering information.  Each stream also has error and
+end-of-file status indicators that can be tested with the @code{ferror}
+and @code{feof} functions; see @ref{EOF and Errors}.
+@end deftp
+
+@code{FILE} objects are allocated and managed internally by the
+input/output library functions.  Don't try to create your own objects of
+type @code{FILE}; let the library do it.  Your programs should
+deal only with pointers to these objects (that is, @code{FILE *} values)
+rather than the objects themselves.
+@c !!! should say that FILE's have "No user-servicable parts inside."
+
+@node Standard Streams
+@section Standard Streams
+@cindex standard streams
+@cindex streams, standard
+
+When the @code{main} function of your program is invoked, it already has
+three predefined streams open and available for use.  These represent
+the ``standard'' input and output channels that have been established
+for the process.
+
+These streams are declared in the header file @file{stdio.h}.
+@pindex stdio.h
+
+@comment stdio.h
+@comment ANSI
+@deftypevar {FILE *} stdin
+The @dfn{standard input} stream, which is the normal source of input for the
+program.
+@end deftypevar
+@cindex standard input stream
+
+@comment stdio.h
+@comment ANSI
+@deftypevar {FILE *} stdout
+The @dfn{standard output} stream, which is used for normal output from
+the program.
+@end deftypevar
+@cindex standard output stream
+
+@comment stdio.h
+@comment ANSI
+@deftypevar {FILE *} stderr
+The @dfn{standard error} stream, which is used for error messages and
+diagnostics issued by the program.
+@end deftypevar
+@cindex standard error stream
+
+In the GNU system, you can specify what files or processes correspond to
+these streams using the pipe and redirection facilities provided by the
+shell.  (The primitives shells use to implement these facilities are
+described in @ref{File System Interface}.)  Most other operating systems
+provide similar mechanisms, but the details of how to use them can vary.
+
+In the GNU C library, @code{stdin}, @code{stdout}, and @code{stderr} are
+normal variables which you can set just like any others.  For example, to redirect
+the standard output to a file, you could do:
+
+@smallexample
+fclose (stdout);
+stdout = fopen ("standard-output-file", "w");
+@end smallexample
+
+Note however, that in other systems @code{stdin}, @code{stdout}, and
+@code{stderr} are macros that you cannot assign to in the normal way.
+But you can use @code{freopen} to get the effect of closing one and
+reopening it.  @xref{Opening Streams}.
+
+@node Opening Streams
+@section Opening Streams
+
+@cindex opening a stream
+Opening a file with the @code{fopen} function creates a new stream and
+establishes a connection between the stream and a file.  This may
+involve creating a new file.  
+
+@pindex stdio.h
+Everything described in this section is declared in the header file
+@file{stdio.h}.
+
+@comment stdio.h
+@comment ANSI
+@deftypefun {FILE *} fopen (const char *@var{filename}, const char *@var{opentype})
+The @code{fopen} function opens a stream for I/O to the file
+@var{filename}, and returns a pointer to the stream.
+
+The @var{opentype} argument is a string that controls how the file is
+opened and specifies attributes of the resulting stream.  It must begin
+with one of the following sequences of characters:
+
+@table @samp
+@item r
+Open an existing file for reading only.
+
+@item w
+Open the file for writing only.  If the file already exists, it is
+truncated to zero length.  Otherwise a new file is created.
+
+@item a
+Open a file for append access; that is, writing at the end of file only.
+If the file already exists, its initial contents are unchanged and
+output to the stream is appended to the end of the file.
+Otherwise, a new, empty file is created.
+
+@item r+
+Open an existing file for both reading and writing.  The initial contents
+of the file are unchanged and the initial file position is at the
+beginning of the file.
+
+@item w+
+Open a file for both reading and writing.  If the file already exists, it
+is truncated to zero length.  Otherwise, a new file is created.
+
+@item a+
+Open or create file for both reading and appending.  If the file exists,
+its initial contents are unchanged.  Otherwise, a new file is created.
+The initial file position for reading is at the beginning of the file,
+but output is always appended to the end of the file.
+@end table
+
+As you can see, @samp{+} requests a stream that can do both input and
+output.  The ANSI standard says that when using such a stream, you must
+call @code{fflush} (@pxref{Stream Buffering}) or a file positioning
+function such as @code{fseek} (@pxref{File Positioning}) when switching
+from reading to writing or vice versa.  Otherwise, internal buffers
+might not be emptied properly.  The GNU C library does not have this
+limitation; you can do arbitrary reading and writing operations on a
+stream in whatever order.
+
+Additional characters may appear after these to specify flags for the
+call.  Always put the mode (@samp{r}, @samp{w+}, etc.) first; that is
+the only part you are guaranteed will be understood by all systems.
+
+The GNU C library defines one additional character for use in
+@var{opentype}: the character @samp{x} insists on creating a new
+file---if a file @var{filename} already exists, @code{fopen} fails
+rather than opening it.  If you use @samp{x} you can are guaranteed that
+you will not clobber an existing file.  This is equivalent to the
+@code{O_EXCL} option to the @code{open} function (@pxref{Opening and
+Closing Files}).
+
+The character @samp{b} in @var{opentype} has a standard meaning; it
+requests a binary stream rather than a text stream.  But this makes no
+difference in POSIX systems (including the GNU system).  If both
+@samp{+} and @samp{b} are specified, they can appear in either order.
+@xref{Binary Streams}.
+
+Any other characters in @var{opentype} are simply ignored.  They may be
+meaningful in other systems.
+
+If the open fails, @code{fopen} returns a null pointer.
+@end deftypefun
+
+You can have multiple streams (or file descriptors) pointing to the same
+file open at the same time.  If you do only input, this works
+straightforwardly, but you must be careful if any output streams are
+included.  @xref{Stream/Descriptor Precautions}.  This is equally true
+whether the streams are in one program (not usual) or in several
+programs (which can easily happen).  It may be advantageous to use the
+file locking facilities to avoid simultaneous access.  @xref{File
+Locks}.
+
+@comment stdio.h
+@comment ANSI
+@deftypevr Macro int FOPEN_MAX
+The value of this macro is an integer constant expression that
+represents the minimum number of streams that the implementation
+guarantees can be open simultaneously.  You might be able to open more
+than this many streams, but that is not guaranteed.  The value of this
+constant is at least eight, which includes the three standard streams
+@code{stdin}, @code{stdout}, and @code{stderr}.  In POSIX.1 systems this
+value is determined by the @code{OPEN_MAX} parameter; @pxref{General
+Limits}.  In BSD and GNU, it is controlled by the @code{RLIMIT_NOFILE}
+resource limit; @pxref{Limits on Resources}.
+@end deftypevr
+
+@comment stdio.h
+@comment ANSI
+@deftypefun {FILE *} freopen (const char *@var{filename}, const char *@var{opentype}, FILE *@var{stream})
+This function is like a combination of @code{fclose} and @code{fopen}.
+It first closes the stream referred to by @var{stream}, ignoring any
+errors that are detected in the process.  (Because errors are ignored,
+you should not use @code{freopen} on an output stream if you have
+actually done any output using the stream.)  Then the file named by
+@var{filename} is opened with mode @var{opentype} as for @code{fopen},
+and associated with the same stream object @var{stream}.
+
+If the operation fails, a null pointer is returned; otherwise,
+@code{freopen} returns @var{stream}.
+
+@code{freopen} has traditionally been used to connect a standard stream
+such as @code{stdin} with a file of your own choice.  This is useful in
+programs in which use of a standard stream for certain purposes is
+hard-coded.  In the GNU C library, you can simply close the standard
+streams and open new ones with @code{fopen}.  But other systems lack
+this ability, so using @code{freopen} is more portable.
+@end deftypefun
+
+
+@node Closing Streams
+@section Closing Streams
+
+@cindex closing a stream
+When a stream is closed with @code{fclose}, the connection between the
+stream and the file is cancelled.  After you have closed a stream, you
+cannot perform any additional operations on it.
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int fclose (FILE *@var{stream})
+This function causes @var{stream} to be closed and the connection to
+the corresponding file to be broken.  Any buffered output is written
+and any buffered input is discarded.  The @code{fclose} function returns
+a value of @code{0} if the file was closed successfully, and @code{EOF}
+if an error was detected. 
+
+It is important to check for errors when you call @code{fclose} to close
+an output stream, because real, everyday errors can be detected at this
+time.  For example, when @code{fclose} writes the remaining buffered
+output, it might get an error because the disk is full.  Even if you
+know the buffer is empty, errors can still occur when closing a file if
+you are using NFS.
+
+The function @code{fclose} is declared in @file{stdio.h}.
+@end deftypefun
+
+If the @code{main} function to your program returns, or if you call the
+@code{exit} function (@pxref{Normal Termination}), all open streams are
+automatically closed properly.  If your program terminates in any other
+manner, such as by calling the @code{abort} function (@pxref{Aborting a
+Program}) or from a fatal signal (@pxref{Signal Handling}), open streams
+might not be closed properly.  Buffered output might not be flushed and
+files may be incomplete.  For more information on buffering of streams,
+see @ref{Stream Buffering}.
+
+@node Simple Output
+@section Simple Output by Characters or Lines
+
+@cindex writing to a stream, by characters
+This section describes functions for performing character- and
+line-oriented output.
+
+These functions are declared in the header file @file{stdio.h}.
+@pindex stdio.h
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int fputc (int @var{c}, FILE *@var{stream})
+The @code{fputc} function converts the character @var{c} to type
+@code{unsigned char}, and writes it to the stream @var{stream}.  
+@code{EOF} is returned if a write error occurs; otherwise the
+character @var{c} is returned.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int putc (int @var{c}, FILE *@var{stream})
+This is just like @code{fputc}, except that most systems implement it as
+a macro, making it faster.  One consequence is that it may evaluate the
+@var{stream} argument more than once, which is an exception to the
+general rule for macros.  @code{putc} is usually the best function to
+use for writing a single character.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int putchar (int @var{c})
+The @code{putchar} function is equivalent to @code{putc} with
+@code{stdout} as the value of the @var{stream} argument.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int fputs (const char *@var{s}, FILE *@var{stream})
+The function @code{fputs} writes the string @var{s} to the stream
+@var{stream}.  The terminating null character is not written.
+This function does @emph{not} add a newline character, either.
+It outputs only the characters in the string.
+
+This function returns @code{EOF} if a write error occurs, and otherwise
+a non-negative value.
+
+For example:
+
+@smallexample
+fputs ("Are ", stdout);
+fputs ("you ", stdout);
+fputs ("hungry?\n", stdout);
+@end smallexample
+
+@noindent
+outputs the text @samp{Are you hungry?} followed by a newline.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int puts (const char *@var{s})
+The @code{puts} function writes the string @var{s} to the stream
+@code{stdout} followed by a newline.  The terminating null character of
+the string is not written.  (Note that @code{fputs} does @emph{not}
+write a newline as this function does.)
+
+@code{puts} is the most convenient function for printing simple
+messages.  For example:
+
+@smallexample
+puts ("This is a message.");
+@end smallexample
+@end deftypefun
+
+@comment stdio.h
+@comment SVID
+@deftypefun int putw (int @var{w}, FILE *@var{stream})
+This function writes the word @var{w} (that is, an @code{int}) to
+@var{stream}.  It is provided for compatibility with SVID, but we
+recommend you use @code{fwrite} instead (@pxref{Block Input/Output}).
+@end deftypefun
+
+@node Character Input
+@section Character Input
+
+@cindex reading from a stream, by characters
+This section describes functions for performing character-oriented input.
+These functions are declared in the header file @file{stdio.h}.
+@pindex stdio.h
+
+These functions return an @code{int} value that is either a character of
+input, or the special value @code{EOF} (usually -1).  It is important to
+store the result of these functions in a variable of type @code{int}
+instead of @code{char}, even when you plan to use it only as a
+character.  Storing @code{EOF} in a @code{char} variable truncates its
+value to the size of a character, so that it is no longer
+distinguishable from the valid character @samp{(char) -1}.  So always
+use an @code{int} for the result of @code{getc} and friends, and check
+for @code{EOF} after the call; once you've verified that the result is
+not @code{EOF}, you can be sure that it will fit in a @samp{char}
+variable without loss of information.
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int fgetc (FILE *@var{stream})
+This function reads the next character as an @code{unsigned char} from
+the stream @var{stream} and returns its value, converted to an
+@code{int}.  If an end-of-file condition or read error occurs,
+@code{EOF} is returned instead.  
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int getc (FILE *@var{stream})
+This is just like @code{fgetc}, except that it is permissible (and
+typical) for it to be implemented as a macro that evaluates the
+@var{stream} argument more than once.  @code{getc} is often highly
+optimized, so it is usually the best function to use to read a single
+character.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int getchar (void)
+The @code{getchar} function is equivalent to @code{getc} with @code{stdin}
+as the value of the @var{stream} argument.
+@end deftypefun
+
+Here is an example of a function that does input using @code{fgetc}.  It
+would work just as well using @code{getc} instead, or using
+@code{getchar ()} instead of @w{@code{fgetc (stdin)}}.
+
+@smallexample
+int
+y_or_n_p (const char *question)
+@{
+  fputs (question, stdout);
+  while (1)
+    @{
+      int c, answer;
+      /* @r{Write a space to separate answer from question.} */
+      fputc (' ', stdout);
+      /* @r{Read the first character of the line.}
+         @r{This should be the answer character, but might not be.} */
+      c = tolower (fgetc (stdin));
+      answer = c;
+      /* @r{Discard rest of input line.} */
+      while (c != '\n' && c != EOF)
+        c = fgetc (stdin);
+      /* @r{Obey the answer if it was valid.} */
+      if (answer == 'y')
+        return 1;
+      if (answer == 'n')
+        return 0;
+      /* @r{Answer was invalid: ask for valid answer.} */
+      fputs ("Please answer y or n:", stdout);
+    @}
+@}
+@end smallexample
+
+@comment stdio.h
+@comment SVID
+@deftypefun int getw (FILE *@var{stream})
+This function reads a word (that is, an @code{int}) from @var{stream}.
+It's provided for compatibility with SVID.  We recommend you use
+@code{fread} instead (@pxref{Block Input/Output}).  Unlike @code{getc},
+any @code{int} value could be a valid result.  @code{getw} returns
+@code{EOF} when it encounters end-of-file or an error, but there is no
+way to distinguish this from an input word with value -1.
+@end deftypefun
+
+@node Line Input
+@section Line-Oriented Input
+
+Since many programs interpret input on the basis of lines, it's
+convenient to have functions to read a line of text from a stream.
+
+Standard C has functions to do this, but they aren't very safe: null
+characters and even (for @code{gets}) long lines can confuse them.  So
+the GNU library provides the nonstandard @code{getline} function that
+makes it easy to read lines reliably.
+
+Another GNU extension, @code{getdelim}, generalizes @code{getline}.  It
+reads a delimited record, defined as everything through the next
+occurrence of a specified delimiter character.
+
+All these functions are declared in @file{stdio.h}.
+
+@comment stdio.h
+@comment GNU
+@deftypefun ssize_t getline (char **@var{lineptr}, size_t *@var{n}, FILE *@var{stream})
+This function reads an entire line from @var{stream}, storing the text
+(including the newline and a terminating null character) in a buffer
+and storing the buffer address in @code{*@var{lineptr}}.
+
+Before calling @code{getline}, you should place in @code{*@var{lineptr}}
+the address of a buffer @code{*@var{n}} bytes long, allocated with
+@code{malloc}.  If this buffer is long enough to hold the line,
+@code{getline} stores the line in this buffer.  Otherwise,
+@code{getline} makes the buffer bigger using @code{realloc}, storing the
+new buffer address back in @code{*@var{lineptr}} and the increased size
+back in @code{*@var{n}}.
+@xref{Unconstrained Allocation}.
+
+If you set @code{*@var{lineptr}} to a null pointer, and @code{*@var{n}}
+to zero, before the call, then @code{getline} allocates the initial
+buffer for you by calling @code{malloc}.
+
+In either case, when @code{getline} returns,  @code{*@var{lineptr}} is
+a @code{char *} which points to the text of the line.
+
+When @code{getline} is successful, it returns the number of characters
+read (including the newline, but not including the terminating null).
+This value enables you to distinguish null characters that are part of
+the line from the null character inserted as a terminator.
+
+This function is a GNU extension, but it is the recommended way to read
+lines from a stream.  The alternative standard functions are unreliable.
+
+If an error occurs or end of file is reached, @code{getline} returns
+@code{-1}.
+@end deftypefun
+
+@comment stdio.h
+@comment GNU
+@deftypefun ssize_t getdelim (char **@var{lineptr}, size_t *@var{n}, int @var{delimiter}, FILE *@var{stream})
+This function is like @code{getline} except that the character which
+tells it to stop reading is not necessarily newline.  The argument
+@var{delimiter} specifies the delimiter character; @code{getdelim} keeps
+reading until it sees that character (or end of file).
+
+The text is stored in @var{lineptr}, including the delimiter character
+and a terminating null.  Like @code{getline}, @code{getdelim} makes
+@var{lineptr} bigger if it isn't big enough.
+
+@code{getline} is in fact implemented in terms of @code{getdelim}, just
+like this:
+
+@smallexample
+ssize_t
+getline (char **lineptr, size_t *n, FILE *stream)
+@{
+  return getdelim (lineptr, n, '\n', stream);
+@}
+@end smallexample
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun {char *} fgets (char *@var{s}, int @var{count}, FILE *@var{stream})
+The @code{fgets} function reads characters from the stream @var{stream}
+up to and including a newline character and stores them in the string
+@var{s}, adding a null character to mark the end of the string.  You
+must supply @var{count} characters worth of space in @var{s}, but the
+number of characters read is at most @var{count} @minus{} 1.  The extra
+character space is used to hold the null character at the end of the
+string.
+
+If the system is already at end of file when you call @code{fgets}, then
+the contents of the array @var{s} are unchanged and a null pointer is
+returned.  A null pointer is also returned if a read error occurs.
+Otherwise, the return value is the pointer @var{s}.
+
+@strong{Warning:}  If the input data has a null character, you can't tell.
+So don't use @code{fgets} unless you know the data cannot contain a null.
+Don't use it to read files edited by the user because, if the user inserts
+a null character, you should either handle it properly or print a clear
+error message.  We recommend using @code{getline} instead of @code{fgets}.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefn {Deprecated function} {char *} gets (char *@var{s})
+The function @code{gets} reads characters from the stream @code{stdin}
+up to the next newline character, and stores them in the string @var{s}.
+The newline character is discarded (note that this differs from the
+behavior of @code{fgets}, which copies the newline character into the
+string).  If @code{gets} encounters a read error or end-of-file, it
+returns a null pointer; otherwise it returns @var{s}.
+
+@strong{Warning:} The @code{gets} function is @strong{very dangerous}
+because it provides no protection against overflowing the string
+@var{s}.  The GNU library includes it for compatibility only.  You
+should @strong{always} use @code{fgets} or @code{getline} instead.  To
+remind you of this, the linker (if using GNU @code{ld}) will issue a
+warning whenever you use @code{gets}.
+@end deftypefn
+
+@node Unreading
+@section Unreading
+@cindex peeking at input
+@cindex unreading characters
+@cindex pushing input back
+
+In parser programs it is often useful to examine the next character in
+the input stream without removing it from the stream.  This is called
+``peeking ahead'' at the input because your program gets a glimpse of
+the input it will read next.
+
+Using stream I/O, you can peek ahead at input by first reading it and
+then @dfn{unreading} it (also called  @dfn{pushing it back} on the stream).  
+Unreading a character makes it available to be input again from the stream,
+by  the next call to @code{fgetc} or other input function on that stream.
+
+@menu
+* Unreading Idea::              An explanation of unreading with pictures.
+* How Unread::                  How to call @code{ungetc} to do unreading.
+@end menu
+
+@node Unreading Idea
+@subsection What Unreading Means
+
+Here is a pictorial explanation of unreading.  Suppose you have a
+stream reading a file that contains just six characters, the letters
+@samp{foobar}.  Suppose you have read three characters so far.  The
+situation looks like this:
+
+@smallexample
+f  o  o  b  a  r
+         ^
+@end smallexample
+
+@noindent
+so the next input character will be @samp{b}.
+
+@c @group   Invalid outside @example
+If instead of reading @samp{b} you unread the letter @samp{o}, you get a
+situation like this:
+
+@smallexample
+f  o  o  b  a  r
+         |
+      o--
+      ^
+@end smallexample
+
+@noindent
+so that the next input characters will be @samp{o} and @samp{b}.
+@c @end group
+
+@c @group
+If you unread @samp{9} instead of @samp{o}, you get this situation:
+
+@smallexample
+f  o  o  b  a  r
+         |
+      9--
+      ^
+@end smallexample
+
+@noindent
+so that the next input characters will be @samp{9} and @samp{b}.
+@c @end group
+
+@node How Unread
+@subsection Using @code{ungetc} To Do Unreading
+ 
+The function to unread a character is called @code{ungetc}, because it
+reverses the action of @code{getc}.
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int ungetc (int @var{c}, FILE *@var{stream})
+The @code{ungetc} function pushes back the character @var{c} onto the
+input stream @var{stream}.  So the next input from @var{stream} will
+read @var{c} before anything else.
+
+If @var{c} is @code{EOF}, @code{ungetc} does nothing and just returns
+@code{EOF}.  This lets you call @code{ungetc} with the return value of
+@code{getc} without needing to check for an error from @code{getc}.
+
+The character that you push back doesn't have to be the same as the last
+character that was actually read from the stream.  In fact, it isn't
+necessary to actually read any characters from the stream before
+unreading them with @code{ungetc}!  But that is a strange way to write
+a program; usually @code{ungetc} is used only to unread a character
+that was just read from the same stream.
+
+The GNU C library only supports one character of pushback---in other
+words, it does not work to call @code{ungetc} twice without doing input
+in between.  Other systems might let you push back multiple characters;
+then reading from the stream retrieves the characters in the reverse
+order that they were pushed.
+
+Pushing back characters doesn't alter the file; only the internal
+buffering for the stream is affected.  If a file positioning function
+(such as @code{fseek} or @code{rewind}; @pxref{File Positioning}) is
+called, any pending pushed-back characters are discarded.
+
+Unreading a character on a stream that is at end of file clears the
+end-of-file indicator for the stream, because it makes the character of
+input available.  After you read that character, trying to read again
+will encounter end of file.
+@end deftypefun
+
+Here is an example showing the use of @code{getc} and @code{ungetc} to
+skip over whitespace characters.  When this function reaches a
+non-whitespace character, it unreads that character to be seen again on
+the next read operation on the stream.
+
+@smallexample
+#include <stdio.h>
+#include <ctype.h>
+
+void
+skip_whitespace (FILE *stream)
+@{
+  int c;
+  do
+    /* @r{No need to check for @code{EOF} because it is not}
+       @r{@code{isspace}, and @code{ungetc} ignores @code{EOF}.}  */
+    c = getc (stream);
+  while (isspace (c));
+  ungetc (c, stream);
+@}
+@end smallexample
+
+@node Block Input/Output
+@section Block Input/Output
+
+This section describes how to do input and output operations on blocks
+of data.  You can use these functions to read and write binary data, as
+well as to read and write text in fixed-size blocks instead of by
+characters or lines.
+@cindex binary I/O to a stream
+@cindex block I/O to a stream
+@cindex reading from a stream, by blocks
+@cindex writing to a stream, by blocks
+
+Binary files are typically used to read and write blocks of data in the
+same format as is used to represent the data in a running program.  In
+other words, arbitrary blocks of memory---not just character or string
+objects---can be written to a binary file, and meaningfully read in
+again by the same program.
+
+Storing data in binary form is often considerably more efficient than
+using the formatted I/O functions.  Also, for floating-point numbers,
+the binary form avoids possible loss of precision in the conversion
+process.  On the other hand, binary files can't be examined or modified
+easily using many standard file utilities (such as text editors), and
+are not portable between different implementations of the language, or
+different kinds of computers.
+
+These functions are declared in @file{stdio.h}.
+@pindex stdio.h
+
+@comment stdio.h
+@comment ANSI
+@deftypefun size_t fread (void *@var{data}, size_t @var{size}, size_t @var{count}, FILE *@var{stream})
+This function reads up to @var{count} objects of size @var{size} into
+the array @var{data}, from the stream @var{stream}.  It returns the
+number of objects actually read, which might be less than @var{count} if
+a read error occurs or the end of the file is reached.  This function
+returns a value of zero (and doesn't read anything) if either @var{size}
+or @var{count} is zero.
+
+If @code{fread} encounters end of file in the middle of an object, it
+returns the number of complete objects read, and discards the partial
+object.  Therefore, the stream remains at the actual end of the file.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun size_t fwrite (const void *@var{data}, size_t @var{size}, size_t @var{count}, FILE *@var{stream})
+This function writes up to @var{count} objects of size @var{size} from
+the array @var{data}, to the stream @var{stream}.  The return value is
+normally @var{count}, if the call succeeds.  Any other value indicates
+some sort of error, such as running out of space.
+@end deftypefun
+
+@node Formatted Output
+@section Formatted Output
+
+@cindex format string, for @code{printf}
+@cindex template, for @code{printf}
+@cindex formatted output to a stream
+@cindex writing to a stream, formatted
+The functions described in this section (@code{printf} and related
+functions) provide a convenient way to perform formatted output.  You
+call @code{printf} with a @dfn{format string} or @dfn{template string}
+that specifies how to format the values of the remaining arguments.
+
+Unless your program is a filter that specifically performs line- or
+character-oriented processing, using @code{printf} or one of the other
+related functions described in this section is usually the easiest and
+most concise way to perform output.  These functions are especially
+useful for printing error messages, tables of data, and the like.
+
+@menu
+* Formatted Output Basics::     Some examples to get you started.
+* Output Conversion Syntax::    General syntax of conversion
+                                 specifications.
+* Table of Output Conversions:: Summary of output conversions and
+                                 what they do.
+* Integer Conversions::         Details about formatting of integers.
+* Floating-Point Conversions::  Details about formatting of
+                                 floating-point numbers.
+* Other Output Conversions::    Details about formatting of strings,
+                                 characters, pointers, and the like.
+* Formatted Output Functions::  Descriptions of the actual functions.
+* Dynamic Output::		Functions that allocate memory for the output.
+* Variable Arguments Output::   @code{vprintf} and friends.
+* Parsing a Template String::   What kinds of args does a given template
+                                 call for? 
+* Example of Parsing::          Sample program using @code{parse_printf_format}.
+@end menu
+
+@node Formatted Output Basics
+@subsection Formatted Output Basics
+
+The @code{printf} function can be used to print any number of arguments.
+The template string argument you supply in a call provides
+information not only about the number of additional arguments, but also
+about their types and what style should be used for printing them.
+
+Ordinary characters in the template string are simply written to the
+output stream as-is, while @dfn{conversion specifications} introduced by
+a @samp{%} character in the template cause subsequent arguments to be
+formatted and written to the output stream.  For example,
+@cindex conversion specifications (@code{printf})
+
+@smallexample
+int pct = 37;
+char filename[] = "foo.txt";
+printf ("Processing of `%s' is %d%% finished.\nPlease be patient.\n",
+        filename, pct);
+@end smallexample
+
+@noindent
+produces output like
+
+@smallexample
+Processing of `foo.txt' is 37% finished.
+Please be patient.
+@end smallexample
+
+This example shows the use of the @samp{%d} conversion to specify that
+an @code{int} argument should be printed in decimal notation, the
+@samp{%s} conversion to specify printing of a string argument, and
+the @samp{%%} conversion to print a literal @samp{%} character.
+
+There are also conversions for printing an integer argument as an
+unsigned value in octal, decimal, or hexadecimal radix (@samp{%o},
+@samp{%u}, or @samp{%x}, respectively); or as a character value
+(@samp{%c}).
+
+Floating-point numbers can be printed in normal, fixed-point notation
+using the @samp{%f} conversion or in exponential notation using the
+@samp{%e} conversion.  The @samp{%g} conversion uses either @samp{%e}
+or @samp{%f} format, depending on what is more appropriate for the
+magnitude of the particular number.
+
+You can control formatting more precisely by writing @dfn{modifiers}
+between the @samp{%} and the character that indicates which conversion
+to apply.  These slightly alter the ordinary behavior of the conversion.
+For example, most conversion specifications permit you to specify a
+minimum field width and a flag indicating whether you want the result
+left- or right-justified within the field.
+
+The specific flags and modifiers that are permitted and their
+interpretation vary depending on the particular conversion.  They're all
+described in more detail in the following sections.  Don't worry if this
+all seems excessively complicated at first; you can almost always get
+reasonable free-format output without using any of the modifiers at all.
+The modifiers are mostly used to make the output look ``prettier'' in
+tables.
+
+@node Output Conversion Syntax
+@subsection Output Conversion Syntax
+
+This section provides details about the precise syntax of conversion
+specifications that can appear in a @code{printf} template
+string.
+
+Characters in the template string that are not part of a
+conversion specification are printed as-is to the output stream.
+Multibyte character sequences (@pxref{Extended Characters}) are permitted in
+a template string.
+
+The conversion specifications in a @code{printf} template string have
+the general form:
+
+@example
+% @var{flags} @var{width} @r{[} . @var{precision} @r{]} @var{type} @var{conversion}
+@end example
+
+For example, in the conversion specifier @samp{%-10.8ld}, the @samp{-}
+is a flag, @samp{10} specifies the field width, the precision is
+@samp{8}, the letter @samp{l} is a type modifier, and @samp{d} specifies
+the conversion style.  (This particular type specifier says to
+print a @code{long int} argument in decimal notation, with a minimum of
+8 digits left-justified in a field at least 10 characters wide.)
+
+In more detail, output conversion specifications consist of an
+initial @samp{%} character followed in sequence by:
+
+@itemize @bullet
+@item 
+Zero or more @dfn{flag characters} that modify the normal behavior of
+the conversion specification.
+@cindex flag character (@code{printf})
+
+@item 
+An optional decimal integer specifying the @dfn{minimum field width}.
+If the normal conversion produces fewer characters than this, the field
+is padded with spaces to the specified width.  This is a @emph{minimum}
+value; if the normal conversion produces more characters than this, the
+field is @emph{not} truncated.  Normally, the output is right-justified
+within the field.
+@cindex minimum field width (@code{printf})
+
+You can also specify a field width of @samp{*}.  This means that the
+next argument in the argument list (before the actual value to be
+printed) is used as the field width.  The value must be an @code{int}.
+If the value is negative, this means to set the @samp{-} flag (see
+below) and to use the absolute value as the field width.
+
+@item 
+An optional @dfn{precision} to specify the number of digits to be
+written for the numeric conversions.  If the precision is specified, it
+consists of a period (@samp{.}) followed optionally by a decimal integer
+(which defaults to zero if omitted).
+@cindex precision (@code{printf})
+
+You can also specify a precision of @samp{*}.  This means that the next
+argument in the argument list (before the actual value to be printed) is
+used as the precision.  The value must be an @code{int}, and is ignored
+if it is negative.  If you specify @samp{*} for both the field width and
+precision, the field width argument precedes the precision argument.
+Other C library versions may not recognize this syntax.
+
+@item
+An optional @dfn{type modifier character}, which is used to specify the
+data type of the corresponding argument if it differs from the default
+type.  (For example, the integer conversions assume a type of @code{int},
+but you can specify @samp{h}, @samp{l}, or @samp{L} for other integer
+types.)
+@cindex type modifier character (@code{printf})
+
+@item
+A character that specifies the conversion to be applied.
+@end itemize
+
+The exact options that are permitted and how they are interpreted vary 
+between the different conversion specifiers.  See the descriptions of the
+individual conversions for information about the particular options that
+they use.
+
+With the @samp{-Wformat} option, the GNU C compiler checks calls to
+@code{printf} and related functions.  It examines the format string and
+verifies that the correct number and types of arguments are supplied.
+There is also a GNU C syntax to tell the compiler that a function you
+write uses a @code{printf}-style format string.  
+@xref{Function Attributes, , Declaring Attributes of Functions,
+gcc.info, Using GNU CC}, for more information.
+
+@node Table of Output Conversions
+@subsection Table of Output Conversions
+@cindex output conversions, for @code{printf}
+
+Here is a table summarizing what all the different conversions do:
+
+@table @asis
+@item @samp{%d}, @samp{%i}
+Print an integer as a signed decimal number.  @xref{Integer
+Conversions}, for details.  @samp{%d} and @samp{%i} are synonymous for
+output, but are different when used with @code{scanf} for input
+(@pxref{Table of Input Conversions}).
+
+@item @samp{%o}
+Print an integer as an unsigned octal number.  @xref{Integer
+Conversions}, for details.
+
+@item @samp{%u}
+Print an integer as an unsigned decimal number.  @xref{Integer
+Conversions}, for details.
+
+@item @samp{%x}, @samp{%X}
+Print an integer as an unsigned hexadecimal number.  @samp{%x} uses
+lower-case letters and @samp{%X} uses upper-case.  @xref{Integer
+Conversions}, for details.
+
+@item @samp{%f}
+Print a floating-point number in normal (fixed-point) notation.
+@xref{Floating-Point Conversions}, for details.
+
+@item @samp{%e}, @samp{%E}
+Print a floating-point number in exponential notation.  @samp{%e} uses
+lower-case letters and @samp{%E} uses upper-case.  @xref{Floating-Point
+Conversions}, for details.
+
+@item @samp{%g}, @samp{%G}
+Print a floating-point number in either normal or exponential notation,
+whichever is more appropriate for its magnitude.  @samp{%g} uses
+lower-case letters and @samp{%G} uses upper-case.  @xref{Floating-Point
+Conversions}, for details.
+
+@item @samp{%c}
+Print a single character.  @xref{Other Output Conversions}.
+
+@item @samp{%s}
+Print a string.  @xref{Other Output Conversions}.
+
+@item @samp{%p}
+Print the value of a pointer.  @xref{Other Output Conversions}.
+
+@item @samp{%n}
+Get the number of characters printed so far.  @xref{Other Output Conversions}.
+Note that this conversion specification never produces any output.
+
+@item @samp{%m}
+Print the string corresponding to the value of @code{errno}.
+(This is a GNU extension.)
+@xref{Other Output Conversions}.
+
+@item @samp{%%}
+Print a literal @samp{%} character.  @xref{Other Output Conversions}.
+@end table
+
+If the syntax of a conversion specification is invalid, unpredictable
+things will happen, so don't do this.  If there aren't enough function
+arguments provided to supply values for all the conversion
+specifications in the template string, or if the arguments are not of
+the correct types, the results are unpredictable.  If you supply more
+arguments than conversion specifications, the extra argument values are
+simply ignored; this is sometimes useful.
+
+@node Integer Conversions
+@subsection Integer Conversions
+
+This section describes the options for the @samp{%d}, @samp{%i},
+@samp{%o}, @samp{%u}, @samp{%x}, and @samp{%X} conversion
+specifications.  These conversions print integers in various formats.
+
+The @samp{%d} and @samp{%i} conversion specifications both print an
+@code{int} argument as a signed decimal number; while @samp{%o},
+@samp{%u}, and @samp{%x} print the argument as an unsigned octal,
+decimal, or hexadecimal number (respectively).  The @samp{%X} conversion
+specification is just like @samp{%x} except that it uses the characters
+@samp{ABCDEF} as digits instead of @samp{abcdef}.
+
+The following flags are meaningful:
+
+@table @asis
+@item @samp{-}
+Left-justify the result in the field (instead of the normal
+right-justification).
+
+@item @samp{+}
+For the signed @samp{%d} and @samp{%i} conversions, print a
+plus sign if the value is positive.
+
+@item @samp{ }
+For the signed @samp{%d} and @samp{%i} conversions, if the result
+doesn't start with a plus or minus sign, prefix it with a space
+character instead.  Since the @samp{+} flag ensures that the result
+includes a sign, this flag is ignored if you supply both of them.
+
+@item @samp{#}
+For the @samp{%o} conversion, this forces the leading digit to be
+@samp{0}, as if by increasing the precision.  For @samp{%x} or
+@samp{%X}, this prefixes a leading @samp{0x} or @samp{0X} (respectively)
+to the result.  This doesn't do anything useful for the @samp{%d},
+@samp{%i}, or @samp{%u} conversions.  Using this flag produces output
+which can be parsed by the @code{strtoul} function (@pxref{Parsing of
+Integers}) and @code{scanf} with the @samp{%i} conversion
+(@pxref{Numeric Input Conversions}).
+
+@item @samp{'}
+Separate the digits into groups as specified by the locale specified for
+the @code{LC_NUMERIC} category; @pxref{General Numeric}.  This flag is a
+GNU extension.
+
+@item @samp{0}
+Pad the field with zeros instead of spaces.  The zeros are placed after
+any indication of sign or base.  This flag is ignored if the @samp{-}
+flag is also specified, or if a precision is specified.
+@end table
+
+If a precision is supplied, it specifies the minimum number of digits to
+appear; leading zeros are produced if necessary.  If you don't specify a
+precision, the number is printed with as many digits as it needs.  If
+you convert a value of zero with an explicit precision of zero, then no
+characters at all are produced.
+
+Without a type modifier, the corresponding argument is treated as an
+@code{int} (for the signed conversions @samp{%i} and @samp{%d}) or
+@code{unsigned int} (for the unsigned conversions @samp{%o}, @samp{%u},
+@samp{%x}, and @samp{%X}).  Recall that since @code{printf} and friends
+are variadic, any @code{char} and @code{short} arguments are
+automatically converted to @code{int} by the default argument
+promotions.  For arguments of other integer types, you can use these
+modifiers:
+
+@table @samp
+@item h
+Specifies that the argument is a @code{short int} or @code{unsigned
+short int}, as appropriate.  A @code{short} argument is converted to an
+@code{int} or @code{unsigned int} by the default argument promotions
+anyway, but the @samp{h} modifier says to convert it back to a
+@code{short} again.
+
+@item l
+Specifies that the argument is a @code{long int} or @code{unsigned long
+int}, as appropriate.  Two @samp{l} characters is like the @samp{L}
+modifier, below.
+
+@item L
+@itemx ll
+@itemx q
+Specifies that the argument is a @code{long long int}.  (This type is
+an extension supported by the GNU C compiler.  On systems that don't
+support extra-long integers, this is the same as @code{long int}.)
+
+The @samp{q} modifier is another name for the same thing, which comes
+from 4.4 BSD; a @w{@code{long long int}} is sometimes called a ``quad''
+@code{int}.
+
+@item Z
+Specifies that the argument is a @code{size_t}.  This is a GNU extension.
+@end table
+
+Here is an example.  Using the template string:
+
+@smallexample
+"|%5d|%-5d|%+5d|%+-5d|% 5d|%05d|%5.0d|%5.2d|%d|\n"
+@end smallexample
+
+@noindent
+to print numbers using the different options for the @samp{%d}
+conversion gives results like:
+
+@smallexample
+|    0|0    |   +0|+0   |    0|00000|     |   00|0|
+|    1|1    |   +1|+1   |    1|00001|    1|   01|1|
+|   -1|-1   |   -1|-1   |   -1|-0001|   -1|  -01|-1|
+|100000|100000|+100000| 100000|100000|100000|100000|100000|
+@end smallexample
+
+In particular, notice what happens in the last case where the number
+is too large to fit in the minimum field width specified.
+
+Here are some more examples showing how unsigned integers print under
+various format options, using the template string:
+
+@smallexample
+"|%5u|%5o|%5x|%5X|%#5o|%#5x|%#5X|%#10.8x|\n"
+@end smallexample
+
+@smallexample
+|    0|    0|    0|    0|    0|  0x0|  0X0|0x00000000|
+|    1|    1|    1|    1|   01|  0x1|  0X1|0x00000001|
+|100000|303240|186a0|186A0|0303240|0x186a0|0X186A0|0x000186a0|
+@end smallexample
+
+
+@node Floating-Point Conversions
+@subsection Floating-Point Conversions
+
+This section discusses the conversion specifications for floating-point
+numbers: the @samp{%f}, @samp{%e}, @samp{%E}, @samp{%g}, and @samp{%G}
+conversions.
+
+The @samp{%f} conversion prints its argument in fixed-point notation,
+producing output of the form
+@w{[@code{-}]@var{ddd}@code{.}@var{ddd}},
+where the number of digits following the decimal point is controlled
+by the precision you specify.
+
+The @samp{%e} conversion prints its argument in exponential notation,
+producing output of the form
+@w{[@code{-}]@var{d}@code{.}@var{ddd}@code{e}[@code{+}|@code{-}]@var{dd}}.
+Again, the number of digits following the decimal point is controlled by
+the precision.  The exponent always contains at least two digits.  The
+@samp{%E} conversion is similar but the exponent is marked with the letter
+@samp{E} instead of @samp{e}.
+
+The @samp{%g} and @samp{%G} conversions print the argument in the style
+of @samp{%e} or @samp{%E} (respectively) if the exponent would be less
+than -4 or greater than or equal to the precision; otherwise they use the
+@samp{%f} style.  Trailing zeros are removed from the fractional portion
+of the result and a decimal-point character appears only if it is
+followed by a digit.
+
+The following flags can be used to modify the behavior:
+
+@comment We use @asis instead of @samp so we can have ` ' as an item.
+@table @asis
+@item @samp{-}
+Left-justify the result in the field.  Normally the result is
+right-justified.
+
+@item @samp{+}
+Always include a plus or minus sign in the result.
+
+@item @samp{ }
+If the result doesn't start with a plus or minus sign, prefix it with a
+space instead.  Since the @samp{+} flag ensures that the result includes
+a sign, this flag is ignored if you supply both of them.
+
+@item @samp{#}
+Specifies that the result should always include a decimal point, even
+if no digits follow it.  For the @samp{%g} and @samp{%G} conversions,
+this also forces trailing zeros after the decimal point to be left
+in place where they would otherwise be removed.
+
+@item @samp{'}
+Separate the digits of the integer part of the result into groups as
+specified by the locale specified for the @code{LC_NUMERIC} category;
+@pxref{General Numeric}.  This flag is a GNU extension.
+
+@item @samp{0}
+Pad the field with zeros instead of spaces; the zeros are placed
+after any sign.  This flag is ignored if the @samp{-} flag is also
+specified.
+@end table
+
+The precision specifies how many digits follow the decimal-point
+character for the @samp{%f}, @samp{%e}, and @samp{%E} conversions.  For
+these conversions, the default precision is @code{6}.  If the precision
+is explicitly @code{0}, this suppresses the decimal point character
+entirely.  For the @samp{%g} and @samp{%G} conversions, the precision
+specifies how many significant digits to print.  Significant digits are
+the first digit before the decimal point, and all the digits after it.
+If the precision @code{0} or not specified for @samp{%g} or @samp{%G},
+it is treated like a value of @code{1}.  If the value being printed
+cannot be expressed accurately in the specified number of digits, the
+value is rounded to the nearest number that fits.
+
+Without a type modifier, the floating-point conversions use an argument
+of type @code{double}.  (By the default argument promotions, any
+@code{float} arguments are automatically converted to @code{double}.)
+The following type modifier is supported:
+
+@table @samp
+@item L
+An uppercase @samp{L} specifies that the argument is a @code{long
+double}.
+@end table
+
+Here are some examples showing how numbers print using the various
+floating-point conversions.  All of the numbers were printed using
+this template string:
+
+@smallexample
+"|%12.4f|%12.4e|%12.4g|\n"
+@end smallexample
+
+Here is the output:
+
+@smallexample
+|      0.0000|  0.0000e+00|           0|
+|      1.0000|  1.0000e+00|           1|
+|     -1.0000| -1.0000e+00|          -1|
+|    100.0000|  1.0000e+02|         100|
+|   1000.0000|  1.0000e+03|        1000|
+|  10000.0000|  1.0000e+04|       1e+04|
+|  12345.0000|  1.2345e+04|   1.234e+04|
+| 100000.0000|  1.0000e+05|       1e+05|
+| 123456.0000|  1.2346e+05|   1.234e+05|
+@end smallexample
+
+Notice how the @samp{%g} conversion drops trailing zeros.
+
+@node Other Output Conversions
+@subsection Other Output Conversions
+
+This section describes miscellaneous conversions for @code{printf}.
+
+The @samp{%c} conversion prints a single character.  The @code{int}
+argument is first converted to an @code{unsigned char}.  The @samp{-}
+flag can be used to specify left-justification in the field, but no
+other flags are defined, and no precision or type modifier can be given.
+For example:
+
+@smallexample
+printf ("%c%c%c%c%c", 'h', 'e', 'l', 'l', 'o');
+@end smallexample
+
+@noindent
+prints @samp{hello}.
+
+The @samp{%s} conversion prints a string.  The corresponding argument
+must be of type @code{char *} (or @code{const char *}).  A precision can
+be specified to indicate the maximum number of characters to write;
+otherwise characters in the string up to but not including the
+terminating null character are written to the output stream.  The
+@samp{-} flag can be used to specify left-justification in the field,
+but no other flags or type modifiers are defined for this conversion.
+For example:
+
+@smallexample
+printf ("%3s%-6s", "no", "where");
+@end smallexample
+
+@noindent
+prints @samp{ nowhere }.
+
+If you accidentally pass a null pointer as the argument for a @samp{%s}
+conversion, the GNU library prints it as @samp{(null)}.  We think this
+is more useful than crashing.  But it's not good practice to pass a null
+argument intentionally.
+
+The @samp{%m} conversion prints the string corresponding to the error
+code in @code{errno}.  @xref{Error Messages}.  Thus:
+
+@smallexample
+fprintf (stderr, "can't open `%s': %m\n", filename);
+@end smallexample
+
+@noindent
+is equivalent to:
+
+@smallexample
+fprintf (stderr, "can't open `%s': %s\n", filename, strerror (errno));
+@end smallexample
+
+@noindent
+The @samp{%m} conversion is a GNU C library extension.
+
+The @samp{%p} conversion prints a pointer value.  The corresponding
+argument must be of type @code{void *}.  In practice, you can use any
+type of pointer.
+
+In the GNU system, non-null pointers are printed as unsigned integers,
+as if a @samp{%#x} conversion were used.  Null pointers print as
+@samp{(nil)}.  (Pointers might print differently in other systems.)
+
+For example:
+
+@smallexample
+printf ("%p", "testing");
+@end smallexample
+
+@noindent
+prints @samp{0x} followed by a hexadecimal number---the address of the
+string constant @code{"testing"}.  It does not print the word
+@samp{testing}.
+
+You can supply the @samp{-} flag with the @samp{%p} conversion to
+specify left-justification, but no other flags, precision, or type
+modifiers are defined.
+
+The @samp{%n} conversion is unlike any of the other output conversions.
+It uses an argument which must be a pointer to an @code{int}, but
+instead of printing anything it stores the number of characters printed
+so far by this call at that location.  The @samp{h} and @samp{l} type
+modifiers are permitted to specify that the argument is of type
+@code{short int *} or @code{long int *} instead of @code{int *}, but no
+flags, field width, or precision are permitted.
+
+For example,
+
+@smallexample
+int nchar;
+printf ("%d %s%n\n", 3, "bears", &nchar);
+@end smallexample
+
+@noindent
+prints:
+
+@smallexample
+3 bears
+@end smallexample
+
+@noindent
+and sets @code{nchar} to @code{7}, because @samp{3 bears} is seven 
+characters.
+
+
+The @samp{%%} conversion prints a literal @samp{%} character.  This
+conversion doesn't use an argument, and no flags, field width,
+precision, or type modifiers are permitted.
+
+
+@node Formatted Output Functions
+@subsection Formatted Output Functions
+
+This section describes how to call @code{printf} and related functions.
+Prototypes for these functions are in the header file @file{stdio.h}.
+Because these functions take a variable number of arguments, you
+@emph{must} declare prototypes for them before using them.  Of course,
+the easiest way to make sure you have all the right prototypes is to
+just include @file{stdio.h}.
+@pindex stdio.h
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int printf (const char *@var{template}, @dots{})
+The @code{printf} function prints the optional arguments under the
+control of the template string @var{template} to the stream
+@code{stdout}.  It returns the number of characters printed, or a
+negative value if there was an output error.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int fprintf (FILE *@var{stream}, const char *@var{template}, @dots{})
+This function is just like @code{printf}, except that the output is
+written to the stream @var{stream} instead of @code{stdout}.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int sprintf (char *@var{s}, const char *@var{template}, @dots{})
+This is like @code{printf}, except that the output is stored in the character
+array @var{s} instead of written to a stream.  A null character is written
+to mark the end of the string.
+
+The @code{sprintf} function returns the number of characters stored in
+the array @var{s}, not including the terminating null character.
+
+The behavior of this function is undefined if copying takes place
+between objects that overlap---for example, if @var{s} is also given
+as an argument to be printed under control of the @samp{%s} conversion.
+@xref{Copying and Concatenation}.
+
+@strong{Warning:} The @code{sprintf} function can be @strong{dangerous}
+because it can potentially output more characters than can fit in the
+allocation size of the string @var{s}.  Remember that the field width
+given in a conversion specification is only a @emph{minimum} value.
+
+To avoid this problem, you can use @code{snprintf} or @code{asprintf},
+described below.
+@end deftypefun
+
+@comment stdio.h
+@comment GNU
+@deftypefun int snprintf (char *@var{s}, size_t @var{size}, const char *@var{template}, @dots{})
+The @code{snprintf} function is similar to @code{sprintf}, except that
+the @var{size} argument specifies the maximum number of characters to
+produce.  The trailing null character is counted towards this limit, so
+you should allocate at least @var{size} characters for the string @var{s}.
+
+The return value is the number of characters stored, not including the
+terminating null.  If this value equals @code{@var{size} - 1}, then
+there was not enough space in @var{s} for all the output.  You should
+try again with a bigger output string.  Here is an example of doing
+this:
+
+@smallexample
+@group
+/* @r{Construct a message describing the value of a variable}
+   @r{whose name is @var{name} and whose value is @var{value}.} */
+char *
+make_message (char *name, char *value)
+@{
+  /* @r{Guess we need no more than 100 chars of space.} */
+  int size = 100;
+  char *buffer = (char *) xmalloc (size);
+@end group
+@group
+  while (1)
+    @{
+      /* @r{Try to print in the allocated space.} */
+      int nchars = snprintf (buffer, size,
+                             "value of %s is %s",
+                             name, value);
+      /* @r{If that worked, return the string.} */
+      if (nchars < size)
+        return buffer;
+      /* @r{Else try again with twice as much space.} */
+      size *= 2;
+      buffer = (char *) xrealloc (size, buffer);
+    @}
+@}
+@end group
+@end smallexample
+
+In practice, it is often easier just to use @code{asprintf}, below.
+@end deftypefun
+
+@node Dynamic Output
+@subsection Dynamically Allocating Formatted Output
+
+The functions in this section do formatted output and place the results
+in dynamically allocated memory.
+
+@comment stdio.h
+@comment GNU
+@deftypefun int asprintf (char **@var{ptr}, const char *@var{template}, @dots{})
+This function is similar to @code{sprintf}, except that it dynamically
+allocates a string (as with @code{malloc}; @pxref{Unconstrained
+Allocation}) to hold the output, instead of putting the output in a
+buffer you allocate in advance.  The @var{ptr} argument should be the
+address of a @code{char *} object, and @code{asprintf} stores a pointer
+to the newly allocated string at that location.
+
+Here is how to use @code{asprintf} to get the same result as the
+@code{snprintf} example, but more easily:
+
+@smallexample
+/* @r{Construct a message describing the value of a variable}
+   @r{whose name is @var{name} and whose value is @var{value}.} */
+char *
+make_message (char *name, char *value)
+@{
+  char *result;
+  asprintf (&result, "value of %s is %s", name, value);
+  return result;
+@}
+@end smallexample
+@end deftypefun
+
+@comment stdio.h
+@comment GNU
+@deftypefun int obstack_printf (struct obstack *@var{obstack}, const char *@var{template}, @dots{})
+This function is similar to @code{asprintf}, except that it uses the
+obstack @var{obstack} to allocate the space.  @xref{Obstacks}.
+
+The characters are written onto the end of the current object.
+To get at them, you must finish the object with @code{obstack_finish}
+(@pxref{Growing Objects}).@refill
+@end deftypefun
+
+@node Variable Arguments Output
+@subsection Variable Arguments Output Functions
+
+The functions @code{vprintf} and friends are provided so that you can
+define your own variadic @code{printf}-like functions that make use of
+the same internals as the built-in formatted output functions.
+
+The most natural way to define such functions would be to use a language
+construct to say, ``Call @code{printf} and pass this template plus all
+of my arguments after the first five.''  But there is no way to do this
+in C, and it would be hard to provide a way, since at the C language
+level there is no way to tell how many arguments your function received.
+
+Since that method is impossible, we provide alternative functions, the
+@code{vprintf} series, which lets you pass a @code{va_list} to describe
+``all of my arguments after the first five.''
+
+When it is sufficient to define a macro rather than a real function, 
+the GNU C compiler provides a way to do this much more easily with macros.
+For example:
+
+@smallexample
+#define myprintf(a, b, c, d, e, rest...) printf (mytemplate , ## rest...)
+@end smallexample
+
+@noindent
+@xref{Macro Varargs, , Macros with Variable Numbers of Arguments,
+gcc.info, Using GNU CC}, for details.  But this is limited to macros,
+and does not apply to real functions at all.
+
+Before calling @code{vprintf} or the other functions listed in this
+section, you @emph{must} call @code{va_start} (@pxref{Variadic
+Functions}) to initialize a pointer to the variable arguments.  Then you
+can call @code{va_arg} to fetch the arguments that you want to handle
+yourself.  This advances the pointer past those arguments.
+
+Once your @code{va_list} pointer is pointing at the argument of your
+choice, you are ready to call @code{vprintf}.  That argument and all
+subsequent arguments that were passed to your function are used by
+@code{vprintf} along with the template that you specified separately.
+
+In some other systems, the @code{va_list} pointer may become invalid
+after the call to @code{vprintf}, so you must not use @code{va_arg}
+after you call @code{vprintf}.  Instead, you should call @code{va_end}
+to retire the pointer from service.  However, you can safely call
+@code{va_start} on another pointer variable and begin fetching the
+arguments again through that pointer.  Calling @code{vprintf} does not
+destroy the argument list of your function, merely the particular
+pointer that you passed to it.
+
+GNU C does not have such restrictions.  You can safely continue to fetch
+arguments from a @code{va_list} pointer after passing it to
+@code{vprintf}, and @code{va_end} is a no-op.  (Note, however, that
+subsequent @code{va_arg} calls will fetch the same arguments which
+@code{vprintf} previously used.)
+
+Prototypes for these functions are declared in @file{stdio.h}.
+@pindex stdio.h
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int vprintf (const char *@var{template}, va_list @var{ap})
+This function is similar to @code{printf} except that, instead of taking
+a variable number of arguments directly, it takes an argument list
+pointer @var{ap}.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int vfprintf (FILE *@var{stream}, const char *@var{template}, va_list @var{ap})
+This is the equivalent of @code{fprintf} with the variable argument list
+specified directly as for @code{vprintf}.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int vsprintf (char *@var{s}, const char *@var{template}, va_list @var{ap})
+This is the equivalent of @code{sprintf} with the variable argument list
+specified directly as for @code{vprintf}.
+@end deftypefun
+
+@comment stdio.h
+@comment GNU
+@deftypefun int vsnprintf (char *@var{s}, size_t @var{size}, const char *@var{template}, va_list @var{ap})
+This is the equivalent of @code{snprintf} with the variable argument list
+specified directly as for @code{vprintf}.
+@end deftypefun
+
+@comment stdio.h
+@comment GNU
+@deftypefun int vasprintf (char **@var{ptr}, const char *@var{template}, va_list @var{ap})
+The @code{vasprintf} function is the equivalent of @code{asprintf} with the
+variable argument list specified directly as for @code{vprintf}.
+@end deftypefun
+
+@comment stdio.h
+@comment GNU
+@deftypefun int obstack_vprintf (struct obstack *@var{obstack}, const char *@var{template}, va_list @var{ap})
+The @code{obstack_vprintf} function is the equivalent of
+@code{obstack_printf} with the variable argument list specified directly
+as for @code{vprintf}.@refill
+@end deftypefun
+
+Here's an example showing how you might use @code{vfprintf}.  This is a
+function that prints error messages to the stream @code{stderr}, along
+with a prefix indicating the name of the program
+(@pxref{Error Messages}, for a description of 
+@code{program_invocation_short_name}).
+
+@smallexample
+@group
+#include <stdio.h>
+#include <stdarg.h>
+
+void
+eprintf (const char *template, ...)
+@{
+  va_list ap;
+  extern char *program_invocation_short_name;
+
+  fprintf (stderr, "%s: ", program_invocation_short_name);
+  va_start (ap, count);
+  vfprintf (stderr, template, ap);
+  va_end (ap);
+@}
+@end group
+@end smallexample
+
+@noindent
+You could call @code{eprintf} like this:
+
+@smallexample
+eprintf ("file `%s' does not exist\n", filename);
+@end smallexample
+
+In GNU C, there is a special construct you can use to let the compiler
+know that a function uses a @code{printf}-style format string.  Then it
+can check the number and types of arguments in each call to the
+function, and warn you when they do not match the format string.
+For example, take this declaration of @code{eprintf}:
+
+@smallexample
+void eprintf (const char *template, ...)
+        __attribute__ ((format (printf, 1, 2)));
+@end smallexample
+
+@noindent
+This tells the compiler that @code{eprintf} uses a format string like
+@code{printf} (as opposed to @code{scanf}; @pxref{Formatted Input});
+the format string appears as the first argument;
+and the arguments to satisfy the format begin with the second.
+@xref{Function Attributes, , Declaring Attributes of Functions,
+gcc.info, Using GNU CC}, for more information.
+
+@node Parsing a Template String
+@subsection Parsing a Template String
+@cindex parsing a template string
+
+You can use the function @code{parse_printf_format} to obtain
+information about the number and types of arguments that are expected by
+a given template string.  This function permits interpreters that
+provide interfaces to @code{printf} to avoid passing along invalid
+arguments from the user's program, which could cause a crash.
+
+All the symbols described in this section are declared in the header
+file @file{printf.h}.
+
+@comment printf.h
+@comment GNU
+@deftypefun size_t parse_printf_format (const char *@var{template}, size_t @var{n}, int *@var{argtypes})
+This function returns information about the number and types of
+arguments expected by the @code{printf} template string @var{template}.
+The information is stored in the array @var{argtypes}; each element of
+this array describes one argument.  This information is encoded using
+the various @samp{PA_} macros, listed below.
+
+The @var{n} argument specifies the number of elements in the array
+@var{argtypes}.  This is the most elements that
+@code{parse_printf_format} will try to write.
+
+@code{parse_printf_format} returns the total number of arguments required
+by @var{template}.  If this number is greater than @var{n}, then the
+information returned describes only the first @var{n} arguments.  If you
+want information about more than that many arguments, allocate a bigger
+array and call @code{parse_printf_format} again.
+@end deftypefun
+
+The argument types are encoded as a combination of a basic type and
+modifier flag bits.
+
+@comment printf.h
+@comment GNU
+@deftypevr Macro int PA_FLAG_MASK
+This macro is a bitmask for the type modifier flag bits.  You can write
+the expression @code{(argtypes[i] & PA_FLAG_MASK)} to extract just the
+flag bits for an argument, or @code{(argtypes[i] & ~PA_FLAG_MASK)} to
+extract just the basic type code.
+@end deftypevr
+
+Here are symbolic constants that represent the basic types; they stand
+for integer values.
+
+@table @code
+@comment printf.h
+@comment GNU
+@item PA_INT
+@vindex PA_INT
+This specifies that the base type is @code{int}.
+
+@comment printf.h
+@comment GNU
+@item PA_CHAR
+@vindex PA_CHAR
+This specifies that the base type is @code{int}, cast to @code{char}.
+
+@comment printf.h
+@comment GNU
+@item PA_STRING
+@vindex PA_STRING
+This specifies that the base type is @code{char *}, a null-terminated string.
+
+@comment printf.h
+@comment GNU
+@item PA_POINTER
+@vindex PA_POINTER
+This specifies that the base type is @code{void *}, an arbitrary pointer.
+
+@comment printf.h
+@comment GNU
+@item PA_FLOAT
+@vindex PA_FLOAT
+This specifies that the base type is @code{float}.
+
+@comment printf.h
+@comment GNU
+@item PA_DOUBLE
+@vindex PA_DOUBLE
+This specifies that the base type is @code{double}.
+
+@comment printf.h
+@comment GNU
+@item PA_LAST
+@vindex PA_LAST
+You can define additional base types for your own programs as offsets
+from @code{PA_LAST}.  For example, if you have data types @samp{foo}
+and @samp{bar} with their own specialized @code{printf} conversions,
+you could define encodings for these types as:
+
+@smallexample
+#define PA_FOO  PA_LAST
+#define PA_BAR  (PA_LAST + 1)
+@end smallexample
+@end table
+
+Here are the flag bits that modify a basic type.  They are combined with
+the code for the basic type using inclusive-or.
+
+@table @code
+@comment printf.h
+@comment GNU
+@item PA_FLAG_PTR
+@vindex PA_FLAG_PTR
+If this bit is set, it indicates that the encoded type is a pointer to
+the base type, rather than an immediate value.
+For example, @samp{PA_INT|PA_FLAG_PTR} represents the type @samp{int *}.
+
+@comment printf.h
+@comment GNU
+@item PA_FLAG_SHORT
+@vindex PA_FLAG_SHORT
+If this bit is set, it indicates that the base type is modified with
+@code{short}.  (This corresponds to the @samp{h} type modifier.)
+
+@comment printf.h
+@comment GNU
+@item PA_FLAG_LONG
+@vindex PA_FLAG_LONG
+If this bit is set, it indicates that the base type is modified with
+@code{long}.  (This corresponds to the @samp{l} type modifier.)
+
+@comment printf.h
+@comment GNU
+@item PA_FLAG_LONG_LONG
+@vindex PA_FLAG_LONG_LONG
+If this bit is set, it indicates that the base type is modified with
+@code{long long}.  (This corresponds to the @samp{L} type modifier.)
+
+@comment printf.h
+@comment GNU
+@item PA_FLAG_LONG_DOUBLE
+@vindex PA_FLAG_LONG_DOUBLE
+This is a synonym for @code{PA_FLAG_LONG_LONG}, used by convention with
+a base type of @code{PA_DOUBLE} to indicate a type of @code{long double}.
+@end table
+
+@ifinfo
+For an example of using these facilitles, see @ref{Example of Parsing}.
+@end ifinfo
+
+@node Example of Parsing
+@subsection Example of Parsing a Template String
+
+Here is an example of decoding argument types for a format string.  We
+assume this is part of an interpreter which contains arguments of type
+@code{NUMBER}, @code{CHAR}, @code{STRING} and @code{STRUCTURE} (and
+perhaps others which are not valid here).
+
+@smallexample
+/* @r{Test whether the @var{nargs} specified objects}
+   @r{in the vector @var{args} are valid}
+   @r{for the format string @var{format}:}
+   @r{if so, return 1.}
+   @r{If not, return 0 after printing an error message.}  */
+
+int
+validate_args (char *format, int nargs, OBJECT *args)
+@{
+  int *argtypes;
+  int nwanted;
+
+  /* @r{Get the information about the arguments.}
+     @r{Each conversion specification must be at least two characters}
+     @r{long, so there cannot be more specifications than half the}
+     @r{length of the string.}  */
+
+  argtypes = (int *) alloca (strlen (format) / 2 * sizeof (int));
+  nwanted = parse_printf_format (string, nelts, argtypes);
+
+  /* @r{Check the number of arguments.}  */
+  if (nwanted > nargs)
+    @{
+      error ("too few arguments (at least %d required)", nwanted);
+      return 0;
+    @}
+    
+  /* @r{Check the C type wanted for each argument}
+     @r{and see if the object given is suitable.}  */
+  for (i = 0; i < nwanted; i++)
+    @{
+      int wanted;
+
+      if (argtypes[i] & PA_FLAG_PTR)
+        wanted = STRUCTURE;
+      else
+        switch (argtypes[i] & ~PA_FLAG_MASK)
+          @{
+          case PA_INT:
+          case PA_FLOAT:
+          case PA_DOUBLE:
+            wanted = NUMBER;
+            break;
+          case PA_CHAR:
+            wanted = CHAR;
+            break;
+          case PA_STRING:
+            wanted = STRING;
+            break;
+          case PA_POINTER:
+            wanted = STRUCTURE;
+            break;
+          @}
+      if (TYPE (args[i]) != wanted)
+        @{
+          error ("type mismatch for arg number %d", i);
+          return 0;
+        @}
+    @}
+  return 1;
+@}
+@end smallexample
+
+@node Customizing Printf
+@section Customizing @code{printf}
+@cindex customizing @code{printf}
+@cindex defining new @code{printf} conversions
+@cindex extending @code{printf}
+
+The GNU C library lets you define your own custom conversion specifiers
+for @code{printf} template strings, to teach @code{printf} clever ways
+to print the important data structures of your program.
+
+The way you do this is by registering the conversion with the function
+@code{register_printf_function}; see @ref{Registering New Conversions}.
+One of the arguments you pass to this function is a pointer to a handler
+function that produces the actual output; see @ref{Defining the Output
+Handler}, for information on how to write this function.
+
+You can also install a function that just returns information about the
+number and type of arguments expected by the conversion specifier.
+@xref{Parsing a Template String}, for information about this.
+
+The facilities of this section are declared in the header file
+@file{printf.h}.
+
+@menu
+* Registering New Conversions::         Using @code{register_printf_function} 
+                                         to register a new output conversion.
+* Conversion Specifier Options::        The handler must be able to get
+                                         the options specified in the
+                                         template when it is called. 
+* Defining the Output Handler::         Defining the handler and arginfo
+                                         functions that are passed as arguments
+                                         to @code{register_printf_function}.  
+* Printf Extension Example::            How to define a @code{printf}
+                                         handler function. 
+@end menu
+
+@strong{Portability Note:} The ability to extend the syntax of
+@code{printf} template strings is a GNU extension.  ANSI standard C has
+nothing similar.
+
+@node Registering New Conversions
+@subsection Registering New Conversions
+
+The function to register a new output conversion is
+@code{register_printf_function}, declared in @file{printf.h}.
+@pindex printf.h
+
+@comment printf.h
+@comment GNU
+@deftypefun int register_printf_function (int @var{spec}, printf_function @var{handler-function}, printf_arginfo_function @var{arginfo-function})
+This function defines the conversion specifier character @var{spec}.
+Thus, if @var{spec} is @code{'z'}, it defines the conversion @samp{%z}.
+You can redefine the built-in conversions like @samp{%s}, but flag
+characters like @samp{#} and type modifiers like @samp{l} can never be
+used as conversions; calling @code{register_printf_function} for those
+characters has no effect.
+
+The @var{handler-function} is the function called by @code{printf} and
+friends when this conversion appears in a template string.
+@xref{Defining the Output Handler}, for information about how to define
+a function to pass as this argument.  If you specify a null pointer, any
+existing handler function for @var{spec} is removed.
+
+The @var{arginfo-function} is the function called by
+@code{parse_printf_format} when this conversion appears in a
+template string.  @xref{Parsing a Template String}, for information
+about this.
+
+Normally, you install both functions for a conversion at the same time,
+but if you are never going to call @code{parse_printf_format}, you do
+not need to define an arginfo function.
+
+The return value is @code{0} on success, and @code{-1} on failure
+(which occurs if @var{spec} is out of range).
+
+You can redefine the standard output conversions, but this is probably
+not a good idea because of the potential for confusion.  Library routines
+written by other people could break if you do this.
+@end deftypefun
+
+@node Conversion Specifier Options
+@subsection Conversion Specifier Options
+
+If you define a meaning for @samp{%q}, what if the template contains
+@samp{%+23q} or @samp{%-#q}?  To implement a sensible meaning for these,
+the handler when called needs to be able to get the options specified in
+the template.
+
+Both the @var{handler-function} and @var{arginfo-function} arguments
+to @code{register_printf_function} accept an argument that points to a
+@code{struct printf_info}, which contains information about the options
+appearing in an instance of the conversion specifier.  This data type
+is declared in the header file @file{printf.h}.
+@pindex printf.h
+
+@comment printf.h
+@comment GNU
+@deftp {Type} {struct printf_info}
+This structure is used to pass information about the options appearing
+in an instance of a conversion specifier in a @code{printf} template
+string to the handler and arginfo functions for that specifier.  It
+contains the following members:
+
+@table @code
+@item int prec
+This is the precision specified.  The value is @code{-1} if no precision
+was specified.  If the precision was given as @samp{*}, the
+@code{printf_info} structure passed to the handler function contains the
+actual value retrieved from the argument list.  But the structure passed
+to the arginfo function contains a value of @code{INT_MIN}, since the
+actual value is not known.
+
+@item int width
+This is the minimum field width specified.  The value is @code{0} if no
+width was specified.  If the field width was given as @samp{*}, the
+@code{printf_info} structure passed to the handler function contains the
+actual value retrieved from the argument list.  But the structure passed
+to the arginfo function contains a value of @code{INT_MIN}, since the
+actual value is not known.
+
+@item char spec
+This is the conversion specifier character specified.  It's stored in
+the structure so that you can register the same handler function for
+multiple characters, but still have a way to tell them apart when the
+handler function is called.
+
+@item unsigned int is_long_double
+This is a boolean that is true if the @samp{L}, @samp{ll}, or @samp{q}
+type modifier was specified.  For integer conversions, this indicates
+@code{long long int}, as opposed to @code{long double} for floating
+point conversions.
+
+@item unsigned int is_short
+This is a boolean that is true if the @samp{h} type modifier was specified.
+
+@item unsigned int is_long
+This is a boolean that is true if the @samp{l} type modifier was specified.
+
+@item unsigned int alt
+This is a boolean that is true if the @samp{#} flag was specified.
+
+@item unsigned int space
+This is a boolean that is true if the @samp{ } flag was specified.
+
+@item unsigned int left
+This is a boolean that is true if the @samp{-} flag was specified.
+
+@item unsigned int showsign
+This is a boolean that is true if the @samp{+} flag was specified.
+
+@item unsigned int group
+This is a boolean that is true if the @samp{'} flag was specified.
+
+@item char pad
+This is the character to use for padding the output to the minimum field
+width.  The value is @code{'0'} if the @samp{0} flag was specified, and
+@code{' '} otherwise.
+@end table
+@end deftp
+
+
+@node Defining the Output Handler
+@subsection Defining the Output Handler
+
+Now let's look at how to define the handler and arginfo functions
+which are passed as arguments to @code{register_printf_function}.
+
+You should define your handler functions with a prototype like:
+
+@smallexample
+int @var{function} (FILE *stream, const struct printf_info *info,
+                    va_list *ap_pointer)
+@end smallexample
+
+The @code{stream} argument passed to the handler function is the stream to
+which it should write output.
+
+The @code{info} argument is a pointer to a structure that contains
+information about the various options that were included with the
+conversion in the template string.  You should not modify this structure
+inside your handler function.  @xref{Conversion Specifier Options}, for
+a description of this data structure.
+
+The @code{ap_pointer} argument is used to pass the tail of the variable
+argument list containing the values to be printed to your handler.
+Unlike most other functions that can be passed an explicit variable
+argument list, this is a @emph{pointer} to a @code{va_list}, rather than
+the @code{va_list} itself.  Thus, you should fetch arguments by
+means of @code{va_arg (@var{type}, *ap_pointer)}.
+
+(Passing a pointer here allows the function that calls your handler
+function to update its own @code{va_list} variable to account for the
+arguments that your handler processes.  @xref{Variadic Functions}.)
+
+Your handler function should return a value just like @code{printf}
+does: it should return the number of characters it has written, or a
+negative value to indicate an error.
+
+@comment printf.h
+@comment GNU
+@deftp {Data Type} printf_function
+This is the data type that a handler function should have.
+@end deftp
+
+If you are going to use @w{@code{parse_printf_format}} in your
+application, you should also define a function to pass as the
+@var{arginfo-function} argument for each new conversion you install with
+@code{register_printf_function}. 
+
+You should define these functions with a prototype like:
+
+@smallexample
+int @var{function} (const struct printf_info *info,
+                    size_t n, int *argtypes)
+@end smallexample
+
+The return value from the function should be the number of arguments the
+conversion expects.  The function should also fill in no more than
+@var{n} elements of the @var{argtypes} array with information about the
+types of each of these arguments.  This information is encoded using the
+various @samp{PA_} macros.  (You will notice that this is the same
+calling convention @code{parse_printf_format} itself uses.)
+
+@comment printf.h
+@comment GNU
+@deftp {Data Type} printf_arginfo_function
+This type is used to describe functions that return information about
+the number and type of arguments used by a conversion specifier.
+@end deftp
+
+@node Printf Extension Example
+@subsection @code{printf} Extension Example
+
+Here is an example showing how to define a @code{printf} handler function.
+This program defines a data structure called a @code{Widget} and 
+defines the @samp{%W} conversion to print information about @w{@code{Widget *}}
+arguments, including the pointer value and the name stored in the data
+structure.  The @samp{%W} conversion supports the minimum field width and
+left-justification options, but ignores everything else.
+
+@smallexample
+@include rprintf.c.texi
+@end smallexample
+
+The output produced by this program looks like:
+
+@smallexample
+|<Widget 0xffeffb7c: mywidget>|
+|      <Widget 0xffeffb7c: mywidget>|
+|<Widget 0xffeffb7c: mywidget>      |
+@end smallexample
+
+@node Formatted Input
+@section Formatted Input
+
+@cindex formatted input from a stream
+@cindex reading from a stream, formatted
+@cindex format string, for @code{scanf}
+@cindex template, for @code{scanf}
+The functions described in this section (@code{scanf} and related
+functions) provide facilities for formatted input analogous to the
+formatted output facilities.  These functions provide a mechanism for
+reading arbitrary values under the control of a @dfn{format string} or
+@dfn{template string}.
+
+@menu
+* Formatted Input Basics::      Some basics to get you started.
+* Input Conversion Syntax::     Syntax of conversion specifications.
+* Table of Input Conversions::  Summary of input conversions and what they do.
+* Numeric Input Conversions::   Details of conversions for reading numbers.
+* String Input Conversions::    Details of conversions for reading strings.
+* Dynamic String Input::	String conversions that @code{malloc} the buffer.
+* Other Input Conversions::     Details of miscellaneous other conversions.
+* Formatted Input Functions::   Descriptions of the actual functions.
+* Variable Arguments Input::    @code{vscanf} and friends.
+@end menu
+
+@node Formatted Input Basics
+@subsection Formatted Input Basics
+
+Calls to @code{scanf} are superficially similar to calls to
+@code{printf} in that arbitrary arguments are read under the control of
+a template string.  While the syntax of the conversion specifications in
+the template is very similar to that for @code{printf}, the
+interpretation of the template is oriented more towards free-format
+input and simple pattern matching, rather than fixed-field formatting.
+For example, most @code{scanf} conversions skip over any amount of
+``white space'' (including spaces, tabs, and newlines) in the input
+file, and there is no concept of precision for the numeric input
+conversions as there is for the corresponding output conversions.
+Ordinarily, non-whitespace characters in the template are expected to
+match characters in the input stream exactly, but a matching failure is
+distinct from an input error on the stream.
+@cindex conversion specifications (@code{scanf})
+
+Another area of difference between @code{scanf} and @code{printf} is
+that you must remember to supply pointers rather than immediate values
+as the optional arguments to @code{scanf}; the values that are read are
+stored in the objects that the pointers point to.  Even experienced
+programmers tend to forget this occasionally, so if your program is
+getting strange errors that seem to be related to @code{scanf}, you
+might want to double-check this.
+
+When a @dfn{matching failure} occurs, @code{scanf} returns immediately,
+leaving the first non-matching character as the next character to be
+read from the stream.  The normal return value from @code{scanf} is the
+number of values that were assigned, so you can use this to determine if
+a matching error happened before all the expected values were read.
+@cindex matching failure, in @code{scanf}
+
+The @code{scanf} function is typically used for things like reading in
+the contents of tables.  For example, here is a function that uses
+@code{scanf} to initialize an array of @code{double}:
+
+@smallexample
+void
+readarray (double *array, int n)
+@{
+  int i;
+  for (i=0; i<n; i++)
+    if (scanf (" %lf", &(array[i])) != 1)
+      invalid_input_error ();
+@}
+@end smallexample
+
+The formatted input functions are not used as frequently as the
+formatted output functions.  Partly, this is because it takes some care
+to use them properly.  Another reason is that it is difficult to recover
+from a matching error.
+
+If you are trying to read input that doesn't match a single, fixed
+pattern, you may be better off using a tool such as Flex to generate a
+lexical scanner, or Bison to generate a parser, rather than using
+@code{scanf}.  For more information about these tools, see @ref{, , ,
+flex.info, Flex: The Lexical Scanner Generator}, and @ref{, , ,
+bison.info, The Bison Reference Manual}.
+
+@node Input Conversion Syntax
+@subsection Input Conversion Syntax
+
+A @code{scanf} template string is a string that contains ordinary
+multibyte characters interspersed with conversion specifications that
+start with @samp{%}.
+
+Any whitespace character (as defined by the @code{isspace} function;
+@pxref{Classification of Characters}) in the template causes any number
+of whitespace characters in the input stream to be read and discarded.
+The whitespace characters that are matched need not be exactly the same
+whitespace characters that appear in the template string.  For example,
+write @samp{ , } in the template to recognize a comma with optional
+whitespace before and after.
+
+Other characters in the template string that are not part of conversion
+specifications must match characters in the input stream exactly; if
+this is not the case, a matching failure occurs.
+
+The conversion specifications in a @code{scanf} template string
+have the general form:
+
+@smallexample
+% @var{flags} @var{width} @var{type} @var{conversion}
+@end smallexample
+
+In more detail, an input conversion specification consists of an initial
+@samp{%} character followed in sequence by:
+
+@itemize @bullet
+@item
+An optional @dfn{flag character} @samp{*}, which says to ignore the text
+read for this specification.  When @code{scanf} finds a conversion
+specification that uses this flag, it reads input as directed by the
+rest of the conversion specification, but it discards this input, does
+not use a pointer argument, and does not increment the count of
+successful assignments.
+@cindex flag character (@code{scanf})
+
+@item
+An optional flag character @samp{a} (valid with string conversions only)
+which requests allocation of a buffer long enough to store the string in.
+(This is a GNU extension.)
+@xref{Dynamic String Input}.
+
+@item
+An optional decimal integer that specifies the @dfn{maximum field
+width}.  Reading of characters from the input stream stops either when
+this maximum is reached or when a non-matching character is found,
+whichever happens first.  Most conversions discard initial whitespace
+characters (those that don't are explicitly documented), and these
+discarded characters don't count towards the maximum field width.
+String input conversions store a null character to mark the end of the
+input; the maximum field width does not include this terminator.
+@cindex maximum field width (@code{scanf})
+
+@item
+An optional @dfn{type modifier character}.  For example, you can
+specify a type modifier of @samp{l} with integer conversions such as
+@samp{%d} to specify that the argument is a pointer to a @code{long int}
+rather than a pointer to an @code{int}.
+@cindex type modifier character (@code{scanf})
+
+@item
+A character that specifies the conversion to be applied.
+@end itemize
+
+The exact options that are permitted and how they are interpreted vary 
+between the different conversion specifiers.  See the descriptions of the
+individual conversions for information about the particular options that
+they allow.
+
+With the @samp{-Wformat} option, the GNU C compiler checks calls to
+@code{scanf} and related functions.  It examines the format string and
+verifies that the correct number and types of arguments are supplied.
+There is also a GNU C syntax to tell the compiler that a function you
+write uses a @code{scanf}-style format string.  
+@xref{Function Attributes, , Declaring Attributes of Functions,
+gcc.info, Using GNU CC}, for more information.
+
+@node Table of Input Conversions
+@subsection Table of Input Conversions
+@cindex input conversions, for @code{scanf}
+
+Here is a table that summarizes the various conversion specifications:
+
+@table @asis
+@item @samp{%d}
+Matches an optionally signed integer written in decimal.  @xref{Numeric
+Input Conversions}.
+
+@item @samp{%i}
+Matches an optionally signed integer in any of the formats that the C
+language defines for specifying an integer constant.  @xref{Numeric
+Input Conversions}.
+
+@item @samp{%o}
+Matches an unsigned integer written in octal radix.
+@xref{Numeric Input Conversions}.
+
+@item @samp{%u}
+Matches an unsigned integer written in decimal radix.
+@xref{Numeric Input Conversions}.
+
+@item @samp{%x}, @samp{%X}
+Matches an unsigned integer written in hexadecimal radix.
+@xref{Numeric Input Conversions}.
+
+@item @samp{%e}, @samp{%f}, @samp{%g}, @samp{%E}, @samp{%G}
+Matches an optionally signed floating-point number.  @xref{Numeric Input
+Conversions}.
+
+@item @samp{%s}
+Matches a string containing only non-whitespace characters.
+@xref{String Input Conversions}.
+
+@item @samp{%[}
+Matches a string of characters that belong to a specified set.
+@xref{String Input Conversions}.
+
+@item @samp{%c}
+Matches a string of one or more characters; the number of characters
+read is controlled by the maximum field width given for the conversion.
+@xref{String Input Conversions}.
+
+@item @samp{%p}
+Matches a pointer value in the same implementation-defined format used
+by the @samp{%p} output conversion for @code{printf}.  @xref{Other Input
+Conversions}.
+
+@item @samp{%n}
+This conversion doesn't read any characters; it records the number of
+characters read so far by this call.  @xref{Other Input Conversions}.
+
+@item @samp{%%}
+This matches a literal @samp{%} character in the input stream.  No
+corresponding argument is used.  @xref{Other Input Conversions}.
+@end table
+
+If the syntax of a conversion specification is invalid, the behavior is
+undefined.  If there aren't enough function arguments provided to supply
+addresses for all the conversion specifications in the template strings
+that perform assignments, or if the arguments are not of the correct
+types, the behavior is also undefined.  On the other hand, extra
+arguments are simply ignored.
+
+@node Numeric Input Conversions
+@subsection Numeric Input Conversions
+
+This section describes the @code{scanf} conversions for reading numeric
+values.
+
+The @samp{%d} conversion matches an optionally signed integer in decimal
+radix.  The syntax that is recognized is the same as that for the
+@code{strtol} function (@pxref{Parsing of Integers}) with the value
+@code{10} for the @var{base} argument.
+
+The @samp{%i} conversion matches an optionally signed integer in any of
+the formats that the C language defines for specifying an integer
+constant.  The syntax that is recognized is the same as that for the
+@code{strtol} function (@pxref{Parsing of Integers}) with the value
+@code{0} for the @var{base} argument.  (You can print integers in this
+syntax with @code{printf} by using the @samp{#} flag character with the
+@samp{%x}, @samp{%o}, or @samp{%d} conversion.  @xref{Integer Conversions}.)
+
+For example, any of the strings @samp{10}, @samp{0xa}, or @samp{012}
+could be read in as integers under the @samp{%i} conversion.  Each of
+these specifies a number with decimal value @code{10}.
+
+The @samp{%o}, @samp{%u}, and @samp{%x} conversions match unsigned
+integers in octal, decimal, and hexadecimal radices, respectively.  The
+syntax that is recognized is the same as that for the @code{strtoul}
+function (@pxref{Parsing of Integers}) with the appropriate value
+(@code{8}, @code{10}, or @code{16}) for the @var{base} argument.
+
+The @samp{%X} conversion is identical to the @samp{%x} conversion.  They
+both permit either uppercase or lowercase letters to be used as digits.
+
+The default type of the corresponding argument for the @code{%d} and
+@code{%i} conversions is @code{int *}, and @code{unsigned int *} for the
+other integer conversions.  You can use the following type modifiers to
+specify other sizes of integer:
+
+@table @samp
+@item h
+Specifies that the argument is a @code{short int *} or @code{unsigned
+short int *}.
+
+@item l
+Specifies that the argument is a @code{long int *} or @code{unsigned
+long int *}.  Two @samp{l} characters is like the @samp{L} modifier, below.
+
+@need 100
+@item ll
+@itemx L
+@itemx q
+Specifies that the argument is a @code{long long int *} or @code{unsigned long long int *}.  (The @code{long long} type is an extension supported by the
+GNU C compiler.  For systems that don't provide extra-long integers, this
+is the same as @code{long int}.)
+
+The @samp{q} modifier is another name for the same thing, which comes
+from 4.4 BSD; a @w{@code{long long int}} is sometimes called a ``quad''
+@code{int}.
+@end table
+
+All of the @samp{%e}, @samp{%f}, @samp{%g}, @samp{%E}, and @samp{%G}
+input conversions are interchangeable.  They all match an optionally
+signed floating point number, in the same syntax as for the
+@code{strtod} function (@pxref{Parsing of Floats}).
+
+For the floating-point input conversions, the default argument type is
+@code{float *}.  (This is different from the corresponding output
+conversions, where the default type is @code{double}; remember that
+@code{float} arguments to @code{printf} are converted to @code{double}
+by the default argument promotions, but @code{float *} arguments are
+not promoted to @code{double *}.)  You can specify other sizes of float
+using these type modifiers:
+
+@table @samp
+@item l
+Specifies that the argument is of type @code{double *}.
+
+@item L
+Specifies that the argument is of type @code{long double *}.
+@end table
+
+@node String Input Conversions
+@subsection String Input Conversions
+
+This section describes the @code{scanf} input conversions for reading
+string and character values: @samp{%s}, @samp{%[}, and @samp{%c}.  
+
+You have two options for how to receive the input from these
+conversions:
+
+@itemize @bullet
+@item
+Provide a buffer to store it in.  This is the default.  You
+should provide an argument of type @code{char *}.
+
+@strong{Warning:} To make a robust program, you must make sure that the
+input (plus its terminating null) cannot possibly exceed the size of the
+buffer you provide.  In general, the only way to do this is to specify a
+maximum field width one less than the buffer size.  @strong{If you
+provide the buffer, always specify a maximum field width to prevent
+overflow.}
+
+@item
+Ask @code{scanf} to allocate a big enough buffer, by specifying the
+@samp{a} flag character.  This is a GNU extension.  You should provide
+an argument of type @code{char **} for the buffer address to be stored
+in.  @xref{Dynamic String Input}.
+@end itemize
+
+The @samp{%c} conversion is the simplest: it matches a fixed number of
+characters, always.  The maximum field with says how many characters to
+read; if you don't specify the maximum, the default is 1.  This
+conversion doesn't append a null character to the end of the text it
+reads.  It also does not skip over initial whitespace characters.  It
+reads precisely the next @var{n} characters, and fails if it cannot get
+that many.  Since there is always a maximum field width with @samp{%c}
+(whether specified, or 1 by default), you can always prevent overflow by
+making the buffer long enough.
+
+The @samp{%s} conversion matches a string of non-whitespace characters.
+It skips and discards initial whitespace, but stops when it encounters
+more whitespace after having read something.  It stores a null character
+at the end of the text that it reads.
+
+For example, reading the input:
+
+@smallexample
+ hello, world
+@end smallexample
+
+@noindent
+with the conversion @samp{%10c} produces @code{" hello, wo"}, but
+reading the same input with the conversion @samp{%10s} produces
+@code{"hello,"}.
+
+@strong{Warning:} If you do not specify a field width for @samp{%s},
+then the number of characters read is limited only by where the next
+whitespace character appears.  This almost certainly means that invalid
+input can make your program crash---which is a bug.
+
+To read in characters that belong to an arbitrary set of your choice,
+use the @samp{%[} conversion.  You specify the set between the @samp{[}
+character and a following @samp{]} character, using the same syntax used
+in regular expressions.  As special cases:
+
+@itemize @bullet
+@item 
+A literal @samp{]} character can be specified as the first character
+of the set.
+
+@item 
+An embedded @samp{-} character (that is, one that is not the first or
+last character of the set) is used to specify a range of characters.
+
+@item 
+If a caret character @samp{^} immediately follows the initial @samp{[},
+then the set of allowed input characters is the everything @emph{except}
+the characters listed.
+@end itemize
+
+The @samp{%[} conversion does not skip over initial whitespace
+characters.
+
+Here are some examples of @samp{%[} conversions and what they mean:
+
+@table @samp
+@item %25[1234567890]
+Matches a string of up to 25 digits.
+
+@item %25[][]
+Matches a string of up to 25 square brackets.
+
+@item %25[^ \f\n\r\t\v]
+Matches a string up to 25 characters long that doesn't contain any of
+the standard whitespace characters.  This is slightly different from
+@samp{%s}, because if the input begins with a whitespace character,
+@samp{%[} reports a matching failure while @samp{%s} simply discards the
+initial whitespace.
+
+@item %25[a-z] 
+Matches up to 25 lowercase characters.
+@end table
+
+One more reminder: the @samp{%s} and @samp{%[} conversions are
+@strong{dangerous} if you don't specify a maximum width or use the
+@samp{a} flag, because input too long would overflow whatever buffer you
+have provided for it.  No matter how long your buffer is, a user could
+supply input that is longer.  A well-written program reports invalid
+input with a comprehensible error message, not with a crash.
+
+@node Dynamic String Input
+@subsection Dynamically Allocating String Conversions
+
+A GNU extension to formatted input lets you safely read a string with no
+maximum size.  Using this feature, you don't supply a buffer; instead,
+@code{scanf} allocates a buffer big enough to hold the data and gives
+you its address.  To use this feature, write @samp{a} as a flag
+character, as in @samp{%as} or @samp{%a[0-9a-z]}.
+
+The pointer argument you supply for where to store the input should have
+type @code{char **}.  The @code{scanf} function allocates a buffer and
+stores its address in the word that the argument points to.  You should
+free the buffer with @code{free} when you no longer need it.
+
+Here is an example of using the @samp{a} flag with the @samp{%[@dots{}]}
+conversion specification to read a ``variable assignment'' of the form
+@samp{@var{variable} = @var{value}}.
+
+@smallexample
+@{
+  char *variable, *value;
+
+  if (2 > scanf ("%a[a-zA-Z0-9] = %a[^\n]\n",
+                 &variable, &value))
+    @{
+      invalid_input_error ();
+      return 0;
+    @}
+
+  @dots{}
+@}
+@end smallexample
+
+@node Other Input Conversions
+@subsection Other Input Conversions
+
+This section describes the miscellaneous input conversions.
+
+The @samp{%p} conversion is used to read a pointer value.  It recognizes
+the same syntax as is used by the @samp{%p} output conversion for
+@code{printf} (@pxref{Other Output Conversions}); that is, a hexadecimal
+number just as the @samp{%x} conversion accepts.  The corresponding
+argument should be of type @code{void **}; that is, the address of a
+place to store a pointer.
+
+The resulting pointer value is not guaranteed to be valid if it was not
+originally written during the same program execution that reads it in.
+
+The @samp{%n} conversion produces the number of characters read so far
+by this call.  The corresponding argument should be of type @code{int *}.
+This conversion works in the same way as the @samp{%n} conversion for
+@code{printf}; see @ref{Other Output Conversions}, for an example.
+
+The @samp{%n} conversion is the only mechanism for determining the
+success of literal matches or conversions with suppressed assignments.
+If the @samp{%n} follows the locus of a matching failure, then no value
+is stored for it since @code{scanf} returns before processing the
+@samp{%n}.  If you store @code{-1} in that argument slot before calling
+@code{scanf}, the presence of @code{-1} after @code{scanf} indicates an
+error occurred before the @samp{%n} was reached.
+
+Finally, the @samp{%%} conversion matches a literal @samp{%} character
+in the input stream, without using an argument.  This conversion does
+not permit any flags, field width, or type modifier to be specified.
+
+@node Formatted Input Functions
+@subsection Formatted Input Functions
+
+Here are the descriptions of the functions for performing formatted
+input.
+Prototypes for these functions are in the header file @file{stdio.h}.
+@pindex stdio.h
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int scanf (const char *@var{template}, @dots{})
+The @code{scanf} function reads formatted input from the stream
+@code{stdin} under the control of the template string @var{template}.
+The optional arguments are pointers to the places which receive the
+resulting values.
+
+The return value is normally the number of successful assignments.  If
+an end-of-file condition is detected before any matches are performed
+(including matches against whitespace and literal characters in the
+template), then @code{EOF} is returned.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int fscanf (FILE *@var{stream}, const char *@var{template}, @dots{})
+This function is just like @code{scanf}, except that the input is read
+from the stream @var{stream} instead of @code{stdin}.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int sscanf (const char *@var{s}, const char *@var{template}, @dots{})
+This is like @code{scanf}, except that the characters are taken from the
+null-terminated string @var{s} instead of from a stream.  Reaching the
+end of the string is treated as an end-of-file condition.
+
+The behavior of this function is undefined if copying takes place
+between objects that overlap---for example, if @var{s} is also given
+as an argument to receive a string read under control of the @samp{%s}
+conversion.
+@end deftypefun
+
+@node Variable Arguments Input
+@subsection Variable Arguments Input Functions
+
+The functions @code{vscanf} and friends are provided so that you can
+define your own variadic @code{scanf}-like functions that make use of
+the same internals as the built-in formatted output functions.
+These functions are analogous to the @code{vprintf} series of output
+functions.  @xref{Variable Arguments Output}, for important
+information on how to use them.
+
+@strong{Portability Note:} The functions listed in this section are GNU
+extensions.
+
+@comment stdio.h
+@comment GNU
+@deftypefun int vscanf (const char *@var{template}, va_list @var{ap})
+This function is similar to @code{scanf} except that, instead of taking
+a variable number of arguments directly, it takes an argument list
+pointer @var{ap} of type @code{va_list} (@pxref{Variadic Functions}).
+@end deftypefun
+
+@comment stdio.h
+@comment GNU
+@deftypefun int vfscanf (FILE *@var{stream}, const char *@var{template}, va_list @var{ap})
+This is the equivalent of @code{fscanf} with the variable argument list
+specified directly as for @code{vscanf}.
+@end deftypefun
+
+@comment stdio.h
+@comment GNU
+@deftypefun int vsscanf (const char *@var{s}, const char *@var{template}, va_list @var{ap})
+This is the equivalent of @code{sscanf} with the variable argument list
+specified directly as for @code{vscanf}.
+@end deftypefun
+
+In GNU C, there is a special construct you can use to let the compiler
+know that a function uses a @code{scanf}-style format string.  Then it
+can check the number and types of arguments in each call to the
+function, and warn you when they do not match the format string.
+@xref{Function Attributes, , Declaring Attributes of Functions,
+gcc.info, Using GNU CC}, for details.
+
+@node EOF and Errors
+@section End-Of-File and Errors
+
+@cindex end of file, on a stream
+Many of the functions described in this chapter return the value of the
+macro @code{EOF} to indicate unsuccessful completion of the operation.
+Since @code{EOF} is used to report both end of file and random errors,
+it's often better to use the @code{feof} function to check explicitly
+for end of file and @code{ferror} to check for errors.  These functions
+check indicators that are part of the internal state of the stream
+object, indicators set if the appropriate condition was detected by a
+previous I/O operation on that stream.
+
+These symbols are declared in the header file @file{stdio.h}.
+@pindex stdio.h
+
+@comment stdio.h
+@comment ANSI
+@deftypevr Macro int EOF
+This macro is an integer value that is returned by a number of functions
+to indicate an end-of-file condition, or some other error situation.
+With the GNU library, @code{EOF} is @code{-1}.  In other libraries, its
+value may be some other negative number.
+@end deftypevr
+
+@comment stdio.h
+@comment ANSI
+@deftypefun void clearerr (FILE *@var{stream})
+This function clears the end-of-file and error indicators for the
+stream @var{stream}.
+
+The file positioning functions (@pxref{File Positioning}) also clear the
+end-of-file indicator for the stream.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int feof (FILE *@var{stream})
+The @code{feof} function returns nonzero if and only if the end-of-file
+indicator for the stream @var{stream} is set.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int ferror (FILE *@var{stream})
+The @code{ferror} function returns nonzero if and only if the error
+indicator for the stream @var{stream} is set, indicating that an error
+has occurred on a previous operation on the stream.
+@end deftypefun
+
+In addition to setting the error indicator associated with the stream,
+the functions that operate on streams also set @code{errno} in the same
+way as the corresponding low-level functions that operate on file
+descriptors.  For example, all of the functions that perform output to a
+stream---such as @code{fputc}, @code{printf}, and @code{fflush}---are
+implemented in terms of @code{write}, and all of the @code{errno} error
+conditions defined for @code{write} are meaningful for these functions.
+For more information about the descriptor-level I/O functions, see
+@ref{Low-Level I/O}.
+
+@node Binary Streams
+@section Text and Binary Streams
+
+The GNU system and other POSIX-compatible operating systems organize all
+files as uniform sequences of characters.  However, some other systems
+make a distinction between files containing text and files containing
+binary data, and the input and output facilities of ANSI C provide for
+this distinction.  This section tells you how to write programs portable
+to such systems.
+
+@cindex text stream
+@cindex binary stream
+When you open a stream, you can specify either a @dfn{text stream} or a
+@dfn{binary stream}.  You indicate that you want a binary stream by
+specifying the @samp{b} modifier in the @var{opentype} argument to
+@code{fopen}; see @ref{Opening Streams}.  Without this
+option, @code{fopen} opens the file as a text stream.
+
+Text and binary streams differ in several ways:
+
+@itemize @bullet
+@item
+The data read from a text stream is divided into @dfn{lines} which are
+terminated by newline (@code{'\n'}) characters, while a binary stream is
+simply a long series of characters.  A text stream might on some systems
+fail to handle lines more than 254 characters long (including the
+terminating newline character).
+@cindex lines (in a text file)
+
+@item
+On some systems, text files can contain only printing characters,
+horizontal tab characters, and newlines, and so text streams may not
+support other characters.  However, binary streams can handle any
+character value.
+
+@item
+Space characters that are written immediately preceding a newline
+character in a text stream may disappear when the file is read in again.
+
+@item
+More generally, there need not be a one-to-one mapping between
+characters that are read from or written to a text stream, and the
+characters in the actual file.
+@end itemize
+
+Since a binary stream is always more capable and more predictable than a
+text stream, you might wonder what purpose text streams serve.  Why not
+simply always use binary streams?  The answer is that on these operating
+systems, text and binary streams use different file formats, and the
+only way to read or write ``an ordinary file of text'' that can work
+with other text-oriented programs is through a text stream.
+
+In the GNU library, and on all POSIX systems, there is no difference
+between text streams and binary streams.  When you open a stream, you
+get the same kind of stream regardless of whether you ask for binary.
+This stream can handle any file content, and has none of the
+restrictions that text streams sometimes have.
+
+@node File Positioning
+@section File Positioning
+@cindex file positioning on a stream
+@cindex positioning a stream
+@cindex seeking on a stream
+
+The @dfn{file position} of a stream describes where in the file the
+stream is currently reading or writing.  I/O on the stream advances the
+file position through the file.  In the GNU system, the file position is
+represented as an integer, which counts the number of bytes from the
+beginning of the file.  @xref{File Position}.
+
+During I/O to an ordinary disk file, you can change the file position
+whenever you wish, so as to read or write any portion of the file.  Some
+other kinds of files may also permit this.  Files which support changing
+the file position are sometimes referred to as @dfn{random-access}
+files.
+
+You can use the functions in this section to examine or modify the file
+position indicator associated with a stream.  The symbols listed below
+are declared in the header file @file{stdio.h}.
+@pindex stdio.h
+
+@comment stdio.h
+@comment ANSI
+@deftypefun {long int} ftell (FILE *@var{stream})
+This function returns the current file position of the stream
+@var{stream}.
+
+This function can fail if the stream doesn't support file positioning,
+or if the file position can't be represented in a @code{long int}, and
+possibly for other reasons as well.  If a failure occurs, a value of
+@code{-1} is returned.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int fseek (FILE *@var{stream}, long int @var{offset}, int @var{whence})
+The @code{fseek} function is used to change the file position of the
+stream @var{stream}.  The value of @var{whence} must be one of the
+constants @code{SEEK_SET}, @code{SEEK_CUR}, or @code{SEEK_END}, to
+indicate whether the @var{offset} is relative to the beginning of the
+file, the current file position, or the end of the file, respectively.
+
+This function returns a value of zero if the operation was successful,
+and a nonzero value to indicate failure.  A successful call also clears
+the end-of-file indicator of @var{stream} and discards any characters
+that were ``pushed back'' by the use of @code{ungetc}.
+
+@code{fseek} either flushes any buffered output before setting the file
+position or else remembers it so it will be written later in its proper
+place in the file.
+@end deftypefun
+
+@strong{Portability Note:} In non-POSIX systems, @code{ftell} and
+@code{fseek} might work reliably only on binary streams.  @xref{Binary
+Streams}.
+
+The following symbolic constants are defined for use as the @var{whence}
+argument to @code{fseek}.  They are also used with the @code{lseek}
+function (@pxref{I/O Primitives}) and to specify offsets for file locks
+(@pxref{Control Operations}).
+
+@comment stdio.h
+@comment ANSI
+@deftypevr Macro int SEEK_SET
+This is an integer constant which, when used as the @var{whence}
+argument to the @code{fseek} function, specifies that the offset
+provided is relative to the beginning of the file.
+@end deftypevr
+
+@comment stdio.h
+@comment ANSI
+@deftypevr Macro int SEEK_CUR
+This is an integer constant which, when used as the @var{whence}
+argument to the @code{fseek} function, specifies that the offset
+provided is relative to the current file position.
+@end deftypevr
+
+@comment stdio.h
+@comment ANSI
+@deftypevr Macro int SEEK_END
+This is an integer constant which, when used as the @var{whence}
+argument to the @code{fseek} function, specifies that the offset
+provided is relative to the end of the file.
+@end deftypevr
+
+@comment stdio.h
+@comment ANSI
+@deftypefun void rewind (FILE *@var{stream})
+The @code{rewind} function positions the stream @var{stream} at the
+begining of the file.  It is equivalent to calling @code{fseek} on the
+@var{stream} with an @var{offset} argument of @code{0L} and a
+@var{whence} argument of @code{SEEK_SET}, except that the return
+value is discarded and the error indicator for the stream is reset.
+@end deftypefun
+
+These three aliases for the @samp{SEEK_@dots{}} constants exist for the
+sake of compatibility with older BSD systems.  They are defined in two
+different header files: @file{fcntl.h} and @file{sys/file.h}.
+
+@table @code
+@comment sys/file.h
+@comment BSD
+@item L_SET
+@vindex L_SET
+An alias for @code{SEEK_SET}.
+
+@comment sys/file.h
+@comment BSD
+@item L_INCR
+@vindex L_INCR
+An alias for @code{SEEK_CUR}.
+
+@comment sys/file.h
+@comment BSD
+@item L_XTND
+@vindex L_XTND
+An alias for @code{SEEK_END}.
+@end table
+
+@node Portable Positioning
+@section Portable File-Position Functions
+
+On the GNU system, the file position is truly a character count.  You
+can specify any character count value as an argument to @code{fseek} and
+get reliable results for any random access file.  However, some ANSI C
+systems do not represent file positions in this way.
+
+On some systems where text streams truly differ from binary streams, it
+is impossible to represent the file position of a text stream as a count
+of characters from the beginning of the file.  For example, the file
+position on some systems must encode both a record offset within the
+file, and a character offset within the record.
+
+As a consequence, if you want your programs to be portable to these
+systems, you must observe certain rules:
+
+@itemize @bullet
+@item
+The value returned from @code{ftell} on a text stream has no predictable
+relationship to the number of characters you have read so far.  The only
+thing you can rely on is that you can use it subsequently as the
+@var{offset} argument to @code{fseek} to move back to the same file
+position.
+
+@item 
+In a call to @code{fseek} on a text stream, either the @var{offset} must
+either be zero; or @var{whence} must be @code{SEEK_SET} and the
+@var{offset} must be the result of an earlier call to @code{ftell} on
+the same stream.
+
+@item
+The value of the file position indicator of a text stream is undefined
+while there are characters that have been pushed back with @code{ungetc}
+that haven't been read or discarded.  @xref{Unreading}.
+@end itemize
+
+But even if you observe these rules, you may still have trouble for long
+files, because @code{ftell} and @code{fseek} use a @code{long int} value
+to represent the file position.  This type may not have room to encode
+all the file positions in a large file.
+
+So if you do want to support systems with peculiar encodings for the
+file positions, it is better to use the functions @code{fgetpos} and
+@code{fsetpos} instead.  These functions represent the file position
+using the data type @code{fpos_t}, whose internal representation varies
+from system to system.
+
+These symbols are declared in the header file @file{stdio.h}.
+@pindex stdio.h
+
+@comment stdio.h
+@comment ANSI
+@deftp {Data Type} fpos_t
+This is the type of an object that can encode information about the
+file position of a stream, for use by the functions @code{fgetpos} and
+@code{fsetpos}.
+
+In the GNU system, @code{fpos_t} is equivalent to @code{off_t} or
+@code{long int}.  In other systems, it might have a different internal
+representation.
+@end deftp
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int fgetpos (FILE *@var{stream}, fpos_t *@var{position})
+This function stores the value of the file position indicator for the
+stream @var{stream} in the @code{fpos_t} object pointed to by
+@var{position}.  If successful, @code{fgetpos} returns zero; otherwise
+it returns a nonzero value and stores an implementation-defined positive
+value in @code{errno}.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int fsetpos (FILE *@var{stream}, const fpos_t @var{position})
+This function sets the file position indicator for the stream @var{stream}
+to the position @var{position}, which must have been set by a previous
+call to @code{fgetpos} on the same stream.  If successful, @code{fsetpos}
+clears the end-of-file indicator on the stream, discards any characters
+that were ``pushed back'' by the use of @code{ungetc}, and returns a value
+of zero.  Otherwise, @code{fsetpos} returns a nonzero value and stores
+an implementation-defined positive value in @code{errno}.
+@end deftypefun
+
+@node Stream Buffering
+@section Stream Buffering
+
+@cindex buffering of streams
+Characters that are written to a stream are normally accumulated and
+transmitted asynchronously to the file in a block, instead of appearing
+as soon as they are output by the application program.  Similarly,
+streams often retrieve input from the host environment in blocks rather
+than on a character-by-character basis.  This is called @dfn{buffering}.
+
+If you are writing programs that do interactive input and output using
+streams, you need to understand how buffering works when you design the
+user interface to your program.  Otherwise, you might find that output
+(such as progress or prompt messages) doesn't appear when you intended
+it to, or other unexpected behavior.
+
+This section deals only with controlling when characters are transmitted
+between the stream and the file or device, and @emph{not} with how
+things like echoing, flow control, and the like are handled on specific
+classes of devices.  For information on common control operations on
+terminal devices, see @ref{Low-Level Terminal Interface}.
+
+You can bypass the stream buffering facilities altogether by using the
+low-level input and output functions that operate on file descriptors
+instead.  @xref{Low-Level I/O}.
+
+@menu
+* Buffering Concepts::          Terminology is defined here.
+* Flushing Buffers::            How to ensure that output buffers are flushed.
+* Controlling Buffering::       How to specify what kind of buffering to use.
+@end menu
+
+@node Buffering Concepts
+@subsection Buffering Concepts
+
+There are three different kinds of buffering strategies:
+
+@itemize @bullet
+@item
+Characters written to or read from an @dfn{unbuffered} stream are
+transmitted individually to or from the file as soon as possible.
+@cindex unbuffered stream
+
+@item
+Characters written to a @dfn{line buffered} stream are transmitted to
+the file in blocks when a newline character is encountered.
+@cindex line buffered stream
+
+@item
+Characters written to or read from a @dfn{fully buffered} stream are
+transmitted to or from the file in blocks of arbitrary size.
+@cindex fully buffered stream
+@end itemize
+
+Newly opened streams are normally fully buffered, with one exception: a
+stream connected to an interactive device such as a terminal is
+initially line buffered.  @xref{Controlling Buffering}, for information
+on how to select a different kind of buffering.  Usually the automatic
+selection gives you the most convenient kind of buffering for the file
+or device you open.
+
+The use of line buffering for interactive devices implies that output
+messages ending in a newline will appear immediately---which is usually
+what you want.  Output that doesn't end in a newline might or might not
+show up immediately, so if you want them to appear immediately, you
+should flush buffered output explicitly with @code{fflush}, as described
+in @ref{Flushing Buffers}.
+
+@node Flushing Buffers
+@subsection Flushing Buffers
+
+@cindex flushing a stream
+@dfn{Flushing} output on a buffered stream means transmitting all
+accumulated characters to the file.  There are many circumstances when
+buffered output on a stream is flushed automatically:
+
+@itemize @bullet
+@item
+When you try to do output and the output buffer is full.
+
+@item
+When the stream is closed.  @xref{Closing Streams}.
+
+@item 
+When the program terminates by calling @code{exit}.
+@xref{Normal Termination}.
+
+@item
+When a newline is written, if the stream is line buffered.
+
+@item
+Whenever an input operation on @emph{any} stream actually reads data
+from its file.
+@end itemize
+
+If you want to flush the buffered output at another time, call
+@code{fflush}, which is declared in the header file @file{stdio.h}.
+@pindex stdio.h
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int fflush (FILE *@var{stream})
+This function causes any buffered output on @var{stream} to be delivered
+to the file.  If @var{stream} is a null pointer, then
+@code{fflush} causes buffered output on @emph{all} open output streams
+to be flushed.
+
+This function returns @code{EOF} if a write error occurs, or zero
+otherwise.
+@end deftypefun
+
+@strong{Compatibility Note:} Some brain-damaged operating systems have
+been known to be so thoroughly fixated on line-oriented input and output
+that flushing a line buffered stream causes a newline to be written!
+Fortunately, this ``feature'' seems to be becoming less common.  You do
+not need to worry about this in the GNU system.
+
+
+@node Controlling Buffering
+@subsection Controlling Which Kind of Buffering
+
+After opening a stream (but before any other operations have been
+performed on it), you can explicitly specify what kind of buffering you
+want it to have using the @code{setvbuf} function.
+@cindex buffering, controlling
+
+The facilities listed in this section are declared in the header
+file @file{stdio.h}.
+@pindex stdio.h
+
+@comment stdio.h
+@comment ANSI
+@deftypefun int setvbuf (FILE *@var{stream}, char *@var{buf}, int @var{mode}, size_t @var{size})
+This function is used to specify that the stream @var{stream} should
+have the buffering mode @var{mode}, which can be either @code{_IOFBF}
+(for full buffering), @code{_IOLBF} (for line buffering), or
+@code{_IONBF} (for unbuffered input/output).
+
+If you specify a null pointer as the @var{buf} argument, then @code{setvbuf}
+allocates a buffer itself using @code{malloc}.  This buffer will be freed
+when you close the stream.
+
+Otherwise, @var{buf} should be a character array that can hold at least
+@var{size} characters.  You should not free the space for this array as
+long as the stream remains open and this array remains its buffer.  You
+should usually either allocate it statically, or @code{malloc}
+(@pxref{Unconstrained Allocation}) the buffer.  Using an automatic array
+is not a good idea unless you close the file before exiting the block
+that declares the array.
+
+While the array remains a stream buffer, the stream I/O functions will
+use the buffer for their internal purposes.  You shouldn't try to access
+the values in the array directly while the stream is using it for
+buffering.
+
+The @code{setvbuf} function returns zero on success, or a nonzero value
+if the value of @var{mode} is not valid or if the request could not
+be honored.
+@end deftypefun
+
+@comment stdio.h
+@comment ANSI
+@deftypevr Macro int _IOFBF
+The value of this macro is an integer constant expression that can be
+used as the @var{mode} argument to the @code{setvbuf} function to
+specify that the stream should be fully buffered.
+@end deftypevr
+
+@comment stdio.h
+@comment ANSI
+@deftypevr Macro int _IOLBF
+The value of this macro is an integer constant expression that can be
+used as the @var{mode} argument to the @code{setvbuf} function to
+specify that the stream should be line buffered.
+@end deftypevr
+
+@comment stdio.h
+@comment ANSI
+@deftypevr Macro int _IONBF
+The value of this macro is an integer constant expression that can be
+used as the @var{mode} argument to the @code{setvbuf} function to
+specify that the stream should be unbuffered.
+@end deftypevr
+
+@comment stdio.h
+@comment ANSI
+@deftypevr Macro int BUFSIZ
+The value of this macro is an integer constant expression that is good
+to use for the @var{size} argument to @code{setvbuf}.  This value is
+guaranteed to be at least @code{256}.
+
+The value of @code{BUFSIZ} is chosen on each system so as to make stream
+I/O efficient.  So it is a good idea to use @code{BUFSIZ} as the size 
+for the buffer when you call @code{setvbuf}.
+
+Actually, you can get an even better value to use for the buffer size
+by means of the @code{fstat} system call: it is found in the
+@code{st_blksize} field of the file attributes.  @xref{Attribute Meanings}.
+
+Sometimes people also use @code{BUFSIZ} as the allocation size of
+buffers used for related purposes, such as strings used to receive a
+line of input with @code{fgets} (@pxref{Character Input}).  There is no
+particular reason to use @code{BUFSIZ} for this instead of any other
+integer, except that it might lead to doing I/O in chunks of an
+efficient size.
+@end deftypevr
+
+@comment stdio.h
+@comment ANSI
+@deftypefun void setbuf (FILE *@var{stream}, char *@var{buf})
+If @var{buf} is a null pointer, the effect of this function is
+equivalent to calling @code{setvbuf} with a @var{mode} argument of
+@code{_IONBF}.  Otherwise, it is equivalent to calling @code{setvbuf}
+with @var{buf}, and a @var{mode} of @code{_IOFBF} and a @var{size}
+argument of @code{BUFSIZ}.
+
+The @code{setbuf} function is provided for compatibility with old code;
+use @code{setvbuf} in all new programs.
+@end deftypefun
+
+@comment stdio.h
+@comment BSD
+@deftypefun void setbuffer (FILE *@var{stream}, char *@var{buf}, size_t @var{size})
+If @var{buf} is a null pointer, this function makes @var{stream} unbuffered.
+Otherwise, it makes @var{stream} fully buffered using @var{buf} as the
+buffer.  The @var{size} argument specifies the length of @var{buf}.
+
+This function is provided for compatibility with old BSD code.  Use
+@code{setvbuf} instead.
+@end deftypefun
+
+@comment stdio.h
+@comment BSD
+@deftypefun void setlinebuf (FILE *@var{stream})
+This function makes @var{stream} be line buffered, and allocates the
+buffer for you.
+
+This function is provided for compatibility with old BSD code.  Use
+@code{setvbuf} instead.
+@end deftypefun
+
+@node Other Kinds of Streams
+@section Other Kinds of Streams
+
+The GNU library provides ways for you to define additional kinds of
+streams that do not necessarily correspond to an open file.
+
+One such type of stream takes input from or writes output to a string.
+These kinds of streams are used internally to implement the
+@code{sprintf} and @code{sscanf} functions.  You can also create such a
+stream explicitly, using the functions described in @ref{String Streams}.
+
+More generally, you can define streams that do input/output to arbitrary
+objects using functions supplied by your program.  This protocol is
+discussed in @ref{Custom Streams}.
+
+@strong{Portability Note:} The facilities described in this section are
+specific to GNU.  Other systems or C implementations might or might not
+provide equivalent functionality.
+
+@menu
+* String Streams::              Streams that get data from or put data in 
+                                 a string or memory buffer.
+* Obstack Streams::		Streams that store data in an obstack.
+* Custom Streams::              Defining your own streams with an arbitrary
+                                 input data source and/or output data sink.
+@end menu
+
+@node String Streams
+@subsection String Streams
+
+@cindex stream, for I/O to a string
+@cindex string stream
+The @code{fmemopen} and @code{open_memstream} functions allow you to do
+I/O to a string or memory buffer.  These facilities are declared in
+@file{stdio.h}.
+@pindex stdio.h
+
+@comment stdio.h
+@comment GNU
+@deftypefun {FILE *} fmemopen (void *@var{buf}, size_t @var{size}, const char *@var{opentype})
+This function opens a stream that allows the access specified by the
+@var{opentype} argument, that reads from or writes to the buffer specified
+by the argument @var{buf}.  This array must be at least @var{size} bytes long.
+
+If you specify a null pointer as the @var{buf} argument, @code{fmemopen}
+dynamically allocates (as with @code{malloc}; @pxref{Unconstrained
+Allocation}) an array @var{size} bytes long.  This is really only useful
+if you are going to write things to the buffer and then read them back
+in again, because you have no way of actually getting a pointer to the
+buffer (for this, try @code{open_memstream}, below).  The buffer is
+freed when the stream is open.
+
+The argument @var{opentype} is the same as in @code{fopen}
+(@xref{Opening Streams}).  If the @var{opentype} specifies
+append mode, then the initial file position is set to the first null
+character in the buffer.  Otherwise the initial file position is at the
+beginning of the buffer.
+
+When a stream open for writing is flushed or closed, a null character
+(zero byte) is written at the end of the buffer if it fits.  You
+should add an extra byte to the @var{size} argument to account for this.
+Attempts to write more than @var{size} bytes to the buffer result
+in an error.
+
+For a stream open for reading, null characters (zero bytes) in the
+buffer do not count as ``end of file''.  Read operations indicate end of
+file only when the file position advances past @var{size} bytes.  So, if
+you want to read characters from a null-terminated string, you should
+supply the length of the string as the @var{size} argument.
+@end deftypefun
+
+Here is an example of using @code{fmemopen} to create a stream for
+reading from a string:
+
+@smallexample
+@include memopen.c.texi
+@end smallexample
+
+This program produces the following output:
+
+@smallexample
+Got f
+Got o
+Got o
+Got b
+Got a
+Got r
+@end smallexample
+
+@comment stdio.h
+@comment GNU
+@deftypefun {FILE *} open_memstream (char **@var{ptr}, size_t *@var{sizeloc})
+This function opens a stream for writing to a buffer.  The buffer is
+allocated dynamically (as with @code{malloc}; @pxref{Unconstrained
+Allocation}) and grown as necessary.
+
+When the stream is closed with @code{fclose} or flushed with
+@code{fflush}, the locations @var{ptr} and @var{sizeloc} are updated to
+contain the pointer to the buffer and its size.  The values thus stored
+remain valid only as long as no further output on the stream takes
+place.  If you do more output, you must flush the stream again to store
+new values before you use them again.
+
+A null character is written at the end of the buffer.  This null character
+is @emph{not} included in the size value stored at @var{sizeloc}.
+
+You can move the stream's file position with @code{fseek} (@pxref{File
+Positioning}).  Moving the file position past the end of the data
+already written fills the intervening space with zeroes.
+@end deftypefun
+
+Here is an example of using @code{open_memstream}:
+
+@smallexample
+@include memstrm.c.texi
+@end smallexample
+
+This program produces the following output:
+
+@smallexample
+buf = `hello', size = 5
+buf = `hello, world', size = 12
+@end smallexample
+
+@c @group  Invalid outside @example.
+@node Obstack Streams
+@subsection Obstack Streams
+
+You can open an output stream that puts it data in an obstack.
+@xref{Obstacks}.
+
+@comment stdio.h
+@comment GNU
+@deftypefun {FILE *} open_obstack_stream (struct obstack *@var{obstack})
+This function opens a stream for writing data into the obstack @var{obstack}.
+This starts an object in the obstack and makes it grow as data is
+written (@pxref{Growing Objects}).
+@c @end group  Doubly invalid because not nested right.
+
+Calling @code{fflush} on this stream updates the current size of the
+object to match the amount of data that has been written.  After a call
+to @code{fflush}, you can examine the object temporarily.
+
+You can move the file position of an obstack stream with @code{fseek}
+(@pxref{File Positioning}).  Moving the file position past the end of
+the data written fills the intervening space with zeros.
+
+To make the object permanent, update the obstack with @code{fflush}, and
+then use @code{obstack_finish} to finalize the object and get its address.
+The following write to the stream starts a new object in the obstack,
+and later writes add to that object until you do another @code{fflush}
+and @code{obstack_finish}.
+
+But how do you find out how long the object is?  You can get the length
+in bytes by calling @code{obstack_object_size} (@pxref{Status of an
+Obstack}), or you can null-terminate the object like this:
+
+@smallexample
+obstack_1grow (@var{obstack}, 0);
+@end smallexample
+
+Whichever one you do, you must do it @emph{before} calling
+@code{obstack_finish}.  (You can do both if you wish.)
+@end deftypefun
+
+Here is a sample function that uses @code{open_obstack_stream}:
+
+@smallexample
+char *
+make_message_string (const char *a, int b)
+@{
+  FILE *stream = open_obstack_stream (&message_obstack);
+  output_task (stream);
+  fprintf (stream, ": ");
+  fprintf (stream, a, b);
+  fprintf (stream, "\n");
+  fclose (stream);
+  obstack_1grow (&message_obstack, 0);
+  return obstack_finish (&message_obstack);
+@}
+@end smallexample
+
+@node Custom Streams
+@subsection Programming Your Own Custom Streams
+@cindex custom streams
+@cindex programming your own streams
+
+This section describes how you can make a stream that gets input from an
+arbitrary data source or writes output to an arbitrary data sink
+programmed by you.  We call these @dfn{custom streams}.
+
+@c !!! this does not talk at all about the higher-level hooks
+
+@menu
+* Streams and Cookies::         The @dfn{cookie} records where to fetch or
+                                 store data that is read or written. 
+* Hook Functions::              How you should define the four @dfn{hook
+                                 functions} that a custom stream needs. 
+@end menu
+
+@node Streams and Cookies
+@subsubsection Custom Streams and Cookies
+@cindex cookie, for custom stream
+
+Inside every custom stream is a special object called the @dfn{cookie}.
+This is an object supplied by you which records where to fetch or store
+the data read or written.  It is up to you to define a data type to use
+for the cookie.  The stream functions in the library never refer
+directly to its contents, and they don't even know what the type is;
+they record its address with type @code{void *}.
+
+To implement a custom stream, you must specify @emph{how} to fetch or
+store the data in the specified place.  You do this by defining
+@dfn{hook functions} to read, write, change ``file position'', and close
+the stream.  All four of these functions will be passed the stream's
+cookie so they can tell where to fetch or store the data.  The library
+functions don't know what's inside the cookie, but your functions will
+know.
+
+When you create a custom stream, you must specify the cookie pointer,
+and also the four hook functions stored in a structure of type 
+@code{cookie_io_functions_t}.
+
+These facilities are declared in @file{stdio.h}.
+@pindex stdio.h
+
+@comment stdio.h
+@comment GNU
+@deftp {Data Type} {cookie_io_functions_t}
+This is a structure type that holds the functions that define the 
+communications protocol between the stream and its cookie.  It has
+the following members:
+
+@table @code
+@item cookie_read_function_t *read
+This is the function that reads data from the cookie.  If the value is a
+null pointer instead of a function, then read operations on ths stream
+always return @code{EOF}.
+
+@item cookie_write_function_t *write
+This is the function that writes data to the cookie.  If the value is a
+null pointer instead of a function, then data written to the stream is
+discarded.
+
+@item cookie_seek_function_t *seek
+This is the function that performs the equivalent of file positioning on
+the cookie.  If the value is a null pointer instead of a function, calls
+to @code{fseek} on this stream can only seek to locations within the
+buffer; any attempt to seek outside the buffer will return an
+@code{ESPIPE} error.
+
+@item cookie_close_function_t *close
+This function performs any appropriate cleanup on the cookie when
+closing the stream.  If the value is a null pointer instead of a
+function, nothing special is done to close the cookie when the stream is
+closed.
+@end table
+@end deftp
+
+@comment stdio.h
+@comment GNU
+@deftypefun {FILE *} fopencookie (void *@var{cookie}, const char *@var{opentype}, cookie_io_functions_t @var{io-functions})
+This function actually creates the stream for communicating with the
+@var{cookie} using the functions in the @var{io-functions} argument.
+The @var{opentype} argument is interpreted as for @code{fopen};
+see @ref{Opening Streams}.  (But note that the ``truncate on
+open'' option is ignored.)  The new stream is fully buffered.
+
+The @code{fopencookie} function returns the newly created stream, or a null
+pointer in case of an error.
+@end deftypefun
+
+@node Hook Functions
+@subsubsection Custom Stream Hook Functions
+@cindex hook functions (of custom streams)
+
+Here are more details on how you should define the four hook functions
+that a custom stream needs.
+
+You should define the function to read data from the cookie as:
+
+@smallexample
+ssize_t @var{reader} (void *@var{cookie}, void *@var{buffer}, size_t @var{size})
+@end smallexample
+
+This is very similar to the @code{read} function; see @ref{I/O
+Primitives}.  Your function should transfer up to @var{size} bytes into
+the @var{buffer}, and return the number of bytes read, or zero to
+indicate end-of-file.  You can return a value of @code{-1} to indicate
+an error.
+
+You should define the function to write data to the cookie as:
+
+@smallexample
+ssize_t @var{writer} (void *@var{cookie}, const void *@var{buffer}, size_t @var{size})
+@end smallexample
+
+This is very similar to the @code{write} function; see @ref{I/O
+Primitives}.  Your function should transfer up to @var{size} bytes from
+the buffer, and return the number of bytes written.  You can return a
+value of @code{-1} to indicate an error.
+
+You should define the function to perform seek operations on the cookie
+as:
+
+@smallexample
+int @var{seeker} (void *@var{cookie}, fpos_t *@var{position}, int @var{whence})
+@end smallexample
+
+For this function, the @var{position} and @var{whence} arguments are
+interpreted as for @code{fgetpos}; see @ref{Portable Positioning}.  In
+the GNU library, @code{fpos_t} is equivalent to @code{off_t} or
+@code{long int}, and simply represents the number of bytes from the
+beginning of the file.
+
+After doing the seek operation, your function should store the resulting 
+file position relative to the beginning of the file in @var{position}.
+Your function should return a value of @code{0} on success and @code{-1}
+to indicate an error.
+
+You should define the function to do cleanup operations on the cookie
+appropriate for closing the stream as:
+
+@smallexample
+int @var{cleaner} (void *@var{cookie})
+@end smallexample
+
+Your function should return @code{-1} to indicate an error, and @code{0}
+otherwise.
+
+@comment stdio.h
+@comment GNU
+@deftp {Data Type} cookie_read_function
+This is the data type that the read function for a custom stream should have.
+If you declare the function as shown above, this is the type it will have.
+@end deftp
+
+@comment stdio.h
+@comment GNU
+@deftp {Data Type} cookie_write_function
+The data type of the write function for a custom stream.
+@end deftp
+
+@comment stdio.h
+@comment GNU
+@deftp {Data Type} cookie_seek_function
+The data type of the seek function for a custom stream.
+@end deftp
+
+@comment stdio.h
+@comment GNU
+@deftp {Data Type} cookie_close_function
+The data type of the close function for a custom stream.
+@end deftp
+
+@ignore
+Roland says:
+
+@quotation
+There is another set of functions one can give a stream, the
+input-room and output-room functions.  These functions must
+understand stdio internals.  To describe how to use these
+functions, you also need to document lots of how stdio works
+internally (which isn't relevant for other uses of stdio).
+Perhaps I can write an interface spec from which you can write
+good documentation.  But it's pretty complex and deals with lots
+of nitty-gritty details.  I think it might be better to let this
+wait until the rest of the manual is more done and polished.
+@end quotation
+@end ignore
+
+@c ??? This section could use an example.
diff --git a/manual/string.texi b/manual/string.texi
new file mode 100644
index 0000000000..c638912229
--- /dev/null
+++ b/manual/string.texi
@@ -0,0 +1,947 @@
+@node String and Array Utilities, Extended Characters, Character Handling, Top
+@chapter String and Array Utilities
+
+Operations on strings (or arrays of characters) are an important part of
+many programs.  The GNU C library provides an extensive set of string
+utility functions, including functions for copying, concatenating,
+comparing, and searching strings.  Many of these functions can also
+operate on arbitrary regions of storage; for example, the @code{memcpy}
+function can be used to copy the contents of any kind of array.  
+
+It's fairly common for beginning C programmers to ``reinvent the wheel''
+by duplicating this functionality in their own code, but it pays to
+become familiar with the library functions and to make use of them,
+since this offers benefits in maintenance, efficiency, and portability.
+
+For instance, you could easily compare one string to another in two
+lines of C code, but if you use the built-in @code{strcmp} function,
+you're less likely to make a mistake.  And, since these library
+functions are typically highly optimized, your program may run faster
+too.
+
+@menu
+* Representation of Strings::   Introduction to basic concepts.
+* String/Array Conventions::    Whether to use a string function or an
+				 arbitrary array function.
+* String Length::               Determining the length of a string.
+* Copying and Concatenation::   Functions to copy the contents of strings
+				 and arrays.
+* String/Array Comparison::     Functions for byte-wise and character-wise
+				 comparison.
+* Collation Functions::         Functions for collating strings.
+* Search Functions::            Searching for a specific element or substring.
+* Finding Tokens in a String::  Splitting a string into tokens by looking
+				 for delimiters.
+@end menu
+
+@node Representation of Strings, String/Array Conventions,  , String and Array Utilities
+@section Representation of Strings
+@cindex string, representation of
+
+This section is a quick summary of string concepts for beginning C
+programmers.  It describes how character strings are represented in C
+and some common pitfalls.  If you are already familiar with this
+material, you can skip this section.
+
+@cindex string
+@cindex null character
+A @dfn{string} is an array of @code{char} objects.  But string-valued
+variables are usually declared to be pointers of type @code{char *}.
+Such variables do not include space for the text of a string; that has
+to be stored somewhere else---in an array variable, a string constant,
+or dynamically allocated memory (@pxref{Memory Allocation}).  It's up to
+you to store the address of the chosen memory space into the pointer
+variable.  Alternatively you can store a @dfn{null pointer} in the
+pointer variable.  The null pointer does not point anywhere, so
+attempting to reference the string it points to gets an error.
+
+By convention, a @dfn{null character}, @code{'\0'}, marks the end of a
+string.  For example, in testing to see whether the @code{char *}
+variable @var{p} points to a null character marking the end of a string,
+you can write @code{!*@var{p}} or @code{*@var{p} == '\0'}.
+
+A null character is quite different conceptually from a null pointer,
+although both are represented by the integer @code{0}.
+
+@cindex string literal
+@dfn{String literals} appear in C program source as strings of
+characters between double-quote characters (@samp{"}).  In ANSI C,
+string literals can also be formed by @dfn{string concatenation}:
+@code{"a" "b"} is the same as @code{"ab"}.  Modification of string
+literals is not allowed by the GNU C compiler, because literals
+are placed in read-only storage.
+
+Character arrays that are declared @code{const} cannot be modified
+either.  It's generally good style to declare non-modifiable string
+pointers to be of type @code{const char *}, since this often allows the
+C compiler to detect accidental modifications as well as providing some
+amount of documentation about what your program intends to do with the
+string.
+
+The amount of memory allocated for the character array may extend past
+the null character that normally marks the end of the string.  In this
+document, the term @dfn{allocation size} is always used to refer to the
+total amount of memory allocated for the string, while the term
+@dfn{length} refers to the number of characters up to (but not
+including) the terminating null character.
+@cindex length of string
+@cindex allocation size of string
+@cindex size of string
+@cindex string length
+@cindex string allocation
+
+A notorious source of program bugs is trying to put more characters in a
+string than fit in its allocated size.  When writing code that extends
+strings or moves characters into a pre-allocated array, you should be
+very careful to keep track of the length of the text and make explicit
+checks for overflowing the array.  Many of the library functions
+@emph{do not} do this for you!  Remember also that you need to allocate
+an extra byte to hold the null character that marks the end of the
+string.
+
+@node String/Array Conventions, String Length, Representation of Strings, String and Array Utilities
+@section String and Array Conventions
+
+This chapter describes both functions that work on arbitrary arrays or
+blocks of memory, and functions that are specific to null-terminated
+arrays of characters.
+
+Functions that operate on arbitrary blocks of memory have names
+beginning with @samp{mem} (such as @code{memcpy}) and invariably take an
+argument which specifies the size (in bytes) of the block of memory to
+operate on.  The array arguments and return values for these functions
+have type @code{void *}, and as a matter of style, the elements of these
+arrays are referred to as ``bytes''.  You can pass any kind of pointer
+to these functions, and the @code{sizeof} operator is useful in
+computing the value for the size argument.
+
+In contrast, functions that operate specifically on strings have names
+beginning with @samp{str} (such as @code{strcpy}) and look for a null
+character to terminate the string instead of requiring an explicit size
+argument to be passed.  (Some of these functions accept a specified
+maximum length, but they also check for premature termination with a
+null character.)  The array arguments and return values for these
+functions have type @code{char *}, and the array elements are referred
+to as ``characters''.
+
+In many cases, there are both @samp{mem} and @samp{str} versions of a
+function.  The one that is more appropriate to use depends on the exact
+situation.  When your program is manipulating arbitrary arrays or blocks of
+storage, then you should always use the @samp{mem} functions.  On the
+other hand, when you are manipulating null-terminated strings it is
+usually more convenient to use the @samp{str} functions, unless you
+already know the length of the string in advance.
+
+@node String Length, Copying and Concatenation, String/Array Conventions, String and Array Utilities
+@section String Length
+
+You can get the length of a string using the @code{strlen} function.
+This function is declared in the header file @file{string.h}.
+@pindex string.h
+
+@comment string.h
+@comment ANSI
+@deftypefun size_t strlen (const char *@var{s})
+The @code{strlen} function returns the length of the null-terminated
+string @var{s}.  (In other words, it returns the offset of the terminating
+null character within the array.)
+
+For example,
+@smallexample
+strlen ("hello, world")
+    @result{} 12
+@end smallexample
+
+When applied to a character array, the @code{strlen} function returns
+the length of the string stored there, not its allocation size.  You can
+get the allocation size of the character array that holds a string using
+the @code{sizeof} operator:
+
+@smallexample
+char string[32] = "hello, world"; 
+sizeof (string)
+    @result{} 32
+strlen (string)
+    @result{} 12
+@end smallexample
+@end deftypefun
+
+@node Copying and Concatenation, String/Array Comparison, String Length, String and Array Utilities
+@section Copying and Concatenation
+
+You can use the functions described in this section to copy the contents
+of strings and arrays, or to append the contents of one string to
+another.  These functions are declared in the header file
+@file{string.h}.
+@pindex string.h
+@cindex copying strings and arrays
+@cindex string copy functions
+@cindex array copy functions
+@cindex concatenating strings
+@cindex string concatenation functions
+
+A helpful way to remember the ordering of the arguments to the functions
+in this section is that it corresponds to an assignment expression, with
+the destination array specified to the left of the source array.  All
+of these functions return the address of the destination array.
+
+Most of these functions do not work properly if the source and
+destination arrays overlap.  For example, if the beginning of the
+destination array overlaps the end of the source array, the original
+contents of that part of the source array may get overwritten before it
+is copied.  Even worse, in the case of the string functions, the null
+character marking the end of the string may be lost, and the copy
+function might get stuck in a loop trashing all the memory allocated to
+your program.
+
+All functions that have problems copying between overlapping arrays are
+explicitly identified in this manual.  In addition to functions in this
+section, there are a few others like @code{sprintf} (@pxref{Formatted
+Output Functions}) and @code{scanf} (@pxref{Formatted Input
+Functions}).
+
+@comment string.h
+@comment ANSI
+@deftypefun {void *} memcpy (void *@var{to}, const void *@var{from}, size_t @var{size})
+The @code{memcpy} function copies @var{size} bytes from the object
+beginning at @var{from} into the object beginning at @var{to}.  The
+behavior of this function is undefined if the two arrays @var{to} and
+@var{from} overlap; use @code{memmove} instead if overlapping is possible.
+
+The value returned by @code{memcpy} is the value of @var{to}.
+
+Here is an example of how you might use @code{memcpy} to copy the
+contents of an array:
+
+@smallexample
+struct foo *oldarray, *newarray;
+int arraysize;
+@dots{}
+memcpy (new, old, arraysize * sizeof (struct foo));
+@end smallexample
+@end deftypefun
+
+@comment string.h
+@comment ANSI
+@deftypefun {void *} memmove (void *@var{to}, const void *@var{from}, size_t @var{size})
+@code{memmove} copies the @var{size} bytes at @var{from} into the
+@var{size} bytes at @var{to}, even if those two blocks of space
+overlap.  In the case of overlap, @code{memmove} is careful to copy the
+original values of the bytes in the block at @var{from}, including those
+bytes which also belong to the block at @var{to}.
+@end deftypefun
+
+@comment string.h
+@comment SVID
+@deftypefun {void *} memccpy (void *@var{to}, const void *@var{from}, int @var{c}, size_t @var{size})
+This function copies no more than @var{size} bytes from @var{from} to
+@var{to}, stopping if a byte matching @var{c} is found.  The return
+value is a pointer into @var{to} one byte past where @var{c} was copied,
+or a null pointer if no byte matching @var{c} appeared in the first
+@var{size} bytes of @var{from}.
+@end deftypefun
+
+@comment string.h
+@comment ANSI
+@deftypefun {void *} memset (void *@var{block}, int @var{c}, size_t @var{size})
+This function copies the value of @var{c} (converted to an
+@code{unsigned char}) into each of the first @var{size} bytes of the
+object beginning at @var{block}.  It returns the value of @var{block}.
+@end deftypefun
+
+@comment string.h
+@comment ANSI
+@deftypefun {char *} strcpy (char *@var{to}, const char *@var{from})
+This copies characters from the string @var{from} (up to and including
+the terminating null character) into the string @var{to}.  Like
+@code{memcpy}, this function has undefined results if the strings
+overlap.  The return value is the value of @var{to}.
+@end deftypefun
+
+@comment string.h
+@comment ANSI
+@deftypefun {char *} strncpy (char *@var{to}, const char *@var{from}, size_t @var{size})
+This function is similar to @code{strcpy} but always copies exactly
+@var{size} characters into @var{to}.
+
+If the length of @var{from} is more than @var{size}, then @code{strncpy}
+copies just the first @var{size} characters.  Note that in this case
+there is no null terminator written into @var{to}.
+
+If the length of @var{from} is less than @var{size}, then @code{strncpy}
+copies all of @var{from}, followed by enough null characters to add up
+to @var{size} characters in all.  This behavior is rarely useful, but it
+is specified by the ANSI C standard.
+
+The behavior of @code{strncpy} is undefined if the strings overlap.
+
+Using @code{strncpy} as opposed to @code{strcpy} is a way to avoid bugs
+relating to writing past the end of the allocated space for @var{to}.
+However, it can also make your program much slower in one common case:
+copying a string which is probably small into a potentially large buffer.
+In this case, @var{size} may be large, and when it is, @code{strncpy} will
+waste a considerable amount of time copying null characters.
+@end deftypefun
+
+@comment string.h
+@comment SVID
+@deftypefun {char *} strdup (const char *@var{s})
+This function copies the null-terminated string @var{s} into a newly
+allocated string.  The string is allocated using @code{malloc}; see
+@ref{Unconstrained Allocation}.  If @code{malloc} cannot allocate space
+for the new string, @code{strdup} returns a null pointer.  Otherwise it
+returns a pointer to the new string.
+@end deftypefun
+
+@comment string.h
+@comment Unknown origin
+@deftypefun {char *} stpcpy (char *@var{to}, const char *@var{from})
+This function is like @code{strcpy}, except that it returns a pointer to
+the end of the string @var{to} (that is, the address of the terminating
+null character) rather than the beginning.
+
+For example, this program uses @code{stpcpy} to concatenate @samp{foo}
+and @samp{bar} to produce @samp{foobar}, which it then prints.
+
+@smallexample
+@include stpcpy.c.texi
+@end smallexample
+
+This function is not part of the ANSI or POSIX standards, and is not
+customary on Unix systems, but we did not invent it either.  Perhaps it
+comes from MS-DOG.
+
+Its behavior is undefined if the strings overlap.
+@end deftypefun
+
+@comment string.h
+@comment ANSI
+@deftypefun {char *} strcat (char *@var{to}, const char *@var{from})
+The @code{strcat} function is similar to @code{strcpy}, except that the
+characters from @var{from} are concatenated or appended to the end of
+@var{to}, instead of overwriting it.  That is, the first character from
+@var{from} overwrites the null character marking the end of @var{to}.
+
+An equivalent definition for @code{strcat} would be:
+
+@smallexample
+char *
+strcat (char *to, const char *from)
+@{
+  strcpy (to + strlen (to), from);
+  return to;
+@}
+@end smallexample
+
+This function has undefined results if the strings overlap.
+@end deftypefun
+
+@comment string.h
+@comment ANSI
+@deftypefun {char *} strncat (char *@var{to}, const char *@var{from}, size_t @var{size})
+This function is like @code{strcat} except that not more than @var{size}
+characters from @var{from} are appended to the end of @var{to}.  A
+single null character is also always appended to @var{to}, so the total
+allocated size of @var{to} must be at least @code{@var{size} + 1} bytes
+longer than its initial length.
+
+The @code{strncat} function could be implemented like this:
+
+@smallexample
+@group
+char *
+strncat (char *to, const char *from, size_t size)
+@{
+  strncpy (to + strlen (to), from, size);
+  return to;
+@}
+@end group
+@end smallexample
+
+The behavior of @code{strncat} is undefined if the strings overlap.
+@end deftypefun
+
+Here is an example showing the use of @code{strncpy} and @code{strncat}.
+Notice how, in the call to @code{strncat}, the @var{size} parameter
+is computed to avoid overflowing the character array @code{buffer}.
+
+@smallexample
+@include strncat.c.texi
+@end smallexample
+
+@noindent
+The output produced by this program looks like:
+
+@smallexample
+hello
+hello, wo
+@end smallexample
+
+@comment string.h
+@comment BSD
+@deftypefun {void *} bcopy (void *@var{from}, const void *@var{to}, size_t @var{size})
+This is a partially obsolete alternative for @code{memmove}, derived from
+BSD.  Note that it is not quite equivalent to @code{memmove}, because the
+arguments are not in the same order.
+@end deftypefun
+
+@comment string.h
+@comment BSD
+@deftypefun {void *} bzero (void *@var{block}, size_t @var{size})
+This is a partially obsolete alternative for @code{memset}, derived from
+BSD.  Note that it is not as general as @code{memset}, because the only
+value it can store is zero.
+@end deftypefun
+
+@node String/Array Comparison, Collation Functions, Copying and Concatenation, String and Array Utilities
+@section String/Array Comparison
+@cindex comparing strings and arrays
+@cindex string comparison functions
+@cindex array comparison functions
+@cindex predicates on strings
+@cindex predicates on arrays
+
+You can use the functions in this section to perform comparisons on the
+contents of strings and arrays.  As well as checking for equality, these
+functions can also be used as the ordering functions for sorting
+operations.  @xref{Searching and Sorting}, for an example of this.
+
+Unlike most comparison operations in C, the string comparison functions
+return a nonzero value if the strings are @emph{not} equivalent rather
+than if they are.  The sign of the value indicates the relative ordering
+of the first characters in the strings that are not equivalent:  a
+negative value indicates that the first string is ``less'' than the
+second, while a positive value indicates that the first string is 
+``greater''.
+
+The most common use of these functions is to check only for equality.
+This is canonically done with an expression like @w{@samp{! strcmp (s1, s2)}}.
+
+All of these functions are declared in the header file @file{string.h}.
+@pindex string.h
+
+@comment string.h
+@comment ANSI
+@deftypefun int memcmp (const void *@var{a1}, const void *@var{a2}, size_t @var{size})
+The function @code{memcmp} compares the @var{size} bytes of memory
+beginning at @var{a1} against the @var{size} bytes of memory beginning
+at @var{a2}.  The value returned has the same sign as the difference
+between the first differing pair of bytes (interpreted as @code{unsigned
+char} objects, then promoted to @code{int}).
+
+If the contents of the two blocks are equal, @code{memcmp} returns
+@code{0}.
+@end deftypefun
+
+On arbitrary arrays, the @code{memcmp} function is mostly useful for
+testing equality.  It usually isn't meaningful to do byte-wise ordering
+comparisons on arrays of things other than bytes.  For example, a
+byte-wise comparison on the bytes that make up floating-point numbers
+isn't likely to tell you anything about the relationship between the
+values of the floating-point numbers.
+
+You should also be careful about using @code{memcmp} to compare objects
+that can contain ``holes'', such as the padding inserted into structure
+objects to enforce alignment requirements, extra space at the end of
+unions, and extra characters at the ends of strings whose length is less
+than their allocated size.  The contents of these ``holes'' are
+indeterminate and may cause strange behavior when performing byte-wise
+comparisons.  For more predictable results, perform an explicit
+component-wise comparison.
+
+For example, given a structure type definition like:
+
+@smallexample
+struct foo
+  @{
+    unsigned char tag;
+    union
+      @{
+        double f;
+        long i;
+        char *p;
+      @} value;
+  @};
+@end smallexample
+
+@noindent
+you are better off writing a specialized comparison function to compare
+@code{struct foo} objects instead of comparing them with @code{memcmp}.
+
+@comment string.h
+@comment ANSI
+@deftypefun int strcmp (const char *@var{s1}, const char *@var{s2})
+The @code{strcmp} function compares the string @var{s1} against
+@var{s2}, returning a value that has the same sign as the difference
+between the first differing pair of characters (interpreted as
+@code{unsigned char} objects, then promoted to @code{int}).
+
+If the two strings are equal, @code{strcmp} returns @code{0}.
+
+A consequence of the ordering used by @code{strcmp} is that if @var{s1}
+is an initial substring of @var{s2}, then @var{s1} is considered to be
+``less than'' @var{s2}.
+@end deftypefun
+
+@comment string.h
+@comment BSD
+@deftypefun int strcasecmp (const char *@var{s1}, const char *@var{s2})
+This function is like @code{strcmp}, except that differences in case
+are ignored.
+
+@code{strcasecmp} is derived from BSD.
+@end deftypefun
+
+@comment string.h
+@comment BSD
+@deftypefun int strncasecmp (const char *@var{s1}, const char *@var{s2}, size_t @var{n})
+This function is like @code{strncmp}, except that differences in case
+are ignored.
+
+@code{strncasecmp} is a GNU extension.
+@end deftypefun
+
+@comment string.h
+@comment ANSI
+@deftypefun int strncmp (const char *@var{s1}, const char *@var{s2}, size_t @var{size})
+This function is the similar to @code{strcmp}, except that no more than
+@var{size} characters are compared.  In other words, if the two strings are
+the same in their first @var{size} characters, the return value is zero.
+@end deftypefun
+
+Here are some examples showing the use of @code{strcmp} and @code{strncmp}.
+These examples assume the use of the ASCII character set.  (If some
+other character set---say, EBCDIC---is used instead, then the glyphs
+are associated with different numeric codes, and the return values
+and ordering may differ.)
+
+@smallexample
+strcmp ("hello", "hello")
+    @result{} 0    /* @r{These two strings are the same.} */
+strcmp ("hello", "Hello")
+    @result{} 32   /* @r{Comparisons are case-sensitive.} */
+strcmp ("hello", "world")
+    @result{} -15  /* @r{The character @code{'h'} comes before @code{'w'}.} */
+strcmp ("hello", "hello, world")
+    @result{} -44  /* @r{Comparing a null character against a comma.} */
+strncmp ("hello", "hello, world"", 5)
+    @result{} 0    /* @r{The initial 5 characters are the same.} */
+strncmp ("hello, world", "hello, stupid world!!!", 5)
+    @result{} 0    /* @r{The initial 5 characters are the same.} */
+@end smallexample
+
+@comment string.h
+@comment BSD
+@deftypefun int bcmp (const void *@var{a1}, const void *@var{a2}, size_t @var{size})
+This is an obsolete alias for @code{memcmp}, derived from BSD.
+@end deftypefun
+
+@node Collation Functions, Search Functions, String/Array Comparison, String and Array Utilities
+@section Collation Functions
+
+@cindex collating strings
+@cindex string collation functions
+
+In some locales, the conventions for lexicographic ordering differ from
+the strict numeric ordering of character codes.  For example, in Spanish
+most glyphs with diacritical marks such as accents are not considered
+distinct letters for the purposes of collation.  On the other hand, the
+two-character sequence @samp{ll} is treated as a single letter that is
+collated immediately after @samp{l}.
+
+You can use the functions @code{strcoll} and @code{strxfrm} (declared in
+the header file @file{string.h}) to compare strings using a collation
+ordering appropriate for the current locale.  The locale used by these
+functions in particular can be specified by setting the locale for the
+@code{LC_COLLATE} category; see @ref{Locales}.
+@pindex string.h
+
+In the standard C locale, the collation sequence for @code{strcoll} is
+the same as that for @code{strcmp}.
+
+Effectively, the way these functions work is by applying a mapping to
+transform the characters in a string to a byte sequence that represents
+the string's position in the collating sequence of the current locale.
+Comparing two such byte sequences in a simple fashion is equivalent to
+comparing the strings with the locale's collating sequence.
+
+The function @code{strcoll} performs this translation implicitly, in
+order to do one comparison.  By contrast, @code{strxfrm} performs the
+mapping explicitly.  If you are making multiple comparisons using the
+same string or set of strings, it is likely to be more efficient to use
+@code{strxfrm} to transform all the strings just once, and subsequently
+compare the transformed strings with @code{strcmp}.
+
+@comment string.h
+@comment ANSI
+@deftypefun int strcoll (const char *@var{s1}, const char *@var{s2})
+The @code{strcoll} function is similar to @code{strcmp} but uses the
+collating sequence of the current locale for collation (the
+@code{LC_COLLATE} locale).
+@end deftypefun
+
+Here is an example of sorting an array of strings, using @code{strcoll}
+to compare them.  The actual sort algorithm is not written here; it
+comes from @code{qsort} (@pxref{Array Sort Function}).  The job of the
+code shown here is to say how to compare the strings while sorting them.
+(Later on in this section, we will show a way to do this more
+efficiently using @code{strxfrm}.)
+
+@smallexample
+/* @r{This is the comparison function used with @code{qsort}.} */
+
+int
+compare_elements (char **p1, char **p2)
+@{
+  return strcoll (*p1, *p2);
+@}
+
+/* @r{This is the entry point---the function to sort}
+   @r{strings using the locale's collating sequence.} */
+
+void
+sort_strings (char **array, int nstrings)
+@{
+  /* @r{Sort @code{temp_array} by comparing the strings.} */
+  qsort (array, sizeof (char *),
+         nstrings, compare_elements);
+@}
+@end smallexample
+
+@cindex converting string to collation order
+@comment string.h
+@comment ANSI
+@deftypefun size_t strxfrm (char *@var{to}, const char *@var{from}, size_t @var{size})
+The function @code{strxfrm} transforms @var{string} using the collation
+transformation determined by the locale currently selected for
+collation, and stores the transformed string in the array @var{to}.  Up
+to @var{size} characters (including a terminating null character) are
+stored.
+
+The behavior is undefined if the strings @var{to} and @var{from}
+overlap; see @ref{Copying and Concatenation}.
+
+The return value is the length of the entire transformed string.  This
+value is not affected by the value of @var{size}, but if it is greater
+than @var{size}, it means that the transformed string did not entirely
+fit in the array @var{to}.  In this case, only as much of the string as
+actually fits was stored.  To get the whole transformed string, call
+@code{strxfrm} again with a bigger output array.
+
+The transformed string may be longer than the original string, and it
+may also be shorter.
+
+If @var{size} is zero, no characters are stored in @var{to}.  In this
+case, @code{strxfrm} simply returns the number of characters that would
+be the length of the transformed string.  This is useful for determining
+what size string to allocate.  It does not matter what @var{to} is if
+@var{size} is zero; @var{to} may even be a null pointer.
+@end deftypefun
+
+Here is an example of how you can use @code{strxfrm} when
+you plan to do many comparisons.  It does the same thing as the previous
+example, but much faster, because it has to transform each string only
+once, no matter how many times it is compared with other strings.  Even
+the time needed to allocate and free storage is much less than the time
+we save, when there are many strings.
+
+@smallexample
+struct sorter @{ char *input; char *transformed; @};
+
+/* @r{This is the comparison function used with @code{qsort}}
+   @r{to sort an array of @code{struct sorter}.} */
+
+int
+compare_elements (struct sorter *p1, struct sorter *p2)
+@{
+  return strcmp (p1->transformed, p2->transformed);
+@}
+
+/* @r{This is the entry point---the function to sort}
+   @r{strings using the locale's collating sequence.} */
+
+void
+sort_strings_fast (char **array, int nstrings)
+@{
+  struct sorter temp_array[nstrings];
+  int i;
+
+  /* @r{Set up @code{temp_array}.  Each element contains}
+     @r{one input string and its transformed string.} */
+  for (i = 0; i < nstrings; i++)
+    @{
+      size_t length = strlen (array[i]) * 2;
+
+      temp_array[i].input = array[i];
+
+      /* @r{Transform @code{array[i]}.}
+         @r{First try a buffer probably big enough.} */
+      while (1)
+        @{
+          char *transformed = (char *) xmalloc (length);
+          if (strxfrm (transformed, array[i], length) < length)
+            @{
+              temp_array[i].transformed = transformed;
+              break;
+            @}
+          /* @r{Try again with a bigger buffer.} */
+          free (transformed);
+          length *= 2;
+        @}
+    @}
+
+  /* @r{Sort @code{temp_array} by comparing transformed strings.} */
+  qsort (temp_array, sizeof (struct sorter),
+         nstrings, compare_elements);
+
+  /* @r{Put the elements back in the permanent array}
+     @r{in their sorted order.} */
+  for (i = 0; i < nstrings; i++)
+    array[i] = temp_array[i].input;
+
+  /* @r{Free the strings we allocated.} */
+  for (i = 0; i < nstrings; i++)
+    free (temp_array[i].transformed);
+@}
+@end smallexample
+
+@strong{Compatibility Note:}  The string collation functions are a new
+feature of ANSI C.  Older C dialects have no equivalent feature.
+
+@node Search Functions, Finding Tokens in a String, Collation Functions, String and Array Utilities
+@section Search Functions
+
+This section describes library functions which perform various kinds
+of searching operations on strings and arrays.  These functions are
+declared in the header file @file{string.h}.
+@pindex string.h
+@cindex search functions (for strings)
+@cindex string search functions
+
+@comment string.h
+@comment ANSI
+@deftypefun {void *} memchr (const void *@var{block}, int @var{c}, size_t @var{size})
+This function finds the first occurrence of the byte @var{c} (converted
+to an @code{unsigned char}) in the initial @var{size} bytes of the
+object beginning at @var{block}.  The return value is a pointer to the
+located byte, or a null pointer if no match was found.
+@end deftypefun
+
+@comment string.h
+@comment ANSI
+@deftypefun {char *} strchr (const char *@var{string}, int @var{c})
+The @code{strchr} function finds the first occurrence of the character
+@var{c} (converted to a @code{char}) in the null-terminated string
+beginning at @var{string}.  The return value is a pointer to the located
+character, or a null pointer if no match was found.
+
+For example,
+@smallexample
+strchr ("hello, world", 'l')
+    @result{} "llo, world"
+strchr ("hello, world", '?')
+    @result{} NULL
+@end smallexample    
+
+The terminating null character is considered to be part of the string,
+so you can use this function get a pointer to the end of a string by
+specifying a null character as the value of the @var{c} argument.
+@end deftypefun
+
+@comment string.h
+@comment BSD
+@deftypefun {char *} index (const char *@var{string}, int @var{c})
+@code{index} is another name for @code{strchr}; they are exactly the same.
+@end deftypefun
+
+@comment string.h
+@comment ANSI
+@deftypefun {char *} strrchr (const char *@var{string}, int @var{c})
+The function @code{strrchr} is like @code{strchr}, except that it searches
+backwards from the end of the string @var{string} (instead of forwards
+from the front).
+
+For example,
+@smallexample
+strrchr ("hello, world", 'l')
+    @result{} "ld"
+@end smallexample
+@end deftypefun
+
+@comment string.h
+@comment BSD
+@deftypefun {char *} rindex (const char *@var{string}, int @var{c})
+@code{rindex} is another name for @code{strrchr}; they are exactly the same.
+@end deftypefun
+
+@comment string.h
+@comment ANSI
+@deftypefun {char *} strstr (const char *@var{haystack}, const char *@var{needle})
+This is like @code{strchr}, except that it searches @var{haystack} for a
+substring @var{needle} rather than just a single character.  It
+returns a pointer into the string @var{haystack} that is the first
+character of the substring, or a null pointer if no match was found.  If
+@var{needle} is an empty string, the function returns @var{haystack}.
+
+For example,
+@smallexample
+strstr ("hello, world", "l")
+    @result{} "llo, world"
+strstr ("hello, world", "wo")
+    @result{} "world"
+@end smallexample
+@end deftypefun
+
+
+@comment string.h
+@comment GNU
+@deftypefun {void *} memmem (const void *@var{needle}, size_t @var{needle-len},@*const void *@var{haystack}, size_t @var{haystack-len})
+This is like @code{strstr}, but @var{needle} and @var{haystack} are byte
+arrays rather than null-terminated strings.  @var{needle-len} is the
+length of @var{needle} and @var{haystack-len} is the length of
+@var{haystack}.@refill
+
+This function is a GNU extension.
+@end deftypefun
+
+@comment string.h
+@comment ANSI
+@deftypefun size_t strspn (const char *@var{string}, const char *@var{skipset})
+The @code{strspn} (``string span'') function returns the length of the
+initial substring of @var{string} that consists entirely of characters that
+are members of the set specified by the string @var{skipset}.  The order
+of the characters in @var{skipset} is not important.
+
+For example,
+@smallexample
+strspn ("hello, world", "abcdefghijklmnopqrstuvwxyz")
+    @result{} 5
+@end smallexample
+@end deftypefun
+
+@comment string.h
+@comment ANSI
+@deftypefun size_t strcspn (const char *@var{string}, const char *@var{stopset})
+The @code{strcspn} (``string complement span'') function returns the length
+of the initial substring of @var{string} that consists entirely of characters
+that are @emph{not} members of the set specified by the string @var{stopset}.
+(In other words, it returns the offset of the first character in @var{string}
+that is a member of the set @var{stopset}.)
+
+For example,
+@smallexample
+strcspn ("hello, world", " \t\n,.;!?")
+    @result{} 5
+@end smallexample
+@end deftypefun
+
+@comment string.h
+@comment ANSI
+@deftypefun {char *} strpbrk (const char *@var{string}, const char *@var{stopset})
+The @code{strpbrk} (``string pointer break'') function is related to
+@code{strcspn}, except that it returns a pointer to the first character
+in @var{string} that is a member of the set @var{stopset} instead of the
+length of the initial substring.  It returns a null pointer if no such
+character from @var{stopset} is found.
+
+@c @group  Invalid outside the example.
+For example,
+
+@smallexample
+strpbrk ("hello, world", " \t\n,.;!?")
+    @result{} ", world"
+@end smallexample
+@c @end group
+@end deftypefun
+
+@node Finding Tokens in a String,  , Search Functions, String and Array Utilities
+@section Finding Tokens in a String
+
+@c !!! Document strsep, which is a better thing to use than strtok.
+
+@cindex tokenizing strings
+@cindex breaking a string into tokens
+@cindex parsing tokens from a string
+It's fairly common for programs to have a need to do some simple kinds
+of lexical analysis and parsing, such as splitting a command string up
+into tokens.  You can do this with the @code{strtok} function, declared
+in the header file @file{string.h}.
+@pindex string.h
+
+@comment string.h
+@comment ANSI
+@deftypefun {char *} strtok (char *@var{newstring}, const char *@var{delimiters})
+A string can be split into tokens by making a series of calls to the
+function @code{strtok}.
+
+The string to be split up is passed as the @var{newstring} argument on
+the first call only.  The @code{strtok} function uses this to set up
+some internal state information.  Subsequent calls to get additional
+tokens from the same string are indicated by passing a null pointer as
+the @var{newstring} argument.  Calling @code{strtok} with another
+non-null @var{newstring} argument reinitializes the state information.
+It is guaranteed that no other library function ever calls @code{strtok}
+behind your back (which would mess up this internal state information).
+
+The @var{delimiters} argument is a string that specifies a set of delimiters
+that may surround the token being extracted.  All the initial characters
+that are members of this set are discarded.  The first character that is
+@emph{not} a member of this set of delimiters marks the beginning of the
+next token.  The end of the token is found by looking for the next
+character that is a member of the delimiter set.  This character in the
+original string @var{newstring} is overwritten by a null character, and the
+pointer to the beginning of the token in @var{newstring} is returned.
+
+On the next call to @code{strtok}, the searching begins at the next
+character beyond the one that marked the end of the previous token.
+Note that the set of delimiters @var{delimiters} do not have to be the
+same on every call in a series of calls to @code{strtok}.
+
+If the end of the string @var{newstring} is reached, or if the remainder of
+string consists only of delimiter characters, @code{strtok} returns
+a null pointer.
+@end deftypefun
+
+@strong{Warning:} Since @code{strtok} alters the string it is parsing,
+you always copy the string to a temporary buffer before parsing it with
+@code{strtok}.  If you allow @code{strtok} to modify a string that came
+from another part of your program, you are asking for trouble; that
+string may be part of a data structure that could be used for other
+purposes during the parsing, when alteration by @code{strtok} makes the
+data structure temporarily inaccurate.
+
+The string that you are operating on might even be a constant.  Then
+when @code{strtok} tries to modify it, your program will get a fatal
+signal for writing in read-only memory.  @xref{Program Error Signals}.
+
+This is a special case of a general principle: if a part of a program
+does not have as its purpose the modification of a certain data
+structure, then it is error-prone to modify the data structure
+temporarily.
+
+The function @code{strtok} is not reentrant.  @xref{Nonreentrancy}, for
+a discussion of where and why reentrancy is important.
+
+Here is a simple example showing the use of @code{strtok}.
+
+@comment Yes, this example has been tested.
+@smallexample
+#include <string.h>
+#include <stddef.h>
+
+@dots{}
+
+char string[] = "words separated by spaces -- and, punctuation!";
+const char delimiters[] = " .,;:!-";
+char *token;
+
+@dots{}
+
+token = strtok (string, delimiters);  /* token => "words" */
+token = strtok (NULL, delimiters);    /* token => "separated" */
+token = strtok (NULL, delimiters);    /* token => "by" */
+token = strtok (NULL, delimiters);    /* token => "spaces" */
+token = strtok (NULL, delimiters);    /* token => "and" */
+token = strtok (NULL, delimiters);    /* token => "punctuation" */
+token = strtok (NULL, delimiters);    /* token => NULL */
+@end smallexample
diff --git a/manual/summary.awk b/manual/summary.awk
new file mode 100644
index 0000000000..2eade0c20d
--- /dev/null
+++ b/manual/summary.awk
@@ -0,0 +1,110 @@
+# awk script to create summary.texinfo from the library texinfo files.
+
+# Copyright (C) 1992, 1993 Free Software Foundation, Inc.
+# This file is part of the GNU C Library.
+
+# The GNU C Library is free software; you can redistribute it and/or
+# modify it under the terms of the GNU Library General Public License
+# as published by the Free Software Foundation; either version 2 of
+# the License, or (at your option) any later version.
+
+# The GNU C Library is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+# Library General Public License for more details.
+
+# You should have received a copy of the GNU Library General Public
+# License along with the GNU C Library; see the file COPYING.LIB.  If
+# not, write to the Free Software Foundation, Inc., 675 Mass Ave,
+# Cambridge, MA 02139, USA.
+
+# This script recognizes sequences that look like:
+#	@comment HEADER.h
+#	@comment STANDARD
+#	@def... ITEM | @item ITEM | @vindex ITEM
+
+BEGIN { header = 0;
+nameword["@defun"]=1
+nameword["@defmac"]=1
+nameword["@defspec"]=1
+nameword["@defvar"]=1
+nameword["@defopt"]=1
+nameword["@deffn"]=2
+nameword["@defvr"]=2
+nameword["@deftp"]=2
+nameword["@deftypefun"]=2
+nameword["@deftypevar"]=2
+nameword["@deftypefn"]=3
+nameword["@deftypevr"]=3
+firstword["@defun"]=1
+firstword["@defmac"]=1
+firstword["@defspec"]=1
+firstword["@defvar"]=1
+firstword["@defopt"]=1
+firstword["@deffn"]=2
+firstword["@defvr"]=2
+firstword["@deftp"]=2
+firstword["@deftypefun"]=1
+firstword["@deftypevar"]=1
+firstword["@deftypefn"]=2
+firstword["@deftypevr"]=2
+nameword["@item"]=1
+firstword["@item"]=1
+nameword["@itemx"]=1
+firstword["@itemx"]=1
+nameword["@vindex"]=1
+firstword["@vindex"]=1
+
+print "@c DO NOT EDIT THIS FILE!"
+print "@c This file is generated by summary.awk from the Texinfo sources."
+}
+
+$1 == "@node" { node=$2;
+		for (i = 3; i <= NF; ++i)
+		 { node=node " " $i; if ( $i ~ /,/ ) break; }
+	      } 
+
+$1 == "@comment" && $2 ~ /\.h$/ { header="@file{" $2 "}";
+				  for (i = 3; i <= NF; ++i)
+				    header=header ", @file{" $i "}"
+				}
+
+$1 == "@comment" && $2 == "(none)" { header = -1; }
+
+$1 == "@comment" && header != 0 { std=$2;
+				  for (i=3;i<=NF;++i) std=std " " $i }
+
+header != 0 && $1 ~ /@def|@item|@vindex/ \
+	{ defn=""; name=""; curly=0; n=1;
+	  for (i = 2; i <= NF; ++i) {
+	    if ($i ~ /^{/ && $i !~ /}/) {
+	      curly=1
+	      word=substr ($i, 2, length ($i))
+	    }
+	    else {
+	      if (curly) {
+	        if ($i ~ /}$/) {
+		  curly=0
+		  word=word " " substr ($i, 1, length ($i) - 1)
+	        } else
+		  word=word " " $i
+	      }
+	      # Handle a single word in braces.
+	      else if ($i ~ /^{.*}$/)
+		word=substr ($i, 2, length ($i) - 2)
+	      else
+	        word=$i
+	      if (!curly) {
+		if (n >= firstword[$1])
+		  defn=defn " " word
+		if (n == nameword[$1])
+		  name=word
+		++n
+	      }
+	    }
+	  }
+	  printf "@comment %s%c", name, 012 # FF
+	  printf "@item%s%c%c", defn, 012, 012
+	  if (header != -1) printf "%s ", header;
+	  printf "(%s):  @ref{%s}.%c\n", std, node, 012;
+	  header = 0 }
diff --git a/manual/sysinfo.texi b/manual/sysinfo.texi
new file mode 100644
index 0000000000..a30536db6e
--- /dev/null
+++ b/manual/sysinfo.texi
@@ -0,0 +1,180 @@
+@node System Information, System Configuration, Users and Groups, Top
+@chapter System Information
+
+This chapter describes functions that return information about the
+particular machine that is in use---the type of hardware, the type of
+software, and the individual machine's name.
+
+@menu
+* Host Identification::         Determining the name of the machine.
+* Hardware/Software Type ID::   Determining the hardware type of the
+                                 machine and what operating system it is
+                                 running. 
+@end menu
+
+
+@node Host Identification
+@section Host Identification
+
+This section explains how to identify the particular machine that your
+program is running on.  The identification of a machine consists of its
+Internet host name and Internet address; see @ref{Internet Namespace}.
+The host name should always be a fully qualified domain name, like
+@w{@samp{crispy-wheats-n-chicken.ai.mit.edu}}, not a simple name like
+just @w{@samp{crispy-wheats-n-chicken}}.
+
+@pindex hostname
+@pindex hostid
+@pindex unistd.h
+Prototypes for these functions appear in @file{unistd.h}.  The shell
+commands @code{hostname} and @code{hostid} work by calling them.
+
+@comment unistd.h
+@comment BSD
+@deftypefun int gethostname (char *@var{name}, size_t @var{size})
+This function returns the name of the host machine in the array
+@var{name}.  The @var{size} argument specifies the size of this array,
+in bytes.
+
+The return value is @code{0} on success and @code{-1} on failure.  In
+the GNU C library, @code{gethostname} fails if @var{size} is not large
+enough; then you can try again with a larger array.  The following
+@code{errno} error condition is defined for this function:
+
+@table @code
+@item ENAMETOOLONG
+The @var{size} argument is less than the size of the host name plus one.
+@end table
+
+@pindex sys/param.h
+On some systems, there is a symbol for the maximum possible host name
+length: @code{MAXHOSTNAMELEN}.  It is defined in @file{sys/param.h}.
+But you can't count on this to exist, so it is cleaner to handle
+failure and try again.
+
+@code{gethostname} stores the beginning of the host name in @var{name}
+even if the host name won't entirely fit.  For some purposes, a
+truncated host name is good enough.  If it is, you can ignore the
+error code.
+@end deftypefun
+
+@comment unistd.h
+@comment BSD
+@deftypefun int sethostname (const char *@var{name}, size_t @var{length})
+The @code{sethostname} function sets the name of the host machine to
+@var{name}, a string with length @var{length}.  Only privileged
+processes are allowed to do this.  Usually it happens just once, at
+system boot time.
+
+The return value is @code{0} on success and @code{-1} on failure.
+The following @code{errno} error condition is defined for this function:
+
+@table @code
+@item EPERM
+This process cannot set the host name because it is not privileged.
+@end table
+@end deftypefun
+
+@comment unistd.h
+@comment BSD
+@deftypefun {long int} gethostid (void)
+This function returns the ``host ID'' of the machine the program is
+running on.  By convention, this is usually the primary Internet address
+of that machine, converted to a @w{@code{long int}}.  However, some
+systems it is a meaningless but unique number which is hard-coded for
+each machine.
+@end deftypefun
+
+@comment unistd.h
+@comment BSD
+@deftypefun int sethostid (long int @var{id})
+The @code{sethostid} function sets the ``host ID'' of the host machine
+to @var{id}.  Only privileged processes are allowed to do this.  Usually
+it happens just once, at system boot time.
+
+The return value is @code{0} on success and @code{-1} on failure.
+The following @code{errno} error condition is defined for this function:
+
+@table @code
+@item EPERM
+This process cannot set the host name because it is not privileged.
+
+@item ENOSYS
+The operating system does not support setting the host ID.  On some
+systems, the host ID is a meaningless but unique number hard-coded for
+each machine.
+@end table
+@end deftypefun
+
+@node Hardware/Software Type ID
+@section Hardware/Software Type Identification
+
+You can use the @code{uname} function to find out some information about
+the type of computer your program is running on.  This function and the
+associated data type are declared in the header file
+@file{sys/utsname.h}.
+@pindex sys/utsname.h
+
+@comment sys/utsname.h
+@comment POSIX.1
+@deftp {Data Type} {struct utsname}
+The @code{utsname} structure is used to hold information returned
+by the @code{uname} function.  It has the following members:
+
+@table @code
+@item char sysname[]
+This is the name of the operating system in use.
+
+@item char nodename[]
+This is the network name of this particular computer.  In the GNU
+library, the value is the same as that returned by @code{gethostname};
+see @ref{Host Identification}.
+
+@item char release[]
+This is the current release level of the operating system implementation.
+
+@item char version[]
+This is the current version level within the release of the operating
+system.
+
+@item char machine[]
+This is a description of the type of hardware that is in use.
+
+Some systems provide a mechanism to interrogate the kernel directly for
+this information.  On systems without such a mechanism, the GNU C
+library fills in this field based on the configuration name that was
+specified when building and installing the library.
+
+GNU uses a three-part name to describe a system configuration; the three
+parts are @var{cpu}, @var{manufacturer} and @var{system-type}, and they
+are separated with dashes.  Any possible combination of three names is
+potentially meaningful, but most such combinations are meaningless in
+practice and even the meaningful ones are not necessarily supported by
+any particular GNU program.
+
+Since the value in @code{machine} is supposed to describe just the
+hardware, it consists of the first two parts of the configuration name:
+@samp{@var{cpu}-@var{manufacturer}}.  For example, it might be one of these:
+
+@quotation
+@code{"sparc-sun"}, 
+@code{"i386-@var{anything}"},
+@code{"m68k-hp"}, 
+@code{"m68k-sony"},
+@code{"m68k-sun"},
+@code{"mips-dec"}
+@end quotation
+@end table
+@end deftp
+
+@comment sys/utsname.h
+@comment POSIX.1
+@deftypefun int uname (struct utsname *@var{info})
+The @code{uname} function fills in the structure pointed to by
+@var{info} with information about the operating system and host machine.
+A non-negative value indicates that the data was successfully stored.
+
+@code{-1} as the value indicates an error.  The only error possible is
+@code{EFAULT}, which we normally don't mention as it is always a
+possibility.
+@end deftypefun
diff --git a/manual/terminal.texi b/manual/terminal.texi
new file mode 100644
index 0000000000..a9593ccfc5
--- /dev/null
+++ b/manual/terminal.texi
@@ -0,0 +1,1787 @@
+@node Low-Level Terminal Interface
+@chapter Low-Level Terminal Interface
+
+This chapter describes functions that are specific to terminal devices.
+You can use these functions to do things like turn off input echoing;
+set serial line characteristics such as line speed and flow control; and
+change which characters are used for end-of-file, command-line editing,
+sending signals, and similar control functions.
+
+Most of the functions in this chapter operate on file descriptors.
+@xref{Low-Level I/O}, for more information about what a file
+descriptor is and how to open a file descriptor for a terminal device.
+
+@menu
+* Is It a Terminal::            How to determine if a file is a terminal
+			         device, and what its name is.
+* I/O Queues::                  About flow control and typeahead.
+* Canonical or Not::            Two basic styles of input processing.
+* Terminal Modes::              How to examine and modify flags controlling
+			         details of terminal I/O: echoing,
+                                 signals, editing. 
+* Line Control::                Sending break sequences, clearing
+                                 terminal buffers @dots{} 
+* Noncanon Example::            How to read single characters without echo.
+@end menu
+
+@node Is It a Terminal
+@section Identifying Terminals
+@cindex terminal identification
+@cindex identifying terminals
+
+The functions described in this chapter only work on files that
+correspond to terminal devices.  You can find out whether a file
+descriptor is associated with a terminal by using the @code{isatty}
+function.
+
+@pindex unistd.h
+Prototypes for both @code{isatty} and @code{ttyname} are declared in
+the header file @file{unistd.h}.
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int isatty (int @var{filedes})
+This function returns @code{1} if @var{filedes} is a file descriptor
+associated with an open terminal device, and @code{0} otherwise.
+@end deftypefun
+
+If a file descriptor is associated with a terminal, you can get its
+associated file name using the @code{ttyname} function.  See also the
+@code{ctermid} function, described in @ref{Identifying the Terminal}.
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun {char *} ttyname (int @var{filedes})
+If the file descriptor @var{filedes} is associated with a terminal
+device, the @code{ttyname} function returns a pointer to a
+statically-allocated, null-terminated string containing the file name of
+the terminal file.  The value is a null pointer if the file descriptor
+isn't associated with a terminal, or the file name cannot be determined.
+@end deftypefun
+
+@node I/O Queues
+@section I/O Queues
+
+Many of the remaining functions in this section refer to the input and
+output queues of a terminal device.  These queues implement a form of
+buffering @emph{within the kernel} independent of the buffering
+implemented by I/O streams (@pxref{I/O on Streams}).
+
+@cindex terminal input queue
+@cindex typeahead buffer
+The @dfn{terminal input queue} is also sometimes referred to as its
+@dfn{typeahead buffer}.  It holds the characters that have been received
+from the terminal but not yet read by any process.
+
+The size of the terminal's input queue is described by the
+@code{MAX_INPUT} and @w{@code{_POSIX_MAX_INPUT}} parameters; see @ref{Limits
+for Files}.  You are guaranteed a queue size of at least
+@code{MAX_INPUT}, but the queue might be larger, and might even
+dynamically change size.  If input flow control is enabled by setting
+the @code{IXOFF} input mode bit (@pxref{Input Modes}), the terminal
+driver transmits STOP and START characters to the terminal when
+necessary to prevent the queue from overflowing.  Otherwise, input may
+be lost if it comes in too fast from the terminal.  In canonical mode,
+all input stays in the queue until a newline character is received, so
+the terminal input queue can fill up when you type a very long line.
+@xref{Canonical or Not}.
+
+@cindex terminal output queue
+The @dfn{terminal output queue} is like the input queue, but for output;
+it contains characters that have been written by processes, but not yet
+transmitted to the terminal.  If output flow control is enabled by
+setting the @code{IXON} input mode bit (@pxref{Input Modes}), the
+terminal driver obeys STOP and STOP characters sent by the terminal to
+stop and restart transmission of output.
+
+@dfn{Clearing} the terminal input queue means discarding any characters
+that have been received but not yet read.  Similarly, clearing the
+terminal output queue means discarding any characters that have been
+written but not yet transmitted.
+
+@node Canonical or Not
+@section Two Styles of Input: Canonical or Not
+
+POSIX systems support two basic modes of input: canonical and
+noncanonical.
+
+@cindex canonical input processing
+In @dfn{canonical input processing} mode, terminal input is processed in
+lines terminated by newline (@code{'\n'}), EOF, or EOL characters.  No
+input can be read until an entire line has been typed by the user, and
+the @code{read} function (@pxref{I/O Primitives}) returns at most a
+single line of input, no matter how many bytes are requested.
+
+In canonical input mode, the operating system provides input editing
+facilities: some characters are interpreted specially to perform editing
+operations within the current line of text, such as ERASE and KILL.
+@xref{Editing Characters}.
+
+The constants @code{_POSIX_MAX_CANON} and @code{MAX_CANON} parameterize
+the maximum number of bytes which may appear in a single line of
+canonical input.  @xref{Limits for Files}.  You are guaranteed a maximum
+line length of at least @code{MAX_CANON} bytes, but the maximum might be
+larger, and might even dynamically change size.
+
+@cindex noncanonical input processing
+In @dfn{noncanonical input processing} mode, characters are not grouped
+into lines, and ERASE and KILL processing is not performed.  The
+granularity with which bytes are read in noncanonical input mode is
+controlled by the MIN and TIME settings.  @xref{Noncanonical Input}.
+
+Most programs use canonical input mode, because this gives the user a
+way to edit input line by line.  The usual reason to use noncanonical
+mode is when the program accepts single-character commands or provides
+its own editing facilities.
+
+The choice of canonical or noncanonical input is controlled by the
+@code{ICANON} flag in the @code{c_lflag} member of @code{struct termios}.
+@xref{Local Modes}.
+
+@node Terminal Modes
+@section Terminal Modes
+
+@pindex termios.h
+This section describes the various terminal attributes that control how
+input and output are done.  The functions, data structures, and symbolic
+constants are all declared in the header file @file{termios.h}.
+@c !!! should mention terminal attributes are distinct from file attributes
+
+@menu
+* Mode Data Types::             The data type @code{struct termios} and
+                                 related types. 
+* Mode Functions::              Functions to read and set the terminal
+                                 attributes. 
+* Setting Modes::               The right way to set terminal attributes
+                                 reliably.
+* Input Modes::                 Flags controlling low-level input handling.
+* Output Modes::                Flags controlling low-level output handling.
+* Control Modes::               Flags controlling serial port behavior.
+* Local Modes::                 Flags controlling high-level input handling.
+* Line Speed::                  How to read and set the terminal line speed.
+* Special Characters::          Characters that have special effects,
+			         and how to change them.
+* Noncanonical Input::          Controlling how long to wait for input.
+@end menu
+
+@node Mode Data Types
+@subsection Terminal Mode Data Types
+@cindex terminal mode data types
+
+The entire collection of attributes of a terminal is stored in a
+structure of type @code{struct termios}.  This structure is used
+with the functions @code{tcgetattr} and @code{tcsetattr} to read
+and set the attributes.
+
+@comment termios.h
+@comment POSIX.1
+@deftp {Data Type} {struct termios}
+Structure that records all the I/O attributes of a terminal.  The
+structure includes at least the following members:
+
+@table @code
+@item tcflag_t c_iflag
+A bit mask specifying flags for input modes; see @ref{Input Modes}.
+
+@item tcflag_t c_oflag
+A bit mask specifying flags for output modes; see @ref{Output Modes}.
+
+@item tcflag_t c_cflag
+A bit mask specifying flags for control modes; see @ref{Control Modes}.
+
+@item tcflag_t c_lflag
+A bit mask specifying flags for local modes; see @ref{Local Modes}.
+
+@item cc_t c_cc[NCCS]
+An array specifying which characters are associated with various
+control functions; see @ref{Special Characters}.
+@end table
+
+The @code{struct termios} structure also contains members which
+encode input and output transmission speeds, but the representation is
+not specified.  @xref{Line Speed}, for how to examine and store the
+speed values.
+@end deftp
+
+The following sections describe the details of the members of the
+@code{struct termios} structure.
+
+@comment termios.h
+@comment POSIX.1
+@deftp {Data Type} tcflag_t
+This is an unsigned integer type used to represent the various
+bit masks for terminal flags.
+@end deftp
+
+@comment termios.h
+@comment POSIX.1
+@deftp {Data Type} cc_t
+This is an unsigned integer type used to represent characters associated
+with various terminal control functions.
+@end deftp
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro int NCCS
+The value of this macro is the number of elements in the @code{c_cc}
+array.
+@end deftypevr
+
+@node Mode Functions
+@subsection Terminal Mode Functions
+@cindex terminal mode functions
+
+@comment termios.h
+@comment POSIX.1
+@deftypefun int tcgetattr (int @var{filedes}, struct termios *@var{termios-p})
+This function is used to examine the attributes of the terminal
+device with file descriptor @var{filedes}.  The attributes are returned
+in the structure that @var{termios-p} points to.
+
+If successful, @code{tcgetattr} returns @code{0}.  A return value of @code{-1}
+indicates an error.  The following @code{errno} error conditions are
+defined for this function:
+
+@table @code
+@item EBADF
+The @var{filedes} argument is not a valid file descriptor.
+
+@item ENOTTY
+The @var{filedes} is not associated with a terminal.
+@end table
+@end deftypefun
+
+@comment termios.h
+@comment POSIX.1
+@deftypefun int tcsetattr (int @var{filedes}, int @var{when}, const struct termios *@var{termios-p})
+This function sets the attributes of the terminal device with file
+descriptor @var{filedes}.  The new attributes are taken from the
+structure that @var{termios-p} points to.
+
+The @var{when} argument specifies how to deal with input and output
+already queued.  It can be one of the following values:
+
+@table @code
+@comment termios.h
+@comment POSIX.1
+@item TCSANOW
+@vindex TCSANOW
+Make the change immediately.
+
+@comment termios.h
+@comment POSIX.1
+@item TCSADRAIN
+@vindex TCSADRAIN
+Make the change after waiting until all queued output has been written.
+You should usually use this option when changing parameters that affect
+output.
+
+@comment termios.h
+@comment POSIX.1
+@item TCSAFLUSH
+@vindex TCSAFLUSH
+This is like @code{TCSADRAIN}, but also discards any queued input.
+
+@comment termios.h
+@comment BSD
+@item TCSASOFT
+@vindex TCSASOFT
+This is a flag bit that you can add to any of the above alternatives.
+Its meaning is to inhibit alteration of the state of the terminal
+hardware.  It is a BSD extension; it is only supported on BSD systems
+and the GNU system.
+
+Using @code{TCSASOFT} is exactly the same as setting the @code{CIGNORE}
+bit in the @code{c_cflag} member of the structure @var{termios-p} points
+to.  @xref{Control Modes}, for a description of @code{CIGNORE}.
+@end table
+
+If this function is called from a background process on its controlling
+terminal, normally all processes in the process group are sent a
+@code{SIGTTOU} signal, in the same way as if the process were trying to
+write to the terminal.  The exception is if the calling process itself
+is ignoring or blocking @code{SIGTTOU} signals, in which case the
+operation is performed and no signal is sent.  @xref{Job Control}.
+
+If successful, @code{tcsetattr} returns @code{0}.  A return value of
+@code{-1} indicates an error.  The following @code{errno} error
+conditions are defined for this function:
+
+@table @code
+@item EBADF
+The @var{filedes} argument is not a valid file descriptor.
+
+@item ENOTTY
+The @var{filedes} is not associated with a terminal.
+
+@item EINVAL
+Either the value of the @code{when} argument is not valid, or there is
+something wrong with the data in the @var{termios-p} argument.
+@end table
+@end deftypefun
+
+Although @code{tcgetattr} and @code{tcsetattr} specify the terminal
+device with a file descriptor, the attributes are those of the terminal
+device itself and not of the file descriptor.  This means that the
+effects of changing terminal attributes are persistent; if another
+process opens the terminal file later on, it will see the changed
+attributes even though it doesn't have anything to do with the open file
+descriptor you originally specified in changing the attributes.
+
+Similarly, if a single process has multiple or duplicated file
+descriptors for the same terminal device, changing the terminal
+attributes affects input and output to all of these file
+descriptors.  This means, for example, that you can't open one file
+descriptor or stream to read from a terminal in the normal
+line-buffered, echoed mode; and simultaneously have another file
+descriptor for the same terminal that you use to read from it in
+single-character, non-echoed mode.  Instead, you have to explicitly
+switch the terminal back and forth between the two modes.
+
+@node Setting Modes
+@subsection Setting Terminal Modes Properly
+
+When you set terminal modes, you should call @code{tcgetattr} first to
+get the current modes of the particular terminal device, modify only
+those modes that you are really interested in, and store the result with
+@code{tcsetattr}.
+
+It's a bad idea to simply initialize a @code{struct termios} structure
+to a chosen set of attributes and pass it directly to @code{tcsetattr}.
+Your program may be run years from now, on systems that support members
+not documented in this manual.  The way to avoid setting these members
+to unreasonable values is to avoid changing them.
+
+What's more, different terminal devices may require different mode
+settings in order to function properly.  So you should avoid blindly
+copying attributes from one terminal device to another.
+
+When a member contains a collection of independent flags, as the
+@code{c_iflag}, @code{c_oflag} and @code{c_cflag} members do, even
+setting the entire member is a bad idea, because particular operating
+systems have their own flags.  Instead, you should start with the
+current value of the member and alter only the flags whose values matter
+in your program, leaving any other flags unchanged.
+
+Here is an example of how to set one flag (@code{ISTRIP}) in the
+@code{struct termios} structure while properly preserving all the other
+data in the structure:
+
+@smallexample
+@group
+int
+set_istrip (int desc, int value)
+@{
+  struct termios settings;
+  int result;
+@end group
+
+@group
+  result = tcgetattr (desc, &settings);
+  if (result < 0)
+    @{
+      perror ("error in tcgetattr");
+      return 0;
+    @}
+@end group
+@group
+  settings.c_iflag &= ~ISTRIP;
+  if (value)
+    settings.c_iflag |= ISTRIP;
+@end group
+@group
+  result = tcsetattr (desc, TCSANOW, &settings);
+  if (result < 0)
+    @{
+      perror ("error in tcgetattr");
+      return;
+   @}
+  return 1;
+@}
+@end group
+@end smallexample
+
+@node Input Modes
+@subsection Input Modes
+
+This section describes the terminal attribute flags that control
+fairly low-level aspects of input processing: handling of parity errors,
+break signals, flow control, and @key{RET} and @key{LFD} characters.
+
+All of these flags are bits in the @code{c_iflag} member of the
+@code{struct termios} structure.  The member is an integer, and you
+change flags using the operators @code{&}, @code{|} and @code{^}.  Don't
+try to specify the entire value for @code{c_iflag}---instead, change
+only specific flags and leave the rest untouched (@pxref{Setting
+Modes}).
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t INPCK
+@cindex parity checking
+If this bit is set, input parity checking is enabled.  If it is not set,
+no checking at all is done for parity errors on input; the
+characters are simply passed through to the application.
+
+Parity checking on input processing is independent of whether parity
+detection and generation on the underlying terminal hardware is enabled;
+see @ref{Control Modes}.  For example, you could clear the @code{INPCK}
+input mode flag and set the @code{PARENB} control mode flag to ignore
+parity errors on input, but still generate parity on output.
+
+If this bit is set, what happens when a parity error is detected depends
+on whether the @code{IGNPAR} or @code{PARMRK} bits are set.  If neither
+of these bits are set, a byte with a parity error is passed to the
+application as a @code{'\0'} character.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t IGNPAR
+If this bit is set, any byte with a framing or parity error is ignored.
+This is only useful if @code{INPCK} is also set.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t PARMRK
+If this bit is set, input bytes with parity or framing errors are marked
+when passed to the program.  This bit is meaningful only when
+@code{INPCK} is set and @code{IGNPAR} is not set.
+
+The way erroneous bytes are marked is with two preceding bytes,
+@code{377} and @code{0}.  Thus, the program actually reads three bytes
+for one erroneous byte received from the terminal.
+
+If a valid byte has the value @code{0377}, and @code{ISTRIP} (see below)
+is not set, the program might confuse it with the prefix that marks a
+parity error.  So a valid byte @code{0377} is passed to the program as
+two bytes, @code{0377} @code{0377}, in this case.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t ISTRIP
+If this bit is set, valid input bytes are stripped to seven bits;
+otherwise, all eight bits are available for programs to read.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t IGNBRK
+If this bit is set, break conditions are ignored.
+
+@cindex break condition, detecting
+A @dfn{break condition} is defined in the context of asynchronous
+serial data transmission as a series of zero-value bits longer than a
+single byte.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t BRKINT
+If this bit is set and @code{IGNBRK} is not set, a break condition
+clears the terminal input and output queues and raises a @code{SIGINT}
+signal for the foreground process group associated with the terminal.
+
+If neither @code{BRKINT} nor @code{IGNBRK} are set, a break condition is
+passed to the application as a single @code{'\0'} character if
+@code{PARMRK} is not set, or otherwise as a three-character sequence 
+@code{'\377'}, @code{'\0'}, @code{'\0'}.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t IGNCR
+If this bit is set, carriage return characters (@code{'\r'}) are
+discarded on input.  Discarding carriage return may be useful on
+terminals that send both carriage return and linefeed when you type the
+@key{RET} key.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t ICRNL
+If this bit is set and @code{IGNCR} is not set, carriage return characters
+(@code{'\r'}) received as input are passed to the application as newline
+characters (@code{'\n'}).
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t INLCR
+If this bit is set, newline characters (@code{'\n'}) received as input
+are passed to the application as carriage return characters (@code{'\r'}).
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t IXOFF
+If this bit is set, start/stop control on input is enabled.  In other
+words, the computer sends STOP and START characters as necessary to
+prevent input from coming in faster than programs are reading it.  The
+idea is that the actual terminal hardware that is generating the input
+data responds to a STOP character by suspending transmission, and to a
+START character by resuming transmission.  @xref{Start/Stop Characters}.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t IXON
+If this bit is set, start/stop control on output is enabled.  In other
+words, if the computer receives a STOP character, it suspends output
+until a START character is received.  In this case, the STOP and START
+characters are never passed to the application program.  If this bit is
+not set, then START and STOP can be read as ordinary characters.
+@xref{Start/Stop Characters}.
+@c !!! mention this interferes with using C-s and C-q for programs like emacs
+@end deftypevr
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro tcflag_t IXANY
+If this bit is set, any input character restarts output when output has
+been suspended with the STOP character.  Otherwise, only the START
+character restarts output.
+
+This is a BSD extension; it exists only on BSD systems and the GNU system.
+@end deftypevr
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro tcflag_t IMAXBEL
+If this bit is set, then filling up the terminal input buffer sends a
+BEL character (code @code{007}) to the terminal to ring the bell.
+
+This is a BSD extension.
+@end deftypevr
+
+@node Output Modes
+@subsection Output Modes
+
+This section describes the terminal flags and fields that control how
+output characters are translated and padded for display.  All of these
+are contained in the @code{c_oflag} member of the @w{@code{struct termios}}
+structure.
+
+The @code{c_oflag} member itself is an integer, and you change the flags
+and fields using the operators @code{&}, @code{|}, and @code{^}.  Don't
+try to specify the entire value for @code{c_oflag}---instead, change
+only specific flags and leave the rest untouched (@pxref{Setting
+Modes}).
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t OPOST
+If this bit is set, output data is processed in some unspecified way so
+that it is displayed appropriately on the terminal device.  This
+typically includes mapping newline characters (@code{'\n'}) onto
+carriage return and linefeed pairs.
+
+If this bit isn't set, the characters are transmitted as-is.
+@end deftypevr
+
+The following three bits are BSD features, and they exist only BSD
+systems and the GNU system.  They are effective only if @code{OPOST} is
+set.
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro tcflag_t ONLCR
+If this bit is set, convert the newline character on output into a pair
+of characters, carriage return followed by linefeed.
+@end deftypevr
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro tcflag_t OXTABS
+If this bit is set, convert tab characters on output into the appropriate
+number of spaces to emulate a tab stop every eight columns.
+@end deftypevr
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro tcflag_t ONOEOT
+If this bit is set, discard @kbd{C-d} characters (code @code{004}) on
+output.  These characters cause many dial-up terminals to disconnect.
+@end deftypevr
+
+@node Control Modes
+@subsection Control Modes
+
+This section describes the terminal flags and fields that control
+parameters usually associated with asynchronous serial data
+transmission.  These flags may not make sense for other kinds of
+terminal ports (such as a network connection pseudo-terminal).  All of
+these are contained in the @code{c_cflag} member of the @code{struct
+termios} structure.
+
+The @code{c_cflag} member itself is an integer, and you change the flags
+and fields using the operators @code{&}, @code{|}, and @code{^}.  Don't
+try to specify the entire value for @code{c_cflag}---instead, change
+only specific flags and leave the rest untouched (@pxref{Setting
+Modes}).
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t CLOCAL
+If this bit is set, it indicates that the terminal is connected
+``locally'' and that the modem status lines (such as carrier detect)
+should be ignored.
+@cindex modem status lines
+@cindex carrier detect
+
+On many systems if this bit is not set and you call @code{open} without
+the @code{O_NONBLOCK} flag set, @code{open} blocks until a modem
+connection is established.
+
+If this bit is not set and a modem disconnect is detected, a
+@code{SIGHUP} signal is sent to the controlling process group for the
+terminal (if it has one).  Normally, this causes the process to exit;
+see @ref{Signal Handling}.  Reading from the terminal after a disconnect
+causes an end-of-file condition, and writing causes an @code{EIO} error
+to be returned.  The terminal device must be closed and reopened to
+clear the condition.
+@cindex modem disconnect
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t HUPCL
+If this bit is set, a modem disconnect is generated when all processes
+that have the terminal device open have either closed the file or exited.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t CREAD
+If this bit is set, input can be read from the terminal.  Otherwise,
+input is discarded when it arrives.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t CSTOPB
+If this bit is set, two stop bits are used.  Otherwise, only one stop bit
+is used.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t PARENB
+If this bit is set, generation and detection of a parity bit are enabled.
+@xref{Input Modes}, for information on how input parity errors are handled.
+
+If this bit is not set, no parity bit is added to output characters, and
+input characters are not checked for correct parity.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t PARODD
+This bit is only useful if @code{PARENB} is set.  If @code{PARODD} is set,
+odd parity is used, otherwise even parity is used.
+@end deftypevr
+
+The control mode flags also includes a field for the number of bits per
+character.  You can use the @code{CSIZE} macro as a mask to extract the
+value, like this: @code{settings.c_cflag & CSIZE}.
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t CSIZE
+This is a mask for the number of bits per character.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t CS5
+This specifies five bits per byte.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t CS6
+This specifies six bits per byte.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t CS7
+This specifies seven bits per byte.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t CS8
+This specifies eight bits per byte.
+@end deftypevr
+
+The following four bits are BSD extensions; this exist only on BSD
+systems and the GNU system.
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro tcflag_t CCTS_OFLOW
+If this bit is set, enable flow control of output based on the CTS wire
+(RS232 protocol).
+@end deftypevr
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro tcflag_t CRTS_IFLOW
+If this bit is set, enable flow control of input based on the RTS wire
+(RS232 protocol).
+@end deftypevr
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro tcflag_t MDMBUF
+If this bit is set, enable carrier-based flow control of output.
+@end deftypevr
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro tcflag_t CIGNORE
+If this bit is set, it says to ignore the control modes and line speed
+values entirely.  This is only meaningful in a call to @code{tcsetattr}.
+
+The @code{c_cflag} member and the line speed values returned by
+@code{cfgetispeed} and @code{cfgetospeed} will be unaffected by the
+call.  @code{CIGNORE} is useful if you want to set all the software
+modes in the other members, but leave the hardware details in
+@code{c_cflag} unchanged.  (This is how the @code{TCSASOFT} flag to
+@code{tcsettattr} works.)
+
+This bit is never set in the structure filled in by @code{tcgetattr}.
+@end deftypevr
+
+@node Local Modes
+@subsection Local Modes
+
+This section describes the flags for the @code{c_lflag} member of the
+@code{struct termios} structure.  These flags generally control
+higher-level aspects of input processing than the input modes flags
+described in @ref{Input Modes}, such as echoing, signals, and the choice
+of canonical or noncanonical input.
+
+The @code{c_lflag} member itself is an integer, and you change the flags
+and fields using the operators @code{&}, @code{|}, and @code{^}.  Don't
+try to specify the entire value for @code{c_lflag}---instead, change
+only specific flags and leave the rest untouched (@pxref{Setting
+Modes}).
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t ICANON
+This bit, if set, enables canonical input processing mode.  Otherwise,
+input is processed in noncanonical mode.  @xref{Canonical or Not}.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t ECHO
+If this bit is set, echoing of input characters back to the terminal
+is enabled.
+@cindex echo of terminal input
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t ECHOE
+If this bit is set, echoing indicates erasure of input with the ERASE
+character by erasing the last character in the current line from the
+screen.  Otherwise, the character erased is re-echoed to show what has
+happened (suitable for a printing terminal).
+
+This bit only controls the display behavior; the @code{ICANON} bit by
+itself controls actual recognition of the ERASE character and erasure of
+input, without which @code{ECHOE} is simply irrelevant.
+@end deftypevr
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro tcflag_t ECHOPRT
+This bit is like @code{ECHOE}, enables display of the ERASE character in
+a way that is geared to a hardcopy terminal.  When you type the ERASE
+character, a @samp{\} character is printed followed by the first
+character erased.  Typing the ERASE character again just prints the next
+character erased.  Then, the next time you type a normal character, a
+@samp{/} character is printed before the character echoes.
+
+This is a BSD extension, and exists only in BSD systems and the
+GNU system.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t ECHOK
+This bit enables special display of the KILL character by moving to a
+new line after echoing the KILL character normally.  The behavior of
+@code{ECHOKE} (below) is nicer to look at.
+
+If this bit is not set, the KILL character echoes just as it would if it
+were not the KILL character.  Then it is up to the user to remember that
+the KILL character has erased the preceding input; there is no
+indication of this on the screen.
+
+This bit only controls the display behavior; the @code{ICANON} bit by
+itself controls actual recognition of the KILL character and erasure of
+input, without which @code{ECHOK} is simply irrelevant.
+@end deftypevr
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro tcflag_t ECHOKE
+This bit is similar to @code{ECHOK}.  It enables special display of the
+KILL character by erasing on the screen the entire line that has been
+killed.  This is a BSD extension, and exists only in BSD systems and the
+GNU system.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t ECHONL
+If this bit is set and the @code{ICANON} bit is also set, then the
+newline (@code{'\n'}) character is echoed even if the @code{ECHO} bit
+is not set.
+@end deftypevr
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro tcflag_t ECHOCTL
+If this bit is set and the @code{ECHO} bit is also set, echo control
+characters with @samp{^} followed by the corresponding text character.
+Thus, control-A echoes as @samp{^A}.  This is usually the preferred mode
+for interactive input, because echoing a control character back to the
+terminal could have some undesired effect on the terminal.
+
+This is a BSD extension, and exists only in BSD systems and the
+GNU system.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t ISIG
+This bit controls whether the INTR, QUIT, and SUSP characters are
+recognized.  The functions associated with these characters are performed
+if and only if this bit is set.  Being in canonical or noncanonical
+input mode has no affect on the interpretation of these characters.
+
+You should use caution when disabling recognition of these characters.
+Programs that cannot be interrupted interactively are very
+user-unfriendly.  If you clear this bit, your program should provide
+some alternate interface that allows the user to interactively send the
+signals associated with these characters, or to escape from the program.
+@cindex interactive signals, from terminal
+
+@xref{Signal Characters}.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t IEXTEN
+POSIX.1 gives @code{IEXTEN} implementation-defined meaning,
+so you cannot rely on this interpretation on all systems.
+
+On BSD systems and the GNU system, it enables the LNEXT and DISCARD characters.
+@xref{Other Special}.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t NOFLSH
+Normally, the INTR, QUIT, and SUSP characters cause input and output
+queues for the terminal to be cleared.  If this bit is set, the queues
+are not cleared.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro tcflag_t TOSTOP
+If this bit is set and the system supports job control, then
+@code{SIGTTOU} signals are generated by background processes that
+attempt to write to the terminal.  @xref{Access to the Terminal}.
+@end deftypevr
+
+The following bits are BSD extensions; they exist only in BSD systems
+and the GNU system.
+     
+@comment termios.h
+@comment BSD
+@deftypevr Macro tcflag_t ALTWERASE
+This bit determines how far the WERASE character should erase.  The
+WERASE character erases back to the beginning of a word; the question
+is, where do words begin?
+
+If this bit is clear, then the beginning of a word is a nonwhitespace
+character following a whitespace character.  If the bit is set, then the
+beginning of a word is an alphanumeric character or underscore following
+a character which is none of those.
+
+@xref{Editing Characters}, for more information about the WERASE character.
+@end deftypevr
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro tcflag_t FLUSHO
+This is the bit that toggles when the user types the DISCARD character.
+While this bit is set, all output is discarded.  @xref{Other Special}.
+@end deftypevr
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro tcflag_t NOKERNINFO
+Setting this bit disables handling of the STATUS character.
+@xref{Other Special}.
+@end deftypevr
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro tcflag_t PENDIN
+If this bit is set, it indicates that there is a line of input that
+needs to be reprinted.  Typing the REPRINT character sets this bit; the
+bit remains set until reprinting is finished.  @xref{Editing Characters}.
+@end deftypevr
+
+@c EXTPROC is too obscure to document now.  --roland
+
+@node Line Speed
+@subsection Line Speed
+@cindex line speed
+@cindex baud rate
+@cindex terminal line speed
+@cindex terminal line speed
+
+The terminal line speed tells the computer how fast to read and write
+data on the terminal.
+
+If the terminal is connected to a real serial line, the terminal speed
+you specify actually controls the line---if it doesn't match the
+terminal's own idea of the speed, communication does not work.  Real
+serial ports accept only certain standard speeds.  Also, particular
+hardware may not support even all the standard speeds.  Specifying a
+speed of zero hangs up a dialup connection and turns off modem control
+signals.
+
+If the terminal is not a real serial line (for example, if it is a
+network connection), then the line speed won't really affect data
+transmission speed, but some programs will use it to determine the
+amount of padding needed.  It's best to specify a line speed value that
+matches the actual speed of the actual terminal, but you can safely
+experiment with different values to vary the amount of padding.
+
+There are actually two line speeds for each terminal, one for input and
+one for output.  You can set them independently, but most often
+terminals use the same speed for both directions.
+
+The speed values are stored in the @code{struct termios} structure, but
+don't try to access them in the @code{struct termios} structure
+directly.  Instead, you should use the following functions to read and
+store them:
+
+@comment termios.h
+@comment POSIX.1
+@deftypefun speed_t cfgetospeed (const struct termios *@var{termios-p})
+This function returns the output line speed stored in the structure
+@code{*@var{termios-p}}.
+@end deftypefun
+
+@comment termios.h
+@comment POSIX.1
+@deftypefun speed_t cfgetispeed (const struct termios *@var{termios-p})
+This function returns the input line speed stored in the structure
+@code{*@var{termios-p}}.
+@end deftypefun
+
+@comment termios.h
+@comment POSIX.1
+@deftypefun int cfsetospeed (struct termios *@var{termios-p}, speed_t @var{speed})
+This function stores @var{speed} in @code{*@var{termios-p}} as the output
+speed.  The normal return value is @code{0}; a value of @code{-1}
+indicates an error.  If @var{speed} is not a speed, @code{cfsetospeed}
+returns @code{-1}.
+@end deftypefun
+
+@comment termios.h
+@comment POSIX.1
+@deftypefun int cfsetispeed (struct termios *@var{termios-p}, speed_t @var{speed})
+This function stores @var{speed} in @code{*@var{termios-p}} as the input
+speed.  The normal return value is @code{0}; a value of @code{-1}
+indicates an error.  If @var{speed} is not a speed, @code{cfsetospeed}
+returns @code{-1}.
+@end deftypefun
+
+@comment termios.h
+@comment BSD
+@deftypefun int cfsetspeed (struct termios *@var{termios-p}, speed_t @var{speed})
+This function stores @var{speed} in @code{*@var{termios-p}} as both the
+input and output speeds.  The normal return value is @code{0}; a value
+of @code{-1} indicates an error.  If @var{speed} is not a speed,
+@code{cfsetspeed} returns @code{-1}.  This function is an extension in
+4.4 BSD.
+@end deftypefun
+
+@comment termios.h
+@comment POSIX.1
+@deftp {Data Type} speed_t
+The @code{speed_t} type is an unsigned integer data type used to
+represent line speeds.
+@end deftp
+
+The functions @code{cfsetospeed} and @code{cfsetispeed} report errors
+only for speed values that the system simply cannot handle.  If you
+specify a speed value that is basically acceptable, then those functions
+will succeed.  But they do not check that a particular hardware device
+can actually support the specified speeds---in fact, they don't know
+which device you plan to set the speed for.  If you use @code{tcsetattr}
+to set the speed of a particular device to a value that it cannot
+handle, @code{tcsetattr} returns @code{-1}.
+
+@strong{Portability note:} In the GNU library, the functions above
+accept speeds measured in bits per second as input, and return speed
+values measured in bits per second.  Other libraries require speeds to
+be indicated by special codes.  For POSIX.1 portability, you must use
+one of the following symbols to represent the speed; their precise
+numeric values are system-dependent, but each name has a fixed meaning:
+@code{B110} stands for 110 bps, @code{B300} for 300 bps, and so on.
+There is no portable way to represent any speed but these, but these are
+the only speeds that typical serial lines can support.
+
+@comment termios.h
+@comment POSIX.1
+@vindex B0
+@comment termios.h
+@comment POSIX.1
+@vindex B50
+@comment termios.h
+@comment POSIX.1
+@vindex B75
+@comment termios.h
+@comment POSIX.1
+@vindex B110
+@comment termios.h
+@comment POSIX.1
+@vindex B134
+@comment termios.h
+@comment POSIX.1
+@vindex B150
+@comment termios.h
+@comment POSIX.1
+@vindex B200
+@comment termios.h
+@comment POSIX.1
+@vindex B300
+@comment termios.h
+@comment POSIX.1
+@vindex B600
+@comment termios.h
+@comment POSIX.1
+@vindex B1200
+@comment termios.h
+@comment POSIX.1
+@vindex B1800
+@comment termios.h
+@comment POSIX.1
+@vindex B2400
+@comment termios.h
+@comment POSIX.1
+@vindex B4800
+@comment termios.h
+@comment POSIX.1
+@vindex B9600
+@comment termios.h
+@comment POSIX.1
+@vindex B19200
+@comment termios.h
+@comment POSIX.1
+@vindex B38400
+@smallexample
+B0  B50  B75  B110  B134  B150  B200
+B300  B600  B1200  B1800  B2400  B4800
+B9600  B19200  B38400
+@end smallexample
+
+@vindex EXTA
+@vindex EXTB
+BSD defines two additional speed symbols as aliases: @code{EXTA} is an
+alias for @code{B19200} and @code{EXTB} is an alias for @code{B38400}.
+These aliases are obsolete.
+
+@node Special Characters
+@subsection Special Characters
+
+In canonical input, the terminal driver recognizes a number of special
+characters which perform various control functions.  These include the
+ERASE character (usually @key{DEL}) for editing input, and other editing
+characters.  The INTR character (normally @kbd{C-c}) for sending a
+@code{SIGINT} signal, and other signal-raising characters, may be
+available in either canonical or noncanonical input mode.  All these
+characters are described in this section.
+
+The particular characters used are specified in the @code{c_cc} member
+of the @code{struct termios} structure.  This member is an array; each
+element specifies the character for a particular role.  Each element has
+a symbolic constant that stands for the index of that element---for
+example, @code{INTR} is the index of the element that specifies the INTR
+character, so storing @code{'='} in @code{@var{termios}.c_cc[INTR]}
+specifies @samp{=} as the INTR character.
+
+@vindex _POSIX_VDISABLE
+On some systems, you can disable a particular special character function
+by specifying the value @code{_POSIX_VDISABLE} for that role.  This
+value is unequal to any possible character code.  @xref{Options for
+Files}, for more information about how to tell whether the operating
+system you are using supports @code{_POSIX_VDISABLE}.
+
+@menu
+* Editing Characters::          Special characters that terminate lines and
+                                  delete text, and other editing functions.
+* Signal Characters::           Special characters that send or raise signals
+                                  to or for certain classes of processes.
+* Start/Stop Characters::       Special characters that suspend or resume
+                                  suspended output.
+* Other Special::		Other special characters for BSD systems:
+				  they can discard output, and print status.
+@end menu
+
+@node Editing Characters
+@subsubsection Characters for Input Editing
+
+These special characters are active only in canonical input mode.
+@xref{Canonical or Not}.
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro int VEOF
+@cindex EOF character
+This is the subscript for the EOF character in the special control
+character array.  @code{@var{termios}.c_cc[VEOF]} holds the character
+itself.
+
+The EOF character is recognized only in canonical input mode.  It acts
+as a line terminator in the same way as a newline character, but if the
+EOF character is typed at the beginning of a line it causes @code{read}
+to return a byte count of zero, indicating end-of-file.  The EOF
+character itself is discarded.
+
+Usually, the EOF character is @kbd{C-d}.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro int VEOL
+@cindex EOL character
+This is the subscript for the EOL character in the special control
+character array.  @code{@var{termios}.c_cc[VEOL]} holds the character
+itself.
+
+The EOL character is recognized only in canonical input mode.  It acts
+as a line terminator, just like a newline character.  The EOL character
+is not discarded; it is read as the last character in the input line.
+
+@c !!! example: this is set to ESC by 4.3 csh with "set filec" so it can
+@c complete partial lines without using cbreak or raw mode.
+
+You don't need to use the EOL character to make @key{RET} end a line.
+Just set the ICRNL flag.  In fact, this is the default state of
+affairs.
+@end deftypevr
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro int VEOL2
+@cindex EOL2 character
+This is the subscript for the EOL2 character in the special control
+character array.  @code{@var{termios}.c_cc[VEOL2]} holds the character
+itself.
+
+The EOL2 character works just like the EOL character (see above), but it
+can be a different character.  Thus, you can specify two characters to
+terminate an input line, by setting EOL to one of them and EOL2 to the
+other.
+
+The EOL2 character is a BSD extension; it exists only on BSD systems
+and the GNU system.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro int VERASE
+@cindex ERASE character
+This is the subscript for the ERASE character in the special control
+character array.  @code{@var{termios}.c_cc[VERASE]} holds the
+character itself.
+
+The ERASE character is recognized only in canonical input mode.  When
+the user types the erase character, the previous character typed is
+discarded.  (If the terminal generates multibyte character sequences,
+this may cause more than one byte of input to be discarded.)  This
+cannot be used to erase past the beginning of the current line of text.
+The ERASE character itself is discarded.
+@c !!! mention ECHOE here
+
+Usually, the ERASE character is @key{DEL}.
+@end deftypevr
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro int VWERASE
+@cindex WERASE character
+This is the subscript for the WERASE character in the special control
+character array.  @code{@var{termios}.c_cc[VWERASE]} holds the character
+itself.
+
+The WERASE character is recognized only in canonical mode.  It erases an
+entire word of prior input, and any whitespace after it; whitespace
+characters before the word are not erased.
+
+The definition of a ``word'' depends on the setting of the
+@code{ALTWERASE} mode; @pxref{Local Modes}.
+
+If the @code{ALTWERASE} mode is not set, a word is defined as a sequence
+of any characters except space or tab.
+
+If the @code{ALTWERASE} mode is set, a word is defined as a sequence of
+characters containing only letters, numbers, and underscores, optionally
+followed by one character that is not a letter, number, or underscore.
+
+The WERASE character is usually @kbd{C-w}.
+
+This is a BSD extension.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro int VKILL
+@cindex KILL character
+This is the subscript for the KILL character in the special control
+character array.  @code{@var{termios}.c_cc[VKILL]} holds the character
+itself.
+
+The KILL character is recognized only in canonical input mode.  When the
+user types the kill character, the entire contents of the current line
+of input are discarded.  The kill character itself is discarded too.
+
+The KILL character is usually @kbd{C-u}.
+@end deftypevr
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro int VREPRINT
+@cindex REPRINT character
+This is the subscript for the REPRINT character in the special control
+character array.  @code{@var{termios}.c_cc[VREPRINT]} holds the character
+itself.
+
+The REPRINT character is recognized only in canonical mode.  It reprints
+the current input line.  If some asynchronous output has come while you
+are typing, this lets you see the line you are typing clearly again.
+
+The REPRINT character is usually @kbd{C-r}.
+
+This is a BSD extension.
+@end deftypevr
+
+@node Signal Characters
+@subsubsection Characters that Cause Signals
+
+These special characters may be active in either canonical or noncanonical
+input mode, but only when the @code{ISIG} flag is set (@pxref{Local
+Modes}).
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro int VINTR
+@cindex INTR character
+@cindex interrupt character
+This is the subscript for the INTR character in the special control
+character array.  @code{@var{termios}.c_cc[VINTR]} holds the character
+itself.
+
+The INTR (interrupt) character raises a @code{SIGINT} signal for all
+processes in the foreground job associated with the terminal.  The INTR
+character itself is then discarded.  @xref{Signal Handling}, for more
+information about signals.
+
+Typically, the INTR character is @kbd{C-c}.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro int VQUIT
+@cindex QUIT character
+This is the subscript for the QUIT character in the special control
+character array.  @code{@var{termios}.c_cc[VQUIT]} holds the character
+itself.
+
+The QUIT character raises a @code{SIGQUIT} signal for all processes in
+the foreground job associated with the terminal.  The QUIT character
+itself is then discarded.  @xref{Signal Handling}, for more information
+about signals.
+
+Typically, the QUIT character is @kbd{C-\}.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro int VSUSP
+@cindex SUSP character
+@cindex suspend character
+This is the subscript for the SUSP character in the special control
+character array.  @code{@var{termios}.c_cc[VSUSP]} holds the character
+itself.
+
+The SUSP (suspend) character is recognized only if the implementation
+supports job control (@pxref{Job Control}).  It causes a @code{SIGTSTP}
+signal to be sent to all processes in the foreground job associated with
+the terminal.  The SUSP character itself is then discarded.
+@xref{Signal Handling}, for more information about signals.
+
+Typically, the SUSP character is @kbd{C-z}.
+@end deftypevr
+
+Few applications disable the normal interpretation of the SUSP
+character.  If your program does this, it should provide some other
+mechanism for the user to stop the job.  When the user invokes this
+mechanism, the program should send a @code{SIGTSTP} signal to the
+process group of the process, not just to the process itself.
+@xref{Signaling Another Process}.
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro int VDSUSP
+@cindex DSUSP character
+@cindex delayed suspend character
+This is the subscript for the DSUSP character in the special control
+character array.  @code{@var{termios}.c_cc[VDSUSP]} holds the character
+itself.
+
+The DSUSP (suspend) character is recognized only if the implementation
+supports job control (@pxref{Job Control}).  It sends a @code{SIGTSTP}
+signal, like the SUSP character, but not right away---only when the
+program tries to read it as input.  Not all systems with job control
+support DSUSP; only BSD-compatible systems (including the GNU system).
+
+@xref{Signal Handling}, for more information about signals.
+
+Typically, the DSUSP character is @kbd{C-y}.
+@end deftypevr
+
+@node Start/Stop Characters
+@subsubsection Special Characters for Flow Control
+
+These special characters may be active in either canonical or noncanonical
+input mode, but their use is controlled by the flags @code{IXON} and
+@code{IXOFF} (@pxref{Input Modes}).
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro int VSTART
+@cindex START character
+This is the subscript for the START character in the special control
+character array.  @code{@var{termios}.c_cc[VSTART]} holds the
+character itself.
+
+The START character is used to support the @code{IXON} and @code{IXOFF}
+input modes.  If @code{IXON} is set, receiving a START character resumes
+suspended output; the START character itself is discarded.  If
+@code{IXANY} is set, receiving any character at all resumes suspended
+output; the resuming character is not discarded unless it is the START
+character.  @code{IXOFF} is set, the system may also transmit START
+characters to the terminal.
+
+The usual value for the START character is @kbd{C-q}.  You may not be
+able to change this value---the hardware may insist on using @kbd{C-q}
+regardless of what you specify.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro int VSTOP
+@cindex STOP character
+This is the subscript for the STOP character in the special control
+character array.  @code{@var{termios}.c_cc[VSTOP]} holds the character
+itself.
+
+The STOP character is used to support the @code{IXON} and @code{IXOFF}
+input modes.  If @code{IXON} is set, receiving a STOP character causes
+output to be suspended; the STOP character itself is discarded.  If
+@code{IXOFF} is set, the system may also transmit STOP characters to the
+terminal, to prevent the input queue from overflowing.
+
+The usual value for the STOP character is @kbd{C-s}.  You may not be
+able to change this value---the hardware may insist on using @kbd{C-s}
+regardless of what you specify.
+@end deftypevr
+
+@node Other Special
+@subsubsection Other Special Characters
+
+These special characters exist only in BSD systems and the GNU system.
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro int VLNEXT
+@cindex LNEXT character
+This is the subscript for the LNEXT character in the special control
+character array.  @code{@var{termios}.c_cc[VLNEXT]} holds the character
+itself.
+
+The LNEXT character is recognized only when @code{IEXTEN} is set, but in
+both canonical and noncanonical mode.  It disables any special
+significance of the next character the user types.  Even if the
+character would normally perform some editting function or generate a
+signal, it is read as a plain character.  This is the analogue of the
+@kbd{C-q} command in Emacs.  ``LNEXT'' stands for ``literal next.''
+
+The LNEXT character is usually @kbd{C-v}.
+@end deftypevr
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro int VDISCARD
+@cindex DISCARD character
+This is the subscript for the DISCARD character in the special control
+character array.  @code{@var{termios}.c_cc[VDISCARD]} holds the character
+itself.
+
+The DISCARD character is recognized only when @code{IEXTEN} is set, but
+in both canonical and noncanonical mode.  Its effect is to toggle the
+discard-output flag.  When this flag is set, all program output is
+discarded.  Setting the flag also discards all output currently in the
+output buffer.  Typing any other character resets the flag.
+@end deftypevr
+
+@comment termios.h
+@comment BSD
+@deftypevr Macro int VSTATUS
+@cindex STATUS character
+This is the subscript for the STATUS character in the special control
+character array.  @code{@var{termios}.c_cc[VSTATUS]} holds the character
+itself.
+
+The STATUS character's effect is to print out a status message about how
+the current process is running.
+
+The STATUS character is recognized only in canonical mode, and only if
+@code{NOKERNINFO} is not set.
+@end deftypevr
+
+@node Noncanonical Input
+@subsection Noncanonical Input
+
+In noncanonical input mode, the special editing characters such as
+ERASE and KILL are ignored.  The system facilities for the user to edit
+input are disabled in noncanonical mode, so that all input characters
+(unless they are special for signal or flow-control purposes) are passed
+to the application program exactly as typed.  It is up to the
+application program to give the user ways to edit the input, if
+appropriate.
+
+Noncanonical mode offers special parameters called MIN and TIME for
+controlling whether and how long to wait for input to be available.  You
+can even use them to avoid ever waiting---to return immediately with
+whatever input is available, or with no input.
+
+The MIN and TIME are stored in elements of the @code{c_cc} array, which
+is a member of the @w{@code{struct termios}} structure.  Each element of
+this array has a particular role, and each element has a symbolic
+constant that stands for the index of that element.  @code{VMIN} and
+@code{VMAX} are the names for the indices in the array of the MIN and
+TIME slots.
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro int VMIN
+@cindex MIN termios slot
+This is the subscript for the MIN slot in the @code{c_cc} array.  Thus,
+@code{@var{termios}.c_cc[VMIN]} is the value itself.
+
+The MIN slot is only meaningful in noncanonical input mode; it
+specifies the minimum number of bytes that must be available in the
+input queue in order for @code{read} to return.
+@end deftypevr
+
+@comment termios.h
+@comment POSIX.1
+@deftypevr Macro int VTIME
+@cindex TIME termios slot
+This is the subscript for the TIME slot in the @code{c_cc} array.  Thus,
+@code{@var{termios}.c_cc[VTIME]} is the value itself.
+
+The TIME slot is only meaningful in noncanonical input mode; it
+specifies how long to wait for input before returning, in units of 0.1
+seconds.
+@end deftypevr
+
+The MIN and TIME values interact to determine the criterion for when
+@code{read} should return; their precise meanings depend on which of
+them are nonzero.  There are four possible cases:
+
+@itemize @bullet
+@item
+Both TIME and MIN are nonzero.
+
+In this case, TIME specifies how long to wait after each input character
+to see if more input arrives.  After the first character received,
+@code{read} keeps waiting until either MIN bytes have arrived in all, or
+TIME elapses with no further input.
+
+@code{read} always blocks until the first character arrives, even if
+TIME elapses first.  @code{read} can return more than MIN characters if
+more than MIN happen to be in the queue.
+
+@item 
+Both MIN and TIME are zero.
+
+In this case, @code{read} always returns immediately with as many
+characters as are available in the queue, up to the number requested.
+If no input is immediately available, @code{read} returns a value of
+zero.
+
+@item
+MIN is zero but TIME has a nonzero value.
+
+In this case, @code{read} waits for time TIME for input to become
+available; the availability of a single byte is enough to satisfy the
+read request and cause @code{read} to return.  When it returns, it
+returns as many characters as are available, up to the number requested.
+If no input is available before the timer expires, @code{read} returns a
+value of zero.
+
+@item
+TIME is zero but MIN has a nonzero value.
+
+In this case, @code{read} waits until at least MIN bytes are available
+in the queue.  At that time, @code{read} returns as many characters as
+are available, up to the number requested.  @code{read} can return more
+than MIN characters if more than MIN happen to be in the queue.
+@end itemize
+
+What happens if MIN is 50 and you ask to read just 10 bytes?
+Normally, @code{read} waits until there are 50 bytes in the buffer (or,
+more generally, the wait condition described above is satisfied), and
+then reads 10 of them, leaving the other 40 buffered in the operating
+system for a subsequent call to @code{read}.
+
+@strong{Portability note:} On some systems, the MIN and TIME slots are
+actually the same as the EOF and EOL slots.  This causes no serious
+problem because the MIN and TIME slots are used only in noncanonical
+input and the EOF and EOL slots are used only in canonical input, but it
+isn't very clean.  The GNU library allocates separate slots for these
+uses.
+
+@comment termios.h
+@comment BSD
+@deftypefun int cfmakeraw (struct termios *@var{termios-p})
+This function provides an easy way to set up @code{*@var{termios-p}} for
+what has traditionally been called ``raw mode'' in BSD.  This uses
+noncanonical input, and turns off most processing to give an unmodified
+channel to the terminal.
+
+It does exactly this:
+@smallexample
+  @var{termios-p}->c_iflag &= ~(IGNBRK|BRKINT|PARMRK|ISTRIP
+                                |INLCR|IGNCR|ICRNL|IXON);
+  @var{termios-p}->c_oflag &= ~OPOST;
+  @var{termios-p}->c_lflag &= ~(ECHO|ECHONL|ICANON|ISIG|IEXTEN);
+  @var{termios-p}->c_cflag &= ~(CSIZE|PARENB);
+  @var{termios-p}->c_cflag |= CS8;
+@end smallexample
+@end deftypefun
+
+@node Line Control
+@section Line Control Functions
+@cindex terminal line control functions
+
+These functions perform miscellaneous control actions on terminal
+devices.  As regards terminal access, they are treated like doing
+output: if any of these functions is used by a background process on its
+controlling terminal, normally all processes in the process group are
+sent a @code{SIGTTOU} signal.  The exception is if the calling process
+itself is ignoring or blocking @code{SIGTTOU} signals, in which case the
+operation is performed and no signal is sent.  @xref{Job Control}.
+
+@cindex break condition, generating
+@comment termios.h
+@comment POSIX.1
+@deftypefun int tcsendbreak (int @var{filedes}, int @var{duration})
+This function generates a break condition by transmitting a stream of
+zero bits on the terminal associated with the file descriptor
+@var{filedes}.  The duration of the break is controlled by the
+@var{duration} argument.  If zero, the duration is between 0.25 and 0.5
+seconds.  The meaning of a nonzero value depends on the operating system.
+
+This function does nothing if the terminal is not an asynchronous serial
+data port.
+
+The return value is normally zero.  In the event of an error, a value
+of @code{-1} is returned.  The following @code{errno} error conditions
+are defined for this function:
+
+@table @code
+@item EBADF
+The @var{filedes} is not a valid file descriptor.
+
+@item ENOTTY
+The @var{filedes} is not associated with a terminal device.
+@end table
+@end deftypefun
+
+
+@cindex flushing terminal output queue
+@cindex terminal output queue, flushing
+@comment termios.h
+@comment POSIX.1
+@deftypefun int tcdrain (int @var{filedes})
+The @code{tcdrain} function waits until all queued
+output to the terminal @var{filedes} has been transmitted.
+
+The return value is normally zero.  In the event of an error, a value
+of @code{-1} is returned.  The following @code{errno} error conditions
+are defined for this function:
+
+@table @code
+@item EBADF
+The @var{filedes} is not a valid file descriptor.
+
+@item ENOTTY
+The @var{filedes} is not associated with a terminal device.
+
+@item EINTR
+The operation was interrupted by delivery of a signal.
+@xref{Interrupted Primitives}.
+@end table
+@end deftypefun
+
+
+@cindex clearing terminal input queue
+@cindex terminal input queue, clearing
+@comment termios.h
+@comment POSIX.1
+@deftypefun int tcflush (int @var{filedes}, int @var{queue})
+The @code{tcflush} function is used to clear the input and/or output
+queues associated with the terminal file @var{filedes}.  The @var{queue}
+argument specifies which queue(s) to clear, and can be one of the
+following values:
+
+@c Extra blank lines here make it look better.
+@table @code
+@vindex TCIFLUSH
+@item TCIFLUSH
+
+Clear any input data received, but not yet read.
+
+@vindex TCOFLUSH
+@item TCOFLUSH
+
+Clear any output data written, but not yet transmitted.
+
+@vindex TCIOFLUSH
+@item TCIOFLUSH
+
+Clear both queued input and output.
+@end table
+
+The return value is normally zero.  In the event of an error, a value
+of @code{-1} is returned.  The following @code{errno} error conditions
+are defined for this function:
+
+@table @code
+@item EBADF
+The @var{filedes} is not a valid file descriptor.
+
+@item ENOTTY
+The @var{filedes} is not associated with a terminal device.
+
+@item EINVAL
+A bad value was supplied as the @var{queue} argument.
+@end table
+
+It is unfortunate that this function is named @code{tcflush}, because
+the term ``flush'' is normally used for quite another operation---waiting
+until all output is transmitted---and using it for discarding input or
+output would be confusing.  Unfortunately, the name @code{tcflush} comes
+from POSIX and we cannot change it.
+@end deftypefun
+
+@cindex flow control, terminal
+@cindex terminal flow control
+@comment termios.h
+@comment POSIX.1
+@deftypefun int tcflow (int @var{filedes}, int @var{action})
+The @code{tcflow} function is used to perform operations relating to
+XON/XOFF flow control on the terminal file specified by @var{filedes}.
+
+The @var{action} argument specifies what operation to perform, and can
+be one of the following values:
+
+@table @code
+@vindex TCOOFF
+@item TCOOFF
+Suspend transmission of output.
+
+@vindex TCOON
+@item TCOON
+Restart transmission of output.
+
+@vindex TCIOFF
+@item TCIOFF
+Transmit a STOP character.
+
+@vindex TCION
+@item TCION
+Transmit a START character.
+@end table
+
+For more information about the STOP and START characters, see @ref{Special
+Characters}.
+
+The return value is normally zero.  In the event of an error, a value
+of @code{-1} is returned.  The following @code{errno} error conditions
+are defined for this function:
+
+@table @code
+@vindex EBADF
+@item EBADF
+The @var{filedes} is not a valid file descriptor.
+
+@vindex ENOTTY
+@item ENOTTY
+The @var{filedes} is not associated with a terminal device.
+
+@vindex EINVAL
+@item EINVAL
+A bad value was supplied as the @var{action} argument.
+@end table
+@end deftypefun
+
+@node Noncanon Example
+@section Noncanonical Mode Example
+
+Here is an example program that shows how you can set up a terminal
+device to read single characters in noncanonical input mode, without
+echo.
+
+@smallexample
+@include termios.c.texi
+@end smallexample
+
+This program is careful to restore the original terminal modes before
+exiting or terminating with a signal.  It uses the @code{atexit}
+function (@pxref{Cleanups on Exit}) to make sure this is done
+by @code{exit}.
+
+@ignore
+@c !!!! the example doesn't handle any signals!
+The signals handled in the example are the ones that typically occur due
+to actions of the user.  It might be desirable to handle other signals
+such as SIGSEGV that can result from bugs in the program.
+@end ignore
+
+The shell is supposed to take care of resetting the terminal modes when
+a process is stopped or continued; see @ref{Job Control}.  But some
+existing shells do not actually do this, so you may wish to establish
+handlers for job control signals that reset terminal modes.  The above
+example does so.
diff --git a/manual/time.texi b/manual/time.texi
new file mode 100644
index 0000000000..767c318a42
--- /dev/null
+++ b/manual/time.texi
@@ -0,0 +1,1574 @@
+@node Date and Time, Non-Local Exits, Arithmetic, Top
+@chapter Date and Time
+
+This chapter describes functions for manipulating dates and times,
+including functions for determining what the current time is and
+conversion between different time representations.
+
+The time functions fall into three main categories:
+
+@itemize @bullet
+@item 
+Functions for measuring elapsed CPU time are discussed in @ref{Processor
+Time}.
+
+@item
+Functions for measuring absolute clock or calendar time are discussed in
+@ref{Calendar Time}.
+
+@item
+Functions for setting alarms and timers are discussed in @ref{Setting
+an Alarm}.
+@end itemize
+
+@menu
+* Processor Time::              Measures processor time used by a program.
+* Calendar Time::               Manipulation of ``real'' dates and times.
+* Setting an Alarm::            Sending a signal after a specified time.
+* Sleeping::                    Waiting for a period of time.
+* Resource Usage::		Measuring various resources used.
+* Limits on Resources::		Specifying limits on resource usage.
+* Priority::			Reading or setting process run priority.
+@end menu
+
+@node Processor Time
+@section Processor Time
+
+If you're trying to optimize your program or measure its efficiency, it's
+very useful to be able to know how much @dfn{processor time} or @dfn{CPU
+time} it has used at any given point.  Processor time is different from
+actual wall clock time because it doesn't include any time spent waiting
+for I/O or when some other process is running.  Processor time is
+represented by the data type @code{clock_t}, and is given as a number of
+@dfn{clock ticks} relative to an arbitrary base time marking the beginning
+of a single program invocation.
+@cindex CPU time
+@cindex processor time
+@cindex clock ticks
+@cindex ticks, clock
+@cindex time, elapsed CPU
+
+@menu
+* Basic CPU Time::              The @code{clock} function.
+* Detailed CPU Time::           The @code{times} function.
+@end menu
+
+@node Basic CPU Time
+@subsection Basic CPU Time Inquiry
+
+To get the elapsed CPU time used by a process, you can use the
+@code{clock} function.  This facility is declared in the header file
+@file{time.h}.
+@pindex time.h
+
+In typical usage, you call the @code{clock} function at the beginning and
+end of the interval you want to time, subtract the values, and then divide
+by @code{CLOCKS_PER_SEC} (the number of clock ticks per second), like this:
+
+@smallexample
+@group
+#include <time.h>
+
+clock_t start, end;
+double elapsed;
+
+start = clock();
+@dots{} /* @r{Do the work.} */
+end = clock();
+elapsed = ((double) (end - start)) / CLOCKS_PER_SEC;
+@end group
+@end smallexample
+
+Different computers and operating systems vary wildly in how they keep
+track of processor time.  It's common for the internal processor clock
+to have a resolution somewhere between hundredths and millionths of a
+second.
+
+In the GNU system, @code{clock_t} is equivalent to @code{long int} and
+@code{CLOCKS_PER_SEC} is an integer value.  But in other systems, both
+@code{clock_t} and the type of the macro @code{CLOCKS_PER_SEC} can be
+either integer or floating-point types.  Casting processor time values
+to @code{double}, as in the example above, makes sure that operations
+such as arithmetic and printing work properly and consistently no matter
+what the underlying representation is.
+
+@comment time.h
+@comment ANSI
+@deftypevr Macro int CLOCKS_PER_SEC
+The value of this macro is the number of clock ticks per second measured
+by the @code{clock} function.
+@end deftypevr
+
+@comment time.h
+@comment POSIX.1
+@deftypevr Macro int CLK_TCK
+This is an obsolete name for @code{CLOCKS_PER_SEC}.  
+@end deftypevr
+
+@comment time.h
+@comment ANSI
+@deftp {Data Type} clock_t
+This is the type of the value returned by the @code{clock} function.
+Values of type @code{clock_t} are in units of clock ticks.
+@end deftp
+
+@comment time.h
+@comment ANSI
+@deftypefun clock_t clock (void)
+This function returns the elapsed processor time.  The base time is
+arbitrary but doesn't change within a single process.  If the processor
+time is not available or cannot be represented, @code{clock} returns the
+value @code{(clock_t)(-1)}.
+@end deftypefun
+
+
+@node Detailed CPU Time
+@subsection Detailed Elapsed CPU Time Inquiry
+
+The @code{times} function returns more detailed information about
+elapsed processor time in a @w{@code{struct tms}} object.  You should
+include the header file @file{sys/times.h} to use this facility.
+@pindex sys/times.h
+
+@comment sys/times.h
+@comment POSIX.1
+@deftp {Data Type} {struct tms}
+The @code{tms} structure is used to return information about process
+times.  It contains at least the following members:
+
+@table @code
+@item clock_t tms_utime
+This is the CPU time used in executing the instructions of the calling
+process.
+
+@item clock_t tms_stime
+This is the CPU time used by the system on behalf of the calling process.
+
+@item clock_t tms_cutime
+This is the sum of the @code{tms_utime} values and the @code{tms_cutime}
+values of all terminated child processes of the calling process, whose
+status has been reported to the parent process by @code{wait} or
+@code{waitpid}; see @ref{Process Completion}.  In other words, it
+represents the total CPU time used in executing the instructions of all
+the terminated child processes of the calling process, excluding child
+processes which have not yet been reported by @code{wait} or
+@code{waitpid}.
+
+@item clock_t tms_cstime
+This is similar to @code{tms_cutime}, but represents the total CPU time
+used by the system on behalf of all the terminated child processes of the
+calling process.
+@end table
+
+All of the times are given in clock ticks.  These are absolute values; in a
+newly created process, they are all zero.  @xref{Creating a Process}.
+@end deftp
+
+@comment sys/times.h
+@comment POSIX.1
+@deftypefun clock_t times (struct tms *@var{buffer})
+The @code{times} function stores the processor time information for
+the calling process in @var{buffer}.
+
+The return value is the same as the value of @code{clock()}: the elapsed
+real time relative to an arbitrary base.  The base is a constant within a
+particular process, and typically represents the time since system
+start-up.  A value of @code{(clock_t)(-1)} is returned to indicate failure.
+@end deftypefun
+
+@strong{Portability Note:} The @code{clock} function described in
+@ref{Basic CPU Time}, is specified by the ANSI C standard.  The
+@code{times} function is a feature of POSIX.1.  In the GNU system, the
+value returned by the @code{clock} function is equivalent to the sum of
+the @code{tms_utime} and @code{tms_stime} fields returned by
+@code{times}.
+
+@node Calendar Time
+@section Calendar Time
+
+This section describes facilities for keeping track of dates and times
+according to the Gregorian calendar.
+@cindex Gregorian calendar
+@cindex time, calendar
+@cindex date and time
+
+There are three representations for date and time information:
+
+@itemize @bullet
+@item 
+@dfn{Calendar time} (the @code{time_t} data type) is a compact 
+representation, typically giving the number of seconds elapsed since
+some implementation-specific base time.
+@cindex calendar time
+
+@item
+There is also a @dfn{high-resolution time} representation (the @code{struct
+timeval} data type) that includes fractions of a second.  Use this time
+representation instead of ordinary calendar time when you need greater
+precision.
+@cindex high-resolution time
+
+@item
+@dfn{Local time} or @dfn{broken-down time} (the @code{struct
+tm} data type) represents the date and time as a set of components
+specifying the year, month, and so on, for a specific time zone.
+This time representation is usually used in conjunction with formatting
+date and time values.
+@cindex local time
+@cindex broken-down time
+@end itemize
+
+@menu
+* Simple Calendar Time::        Facilities for manipulating calendar time.
+* High-Resolution Calendar::    A time representation with greater precision.
+* Broken-down Time::            Facilities for manipulating local time.
+* Formatting Date and Time::    Converting times to strings.
+* TZ Variable::                 How users specify the time zone.
+* Time Zone Functions::         Functions to examine or specify the time zone. 
+* Time Functions Example::      An example program showing use of some of
+				 the time functions.
+@end menu
+
+@node Simple Calendar Time
+@subsection Simple Calendar Time
+
+This section describes the @code{time_t} data type for representing
+calendar time, and the functions which operate on calendar time objects.
+These facilities are declared in the header file @file{time.h}.
+@pindex time.h
+
+@cindex epoch
+@comment time.h
+@comment ANSI
+@deftp {Data Type} time_t
+This is the data type used to represent calendar time.  In the GNU C
+library and other POSIX-compliant implementations, @code{time_t} is
+equivalent to @code{long int}.  When interpreted as an absolute time
+value, it represents the number of seconds elapsed since 00:00:00 on
+January 1, 1970, Coordinated Universal Time.  (This date is sometimes
+referred to as the @dfn{epoch}.)
+
+In other systems, @code{time_t} might be either an integer or
+floating-point type.
+@end deftp
+
+@comment time.h
+@comment ANSI
+@deftypefun double difftime (time_t @var{time1}, time_t @var{time0})
+The @code{difftime} function returns the number of seconds elapsed
+between time @var{time1} and time @var{time0}, as a value of type
+@code{double}.  
+
+In the GNU system, you can simply subtract @code{time_t} values.  But on
+other systems, the @code{time_t} data type might use some other encoding
+where subtraction doesn't work directly.
+@end deftypefun
+
+@comment time.h
+@comment ANSI
+@deftypefun time_t time (time_t *@var{result})
+The @code{time} function returns the current time as a value of type
+@code{time_t}.  If the argument @var{result} is not a null pointer, the
+time value is also stored in @code{*@var{result}}.  If the calendar 
+time is not available, the value @w{@code{(time_t)(-1)}} is returned.
+@end deftypefun
+
+
+@node High-Resolution Calendar
+@subsection High-Resolution Calendar
+
+The @code{time_t} data type used to represent calendar times has a 
+resolution of only one second.  Some applications need more precision.
+
+So, the GNU C library also contains functions which are capable of
+representing calendar times to a higher resolution than one second.  The
+functions and the associated data types described in this section are
+declared in @file{sys/time.h}.
+@pindex sys/time.h
+
+@comment sys/time.h
+@comment BSD
+@deftp {Data Type} {struct timeval}
+The @code{struct timeval} structure represents a calendar time.  It
+has the following members:
+
+@table @code
+@item long int tv_sec
+This represents the number of seconds since the epoch.  It is equivalent
+to a normal @code{time_t} value.
+
+@item long int tv_usec
+This is the fractional second value, represented as the number of
+microseconds.
+
+Some times struct timeval values are used for time intervals.  Then the
+@code{tv_sec} member is the number of seconds in the interval, and
+@code{tv_usec} is the number of additional microseconds.
+@end table
+@end deftp
+
+@comment sys/time.h
+@comment BSD
+@deftp {Data Type} {struct timezone}
+The @code{struct timezone} structure is used to hold minimal information
+about the local time zone.  It has the following members:
+
+@table @code
+@item int tz_minuteswest
+This is the number of minutes west of GMT.
+
+@item int tz_dsttime
+If nonzero, daylight savings time applies during some part of the year.
+@end table
+
+The @code{struct timezone} type is obsolete and should never be used.
+Instead, use the facilities described in @ref{Time Zone Functions}.
+@end deftp
+
+It is often necessary to subtract two values of type @w{@code{struct
+timeval}}.  Here is the best way to do this.  It works even on some
+peculiar operating systems where the @code{tv_sec} member has an
+unsigned type.
+
+@smallexample
+/* @r{Subtract the `struct timeval' values X and Y,}
+   @r{storing the result in RESULT.}
+   @r{Return 1 if the difference is negative, otherwise 0.}  */
+
+int
+timeval_subtract (result, x, y)
+     struct timeval *result, *x, *y;
+@{
+  /* @r{Perform the carry for the later subtraction by updating @var{y}.} */
+  if (x->tv_usec < y->tv_usec) @{
+    int nsec = (y->tv_usec - x->tv_usec) / 1000000 + 1;
+    y->tv_usec -= 1000000 * nsec;
+    y->tv_sec += nsec;
+  @}
+  if (x->tv_usec - y->tv_usec > 1000000) @{
+    int nsec = (y->tv_usec - x->tv_usec) / 1000000;
+    y->tv_usec += 1000000 * nsec;
+    y->tv_sec -= nsec;
+  @}
+
+  /* @r{Compute the time remaining to wait.}
+     @r{@code{tv_usec} is certainly positive.} */
+  result->tv_sec = x->tv_sec - y->tv_sec;
+  result->tv_usec = x->tv_usec - y->tv_usec;
+
+  /* @r{Return 1 if result is negative.} */
+  return x->tv_sec < y->tv_sec;
+@}
+@end smallexample
+
+@comment sys/time.h
+@comment BSD
+@deftypefun int gettimeofday (struct timeval *@var{tp}, struct timezone *@var{tzp})
+The @code{gettimeofday} function returns the current date and time in the
+@code{struct timeval} structure indicated by @var{tp}.  Information about the
+time zone is returned in the structure pointed at @var{tzp}.  If the @var{tzp}
+argument is a null pointer, time zone information is ignored.
+
+The return value is @code{0} on success and @code{-1} on failure.  The
+following @code{errno} error condition is defined for this function:
+
+@table @code
+@item ENOSYS
+The operating system does not support getting time zone information, and
+@var{tzp} is not a null pointer.  The GNU operating system does not
+support using @w{@code{struct timezone}} to represent time zone
+information; that is an obsolete feature of 4.3 BSD.
+Instead, use the facilities described in @ref{Time Zone Functions}.
+@end table
+@end deftypefun
+
+@comment sys/time.h
+@comment BSD
+@deftypefun int settimeofday (const struct timeval *@var{tp}, const struct timezone *@var{tzp})
+The @code{settimeofday} function sets the current date and time
+according to the arguments.  As for @code{gettimeofday}, time zone
+information is ignored if @var{tzp} is a null pointer.
+
+You must be a privileged user in order to use @code{settimeofday}.
+
+The return value is @code{0} on success and @code{-1} on failure.  The
+following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EPERM
+This process cannot set the time because it is not privileged.
+
+@item ENOSYS
+The operating system does not support setting time zone information, and
+@var{tzp} is not a null pointer.
+@end table
+@end deftypefun
+
+@comment sys/time.h
+@comment BSD
+@deftypefun int adjtime (const struct timeval *@var{delta}, struct timeval *@var{olddelta})
+This function speeds up or slows down the system clock in order to make
+gradual adjustments in the current time.  This ensures that the time
+reported by the system clock is always monotonically increasing, which
+might not happen if you simply set the current time.
+
+The @var{delta} argument specifies a relative adjustment to be made to
+the current time.  If negative, the system clock is slowed down for a
+while until it has lost this much time.  If positive, the system clock
+is speeded up for a while.
+
+If the @var{olddelta} argument is not a null pointer, the @code{adjtime}
+function returns information about any previous time adjustment that
+has not yet completed.
+
+This function is typically used to synchronize the clocks of computers
+in a local network.  You must be a privileged user to use it.
+The return value is @code{0} on success and @code{-1} on failure.  The
+following @code{errno} error condition is defined for this function:
+
+@table @code
+@item EPERM
+You do not have privilege to set the time.
+@end table
+@end deftypefun
+
+@strong{Portability Note:}  The @code{gettimeofday}, @code{settimeofday},
+and @code{adjtime} functions are derived from BSD.  
+
+
+@node Broken-down Time
+@subsection Broken-down Time
+@cindex broken-down time
+@cindex calendar time and broken-down time
+
+Calendar time is represented as a number of seconds.  This is convenient
+for calculation, but has no resemblance to the way people normally
+represent dates and times.  By contrast, @dfn{broken-down time} is a binary
+representation separated into year, month, day, and so on.  Broken down
+time values are not useful for calculations, but they are useful for
+printing human readable time.
+
+A broken-down time value is always relative to a choice of local time
+zone, and it also indicates which time zone was used.
+
+The symbols in this section are declared in the header file @file{time.h}.
+
+@comment time.h
+@comment ANSI
+@deftp {Data Type} {struct tm}
+This is the data type used to represent a broken-down time.  The structure
+contains at least the following members, which can appear in any order:
+
+@table @code
+@item int tm_sec
+This is the number of seconds after the minute, normally in the range
+@code{0} to @code{59}.  (The actual upper limit is @code{61}, to allow
+for ``leap seconds''.)
+@cindex leap second
+
+@item int tm_min
+This is the number of minutes after the hour, in the range @code{0} to
+@code{59}.
+
+@item int tm_hour
+This is the number of hours past midnight, in the range @code{0} to
+@code{23}.
+
+@item int tm_mday
+This is the day of the month, in the range @code{1} to @code{31}.
+
+@item int tm_mon
+This is the number of months since January, in the range @code{0} to
+@code{11}.
+
+@item int tm_year
+This is the number of years since @code{1900}.
+
+@item int tm_wday
+This is the number of days since Sunday, in the range @code{0} to @code{6}.
+
+@item int tm_yday
+This is the number of days since January 1, in the range @code{0} to
+@code{365}.
+
+@item int tm_isdst
+@cindex Daylight Saving Time
+@cindex summer time
+This is a flag that indicates whether Daylight Saving Time is (or was, or
+will be) in effect at the time described.  The value is positive if
+Daylight Saving Time is in effect, zero if it is not, and negative if the
+information is not available.
+
+@item long int tm_gmtoff
+This field describes the time zone that was used to compute this
+broken-down time value; it is the amount you must add to the local time
+in that zone to get GMT, in units of seconds.  The value is like that of
+the variable @code{timezone} (@pxref{Time Zone Functions}).  You can
+also think of this as the ``number of seconds west'' of GMT.  The
+@code{tm_gmtoff} field is a GNU library extension.
+
+@item const char *tm_zone
+This field is the three-letter name for the time zone that was used to
+compute this broken-down time value.  It is a GNU library extension.
+@end table
+@end deftp
+
+@comment time.h
+@comment ANSI
+@deftypefun {struct tm *} localtime (const time_t *@var{time})
+The @code{localtime} function converts the calendar time pointed to by
+@var{time} to broken-down time representation, expressed relative to the
+user's specified time zone.
+
+The return value is a pointer to a static broken-down time structure, which
+might be overwritten by subsequent calls to any of the date and time
+functions.  (But no other library function overwrites the contents of this
+object.)
+
+Calling @code{localtime} has one other effect: it sets the variable
+@code{tzname} with information about the current time zone.  @xref{Time
+Zone Functions}.
+@end deftypefun
+
+@comment time.h
+@comment ANSI
+@deftypefun {struct tm *} gmtime (const time_t *@var{time})
+This function is similar to @code{localtime}, except that the broken-down
+time is expressed as Coordinated Universal Time (UTC)---that is, as
+Greenwich Mean Time (GMT) rather than relative to the local time zone.
+
+Recall that calendar times are @emph{always} expressed in coordinated
+universal time.
+@end deftypefun
+
+@comment time.h
+@comment ANSI
+@deftypefun time_t mktime (struct tm *@var{brokentime})
+The @code{mktime} function is used to convert a broken-down time structure
+to a calendar time representation.  It also ``normalizes'' the contents of
+the broken-down time structure, by filling in the day of week and day of
+year based on the other date and time components.
+
+The @code{mktime} function ignores the specified contents of the
+@code{tm_wday} and @code{tm_yday} members of the broken-down time
+structure.  It uses the values of the other components to compute the
+calendar time; it's permissible for these components to have
+unnormalized values outside of their normal ranges.  The last thing that
+@code{mktime} does is adjust the components of the @var{brokentime}
+structure (including the @code{tm_wday} and @code{tm_yday}).
+
+If the specified broken-down time cannot be represented as a calendar time,
+@code{mktime} returns a value of @code{(time_t)(-1)} and does not modify
+the contents of @var{brokentime}.
+
+Calling @code{mktime} also sets the variable @code{tzname} with
+information about the current time zone.  @xref{Time Zone Functions}.
+@end deftypefun
+
+@node Formatting Date and Time
+@subsection Formatting Date and Time
+
+The functions described in this section format time values as strings.
+These functions are declared in the header file @file{time.h}.
+@pindex time.h
+
+@comment time.h
+@comment ANSI
+@deftypefun {char *} asctime (const struct tm *@var{brokentime})
+The @code{asctime} function converts the broken-down time value that
+@var{brokentime} points to into a string in a standard format:
+
+@smallexample
+"Tue May 21 13:46:22 1991\n"
+@end smallexample
+
+The abbreviations for the days of week are: @samp{Sun}, @samp{Mon},
+@samp{Tue}, @samp{Wed}, @samp{Thu}, @samp{Fri}, and @samp{Sat}.
+
+The abbreviations for the months are: @samp{Jan}, @samp{Feb},
+@samp{Mar}, @samp{Apr}, @samp{May}, @samp{Jun}, @samp{Jul}, @samp{Aug},
+@samp{Sep}, @samp{Oct}, @samp{Nov}, and @samp{Dec}.
+
+The return value points to a statically allocated string, which might be
+overwritten by subsequent calls to any of the date and time functions.
+(But no other library function overwrites the contents of this
+string.)
+@end deftypefun
+
+@comment time.h
+@comment ANSI
+@deftypefun {char *} ctime (const time_t *@var{time})
+The @code{ctime} function is similar to @code{asctime}, except that the
+time value is specified as a @code{time_t} calendar time value rather
+than in broken-down local time format.  It is equivalent to
+
+@smallexample
+asctime (localtime (@var{time}))
+@end smallexample
+
+@code{ctime} sets the variable @code{tzname}, because @code{localtime}
+does so.  @xref{Time Zone Functions}.
+@end deftypefun
+
+@comment time.h
+@comment ANSI
+@deftypefun size_t strftime (char *@var{s}, size_t @var{size}, const char *@var{template}, const struct tm *@var{brokentime})
+This function is similar to the @code{sprintf} function (@pxref{Formatted
+Input}), but the conversion specifications that can appear in the format
+template @var{template} are specialized for printing components of the date
+and time @var{brokentime} according to the locale currently specified for
+time conversion (@pxref{Locales}).
+
+Ordinary characters appearing in the @var{template} are copied to the
+output string @var{s}; this can include multibyte character sequences.
+Conversion specifiers are introduced by a @samp{%} character, and are
+replaced in the output string as follows:
+
+@table @code
+@item %a
+The abbreviated weekday name according to the current locale.
+
+@item %A
+The full weekday name according to the current locale.
+
+@item %b
+The abbreviated month name according to the current locale.
+
+@item %B
+The full month name according to the current locale.
+
+@item %c
+The preferred date and time representation for the current locale.
+
+@item %d
+The day of the month as a decimal number (range @code{01} to @code{31}).
+
+@item %H
+The hour as a decimal number, using a 24-hour clock (range @code{00} to
+@code{23}).
+
+@item %I
+The hour as a decimal number, using a 12-hour clock (range @code{01} to
+@code{12}).
+
+@item %j
+The day of the year as a decimal number (range @code{001} to @code{366}).
+
+@item %m
+The month as a decimal number (range @code{01} to @code{12}).
+
+@item %M
+The minute as a decimal number.
+
+@item %p
+Either @samp{am} or @samp{pm}, according to the given time value; or the
+corresponding strings for the current locale.
+
+@item %S
+The second as a decimal number.
+
+@item %U
+The week number of the current year as a decimal number, starting with
+the first Sunday as the first day of the first week.
+
+@item %W
+The week number of the current year as a decimal number, starting with
+the first Monday as the first day of the first week.
+
+@item %w
+The day of the week as a decimal number, Sunday being @code{0}.
+
+@item %x
+The preferred date representation for the current locale, but without the
+time.
+
+@item %X
+The preferred time representation for the current locale, but with no date.
+
+@item %y
+The year as a decimal number, but without a century (range @code{00} to
+@code{99}).
+
+@item %Y
+The year as a decimal number, including the century.
+
+@item %Z
+The time zone or name or abbreviation (empty if the time zone can't be
+determined).
+
+@item %%
+A literal @samp{%} character.
+@end table
+
+The @var{size} parameter can be used to specify the maximum number of
+characters to be stored in the array @var{s}, including the terminating
+null character.  If the formatted time requires more than @var{size}
+characters, the excess characters are discarded.  The return value from
+@code{strftime} is the number of characters placed in the array @var{s},
+not including the terminating null character.  If the value equals
+@var{size}, it means that the array @var{s} was too small; you should
+repeat the call, providing a bigger array.
+
+If @var{s} is a null pointer, @code{strftime} does not actually write
+anything, but instead returns the number of characters it would have written.
+
+For an example of @code{strftime}, see @ref{Time Functions Example}.
+@end deftypefun
+
+@node TZ Variable
+@subsection Specifying the Time Zone with @code{TZ}
+
+In POSIX systems, a user can specify the time zone by means of the
+@code{TZ} environment variable.  For information about how to set
+environment variables, see @ref{Environment Variables}.  The functions
+for accessing the time zone are declared in @file{time.h}.
+@pindex time.h
+@cindex time zone
+
+You should not normally need to set @code{TZ}.  If the system is
+configured properly, the default timezone will be correct.  You might
+set @code{TZ} if you are using a computer over the network from a
+different timezone, and would like times reported to you in the timezone
+that local for you, rather than what is local for the computer.
+
+In POSIX.1 systems the value of the @code{TZ} variable can be of one of
+three formats.  With the GNU C library, the most common format is the
+last one, which can specify a selection from a large database of time
+zone information for many regions of the world.  The first two formats
+are used to describe the time zone information directly, which is both
+more cumbersome and less precise.  But the POSIX.1 standard only
+specifies the details of the first two formats, so it is good to be
+familiar with them in case you come across a POSIX.1 system that doesn't
+support a time zone information database.
+
+The first format is used when there is no Daylight Saving Time (or
+summer time) in the local time zone:
+
+@smallexample
+@r{@var{std} @var{offset}}
+@end smallexample
+
+The @var{std} string specifies the name of the time zone.  It must be
+three or more characters long and must not contain a leading colon or
+embedded digits, commas, or plus or minus signs.  There is no space
+character separating the time zone name from the @var{offset}, so these
+restrictions are necessary to parse the specification correctly.
+
+The @var{offset} specifies the time value one must add to the local time
+to get a Coordinated Universal Time value.  It has syntax like
+[@code{+}|@code{-}]@var{hh}[@code{:}@var{mm}[@code{:}@var{ss}]].  This
+is positive if the local time zone is west of the Prime Meridian and
+negative if it is east.  The hour must be between @code{0} and
+@code{24}, and the minute and seconds between @code{0} and @code{59}.
+
+For example, here is how we would specify Eastern Standard Time, but
+without any daylight savings time alternative:
+
+@smallexample
+EST+5
+@end smallexample
+
+The second format is used when there is Daylight Saving Time:
+
+@smallexample
+@r{@var{std} @var{offset} @var{dst} [@var{offset}]@code{,}@var{start}[@code{/}@var{time}]@code{,}@var{end}[@code{/}@var{time}]}
+@end smallexample
+
+The initial @var{std} and @var{offset} specify the standard time zone, as
+described above.  The @var{dst} string and @var{offset} specify the name
+and offset for the corresponding daylight savings time time zone; if the
+@var{offset} is omitted, it defaults to one hour ahead of standard time.
+
+The remainder of the specification describes when daylight savings time is
+in effect.  The @var{start} field is when daylight savings time goes into
+effect and the @var{end} field is when the change is made back to standard
+time.  The following formats are recognized for these fields:
+
+@table @code
+@item J@var{n}
+This specifies the Julian day, with @var{n} between @code{1} and @code{365}.
+February 29 is never counted, even in leap years.
+
+@item @var{n}
+This specifies the Julian day, with @var{n} between @code{0} and @code{365}.
+February 29 is counted in leap years.
+
+@item M@var{m}.@var{w}.@var{d}
+This specifies day @var{d} of week @var{w} of month @var{m}.  The day
+@var{d} must be between @code{0} (Sunday) and @code{6}.  The week
+@var{w} must be between @code{1} and @code{5}; week @code{1} is the
+first week in which day @var{d} occurs, and week @code{5} specifies the
+@emph{last} @var{d} day in the month.  The month @var{m} should be
+between @code{1} and @code{12}.
+@end table
+
+The @var{time} fields specify when, in the local time currently in
+effect, the change to the other time occurs.  If omitted, the default is
+@code{02:00:00}.
+
+For example, here is how one would specify the Eastern time zone in the
+United States, including the appropriate daylight saving time and its dates
+of applicability.  The normal offset from GMT is 5 hours; since this is
+west of the prime meridian, the sign is positive.  Summer time begins on
+the first Sunday in April at 2:00am, and ends on the last Sunday in October
+at 2:00am.
+
+@smallexample
+EST+5EDT,M4.1.0/M10.5.0
+@end smallexample
+
+The schedule of daylight savings time in any particular jurisdiction has
+changed over the years.  To be strictly correct, the conversion of dates
+and times in the past should be based on the schedule that was in effect
+then.  However, this format has no facilities to let you specify how the
+schedule has changed from year to year.  The most you can do is specify
+one particular schedule---usually the present day schedule---and this is
+used to convert any date, no matter when.  For precise time zone
+specifications, it is best to use the time zone information database
+(see below).
+
+The third format looks like this:
+
+@smallexample
+:@var{characters}
+@end smallexample
+
+Each operating system interprets this format differently; in the GNU C
+library, @var{characters} is the name of a file which describes the time
+zone.
+
+@pindex /etc/localtime
+@pindex localtime
+If the @code{TZ} environment variable does not have a value, the
+operation chooses a time zone by default.  In the GNU C library, the
+default time zone is like the specification @samp{TZ=:/etc/localtime}
+(or @samp{TZ=:/usr/local/etc/localtime}, depending on how GNU C library
+was configured; @pxref{Installation}).  Other C libraries use their own
+rule for choosing the default time zone, so there is little we can say
+about them.
+
+@cindex time zone database
+@pindex /share/lib/zoneinfo
+@pindex zoneinfo
+If @var{characters} begins with a slash, it is an absolute file name;
+otherwise the library looks for the file
+@w{@file{/share/lib/zoneinfo/@var{characters}}}.  The @file{zoneinfo}
+directory contains data files describing local time zones in many
+different parts of the world.  The names represent major cities, with
+subdirectories for geographical areas; for example,
+@file{America/New_York}, @file{Europe/London}, @file{Asia/Hong_Kong}.
+These data files are installed by the system administrator, who also
+sets @file{/etc/localtime} to point to the data file for the local time
+zone.  The GNU C library comes with a large database of time zone
+information for most regions of the world, which is maintained by a
+community of volunteers and put in the public domain.
+
+@node Time Zone Functions
+@subsection Functions and Variables for Time Zones
+
+@comment time.h
+@comment POSIX.1
+@deftypevar char * tzname [2]
+The array @code{tzname} contains two strings, which are the standard
+three-letter names of the pair of time zones (standard and daylight
+savings) that the user has selected.  @code{tzname[0]} is the name of
+the standard time zone (for example, @code{"EST"}), and @code{tzname[1]}
+is the name for the time zone when daylight savings time is in use (for
+example, @code{"EDT"}).  These correspond to the @var{std} and @var{dst}
+strings (respectively) from the @code{TZ} environment variable.
+
+The @code{tzname} array is initialized from the @code{TZ} environment
+variable whenever @code{tzset}, @code{ctime}, @code{strftime},
+@code{mktime}, or @code{localtime} is called.
+@end deftypevar
+
+@comment time.h
+@comment POSIX.1
+@deftypefun void tzset (void)
+The @code{tzset} function initializes the @code{tzname} variable from
+the value of the @code{TZ} environment variable.  It is not usually
+necessary for your program to call this function, because it is called
+automatically when you use the other time conversion functions that
+depend on the time zone.
+@end deftypefun
+
+The following variables are defined for compatibility with System V
+Unix.  These variables are set by calling @code{localtime}.
+
+@comment time.h
+@comment SVID
+@deftypevar {long int} timezone
+This contains the difference between GMT and local standard time, in
+seconds.  For example, in the U.S. Eastern time zone, the value is
+@code{5*60*60}.
+@end deftypevar
+
+@comment time.h
+@comment SVID
+@deftypevar int daylight
+This variable has a nonzero value if the standard U.S. daylight savings
+time rules apply.
+@end deftypevar
+
+@node Time Functions Example
+@subsection Time Functions Example
+
+Here is an example program showing the use of some of the local time and
+calendar time functions.
+
+@smallexample
+@include strftim.c.texi
+@end smallexample
+
+It produces output like this:
+
+@smallexample
+Wed Jul 31 13:02:36 1991
+Today is Wednesday, July 31.
+The time is 01:02 PM.
+@end smallexample
+
+
+@node Setting an Alarm
+@section Setting an Alarm
+
+The @code{alarm} and @code{setitimer} functions provide a mechanism for a
+process to interrupt itself at some future time.  They do this by setting a
+timer; when the timer expires, the process receives a signal.
+
+@cindex setting an alarm
+@cindex interval timer, setting
+@cindex alarms, setting
+@cindex timers, setting
+Each process has three independent interval timers available:
+
+@itemize @bullet
+@item 
+A real-time timer that counts clock time.  This timer sends a
+@code{SIGALRM} signal to the process when it expires.
+@cindex real-time timer
+@cindex timer, real-time
+
+@item 
+A virtual timer that counts CPU time used by the process.  This timer
+sends a @code{SIGVTALRM} signal to the process when it expires.
+@cindex virtual timer
+@cindex timer, virtual
+
+@item 
+A profiling timer that counts both CPU time used by the process, and CPU
+time spent in system calls on behalf of the process.  This timer sends a
+@code{SIGPROF} signal to the process when it expires.
+@cindex profiling timer
+@cindex timer, profiling
+
+This timer is useful for profiling in interpreters.  The interval timer
+mechanism does not have the fine granularity necessary for profiling
+native code.
+@c @xref{profil} !!!
+@end itemize
+
+You can only have one timer of each kind set at any given time.  If you
+set a timer that has not yet expired, that timer is simply reset to the
+new value.
+
+You should establish a handler for the appropriate alarm signal using
+@code{signal} or @code{sigaction} before issuing a call to @code{setitimer}
+or @code{alarm}.  Otherwise, an unusual chain of events could cause the
+timer to expire before your program establishes the handler, and in that
+case it would be terminated, since that is the default action for the alarm
+signals.  @xref{Signal Handling}.
+
+The @code{setitimer} function is the primary means for setting an alarm.
+This facility is declared in the header file @file{sys/time.h}.  The
+@code{alarm} function, declared in @file{unistd.h}, provides a somewhat
+simpler interface for setting the real-time timer.
+@pindex unistd.h
+@pindex sys/time.h
+
+@comment sys/time.h
+@comment BSD
+@deftp {Data Type} {struct itimerval}
+This structure is used to specify when a timer should expire.  It contains
+the following members:
+@table @code
+@item struct timeval it_interval
+This is the interval between successive timer interrupts.  If zero, the
+alarm will only be sent once.
+
+@item struct timeval it_value
+This is the interval to the first timer interrupt.  If zero, the alarm is
+disabled.
+@end table
+
+The @code{struct timeval} data type is described in @ref{High-Resolution
+Calendar}.
+@end deftp
+
+@comment sys/time.h
+@comment BSD
+@deftypefun int setitimer (int @var{which}, struct itimerval *@var{new}, struct itimerval *@var{old})
+The @code{setitimer} function sets the timer specified by @var{which} 
+according to @var{new}.  The @var{which} argument can have a value of
+@code{ITIMER_REAL}, @code{ITIMER_VIRTUAL}, or @code{ITIMER_PROF}.
+
+If @var{old} is not a null pointer, @code{setitimer} returns information
+about any previous unexpired timer of the same kind in the structure it
+points to.
+
+The return value is @code{0} on success and @code{-1} on failure.  The
+following @code{errno} error conditions are defined for this function:
+
+@table @code
+@item EINVAL
+The timer interval was too large.
+@end table
+@end deftypefun
+
+@comment sys/time.h
+@comment BSD
+@deftypefun int getitimer (int @var{which}, struct itimerval *@var{old})
+The @code{getitimer} function stores information about the timer specified
+by @var{which} in the structure pointed at by @var{old}.
+
+The return value and error conditions are the same as for @code{setitimer}.
+@end deftypefun
+
+@comment sys/time.h
+@comment BSD
+@table @code
+@item ITIMER_REAL
+@findex ITIMER_REAL
+This constant can be used as the @var{which} argument to the
+@code{setitimer} and @code{getitimer} functions to specify the real-time
+timer.
+
+@comment sys/time.h
+@comment BSD
+@item ITIMER_VIRTUAL
+@findex ITIMER_VIRTUAL
+This constant can be used as the @var{which} argument to the
+@code{setitimer} and @code{getitimer} functions to specify the virtual
+timer.
+
+@comment sys/time.h
+@comment BSD
+@item ITIMER_PROF
+@findex ITIMER_PROF
+This constant can be used as the @var{which} argument to the
+@code{setitimer} and @code{getitimer} functions to specify the profiling
+timer.
+@end table
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun {unsigned int} alarm (unsigned int @var{seconds})
+The @code{alarm} function sets the real-time timer to expire in
+@var{seconds} seconds.  If you want to cancel any existing alarm, you
+can do this by calling @code{alarm} with a @var{seconds} argument of
+zero.
+
+The return value indicates how many seconds remain before the previous
+alarm would have been sent.  If there is no previous alarm, @code{alarm}
+returns zero.
+@end deftypefun
+
+The @code{alarm} function could be defined in terms of @code{setitimer}
+like this:
+
+@smallexample
+unsigned int
+alarm (unsigned int seconds)
+@{
+  struct itimerval old, new;
+  new.it_interval.tv_usec = 0;
+  new.it_interval.tv_sec = 0;
+  new.it_value.tv_usec = 0;
+  new.it_value.tv_sec = (long int) seconds;
+  if (setitimer (ITIMER_REAL, &new, &old) < 0)
+    return 0;
+  else
+    return old.it_value.tv_sec;
+@}
+@end smallexample
+
+There is an example showing the use of the @code{alarm} function in
+@ref{Handler Returns}.
+
+If you simply want your process to wait for a given number of seconds,
+you should use the @code{sleep} function.  @xref{Sleeping}.
+
+You shouldn't count on the signal arriving precisely when the timer
+expires.  In a multiprocessing environment there is typically some
+amount of delay involved.
+
+@strong{Portability Note:} The @code{setitimer} and @code{getitimer}
+functions are derived from BSD Unix, while the @code{alarm} function is
+specified by the POSIX.1 standard.  @code{setitimer} is more powerful than
+@code{alarm}, but @code{alarm} is more widely used.
+
+@node Sleeping
+@section Sleeping
+
+The function @code{sleep} gives a simple way to make the program wait
+for short periods of time.  If your program doesn't use signals (except
+to terminate), then you can expect @code{sleep} to wait reliably for
+the specified amount of time.  Otherwise, @code{sleep} can return sooner
+if a signal arrives; if you want to wait for a given period regardless
+of signals, use @code{select} (@pxref{Waiting for I/O}) and don't
+specify any descriptors to wait for.
+@c !!! select can get EINTR; using SA_RESTART makes sleep win too.
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun {unsigned int} sleep (unsigned int @var{seconds})
+The @code{sleep} function waits for @var{seconds} or until a signal
+is delivered, whichever happens first.  
+
+If @code{sleep} function returns because the requested time has
+elapsed, it returns a value of zero.  If it returns because of delivery
+of a signal, its return value is the remaining time in the sleep period.
+
+The @code{sleep} function is declared in @file{unistd.h}.
+@end deftypefun
+
+Resist the temptation to implement a sleep for a fixed amount of time by
+using the return value of @code{sleep}, when nonzero, to call
+@code{sleep} again.  This will work with a certain amount of accuracy as
+long as signals arrive infrequently.  But each signal can cause the
+eventual wakeup time to be off by an additional second or so.  Suppose a
+few signals happen to arrive in rapid succession by bad luck---there is
+no limit on how much this could shorten or lengthen the wait.
+
+Instead, compute the time at which the program should stop waiting, and
+keep trying to wait until that time.  This won't be off by more than a
+second.  With just a little more work, you can use @code{select} and
+make the waiting period quite accurate.  (Of course, heavy system load
+can cause unavoidable additional delays---unless the machine is 
+dedicated to one application, there is no way you can avoid this.)
+
+On some systems, @code{sleep} can do strange things if your program uses
+@code{SIGALRM} explicitly.  Even if @code{SIGALRM} signals are being
+ignored or blocked when @code{sleep} is called, @code{sleep} might
+return prematurely on delivery of a @code{SIGALRM} signal.  If you have
+established a handler for @code{SIGALRM} signals and a @code{SIGALRM}
+signal is delivered while the process is sleeping, the action taken
+might be just to cause @code{sleep} to return instead of invoking your
+handler.  And, if @code{sleep} is interrupted by delivery of a signal
+whose handler requests an alarm or alters the handling of @code{SIGALRM},
+this handler and @code{sleep} will interfere.
+
+On the GNU system, it is safe to use @code{sleep} and @code{SIGALRM} in
+the same program, because @code{sleep} does not work by means of
+@code{SIGALRM}.
+
+@node Resource Usage
+@section Resource Usage
+
+@pindex sys/resource.h
+The function @code{getrusage} and the data type @code{struct rusage}
+are used for examining the usage figures of a process.  They are declared
+in @file{sys/resource.h}.
+
+@comment sys/resource.h
+@comment BSD
+@deftypefun int getrusage (int @var{processes}, struct rusage *@var{rusage})
+This function reports the usage totals for processes specified by
+@var{processes}, storing the information in @code{*@var{rusage}}.
+
+In most systems, @var{processes} has only two valid values:
+
+@table @code
+@comment sys/resource.h
+@comment BSD
+@item RUSAGE_SELF
+Just the current process.
+
+@comment sys/resource.h
+@comment BSD
+@item RUSAGE_CHILDREN
+All child processes (direct and indirect) that have terminated already.
+@end table
+
+In the GNU system, you can also inquire about a particular child process
+by specifying its process ID.
+
+The return value of @code{getrusage} is zero for success, and @code{-1}
+for failure.
+
+@table @code
+@item EINVAL
+The argument @var{processes} is not valid.
+@end table
+@end deftypefun
+
+One way of getting usage figures for a particular child process is with
+the function @code{wait4}, which returns totals for a child when it
+terminates.  @xref{BSD Wait Functions}.
+
+@comment sys/resource.h
+@comment BSD
+@deftp {Data Type} {struct rusage}
+This data type records a collection usage amounts for various sorts of
+resources.  It has the following members, and possibly others:
+
+@table @code
+@item struct timeval ru_utime
+Time spent executing user instructions.
+
+@item struct timeval ru_stime
+Time spent in operating system code on behalf of @var{processes}.
+
+@item long int ru_maxrss
+The maximum resident set size used, in kilobytes.  That is, the maximum
+number of kilobytes that @var{processes} used in real memory simultaneously.
+
+@item long int ru_ixrss
+An integral value expressed in kilobytes times ticks of execution, which
+indicates the amount of memory used by text that was shared with other
+processes.
+
+@item long int ru_idrss
+An integral value expressed the same way, which is the amount of
+unshared memory used in data.
+
+@item long int ru_isrss
+An integral value expressed the same way, which is the amount of
+unshared memory used in stack space.
+
+@item long int ru_minflt
+The number of page faults which were serviced without requiring any I/O.
+
+@item long int ru_majflt
+The number of page faults which were serviced by doing I/O.
+
+@item long int ru_nswap
+The number of times @var{processes} was swapped entirely out of main memory.
+
+@item long int ru_inblock
+The number of times the file system had to read from the disk on behalf
+of @var{processes}.
+
+@item long int ru_oublock
+The number of times the file system had to write to the disk on behalf
+of @var{processes}.
+
+@item long int ru_msgsnd
+Number of IPC messages sent.
+
+@item long ru_msgrcv
+Number of IPC messages received.
+
+@item long int ru_nsignals
+Number of signals received.
+
+@item long int ru_nvcsw
+The number of times @var{processes} voluntarily invoked a context switch
+(usually to wait for some service).
+
+@item long int ru_nivcsw
+The number of times an involuntary context switch took place (because
+the time slice expired, or another process of higher priority became
+runnable).
+@end table
+@end deftp
+
+An additional historical function for examining usage figures,
+@code{vtimes}, is supported but not documented here.  It is declared in
+@file{sys/vtimes.h}.
+
+@node Limits on Resources
+@section Limiting Resource Usage
+@cindex resource limits
+@cindex limits on resource usage
+@cindex usage limits
+
+You can specify limits for the resource usage of a process.  When the
+process tries to exceed a limit, it may get a signal, or the system call
+by which it tried to do so may fail, depending on the limit.  Each
+process initially inherits its limit values from its parent, but it can
+subsequently change them.
+
+@pindex sys/resource.h
+The symbols in this section are defined in @file{sys/resource.h}.
+
+@comment sys/resource.h
+@comment BSD
+@deftypefun int getrlimit (int @var{resource}, struct rlimit *@var{rlp})
+Read the current value and the maximum value of resource @var{resource}
+and store them in @code{*@var{rlp}}.
+
+The return value is @code{0} on success and @code{-1} on failure.  The
+only possible @code{errno} error condition is @code{EFAULT}.
+@end deftypefun
+
+@comment sys/resource.h
+@comment BSD
+@deftypefun int setrlimit (int @var{resource}, struct rlimit *@var{rlp})
+Store the current value and the maximum value of resource @var{resource}
+in @code{*@var{rlp}}.
+
+The return value is @code{0} on success and @code{-1} on failure.  The
+following @code{errno} error condition is possible:
+
+@table @code
+@item EPERM
+You tried to change the maximum permissible limit value,
+but you don't have privileges to do so.
+@end table
+@end deftypefun
+
+@comment sys/resource.h
+@comment BSD
+@deftp {Data Type} {struct rlimit}
+This structure is used with @code{getrlimit} to receive limit values,
+and with @code{setrlimit} to specify limit values.  It has two fields:
+
+@table @code
+@item rlim_cur
+The current value of the limit in question.
+This is also called the ``soft limit''.
+@cindex soft limit
+
+@item rlim_max
+The maximum permissible value of the limit in question.  You cannot set
+the current value of the limit to a larger number than this maximum.
+Only the super user can change the maximum permissible value.
+This is also called the ``hard limit''.
+@cindex hard limit
+@end table
+
+In @code{getrlimit}, the structure is an output; it receives the current
+values.  In @code{setrlimit}, it specifies the new values.
+@end deftp
+
+Here is a list of resources that you can specify a limit for.
+Those that are sizes are measured in bytes.
+
+@table @code
+@comment sys/resource.h
+@comment BSD
+@item RLIMIT_CPU
+@vindex RLIMIT_CPU
+The maximum amount of cpu time the process can use.  If it runs for
+longer than this, it gets a signal: @code{SIGXCPU}.  The value is
+measured in seconds.  @xref{Operation Error Signals}.
+
+@comment sys/resource.h
+@comment BSD
+@item RLIMIT_FSIZE
+@vindex RLIMIT_FSIZE
+The maximum size of file the process can create.  Trying to write a
+larger file causes a signal: @code{SIGXFSZ}.  @xref{Operation Error
+Signals}.
+
+@comment sys/resource.h
+@comment BSD
+@item RLIMIT_DATA
+@vindex RLIMIT_DATA
+The maximum size of data memory for the process.  If the process tries
+to allocate data memory beyond this amount, the allocation function
+fails.
+
+@comment sys/resource.h
+@comment BSD
+@item RLIMIT_STACK
+@vindex RLIMIT_STACK
+The maximum stack size for the process.  If the process tries to extend
+its stack past this size, it gets a @code{SIGSEGV} signal.
+@xref{Program Error Signals}.
+
+@comment sys/resource.h
+@comment BSD
+@item RLIMIT_CORE
+@vindex RLIMIT_CORE
+The maximum size core file that this process can create.  If the process
+terminates and would dump a core file larger than this maximum size,
+then no core file is created.  So setting this limit to zero prevents
+core files from ever being created.
+
+@comment sys/resource.h
+@comment BSD
+@item RLIMIT_RSS
+@vindex RLIMIT_RSS
+The maximum amount of physical memory that this process should get.
+This parameter is a guide for the system's scheduler and memory
+allocator; the system may give the process more memory when there is a
+surplus.
+
+@comment sys/resource.h
+@comment BSD
+@item RLIMIT_MEMLOCK
+The maximum amount of memory that can be locked into physical memory (so
+it will never be paged out).
+
+@comment sys/resource.h
+@comment BSD
+@item RLIMIT_NPROC
+The maximum number of processes that can be created with the same user ID.
+If you have reached the limit for your user ID, @code{fork} will fail
+with @code{EAGAIN}.  @xref{Creating a Process}.
+
+@comment sys/resource.h
+@comment BSD
+@item RLIMIT_NOFILE
+@vindex RLIMIT_NOFILE
+@itemx RLIMIT_OFILE
+@vindex RLIMIT_OFILE
+The maximum number of files that the process can open.  If it tries to
+open more files than this, it gets error code @code{EMFILE}.
+@xref{Error Codes}.  Not all systems support this limit; GNU does, and
+4.4 BSD does.
+
+@comment sys/resource.h
+@comment BSD
+@item RLIM_NLIMITS
+@vindex RLIM_NLIMITS
+The number of different resource limits.  Any valid @var{resource}
+operand must be less than @code{RLIM_NLIMITS}.
+@end table
+
+@comment sys/resource.h
+@comment BSD
+@defvr Constant int RLIM_INFINITY
+This constant stands for a value of ``infinity'' when supplied as
+the limit value in @code{setrlimit}.
+@end defvr
+
+@c ??? Someone want to finish these?
+Two historical functions for setting resource limits, @code{ulimit} and
+@code{vlimit}, are not documented here.  The latter is declared in
+@file{sys/vlimit.h} and comes from BSD.
+
+@node Priority
+@section Process Priority
+@cindex process priority
+@cindex priority of a process
+
+@pindex sys/resource.h
+When several processes try to run, their respective priorities determine
+what share of the CPU each process gets.  This section describes how you
+can read and set the priority of a process.  All these functions and
+macros are declared in @file{sys/resource.h}.
+
+The range of valid priority values depends on the operating system, but
+typically it runs from @code{-20} to @code{20}.  A lower priority value
+means the process runs more often.  These constants describe the range of
+priority values:
+
+@table @code
+@comment sys/resource.h
+@comment BSD
+@item PRIO_MIN
+@vindex PRIO_MIN
+The smallest valid priority value.
+
+@comment sys/resource.h
+@comment BSD
+@item PRIO_MAX
+@vindex PRIO_MAX
+The smallest valid priority value.
+@end table
+
+@comment sys/resource.h
+@comment BSD
+@deftypefun int getpriority (int @var{class}, int @var{id})
+Read the priority of a class of processes; @var{class} and @var{id}
+specify which ones (see below).  If the processes specified do not all
+have the same priority, this returns the smallest value that any of them
+has.
+
+The return value is the priority value on success, and @code{-1} on
+failure.  The following @code{errno} error condition are possible for
+this function:
+
+@table @code
+@item ESRCH
+The combination of @var{class} and @var{id} does not match any existing
+process.
+
+@item EINVAL
+The value of @var{class} is not valid.
+@end table
+
+When the return value is @code{-1}, it could indicate failure, or it
+could be the priority value.  The only way to make certain is to set
+@code{errno = 0} before calling @code{getpriority}, then use @code{errno
+!= 0} afterward as the criterion for failure.
+@end deftypefun
+
+@comment sys/resource.h
+@comment BSD
+@deftypefun int setpriority (int @var{class}, int @var{id}, int @var{priority})
+Set the priority of a class of processes to @var{priority}; @var{class}
+and @var{id} specify which ones (see below).
+
+The return value is @code{0} on success and @code{-1} on failure.  The
+following @code{errno} error condition are defined for this function:
+
+@table @code
+@item ESRCH
+The combination of @var{class} and @var{id} does not match any existing
+process.
+
+@item EINVAL
+The value of @var{class} is not valid.
+
+@item EPERM
+You tried to set the priority of some other user's process, and you
+don't have privileges for that.
+
+@item EACCES
+You tried to lower the priority of a process, and you don't have
+privileges for that.
+@end table
+@end deftypefun
+
+The arguments @var{class} and @var{id} together specify a set of
+processes you are interested in.  These are the possible values for
+@var{class}:
+
+@table @code
+@comment sys/resource.h
+@comment BSD
+@item PRIO_PROCESS
+@vindex PRIO_PROCESS
+Read or set the priority of one process.  The argument @var{id} is a
+process ID.
+
+@comment sys/resource.h
+@comment BSD
+@item PRIO_PGRP
+@vindex PRIO_PGRP
+Read or set the priority of one process group.  The argument @var{id} is
+a process group ID.
+
+@comment sys/resource.h
+@comment BSD
+@item PRIO_USER
+@vindex PRIO_USER
+Read or set the priority of one user's processes.  The argument @var{id}
+is a user ID.
+@end table
+
+If the argument @var{id} is 0, it stands for the current process,
+current process group, or the current user, according to @var{class}.
+
+@c ??? I don't know where we should say this comes from.
+@comment Unix
+@comment dunno.h
+@deftypefun int nice (int @var{increment})
+Increment the priority of the current process by @var{increment}.
+The return value is the same as for @code{setpriority}.
+
+Here is an equivalent definition for @code{nice}:
+
+@smallexample
+int
+nice (int increment)
+@{
+  int old = getpriority (PRIO_PROCESS, 0);
+  return setpriority (PRIO_PROCESS, 0, old + increment);
+@}
+@end smallexample
+@end deftypefun
diff --git a/manual/users.texi b/manual/users.texi
new file mode 100644
index 0000000000..c35e8b6a5b
--- /dev/null
+++ b/manual/users.texi
@@ -0,0 +1,1012 @@
+@node Users and Groups, System Information, Job Control, Top
+@chapter Users and Groups
+
+Every user who can log in on the system is identified by a unique number
+called the @dfn{user ID}.  Each process has an effective user ID which
+says which user's access permissions it has.
+
+Users are classified into @dfn{groups} for access control purposes.  Each
+process has one or more @dfn{group ID values} which say which groups the
+process can use for access to files.
+
+The effective user and group IDs of a process collectively form its
+@dfn{persona}.  This determines which files the process can access.
+Normally, a process inherits its persona from the parent process, but
+under special circumstances a process can change its persona and thus
+change its access permissions.
+
+Each file in the system also has a user ID and a group ID.  Access
+control works by comparing the user and group IDs of the file with those
+of the running process.
+
+The system keeps a database of all the registered users, and another
+database of all the defined groups.  There are library functions you
+can use to examine these databases.
+
+@menu
+* User and Group IDs::          Each user has a unique numeric ID;
+				 likewise for groups.
+* Process Persona::             The user IDs and group IDs of a process.
+* Why Change Persona::          Why a program might need to change
+				 its user and/or group IDs.
+* How Change Persona::          Changing the user and group IDs.
+* Reading Persona::             How to examine the user and group IDs.
+
+* Setting User ID::             Functions for setting the user ID.
+* Setting Groups::              Functions for setting the group IDs.
+
+* Enable/Disable Setuid::       Turning setuid access on and off.
+* Setuid Program Example::      The pertinent parts of one sample program.
+* Tips for Setuid::             How to avoid granting unlimited access.
+
+* Who Logged In::               Getting the name of the user who logged in,
+				 or of the real user ID of the current process.
+
+* User Database::               Functions and data structures for
+                        	 accessing the user database.
+* Group Database::              Functions and data structures for
+                        	 accessing the group database.
+* Database Example::            Example program showing use of database
+				 inquiry functions.
+@end menu
+
+@node User and Group IDs
+@section User and Group IDs
+
+@cindex login name
+@cindex user name
+@cindex user ID
+Each user account on a computer system is identified by a @dfn{user
+name} (or @dfn{login name}) and @dfn{user ID}.  Normally, each user name
+has a unique user ID, but it is possible for several login names to have
+the same user ID.  The user names and corresponding user IDs are stored
+in a data base which you can access as described in @ref{User Database}.
+
+@cindex group name
+@cindex group ID
+Users are classified in @dfn{groups}.  Each user name also belongs to
+one or more groups, and has one @dfn{default group}.  Users who are
+members of the same group can share resources (such as files) that are
+not accessible to users who are not a member of that group.  Each group
+has a @dfn{group name} and @dfn{group ID}.  @xref{Group Database},
+for how to find information about a group ID or group name.
+
+@node Process Persona
+@section The Persona of a Process
+@cindex persona
+@cindex effective user ID
+@cindex effective group ID
+
+@c !!! bogus; not single ID.  set of effective group IDs (and, in GNU,
+@c set of effective UIDs) determines privilege.  lying here and then
+@c telling the truth below is confusing.
+At any time, each process has a single user ID and a group ID which
+determine the privileges of the process.  These are collectively called
+the @dfn{persona} of the process, because they determine ``who it is''
+for purposes of access control.  These IDs are also called the
+@dfn{effective user ID} and @dfn{effective group ID} of the process.
+
+Your login shell starts out with a persona which consists of your user
+ID and your default group ID.  
+@c !!! also supplementary group IDs.
+In normal circumstances, all your other processes inherit these values.
+
+@cindex real user ID
+@cindex real group ID
+A process also has a @dfn{real user ID} which identifies the user who
+created the process, and a @dfn{real group ID} which identifies that
+user's default group.  These values do not play a role in access
+control, so we do not consider them part of the persona.  But they are
+also important.
+
+Both the real and effective user ID can be changed during the lifetime
+of a process.  @xref{Why Change Persona}.
+
+@cindex supplementary group IDs
+In addition, a user can belong to multiple groups, so the persona
+includes @dfn{supplementary group IDs} that also contribute to access
+permission.
+
+For details on how a process's effective user IDs and group IDs affect
+its permission to access files, see @ref{Access Permission}.
+
+The user ID of a process also controls permissions for sending signals
+using the @code{kill} function.  @xref{Signaling Another Process}.
+
+@node Why Change Persona
+@section Why Change the Persona of a Process?
+
+The most obvious situation where it is necessary for a process to change
+its user and/or group IDs is the @code{login} program.  When
+@code{login} starts running, its user ID is @code{root}.  Its job is to
+start a shell whose user and group IDs are those of the user who is
+logging in.  (To accomplish this fully, @code{login} must set the real
+user and group IDs as well as its persona.  But this is a special case.)
+
+The more common case of changing persona is when an ordinary user
+program needs access to a resource that wouldn't ordinarily be
+accessible to the user actually running it.
+
+For example, you may have a file that is controlled by your program but
+that shouldn't be read or modified directly by other users, either
+because it implements some kind of locking protocol, or because you want
+to preserve the integrity or privacy of the information it contains.
+This kind of restricted access can be implemented by having the program
+change its effective user or group ID to match that of the resource.
+
+Thus, imagine a game program that saves scores in a file.  The game
+program itself needs to be able to update this file no matter who is
+running it, but if users can write the file without going through the
+game, they can give themselves any scores they like.  Some people
+consider this undesirable, or even reprehensible.  It can be prevented
+by creating a new user ID and login name (say, @code{games}) to own the
+scores file, and make the file writable only by this user.  Then, when
+the game program wants to update this file, it can change its effective
+user ID to be that for @code{games}.  In effect, the program must
+adopt the persona of @code{games} so it can write the scores file.
+
+@node How Change Persona
+@section How an Application Can Change Persona
+@cindex @code{setuid} programs
+
+The ability to change the persona of a process can be a source of
+unintentional privacy violations, or even intentional abuse.  Because of
+the potential for problems, changing persona is restricted to special
+circumstances.
+
+You can't arbitrarily set your user ID or group ID to anything you want;
+only privileged processes can do that.  Instead, the normal way for a
+program to change its persona is that it has been set up in advance to
+change to a particular user or group.  This is the function of the setuid
+and setgid bits of a file's access mode.  @xref{Permission Bits}.
+
+When the setuid bit of an executable file is set, executing that file
+automatically changes the effective user ID to the user that owns the
+file.  Likewise, executing a file whose setgid bit is set changes the
+effective group ID to the group of the file.  @xref{Executing a File}.
+Creating a file that changes to a particular user or group ID thus
+requires full access to that user or group ID.
+
+@xref{File Attributes}, for a more general discussion of file modes and
+accessibility.
+
+A process can always change its effective user (or group) ID back to its
+real ID.  Programs do this so as to turn off their special privileges
+when they are not needed, which makes for more robustness.
+
+@c !!! talk about _POSIX_SAVED_IDS
+
+@node Reading Persona
+@section Reading the Persona of a Process
+
+Here are detailed descriptions of the functions for reading the user and
+group IDs of a process, both real and effective.  To use these
+facilities, you must include the header files @file{sys/types.h} and
+@file{unistd.h}.
+@pindex unistd.h
+@pindex sys/types.h
+
+@comment sys/types.h
+@comment POSIX.1
+@deftp {Data Type} uid_t
+This is an integer data type used to represent user IDs.  In the GNU
+library, this is an alias for @code{unsigned int}.
+@end deftp
+
+@comment sys/types.h
+@comment POSIX.1
+@deftp {Data Type} gid_t
+This is an integer data type used to represent group IDs.  In the GNU
+library, this is an alias for @code{unsigned int}.
+@end deftp
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun uid_t getuid (void)
+The @code{getuid} function returns the real user ID of the process.
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun gid_t getgid (void)
+The @code{getgid} function returns the real group ID of the process.
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun uid_t geteuid (void)
+The @code{geteuid} function returns the effective user ID of the process.
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun gid_t getegid (void)
+The @code{getegid} function returns the effective group ID of the process.
+@end deftypefun
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int getgroups (int @var{count}, gid_t *@var{groups})
+The @code{getgroups} function is used to inquire about the supplementary
+group IDs of the process.  Up to @var{count} of these group IDs are
+stored in the array @var{groups}; the return value from the function is
+the number of group IDs actually stored.  If @var{count} is smaller than
+the total number of supplementary group IDs, then @code{getgroups}
+returns a value of @code{-1} and @code{errno} is set to @code{EINVAL}.
+
+If @var{count} is zero, then @code{getgroups} just returns the total
+number of supplementary group IDs.  On systems that do not support
+supplementary groups, this will always be zero.
+
+Here's how to use @code{getgroups} to read all the supplementary group
+IDs:
+
+@smallexample
+@group
+gid_t *
+read_all_groups (void)
+@{
+  int ngroups = getgroups (NULL, 0);
+  gid_t *groups
+    = (gid_t *) xmalloc (ngroups * sizeof (gid_t));
+  int val = getgroups (ngroups, groups);
+  if (val < 0)
+    @{
+      free (groups);
+      return NULL;
+    @}
+  return groups;
+@}
+@end group
+@end smallexample
+@end deftypefun
+
+@node Setting User ID
+@section Setting the User ID
+
+This section describes the functions for altering the user ID (real
+and/or effective) of a process.  To use these facilities, you must
+include the header files @file{sys/types.h} and @file{unistd.h}.
+@pindex unistd.h
+@pindex sys/types.h
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int setuid (uid_t @var{newuid})
+This function sets both the real and effective user ID of the process
+to @var{newuid}, provided that the process has appropriate privileges.
+@c !!! also sets saved-id
+
+If the process is not privileged, then @var{newuid} must either be equal
+to the real user ID or the saved user ID (if the system supports the
+@code{_POSIX_SAVED_IDS} feature).  In this case, @code{setuid} sets only
+the effective user ID and not the real user ID.
+@c !!! xref to discussion of _POSIX_SAVED_IDS
+
+The @code{setuid} function returns a value of @code{0} to indicate
+successful completion, and a value of @code{-1} to indicate an error.
+The following @code{errno} error conditions are defined for this
+function:
+
+@table @code
+@item EINVAL
+The value of the @var{newuid} argument is invalid.
+
+@item EPERM
+The process does not have the appropriate privileges; you do not
+have permission to change to the specified ID.
+@end table
+@end deftypefun
+
+@comment unistd.h
+@comment BSD
+@deftypefun int setreuid (uid_t @var{ruid}, uid_t @var{euid})
+This function sets the real user ID of the process to @var{ruid} and the
+effective user ID to @var{euid}.  If @var{ruid} is @code{-1}, it means
+not to change the real user ID; likewise if @var{euid} is @code{-1}, it
+means not to change the effective user ID.
+
+The @code{setreuid} function exists for compatibility with 4.3 BSD Unix,
+which does not support saved IDs.  You can use this function to swap the
+effective and real user IDs of the process.  (Privileged processes are
+not limited to this particular usage.)  If saved IDs are supported, you
+should use that feature instead of this function.  @xref{Enable/Disable
+Setuid}.
+
+The return value is @code{0} on success and @code{-1} on failure.
+The following @code{errno} error conditions are defined for this
+function:
+
+@table @code
+@item EPERM
+The process does not have the appropriate privileges; you do not
+have permission to change to the specified ID.
+@end table
+@end deftypefun
+
+@node Setting Groups
+@section Setting the Group IDs
+
+This section describes the functions for altering the group IDs (real
+and effective) of a process.  To use these facilities, you must include
+the header files @file{sys/types.h} and @file{unistd.h}.
+@pindex unistd.h
+@pindex sys/types.h
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun int setgid (gid_t @var{newgid})
+This function sets both the real and effective group ID of the process
+to @var{newgid}, provided that the process has appropriate privileges.
+@c !!! also sets saved-id
+
+If the process is not privileged, then @var{newgid} must either be equal
+to the real group ID or the saved group ID.  In this case, @code{setgid}
+sets only the effective group ID and not the real group ID.
+
+The return values and error conditions for @code{setgid} are the same
+as those for @code{setuid}.
+@end deftypefun
+
+@comment unistd.h
+@comment BSD
+@deftypefun int setregid (gid_t @var{rgid}, fid_t @var{egid})
+This function sets the real group ID of the process to @var{rgid} and
+the effective group ID to @var{egid}.  If @var{rgid} is @code{-1}, it
+means not to change the real group ID; likewise if @var{egid} is
+@code{-1}, it means not to change the effective group ID.
+
+The @code{setregid} function is provided for compatibility with 4.3 BSD
+Unix, which does not support saved IDs.  You can use this function to
+swap the effective and real group IDs of the process.  (Privileged
+processes are not limited to this usage.)  If saved IDs are supported,
+you should use that feature instead of using this function.
+@xref{Enable/Disable Setuid}.
+
+The return values and error conditions for @code{setregid} are the same
+as those for @code{setreuid}.
+@end deftypefun
+
+The GNU system also lets privileged processes change their supplementary 
+group IDs.  To use @code{setgroups} or @code{initgroups}, your programs
+should include the header file @file{grp.h}.
+@pindex grp.h
+
+@comment grp.h
+@comment BSD
+@deftypefun int setgroups (size_t @var{count}, gid_t *@var{groups})
+This function sets the process's supplementary group IDs.  It can only
+be called from privileged processes.  The @var{count} argument specifies
+the number of group IDs in the array @var{groups}.
+
+This function returns @code{0} if successful and @code{-1} on error.
+The following @code{errno} error conditions are defined for this
+function:
+
+@table @code
+@item EPERM
+The calling process is not privileged.
+@end table
+@end deftypefun
+
+@comment grp.h
+@comment BSD
+@deftypefun int initgroups (const char *@var{user}, gid_t @var{gid})
+The @code{initgroups} function effectively calls @code{setgroups} to
+set the process's supplementary group IDs to be the normal default for
+the user name @var{user}.  The group ID @var{gid} is also included.
+@c !!! explain that this works by reading the group file looking for
+@c groups USER is a member of.
+@end deftypefun
+
+@node Enable/Disable Setuid
+@section Enabling and Disabling Setuid Access
+
+A typical setuid program does not need its special access all of the
+time.  It's a good idea to turn off this access when it isn't needed,
+so it can't possibly give unintended access.
+
+If the system supports the saved user ID feature, you can accomplish
+this with @code{setuid}.  When the game program starts, its real user ID
+is @code{jdoe}, its effective user ID is @code{games}, and its saved
+user ID is also @code{games}.  The program should record both user ID
+values once at the beginning, like this:
+
+@smallexample
+user_user_id = getuid ();
+game_user_id = geteuid ();
+@end smallexample
+
+Then it can turn off game file access with 
+
+@smallexample
+setuid (user_user_id);
+@end smallexample
+
+@noindent
+and turn it on with 
+
+@smallexample
+setuid (game_user_id);
+@end smallexample
+
+@noindent
+Throughout this process, the real user ID remains @code{jdoe} and the
+saved user ID remains @code{games}, so the program can always set its
+effective user ID to either one.
+
+On other systems that don't support the saved user ID feature, you can
+turn setuid access on and off by using @code{setreuid} to swap the real
+and effective user IDs of the process, as follows:
+
+@smallexample
+setreuid (geteuid (), getuid ());
+@end smallexample
+
+@noindent
+This special case is always allowed---it cannot fail.
+
+Why does this have the effect of toggling the setuid access?  Suppose a
+game program has just started, and its real user ID is @code{jdoe} while
+its effective user ID is @code{games}.  In this state, the game can
+write the scores file.  If it swaps the two uids, the real becomes
+@code{games} and the effective becomes @code{jdoe}; now the program has
+only @code{jdoe} access.  Another swap brings @code{games} back to
+the effective user ID and restores access to the scores file.
+
+In order to handle both kinds of systems, test for the saved user ID
+feature with a preprocessor conditional, like this:
+
+@smallexample
+#ifdef _POSIX_SAVED_IDS
+  setuid (user_user_id);
+#else
+  setreuid (geteuid (), getuid ());
+#endif
+@end smallexample
+
+@node Setuid Program Example
+@section Setuid Program Example
+
+Here's an example showing how to set up a program that changes its
+effective user ID.
+
+This is part of a game program called @code{caber-toss} that
+manipulates a file @file{scores} that should be writable only by the game
+program itself.  The program assumes that its executable
+file will be installed with the set-user-ID bit set and owned by the
+same user as the @file{scores} file.  Typically, a system
+administrator will set up an account like @code{games} for this purpose.
+
+The executable file is given mode @code{4755}, so that doing an 
+@samp{ls -l} on it produces output like:
+
+@smallexample
+-rwsr-xr-x   1 games    184422 Jul 30 15:17 caber-toss
+@end smallexample
+
+@noindent
+The set-user-ID bit shows up in the file modes as the @samp{s}.
+
+The scores file is given mode @code{644}, and doing an @samp{ls -l} on
+it shows:
+
+@smallexample
+-rw-r--r--  1 games           0 Jul 31 15:33 scores
+@end smallexample
+
+Here are the parts of the program that show how to set up the changed
+user ID.  This program is conditionalized so that it makes use of the
+saved IDs feature if it is supported, and otherwise uses @code{setreuid}
+to swap the effective and real user IDs.
+
+@smallexample
+#include <stdio.h>
+#include <sys/types.h>
+#include <unistd.h>
+#include <stdlib.h>
+
+
+/* @r{Save the effective and real UIDs.} */
+
+static uid_t euid, ruid;
+
+
+/* @r{Restore the effective UID to its original value.} */
+
+void
+do_setuid (void)
+@{
+  int status;
+
+#ifdef _POSIX_SAVED_IDS
+  status = setuid (euid);
+#else
+  status = setreuid (ruid, euid);
+#endif
+  if (status < 0) @{
+    fprintf (stderr, "Couldn't set uid.\n");
+    exit (status);
+    @}
+@}
+
+
+@group
+/* @r{Set the effective UID to the real UID.} */
+
+void
+undo_setuid (void)
+@{
+  int status;
+
+#ifdef _POSIX_SAVED_IDS
+  status = setuid (ruid);
+#else
+  status = setreuid (euid, ruid);
+#endif
+  if (status < 0) @{
+    fprintf (stderr, "Couldn't set uid.\n");
+    exit (status);
+    @}
+@}
+@end group
+
+/* @r{Main program.} */
+
+int
+main (void)
+@{
+  /* @r{Save the real and effective user IDs.}  */
+  ruid = getuid ();
+  euid = geteuid ();
+  undo_setuid ();
+
+  /* @r{Do the game and record the score.}  */
+  @dots{}
+@}
+@end smallexample
+
+Notice how the first thing the @code{main} function does is to set the
+effective user ID back to the real user ID.  This is so that any other
+file accesses that are performed while the user is playing the game use
+the real user ID for determining permissions.  Only when the program
+needs to open the scores file does it switch back to the original
+effective user ID, like this:
+
+@smallexample
+/* @r{Record the score.} */
+
+int
+record_score (int score)
+@{
+  FILE *stream;
+  char *myname;
+
+  /* @r{Open the scores file.} */
+  do_setuid ();
+  stream = fopen (SCORES_FILE, "a");
+  undo_setuid ();
+
+@group
+  /* @r{Write the score to the file.} */
+  if (stream)
+    @{
+      myname = cuserid (NULL);
+      if (score < 0)
+        fprintf (stream, "%10s: Couldn't lift the caber.\n", myname);
+      else
+        fprintf (stream, "%10s: %d feet.\n", myname, score);
+      fclose (stream);
+      return 0;
+    @}
+  else
+    return -1;
+@}
+@end group
+@end smallexample
+
+@node Tips for Setuid
+@section Tips for Writing Setuid Programs
+
+It is easy for setuid programs to give the user access that isn't 
+intended---in fact, if you want to avoid this, you need to be careful.
+Here are some guidelines for preventing unintended access and
+minimizing its consequences when it does occur:
+
+@itemize @bullet
+@item
+Don't have @code{setuid} programs with privileged user IDs such as
+@code{root} unless it is absolutely necessary.  If the resource is
+specific to your particular program, it's better to define a new,
+nonprivileged user ID or group ID just to manage that resource.
+
+@item
+Be cautious about using the @code{system} and @code{exec} functions in
+combination with changing the effective user ID.  Don't let users of
+your program execute arbitrary programs under a changed user ID.
+Executing a shell is especially bad news.  Less obviously, the
+@code{execlp} and @code{execvp} functions are a potential risk (since
+the program they execute depends on the user's @code{PATH} environment
+variable).
+
+If you must @code{exec} another program under a changed ID, specify an
+absolute file name (@pxref{File Name Resolution}) for the executable,
+and make sure that the protections on that executable and @emph{all}
+containing directories are such that ordinary users cannot replace it
+with some other program.
+
+@item
+Only use the user ID controlling the resource in the part of the program
+that actually uses that resource.  When you're finished with it, restore
+the effective user ID back to the actual user's user ID.
+@xref{Enable/Disable Setuid}.
+
+@item
+If the @code{setuid} part of your program needs to access other files
+besides the controlled resource, it should verify that the real user
+would ordinarily have permission to access those files.  You can use the
+@code{access} function (@pxref{Access Permission}) to check this; it
+uses the real user and group IDs, rather than the effective IDs.
+@end itemize
+
+@node Who Logged In
+@section Identifying Who Logged In
+@cindex login name, determining
+@cindex user ID, determining
+
+You can use the functions listed in this section to determine the login
+name of the user who is running a process, and the name of the user who
+logged in the current session.  See also the function @code{getuid} and
+friends (@pxref{Reading Persona}).
+
+The @code{getlogin} function is declared in @file{unistd.h}, while
+@code{cuserid} and @code{L_cuserid} are declared in @file{stdio.h}.
+@pindex stdio.h
+@pindex unistd.h
+
+@comment unistd.h
+@comment POSIX.1
+@deftypefun {char *} getlogin (void)
+The @code{getlogin} function returns a pointer to a string containing the
+name of the user logged in on the controlling terminal of the process,
+or a null pointer if this information cannot be determined.  The string
+is statically allocated and might be overwritten on subsequent calls to
+this function or to @code{cuserid}.
+@end deftypefun
+
+@comment stdio.h
+@comment POSIX.1
+@deftypefun {char *} cuserid (char *@var{string})
+The @code{cuserid} function returns a pointer to a string containing a
+user name associated with the effective ID of the process.  If
+@var{string} is not a null pointer, it should be an array that can hold
+at least @code{L_cuserid} characters; the string is returned in this
+array.  Otherwise, a pointer to a string in a static area is returned.
+This string is statically allocated and might be overwritten on
+subsequent calls to this function or to @code{getlogin}.
+@end deftypefun
+
+@comment stdio.h
+@comment POSIX.1
+@deftypevr Macro int L_cuserid
+An integer constant that indicates how long an array you might need to
+store a user name.
+@end deftypevr
+
+These functions let your program identify positively the user who is
+running or the user who logged in this session.  (These can differ when
+setuid programs are involved; @xref{Process Persona}.)  The user cannot
+do anything to fool these functions.
+
+For most purposes, it is more useful to use the environment variable
+@code{LOGNAME} to find out who the user is.  This is more flexible
+precisely because the user can set @code{LOGNAME} arbitrarily.
+@xref{Standard Environment}.
+
+@node User Database
+@section User Database
+@cindex user database
+@cindex password database
+@pindex /etc/passwd
+
+This section describes all about how to search and scan the database of
+registered users.  The database itself is kept in the file
+@file{/etc/passwd} on most systems, but on some systems a special
+network server gives access to it.
+
+@menu
+* User Data Structure::         What each user record contains.
+* Lookup User::                 How to look for a particular user.
+* Scanning All Users::          Scanning the list of all users, one by one.
+* Writing a User Entry::        How a program can rewrite a user's record.
+@end menu
+
+@node User Data Structure
+@subsection The Data Structure that Describes a User
+
+The functions and data structures for accessing the system user database
+are declared in the header file @file{pwd.h}.
+@pindex pwd.h
+
+@comment pwd.h
+@comment POSIX.1
+@deftp {Data Type} {struct passwd}
+The @code{passwd} data structure is used to hold information about 
+entries in the system user data base.  It has at least the following members:
+
+@table @code
+@item char *pw_name
+The user's login name.
+
+@item char *pw_passwd.
+The encrypted password string.
+
+@item uid_t pw_uid
+The user ID number.
+
+@item gid_t pw_gid
+The user's default group ID number.
+
+@item char *pw_gecos
+A string typically containing the user's real name, and possibly other
+information such as a phone number.
+
+@item char *pw_dir
+The user's home directory, or initial working directory.  This might be
+a null pointer, in which case the interpretation is system-dependent.
+
+@item char *pw_shell
+The user's default shell, or the initial program run when the user logs in.
+This might be a null pointer, indicating that the system default should
+be used.
+@end table
+@end deftp
+
+@node Lookup User
+@subsection Looking Up One User
+@cindex converting user ID to user name
+@cindex converting user name to user ID
+
+You can search the system user database for information about a
+specific user using @code{getpwuid} or @code{getpwnam}.  These
+functions are declared in @file{pwd.h}.
+
+@comment pwd.h
+@comment POSIX.1
+@deftypefun {struct passwd *} getpwuid (uid_t @var{uid})
+This function returns a pointer to a statically-allocated structure
+containing information about the user whose user ID is @var{uid}.  This
+structure may be overwritten on subsequent calls to @code{getpwuid}.
+
+A null pointer value indicates there is no user in the data base with
+user ID @var{uid}.
+@end deftypefun
+
+@comment pwd.h
+@comment POSIX.1
+@deftypefun {struct passwd *} getpwnam (const char *@var{name})
+This function returns a pointer to a statically-allocated structure
+containing information about the user whose user name is @var{name}.
+This structure may be overwritten on subsequent calls to
+@code{getpwnam}.
+
+A null pointer value indicates there is no user named @var{name}.
+@end deftypefun
+
+@node Scanning All Users
+@subsection Scanning the List of All Users
+@cindex scanning the user list
+
+This section explains how a program can read the list of all users in
+the system, one user at a time.  The functions described here are
+declared in @file{pwd.h}.
+
+You can use the @code{fgetpwent} function to read user entries from a
+particular file.
+
+@comment pwd.h
+@comment SVID
+@deftypefun {struct passwd *} fgetpwent (FILE *@var{stream})
+This function reads the next user entry from @var{stream} and returns a
+pointer to the entry.  The structure is statically allocated and is
+rewritten on subsequent calls to @code{fgetpwent}.  You must copy the
+contents of the structure if you wish to save the information.
+
+This stream must correspond to a file in the same format as the standard
+password database file.  This function comes from System V.
+@end deftypefun
+
+The way to scan all the entries in the user database is with
+@code{setpwent}, @code{getpwent}, and @code{endpwent}.
+
+@comment pwd.h
+@comment SVID, BSD
+@deftypefun void setpwent (void)
+This function initializes a stream which @code{getpwent} uses to read
+the user database.
+@end deftypefun
+
+@comment pwd.h
+@comment POSIX.1
+@deftypefun {struct passwd *} getpwent (void)
+The @code{getpwent} function reads the next entry from the stream
+initialized by @code{setpwent}.  It returns a pointer to the entry.  The
+structure is statically allocated and is rewritten on subsequent calls
+to @code{getpwent}.  You must copy the contents of the structure if you
+wish to save the information.
+@end deftypefun
+
+@comment pwd.h
+@comment SVID, BSD
+@deftypefun void endpwent (void)
+This function closes the internal stream used by @code{getpwent}.
+@end deftypefun
+
+@node Writing a User Entry
+@subsection Writing a User Entry
+
+@comment pwd.h
+@comment SVID
+@deftypefun int putpwent (const struct passwd *@var{p}, FILE *@var{stream})
+This function writes the user entry @code{*@var{p}} to the stream
+@var{stream}, in the format used for the standard user database
+file.  The return value is zero on success and nonzero on failure.
+
+This function exists for compatibility with SVID.  We recommend that you
+avoid using it, because it makes sense only on the assumption that the
+@code{struct passwd} structure has no members except the standard ones;
+on a system which merges the traditional Unix data base with other
+extended information about users, adding an entry using this function
+would inevitably leave out much of the important information.
+
+The function @code{putpwent} is declared in @file{pwd.h}.
+@end deftypefun
+
+@node Group Database
+@section Group Database
+@cindex group database
+@pindex /etc/group
+
+This section describes all about how to search and scan the database of
+registered groups.  The database itself is kept in the file
+@file{/etc/group} on most systems, but on some systems a special network
+service provides access to it.
+
+@menu
+* Group Data Structure::        What each group record contains.
+* Lookup Group::                How to look for a particular group.
+* Scanning All Groups::         Scanning the list of all groups.
+@end menu
+
+@node Group Data Structure
+@subsection The Data Structure for a Group
+
+The functions and data structures for accessing the system group
+database are declared in the header file @file{grp.h}.
+@pindex grp.h
+
+@comment grp.h
+@comment POSIX.1
+@deftp {Data Type} {struct group} 
+The @code{group} structure is used to hold information about an entry in
+the system group database.  It has at least the following members:
+
+@table @code
+@item char *gr_name
+The name of the group.
+
+@item gid_t gr_gid
+The group ID of the group.
+
+@item char **gr_mem
+A vector of pointers to the names of users in the group.  Each user name
+is a null-terminated string, and the vector itself is terminated by a
+null pointer.
+@end table
+@end deftp
+
+@node Lookup Group
+@subsection Looking Up One Group
+@cindex converting group name to group ID
+@cindex converting group ID to group name
+
+You can search the group database for information about a specific
+group using @code{getgrgid} or @code{getgrnam}.  These functions are
+declared in @file{grp.h}.
+
+@comment grp.h
+@comment POSIX.1
+@deftypefun {struct group *} getgrgid (gid_t @var{gid})
+This function returns a pointer to a statically-allocated structure
+containing information about the group whose group ID is @var{gid}.
+This structure may be overwritten by subsequent calls to
+@code{getgrgid}.
+
+A null pointer indicates there is no group with ID @var{gid}.
+@end deftypefun
+
+@comment grp.h
+@comment SVID, BSD
+@deftypefun {struct group *} getgrnam (const char *@var{name})
+This function returns a pointer to a statically-allocated structure
+containing information about the group whose group name is @var{name}.
+This structure may be overwritten by subsequent calls to
+@code{getgrnam}.
+
+A null pointer indicates there is no group named @var{name}.
+@end deftypefun
+
+@node Scanning All Groups
+@subsection Scanning the List of All Groups
+@cindex scanning the group list
+
+This section explains how a program can read the list of all groups in
+the system, one group at a time.  The functions described here are
+declared in @file{grp.h}.
+
+You can use the @code{fgetgrent} function to read group entries from a
+particular file.
+
+@comment grp.h
+@comment SVID
+@deftypefun {struct group *} fgetgrent (FILE *@var{stream})
+The @code{fgetgrent} function reads the next entry from @var{stream}.
+It returns a pointer to the entry.  The structure is statically
+allocated and is rewritten on subsequent calls to @code{fgetgrent}.  You
+must copy the contents of the structure if you wish to save the
+information.
+
+The stream must correspond to a file in the same format as the standard
+group database file.
+@end deftypefun
+
+The way to scan all the entries in the group database is with
+@code{setgrent}, @code{getgrent}, and @code{endgrent}.
+
+@comment grp.h
+@comment SVID, BSD
+@deftypefun void setgrent (void)
+This function initializes a stream for reading from the group data base.
+You use this stream by calling @code{getgrent}.
+@end deftypefun
+
+@comment grp.h
+@comment SVID, BSD
+@deftypefun {struct group *} getgrent (void)
+The @code{getgrent} function reads the next entry from the stream
+initialized by @code{setgrent}.  It returns a pointer to the entry.  The
+structure is statically allocated and is rewritten on subsequent calls
+to @code{getgrent}.  You must copy the contents of the structure if you
+wish to save the information.
+@end deftypefun
+
+@comment grp.h
+@comment SVID, BSD
+@deftypefun void endgrent (void)
+This function closes the internal stream used by @code{getgrent}.
+@end deftypefun
+
+@node Database Example
+@section User and Group Database Example
+
+Here is an example program showing the use of the system database inquiry
+functions.  The program prints some information about the user running
+the program.
+
+@smallexample
+@include db.c.texi
+@end smallexample
+
+Here is some output from this program:
+
+@smallexample
+I am Throckmorton Snurd.
+My login name is snurd.
+My uid is 31093.
+My home directory is /home/fsg/snurd.
+My default shell is /bin/sh.
+My default group is guest (12).
+The members of this group are:
+  friedman
+  tami
+@end smallexample