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author | Roland McGrath <roland@gnu.org> | 1995-02-18 01:27:10 +0000 |
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committer | Roland McGrath <roland@gnu.org> | 1995-02-18 01:27:10 +0000 |
commit | 28f540f45bbacd939bfd07f213bcad2bf730b1bf (patch) | |
tree | 15f07c4c43d635959c6afee96bde71fb1b3614ee /manual/lang.texi | |
download | glibc-28f540f45bbacd939bfd07f213bcad2bf730b1bf.tar.gz glibc-28f540f45bbacd939bfd07f213bcad2bf730b1bf.tar.xz glibc-28f540f45bbacd939bfd07f213bcad2bf730b1bf.zip |
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diff --git a/manual/lang.texi b/manual/lang.texi new file mode 100644 index 0000000000..66d41846d2 --- /dev/null +++ b/manual/lang.texi @@ -0,0 +1,1213 @@ +@node Language Features, Library Summary, System Configuration, Top +@appendix C Language Facilities in the Library + +Some of the facilities implemented by the C library really should be +thought of as parts of the C language itself. These facilities ought to +be documented in the C Language Manual, not in the library manual; but +since we don't have the language manual yet, and documentation for these +features has been written, we are publishing it here. + +@menu +* Consistency Checking:: Using @code{assert} to abort if + something ``impossible'' happens. +* Variadic Functions:: Defining functions with varying numbers + of args. +* Null Pointer Constant:: The macro @code{NULL}. +* Important Data Types:: Data types for object sizes. +* Data Type Measurements:: Parameters of data type representations. +@end menu + +@node Consistency Checking +@section Explicitly Checking Internal Consistency +@cindex consistency checking +@cindex impossible events +@cindex assertions + +When you're writing a program, it's often a good idea to put in checks +at strategic places for ``impossible'' errors or violations of basic +assumptions. These checks are helpful in debugging problems due to +misunderstandings between different parts of the program. + +@pindex assert.h +The @code{assert} macro, defined in the header file @file{assert.h}, +provides a convenient way to abort the program while printing a message +about where in the program the error was detected. + +@vindex NDEBUG +Once you think your program is debugged, you can disable the error +checks performed by the @code{assert} macro by recompiling with the +macro @code{NDEBUG} defined. This means you don't actually have to +change the program source code to disable these checks. + +But disabling these consistency checks is undesirable unless they make +the program significantly slower. All else being equal, more error +checking is good no matter who is running the program. A wise user +would rather have a program crash, visibly, than have it return nonsense +without indicating anything might be wrong. + +@comment assert.h +@comment ANSI +@deftypefn Macro void assert (int @var{expression}) +Verify the programmer's belief that @var{expression} should be nonzero +at this point in the program. + +If @code{NDEBUG} is not defined, @code{assert} tests the value of +@var{expression}. If it is false (zero), @code{assert} aborts the +program (@pxref{Aborting a Program}) after printing a message of the +form: + +@smallexample +@file{@var{file}}:@var{linenum}: Assertion `@var{expression}' failed. +@end smallexample + +@noindent +on the standard error stream @code{stderr} (@pxref{Standard Streams}). +The filename and line number are taken from the C preprocessor macros +@code{__FILE__} and @code{__LINE__} and specify where the call to +@code{assert} was written. + +If the preprocessor macro @code{NDEBUG} is defined at the point where +@file{assert.h} is included, the @code{assert} macro is defined to do +absolutely nothing. + +@strong{Warning:} Even the argument expression @var{expression} is not +evaluated if @code{NDEBUG} is in effect. So never use @code{assert} +with arguments that involve side effects. For example, @code{assert +(++i > 0);} is a bad idea, because @code{i} will not be incremented if +@code{NDEBUG} is defined. +@end deftypefn + +@strong{Usage note:} The @code{assert} facility is designed for +detecting @emph{internal inconsistency}; it is not suitable for +reporting invalid input or improper usage by @emph{the user} of the +program. + +The information in the diagnostic messages printed by the @code{assert} +macro is intended to help you, the programmer, track down the cause of a +bug, but is not really useful for telling a user of your program why his +or her input was invalid or why a command could not be carried out. So +you can't use @code{assert} to print the error messages for these +eventualities. + +What's more, your program should not abort when given invalid input, as +@code{assert} would do---it should exit with nonzero status (@pxref{Exit +Status}) after printing its error messages, or perhaps read another +command or move on to the next input file. + +@xref{Error Messages}, for information on printing error messages for +problems that @emph{do not} represent bugs in the program. + + +@node Variadic Functions +@section Variadic Functions +@cindex variable number of arguments +@cindex variadic functions +@cindex optional arguments + +ANSI C defines a syntax for declaring a function to take a variable +number or type of arguments. (Such functions are referred to as +@dfn{varargs functions} or @dfn{variadic functions}.) However, the +language itself provides no mechanism for such functions to access their +non-required arguments; instead, you use the variable arguments macros +defined in @file{stdarg.h}. + +This section describes how to declare variadic functions, how to write +them, and how to call them properly. + +@strong{Compatibility Note:} Many older C dialects provide a similar, +but incompatible, mechanism for defining functions with variable numbers +of arguments, using @file{varargs.h}. + +@menu +* Why Variadic:: Reasons for making functions take + variable arguments. +* How Variadic:: How to define and call variadic functions. +* Variadic Example:: A complete example. +@end menu + +@node Why Variadic +@subsection Why Variadic Functions are Used + +Ordinary C functions take a fixed number of arguments. When you define +a function, you specify the data type for each argument. Every call to +the function should supply the expected number of arguments, with types +that can be converted to the specified ones. Thus, if the function +@samp{foo} is declared with @code{int foo (int, char *);} then you must +call it with two arguments, a number (any kind will do) and a string +pointer. + +But some functions perform operations that can meaningfully accept an +unlimited number of arguments. + +In some cases a function can handle any number of values by operating on +all of them as a block. For example, consider a function that allocates +a one-dimensional array with @code{malloc} to hold a specified set of +values. This operation makes sense for any number of values, as long as +the length of the array corresponds to that number. Without facilities +for variable arguments, you would have to define a separate function for +each possible array size. + +The library function @code{printf} (@pxref{Formatted Output}) is an +example of another class of function where variable arguments are +useful. This function prints its arguments (which can vary in type as +well as number) under the control of a format template string. + +These are good reasons to define a @dfn{variadic} function which can +handle as many arguments as the caller chooses to pass. + +Some functions such as @code{open} take a fixed set of arguments, but +occasionally ignore the last few. Strict adherence to ANSI C requires +these functions to be defined as variadic; in practice, however, the GNU +C compiler and most other C compilers let you define such a function to +take a fixed set of arguments---the most it can ever use---and then only +@emph{declare} the function as variadic (or not declare its arguments +at all!). + +@node How Variadic +@subsection How Variadic Functions are Defined and Used + +Defining and using a variadic function involves three steps: + +@itemize @bullet +@item +@emph{Define} the function as variadic, using an ellipsis +(@samp{@dots{}}) in the argument list, and using special macros to +access the variable arguments. @xref{Receiving Arguments}. + +@item +@emph{Declare} the function as variadic, using a prototype with an +ellipsis (@samp{@dots{}}), in all the files which call it. +@xref{Variadic Prototypes}. + +@item +@emph{Call} the function by writing the fixed arguments followed by the +additional variable arguments. @xref{Calling Variadics}. +@end itemize + +@menu +* Variadic Prototypes:: How to make a prototype for a function + with variable arguments. +* Receiving Arguments:: Steps you must follow to access the + optional argument values. +* How Many Arguments:: How to decide whether there are more arguments. +* Calling Variadics:: Things you need to know about calling + variable arguments functions. +* Argument Macros:: Detailed specification of the macros + for accessing variable arguments. +* Old Varargs:: The pre-ANSI way of defining variadic functions. +@end menu + +@node Variadic Prototypes +@subsubsection Syntax for Variable Arguments +@cindex function prototypes (variadic) +@cindex prototypes for variadic functions +@cindex variadic function prototypes + +A function that accepts a variable number of arguments must be declared +with a prototype that says so. You write the fixed arguments as usual, +and then tack on @samp{@dots{}} to indicate the possibility of +additional arguments. The syntax of ANSI C requires at least one fixed +argument before the @samp{@dots{}}. For example, + +@smallexample +int +func (const char *a, int b, @dots{}) +@{ + @dots{} +@} +@end smallexample + +@noindent +outlines a definition of a function @code{func} which returns an +@code{int} and takes two required arguments, a @code{const char *} and +an @code{int}. These are followed by any number of anonymous +arguments. + +@strong{Portability note:} For some C compilers, the last required +argument must not be declared @code{register} in the function +definition. Furthermore, this argument's type must be +@dfn{self-promoting}: that is, the default promotions must not change +its type. This rules out array and function types, as well as +@code{float}, @code{char} (whether signed or not) and @w{@code{short int}} +(whether signed or not). This is actually an ANSI C requirement. + +@node Receiving Arguments +@subsubsection Receiving the Argument Values +@cindex variadic function argument access +@cindex arguments (variadic functions) + +Ordinary fixed arguments have individual names, and you can use these +names to access their values. But optional arguments have no +names---nothing but @samp{@dots{}}. How can you access them? + +@pindex stdarg.h +The only way to access them is sequentially, in the order they were +written, and you must use special macros from @file{stdarg.h} in the +following three step process: + +@enumerate +@item +You initialize an argument pointer variable of type @code{va_list} using +@code{va_start}. The argument pointer when initialized points to the +first optional argument. + +@item +You access the optional arguments by successive calls to @code{va_arg}. +The first call to @code{va_arg} gives you the first optional argument, +the next call gives you the second, and so on. + +You can stop at any time if you wish to ignore any remaining optional +arguments. It is perfectly all right for a function to access fewer +arguments than were supplied in the call, but you will get garbage +values if you try to access too many arguments. + +@item +You indicate that you are finished with the argument pointer variable by +calling @code{va_end}. + +(In practice, with most C compilers, calling @code{va_end} does nothing +and you do not really need to call it. This is always true in the GNU C +compiler. But you might as well call @code{va_end} just in case your +program is someday compiled with a peculiar compiler.) +@end enumerate + +@xref{Argument Macros}, for the full definitions of @code{va_start}, +@code{va_arg} and @code{va_end}. + +Steps 1 and 3 must be performed in the function that accepts the +optional arguments. However, you can pass the @code{va_list} variable +as an argument to another function and perform all or part of step 2 +there. + +You can perform the entire sequence of the three steps multiple times +within a single function invocation. If you want to ignore the optional +arguments, you can do these steps zero times. + +You can have more than one argument pointer variable if you like. You +can initialize each variable with @code{va_start} when you wish, and +then you can fetch arguments with each argument pointer as you wish. +Each argument pointer variable will sequence through the same set of +argument values, but at its own pace. + +@strong{Portability note:} With some compilers, once you pass an +argument pointer value to a subroutine, you must not keep using the same +argument pointer value after that subroutine returns. For full +portability, you should just pass it to @code{va_end}. This is actually +an ANSI C requirement, but most ANSI C compilers work happily +regardless. + +@node How Many Arguments +@subsubsection How Many Arguments Were Supplied +@cindex number of arguments passed +@cindex how many arguments +@cindex arguments, how many + +There is no general way for a function to determine the number and type +of the optional arguments it was called with. So whoever designs the +function typically designs a convention for the caller to tell it how +many arguments it has, and what kind. It is up to you to define an +appropriate calling convention for each variadic function, and write all +calls accordingly. + +One kind of calling convention is to pass the number of optional +arguments as one of the fixed arguments. This convention works provided +all of the optional arguments are of the same type. + +A similar alternative is to have one of the required arguments be a bit +mask, with a bit for each possible purpose for which an optional +argument might be supplied. You would test the bits in a predefined +sequence; if the bit is set, fetch the value of the next argument, +otherwise use a default value. + +A required argument can be used as a pattern to specify both the number +and types of the optional arguments. The format string argument to +@code{printf} is one example of this (@pxref{Formatted Output Functions}). + +Another possibility is to pass an ``end marker'' value as the last +optional argument. For example, for a function that manipulates an +arbitrary number of pointer arguments, a null pointer might indicate the +end of the argument list. (This assumes that a null pointer isn't +otherwise meaningful to the function.) The @code{execl} function works +in just this way; see @ref{Executing a File}. + + +@node Calling Variadics +@subsubsection Calling Variadic Functions +@cindex variadic functions, calling +@cindex calling variadic functions +@cindex declaring variadic functions + +You don't have to write anything special when you call a variadic function. +Just write the arguments (required arguments, followed by optional ones) +inside parentheses, separated by commas, as usual. But you should prepare +by declaring the function with a prototype, and you must know how the +argument values are converted. + +In principle, functions that are @emph{defined} to be variadic must also +be @emph{declared} to be variadic using a function prototype whenever +you call them. (@xref{Variadic Prototypes}, for how.) This is because +some C compilers use a different calling convention to pass the same set +of argument values to a function depending on whether that function +takes variable arguments or fixed arguments. + +In practice, the GNU C compiler always passes a given set of argument +types in the same way regardless of whether they are optional or +required. So, as long as the argument types are self-promoting, you can +safely omit declaring them. Usually it is a good idea to declare the +argument types for variadic functions, and indeed for all functions. +But there are a few functions which it is extremely convenient not to +have to declare as variadic---for example, @code{open} and +@code{printf}. + +@cindex default argument promotions +@cindex argument promotion +Since the prototype doesn't specify types for optional arguments, in a +call to a variadic function the @dfn{default argument promotions} are +performed on the optional argument values. This means the objects of +type @code{char} or @w{@code{short int}} (whether signed or not) are +promoted to either @code{int} or @w{@code{unsigned int}}, as +appropriate; and that objects of type @code{float} are promoted to type +@code{double}. So, if the caller passes a @code{char} as an optional +argument, it is promoted to an @code{int}, and the function should get +it with @code{va_arg (@var{ap}, int)}. + +Conversion of the required arguments is controlled by the function +prototype in the usual way: the argument expression is converted to the +declared argument type as if it were being assigned to a variable of +that type. + +@node Argument Macros +@subsubsection Argument Access Macros + +Here are descriptions of the macros used to retrieve variable arguments. +These macros are defined in the header file @file{stdarg.h}. +@pindex stdarg.h + +@comment stdarg.h +@comment ANSI +@deftp {Data Type} va_list +The type @code{va_list} is used for argument pointer variables. +@end deftp + +@comment stdarg.h +@comment ANSI +@deftypefn {Macro} void va_start (va_list @var{ap}, @var{last-required}) +This macro initializes the argument pointer variable @var{ap} to point +to the first of the optional arguments of the current function; +@var{last-required} must be the last required argument to the function. + +@xref{Old Varargs}, for an alternate definition of @code{va_start} +found in the header file @file{varargs.h}. +@end deftypefn + +@comment stdarg.h +@comment ANSI +@deftypefn {Macro} @var{type} va_arg (va_list @var{ap}, @var{type}) +The @code{va_arg} macro returns the value of the next optional argument, +and modifies the value of @var{ap} to point to the subsequent argument. +Thus, successive uses of @code{va_arg} return successive optional +arguments. + +The type of the value returned by @code{va_arg} is @var{type} as +specified in the call. @var{type} must be a self-promoting type (not +@code{char} or @code{short int} or @code{float}) that matches the type +of the actual argument. +@end deftypefn + +@comment stdarg.h +@comment ANSI +@deftypefn {Macro} void va_end (va_list @var{ap}) +This ends the use of @var{ap}. After a @code{va_end} call, further +@code{va_arg} calls with the same @var{ap} may not work. You should invoke +@code{va_end} before returning from the function in which @code{va_start} +was invoked with the same @var{ap} argument. + +In the GNU C library, @code{va_end} does nothing, and you need not ever +use it except for reasons of portability. +@refill +@end deftypefn + +@node Variadic Example +@subsection Example of a Variadic Function + +Here is a complete sample function that accepts a variable number of +arguments. The first argument to the function is the count of remaining +arguments, which are added up and the result returned. While trivial, +this function is sufficient to illustrate how to use the variable +arguments facility. + +@comment Yes, this example has been tested. +@smallexample +@include add.c.texi +@end smallexample + +@node Old Varargs +@subsubsection Old-Style Variadic Functions + +@pindex varargs.h +Before ANSI C, programmers used a slightly different facility for +writing variadic functions. The GNU C compiler still supports it; +currently, it is more portable than the ANSI C facility, since support +for ANSI C is still not universal. The header file which defines the +old-fashioned variadic facility is called @file{varargs.h}. + +Using @file{varargs.h} is almost the same as using @file{stdarg.h}. +There is no difference in how you call a variadic function; +@xref{Calling Variadics}. The only difference is in how you define +them. First of all, you must use old-style non-prototype syntax, like +this: + +@smallexample +tree +build (va_alist) + va_dcl +@{ +@end smallexample + +Secondly, you must give @code{va_start} just one argument, like this: + +@smallexample + va_list p; + va_start (p); +@end smallexample + +These are the special macros used for defining old-style variadic +functions: + +@comment varargs.h +@comment Unix +@deffn Macro va_alist +This macro stands for the argument name list required in a variadic +function. +@end deffn + +@comment varargs.h +@comment Unix +@deffn Macro va_dcl +This macro declares the implicit argument or arguments for a variadic +function. +@end deffn + +@comment varargs.h +@comment Unix +@deftypefn {Macro} void va_start (va_list @var{ap}) +This macro, as defined in @file{varargs.h}, initializes the argument +pointer variable @var{ap} to point to the first argument of the current +function. +@end deftypefn + +The other argument macros, @code{va_arg} and @code{va_end}, are the same +in @file{varargs.h} as in @file{stdarg.h}; see @ref{Argument Macros} for +details. + +It does not work to include both @file{varargs.h} and @file{stdarg.h} in +the same compilation; they define @code{va_start} in conflicting ways. + +@node Null Pointer Constant +@section Null Pointer Constant +@cindex null pointer constant + +The null pointer constant is guaranteed not to point to any real object. +You can assign it to any pointer variable since it has type @code{void +*}. The preferred way to write a null pointer constant is with +@code{NULL}. + +@comment stddef.h +@comment ANSI +@deftypevr Macro {void *} NULL +This is a null pointer constant. +@end deftypevr + +You can also use @code{0} or @code{(void *)0} as a null pointer +constant, but using @code{NULL} is cleaner because it makes the purpose +of the constant more evident. + +If you use the null pointer constant as a function argument, then for +complete portability you should make sure that the function has a +prototype declaration. Otherwise, if the target machine has two +different pointer representations, the compiler won't know which +representation to use for that argument. You can avoid the problem by +explicitly casting the constant to the proper pointer type, but we +recommend instead adding a prototype for the function you are calling. + +@node Important Data Types +@section Important Data Types + +The result of subtracting two pointers in C is always an integer, but the +precise data type varies from C compiler to C compiler. Likewise, the +data type of the result of @code{sizeof} also varies between compilers. +ANSI defines standard aliases for these two types, so you can refer to +them in a portable fashion. They are defined in the header file +@file{stddef.h}. +@pindex stddef.h + +@comment stddef.h +@comment ANSI +@deftp {Data Type} ptrdiff_t +This is the signed integer type of the result of subtracting two +pointers. For example, with the declaration @code{char *p1, *p2;}, the +expression @code{p2 - p1} is of type @code{ptrdiff_t}. This will +probably be one of the standard signed integer types (@w{@code{short +int}}, @code{int} or @w{@code{long int}}), but might be a nonstandard +type that exists only for this purpose. +@end deftp + +@comment stddef.h +@comment ANSI +@deftp {Data Type} size_t +This is an unsigned integer type used to represent the sizes of objects. +The result of the @code{sizeof} operator is of this type, and functions +such as @code{malloc} (@pxref{Unconstrained Allocation}) and +@code{memcpy} (@pxref{Copying and Concatenation}) accept arguments of +this type to specify object sizes. + +@strong{Usage Note:} @code{size_t} is the preferred way to declare any +arguments or variables that hold the size of an object. +@end deftp + +In the GNU system @code{size_t} is equivalent to either +@w{@code{unsigned int}} or @w{@code{unsigned long int}}. These types +have identical properties on the GNU system, and for most purposes, you +can use them interchangeably. However, they are distinct as data types, +which makes a difference in certain contexts. + +For example, when you specify the type of a function argument in a +function prototype, it makes a difference which one you use. If the +system header files declare @code{malloc} with an argument of type +@code{size_t} and you declare @code{malloc} with an argument of type +@code{unsigned int}, you will get a compilation error if @code{size_t} +happens to be @code{unsigned long int} on your system. To avoid any +possibility of error, when a function argument or value is supposed to +have type @code{size_t}, never declare its type in any other way. + +@strong{Compatibility Note:} Implementations of C before the advent of +ANSI C generally used @code{unsigned int} for representing object sizes +and @code{int} for pointer subtraction results. They did not +necessarily define either @code{size_t} or @code{ptrdiff_t}. Unix +systems did define @code{size_t}, in @file{sys/types.h}, but the +definition was usually a signed type. + +@node Data Type Measurements +@section Data Type Measurements + +Most of the time, if you choose the proper C data type for each object +in your program, you need not be concerned with just how it is +represented or how many bits it uses. When you do need such +information, the C language itself does not provide a way to get it. +The header files @file{limits.h} and @file{float.h} contain macros +which give you this information in full detail. + +@menu +* Width of Type:: How many bits does an integer type hold? +* Range of Type:: What are the largest and smallest values + that an integer type can hold? +* Floating Type Macros:: Parameters that measure the floating point types. +* Structure Measurement:: Getting measurements on structure types. +@end menu + +@node Width of Type +@subsection Computing the Width of an Integer Data Type +@cindex integer type width +@cindex width of integer type +@cindex type measurements, integer + +The most common reason that a program needs to know how many bits are in +an integer type is for using an array of @code{long int} as a bit vector. +You can access the bit at index @var{n} with + +@smallexample +vector[@var{n} / LONGBITS] & (1 << (@var{n} % LONGBITS)) +@end smallexample + +@noindent +provided you define @code{LONGBITS} as the number of bits in a +@code{long int}. + +@pindex limits.h +There is no operator in the C language that can give you the number of +bits in an integer data type. But you can compute it from the macro +@code{CHAR_BIT}, defined in the header file @file{limits.h}. + +@table @code +@comment limits.h +@comment ANSI +@item CHAR_BIT +This is the number of bits in a @code{char}---eight, on most systems. +The value has type @code{int}. + +You can compute the number of bits in any data type @var{type} like +this: + +@smallexample +sizeof (@var{type}) * CHAR_BIT +@end smallexample +@end table + +@node Range of Type +@subsection Range of an Integer Type +@cindex integer type range +@cindex range of integer type +@cindex limits, integer types + +Suppose you need to store an integer value which can range from zero to +one million. Which is the smallest type you can use? There is no +general rule; it depends on the C compiler and target machine. You can +use the @samp{MIN} and @samp{MAX} macros in @file{limits.h} to determine +which type will work. + +Each signed integer type has a pair of macros which give the smallest +and largest values that it can hold. Each unsigned integer type has one +such macro, for the maximum value; the minimum value is, of course, +zero. + +The values of these macros are all integer constant expressions. The +@samp{MAX} and @samp{MIN} macros for @code{char} and @w{@code{short +int}} types have values of type @code{int}. The @samp{MAX} and +@samp{MIN} macros for the other types have values of the same type +described by the macro---thus, @code{ULONG_MAX} has type +@w{@code{unsigned long int}}. + +@comment Extra blank lines make it look better. +@table @code +@comment limits.h +@comment ANSI +@item SCHAR_MIN + +This is the minimum value that can be represented by a @w{@code{signed char}}. + +@comment limits.h +@comment ANSI +@item SCHAR_MAX +@comment limits.h +@comment ANSI +@itemx UCHAR_MAX + +These are the maximum values that can be represented by a +@w{@code{signed char}} and @w{@code{unsigned char}}, respectively. + +@comment limits.h +@comment ANSI +@item CHAR_MIN + +This is the minimum value that can be represented by a @code{char}. +It's equal to @code{SCHAR_MIN} if @code{char} is signed, or zero +otherwise. + +@comment limits.h +@comment ANSI +@item CHAR_MAX + +This is the maximum value that can be represented by a @code{char}. +It's equal to @code{SCHAR_MAX} if @code{char} is signed, or +@code{UCHAR_MAX} otherwise. + +@comment limits.h +@comment ANSI +@item SHRT_MIN + +This is the minimum value that can be represented by a @w{@code{signed +short int}}. On most machines that the GNU C library runs on, +@code{short} integers are 16-bit quantities. + +@comment limits.h +@comment ANSI +@item SHRT_MAX +@comment limits.h +@comment ANSI +@itemx USHRT_MAX + +These are the maximum values that can be represented by a +@w{@code{signed short int}} and @w{@code{unsigned short int}}, +respectively. + +@comment limits.h +@comment ANSI +@item INT_MIN + +This is the minimum value that can be represented by a @w{@code{signed +int}}. On most machines that the GNU C system runs on, an @code{int} is +a 32-bit quantity. + +@comment limits.h +@comment ANSI +@item INT_MAX +@comment limits.h +@comment ANSI +@itemx UINT_MAX + +These are the maximum values that can be represented by, respectively, +the type @w{@code{signed int}} and the type @w{@code{unsigned int}}. + +@comment limits.h +@comment ANSI +@item LONG_MIN + +This is the minimum value that can be represented by a @w{@code{signed +long int}}. On most machines that the GNU C system runs on, @code{long} +integers are 32-bit quantities, the same size as @code{int}. + +@comment limits.h +@comment ANSI +@item LONG_MAX +@comment limits.h +@comment ANSI +@itemx ULONG_MAX + +These are the maximum values that can be represented by a +@w{@code{signed long int}} and @code{unsigned long int}, respectively. + +@comment limits.h +@comment GNU +@item LONG_LONG_MIN + +This is the minimum value that can be represented by a @w{@code{signed +long long int}}. On most machines that the GNU C system runs on, +@w{@code{long long}} integers are 64-bit quantities. + +@comment limits.h +@comment GNU +@item LONG_LONG_MAX +@comment limits.h +@comment ANSI +@itemx ULONG_LONG_MAX + +These are the maximum values that can be represented by a @code{signed +long long int} and @code{unsigned long long int}, respectively. + +@comment limits.h +@comment GNU +@item WCHAR_MAX + +This is the maximum value that can be represented by a @code{wchar_t}. +@xref{Wide Char Intro}. +@end table + +The header file @file{limits.h} also defines some additional constants +that parameterize various operating system and file system limits. These +constants are described in @ref{System Configuration}. + +@node Floating Type Macros +@subsection Floating Type Macros +@cindex floating type measurements +@cindex measurements of floating types +@cindex type measurements, floating +@cindex limits, floating types + +The specific representation of floating point numbers varies from +machine to machine. Because floating point numbers are represented +internally as approximate quantities, algorithms for manipulating +floating point data often need to take account of the precise details of +the machine's floating point representation. + +Some of the functions in the C library itself need this information; for +example, the algorithms for printing and reading floating point numbers +(@pxref{I/O on Streams}) and for calculating trigonometric and +irrational functions (@pxref{Mathematics}) use it to avoid round-off +error and loss of accuracy. User programs that implement numerical +analysis techniques also often need this information in order to +minimize or compute error bounds. + +The header file @file{float.h} describes the format used by your +machine. + +@menu +* Floating Point Concepts:: Definitions of terminology. +* Floating Point Parameters:: Details of specific macros. +* IEEE Floating Point:: The measurements for one common + representation. +@end menu + +@node Floating Point Concepts +@subsubsection Floating Point Representation Concepts + +This section introduces the terminology for describing floating point +representations. + +You are probably already familiar with most of these concepts in terms +of scientific or exponential notation for floating point numbers. For +example, the number @code{123456.0} could be expressed in exponential +notation as @code{1.23456e+05}, a shorthand notation indicating that the +mantissa @code{1.23456} is multiplied by the base @code{10} raised to +power @code{5}. + +More formally, the internal representation of a floating point number +can be characterized in terms of the following parameters: + +@itemize @bullet +@item +@cindex sign (of floating point number) +The @dfn{sign} is either @code{-1} or @code{1}. + +@item +@cindex base (of floating point number) +@cindex radix (of floating point number) +The @dfn{base} or @dfn{radix} for exponentiation, an integer greater +than @code{1}. This is a constant for a particular representation. + +@item +@cindex exponent (of floating point number) +The @dfn{exponent} to which the base is raised. The upper and lower +bounds of the exponent value are constants for a particular +representation. + +@cindex bias (of floating point number exponent) +Sometimes, in the actual bits representing the floating point number, +the exponent is @dfn{biased} by adding a constant to it, to make it +always be represented as an unsigned quantity. This is only important +if you have some reason to pick apart the bit fields making up the +floating point number by hand, which is something for which the GNU +library provides no support. So this is ignored in the discussion that +follows. + +@item +@cindex mantissa (of floating point number) +@cindex significand (of floating point number) +The @dfn{mantissa} or @dfn{significand}, an unsigned integer which is a +part of each floating point number. + +@item +@cindex precision (of floating point number) +The @dfn{precision} of the mantissa. If the base of the representation +is @var{b}, then the precision is the number of base-@var{b} digits in +the mantissa. This is a constant for a particular representation. + +@cindex hidden bit (of floating point number mantissa) +Many floating point representations have an implicit @dfn{hidden bit} in +the mantissa. This is a bit which is present virtually in the mantissa, +but not stored in memory because its value is always 1 in a normalized +number. The precision figure (see above) includes any hidden bits. + +Again, the GNU library provides no facilities for dealing with such +low-level aspects of the representation. +@end itemize + +The mantissa of a floating point number actually represents an implicit +fraction whose denominator is the base raised to the power of the +precision. Since the largest representable mantissa is one less than +this denominator, the value of the fraction is always strictly less than +@code{1}. The mathematical value of a floating point number is then the +product of this fraction, the sign, and the base raised to the exponent. + +@cindex normalized floating point number +We say that the floating point number is @dfn{normalized} if the +fraction is at least @code{1/@var{b}}, where @var{b} is the base. In +other words, the mantissa would be too large to fit if it were +multiplied by the base. Non-normalized numbers are sometimes called +@dfn{denormal}; they contain less precision than the representation +normally can hold. + +If the number is not normalized, then you can subtract @code{1} from the +exponent while multiplying the mantissa by the base, and get another +floating point number with the same value. @dfn{Normalization} consists +of doing this repeatedly until the number is normalized. Two distinct +normalized floating point numbers cannot be equal in value. + +(There is an exception to this rule: if the mantissa is zero, it is +considered normalized. Another exception happens on certain machines +where the exponent is as small as the representation can hold. Then +it is impossible to subtract @code{1} from the exponent, so a number +may be normalized even if its fraction is less than @code{1/@var{b}}.) + +@node Floating Point Parameters +@subsubsection Floating Point Parameters + +@pindex float.h +These macro definitions can be accessed by including the header file +@file{float.h} in your program. + +Macro names starting with @samp{FLT_} refer to the @code{float} type, +while names beginning with @samp{DBL_} refer to the @code{double} type +and names beginning with @samp{LDBL_} refer to the @code{long double} +type. (Currently GCC does not support @code{long double} as a distinct +data type, so the values for the @samp{LDBL_} constants are equal to the +corresponding constants for the @code{double} type.)@refill + +Of these macros, only @code{FLT_RADIX} is guaranteed to be a constant +expression. The other macros listed here cannot be reliably used in +places that require constant expressions, such as @samp{#if} +preprocessing directives or in the dimensions of static arrays. + +Although the ANSI C standard specifies minimum and maximum values for +most of these parameters, the GNU C implementation uses whatever values +describe the floating point representation of the target machine. So in +principle GNU C actually satisfies the ANSI C requirements only if the +target machine is suitable. In practice, all the machines currently +supported are suitable. + +@table @code +@comment float.h +@comment ANSI +@item FLT_ROUNDS +This value characterizes the rounding mode for floating point addition. +The following values indicate standard rounding modes: + +@need 750 + +@table @code +@item -1 +The mode is indeterminable. +@item 0 +Rounding is towards zero. +@item 1 +Rounding is to the nearest number. +@item 2 +Rounding is towards positive infinity. +@item 3 +Rounding is towards negative infinity. +@end table + +@noindent +Any other value represents a machine-dependent nonstandard rounding +mode. + +On most machines, the value is @code{1}, in accordance with the IEEE +standard for floating point. + +Here is a table showing how certain values round for each possible value +of @code{FLT_ROUNDS}, if the other aspects of the representation match +the IEEE single-precision standard. + +@smallexample + 0 1 2 3 + 1.00000003 1.0 1.0 1.00000012 1.0 + 1.00000007 1.0 1.00000012 1.00000012 1.0 +-1.00000003 -1.0 -1.0 -1.0 -1.00000012 +-1.00000007 -1.0 -1.00000012 -1.0 -1.00000012 +@end smallexample + +@comment float.h +@comment ANSI +@item FLT_RADIX +This is the value of the base, or radix, of exponent representation. +This is guaranteed to be a constant expression, unlike the other macros +described in this section. The value is 2 on all machines we know of +except the IBM 360 and derivatives. + +@comment float.h +@comment ANSI +@item FLT_MANT_DIG +This is the number of base-@code{FLT_RADIX} digits in the floating point +mantissa for the @code{float} data type. The following expression +yields @code{1.0} (even though mathematically it should not) due to the +limited number of mantissa digits: + +@smallexample +float radix = FLT_RADIX; + +1.0f + 1.0f / radix / radix / @dots{} / radix +@end smallexample + +@noindent +where @code{radix} appears @code{FLT_MANT_DIG} times. + +@comment float.h +@comment ANSI +@item DBL_MANT_DIG +@itemx LDBL_MANT_DIG +This is the number of base-@code{FLT_RADIX} digits in the floating point +mantissa for the data types @code{double} and @code{long double}, +respectively. + +@comment Extra blank lines make it look better. +@comment float.h +@comment ANSI +@item FLT_DIG + +This is the number of decimal digits of precision for the @code{float} +data type. Technically, if @var{p} and @var{b} are the precision and +base (respectively) for the representation, then the decimal precision +@var{q} is the maximum number of decimal digits such that any floating +point number with @var{q} base 10 digits can be rounded to a floating +point number with @var{p} base @var{b} digits and back again, without +change to the @var{q} decimal digits. + +The value of this macro is supposed to be at least @code{6}, to satisfy +ANSI C. + +@comment float.h +@comment ANSI +@item DBL_DIG +@itemx LDBL_DIG + +These are similar to @code{FLT_DIG}, but for the data types +@code{double} and @code{long double}, respectively. The values of these +macros are supposed to be at least @code{10}. + +@comment float.h +@comment ANSI +@item FLT_MIN_EXP +This is the smallest possible exponent value for type @code{float}. +More precisely, is the minimum negative integer such that the value +@code{FLT_RADIX} raised to this power minus 1 can be represented as a +normalized floating point number of type @code{float}. + +@comment float.h +@comment ANSI +@item DBL_MIN_EXP +@itemx LDBL_MIN_EXP + +These are similar to @code{FLT_MIN_EXP}, but for the data types +@code{double} and @code{long double}, respectively. + +@comment float.h +@comment ANSI +@item FLT_MIN_10_EXP +This is the minimum negative integer such that @code{10} raised to this +power minus 1 can be represented as a normalized floating point number +of type @code{float}. This is supposed to be @code{-37} or even less. + +@comment float.h +@comment ANSI +@item DBL_MIN_10_EXP +@itemx LDBL_MIN_10_EXP +These are similar to @code{FLT_MIN_10_EXP}, but for the data types +@code{double} and @code{long double}, respectively. + +@comment float.h +@comment ANSI +@item FLT_MAX_EXP +This is the largest possible exponent value for type @code{float}. More +precisely, this is the maximum positive integer such that value +@code{FLT_RADIX} raised to this power minus 1 can be represented as a +floating point number of type @code{float}. + +@comment float.h +@comment ANSI +@item DBL_MAX_EXP +@itemx LDBL_MAX_EXP +These are similar to @code{FLT_MAX_EXP}, but for the data types +@code{double} and @code{long double}, respectively. + +@comment float.h +@comment ANSI +@item FLT_MAX_10_EXP +This is the maximum positive integer such that @code{10} raised to this +power minus 1 can be represented as a normalized floating point number +of type @code{float}. This is supposed to be at least @code{37}. + +@comment float.h +@comment ANSI +@item DBL_MAX_10_EXP +@itemx LDBL_MAX_10_EXP +These are similar to @code{FLT_MAX_10_EXP}, but for the data types +@code{double} and @code{long double}, respectively. + +@comment float.h +@comment ANSI +@item FLT_MAX + +The value of this macro is the maximum number representable in type +@code{float}. It is supposed to be at least @code{1E+37}. The value +has type @code{float}. + +The smallest representable number is @code{- FLT_MAX}. + +@comment float.h +@comment ANSI +@item DBL_MAX +@itemx LDBL_MAX + +These are similar to @code{FLT_MAX}, but for the data types +@code{double} and @code{long double}, respectively. The type of the +macro's value is the same as the type it describes. + +@comment float.h +@comment ANSI +@item FLT_MIN + +The value of this macro is the minimum normalized positive floating +point number that is representable in type @code{float}. It is supposed +to be no more than @code{1E-37}. + +@comment float.h +@comment ANSI +@item DBL_MIN +@itemx LDBL_MIN + +These are similar to @code{FLT_MIN}, but for the data types +@code{double} and @code{long double}, respectively. The type of the +macro's value is the same as the type it describes. + +@comment float.h +@comment ANSI +@item FLT_EPSILON + +This is the minimum positive floating point number of type @code{float} +such that @code{1.0 + FLT_EPSILON != 1.0} is true. It's supposed to +be no greater than @code{1E-5}. + +@comment float.h +@comment ANSI +@item DBL_EPSILON +@itemx LDBL_EPSILON + +These are similar to @code{FLT_EPSILON}, but for the data types +@code{double} and @code{long double}, respectively. The type of the +macro's value is the same as the type it describes. The values are not +supposed to be greater than @code{1E-9}. +@end table + +@node IEEE Floating Point +@subsubsection IEEE Floating Point +@cindex IEEE floating point representation +@cindex floating point, IEEE + +Here is an example showing how the floating type measurements come out +for the most common floating point representation, specified by the +@cite{IEEE Standard for Binary Floating Point Arithmetic (ANSI/IEEE Std +754-1985)}. Nearly all computers designed since the 1980s use this +format. + +The IEEE single-precision float representation uses a base of 2. There +is a sign bit, a mantissa with 23 bits plus one hidden bit (so the total +precision is 24 base-2 digits), and an 8-bit exponent that can represent +values in the range -125 to 128, inclusive. + +So, for an implementation that uses this representation for the +@code{float} data type, appropriate values for the corresponding +parameters are: + +@smallexample +FLT_RADIX 2 +FLT_MANT_DIG 24 +FLT_DIG 6 +FLT_MIN_EXP -125 +FLT_MIN_10_EXP -37 +FLT_MAX_EXP 128 +FLT_MAX_10_EXP +38 +FLT_MIN 1.17549435E-38F +FLT_MAX 3.40282347E+38F +FLT_EPSILON 1.19209290E-07F +@end smallexample + +Here are the values for the @code{double} data type: + +@smallexample +DBL_MANT_DIG 53 +DBL_DIG 15 +DBL_MIN_EXP -1021 +DBL_MIN_10_EXP -307 +DBL_MAX_EXP 1024 +DBL_MAX_10_EXP 308 +DBL_MAX 1.7976931348623157E+308 +DBL_MIN 2.2250738585072014E-308 +DBL_EPSILON 2.2204460492503131E-016 +@end smallexample + +@node Structure Measurement +@subsection Structure Field Offset Measurement + +You can use @code{offsetof} to measure the location within a structure +type of a particular structure member. + +@comment stddef.h +@comment ANSI +@deftypefn {Macro} size_t offsetof (@var{type}, @var{member}) +This expands to a integer constant expression that is the offset of the +structure member named @var{member} in a the structure type @var{type}. +For example, @code{offsetof (struct s, elem)} is the offset, in bytes, +of the member @code{elem} in a @code{struct s}. + +This macro won't work if @var{member} is a bit field; you get an error +from the C compiler in that case. +@end deftypefn |