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-rw-r--r--compat/sys/queue.h508
-rw-r--r--compat/sys/tree.h677
2 files changed, 0 insertions, 1185 deletions
diff --git a/compat/sys/queue.h b/compat/sys/queue.h
deleted file mode 100644
index 849354a..0000000
--- a/compat/sys/queue.h
+++ /dev/null
@@ -1,508 +0,0 @@
-/*	$OpenBSD$	*/
-/*	$NetBSD: queue.h,v 1.11 1996/05/16 05:17:14 mycroft Exp $	*/
-
-/*
- * Copyright (c) 1991, 1993
- *	The Regents of the University of California.  All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- *    notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- *    notice, this list of conditions and the following disclaimer in the
- *    documentation and/or other materials provided with the distribution.
- * 3. Neither the name of the University nor the names of its contributors
- *    may be used to endorse or promote products derived from this software
- *    without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- *
- *	@(#)queue.h	8.5 (Berkeley) 8/20/94
- */
-
-#ifndef	_SYS_QUEUE_H_
-#define	_SYS_QUEUE_H_
-
-/*
- * This file defines five types of data structures: singly-linked lists, 
- * lists, simple queues, tail queues, and circular queues.
- *
- *
- * A singly-linked list is headed by a single forward pointer. The elements
- * are singly linked for minimum space and pointer manipulation overhead at
- * the expense of O(n) removal for arbitrary elements. New elements can be
- * added to the list after an existing element or at the head of the list.
- * Elements being removed from the head of the list should use the explicit
- * macro for this purpose for optimum efficiency. A singly-linked list may
- * only be traversed in the forward direction.  Singly-linked lists are ideal
- * for applications with large datasets and few or no removals or for
- * implementing a LIFO queue.
- *
- * A list is headed by a single forward pointer (or an array of forward
- * pointers for a hash table header). The elements are doubly linked
- * so that an arbitrary element can be removed without a need to
- * traverse the list. New elements can be added to the list before
- * or after an existing element or at the head of the list. A list
- * may only be traversed in the forward direction.
- *
- * A simple queue is headed by a pair of pointers, one the head of the
- * list and the other to the tail of the list. The elements are singly
- * linked to save space, so elements can only be removed from the
- * head of the list. New elements can be added to the list before or after
- * an existing element, at the head of the list, or at the end of the
- * list. A simple queue may only be traversed in the forward direction.
- *
- * A tail queue is headed by a pair of pointers, one to the head of the
- * list and the other to the tail of the list. The elements are doubly
- * linked so that an arbitrary element can be removed without a need to
- * traverse the list. New elements can be added to the list before or
- * after an existing element, at the head of the list, or at the end of
- * the list. A tail queue may be traversed in either direction.
- *
- * A circle queue is headed by a pair of pointers, one to the head of the
- * list and the other to the tail of the list. The elements are doubly
- * linked so that an arbitrary element can be removed without a need to
- * traverse the list. New elements can be added to the list before or after
- * an existing element, at the head of the list, or at the end of the list.
- * A circle queue may be traversed in either direction, but has a more
- * complex end of list detection.
- *
- * For details on the use of these macros, see the queue(3) manual page.
- */
-
-/*
- * Singly-linked List definitions.
- */
-#define SLIST_HEAD(name, type)						\
-struct name {								\
-	struct type *slh_first;	/* first element */			\
-}
- 
-#define	SLIST_HEAD_INITIALIZER(head)					\
-	{ NULL }
- 
-#define SLIST_ENTRY(type)						\
-struct {								\
-	struct type *sle_next;	/* next element */			\
-}
- 
-/*
- * Singly-linked List access methods.
- */
-#define	SLIST_FIRST(head)	((head)->slh_first)
-#define	SLIST_END(head)		NULL
-#define	SLIST_EMPTY(head)	(SLIST_FIRST(head) == SLIST_END(head))
-#define	SLIST_NEXT(elm, field)	((elm)->field.sle_next)
-
-#define	SLIST_FOREACH(var, head, field)					\
-	for((var) = SLIST_FIRST(head);					\
-	    (var) != SLIST_END(head);					\
-	    (var) = SLIST_NEXT(var, field))
-
-#define	SLIST_FOREACH_PREVPTR(var, varp, head, field)			\
-	for ((varp) = &SLIST_FIRST((head));				\
-	    ((var) = *(varp)) != SLIST_END(head);			\
-	    (varp) = &SLIST_NEXT((var), field))
-
-/*
- * Singly-linked List functions.
- */
-#define	SLIST_INIT(head) {						\
-	SLIST_FIRST(head) = SLIST_END(head);				\
-}
-
-#define	SLIST_INSERT_AFTER(slistelm, elm, field) do {			\
-	(elm)->field.sle_next = (slistelm)->field.sle_next;		\
-	(slistelm)->field.sle_next = (elm);				\
-} while (0)
-
-#define	SLIST_INSERT_HEAD(head, elm, field) do {			\
-	(elm)->field.sle_next = (head)->slh_first;			\
-	(head)->slh_first = (elm);					\
-} while (0)
-
-#define	SLIST_REMOVE_NEXT(head, elm, field) do {			\
-	(elm)->field.sle_next = (elm)->field.sle_next->field.sle_next;	\
-} while (0)
-
-#define	SLIST_REMOVE_HEAD(head, field) do {				\
-	(head)->slh_first = (head)->slh_first->field.sle_next;		\
-} while (0)
-
-#define SLIST_REMOVE(head, elm, type, field) do {			\
-	if ((head)->slh_first == (elm)) {				\
-		SLIST_REMOVE_HEAD((head), field);			\
-	}								\
-	else {								\
-		struct type *curelm = (head)->slh_first;		\
-		while( curelm->field.sle_next != (elm) )		\
-			curelm = curelm->field.sle_next;		\
-		curelm->field.sle_next =				\
-		    curelm->field.sle_next->field.sle_next;		\
-	}								\
-} while (0)
-
-/*
- * List definitions.
- */
-#define LIST_HEAD(name, type)						\
-struct name {								\
-	struct type *lh_first;	/* first element */			\
-}
-
-#define LIST_HEAD_INITIALIZER(head)					\
-	{ NULL }
-
-#define LIST_ENTRY(type)						\
-struct {								\
-	struct type *le_next;	/* next element */			\
-	struct type **le_prev;	/* address of previous next element */	\
-}
-
-/*
- * List access methods
- */
-#define	LIST_FIRST(head)		((head)->lh_first)
-#define	LIST_END(head)			NULL
-#define	LIST_EMPTY(head)		(LIST_FIRST(head) == LIST_END(head))
-#define	LIST_NEXT(elm, field)		((elm)->field.le_next)
-
-#define LIST_FOREACH(var, head, field)					\
-	for((var) = LIST_FIRST(head);					\
-	    (var)!= LIST_END(head);					\
-	    (var) = LIST_NEXT(var, field))
-
-/*
- * List functions.
- */
-#define	LIST_INIT(head) do {						\
-	LIST_FIRST(head) = LIST_END(head);				\
-} while (0)
-
-#define LIST_INSERT_AFTER(listelm, elm, field) do {			\
-	if (((elm)->field.le_next = (listelm)->field.le_next) != NULL)	\
-		(listelm)->field.le_next->field.le_prev =		\
-		    &(elm)->field.le_next;				\
-	(listelm)->field.le_next = (elm);				\
-	(elm)->field.le_prev = &(listelm)->field.le_next;		\
-} while (0)
-
-#define	LIST_INSERT_BEFORE(listelm, elm, field) do {			\
-	(elm)->field.le_prev = (listelm)->field.le_prev;		\
-	(elm)->field.le_next = (listelm);				\
-	*(listelm)->field.le_prev = (elm);				\
-	(listelm)->field.le_prev = &(elm)->field.le_next;		\
-} while (0)
-
-#define LIST_INSERT_HEAD(head, elm, field) do {				\
-	if (((elm)->field.le_next = (head)->lh_first) != NULL)		\
-		(head)->lh_first->field.le_prev = &(elm)->field.le_next;\
-	(head)->lh_first = (elm);					\
-	(elm)->field.le_prev = &(head)->lh_first;			\
-} while (0)
-
-#define LIST_REMOVE(elm, field) do {					\
-	if ((elm)->field.le_next != NULL)				\
-		(elm)->field.le_next->field.le_prev =			\
-		    (elm)->field.le_prev;				\
-	*(elm)->field.le_prev = (elm)->field.le_next;			\
-} while (0)
-
-#define LIST_REPLACE(elm, elm2, field) do {				\
-	if (((elm2)->field.le_next = (elm)->field.le_next) != NULL)	\
-		(elm2)->field.le_next->field.le_prev =			\
-		    &(elm2)->field.le_next;				\
-	(elm2)->field.le_prev = (elm)->field.le_prev;			\
-	*(elm2)->field.le_prev = (elm2);				\
-} while (0)
-
-/*
- * Simple queue definitions.
- */
-#define SIMPLEQ_HEAD(name, type)					\
-struct name {								\
-	struct type *sqh_first;	/* first element */			\
-	struct type **sqh_last;	/* addr of last next element */		\
-}
-
-#define SIMPLEQ_HEAD_INITIALIZER(head)					\
-	{ NULL, &(head).sqh_first }
-
-#define SIMPLEQ_ENTRY(type)						\
-struct {								\
-	struct type *sqe_next;	/* next element */			\
-}
-
-/*
- * Simple queue access methods.
- */
-#define	SIMPLEQ_FIRST(head)	    ((head)->sqh_first)
-#define	SIMPLEQ_END(head)	    NULL
-#define	SIMPLEQ_EMPTY(head)	    (SIMPLEQ_FIRST(head) == SIMPLEQ_END(head))
-#define	SIMPLEQ_NEXT(elm, field)    ((elm)->field.sqe_next)
-
-#define SIMPLEQ_FOREACH(var, head, field)				\
-	for((var) = SIMPLEQ_FIRST(head);				\
-	    (var) != SIMPLEQ_END(head);					\
-	    (var) = SIMPLEQ_NEXT(var, field))
-
-/*
- * Simple queue functions.
- */
-#define	SIMPLEQ_INIT(head) do {						\
-	(head)->sqh_first = NULL;					\
-	(head)->sqh_last = &(head)->sqh_first;				\
-} while (0)
-
-#define SIMPLEQ_INSERT_HEAD(head, elm, field) do {			\
-	if (((elm)->field.sqe_next = (head)->sqh_first) == NULL)	\
-		(head)->sqh_last = &(elm)->field.sqe_next;		\
-	(head)->sqh_first = (elm);					\
-} while (0)
-
-#define SIMPLEQ_INSERT_TAIL(head, elm, field) do {			\
-	(elm)->field.sqe_next = NULL;					\
-	*(head)->sqh_last = (elm);					\
-	(head)->sqh_last = &(elm)->field.sqe_next;			\
-} while (0)
-
-#define SIMPLEQ_INSERT_AFTER(head, listelm, elm, field) do {		\
-	if (((elm)->field.sqe_next = (listelm)->field.sqe_next) == NULL)\
-		(head)->sqh_last = &(elm)->field.sqe_next;		\
-	(listelm)->field.sqe_next = (elm);				\
-} while (0)
-
-#define SIMPLEQ_REMOVE_HEAD(head, field) do {			\
-	if (((head)->sqh_first = (head)->sqh_first->field.sqe_next) == NULL) \
-		(head)->sqh_last = &(head)->sqh_first;			\
-} while (0)
-
-/*
- * Tail queue definitions.
- */
-#define TAILQ_HEAD(name, type)						\
-struct name {								\
-	struct type *tqh_first;	/* first element */			\
-	struct type **tqh_last;	/* addr of last next element */		\
-}
-
-#define TAILQ_HEAD_INITIALIZER(head)					\
-	{ NULL, &(head).tqh_first }
-
-#define TAILQ_ENTRY(type)						\
-struct {								\
-	struct type *tqe_next;	/* next element */			\
-	struct type **tqe_prev;	/* address of previous next element */	\
-}
-
-/* 
- * tail queue access methods 
- */
-#define	TAILQ_FIRST(head)		((head)->tqh_first)
-#define	TAILQ_END(head)			NULL
-#define	TAILQ_NEXT(elm, field)		((elm)->field.tqe_next)
-#define TAILQ_LAST(head, headname)					\
-	(*(((struct headname *)((head)->tqh_last))->tqh_last))
-/* XXX */
-#define TAILQ_PREV(elm, headname, field)				\
-	(*(((struct headname *)((elm)->field.tqe_prev))->tqh_last))
-#define	TAILQ_EMPTY(head)						\
-	(TAILQ_FIRST(head) == TAILQ_END(head))
-
-#define TAILQ_FOREACH(var, head, field)					\
-	for((var) = TAILQ_FIRST(head);					\
-	    (var) != TAILQ_END(head);					\
-	    (var) = TAILQ_NEXT(var, field))
-
-#define TAILQ_FOREACH_REVERSE(var, head, headname, field)		\
-	for((var) = TAILQ_LAST(head, headname);				\
-	    (var) != TAILQ_END(head);					\
-	    (var) = TAILQ_PREV(var, headname, field))
-
-/*
- * Tail queue functions.
- */
-#define	TAILQ_INIT(head) do {						\
-	(head)->tqh_first = NULL;					\
-	(head)->tqh_last = &(head)->tqh_first;				\
-} while (0)
-
-#define TAILQ_INSERT_HEAD(head, elm, field) do {			\
-	if (((elm)->field.tqe_next = (head)->tqh_first) != NULL)	\
-		(head)->tqh_first->field.tqe_prev =			\
-		    &(elm)->field.tqe_next;				\
-	else								\
-		(head)->tqh_last = &(elm)->field.tqe_next;		\
-	(head)->tqh_first = (elm);					\
-	(elm)->field.tqe_prev = &(head)->tqh_first;			\
-} while (0)
-
-#define TAILQ_INSERT_TAIL(head, elm, field) do {			\
-	(elm)->field.tqe_next = NULL;					\
-	(elm)->field.tqe_prev = (head)->tqh_last;			\
-	*(head)->tqh_last = (elm);					\
-	(head)->tqh_last = &(elm)->field.tqe_next;			\
-} while (0)
-
-#define TAILQ_INSERT_AFTER(head, listelm, elm, field) do {		\
-	if (((elm)->field.tqe_next = (listelm)->field.tqe_next) != NULL)\
-		(elm)->field.tqe_next->field.tqe_prev =			\
-		    &(elm)->field.tqe_next;				\
-	else								\
-		(head)->tqh_last = &(elm)->field.tqe_next;		\
-	(listelm)->field.tqe_next = (elm);				\
-	(elm)->field.tqe_prev = &(listelm)->field.tqe_next;		\
-} while (0)
-
-#define	TAILQ_INSERT_BEFORE(listelm, elm, field) do {			\
-	(elm)->field.tqe_prev = (listelm)->field.tqe_prev;		\
-	(elm)->field.tqe_next = (listelm);				\
-	*(listelm)->field.tqe_prev = (elm);				\
-	(listelm)->field.tqe_prev = &(elm)->field.tqe_next;		\
-} while (0)
-
-#define TAILQ_REMOVE(head, elm, field) do {				\
-	if (((elm)->field.tqe_next) != NULL)				\
-		(elm)->field.tqe_next->field.tqe_prev =			\
-		    (elm)->field.tqe_prev;				\
-	else								\
-		(head)->tqh_last = (elm)->field.tqe_prev;		\
-	*(elm)->field.tqe_prev = (elm)->field.tqe_next;			\
-} while (0)
-
-#define TAILQ_REPLACE(head, elm, elm2, field) do {			\
-	if (((elm2)->field.tqe_next = (elm)->field.tqe_next) != NULL)	\
-		(elm2)->field.tqe_next->field.tqe_prev =		\
-		    &(elm2)->field.tqe_next;				\
-	else								\
-		(head)->tqh_last = &(elm2)->field.tqe_next;		\
-	(elm2)->field.tqe_prev = (elm)->field.tqe_prev;			\
-	*(elm2)->field.tqe_prev = (elm2);				\
-} while (0)
-
-/*
- * Circular queue definitions.
- */
-#define CIRCLEQ_HEAD(name, type)					\
-struct name {								\
-	struct type *cqh_first;		/* first element */		\
-	struct type *cqh_last;		/* last element */		\
-}
-
-#define CIRCLEQ_HEAD_INITIALIZER(head)					\
-	{ CIRCLEQ_END(&head), CIRCLEQ_END(&head) }
-
-#define CIRCLEQ_ENTRY(type)						\
-struct {								\
-	struct type *cqe_next;		/* next element */		\
-	struct type *cqe_prev;		/* previous element */		\
-}
-
-/*
- * Circular queue access methods 
- */
-#define	CIRCLEQ_FIRST(head)		((head)->cqh_first)
-#define	CIRCLEQ_LAST(head)		((head)->cqh_last)
-#define	CIRCLEQ_END(head)		((void *)(head))
-#define	CIRCLEQ_NEXT(elm, field)	((elm)->field.cqe_next)
-#define	CIRCLEQ_PREV(elm, field)	((elm)->field.cqe_prev)
-#define	CIRCLEQ_EMPTY(head)						\
-	(CIRCLEQ_FIRST(head) == CIRCLEQ_END(head))
-
-#define CIRCLEQ_FOREACH(var, head, field)				\
-	for((var) = CIRCLEQ_FIRST(head);				\
-	    (var) != CIRCLEQ_END(head);					\
-	    (var) = CIRCLEQ_NEXT(var, field))
-
-#define CIRCLEQ_FOREACH_REVERSE(var, head, field)			\
-	for((var) = CIRCLEQ_LAST(head);					\
-	    (var) != CIRCLEQ_END(head);					\
-	    (var) = CIRCLEQ_PREV(var, field))
-
-/*
- * Circular queue functions.
- */
-#define	CIRCLEQ_INIT(head) do {						\
-	(head)->cqh_first = CIRCLEQ_END(head);				\
-	(head)->cqh_last = CIRCLEQ_END(head);				\
-} while (0)
-
-#define CIRCLEQ_INSERT_AFTER(head, listelm, elm, field) do {		\
-	(elm)->field.cqe_next = (listelm)->field.cqe_next;		\
-	(elm)->field.cqe_prev = (listelm);				\
-	if ((listelm)->field.cqe_next == CIRCLEQ_END(head))		\
-		(head)->cqh_last = (elm);				\
-	else								\
-		(listelm)->field.cqe_next->field.cqe_prev = (elm);	\
-	(listelm)->field.cqe_next = (elm);				\
-} while (0)
-
-#define CIRCLEQ_INSERT_BEFORE(head, listelm, elm, field) do {		\
-	(elm)->field.cqe_next = (listelm);				\
-	(elm)->field.cqe_prev = (listelm)->field.cqe_prev;		\
-	if ((listelm)->field.cqe_prev == CIRCLEQ_END(head))		\
-		(head)->cqh_first = (elm);				\
-	else								\
-		(listelm)->field.cqe_prev->field.cqe_next = (elm);	\
-	(listelm)->field.cqe_prev = (elm);				\
-} while (0)
-
-#define CIRCLEQ_INSERT_HEAD(head, elm, field) do {			\
-	(elm)->field.cqe_next = (head)->cqh_first;			\
-	(elm)->field.cqe_prev = CIRCLEQ_END(head);			\
-	if ((head)->cqh_last == CIRCLEQ_END(head))			\
-		(head)->cqh_last = (elm);				\
-	else								\
-		(head)->cqh_first->field.cqe_prev = (elm);		\
-	(head)->cqh_first = (elm);					\
-} while (0)
-
-#define CIRCLEQ_INSERT_TAIL(head, elm, field) do {			\
-	(elm)->field.cqe_next = CIRCLEQ_END(head);			\
-	(elm)->field.cqe_prev = (head)->cqh_last;			\
-	if ((head)->cqh_first == CIRCLEQ_END(head))			\
-		(head)->cqh_first = (elm);				\
-	else								\
-		(head)->cqh_last->field.cqe_next = (elm);		\
-	(head)->cqh_last = (elm);					\
-} while (0)
-
-#define	CIRCLEQ_REMOVE(head, elm, field) do {				\
-	if ((elm)->field.cqe_next == CIRCLEQ_END(head))			\
-		(head)->cqh_last = (elm)->field.cqe_prev;		\
-	else								\
-		(elm)->field.cqe_next->field.cqe_prev =			\
-		    (elm)->field.cqe_prev;				\
-	if ((elm)->field.cqe_prev == CIRCLEQ_END(head))			\
-		(head)->cqh_first = (elm)->field.cqe_next;		\
-	else								\
-		(elm)->field.cqe_prev->field.cqe_next =			\
-		    (elm)->field.cqe_next;				\
-} while (0)
-
-#define CIRCLEQ_REPLACE(head, elm, elm2, field) do {			\
-	if (((elm2)->field.cqe_next = (elm)->field.cqe_next) ==		\
-	    CIRCLEQ_END(head))						\
-		(head).cqh_last = (elm2);				\
-	else								\
-		(elm2)->field.cqe_next->field.cqe_prev = (elm2);	\
-	if (((elm2)->field.cqe_prev = (elm)->field.cqe_prev) ==		\
-	    CIRCLEQ_END(head))						\
-		(head).cqh_first = (elm2);				\
-	else								\
-		(elm2)->field.cqe_prev->field.cqe_next = (elm2);	\
-} while (0)
-
-#endif	/* !_SYS_QUEUE_H_ */
diff --git a/compat/sys/tree.h b/compat/sys/tree.h
deleted file mode 100644
index 9101581..0000000
--- a/compat/sys/tree.h
+++ /dev/null
@@ -1,677 +0,0 @@
-/*	$OpenBSD$	*/
-/*
- * Copyright 2002 Niels Provos <provos@citi.umich.edu>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- *    notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- *    notice, this list of conditions and the following disclaimer in the
- *    documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef	_SYS_TREE_H_
-#define	_SYS_TREE_H_
-
-/*
- * This file defines data structures for different types of trees:
- * splay trees and red-black trees.
- *
- * A splay tree is a self-organizing data structure.  Every operation
- * on the tree causes a splay to happen.  The splay moves the requested
- * node to the root of the tree and partly rebalances it.
- *
- * This has the benefit that request locality causes faster lookups as
- * the requested nodes move to the top of the tree.  On the other hand,
- * every lookup causes memory writes.
- *
- * The Balance Theorem bounds the total access time for m operations
- * and n inserts on an initially empty tree as O((m + n)lg n).  The
- * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
- *
- * A red-black tree is a binary search tree with the node color as an
- * extra attribute.  It fulfills a set of conditions:
- *	- every search path from the root to a leaf consists of the
- *	  same number of black nodes,
- *	- each red node (except for the root) has a black parent,
- *	- each leaf node is black.
- *
- * Every operation on a red-black tree is bounded as O(lg n).
- * The maximum height of a red-black tree is 2lg (n+1).
- */
-
-#define SPLAY_HEAD(name, type)						\
-struct name {								\
-	struct type *sph_root; /* root of the tree */			\
-}
-
-#define SPLAY_INITIALIZER(root)						\
-	{ NULL }
-
-#define SPLAY_INIT(root) do {						\
-	(root)->sph_root = NULL;					\
-} while (0)
-
-#define SPLAY_ENTRY(type)						\
-struct {								\
-	struct type *spe_left; /* left element */			\
-	struct type *spe_right; /* right element */			\
-}
-
-#define SPLAY_LEFT(elm, field)		(elm)->field.spe_left
-#define SPLAY_RIGHT(elm, field)		(elm)->field.spe_right
-#define SPLAY_ROOT(head)		(head)->sph_root
-#define SPLAY_EMPTY(head)		(SPLAY_ROOT(head) == NULL)
-
-/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
-#define SPLAY_ROTATE_RIGHT(head, tmp, field) do {			\
-	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);	\
-	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
-	(head)->sph_root = tmp;						\
-} while (0)
-	
-#define SPLAY_ROTATE_LEFT(head, tmp, field) do {			\
-	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);	\
-	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
-	(head)->sph_root = tmp;						\
-} while (0)
-
-#define SPLAY_LINKLEFT(head, tmp, field) do {				\
-	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
-	tmp = (head)->sph_root;						\
-	(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);		\
-} while (0)
-
-#define SPLAY_LINKRIGHT(head, tmp, field) do {				\
-	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
-	tmp = (head)->sph_root;						\
-	(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);	\
-} while (0)
-
-#define SPLAY_ASSEMBLE(head, node, left, right, field) do {		\
-	SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field);	\
-	SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
-	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field);	\
-	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field);	\
-} while (0)
-
-/* Generates prototypes and inline functions */
-
-#define SPLAY_PROTOTYPE(name, type, field, cmp)				\
-void name##_SPLAY(struct name *, struct type *);			\
-void name##_SPLAY_MINMAX(struct name *, int);				\
-struct type *name##_SPLAY_INSERT(struct name *, struct type *);		\
-struct type *name##_SPLAY_REMOVE(struct name *, struct type *);		\
-									\
-/* Finds the node with the same key as elm */				\
-static __inline struct type *						\
-name##_SPLAY_FIND(struct name *head, struct type *elm)			\
-{									\
-	if (SPLAY_EMPTY(head))						\
-		return(NULL);						\
-	name##_SPLAY(head, elm);					\
-	if ((cmp)(elm, (head)->sph_root) == 0)				\
-		return (head->sph_root);				\
-	return (NULL);							\
-}									\
-									\
-static __inline struct type *						\
-name##_SPLAY_NEXT(struct name *head, struct type *elm)			\
-{									\
-	name##_SPLAY(head, elm);					\
-	if (SPLAY_RIGHT(elm, field) != NULL) {				\
-		elm = SPLAY_RIGHT(elm, field);				\
-		while (SPLAY_LEFT(elm, field) != NULL) {		\
-			elm = SPLAY_LEFT(elm, field);			\
-		}							\
-	} else								\
-		elm = NULL;						\
-	return (elm);							\
-}									\
-									\
-static __inline struct type *						\
-name##_SPLAY_MIN_MAX(struct name *head, int val)			\
-{									\
-	name##_SPLAY_MINMAX(head, val);					\
-        return (SPLAY_ROOT(head));					\
-}
-
-/* Main splay operation.
- * Moves node close to the key of elm to top
- */
-#define SPLAY_GENERATE(name, type, field, cmp)				\
-struct type *								\
-name##_SPLAY_INSERT(struct name *head, struct type *elm)		\
-{									\
-    if (SPLAY_EMPTY(head)) {						\
-	    SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;	\
-    } else {								\
-	    int __comp;							\
-	    name##_SPLAY(head, elm);					\
-	    __comp = (cmp)(elm, (head)->sph_root);			\
-	    if(__comp < 0) {						\
-		    SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
-		    SPLAY_RIGHT(elm, field) = (head)->sph_root;		\
-		    SPLAY_LEFT((head)->sph_root, field) = NULL;		\
-	    } else if (__comp > 0) {					\
-		    SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
-		    SPLAY_LEFT(elm, field) = (head)->sph_root;		\
-		    SPLAY_RIGHT((head)->sph_root, field) = NULL;	\
-	    } else							\
-		    return ((head)->sph_root);				\
-    }									\
-    (head)->sph_root = (elm);						\
-    return (NULL);							\
-}									\
-									\
-struct type *								\
-name##_SPLAY_REMOVE(struct name *head, struct type *elm)		\
-{									\
-	struct type *__tmp;						\
-	if (SPLAY_EMPTY(head))						\
-		return (NULL);						\
-	name##_SPLAY(head, elm);					\
-	if ((cmp)(elm, (head)->sph_root) == 0) {			\
-		if (SPLAY_LEFT((head)->sph_root, field) == NULL) {	\
-			(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
-		} else {						\
-			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
-			(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
-			name##_SPLAY(head, elm);			\
-			SPLAY_RIGHT((head)->sph_root, field) = __tmp;	\
-		}							\
-		return (elm);						\
-	}								\
-	return (NULL);							\
-}									\
-									\
-void									\
-name##_SPLAY(struct name *head, struct type *elm)			\
-{									\
-	struct type __node, *__left, *__right, *__tmp;			\
-	int __comp;							\
-\
-	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
-	__left = __right = &__node;					\
-\
-	while ((__comp = (cmp)(elm, (head)->sph_root))) {		\
-		if (__comp < 0) {					\
-			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
-			if (__tmp == NULL)				\
-				break;					\
-			if ((cmp)(elm, __tmp) < 0){			\
-				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
-				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
-					break;				\
-			}						\
-			SPLAY_LINKLEFT(head, __right, field);		\
-		} else if (__comp > 0) {				\
-			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
-			if (__tmp == NULL)				\
-				break;					\
-			if ((cmp)(elm, __tmp) > 0){			\
-				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
-				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
-					break;				\
-			}						\
-			SPLAY_LINKRIGHT(head, __left, field);		\
-		}							\
-	}								\
-	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
-}									\
-									\
-/* Splay with either the minimum or the maximum element			\
- * Used to find minimum or maximum element in tree.			\
- */									\
-void name##_SPLAY_MINMAX(struct name *head, int __comp) \
-{									\
-	struct type __node, *__left, *__right, *__tmp;			\
-\
-	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
-	__left = __right = &__node;					\
-\
-	while (1) {							\
-		if (__comp < 0) {					\
-			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
-			if (__tmp == NULL)				\
-				break;					\
-			if (__comp < 0){				\
-				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
-				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
-					break;				\
-			}						\
-			SPLAY_LINKLEFT(head, __right, field);		\
-		} else if (__comp > 0) {				\
-			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
-			if (__tmp == NULL)				\
-				break;					\
-			if (__comp > 0) {				\
-				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
-				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
-					break;				\
-			}						\
-			SPLAY_LINKRIGHT(head, __left, field);		\
-		}							\
-	}								\
-	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
-}
-
-#define SPLAY_NEGINF	-1
-#define SPLAY_INF	1
-
-#define SPLAY_INSERT(name, x, y)	name##_SPLAY_INSERT(x, y)
-#define SPLAY_REMOVE(name, x, y)	name##_SPLAY_REMOVE(x, y)
-#define SPLAY_FIND(name, x, y)		name##_SPLAY_FIND(x, y)
-#define SPLAY_NEXT(name, x, y)		name##_SPLAY_NEXT(x, y)
-#define SPLAY_MIN(name, x)		(SPLAY_EMPTY(x) ? NULL	\
-					: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
-#define SPLAY_MAX(name, x)		(SPLAY_EMPTY(x) ? NULL	\
-					: name##_SPLAY_MIN_MAX(x, SPLAY_INF))
-
-#define SPLAY_FOREACH(x, name, head)					\
-	for ((x) = SPLAY_MIN(name, head);				\
-	     (x) != NULL;						\
-	     (x) = SPLAY_NEXT(name, head, x))
-
-/* Macros that define a red-black tree */
-#define RB_HEAD(name, type)						\
-struct name {								\
-	struct type *rbh_root; /* root of the tree */			\
-}
-
-#define RB_INITIALIZER(root)						\
-	{ NULL }
-
-#define RB_INIT(root) do {						\
-	(root)->rbh_root = NULL;					\
-} while (0)
-
-#define RB_BLACK	0
-#define RB_RED		1
-#define RB_ENTRY(type)							\
-struct {								\
-	struct type *rbe_left;		/* left element */		\
-	struct type *rbe_right;		/* right element */		\
-	struct type *rbe_parent;	/* parent element */		\
-	int rbe_color;			/* node color */		\
-}
-
-#define RB_LEFT(elm, field)		(elm)->field.rbe_left
-#define RB_RIGHT(elm, field)		(elm)->field.rbe_right
-#define RB_PARENT(elm, field)		(elm)->field.rbe_parent
-#define RB_COLOR(elm, field)		(elm)->field.rbe_color
-#define RB_ROOT(head)			(head)->rbh_root
-#define RB_EMPTY(head)			(RB_ROOT(head) == NULL)
-
-#define RB_SET(elm, parent, field) do {					\
-	RB_PARENT(elm, field) = parent;					\
-	RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;		\
-	RB_COLOR(elm, field) = RB_RED;					\
-} while (0)
-
-#define RB_SET_BLACKRED(black, red, field) do {				\
-	RB_COLOR(black, field) = RB_BLACK;				\
-	RB_COLOR(red, field) = RB_RED;					\
-} while (0)
-
-#ifndef RB_AUGMENT
-#define RB_AUGMENT(x)
-#endif
-
-#define RB_ROTATE_LEFT(head, elm, tmp, field) do {			\
-	(tmp) = RB_RIGHT(elm, field);					\
-	if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) {		\
-		RB_PARENT(RB_LEFT(tmp, field), field) = (elm);		\
-	}								\
-	RB_AUGMENT(elm);						\
-	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
-		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
-			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
-		else							\
-			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
-	} else								\
-		(head)->rbh_root = (tmp);				\
-	RB_LEFT(tmp, field) = (elm);					\
-	RB_PARENT(elm, field) = (tmp);					\
-	RB_AUGMENT(tmp);						\
-	if ((RB_PARENT(tmp, field)))					\
-		RB_AUGMENT(RB_PARENT(tmp, field));			\
-} while (0)
-
-#define RB_ROTATE_RIGHT(head, elm, tmp, field) do {			\
-	(tmp) = RB_LEFT(elm, field);					\
-	if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) {		\
-		RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);		\
-	}								\
-	RB_AUGMENT(elm);						\
-	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
-		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
-			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
-		else							\
-			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
-	} else								\
-		(head)->rbh_root = (tmp);				\
-	RB_RIGHT(tmp, field) = (elm);					\
-	RB_PARENT(elm, field) = (tmp);					\
-	RB_AUGMENT(tmp);						\
-	if ((RB_PARENT(tmp, field)))					\
-		RB_AUGMENT(RB_PARENT(tmp, field));			\
-} while (0)
-
-/* Generates prototypes and inline functions */
-#define RB_PROTOTYPE(name, type, field, cmp)				\
-void name##_RB_INSERT_COLOR(struct name *, struct type *);	\
-void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
-struct type *name##_RB_REMOVE(struct name *, struct type *);		\
-struct type *name##_RB_INSERT(struct name *, struct type *);		\
-struct type *name##_RB_FIND(struct name *, struct type *);		\
-struct type *name##_RB_NEXT(struct type *);				\
-struct type *name##_RB_MINMAX(struct name *, int);			\
-									\
-
-/* Main rb operation.
- * Moves node close to the key of elm to top
- */
-#define RB_GENERATE(name, type, field, cmp)				\
-void									\
-name##_RB_INSERT_COLOR(struct name *head, struct type *elm)		\
-{									\
-	struct type *parent, *gparent, *tmp;				\
-	while ((parent = RB_PARENT(elm, field)) &&			\
-	    RB_COLOR(parent, field) == RB_RED) {			\
-		gparent = RB_PARENT(parent, field);			\
-		if (parent == RB_LEFT(gparent, field)) {		\
-			tmp = RB_RIGHT(gparent, field);			\
-			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
-				RB_COLOR(tmp, field) = RB_BLACK;	\
-				RB_SET_BLACKRED(parent, gparent, field);\
-				elm = gparent;				\
-				continue;				\
-			}						\
-			if (RB_RIGHT(parent, field) == elm) {		\
-				RB_ROTATE_LEFT(head, parent, tmp, field);\
-				tmp = parent;				\
-				parent = elm;				\
-				elm = tmp;				\
-			}						\
-			RB_SET_BLACKRED(parent, gparent, field);	\
-			RB_ROTATE_RIGHT(head, gparent, tmp, field);	\
-		} else {						\
-			tmp = RB_LEFT(gparent, field);			\
-			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
-				RB_COLOR(tmp, field) = RB_BLACK;	\
-				RB_SET_BLACKRED(parent, gparent, field);\
-				elm = gparent;				\
-				continue;				\
-			}						\
-			if (RB_LEFT(parent, field) == elm) {		\
-				RB_ROTATE_RIGHT(head, parent, tmp, field);\
-				tmp = parent;				\
-				parent = elm;				\
-				elm = tmp;				\
-			}						\
-			RB_SET_BLACKRED(parent, gparent, field);	\
-			RB_ROTATE_LEFT(head, gparent, tmp, field);	\
-		}							\
-	}								\
-	RB_COLOR(head->rbh_root, field) = RB_BLACK;			\
-}									\
-									\
-void									\
-name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
-{									\
-	struct type *tmp;						\
-	while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&	\
-	    elm != RB_ROOT(head)) {					\
-		if (RB_LEFT(parent, field) == elm) {			\
-			tmp = RB_RIGHT(parent, field);			\
-			if (RB_COLOR(tmp, field) == RB_RED) {		\
-				RB_SET_BLACKRED(tmp, parent, field);	\
-				RB_ROTATE_LEFT(head, parent, tmp, field);\
-				tmp = RB_RIGHT(parent, field);		\
-			}						\
-			if ((RB_LEFT(tmp, field) == NULL ||		\
-			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
-			    (RB_RIGHT(tmp, field) == NULL ||		\
-			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
-				RB_COLOR(tmp, field) = RB_RED;		\
-				elm = parent;				\
-				parent = RB_PARENT(elm, field);		\
-			} else {					\
-				if (RB_RIGHT(tmp, field) == NULL ||	\
-				    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
-					struct type *oleft;		\
-					if ((oleft = RB_LEFT(tmp, field)))\
-						RB_COLOR(oleft, field) = RB_BLACK;\
-					RB_COLOR(tmp, field) = RB_RED;	\
-					RB_ROTATE_RIGHT(head, tmp, oleft, field);\
-					tmp = RB_RIGHT(parent, field);	\
-				}					\
-				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
-				RB_COLOR(parent, field) = RB_BLACK;	\
-				if (RB_RIGHT(tmp, field))		\
-					RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
-				RB_ROTATE_LEFT(head, parent, tmp, field);\
-				elm = RB_ROOT(head);			\
-				break;					\
-			}						\
-		} else {						\
-			tmp = RB_LEFT(parent, field);			\
-			if (RB_COLOR(tmp, field) == RB_RED) {		\
-				RB_SET_BLACKRED(tmp, parent, field);	\
-				RB_ROTATE_RIGHT(head, parent, tmp, field);\
-				tmp = RB_LEFT(parent, field);		\
-			}						\
-			if ((RB_LEFT(tmp, field) == NULL ||		\
-			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
-			    (RB_RIGHT(tmp, field) == NULL ||		\
-			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
-				RB_COLOR(tmp, field) = RB_RED;		\
-				elm = parent;				\
-				parent = RB_PARENT(elm, field);		\
-			} else {					\
-				if (RB_LEFT(tmp, field) == NULL ||	\
-				    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
-					struct type *oright;		\
-					if ((oright = RB_RIGHT(tmp, field)))\
-						RB_COLOR(oright, field) = RB_BLACK;\
-					RB_COLOR(tmp, field) = RB_RED;	\
-					RB_ROTATE_LEFT(head, tmp, oright, field);\
-					tmp = RB_LEFT(parent, field);	\
-				}					\
-				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
-				RB_COLOR(parent, field) = RB_BLACK;	\
-				if (RB_LEFT(tmp, field))		\
-					RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
-				RB_ROTATE_RIGHT(head, parent, tmp, field);\
-				elm = RB_ROOT(head);			\
-				break;					\
-			}						\
-		}							\
-	}								\
-	if (elm)							\
-		RB_COLOR(elm, field) = RB_BLACK;			\
-}									\
-									\
-struct type *								\
-name##_RB_REMOVE(struct name *head, struct type *elm)			\
-{									\
-	struct type *child, *parent, *old = elm;			\
-	int color;							\
-	if (RB_LEFT(elm, field) == NULL)				\
-		child = RB_RIGHT(elm, field);				\
-	else if (RB_RIGHT(elm, field) == NULL)				\
-		child = RB_LEFT(elm, field);				\
-	else {								\
-		struct type *left;					\
-		elm = RB_RIGHT(elm, field);				\
-		while ((left = RB_LEFT(elm, field)))			\
-			elm = left;					\
-		child = RB_RIGHT(elm, field);				\
-		parent = RB_PARENT(elm, field);				\
-		color = RB_COLOR(elm, field);				\
-		if (child)						\
-			RB_PARENT(child, field) = parent;		\
-		if (parent) {						\
-			if (RB_LEFT(parent, field) == elm)		\
-				RB_LEFT(parent, field) = child;		\
-			else						\
-				RB_RIGHT(parent, field) = child;	\
-			RB_AUGMENT(parent);				\
-		} else							\
-			RB_ROOT(head) = child;				\
-		if (RB_PARENT(elm, field) == old)			\
-			parent = elm;					\
-		(elm)->field = (old)->field;				\
-		if (RB_PARENT(old, field)) {				\
-			if (RB_LEFT(RB_PARENT(old, field), field) == old)\
-				RB_LEFT(RB_PARENT(old, field), field) = elm;\
-			else						\
-				RB_RIGHT(RB_PARENT(old, field), field) = elm;\
-			RB_AUGMENT(RB_PARENT(old, field));		\
-		} else							\
-			RB_ROOT(head) = elm;				\
-		RB_PARENT(RB_LEFT(old, field), field) = elm;		\
-		if (RB_RIGHT(old, field))				\
-			RB_PARENT(RB_RIGHT(old, field), field) = elm;	\
-		if (parent) {						\
-			left = parent;					\
-			do {						\
-				RB_AUGMENT(left);			\
-			} while ((left = RB_PARENT(left, field)));	\
-		}							\
-		goto color;						\
-	}								\
-	parent = RB_PARENT(elm, field);					\
-	color = RB_COLOR(elm, field);					\
-	if (child)							\
-		RB_PARENT(child, field) = parent;			\
-	if (parent) {							\
-		if (RB_LEFT(parent, field) == elm)			\
-			RB_LEFT(parent, field) = child;			\
-		else							\
-			RB_RIGHT(parent, field) = child;		\
-		RB_AUGMENT(parent);					\
-	} else								\
-		RB_ROOT(head) = child;					\
-color:									\
-	if (color == RB_BLACK)						\
-		name##_RB_REMOVE_COLOR(head, parent, child);		\
-	return (old);							\
-}									\
-									\
-/* Inserts a node into the RB tree */					\
-struct type *								\
-name##_RB_INSERT(struct name *head, struct type *elm)			\
-{									\
-	struct type *tmp;						\
-	struct type *parent = NULL;					\
-	int comp = 0;							\
-	tmp = RB_ROOT(head);						\
-	while (tmp) {							\
-		parent = tmp;						\
-		comp = (cmp)(elm, parent);				\
-		if (comp < 0)						\
-			tmp = RB_LEFT(tmp, field);			\
-		else if (comp > 0)					\
-			tmp = RB_RIGHT(tmp, field);			\
-		else							\
-			return (tmp);					\
-	}								\
-	RB_SET(elm, parent, field);					\
-	if (parent != NULL) {						\
-		if (comp < 0)						\
-			RB_LEFT(parent, field) = elm;			\
-		else							\
-			RB_RIGHT(parent, field) = elm;			\
-		RB_AUGMENT(parent);					\
-	} else								\
-		RB_ROOT(head) = elm;					\
-	name##_RB_INSERT_COLOR(head, elm);				\
-	return (NULL);							\
-}									\
-									\
-/* Finds the node with the same key as elm */				\
-struct type *								\
-name##_RB_FIND(struct name *head, struct type *elm)			\
-{									\
-	struct type *tmp = RB_ROOT(head);				\
-	int comp;							\
-	while (tmp) {							\
-		comp = cmp(elm, tmp);					\
-		if (comp < 0)						\
-			tmp = RB_LEFT(tmp, field);			\
-		else if (comp > 0)					\
-			tmp = RB_RIGHT(tmp, field);			\
-		else							\
-			return (tmp);					\
-	}								\
-	return (NULL);							\
-}									\
-									\
-struct type *								\
-name##_RB_NEXT(struct type *elm)					\
-{									\
-	if (RB_RIGHT(elm, field)) {					\
-		elm = RB_RIGHT(elm, field);				\
-		while (RB_LEFT(elm, field))				\
-			elm = RB_LEFT(elm, field);			\
-	} else {							\
-		if (RB_PARENT(elm, field) &&				\
-		    (elm == RB_LEFT(RB_PARENT(elm, field), field)))	\
-			elm = RB_PARENT(elm, field);			\
-		else {							\
-			while (RB_PARENT(elm, field) &&			\
-			    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
-				elm = RB_PARENT(elm, field);		\
-			elm = RB_PARENT(elm, field);			\
-		}							\
-	}								\
-	return (elm);							\
-}									\
-									\
-struct type *								\
-name##_RB_MINMAX(struct name *head, int val)				\
-{									\
-	struct type *tmp = RB_ROOT(head);				\
-	struct type *parent = NULL;					\
-	while (tmp) {							\
-		parent = tmp;						\
-		if (val < 0)						\
-			tmp = RB_LEFT(tmp, field);			\
-		else							\
-			tmp = RB_RIGHT(tmp, field);			\
-	}								\
-	return (parent);						\
-}
-
-#define RB_NEGINF	-1
-#define RB_INF	1
-
-#define RB_INSERT(name, x, y)	name##_RB_INSERT(x, y)
-#define RB_REMOVE(name, x, y)	name##_RB_REMOVE(x, y)
-#define RB_FIND(name, x, y)	name##_RB_FIND(x, y)
-#define RB_NEXT(name, x, y)	name##_RB_NEXT(y)
-#define RB_MIN(name, x)		name##_RB_MINMAX(x, RB_NEGINF)
-#define RB_MAX(name, x)		name##_RB_MINMAX(x, RB_INF)
-
-#define RB_FOREACH(x, name, head)					\
-	for ((x) = RB_MIN(name, head);					\
-	     (x) != NULL;						\
-	     (x) = name##_RB_NEXT(x))
-
-#endif	/* _SYS_TREE_H_ */